SRL Archive - SRL Archives

SRL Randoms - bugs


Sir R. M8gic1an

2009-07-24 16:15:39

As the other thread was getting excessively large here is a new one. Please post all randoms-related problems here.


SRL Revision (pub / dev) :
Random that failed:
Debug Box:
Player Location:
Misc. :


Reminder: Reflection randoms are NOT dealt with here.

Current List of Randoms
  • Beekeeper - not Working
  • Cap 'n Arnav - Working
  • Certers - Items likely need updating
  • Drill Demon - Working
  • Evil Bob - Works
  • Molly - NOT Working
  • Freaky Forrester -Working
  • Frog - Working - Possible tweaking??
  • Abyss/Lost and Found -Needs tweaking
  • Maze - Working sometimes
  • Mime - NOT Working - Broken
  • Pillory -working
  • Prison Pete - NOT Working
  • Quiz - Working
  • Sandwich - Items likely need updating
  • Mordaut - NOT Working - Broken solver
  • Leo - NOT Working
  • Pinball - Working

Of course the reason for having this thread is to confirm each of the above status. However don't post about solvers that currently are disabled or listed as not working.

SRL Dev Team

Runescapian321

2009-07-24 16:18:08

Just occurred (Latest Dev revision, or at least since yesterday :)) :

***** STR: FOUND RANDOM: 'Leo The Gravedigger' *****
Could not identify all coffins, trying again!
Could not identify all coffins!
***** STR: 'Leo The Gravedigger' RANDOM SOLVING FAILED! *****


Coffins in inventory. I didn't see it happen.

EDIT: Maybe you should make some format to report a bug so there's not too much spam?

Like

SRL Revision:
Color/Reflection:
Random that failed:
Debug Box:
Player Location:
Misc. :

EDIT: Yay, added.

Sir R. M8gic1an

2009-07-24 17:15:15

From: Runescapian aka Tad
Just occurred (Latest Dev revision, or at least since yesterday :)) :



Coffins in inventory. I didn't see it happen.

EDIT: Maybe you should make some format to report a bug so there's not too much spam?

Like

SRL Revision:
Color/Reflection:
Random that failed:
Debug Box:
Player Location:
Misc. :



Good idea, added.
btw: No reflection randoms are dealt with over here

~RM

ZephyrsFury

2009-07-24 17:32:05

Added the list. Help us confirm the randoms that aren't working as they should.

HyperSecret

2009-07-24 17:57:49

SRL Revision (pub / dev) : 35
Random that failed: Certer
Debug Box:
***** STR: FOUND RANDOM: 'Certer' *****
***** STR: 'Certer' RANDOM SOLVING FAILED! *****
Player Location: Lumbridge chicken coop by cows
Misc. : I was never in the Certer random and I never got it either (I was at the computer watching). I restarted the script 4 times and each time it said that I was in the Certer random, which I was not. I had to completely restart SCAR to have it work correctly…

Maybe a SCAR bug that got stuck?

ian.

2009-07-24 17:58:36

From: HyperSecret
SRL Revision (pub / dev) : 35
Random that failed: Certer
Debug Box:
***** STR: FOUND RANDOM: 'Certer' *****
***** STR: 'Certer' RANDOM SOLVING FAILED! *****
Player Location: Lumbridge chicken coop by cows
Misc. : I was never in the Certer random and I never got it either (I was at the computer watching). I restarted the script 4 times and each time it said that I was in the Certer random, which I was not. I had to completely restart SCAR to have it work correctly…

Maybe a SCAR bug that got stuck?


We're at 36, aren't we? o.o

ZephyrsFury

2009-07-24 17:59:54

From: HyperSecret
SRL Revision (pub / dev) : 35
Random that failed: Certer
Debug Box:
***** STR: FOUND RANDOM: 'Certer' *****
***** STR: 'Certer' RANDOM SOLVING FAILED! *****
Player Location: Lumbridge chicken coop by cows
Misc. : I was never in the Certer random and I never got it either (I was at the computer watching). I restarted the script 4 times and each time it said that I was in the Certer random, which I was not. I had to completely restart SCAR to have it work correctly…

Maybe a SCAR bug that got stuck?


I believe the gametabs were broken in Rev #35. And randoms detection relies heavily on gametab configurations.

Method

2009-07-24 20:36:09

From the first post, tico2:

Molly - Does not work, solver disabled

NCDS

2009-07-24 21:08:53

Hmm, just a thought but… alot of people now have their scripts connect to the internet and send proggies to a private server of theirs. Couldn't that be done with SRL Randoms report? Just have them all sent to a server for Devs or whatever. Then all failed randoms would be reported for good feedback?

mormonman

2009-07-24 21:17:06

Well a thing I have been thinking about a lot lately is how are we going to solve randoms when our inventory is full. Do we need to invent a set of procedures/functions to somehow drop a couple of things and then in the end pick them up? I want to test to see if your items stay there the entire time, or if they disappear in the normal amount of time… gosh this just gets harder the more i think about it.

Edit: Maybe that old minimap-mainscreen trick for picking up the items… n3ss3s was telling me about it once.

Sabzi

2009-07-25 18:06:03

SRL Revision (pub / dev) : dev 176
Random that failed: Freaky Forester
Debug Box: I lost it while I was copying other things :( but I can remember now.

Forester: Kill The 3 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Can't find the Forester.
Solver failed, etc.

Player Location: In the random.
Misc. : The character was standing on the forester when I loggedin, it got the raw bird so I spoke to the forester but it wasn't the right one so I was teleported to nowhere :D

tico2

2009-07-26 00:50:10

***** STR: 'Certer' RANDOM SOLVED SUCCESSFULLY! *****
***** STR: 'Quiz' RANDOM SOLVED SUCCESSFULLY! *****

Forester failed for me to. It didn't pick up the meat…
Pillory- didn't do anything at all. It used to work before for me but it didn't today :(

ZephyrsFury

2009-07-26 16:41:45

Ok so I had a few hours to fix some stuff today and this is what I've done:
  • Made the Forester detection less specific. This means it should pick up the Forester everytime but it might also switch to the music tab a bit during normal game play. It shouldn't ever pick up a false-positive though.
  • Fixed some bugs in the Forester solver itself. Should work a lot better now.
  • Disabled the Leo solver cos its thoroughly broken now. When I get a bit more time I'll dig up Iroki's solvers and add them.

Thats it for now although at least some work is being put into the anti-randoms now.

I need a couple accounts in Prison Pete to test the detection so someone has a couple please let me know. I also believe Rasta Magician needs accounts in the Molly random.

Wizzup?

2009-07-26 16:51:47

Nice list!

I may still be interested in Leo or Molly… Tell me if I can help.

Nava2

2009-07-26 16:58:44

From: Wizzup?
Nice list!

I may still be interested in Leo or Molly… Tell me if I can help.


Take either, might want to take Molly since you are already familiar with it.

ShowerThoughts

2009-07-26 17:02:26

From: Nava2
Take either, might want to take Molly since you are already familiar with it.


In IRC RM stated he was working on molly… right?

Sir R. M8gic1an

2009-07-26 18:51:58

I call dibs on Molly! She be mine!

~RM

ZephyrsFury

2009-07-27 12:16:00

From: Wizzup?
Nice list!

I may still be interested in Leo or Molly… Tell me if I can help.


Iroki has a working solver for Leo as well. The plugin just needs to be compiled and the SCAR side added.

tico2

2009-07-27 14:47:19

Sandwich lady didn't click on the portal :(

Sir R. M8gic1an

2009-07-27 16:26:21

From: tico2
Sandwich lady didn't click on the portal :(


please remember to post the debug text.

~RM

Coh3n

2009-07-30 21:36:24

SRL Revision (pub / dev) : Dev
Random that failed: Forester

Debug Box:

***** STR: FOUND RANDOM: 'Freaky Forester' *****
Forester: Kill The 3 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Failed to exit the forester
***** STR: 'Freaky Forester' RANDOM SOLVING FAILED! *****


Player Location: Beside portal.

Misc. : It didn't pick up the pheasant meat and give it to the forester. When I logged in I had to kill the pheasant again and give the forester the meat, then exit portal.

