SRL Archive - RS3 Outdated / Broken Scripts

Silent Smelt [Color] [objDTM]


Silent

2012-07-29 23:45:23

Last updated: 7/31/12 at 1:48 P.M. CT


What does it do?

This script will smelt cannonballs or smelt other ore at Alkharid, or Edgeville.
Status: Probably has issues - Hasn't been update for a few months, probably broken.



Features
  • Accurate Walking
  • AntiBan
  • Location choice of Alkharid or Edgeville.
  • Fail-safes, lots, and lots of fail-safes.
  • Progress report
  • Breaking system
  • Smelts cannonballs and other ores

Supported Material that it can make
  • Cannonballs
  • Steel Bars
  • Gold Bars
  • Post which should be added next.

Setup Instructions
  1. Make sure you have Simba (at least .991), & SRL installed correctly.
  2. Download the ObjDTMInclude from this thread
  3. Move Player to Alkharid or Edgeville bank.
  4. Set your SRL stats username up in the script! (If you don't have one, make one here: http://stats.villavu.com/register
  5. Fill out the player setup in the script
  6. Run the Script.
  7. Sell your materials at High market price! If you don't do this it will ruin the profitability of this script!
Current Known Bugs
  • Occasional wrong load count in progress report.
  • Rare path errors at AK. Fix in progress.
  • Sometimes the script will go to the furnace, and immediately return after smelting starts. Restarting Simba a few times will fix this, the cause is unknown.

Still To Come
  • More Ores support (post which ones you want)
  • Coal bags
  • More locations (which ones do you want?)
  • Code clean up
  • Suggestions?

Progress Reports: (post with the
tags!)
From: furion_pwnage
going great so far! Here's my proggy, and I'll edit some more in later
/=======================================================\
| Location: ak
| Running for...........20 Minutes and 45 Seconds
| cballs made...........520
| Experience gained.....3250
| Loads Completed.......2
\=======================================================/

I ran it again, lost the log though
Time: 6 hours 30 minutes
Went through 1.5k-2k steel bars

/=======================================================\
| Location: ak
| Running for...........2 Hours, 26 Minutes and 26 Seconds
| cballs made...........3648
| Experience gained.....22800
| Loads Completed.......14
\=======================================================/

Working very nice!



One of mine from testing. Client token exipred :/
/=======================================================\
| Location: edge
| Running for...........4 Hours, 27 Minutes and 15 Seconds
| cballs made...........8392
| Experience gained.....52450
| Loads Completed.......35
\=======================================================/

and one from Le Jingle at AK
/=======================================================\
| Running for...........1 Hours, 34 Minutes and 21 Seconds
| cballs made...........2132
| Experience gained.....13325
| Loads Completed.......10
\=======================================================/

============
Version History
============

[B]V 0.4 (8/03/2012) - General Update[/B]
[LIST]
[*]Started work on new walking function
[*]Adjusted Furnace clicking to be more efficiant
[*]Added option for resting
[*]Slight tweaks to the banking function
[*]Fixed a critical bug that would only do one steel bar before returning to bank
[/LIST]

[B]V 0.3 (7/31/2012) - Path Update - Downloaded 45 times[/B]
[LIST]
[*]Updated paths of AK for better walking
[*]Added Location to Progress report
[*]Work on a few of the progress bugs
[/LIST]

[B]V 0.2 (7/30/2012) - First update - Downloaded 13 times[/B]
[LIST]
[*]Updated Furnace finding for AK
[*]Added support for Gold Bars
[*]Some work on the progress report
[*]Few more fail-safes
[*]Started code clean up
[/LIST]
[B]V 0.1 (7/29/2012) - Beta Release - Downloaded 20 times[/B][LIST]
[*]Initial release
[*]Support for Cannonballs
[*]Support for Steel Bars
[*]Support for Edgeville and Alkharid locations
[*]New Inventory tracking
[/LIST]

Credit to euphemism for his ObjDTM script.

If you find a bug POST IT ALONG WITH THE DEBUG LOG!

Thanks and enjoy :)
================
Please Post your feedback! That's how these scripts get made better!
================

Le Jingle

2012-07-29 23:47:47

Oh, nice script, I plan on looking it over and using the debug to test it out.
Nice title & post info too, looks like a thorough/informative script.

Edit: Testing now, so far so good!

Silent

2012-07-30 03:03:29

From: Le Jingle
Oh, nice script, I plan on looking it over and using the debug to test it out.
Nice title & post info too, looks like a thorough/informative script.

Edit: Testing now, so far so good!


Awesome. I'm curious, are you running at edge or ak?

YoHoJo

2012-07-30 03:35:49

Add Gold Items Yo
Good Job Yo, nice to see a new solid nice script from an amazing scripter.

Le Jingle

2012-07-30 03:41:44

Running Ak.

I noticed sometimes it won't hit the furnace on first go (might hit too close to the players standing in front of the furnace); but will recover and continue smithing. Had a prog, just under 1 hour but accidentally deleted it when restarting the script(srl update + habit to clear).

