Total
2012-04-15 20:29:16
So I'm trying to make a script that is heavily reliant on uptext as it is the only way I can think of doing it. I am having problems with IsUpText and WaitUpText though because it doesn't seem to be accurate. Here is an example. I ran my script to hover over the slot in my invy with my allotment seed, put a 1 second wait, then Writeln the current uptext. The seed was a potato seed and this is what was written
So I guess my question is there any way to make uptext more accurate? It detected Potato as Pocaco, and as funny as that is, it will not make my script run as well as I would like it to. I think I remember seeing something where you choose the color of the uptext(the text of Potato is orange) but maybe I'm thinking of ChooseOption.
Loading variables...
Use Pocaco seed / 2 more options
Your alloment seed slot is incorrect, please change in script settings
So I guess my question is there any way to make uptext more accurate? It detected Potato as Pocaco, and as funny as that is, it will not make my script run as well as I would like it to. I think I remember seeing something where you choose the color of the uptext(the text of Potato is orange) but maybe I'm thinking of ChooseOption.