SRL Archive - OSR Help

Lets Talk: Walking Methods


YoHoJo

2011-12-06 19:09:00

Everyone spit out all of the reliable walking methods you know!
I'd like details, link to tuts/concepts/anything helpful, and as much description/sample code whatever you can give please.

I'm pretty much only familiar with RRW using Autocolor for roads, and sometimes dtms/ddtms for precision clicks here and there, but never entire paths.

euphemism

2011-12-06 19:16:50

Object DTMs Just saying. More robust path implementation is coming soon, and I am trying to find a way to make generating easier.

mormonman

2011-12-06 19:19:30

http://villavu.com/forum/showthread.php?t=62071

PatDuffy

2011-12-06 19:27:53

From: mormonman
http://villavu.com/forum/showthread.php?t=62071


Rats, beat me to it! I have used this as a failsafe for SPS

YoHoJo

2011-12-06 19:43:21

So the method in that script is actually reliable…? Seems pretty damn simple to me but hey wtf i'll give it a go.

weequ

2011-12-06 20:29:14

From: mormonman
http://villavu.com/forum/showthread.php?t=62071
I just realized I have been using this method without even knowing about that tutorial.

YoHoJo

2011-12-06 20:33:13

Seems really simple and not too super accurate.
Maybe using an Autocolor instead of an arbitrary color + tol would be a bit nicer.
MM colors change quite a bit.
But hmm so many seem to like it I'll tweak it and give it a shot.

weequ

2011-12-06 20:37:07

From: YoHoJo
Seems really simple and not too super accurate.
Maybe using an Autocolor instead of an arbitrary color + tol would be a bit nicer.
MM colors change quite a bit.
But hmm so many seem to like it I'll tweak it and give it a shot.
I used it with autocolor function. Walks the pest control platforms perfectly :)

Also you could try variants like giving it a box instead of coords. Then it would calculate a middleTPA inside the box and walk towards the middlePoint :P

YoHoJo

2011-12-06 20:42:04

How the heck would you ever failsafe that though hmm, gotta get creative.
Like how could you make sure it clicked in a good enough/proper spot.

noidea

2011-12-06 22:29:31

From: YoHoJo
How the heck would you ever failsafe that though hmm, gotta get creative.
Like how could you make sure it clicked in a good enough/proper spot.


Its made for you to be creative. You shouldn't just use the function from that tutorial as-is. TPA's are to help refine color finding. Theres a million things you can do with it.

Be creative :)

IMO, walking completely depends on the area. I know in Draynor, it was typical to use the fishing symbol as a base. Look at all the land marks are there. There are trees, symbols, the ocean, an onion path. The Area is full of thing that have to be tailor-made, but when they do, you've got a great walking system.

wasfer

2011-12-08 09:42:48

From: euphemism
Object DTMs Just saying. More robust path implementation is coming soon, and I am trying to find a way to make generating easier.


+ Blind clicks = <3

Wyn

2011-12-08 10:36:09

Sps is a good lazy option.

euphemism

2011-12-08 11:06:31

From: wasfer
+ Blind clicks = <3


Hmmm? What are you saying?

footballjds

2011-12-08 11:14:38

It'd be just like me to post a link to my own tut…
:P
http://villavu.com/forum/showthread.php?t=25712
this is old as shit, anyone know if it still works the same?

DemiseScythe

2011-12-17 20:07:36

You could give my script a look, it is all about walking and I use DTMs for the whole process:

http://villavu.com/forum/showthread.php?t=69351

Works better the closer the points are and it takes me about 1 minute to get an accurate DTM and check it ingame to see if adequate match. If you run it, you can see just how closely my script resembles human-walking and how smoothly it moves. It does behave a bit akward around the door but thats because I could not figure out how to use top text and door profiles. Eitherway, give it a look, I believe this to be a pretty effective walking technique and it mimics Web-walking. I hope this helps =)