In addition, some of the mouse movements (bank finding / item withdrawing) seemed jumpy when attempting to locate, so that might be sometime to look into.
(edit : I looked into it and I think it's the wait time when using the uptext confirmation on item withdrawing, increased the wait & will see how that works - so the mouse doesn't move across the item before letting the uptext register)
(edit 2 : changed the openbanknpc to openbank, which should work better/allow more redundancy afaik - haven't read the entire script to see if openbanknpc for a reason)

And sometime it will left click the furnace and get that chat interface then run back to the bank and retry (not necessarily a bad thing, however perhaps a small fail safe might help).

Also, this is just my feedback, it really is a great script you made; extremely stable for a first version to the public. Nice work!

proggy if you'd like; un-edited Silent Smelt too;

/=======================================================\
| Running for...........1 Hours, 34 Minutes and 21 Seconds
| cballs made...........2132
| Experience gained.....13325
| Loads Completed.......10
\=======================================================/
(suggestion: add the .5 cball xp, will be a little more accurate, but no big deal ;p)
Cheers

HeroOfSinnoh

2012-07-30 03:47:42

Need moar Gold Ore brah.
Lookin' good!

Silent

2012-07-30 05:33:15

From: HeroOfSinnoh
Need moar Gold Ore brah.
Lookin' good!

From: YoHoJo
Add Gold Items Yo
Good Job Yo, nice to see a new solid nice script from an amazing scripter.


I can definitely say gold is a high-priority update.
Planning on adding it tomorrow, would have been included today, but was giving me some issues so I'm going to let myself sleep on it.

From: Le Jingle
Running Ak.

I noticed sometimes it won't hit the furnace on first go (might hit too close to the players standing in front of the furnace); but will recover and continue smithing. Had a prog, just under 1 hour but accidentally deleted it when restarting the script(srl update + habit to clear).

In addition, some of the mouse movements (bank finding / item withdrawing) seemed jumpy when attempting to locate, so that might be sometime to look into.
(edit : I looked into it and I think it's the wait time when using the uptext confirmation on item withdrawing, increased the wait & will see how that works - so the mouse doesn't move across the item before letting the uptext register)
(edit 2 : changed the openbanknpc to openbank, which should work better/allow more redundancy afaik - haven't read the entire script to see if openbanknpc for a reason)

And sometime it will left click the furnace and get that chat interface then run back to the bank and retry (not necessarily a bad thing, however perhaps a small fail safe might help).

Also, this is just my feedback, it really is a great script you made; extremely stable for a first version to the public. Nice work!

proggy if you'd like; un-edited Silent Smelt too;

/=======================================================\
| Running for...........1 Hours, 34 Minutes and 21 Seconds
| cballs made...........2132
| Experience gained.....13325
| Loads Completed.......10
\=======================================================/
(suggestion: add the .5 cball xp, will be a little more accurate, but no big deal ;p)
Cheers


Mouse movements are from SRL bank functions, not really much I can do about them being spastic. I use OpenBankNPC because of Edgeville, but I also tested a few of the other functions like OpenBankQuiet, OpenBankFast and OpenBankGlass and they caused even more spastic movement in AK. So I think I'm just going to leave it as is.

Nice proggy :). You just gave me some ideas for things to change with that tomorrow too!
Not sure about the left-click furnace then run thing. It usually just moves the mouse and goes back over it for me. I'll see if I can reproduce it in the morning. :unsure:

As for the .5 xp, I know. I didn't want to take the time to change xp from an integer, but I suppose I need to anyway.

Thanks a lot for the feedback man, keep it coming!

Silent

2012-07-30 15:18:50

RAWR! Update time:

[B]V 0.2 - First update[/B]
[LIST]
[*]Updated Furnace finding for AK
[*]Added support for Gold Bars
[*]Some work on the progress report
[*]Few more fail-safes
[*]Started code clean up
[/LIST]

Keep the feedback coming guys!

James Cash

2012-07-30 15:46:36

is ti possible to run this without the dtm thing, it wont open for me so i cant download it :/

Le Jingle

2012-07-30 15:53:59

As stated in the obj dtm thread;
- download the extension
- close any open simba
- place that .sex file that you downloaded into your C:\Simba\Extensions folder
- open simba
- (while in simba) click 'view' at the top bar to get a drop down menu, select 'Extensions'
- Find objectDTM.sex and click the box so it becomes enabled.
- wait a couple seconds for it to appear at the top bar (next to msi / sps / srl) and then click it to get a drop down menu and then select 'check for update'

And thanks for the version update Silent, I'll try it out here soon!

chief herb

2012-07-30 16:43:24

coal bag support would kick ass:) willpost proggie in abit

Kyle Undefined

2012-07-30 17:24:25

Wow, a solid release from SS :D

Silentcore

2012-07-30 18:11:39

Nice script, might use if I decide to train Smithing any further..*still thinking*

Silent

2012-07-30 20:04:32

From: James Cash
is ti possible to run this without the dtm thing, it wont open for me so i cant download it :/


No, it requires ObjDTM. What do you mean it won't open?