JPHamlett

2009-07-31 19:45:27

SRL Revision (pub / dev) : dev
Random that failed: Sandwich Lady
Debug Box:
***** STR: FOUND RANDOM: 'Sandwich Lady' *****
Sandwich Lady: Target: pie
***** STR: 'Sandwich Lady' RANDOM SOLVING FAILED! *****

Player Location: sitting by portal
Misc. : It just missed the portal

vilon

2009-07-31 22:41:52

SRL Revision (pub / dev): Dev
Random that failed: Leo
Debug Box:
Found leo random!
** Warning in InvBox: Incorrect index: 0**
** Warning in InvBox: Incorrect index: 0**
** Warning in InvBox: Incorrect index: 0**

Player Location: Talking to Leo (first ClickToContinue screen).
Misc.: Identified the random successfully, but stood there for almost an hour (inifinite loop) before I came and manually solved it. The InvBox error kept repeating more then showed above.



SRL Revision (pub / dev): Dev
Random that failed: Pillory
Debug Box: Unavailable.

Player Location: Still inside the pillory random.
Misc.: The random was solved successfully, but it did not walk through the exit. Instead the player was logged out (unsure if this was on my side, or on behalf of SRL).

mormonman

2009-08-01 00:18:44

From: vilon
SRL Revision (pub / dev): Dev
Random that failed: Leo
Debug Box:
Found leo random!
** Warning in InvBox: Incorrect index: 0**
** Warning in InvBox: Incorrect index: 0**
** Warning in InvBox: Incorrect index: 0**

Player Location: Talking to Leo (first ClickToContinue screen).
Misc.: Identified the random successfully, but stood there for almost an hour (inifinite loop) before I came and manually solved it. The InvBox error kept repeating more then showed above.



SRL Revision (pub / dev): Dev
Random that failed: Pillory
Debug Box: Unavailable.

Player Location: Still inside the pillory random.
Misc.: The random was solved successfully, but it did not walk through the exit. Instead the player was logged out (unsure if this was on my side, or on behalf of SRL).


i think that is the reflection solver…(the leo one)

vilon

2009-08-01 00:27:42

From: mormonman
i think that is the reflection solver…(the leo one)


Could be the case, since I figured SRL wouldn't do anything since it's leo solver is disabled. You're probably right.

mormonman

2009-08-01 06:40:15

Ok, I understand the need to check the music tab, but it is rather obvious bot if you check it like every time that FindNormalRandoms is called.

lollage22

2009-08-01 16:08:30

SRL Revision (pub / dev) : pub #37
Random that failed: Freaky Forester
Debug Box:

***** STR: FOUND RANDOM: 'Freaky Forester' *****
Forester: Kill The 4 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Can't find the Forester.
***** STR: 'Freaky Forester' RANDOM SOLVING FAILED! *****

Player Location: In the random, next to the forester (west)
Misc. : When I talked to the forester it said: "That is correct, you can step through the portal now" or something like that.

Too bad it seems to fail. I don't understand enough to come up with a solution :p.

Cheers.

Iroki

2009-08-01 21:27:48

From: vilon
Could be the case, since I figured SRL wouldn't do anything since it's leo solver is disabled. You're probably right.


I fixed leo….. 3 mounths ago ….. http://www.villavu.com/forum/showthread.php?t=44708

i dont know why it isn't added yet but its not business….

Btw,i feel like some people here are ignoring me and my work its sad.

senrath

2009-08-02 03:18:47

From: Iroki
I fixed leo….. 3 mounths ago ….. http://www.villavu.com/forum/showthread.php?t=44708

i dont know why it isn't added yet but its not business….

Btw,i feel like some people here are ignoring me and my work its sad.


On the first page Zeph said that he was going to be adding your solver. Although I really don't know why they weren't added before now.

vilon

2009-08-06 16:35:26

SRL Revision (pub / dev): Dev
Random that failed: Sandwich Lady
Debug Box:

***** STR: FOUND RANDOM: 'Sandwich Lady' *****
Not in Sandwich Lady!
***** STR: 'Sandwich Lady' RANDOM SOLVING FAILED! *****
Player Location: Still inside the sandwich lady random.
Misc. : -

marpis

2009-08-06 19:01:13

SRL Revision (pub / dev): Pub
Random that failed: Mime
Debug Box: n/a
Player Location: Solved manually
Misc. : -

I paniced and solved the random manually as soon as i logged in, and right after that i realized i should have let SRL give it a try :-\

vilon

2009-08-06 21:15:00

SRL Revision (pub / dev): Dev
Random that failed: Mordaut
Debug Box:
***** STR: FOUND RANDOM: 'Surprise Exam' *****
[Mordaut] Found Large Puzzle
[Mordaut - Big] Question combination is Q08
[Mordaut - Big] Answers: 3 12 13.
[Mordaut] Found Large Puzzle
[Mordaut - Big] Question combination is Q09
[Mordaut - Big] Answers: 1 6 13.
[Mordaut] Found Small Puzzle
[Mordaut] Found Small Puzzle
[Mordaut] Finding the north door with purple circle on the glass.
Found 4 doors.
** Warning in ExitMordaut: Could not exit**
** Warning in ExitMordaut: Could not exit**
** Warning in ExitMordaut: Could not exit**
** Warning in ExitMordaut: Could not exit**
** Warning in ExitMordaut: Could not exit**
** Warning in ExitMordaut: Could not exit**
** Warning in ExitMordaut: Could not exit**
***** STR: 'Surprise Exam' RANDOM SOLVING FAILED! *****
Player Location: Next to the north door, with a purple circle on the glass.
Misc.: Solved the questions successfully, but were (as told by the debug box) unable to walk through the door, even though the player was standing next to it.

