SRL Archive - MSI Updates & Announcements

Nov. 24th, 2011 ~ New SPS maps + bug fixes


Coh3n

2011-11-24 21:59:01

Pretty big update today for both MSI and SPS. During my testing, I've had some issues walking with certain locations (no more than there currently is) so keep an eye out for this, and report the issue when necessary.

Updates to MSI:

Cohen Adair (23):
Runecrafting now works again
Added an MSI_AtLocation check after walking a path
Fixed Fishing Guild script record
Fixed a small bug in StrToIntArr
Added some debugging in Banking.simba
Updated uptext for Rune Essence
Fixed VW location box & fixed a small bug in MSI_SetPlayerLoc
Increased Iron Ore tolerance
Removed an unnecessary wait in MSI_SolveObstacle
Updated LSW and RC_AIR SPS areas
Made WalkTPA return true if Path length was 0
Fixed RANDOM_NP setting
Updated LSW SPS areas & Essence uptext
Fixed BANK_VE options
Slightly edited a debug
MSI_Relocate uses MSI_WalkTPA now rather than MSI_WalkPoint
Will only death walk when the player is being setup
Updated a lot of Location/Script records
MSI_AtLocation will no try to relocate if the last SubLoc isn't valid
Updated Rock uptext and increased the uptext waits in MSI_FindObject
Fixed VE Bank issues
Made the VE_BANK SPS box a little smaller so bankers can be seen from ever
Revert "Made the VE_BANK SPS box a little smaller so bankers can be seen f
ALTER -> ALTAR
Commits.


Updated to SPS:

Cohen Adair (6):
New maps & new RS surface creator tool; dwarven mine + runecrafting alters added
Added runecrafting alters and exception warnings
Lowered tolerance for DWARVEN_MINE
RCing alters now work, updated Lunar Isle maps
Alter -> Altar
Surface creator now clears the SMART canvas before making the map
Commits.

Remember, big updates usually come with some bugs, so report them when you see them. :)

Enjoy,
The MSI Team

P.S. For anyone who uses SPS in their scripts, you MAY need to remake your paths as the new maps are slightly offset from the old ones. This is due to my generator creating a slightly different sized map. This will only happen once since the generator will always create the same size from now on.

Nava2

2011-11-24 23:06:58

Coh3n, why not update the offset? :s I don't get why it changes..

senrath

2011-11-24 23:24:00

Sweet, I've been waiting for the Runecrafters to come back up.

Coh3n

2011-11-25 00:22:50

Nava, can you explain what offsets you're referring to? If it's the 400 and 400 then they work. And changing the offsets won't change anything. If it works once, it should work every time.

Nava2

2011-11-25 00:32:56

The offsets would fix the issues of redoing paths..

Coh3n

2011-11-25 00:36:43

Well people have to redo paths just once, never again. Offsets would mess people up who make new paths.

fryt0l

2011-11-25 07:41:46

can somebody help me with this?
Running MSI…
[Hint] C:\Simba\Includes\MSI/MSI/Core/Locations.simba(1576:3): Variable 'AREATPA' never used at line 1575
[Error] C:\Simba\Includes\MSI/MSI/Core/Scripts.simba(1560:46): Unknown identifier 'RUNECRAFTING_ALTARS' at line 1559
Compiling failed.

Nava2

2011-11-25 08:36:12

From: Coh3n
Well people have to redo paths just once, never again. Offsets would mess people up who make new paths.


How?

The point of the offsets is for the map, so that its transparent when you update it.

LSD

2011-11-25 09:19:54

No offence but when do you guys start working on randoms as no randoms gets solved with SRL.

nokkasiili

2011-11-25 09:28:14

From: LSD
No offence but when do you guys start working on randoms as no randoms gets solved with SRL.


this bot is open source if you want get something fixed you can also do it yourself

bolshak25

2011-11-25 09:29:50

From: LSD
No offence but when do you guys start working on randoms as no randoms gets solved with SRL.


http://villavu.com/forum/showthread.php?t=48120

NCDS is working on them all the time, many have been fixed, but the harder ones cant be done until the plugin gets fixed

i luffs yeww

2011-11-25 09:30:21

From: nokkasiili
this bot is open source if you want get something fixed you can also do it yourself


Randoms are a bit advanced.

And to LSD, devs need accounts to get them fixed. There's a thread for that. And we're doing better than java bots. ;)

JeanPaul

2011-11-25 10:32:10

I have a problem:

Opening MSI…
[Hint] C:\Simba\Includes\MSI/MSI/Core/Locations.simba(1576:3): Variable 'AREATPA' never used at line 1575
[Error] C:\Simba\Includes\MSI/MSI/Core/Scripts.simba(1560:46): Unknown identifier 'RUNECRAFTING_ALTARS' at line 1559
Compiling failed.

Seems to always be happening!

fryt0l

2011-11-25 10:38:48

some problem

Wizzup?

2011-11-25 10:57:52

I pushed this to the SPS updater. Confirm that it works please? ;)

fryt0l

2011-11-25 11:07:01

yes it works thanx man :)

Rasta

2011-11-25 12:20:44

From: JeanPaul
I have a problem:

Opening MSI…
[Hint] C:\Simba\Includes\MSI/MSI/Core/Locations.simba(1576:3): Variable 'AREATPA' never used at line 1575
[Error] C:\Simba\Includes\MSI/MSI/Core/Scripts.simba(1560:46): Unknown identifier 'RUNECRAFTING_ALTARS' at line 1559
Compiling failed.

Seems to always be happening!


I seem to be having the same error.

Wyn

2011-11-25 14:14:07

From: Rasta
I seem to be having the same error.


Add the variable? Like 2 second fix…

>.>

grats

2011-11-25 14:27:35

did rs change the colors or was my altar map still ok?

Coh3n

2011-11-25 18:08:47

From: Nava2
How?

The point of the offsets is for the map, so that its transparent when you update it.
My point is that, assuming my generator is used to get a new map, offsets will never be needed.

From: grats
did rs change the colors or was my altar map still ok?
Your map was perfect. :) I didn't change it at all, and it worked perfectly when I tested.

grats

2011-11-25 18:10:18

excellent, glad it worked and didn't get broken by jagex right after I made it lol

Trippeh

2011-11-28 13:11:42

Desert walking is bugged it just cant find the most 'pale' sand color to walk on.
Would be heaven if this got fixed.

Cheerz, (I Would if I knew how :P)

Coh3n

2011-11-28 16:35:01

I'm going to try increasing the tolerance in SPS and do some test runs, hopefully it fixes some walking issue people have been having.

Trippeh

2011-11-29 02:01:25

Cheerz mate.

Also see this post: http://villavu.com/forum/showpost.php?p=851083&postcount=215
Perhaps that's an interesting addition?

Coh3n

2011-11-29 17:00:09

From: Trippeh
Cheerz mate.

Also see this post: http://villavu.com/forum/showpost.php?p=851083&postcount=215
Perhaps that's an interesting addition?
Scripters can already do that.