From: Kyle Undefined
Wow, a solid release from SS :D


Thanks man :)

From: Ucantseemebot
Nice script, might use if I decide to train Smithing any further..*still thinking*


Do it!!

Le Jingle

2012-07-30 20:32:16

I noticed a small pattern while ak smithing; it seems to be happening after 1.5 hours of running, then I end up here (red dot):
I'll work on watching it next time to attempt at re-creating what goes wrong, until then cheers! :>
(the debug says its walking to the bank, and then fails 11x on opening, so I'll watch it next time it reaches around 1.5 hrs)

Silent

2012-07-30 20:43:12

From: Le Jingle
I noticed a small pattern while ak smithing; it seems to be happening after 1.5 hours of running, then I end up here (red dot):
I'll work on watching it next time to attempt at re-creating what goes wrong, until then cheers! :>
(the debug says its walking to the bank, and then fails 11x on opening, so I'll watch it next time it reaches around 1.5 hrs)


Interesting… The ObjDTM is probably finding different cacti and moving the points off the right location. I have an idea of how to solve this.. Time to start patching!

Again, thanks for the feedback.

Silent

2012-07-31 14:47:19

Hoorah update time:

[B]V 0.3 (7/31/2012) - Path Update[/B]
[LIST]
[*]Updated paths of AK for better walking
[*]Added Location to Progress report
[*]Work on a few of the progress bugs
[/LIST]

furion_pwnage

2012-08-02 01:56:14

This has happened to me with many different scripts in which the smart window will open, but my log in data will not be entered. Has anyone experienced this problem before? Prolly a novice question.

Silent

2012-08-02 04:18:14

From: furion_pwnage
This has happened to me with many different scripts in which the smart window will open, but my log in data will not be entered. Has anyone experienced this problem before? Prolly a novice question.


Check to make sure your graphics settings are on max brightness :)

furion_pwnage

2012-08-02 09:48:49

Totally wasnt the brightness, but I wasn't running it in a fixed window. *doh
Thanks for reminding me of the basics!

Silent

2012-08-02 16:43:44

From: furion_pwnage
Totally wasnt the brightness, but I wasn't running it in a fixed window. *doh
Thanks for reminding me of the basics!


No problem, glad you got it fixed.

How is the script working btw? Haven't gotten a lot of feedback so far (only some good feedback from Le Jingle).

Le Jingle

2012-08-02 16:54:33

Ah cool updates, I'll try out some more cballs and some gold this go around; been busy lately and haven't had much chance to test stuff out. I'll try it out again and see how it goes + leaves feedback! :> (P.S. I noticed the openbanknpc is more consistent too -.- good call)

LemonHaze

2012-08-02 17:31:26

nice script!
Time to collect gold ores and get 99 Smithing :p

furion_pwnage

2012-08-02 20:25:14

going great so far! Here's my proggy, and I'll edit some more in later
/=======================================================\
| Location: ak
| Running for………..20 Minutes and 45 Seconds
| cballs made………..520
| Experience gained…..3250
| Loads Completed…….2
\=======================================================/

I ran it again, lost the log though
Time: 6 hours 30 minutes
Went through 1.5k-2k steel bars

/=======================================================\
| Location: ak
| Running for………..2 Hours, 26 Minutes and 26 Seconds
| cballs made………..3648
| Experience gained…..22800
| Loads Completed…….14
\=======================================================/

Working very nice!

3Garrett3

2012-08-02 21:44:16

I'm not really a fan of the whole resting thing. I'd rather just keep walking instead of resting. Do legit players rest half way between the furnace and bank? I removed it for myself anyway. I'm testing out ~2k steel bars from ores that I found laying around when I logged into RS for the first time in a year.

Also, the walking was pretty terrible (lost every time after 1 load) but I switched to a less populated world and it seems much better. Expect a long proggy if it succeeds in doing all these ores

Silent

2012-08-02 22:08:55

From: 3Garrett3
I'm not really a fan of the whole resting thing. I'd rather just keep walking instead of resting. Do legit players rest half way between the furnace and bank? I removed it for myself anyway. I'm testing out ~2k steel bars from ores that I found laying around when I logged into RS for the first time in a year.

Also, the walking was pretty terrible (lost every time after 1 load) but I switched to a less populated world and it seems much better. Expect a long proggy if it succeeds in doing all these ores


Cool thanks for the feedback. Walking has proved interesting, at least at AK. At Edgeville its extremely stable because there are only two points it has to find. I'll work on some more fail safes for that.

As for the resting, that's a good point and I'll probably make it optional in the future, not like its horribly hard to implement one of those.

Smelting cannonballs your don't really need the rest as much as some of the other ores/materials do, because loads go much quicker, but I'll still make it an option. I do find it odd that the world population affected the walking… That shouldn't happen…

3Garrett3

2012-08-02 22:38:08

From: Silent SPY
Cool thanks for the feedback. Walking has proved interesting, at least at AK. At Edgeville its extremely stable because there are only two points it has to find. I'll work on some more fail safes for that.