Sabzi

2009-08-08 00:56:45

SRL Revision (pub / dev) : 193
Random that failed: Abyssal
Debug Box:
~~~~~~~~~~~~~~~~~~~~
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
Abyss_FindOdd returned True odd appendage is 3 type -1
Found the lever, clicking!
SolveAbyss: Failed finding right answer. Retrying Attempt 1.
Abyss_FindOdd returned True odd appendage is 0 type -1
Found the lever, clicking!
SolveAbyss: Failed finding right answer. Retrying Attempt 2.
Abyss_FindOdd returned False odd appendage is -1 type -1
Found the lever, clicking!
SolveAbyss: Failed finding right answer. Retrying Attempt 3.
Could not find any identifiable handles to reattempt. Guessing.
Abyss_FindOdd returned False odd appendage is 1 type -1
Found the lever, clicking!
SolveAbyss: Failed finding right answer. Retrying Attempt 4.
SolveAbyss took 217312 ms.
***** STR: 'Abyssal Teleport' RANDOM SOLVING FAILED! *****
Player Location: Still in the random.
Misc. : I am failing with this random too :S "What were they thinking?!" - AVGN

SRL Revision (pub / dev) : 195
Random that failed: Mordaut surprise exam
Debug Box:

***** STR: FOUND RANDOM: 'Surprise Exam' *****
[Mordaut] Found Large Puzzle
[Mordaut - Big] Question combination is Q08
[Mordaut - Big] Answers: 0 4 13.
[Mordaut] Found Large Puzzle
[Mordaut - Big] Question combination is Q02
[Mordaut - Big] Answers: 1 5 12.
[Mordaut] Found Large Puzzle
[Mordaut - Big] Question combination is Q10
[Mordaut - Big] Answers: 1 4 10.
** Warning in ExitMordaut: Could not exit**
***** STR: 'Surprise Exam' RANDOM SOLVING FAILED! *****

Player Location: Still in random.
Misc. : -

DeSnob

2009-08-09 03:46:29

SRL Revision (pub / dev): Developer's
Random that failed: Surprise Exam
Debug Box:

***** STR: FOUND RANDOM: 'Surprise Exam' *****
[Mordaut] Found Small Puzzle
[Mordaut] Found Large Puzzle
[Mordaut - Big] Question combination is Q03
[Mordaut - Big] Answers: 0 4 13.
[Mordaut] Found Large Puzzle
[Mordaut - Big] Question combination is Q03
[Mordaut - Big] Answers: 1 7 10.
[Mordaut] Found Small Puzzle
[Mordaut] Found Small Puzzle
[Mordaut] Finding the north door with purple circle on the glass.
Found 4 doors.
** Warning in ExitMordaut: Could not exit**
** Warning in ExitMordaut: Could not exit**
** Warning in ExitMordaut: Could not exit**
** Warning in ExitMordaut: Could not exit**
** Warning in ExitMordaut: Could not exit**
** Warning in ExitMordaut: Could not exit**
***** STR: 'Surprise Exam' RANDOM SOLVING FAILED! *****

Player Location: Still in random.
Misc: Scar can solve Surprise Exam, just can't exit correctly. When i logged in, i was standing next to the door i was supposed to open.

tico2

2009-08-11 15:49:35

***** STR: FOUND RANDOM: 'Surprise Exam' *****
[Mordaut] Found Small Puzzle
[Mordaut] Found Small Puzzle
[Mordaut] Found Small Puzzle
[Mordaut] Finding the north door with purple circle on the glass.
Found 5 doors.
** Warning in ExitMordaut: Could not exit**


It didn't click on the doors. I think the purple door is broken but yesterday, the blue star door worked fine.

Runescapian321

2009-08-12 23:56:30

SRL Revision (pub / dev) : Latest, just updated Dev this morning.
Random that failed: Certer
Debug Box:


***** STR: FOUND RANDOM: 'Certer' *****
We are in the Certer random…
Possible Items:
bowl
shield
spade
spade
Analysing Item…
Avg Count: 1866
Avg Width: 66
Avg Height: 50
Avg Area: 3369
Avg Cover: 54
Item: shield, Score: 5/5
GetItem gave 'shield'
Solved Certer: shield
Leaving Certer Area…
Successfully left Certer Area
***** STR: 'Certer' RANDOM SOLVING FAILED! *****


Player Location: Done with random and left via portal.
Misc. : Didn't detect that it solved the random…Weird because it even detected 'Successfully left Certer area' :cartman:

mcnollend

2009-08-13 02:41:57

***** STR: FOUND RANDOM: 'Certer' *****
We are in the Certer random…
Possible Items:
helmet
sword
spade
spade
Analysing Item…
Avg Count: 1140
Avg Width: 39
Avg Height: 38
Avg Area: 1517
Avg Cover: 76
Item: helmet, Score: 5/5
GetItem gave 'helmet'
Solved Certer: helmet
Leaving Certer Area…
Successfully left Certer Area
***** STR: 'Certer' RANDOM SOLVING FAILED! *****
Player is not Active…
NextPlayer

Location: Mining Guild

That happened when i was using Tad's AIO miner, but when i logged in it had the gift box in the inventory, so i assume it completed the random successfully but for some reason logged any way.

ZephyrsFury

2009-08-16 14:02:31

I just fixed up a lot of gametab constant conversions in SRL that I missed when I converted them last revision. That may fix a lot of problems with randoms since a lot of solvers do stuff like Result := TabExists(4);

Gu3st...

2009-08-16 17:08:15

I have an account in Leo. I have sent a pm to Wizzup? but nothing happened in three days, I sent a new pm now in case he didn't see my first one.

Wizzup? If you see this post then go check your inbox.

tico2

2009-08-18 13:06:54

***** STR: FOUND RANDOM: 'Freaky Forester' *****
Forester: Kill The 3 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Failed to exit the forester
***** STR: 'Freaky Forester' RANDOM SOLVING FAILED! *****

Did not pick up the meat.

Rick

2009-08-20 19:10:54

SRL Revision (pub / dev) : Pub rev 37
Random that failed: Frog
Debug Box: N/A
Player Location: Mining Ess
Misc. : Missed the debug bog. (Didn't think about saving it yesterday).
Player went into the Frog random, didn't try to solve it, then logged out. (I stopped it logging out and solved it manually.)

tico2

2009-08-21 16:00:37

***** STR: FOUND RANDOM: 'Sandwich Lady' *****
Sandwich Lady: Target: square sandwich
***** STR: 'Sandwich Lady' RANDOM SOLVED SUCCESSFULLY! *****

Pure1993

2009-08-21 16:21:27

SRL Revision (pub / dev) : Pub (yeah, I know, shame on me xD)
Random that failed:
Freaky Forester
Debug Box:
***** STR: FOUND RANDOM: 'Freaky Forester' *****
Forester: Kill The 3 Tailed Pheasant.
Forester: ForesterSolver failed to find the pheasant.
***** STR: 'Freaky Forester' RANDOM SOLVING FAILED! *****
Player Location: Edgeville
Misc. : I had a full inventory, so I don't know how it may have responded if it had killed the chicken… maybe make a failsafe which drops an item…

rogeruk

2009-08-21 23:55:56

***** STR: FOUND RANDOM: 'Prison Pete' *****
***** STR: 'Prison Pete' RANDOM SOLVING FAILED! *****


Dev - Prison Pete

tico2

2009-08-22 20:38:57

[Mordaut] Finding the south-west door with red cross on the glass.
Found 4 doors.
** Warning in ExitMordaut: Could not exit**

Dev

Went to the door, but someone was stanading there (lvl 121 :p) and i moved the mouse on his dragon boots (like the same colour) and did nothing.

lollage22

2009-08-24 01:30:03

Had another failed Forester:


***** STR: FOUND RANDOM: 'Freaky Forester' *****
Forester: We should talk to the freaky forester.
Forester: Can't find the Forester.
***** STR: 'Freaky Forester' RANDOM SOLVING FAILED! *****

Pub

I checked how the solver failed: It searches for the forester, mouses-over its head, and moves away again. This repeats some time, then the message " could not find…" appears.

Sabzi

2009-08-25 23:01:36

SRL Revision (pub / dev) : 219(dev)
Random that failed: ScapeRune(stupid cat in stupid world)
Debug Box:
***** STR: FOUND RANDOM: 'Evil Bob's Island' *****
Bobsolver - attempting to talk to the servant
Bobsolver - Waiting and clicking until the statue is there
1
Bobsolver - Waiting and clicking until the statue is there
2
Bobsolver - Waiting and clicking until the statue is there
3