As for the resting, that's a good point and I'll probably make it optional in the future, not like its horribly hard to implement one of those.

Smelting cannonballs your don't really need the rest as much as some of the other ores/materials do, because loads go much quicker, but I'll still make it an option. I do find it odd that the world population affected the walking… That shouldn't happen…


I'm assuming it was the population on the world. There was basically a solid stream of white dots between the furnace area and the bank area. It was getting lost going to the furnace though, maybe that DTM needs to be tweaked a bit or something.

I find that it hovers the coal and shows multiple tries to get the ore also, maybe the wait for uptext should be just a bit more? I can change it myself but I'm trying for a long proggy for you. It would just be nice to have it not hover around the ores, and it would increase the efficiency.

Edit:

Actually it isn't debugging multiple tries for the coal every time, only every now and then. Looks like "attempting to get Iron and Coal ores … Try Number:1" showed up, a slight movement, then "Found Item at Bank Slot 2." shows up with another slight movement, then another movement and click, then withdraw. I'm gonna look through the code but it seems like you might have extra movements between debugs. It's just a thought. I'll look at it anyway.


Edit2:
Got Iron and Coal ores!
failed to walk to corner
trying to find Furnace
trying to find Furnace

/=======================================================\
| Location: ak
| Running for...........42 Minutes and 55 Seconds
| steel made...........247
| Experience gained.....9139
| Loads Completed.......15
\=======================================================/

Failed to find ObjDTM (CornerReturn)
trying to walk anyway
objDTM point 1 failed, trying another
walking still failed
Starting Banking procedure
Trying to open the bank: 1 out of 11
Trying to open the bank: 2 out of 11

I manually stopped it since it was obviously lost.
I was here:

So the corner DTM might be a bit bugged too.

Also, I noticed there are a few MMouse calls in the banking. It calls findObject and then moves the mouse and then calls the withdrawing procedure which also moves the mouse before clicking, so there are multiple movements before the ore is withdrawn. This could be limited to one movement, so that it is much more human-like.

Silent

2012-08-02 22:46:48

From: 3Garrett3
I'm assuming it was the population on the world. There was basically a solid stream of white dots between the furnace area and the bank area. It was getting lost going to the furnace though, maybe that DTM needs to be tweaked a bit or something.

I find that it hovers the coal and shows multiple tries to get the ore also, maybe the wait for uptext should be just a bit more? I can change it myself but I'm trying for a long proggy for you. It would just be nice to have it not hover around the ores, and it would increase the efficiency.

Edit:

Actually it isn't debugging multiple tries for the coal every time, only every now and then. Looks like "attempting to get Iron and Coal ores … Try Number:1" showed up, a slight movement, then "Found Item at Bank Slot 2." shows up with another slight movement, then another movement and click, then withdraw. I'm gonna look through the code but it seems like you might have extra movements between debugs. It's just a thought. I'll look at it anyway.


Hmm, good call. I'll look into the withdraw function. I use a modified version of SRL's because I allow for an array of uptext to be searched to make it more reliable. I need to fix the debug log so that it actually is specific as to which ore it is looking for. I upped the WaitUpText time in a version I'm working on.. I'll look into the other aspects of the bank option as well.

3Garrett3

2012-08-02 22:52:12

Oh sorry, I edited my last post without realizing you had replied. Check my edit for an update.

Silent

2012-08-02 23:37:16

From: 3Garrett3
Oh sorry, I edited my last post without realizing you had replied. Check my edit for an update.


Interesting… Looks like I'm going to need to make some better fail-safes for AK walking, thinking I'll rock a multi-dimensional array for that…

3Garrett3

2012-08-03 12:39:44

Hopefully the feedback helps! I still have approximately 2500 steel bars to make so I'll be available for testing the new version when it's out. I'll be on vacation until Wednesday, but after that I'll happily use the script to make all of my bars.

Just out of curiosity, is selling bars easy anymore? I heard it wasn't but I can't remember the thread. When I had my BabyMelter script I could turn a huge profit from buying ores and selling bars, is it anywhere near what it used to be?

Silent

2012-08-03 18:58:50

From: 3Garrett3
Hopefully the feedback helps! I still have approximately 2500 steel bars to make so I'll be available for testing the new version when it's out. I'll be on vacation until Wednesday, but after that I'll happily use the script to make all of my bars.

Just out of curiosity, is selling bars easy anymore? I heard it wasn't but I can't remember the thread. When I had my BabyMelter script I could turn a huge profit from buying ores and selling bars, is it anywhere near what it used to be?


Awesome, yeah the feedback definitely helps me.

Selling bars is still fairly profitable, but not as much as it used to be I don't think. I haven't done any calculations on that kind of stuff.
Update!

[B]V 0.4 (8/03/2012) - General Update[/B]
[LIST]
[*]Started work on new walking function
[*]Adjusted Furnace clicking to be more efficiant
[*]Added option for resting
[*]Slight tweaks to the banking function
[*]Fixed a critical bug that would only do one steel bar before returning to bank
[/LIST]

3Garrett3

2012-08-10 21:15:36

The walking seems to be working well, unfortunately I think you lost a piece of code in the smelting functions. It clicks the furnace and then selects the bar, then promptly walks away without waiting to smelt.

Silent

2012-08-10 21:18:04

From: 3Garrett3
The walking seems to be working well, unfortunately I think you lost a piece of code in the smelting functions. It clicks the furnace and then selects the bar, then promptly walks away without waiting to smelt.


Actually, the code for that part is exactly the same. I'm aware of the bug, but I have no idea of how to fix it. Restarting Simba once or twice usually solves it for me. It blows my mind.

BGXD

2012-08-10 21:48:01

Soon I will use this script!

Codeman888

2012-08-11 11:21:58

i get this error when i try running this script

Exception in Script: Unable to find file 'C:\Simba\Includes\SRL/SRL/core/antirandoms\certers.simba' used from 'C:\Simba\Includes\SRL/SRL/core/antirandoms/antirandoms.simba'

any help please

3Garrett3

2012-08-11 15:51:50

From: Silent
Actually, the code for that part is exactly the same. I'm aware of the bug, but I have no idea of how to fix it. Restarting Simba once or twice usually solves it for me. It blows my mind.


Alright, I'll keep that in mind if it doesn't work later today. Weird though haha. Maybe just make a failsafe in the function that starts walking. Like to count how many bars you have first before it walks? If not enough bars, go back to smelting?

Silent

2012-08-11 20:48:24

From: Codeman888
i get this error when i try running this script

Exception in Script: Unable to find file 'C:\Simba\Includes\SRL/SRL/core/antirandoms\certers.simba' used from 'C:\Simba\Includes\SRL/SRL/core/antirandoms/antirandoms.simba'

any help please


Make sure you have updated SRL/have it setup correctly.

From: 3Garrett3
Alright, I'll keep that in mind if it doesn't work later today. Weird though haha. Maybe just make a failsafe in the function that starts walking. Like to count how many bars you have first before it walks? If not enough bars, go back to smelting?


Yeah I thought about adding something like that in, but its like it skips over two of my functions when it glitches, and breaks out of the loop after clicking the furnace, it didn't even return my result statement fail-safes I have. So I'm really not sure how much more I can add.

BGXD

2012-08-14 21:28:55

nice script !

fire_burn_00

2012-08-14 21:46:56

It either can't find furnace or it smelt one bar, then takes off to the bank again :/ How is it working for anyone else? Makes no sense…

Silent

2012-08-15 12:42:54

From: fire_burn_00
It either can't find furnace or it smelt one bar, then takes off to the bank again :/ How is it working for anyone else? Makes no sense…


What location did it fail to find the furnace at?

If it only makes one bar, and returns to the bank, restart Simba. I don't know why this occurs some times, its as if some of the SRL functions aren't executing properly, or code is being skipped.

exentri

2012-08-15 21:21:09

This scripts tries to yell out my password, sup with that ? <.<

http://imageshack.us/photo/my-images/513/dddddfa.jpg/

Silent

2012-08-15 21:58:04

From: exentri
This scripts tries to yell out my password, sup with that ? <.<

http://imageshack.us/photo/my-images/513/dddddfa.jpg/


Probably because your graphics settings are all sorts of wrong.

Make sure you are running in fixed window, safe mode, max brightness. The only interacting this script has with your password is for SRL's login function. Which won't operate correctly because of your graphics settings.

exentri

2012-08-15 22:03:15

I got it now, but the script just smelts 4-5 bars before it runs back to the bank. Can I fix that somehow? sure it works, it's just a waste of time smeling 4-5 instead of 9 each run hehe

Silent

2012-08-15 23:12:14

From: exentri
I got it now, but the script just smelts 4-5 bars before it runs back to the bank. Can I fix that somehow? sure it works, it's just a waste of time smeling 4-5 instead of 9 each run hehe


Restart Simba…I'ts a very strange bug that I haven't been able to pin to any of my code. Restarting Simba ether once, or twice has solved it every time for me.

exentri

2012-08-16 07:08:16

Yep that worked! :)

had it running for the night now. Smelted 640 steel bars before it got stuck and shut down, that's not to bad though. Ill try running it again to see if it gets any further :)

Nice script anyhow.

Edit:
Ow by the way, the banking were a abit tricky. I changed it to fixed bank slots, but it didnt picked the slots I typed in the script. But it's no biggie, you'll notice where the script clicks and just move the ores there. For me I got like like 11 and 22 - so that sounds like a bug for line 1 and 2 ??? :p I prob just set it up wrong.

Players[0].Integers[3] := 1; //(first material) Col Only if above is set to true,
Players[0].Integers[4] := 1; //Row ^^ bank slot, for easiest setup put your item in first bank slot.
// Ignore below if only making 1 item material (cballs, etc.)