Bobsolver - Waiting and clicking until the statue is there
4
Bobsolver - Waiting and clicking until the statue is there
5
Bobsolver - Statue: scared cat
ratio: 0
***** STR: 'Evil Bob's Island' RANDOM SOLVING FAILED! *****

Player Location: Still in random.
Misc. : I got this 3 times today.
So if anyone want an account Or three in this random, shoot me a pm!!!

3Garrett3

2009-09-09 01:25:28

SRL Revision (pub / dev) : Dev… newest?
Random that failed: Freaky Forester
Debug Box: [php]
***** STR: FOUND RANDOM: 'Freaky Forester' *****
Forester: Kill The 2 Tailed Pheasant.
***** STR: 'Freaky Forester' RANDOM SOLVING FAILED! *****
[/php]
Player Location: Still in the center area
Misc. : Who do I pm my info to so they can fix?

Edit: The reason it failed was because it timed out (logout) so.. I'm guessing it just sat there thinking for a long time.

marpis

2009-09-09 10:14:58

SRL Revision (pub / dev) : Pub I think, It was like a week ago
Random that failed: Beekeepper
Debug Box: Alot of random numbers
Player Location: Solved manually
Misc. : It placed the middle floor (the one with the entrance) and the legs of the house very fast, but then it just started spamming random numbers to debugbox, and didn't do anything for like a minute. Then i solved it manually.

EDIT: New one!

Random that failed: Sandwich lady
Debug Box :
***** STR: FOUND RANDOM: 'Sandwich Lady' *****
Sandwich Lady: Target: baguette
***** STR: 'Sandwich Lady' RANDOM SOLVING FAILED! *****

Player Location: Solved manually
Misc: found the baguette amazingly fast, and when it was supposed to leave, it hovered the portal a couple of times, then logged out. I don't know why it didn't leave because the uptext was probably there anyways?

Bobzilla69

2009-09-10 13:50:02

SRL Revision (pub / dev) : Dev 232
Random that failed: Abyss
Debug Box: Nothing
Player Location: Still in Random
Misc. : was using M!ne v0.65, did not detect random. i tried to simply run a script for antirandoms did nothing, i ran this
FindNormalRandoms;
FindNonInventoryRandoms;
SolveAbyss;

Pixelate

2009-09-14 00:36:58

Forgot to copy the debug box, but pretty much in freaky forester it could not find him. It just kept right clicking on the floor.

YoHoJo

2009-09-14 01:27:33

Ive got an account in scaperune random event right now (The one where Evil Bob makes you fish for him) which is posted at 'works occasionaly'.

Sweet! Ive also got another account at Leo which is posted as 'not working'!

Sweet! Got another account at Molly.

(I guess some of my chars are flagged? =/)

If any Developer wants the account/s PM me and ill let you know details.

Hopefully we can get them working woo go Devs!

***** STR: FOUND RANDOM: 'Sandwich Lady' *****
Sandwich Lady: Target: doughnut
***** STR: 'Sandwich Lady' RANDOM SOLVED SUCCESSFULLY! *****


***** STR: FOUND RANDOM: 'Certer' *****
We are in the Certer random…
Possible Items:
helmet
sword
bowl
Analysing Item…
Avg Count: 1108
Avg Width: 39
Avg Height: 38
Avg Area: 1508
Avg Cover: 74
Item: helmet, Score: 5/5
GetItem gave 'helmet'
Solved Certer: helmet
Leaving Certer Area…
Successfully left Certer Area
***** STR: 'Certer' RANDOM SOLVING FAILED! *****


***** STR: FOUND RANDOM: 'Pillory' *****
Pillory: Opened LockScreen!
Pillory: Target: rombus
Pillory: Target: square
Pillory: Target: unknown
Pillory: Could not get matching key!
Pillory: Target: unknown
Pillory: Could not get matching key!
Pillory: Target: unknown
Pillory: Could not get matching key!
Pillory: Target: unknown
Pillory: Could not get matching key!
Pillory: Target: unknown
Pillory: Could not get matching key!
***** STR: 'Pillory' RANDOM SOLVING FAILED! *****


lllll

3Garrett3

2009-09-14 14:16:10

From: YoHoJo
Ive got an account in scaperune random event right now (The one where Evil Bob makes you fish for him) which is posted at 'works occasionaly'.

Sweet! Ive also got another account at Leo which is posted as 'not working'!

Sweet! Got another account at Molly.

(I guess some of my chars are flagged? =/)

If any Developer wants the account/s PM me and ill let you know details.

Hopefully we can get them working woo go Devs!


I haven't seen a dev post here in quite some time.

ZephyrsFury

2009-09-14 15:06:30

Made a little edit to the Certer solver to help avoid that bug. Pillory I'm not really sure about. Molly, Leo and EvilBob all require quite a bit of time to fix/redev and I think all devs are a little preoccupied atm. Thanks for the feedback though.

YoHoJo

2009-09-14 18:37:12

From: 3Garrett3
I haven't seen a dev post here in quite some time.


"A Wild ZephyrsFury Appeared!"

ZephyrsFury

2009-09-14 18:42:24

From: YoHoJo
"A Wild ZephyrsFury Appeared!"


Oh damn, I swear I was going to make a joke about my timely appearance but I forgot. :(

Neehosoft

2009-09-19 02:18:06

Awh Prison Pete would be hard.
I will make one for Molly if i ever get her playing legit

Bionicle

2009-09-28 00:00:49

freaky forester dosn't do anything. (ill be fixing that ;))Click to help with that :D

molly + leo work for me..

Iroki

2009-09-28 00:09:41

From: Neehosoft
Awh Prison Pete would be hard.
I will make one for Molly if i ever get her playing legit


I and Nauman made Prison Pete solver, I fixed Leo too. But no one here appreciate my work… Its sad that i spend here big peroid of my life and free time…

senrath

2009-09-28 00:29:53

From: Iroki
I and Nauman made Prison Pete solver, I fixed Leo too. But no one here appreciate my work… Its sad that i spend here big peroid of my life and free time…


It really is. Especially when I'm pretty sure people have said repeatedly that your work was going to be added into SRL, and yet it still hasn't made it in. At least, I don't think it's made it in.

noidea

2009-09-28 00:33:31

From: Iroki
I and Nauman made Prison Pete solver, I fixed Leo too. But no one here appreciate my work… Its sad that i spend here big peroid of my life and free time…


afaik it was added or had bugs by the time it was added

Tniffoc

2009-10-10 11:56:55

Just now I got a 'Certer' random. The solver solved it perfectly, left the certer area, then logged out and reported a fail! Just thought I'd help. If it matters, the object was a spade. Here is my debug box log.

***** STR: FOUND RANDOM: 'Certer' *****
We are in the Certer random...
Possible Items:
sword
bowl
spade
spade
Analysing Item...
Avg Count: 986
Avg Width: 69
Avg Height: 50
Avg Area: 3412
Avg Cover: 33
Item: spade, Score: 3/5
GetItem gave 'spade'
Solved Certer: spade
Leaving Certer Area...
Successfully left Certer Area
***** STR: 'Certer' RANDOM SOLVING FAILED! *****

JPHamlett

2009-10-10 12:06:20

i need an acount in cap'n arrav im gonna make a huge improvment that will help with all of findnormalrandoms (i hope)

TRiLeZ

2009-10-11 22:51:15

I noticed a problem with the Pinball Solver.

SCAR didn't click the Pinball Post even though it found it and moved the mouse over it.

Maybe it thought that the uptext was wrong?

Edited line 93 of Pinball.scar:

result := isuptext('Pin');
instead of
result := isuptext('ag');

The uptext is still "Tag Pinball Post" but maybe SCAR can't read "ag" in "Tag"…

Aaronator

2009-10-12 09:02:15

SRL Revision (pub / dev) : Dev(Last updated like 2 days ago.
Random that failed: Freaky Forester
Debug Box: *Find random..*
Forester: Kill The 3 Tailed Pheasant.
Forester: ForesterSolver failed to find the pheasant.
*Failed random….*
Player Location: In side the random near the center
Misc. : Was woodcutting :)

YoHoJo

2009-10-19 23:17:27

SRL Revision (pub / dev) : Latest Dev
Random that failed: It didnt
Debug Box:
***** STR: FOUND RANDOM: 'Cap'n Arnav' *****
116
***** STR: 'Cap'n Arnav' RANDOM SOLVED SUCCESSFULLY! ****
| Capn Arnav Solved : 1

Bascilly, Arnav solver works!

Update:
Frog random is identified, but then script just stops:
***** STR: FOUND RANDOM: 'Frog' *****


Quiz random isnt identified (and therefore not even attempted to be solved)

TRiLeZ

2009-11-04 23:04:13

New Pinball Music:


"Start"

XcanadamanX

2009-11-07 22:08:29

SRL Revision (pub / dev) : i donno
Random that failed: Mime
Debug Box:
***** STR: FOUND RANDOM: 'Mime' *****
***** STR: 'Mime' RANDOM SOLVED SUCCESSFULLY! *****
Player Location: Mime
Misc. : it didnt do anything. found it was in the random and then it tried to do the rest of my script.

ZephyrsFury

2009-11-08 07:37:26

I've noticed that a lot of tab configurations in randoms have changed as well as the music seeming to be randomised or not even on.

TRiLeZ

2009-11-10 00:35:29

I was in the center random and SCAR solved it successfully. It clicked on the portal then immediately said it failed the random but didn't log out.

YoHoJo

2009-11-10 00:54:58

From: TRiLeZ
I was in the center random and SCAR solved it successfully. It clicked on the portal then immediately said it failed the random but didn't log out.


Aww, at least it worked Woo! Just a small fix probably.

ZephyrsFury

2009-11-10 03:01:30

From: YoHoJo
Aww, at least it worked Woo! Just a small fix probably.


You'd be surprised how hard those small problems are to fix… -_-

TRiLeZ

2009-11-13 23:21:46

I was in the Bee Keeper random and SCAR moved the bottom 2 pieces of the bee-house successfully but didn't do anything with the top 2 pieces of the bee-house, it logged out due to the logout timer before it could even try to put the bee-house together.

Brain

2009-11-15 15:28:22

SRL Revision (pub / dev) : newest dev (updated yesterday)
Random that failed: mordaut
Debug Box:
***** STR: FOUND RANDOM: 'Surprise Exam' *****
[Mordaut] Found Small Puzzle
[Mordaut - Small] Could not figure out answer, guessing.
[Mordaut] Found Large Puzzle
[Mordaut - Big] Question combination is Q05
[Mordaut - Big] Answers: 0 4 13.
Player Location: Current location? still in random
Misc. : Came back to find it had logged out, but it was still trying to solve the random


AND


SRL Revision (pub / dev) : newest dev (updated yesterday)
Random that failed: leo grave digger
Debug Box: did not detect it being in random
Player Location: Current location? still in random
Misc. : player went false, went in to check why, stuck in random

(edit: yoho let me know it was updated last night, I musta updated srl right before that :p Updated again and will test it out.)

alright, updated and tried the leo solver, and it failed 3 times

failed first time, talked to leo, screen popped up and then it froze.
(picture is of the instructions where it stopped working)


restarted it, immediatly dropped 5 bones, picked up all 5 coffins, and logged out
***** STR: FOUND RANDOM: 'Leo The Gravedigger' *****
Could not find all coffins!
***** STR: 'Leo The Gravedigger' RANDOM SOLVING FAILED! *****
(picture shows player immediately after logging back in from this fail)

restarted to see what it'd do…
talks to leo, clicks through the chat, instructions pops up, and it gets stuck
(picture shows the screen again where it stopped working)


Both accounts are still in the random, if you need it, let me know (leo has the coffins in inventory)

ZephyrsFury

2009-11-16 06:59:03

I only added the new IrokiPlugin functions to SRL yesterday, I haven't fixed up Leo.scar yet so the Leo solver is still broken I guess.

EDIT: I already got leo accounts so, Brain, you can take yours out. Thanks though :)

Brain

2009-11-16 19:18:17

SRL Revision (pub / dev) : dev 282?
Random that failed: Frog and Certer
Debug Box:
***** STR: FOUND RANDOM: 'Certer' *****
We are in the Certer random...
Possible Items:
fish
fish
bowl
spade
spade
Analysing Item...
Avg Count: 765
Avg Width: 69
Avg Height: 51
Avg Area: 3102
Avg Cover: 34
Item: spade, Score: 5/5
GetItem gave 'spade'
Solved Certer: spade
***** STR: FOUND RANDOM: 'Frog' *****
***** STR: 'Frog' RANDOM SOLVING FAILED! *****
Did not find reference point
Suspected of logging out - 1 tries..
Suspected of logging out - 2 tries..
Suspected of logging out - 3 tries..
Suspected of logging out - 4 tries..
Suspected of logging out - 5 tries..
NextPlayer
Player Location: haven't looked yet
Misc. : I seem to alway find scar stuck on the randoms, like, it freezes, thinking that it is still trying to solve the random, thus ending my autoing. Could we maybe add checks in the random solving to see if it's gotten logged out?

YoHoJo

2009-11-16 19:42:42

I know frog just fails completely, doesnt even try.
What about certer? I can see from you debug that it got started, any idea what it did, or were you afk? If you are still in the random, make SRL solve it again and monitor it. :D

Brain

2009-11-18 18:38:24

when I logged back in the guy behind the desk said I was done, I guess it finished the random, but didn't leave.

YoHoJo

2009-11-18 18:49:30

From: Brain
when I logged back in the guy behind the desk said I was done, I guess it finished the random, but didn't leave.


I got a guy in that random, Mine didnt even solve it very well. Iorki (sp?) and I are trying to get it working better, but damn yours at least solved the puzzles, nice :D.

FEAR

2009-11-19 15:59:17

Ok I found a problem here. That should not have occurred at all. Probably a dev forgot to change it or something. Here is the thing

[PHP]***** STR: FOUND RANDOM: 'Cap'n Arnav' *****
84
***** STR: 'Cap'n Arnav' RANDOM SOLVING FAILED! *****[/PHP]

It says failed but it actually solved it. So my player was set to false for no reason :( I have seen several other people complaining about this but it isn't being fixed. Could you guys please look into this? I think it would be same for all talking randoms, it gets solved but srl says failed and sets the player(s)r to false.

Regards
FEAR

Brain

2009-11-19 21:59:44

SRL Revision (pub / dev) : dev 282 (i guess(bold one is the one I have?))
Random that failed: evil bob
Debug Box: nothing, did not recognize evil bob
Player Location: still in evil bob (willing to loan out)
Misc. : will keep in random for a day or 2 if anyone wants to borrow it!




SRL Revision (pub / dev) : dev 282
Random that failed: quiz show
Debug Box:
***** STR: FOUND RANDOM: 'Quiz' *****
***** STR: 'Quiz' RANDOM SOLVING FAILED! *****
Player Location: still in random, willing to loan
Misc. : willing to loan



SRL Revision (pub / dev) : dev 282 (i guess(bold one is the one I have?))
Random that failed: molly
Debug Box: failed molly
Player Location: loaned to Naum to test his solver
Misc. : already loaned




SRL Revision (pub / dev) : dev 282 (i guess(bold one is the one I have?))
Random that failed: drill demon
Debug Box:
***** STR: FOUND RANDOM: 'Drill Demon' *****
We should talk to Damien.
Can't find Damien.

DemonCenter - Could not find the board colors.
Failed to find the demon center.
Could not identify demon signs.
***** STR: 'Drill Demon' RANDOM SOLVING FAILED! *****
Player Location: still in demon
Misc. : will keep in random for a day or 2 if anyone wants to borrow it

FEAR

2009-11-20 09:19:26

[PHP]Line 414: [Error] (16375:9): Unknown identifier 'Leo_AnalyzeCoffin2' in script C:\Program Files\Scar\includes\SRL\SRL\Core\AntiRandoms\Leo.scar