Players[0].Integers[5] := 2; //(second material) Col Only if above is set to true,
Players[0].Integers[6] := 2; //Row ^^ bank slot, for easiest setup put your item in second bank slot.

Edit2:

1st time i ran 3 hours, 2nd 2h 20m and 3rd just 36 minutes (made balls last time)
It tends to get stuck, but it's great if you're around.

Silent

2012-08-16 17:53:54

From: exentri
Yep that worked! :)

had it running for the night now. Smelted 640 steel bars before it got stuck and shut down, that's not to bad though. Ill try running it again to see if it gets any further :)

Nice script anyhow.

Edit:
Ow by the way, the banking were a abit tricky. I changed it to fixed bank slots, but it didnt picked the slots I typed in the script. But it's no biggie, you'll notice where the script clicks and just move the ores there. For me I got like like 11 and 22 - so that sounds like a bug for line 1 and 2 ??? :p I prob just set it up wrong.

Players[0].Integers[3] := 1; //(first material) Col Only if above is set to true,
Players[0].Integers[4] := 1; //Row ^^ bank slot, for easiest setup put your item in first bank slot.
// Ignore below if only making 1 item material (cballs, etc.)

Players[0].Integers[5] := 2; //(second material) Col Only if above is set to true,
Players[0].Integers[6] := 2; //Row ^^ bank slot, for easiest setup put your item in second bank slot.

Edit2:

1st time i ran 3 hours, 2nd 2h 20m and 3rd just 36 minutes (made balls last time)
It tends to get stuck, but it's great if you're around.


its by column and row, and it starts at 0,0. Think of it like coordinates. I forget which one is one and two though, sorry haha.

chujowski

2012-08-19 21:13:56

Wow, great script. One of the best Anti-ban features i've seen!!

Kampf Gewehr

2012-08-20 15:14:24

Hey Silent Spy,

Been looking for a great smelter ever since Narcle's went down. I noticed the bug which only made five or so bars before returning to the bank. Restarting Simba fixed this as you stated. I looked through the code and could not find anything that would have made that happen… although I am just a simple noob. The walking in my first attempt was also a bit clunky, but when I restarted Simba my problem seemed to lessen. Thanks for the script!

Silent

2012-08-20 19:42:11

From: chujowski
Wow, great script. One of the best Anti-ban features i've seen!!


From: Kampf Gewehr
Hey Silent Spy,

Been looking for a great smelter ever since Narcle's went down. I noticed the bug which only made five or so bars before returning to the bank. Restarting Simba fixed this as you stated. I looked through the code and could not find anything that would have made that happen… although I am just a simple noob. The walking in my first attempt was also a bit clunky, but when I restarted Simba my problem seemed to lessen. Thanks for the script!


Thanks for the feedback guys. Don't worry about not finding what would cause it, I don't think its related to my function, as I've pilled over it several times, and still can't figure it out.

The next version has much better walking stability, along with a better progress report, but I'm still ironing out a few banking bugs. So that will hopefully be up soon.

Kampf Gewehr

2012-08-21 06:43:12

I had iron and coal in slots 1 and 2 respectively, and my character withdrew a full inventory of iron and began to smelt iron bars, yet I had 'steel' entered into the type of material in the player setup. Maybe one of the banking bugs you are addressing in the next update? I was able to make about 550 steel bars on one of my accounts before I encountered a banking related error. Will post more feedback later. Great work my friend.

xyz123abc

2012-08-21 14:41:49

In edgeville:
Players[0].Strings[1] = 'steel'

fills inventory with iron ore
doesnt find furnace
walks anyways
banks again

???

objDTM point 1 failed, trying another
walking still failed
Strating Banking procedure

etc

ty for your time!

Kampf Gewehr

2012-08-21 16:25:57

xyz123abc,

I was having similar issues, try simply restarting simba and trying again. Usually this gets her working. Hopefully the new patch will fix these issues. I wonder if the other scripts out right now are having similar issues… haven't tried others since the social slayer update.

Silent

2012-08-21 23:40:09

From: Kampf Gewehr
I had iron and coal in slots 1 and 2 respectively, and my character withdrew a full inventory of iron and began to smelt iron bars, yet I had 'steel' entered into the type of material in the player setup. Maybe one of the banking bugs you are addressing in the next update? I was able to make about 550 steel bars on one of my accounts before I encountered a banking related error. Will post more feedback later. Great work my friend.

From: Kampf Gewehr
xyz123abc,

I was having similar issues, try simply restarting simba and trying again. Usually this gets her working. Hopefully the new patch will fix these issues. I wonder if the other scripts out right now are having similar issues… haven't tried others since the social slayer update.


The banking error has turned into a real pain. I'm working on a few fail-safe style systems for it, but I'm having a bit of a hard time haha. I might have to re-write my banking function which I really don't want to do, but it might be necessary, we'll see.

Thanks for the feedback guys.

From: xyz123abc
In edgeville:
Players[0].Strings[1] = 'steel'

fills inventory with iron ore
doesnt find furnace
walks anyways
banks again

???

objDTM point 1 failed, trying another
walking still failed
Strating Banking procedure

etc

ty for your time!


As Kampf said restarting Simba usually fixes it… I can't figure out why the code works sometimes and not others…

Kampf Gewehr

2012-08-22 16:01:05

Hey Silent Spy,

On attempting to run three accounts with this script, one is working flawlessly, the other withdrew the materials, selects make steel bars, then decides to walk around al kharid for a while. after a bit of a tour he wanders back to the furnace and commences doing his smelting. The other got his materials, headed to the furnace, clicked smelt but also returned to the bank before allowing any to be made. Very interesting. After five minutes of watching them it seems that they are all three now intently smelting. Either this is some wild anti-ban, or these guys just like to see what the camels and cacti are up to before they want to make me steel :P

Best Regards,

Kampf Gewehr

Silent

2012-08-22 21:10:40

From: Kampf Gewehr
Hey Silent Spy,

On attempting to run three accounts with this script, one is working flawlessly, the other withdrew the materials, selects make steel bars, then decides to walk around al kharid for a while. after a bit of a tour he wanders back to the furnace and commences doing his smelting. The other got his materials, headed to the furnace, clicked smelt but also returned to the bank before allowing any to be made. Very interesting. After five minutes of watching them it seems that they are all three now intently smelting. Either this is some wild anti-ban, or these guys just like to see what the camels and cacti are up to before they want to make me steel :P

Best Regards,

Kampf Gewehr


Haha no, that's definitely not intended.

The fact that they all recovered from those bugs is actually impressive to me. Do you have the debug logs from those events? I'd like to look at them if you still have them.

JereHakala

2012-08-23 17:20:05

/=======================================================\
| Location: edge
| Running for………..1 Hours, 8 Minutes and 39 Seconds
| cballs made………..2180
| Experience gained…..13625
| Loads Completed…….12
\=======================================================/

Nice, works fine on cannonballs but fails often when making steel bars.

Silent

2012-08-24 10:13:58

From: JereHakala
/=======================================================\
| Location: edge
| Running for………..1 Hours, 8 Minutes and 39 Seconds
| cballs made………..2180
| Experience gained…..13625
| Loads Completed…….12
\=======================================================/

Nice, works fine on cannonballs but fails often when making steel bars.


Yeah the steel bars have some issues with banking mostly. As soon as I have time I'm going to be working on it. Been kind of busy getting back into college

JereHakala

2012-08-26 11:37:32

/=======================================================\
| Location: edge
| Running for………..6 Hours, 29 Seconds
| cballs made………..10920
| Experience gained…..68250
| Loads Completed…….63
\=======================================================/

unknownrpg

2012-08-26 14:52:04

Still To Come

More Ores support (post which ones you want)
Coal bags
More locations (which ones do you want?)
Code clean up
Suggestions?

just to answer which locations u want i would like to suggest port phaytmas will be harder then rest though because door to furnace randomly closes. would req. extra failsafes.

Kampf Gewehr

2012-08-27 15:29:32

From: Silent
Yeah the steel bars have some issues with banking mostly. As soon as I have time I'm going to be working on it. Been kind of busy getting back into college


first day of classes for me today… man…

Rincewind

2012-08-28 13:31:01

Nice script, I had a few gold ore to smelt to get 74 smithing and heres a little proggy.

/=======================================================\
| Location: ak
| Running for………..43 Minutes and 50 Seconds
| gold made………..642
| Experience gained…..14124
| Loads Completed…….30
\=======================================================/

Silent

2012-08-28 14:18:45

From: vaporak10
Nice script, I had a few gold ore to smelt to get 74 smithing and heres a little proggy.

/=======================================================\
| Location: ak
| Running for………..43 Minutes and 50 Seconds
| gold made………..642
| Experience gained…..14124
| Loads Completed…….30
\=======================================================/


Nice report, glad to see one with gold ores :)

Note to everyone else, I haven't forgotten about the changes I need to make to this, I've just been slammed with homework as of late.

print

2012-08-31 15:51:34

the bankin in edgeville makes the cballs maker look like a bot a little since it doesnt go to bank it goez right next to it and then it banks

Silent

2012-08-31 22:23:32

From: print123
the bankin in edgeville makes the cballs maker look like a bot a little since it doesnt go to bank it goez right next to it and then it banks


I've noticed that as well. Which is strange since the point is set to be like right in the bank. I'll try to adjust that with the next one.

Ian

2012-09-03 14:29:33

Could you add bronze? Thanks!