Failed when compiling
Line 414: [Error] (16375:9): Unknown identifier 'Leo_AnalyzeCoffin2' in script C:\Program Files\Scar\includes\SRL\SRL\Core\AntiRandoms\Leo.scar[/PHP]

Was working till now. Now all scripts give this error. Also something with the gametab, didn't copy the error. It comes after it sees the exp.

YoHoJo

2009-11-20 14:40:08

From: FEAR
[PHP]Line 414: [Error] (16375:9): Unknown identifier 'Leo_AnalyzeCoffin2' in script C:\Program Files\Scar\includes\SRL\SRL\Core\AntiRandoms\Leo.scar
Failed when compiling
Line 414: [Error] (16375:9): Unknown identifier 'Leo_AnalyzeCoffin2' in script C:\Program Files\Scar\includes\SRL\SRL\Core\AntiRandoms\Leo.scar[/PHP]

Was working till now. Now all scripts give this error. Also something with the gametab, didn't copy the error. It comes after it sees the exp.


Move your plugins manually maybe?

FEAR

2009-11-20 14:57:54

From: YoHoJo
Move your plugins manually maybe?


Huh? Why move plugins? I already did that manually when I set up srl :confused:

Sabzi

2009-11-20 14:59:56

From: FEAR
Huh? Why move plugins? I already did that manually when I set up srl :confused:


Iroki plugin was updated so you have to move it again. Always read in the svn what have changed ;).

YoHoJo

2009-11-20 15:00:47

Well, Leo_AnalyzeCoffin2, is a procedure that's in a plugin. If you recently downloaded the latest Dev SVN, there is a NEW plugin in the 'place in plugins' folder, so you need to move your plugins AGAIN (try doing it manually) so scar knows that Leo_AnalyzeCoffin2 is.

FEAR

2009-11-20 15:33:14

From: Sabzi
Iroki plugin was updated so you have to move it again. Always read in the svn what have changed ;).


From: YoHoJo
Well, Leo_AnalyzeCoffin2, is a procedure that's in a plugin. If you recently downloaded the latest Dev SVN, there is a NEW plugin in the 'place in plugins' folder, so you need to move your plugins AGAIN (try doing it manually) so scar knows that Leo_AnalyzeCoffin2 is.


Ahh cool. Thanks for the help :D

Wanted

2009-11-20 21:19:45

Just got drill demon.

[PHP]***** STR: FOUND RANDOM: 'Drill Demon' *****
Star
DemonCenter - Could not find the board colors.
Failed to find the demon center.
Could not identify demon signs.
***** STR: 'Drill Demon' RANDOM SOLVING FAILED! *****[/PHP]

Account still in random

YoHoJo

2009-11-20 21:36:07

From: IceFire908
Just got drill demon.

[PHP]***** STR: FOUND RANDOM: 'Drill Demon' *****
Star
DemonCenter - Could not find the board colors.
Failed to find the demon center.
Could not identify demon signs.
***** STR: 'Drill Demon' RANDOM SOLVING FAILED! *****[/PHP]

Account still in random


Hmm, seems like we just need to update some colors to get that one fixed :D, I'd like to borrow the account sometime later tomorrow.

Edit: In fact, why don't you try changing some colors yourself and see if it works?

Wanted

2009-11-20 21:44:29

From: YoHoJo
Hmm, seems like we just need to update some colors to get that one fixed :D, I'd like to borrow the account sometime later tomorrow.

Edit: In fact, why don't you try changing some colors yourself and see if it works?


trying that now actually

TRiLeZ

2009-11-30 00:30:38

New music for evil bob's island: Scape Soft

TRiLeZ

2009-12-04 01:30:08

New music for Cap'n Arnav: Fanfare2

YoHoJo

2009-12-05 14:26:39

***** STR: FOUND RANDOM: 'Certer' *****
We are in the Certer random…
Possible Items:
fish
fish
sword
shield
Analysing Item…
Avg Count: 410
Avg Width: 67
Avg Height: 32
Avg Area: 2280
Avg Cover: 24
Item: sword, Score: 4/5
GetItem gave 'sword'
Solved Certer: sword
Leaving Certer Area…
(Was logging into my next player)
Successfully left Certer Area
(Detected it was out of certer -.-)
***** STR: 'Certer' RANDOM SOLVING FAILED! *****


We just need the exit function on certer to work. I noticed the portal was green, and most others are yellow? Maybe that is the problem

Edit:
Failed Demon Twice.
Ive got an account at Demon, if anyone is up for fixing it PM me

Town

2009-12-06 10:36:10

SRL Revision (pub / dev) : 296-ish
Random that failed: Abyss
Debug Box:
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
** Warning in Abyss_FindOdd: Could not find any identifiable handles to reattempt. Guessing.**
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #1.**
** Warning in Abyss_FindOdd: Could not find any identifiable handles to reattempt. Guessing.**
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #2.**
** Warning in Abyss_FindOdd: Could not find any identifiable handles to reattempt. Guessing.**
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #3.**
** Warning in Abyss_FindOdd: Could not find any identifiable handles to reattempt. Guessing.**
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #4.**
***** STR: 'Abyssal Teleport' RANDOM SOLVING FAILED! *****
Player Location: Abyss
Misc. :

Wanted

2009-12-06 17:00:17

Just tested SolveDemon SRL Dev Rev 299, worked quite well :

[PHP]Sit
1: Push-up mat
2: Jog mat
3: Star Jump mat
4: Sit-up mat
Sit
DemonCenter - We are at the edge of the random area, fixing position.
1: Star Jump mat
2: Jog mat
3: Push-up mat
4: Sit-up mat
Jog
DemonCenter - We are at the edge of the random area, fixing position.
1: Push-up mat
2: Sit-up mat
3: Star Jump mat
4: Jog mat
Star
DemonCenter - We are at the edge of the random area, fixing position.
1: Jog mat
2: Star Jump mat
3: Sit-up mat
4: Push-up mat
Push
DemonCenter - We are at the edge of the random area, fixing position.
1: Jog mat
2: Sit-up mat
3: Star Jump mat
4: Push-up mat
Demon random solved![/PHP]

I still got mordaut if anyone wants to try and solve.

YoHoJo

2009-12-06 19:39:53

From: IceFire908


I still got mordaut if anyone wants to try and solve.


Talk to iroki or w/e recently and he said it should be working :/, but I also have problem with mordaut, I think its just too laggy is the problem not sure :/.

marpis

2009-12-07 15:51:04

Beekeeper failed completely. It was recognized though, when I opened chat with the NPC.

Wanted

2009-12-07 17:04:16

From: marpis
Beekeeper failed completely. It was recognized though, when I opened chat with the NPC.


Do you still have the account? The colors might just need to be changed slightly, apparently jagex is doing some really screw ball stuff like on a 6 hours basis, because I'll send it to multiple to test and it works perfectly then the next day it needs tweaking.

BTW

Just got an evil bob random and I still have two mordauts

[PHP]***** STR: FOUND RANDOM: 'Evil Bob's Island' *****
Bobsolver - attempting to talk to the servant
Bobsolver - Waiting and clicking until the statue is there
1
Bobsolver - Waiting and clicking until the statue is there
2
Bobsolver - Waiting and clicking until the statue is there
3
Bobsolver - Waiting and clicking until the statue is there
4
Bobsolver - Statue: attacking cat
ratio: 2
***** STR: 'Evil Bob's Island' RANDOM SOLVING FAILED! *****[/PHP]

Town

2009-12-07 20:45:14

***** STR: FOUND RANDOM: 'Certer' *****
We are in the Certer random...
Possible Items:
battleaxe
fish
fish
ring
Analysing Item...
Avg Count: 920
Avg Width: 65
Avg Height: 45
Avg Area: 2983
Avg Cover: 32
Item: battleaxe, Score: 4/5
GetItem gave 'battleaxe'
Solved Certer: battleaxe
Leaving Certer Area...
Successfully left Certer Area
***** STR: 'Certer' RANDOM SOLVING FAILED! *****

Incorrect. Random solving was successful. Leaving was successful. Everything worked. Didn't recognize it had finished. - Dev 304

YoHoJo

2009-12-07 20:46:38

Same problem as Town.
It gets solved great, but doesn't leave properly.
Town, do you still have the account in random, or did you leave? Id like to borrow it.

Town

2009-12-07 21:29:44

It left after solving the random but missed something somewhere after that. It was right when it said "Successfully left Certer Area". The problem must have been:

Result := FindTextTpa(0, 0, MCX1, MCY1, MCX2, MCY2, 'orrect', NPCChars, Nothing);

Wanted

2009-12-07 21:40:23

From: Town
It left after solving the random but missed something somewhere after that. It was right when it said "Successfully left Certer Area". The problem must have been:

Result := FindTextTpa(0, 0, MCX1, MCY1, MCX2, MCY2, 'orrect', NPCChars, Nothing);


Do you still have the beekeeper?

Town

2009-12-07 21:58:39

I don't.

Wanted

2009-12-09 19:00:19

I have

2 mordaut randoms
Evil bob scaperune island
Leo graveyard
Frog random
Prison Pete
Beekeper (borrowing Town's ATM)

Anyone want to borrow accounts or test my latest beepuzzle solver? See beesolver thread.

Cigue

2009-12-10 15:56:29

SRL Revision (pub / dev) : dev 305
Random that failed: Abyss
Debug Box:
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
** Warning in Abyss_FindOdd: Could not find any identifiable handles to reattempt. Guessing.**
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #1.**
** Warning in Abyss_FindOdd: Could not find any identifiable handles to reattempt. Guessing.**
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #2.**
** Warning in Abyss_FindOdd: Could not find any identifiable handles to reattempt. Guessing.**
Player Location: middle of abyss

Misc. : all levers were look-alike but three were looking up while one was horizontal. Took me a minute to get it right by myself, no wonder the solver failed :/

marpis

2009-12-10 16:14:08

Just to confirm, Cap'n arnav really works :) And boy does it work well! Took like 3 seconds and it had already analyzed the objects.
The only problem is that the music is not 'sea shanty' anymore, at least not all the time. It was 'sea shanty2', so it wasn't recognized at first.

YoHoJo

2009-12-10 16:19:24

Anyone want to fix Pinball?
I have another thread about it somewhere, lots of people say it works for them, but it failed for me 4 times, so I believe it needs to be fixed? PM me for info.

TRiLeZ

2009-12-11 23:20:07

With the Sandwich random, SCAR is reading Bread Roll as Tread Roll. Could someone notify Freddy of this? The solver still works though.

jimmy_mac

2009-12-14 06:07:24

Abyssal:

SRL Revision (pub / dev) : dev #42
Random that failed: Abyss
Debug Box:
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
** Warning in Abyss_FindOdd: Could not find any identifiable handles to reattempt. Guessing.**
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #1.**
***** STR: 'Abyssal Teleport' RANDOM SOLVING FAILED! *****
False Positive, It completed it and had the random gift in inventory.


Certer:

***** STR: FOUND RANDOM: 'Certer' *****
We are in the Certer random...
Possible Items:
helmet
ring
shield
Analysing Item...
Avg Count: 2051
Avg Width: 65
Avg Height: 56
Avg Area: 3647
Avg Cover: 55
Unable to identify Certer item. If convenient please send this account to a SRL Development Team member at http://www.villavu.com/
GetItem gave ''
***** STR: 'Certer' RANDOM SOLVING FAILED! *****
This one was still in the random.

Nava2

2009-12-16 08:52:25

Updatedddd.

Wanted

2009-12-17 17:23:16

Antirandoms.scar

procedure LoadTeleRandoms


Pete

SolveRandom := nil; -> SolveRandom := @SolvePrisonPete;

Molly

SolveRandom := nil; -> SolveRandom := @SolveMolly;

Also the PetePlugin :)


Edit: And Pillory.scar is still the exact same even though you said commited? Lol fix.. please

Edit: Ok now just update antirandoms.scar and the plugin ;)

still nil for molly and pete and no plugin :-/

Edit:

Rev 320 killed InLeo please revert to 319

{*******************************************************************************
function InLeoGraveyard: Boolean;
By: ZephyrsFury
Description: Checks if we're in the Leo random.
*******************************************************************************}

function InLeoGraveyard: Boolean;
var
Pts: TPointArray;
ATPA: T2DPointArray;
X, Y, II, GraveCount, cts: Integer;
B: TBox;
begin
if (InBlack) then
if (FindColor(X, Y, 60909, MMX1, MMY1, MMX2, MMY2)) then
if (CountColor(60909, MMX1, MMY1, MMX2, MMY2) = 1) then
if (InRange(PercentBlackMM, 75, 80)) then
begin
FindColorsPie(Pts, clWhite, 50, 0.0, 360.0, 0.0, 76.0, MMX1, MMY1, MMX2, MMY2, MMCX, MMCY);
B := GetTPABounds(Pts);
cts := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorSpeed2Modifiers(100.0, 100.0);
FindColorsTolerance(Pts, 0, B.X1, B.Y1, B.X2, B.Y2, 2);
SetColorSpeed2Modifiers(0.2, 0.2);
ColorToleranceSpeed(cts);
ATPA := SplitTPAEx(Pts, 1, 1);
for II := 0 to High(ATPA) do
if (Length(ATPA[II]) < 50) then
Inc(GraveCount);
Result := (GraveCount > 5);
end;
end;

Cigue

2009-12-18 11:54:15

SRL Revision (pub / dev) : SCAR 3.23 Beta SRL Open Dev 305
Random that failed: Mime
Debug Box: Didn't see
Player Location: Mime place
Misc. : idk really

YoHoJo

2009-12-18 16:28:41

I've got accounts in
1) ScapeRune (Where Evil Bob makes you fish) (SRL DID NOT DETECT IT!)

2) Maze (No indication that it failed/attempted/logged out, Debug just said "***** STR: FOUND RANDOM: 'Maze' *****) (I'm pretty sure that's normal though, it detects and then just logs out? So that's fine?)

3) Demon (SRL DID NOT DETECT IT!) (I know trilez? is working on it though, and there is a thread about fixing it elsewhere)

PM me to use the accounts to fix detection/solve random/anything.

<3YoHoJo

Kyle Undefined

2009-12-19 07:30:05

Well I've broken down the detection function for ScapeRune, and all of the code works perfectly…Maybe your script just lagged when it got to that part? I really don't know what would of caused it not to detect it. It detects it fine right now.

I found out it was failing at FindBobsServant. The rs_GetUpText was causing the problem, so was the color being used. I fixed that and it started finding the servant perfectly. Here's the working function:

function FindBobsServant: Boolean;
var
ATPA: T2DPointArray;
TPA: TPointArray;
I, cts ,x ,y, k: Integer;
begin
if (not LoggedIn) then Exit;
cts := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorspeed2Modifiers(0.03, 0.22);
FindColorsTolerance(TPA, 1071730, MSX1, MSY1, MSX2, MSY2, 20);
ATPA := TPAtoATPAEx(TPA, 50, 50);
SortATPAFromFirstPoint(ATPA, Point(MSCX, MSCY));
k := High(atpa);
For I:= 0 to k do
begin
MiddleTPAEx(ATPA[i], x, y);
MMouse(x, y, 1, 1);
Wait(150 + Random(70));
GetMousePos(x, y);
Wait(150 + Random(50));
if(InRange(CountColorTolerance(180931, 7, 7, 124, 24, 36), 75, 85))then
Continue;
Mouse(x, y, 0, 0, True);
FFlag(0);
ColorToleranceSpeed(cts);
Result := True;
Exit;
end;
end;

The PickUpFishingNet function was also messing up because of the UpText. Fixed this also:

function PickupFishingNet: Boolean;
var
cts, bmpDropDot, cx, cy, tries, i, pntl: integer;
Points: TPointArray;
begin
if (not LoggedIn) then Exit;
bmpDropDot := BitmapFromString(4, 3, 'FF3636FE2020FC0606E90000FE0C0CF' +
'C0606F10000CE0000000001D90000BC0000000001');
repeat
cx := mmcx;
cy := mmcy;
if FindBitmapSpiralTolerance(bmpdropdot, cx, cy, mmx1, mmy1, mmx2, mmy2, 30) then
MFNF(cx + 3, cy + 3, 1, 1);
FFlag(0);
Wait(1000 + Random(1000));
MakeCompass('n');
begin
cts := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorspeed2Modifiers(0.016, 5.5);