Davie2703

2012-09-17 14:17:54

Hello :3
I am rather new to all this.. But i can't seem to make it work.
It either can't find the coal:
Getting Iron and Coal ores…
attempting to get Iron and Coal ores … Try Number:1
attempting to get Iron and Coal ores … Try Number:2
attempting to get Iron and Coal ores … Try Number:3
attempting to get Iron and Coal ores … Try Number:4
attempting to get Iron and Coal ores … Try Number:5
attempting to get Iron and Coal ores … Try Number:6
attempting to get Iron and Coal ores … Try Number:7
attempting to get Iron and Coal ores … Try Number:8
attempting to get Iron and Coal ores … Try Number:9
cant get Iron and Coal ores, Terminating
Or then it can't find the furnace.
What am I doing wrong? :3
Thanks on forehand :3

Silent

2012-09-20 00:38:45

From: Davie2703
Hello :3
I am rather new to all this.. But i can't seem to make it work.
It either can't find the coal:
Getting Iron and Coal ores…
attempting to get Iron and Coal ores … Try Number:1
attempting to get Iron and Coal ores … Try Number:2
attempting to get Iron and Coal ores … Try Number:3
attempting to get Iron and Coal ores … Try Number:4
attempting to get Iron and Coal ores … Try Number:5
attempting to get Iron and Coal ores … Try Number:6
attempting to get Iron and Coal ores … Try Number:7
attempting to get Iron and Coal ores … Try Number:8
attempting to get Iron and Coal ores … Try Number:9
cant get Iron and Coal ores, Terminating
Or then it can't find the furnace.
What am I doing wrong? :3
Thanks on forehand :3


What banking method are you using? Make sure your materials are visible in the bank tab.

Kampf Gewehr

2012-09-23 19:59:50

Any update on this script SS?

danthepig

2012-09-27 00:45:41

hey would really like it if you could update this script to run in port phasmatye. That would be well appreciated! :)

yakkyigooconroy

2012-10-12 04:07:49

From: Silent
What banking method are you using? Make sure your materials are visible in the bank tab.


I'm having same problem with the materials in slot 1 and 2, I have tried to do fixed banking and it likes to keep drawing that slot about 5 times in increments of 9

Naturiown

2012-10-16 20:10:16

Yo silent :)
the banking runs smooth, but after i finish banking, it doesn't close the bank, and says
"Failed to find ObjDTM (corner)
trying to walk anyway"
and then after a long time and
"objDTM point 1 failed, trying another
Third ObjDTM worked (corner).", it made me go to AK palace. then it searches for the furnace and can't find it, and then th eproggy comes up. am i supposed to set up the dtms? im new to dtms… sry :/

Olly

2012-10-16 20:40:57

Script is outdated due to AK update mate.

Naturiown

2012-10-17 18:01:26

From: Ollybest
Script is outdated due to AK update mate.

uh oh…..sooo silent wanna update ? :f:

yakkyigooconroy

2012-10-18 20:14:05

still works at edgeville

bustingbuster

2012-10-22 03:18:46

Please add the coalbag support soon thanks.

Laimonas171

2012-10-22 18:06:44

You should add Gold bars to gold bracelet,
and gold bars + emeralds to emerald rings
they are not bad for crafting experience + makes some profit
and the best thing would be like
Ore to gold bar and then inv full of gold bars it makes bracelets, it saves time and give more exp/h + small profit~

yakkyigooconroy

2012-10-24 08:21:11

From: Laimonas171
You should add Gold bars to gold bracelet,
and gold bars + emeralds to emerald rings
they are not bad for crafting experience + makes some profit
and the best thing would be like
Ore to gold bar and then inv full of gold bars it makes bracelets, it saves time and give more exp/h + small profit~


does it make more exp than cannonballs? + they make more profit

Mr. Roboto

2012-10-26 00:44:33

Got Iron and Coal ores!
Failed to find ObjDTM (furance)
trying to walk anyway

This happened in ak.

Parfilo

2012-10-26 09:20:49

I tried to run this script today, and it is currently not working. Would appreciate an updated script! :)

Laimonas171

2012-10-26 13:16:31

From: yakkyigooconroy
does it make more exp than cannonballs? + they make more profit

I mentioned more then on thing, maybe it makes, though, i have quite much gold ores like 100k, and only to smith them to bars = huge losss, and if It makes bracelets, small profit + crafting exp.

The Killer

2012-10-26 13:46:05

From: Laimonas171
I mentioned more then on thing, maybe it makes, though, i have quite much gold ores like 100k, and only to smith them to bars = huge losss, and if It makes bracelets, small profit + crafting exp.


am I the only one that finds your avatar really annoying?

TehNeonFishy

2012-10-26 16:47:42

Edgeville doesn't work, it just goes to the furnace then stands there. Using gold ore if that makes any difference.

Enslaved

2012-10-26 16:54:56

have you used this script before?
if it worked previously it is most likely a color change
[Youtube]http://www.youtube.com/watch?v=98wVrr6GwyU[/Youtube]

Silent

2012-10-26 22:37:11

Hey everybody, I do plan to update this at some point, but it may be a few weeks before I can even look at it. Super busy with college and stuff. I hear the AK got a map update which probably broke my map points. I'll look into adding support for everything you guys have talked about when I have a chance.

Thanks for all the feedback everyone.