FindColorsSpiralTolerance(mscx, mscy, points, 1845815, msx1, msy1, msx2, msy2, 15);
SetColorspeed2Modifiers(0.2, 0.2);
ColorToleranceSpeed(cts);
ReArrangeandShortenArrayEx(points, 40, 40);
SortTPAFrom(points, point(mscx, mscy));
points := RemovePointsInBox(points, IntToBox(mscx-25, mscy-30, mscx+25, mscy+30));
points := FilterTPA(mscx, mscy, 100, points);
if (GetArrayLength(points) > 5) then
pntl := 5
else
pntl := GetArraylength(points) - 1;
for i := 0 to pntl-1 do
begin
MMouse(points[i].x, points[i].y, 0, 0);
Wait(500 + Random(500));
if (InRange(CountColorTolerance(3636702, 7, 7, 124, 24, 36), 250, 350)) then
begin
Mouse(points[i].x, points[i].y, 0, 0, False);
Result := ChooseOption('ake')
FFlag(0);
Wait(2000 + Random(1000));
Freebitmap(bmpDropDot);
Exit;
//Break;
end else
tries := tries + 1;
end;
end;
until ((Result) or (tries > 5));
Result := False;
Freebitmap(bmpDropDot);
end;

The DTM walking on WalkToStatue was really messed up, only the scared cat was working. I replaced them with simple MouseBox's where the statue and a net was always visible no matter where in the box was clicked. It will also be in a spot to be able to find a fishing spot. Here's the working function:

function WalkToStatue(statue: integer): Boolean;
var
DDTM: TDTM;
bx, by, ptc, x, y: Integer;
begin
if (not LoggedIn) then Exit;
if (not FindColor(x, y, WaterColor, MMX1, MMY1, MMX2, MMY2)) or (WaterColor < 1) then
WaterColor := FindWaterColor;
case statue of
0 : MouseBox(674, 86, 683, 95, 1);
1 : MouseBox(615, 120, 620, 128, 1);
2 : MouseBox(618, 42, 625, 48, 1);
3, 4 : MouseBox(573, 72, 581, 84, 1);
end;
ptc := AddDTM(ddtm);
if DTMRotated(ptc, bx, by, mmx1, mmy1, mmx2, mmy2) then
begin
MFF(bx, by, 1, 1); //Walk to it
FFlag(0);
Result := True;
end else
Result := False;
FreeDTM(ptc);
end;

Also, the FishAThing function was messing up because of the UpText, fixed this too. Here's the working function:

function FishAThing: Boolean;
var
points1, points2, rp: TPointArray;
l, i, cts, x, y, t, d: integer;
atpa: T2DPointArray;
begin
Result := False;
if (not LoggedIn) then Exit;
d := DTMFromString('78DA63CC606260D0676440066D89760C1A401' +
'A24FA1F0818D3816AD450D54064612490CE07AA5127A0A6840873' +
'8A30DD83A12609A8C68C809A04A01A3DFC6A00EEB6098E'); //Dtm from cooked Fishlike thing
GameTab(tab_Inv);
cts := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
FindColorsSpiralTolerance(mscx, mscy, points1, 11512485, msx1, msy1, msx2, msy2, 20);
findcolorsSpiraltolerance(mscx, mscy, points2, 11578022, msx1, msy1, msx2, msy2, 20);
rp := CombineTPA(points1, points2);
atpa := TPAtoATPAEx(rp, 30, 30);
l := High(atpa);
if (l > 5) then
l := 5;
for i := 0 to l do
begin
MiddleTPAEx(atpa[i], x, y);
MMouse(x, y, 5, 5);
Wait(500 + Random(25));
if (InRange(CountColorTolerance(15460378, 7, 7, 121, 21, 36), 130, 160)) then
begin
Result := True;
ColorToleranceSpeed(cts);
GetMousePos(x, y);
Mouse(x, y, 0, 0, True);
t := GetSystemTime;
repeat
Wait(2000 + Random(500));
until (ClickContinue(True, True)) or ((GetSystemTime - t) > 10000);
if ((GetSystemTime - t) < 10000) then
if (FindDTM(d, x, y, mix1, miy1, mix2, miy2)) then
begin
Result := True;
ColorToleranceSpeed(cts);
FreeDTM(d);
exit;
end;
end;
end;
FreeDTM(d);
ColorToleranceSpeed(cts);
end;

The UncookBobFish function needed a new DTM and had to be fixed for the UpText. Here's the working function:

function UncookBobFish: Boolean;
var
dtmFish, x, y: Integer;
begin
if (not LoggedIn) then Exit;
WriteLn('Bobsolver - uncooking fish...');
GameTab(tab_Inv);
dtmFish:= DTMFromString('78DA639CCAC4C0F0840105C8589E07D38C503' +
'E632750CD7B0634C084AAA603C87F4940CD4220FF0E01353380FC' +
'D704D4F403F9F709A8590AE43F25A0662290FF96801A90DF1F11E' +
'1E6BB04D42C266C0E00556111A2');
if not(FindDTM(dtmFish, x, y, mix1, miy1, mix2, miy2)) then
begin
FreeDTM(dtmFish);
Result := False;
Exit;
end
else
begin
FreeDTM(dtmFish);
Mouse(x, y, 5, 5, False);
Chooseoption('Use');
end;
Wait(500 + Random(200));
if(FindColor(x, y, 1579288, MSX1, MSY1, MSX2, MSY2))then
begin
MouseBox(228, 109, 254, 127, 1);
FFlag(0);
Wait(3000 + Random(5000));
Result := True;
WriteLn('Bobsolver - uncooked the fish :)');
end;
end;

GiveBobDaFish needed a new DTM and had to be fixed for the UpText as well. Here's the working script:

function GiveBobDaFish: Boolean;
var
dtmRawFish, x, y, fx, fy, i, Hi, CTS: Integer;
P: TPointArray;
aP: T2DPointArray;
begin
if (not LoggedIn) then Exit;
dtmRawFish := DTMFromString('78DA639CC6C4C0F0840105C8589E07D38C503' +
'E631750CD070634C084AAA613C87F4C40CD2220FF0E0135CB30DD' +
'83A1663A90FF86809A8940FE3D22DCF390809A0E20FF250135938' +
'0FCB704D4F400F90F08A89903E43F27C2EF77F1AB0100EC9114A1' +
'');
if (not(FindDTM(dtmRawFish, x, y, mix1, miy1, mix2, miy2))) then
begin
FreeDTM(dtmRawFish);
Exit;
end else
begin
FreeDTM(dtmRawFish);
Mouse(x, y, 5, 5, True);
CTS := GetColorToleranceSpeed;
ColorToleranceSpeed(1);
FindColorsSpiralTolerance(MSCX, MSCY, P, 3947585, MSX1, MSY1, MSX2, MSY2, 20);
if Length(P) = 0 then
begin
ColorToleranceSpeed(CTS);
Mouse(x, y, 5, 5, True);
Exit;
end;
aP := SplitTPA(P, 3);
SortATPASize(aP, True);
Hi := High(aP);
for i := 0 to Min(Hi, 5) do
begin
MiddleTPAEx(aP[i], fx, fy);
MMouse(fx, fy, 3, 3);
Wait(500+Random(200));
if FindColorTolerance(x, y, 3289653, MSX1, MSY1, MSX2, MSY2, 10) then
begin
MouseBox(232, 178, 236, 184, 1);
FFlag(0);
Wait(1000+Random(1000));
Result := True;
Break;
end;
end;
ColorToleranceSpeed(CTS);
if not Result then
begin
Mouse(x, y, 5, 5, True); //unselect
exit;
end;
end;
repeat
Wait(500 + Random(1000));
ClickContinue(True, True);
until(GetColor(435, 458) = 6321792) or (not LoggedIn);
end;

LeaveBobsIsland needed to be updated for the UpText. Here's the working function:

function LeaveBobsIsland: Boolean;
begin
Result := False;
if (not LoggedIn) then Exit;
if InRange(CountColorTolerance(180931, 7, 7, 116, 23, 36), 120, 160) then
begin
MouseBox(186, 172, 202, 185, 1);
FFlag(0);
Wait(2000+Random(1000));
if CountColor(0, MCX1, MCY1, MCX2, MCY2) = 1238 then
Exit;
Wait(8000 + Random(5000));
ClickContinue(True, True);
Wait(1000 + Random(2000));
ClickContinue(True, True);
Result := (Pos('evil bob', LowerCase(GetMusic)) = 0);
if (Result) then
begin
AddToSRLLog('*******SOLVED EVIL BOB********');
WriteLn('*******SOLVED EVIL BOB********');
end;
end;
end;

That's all of the updates that were needed to make the script run. Here's the full EvilBob.Scar file:

//-----------------------------------------------------------------//
//-- Scar Standard Resource Library --//
//-- » Evil Bob Island Routines --//
//-----------------------------------------------------------------//
// * function InEvilBobsIsland: Boolean; // * by ZephyrsFury, lordsaturn
// * procedure MiddleOfEvilBobIsland; // * by Markus
// * function FindBobsServant: Boolean; // * by MastaRaymond
// * procedure TalkToBobsServant; // * by Markus
// * function FilterBobPointsFast(points: tpointarray): TPoint; // * by Markus
// * function GetStatue(ratio: extended): integer; // * by Markus, ratios by Ruler, lordsaturn
// * function WalkToStatue(statue: integer): Boolean; // * by Markus
// * function FilterTPA(midx, midy, dist: integer; points: TPointArray): TPointarray; // * by Markus
// * function RemovePointsInBox(points: TPointArray; box: TBox): TPointArray; // * by Markus
// * function PickupFishingNet: Boolean; // * by Markus
// * function FishAThing: Boolean; // * by Markus
// * function UncookBobFish: Boolean; // * by Markus
// * function GiveBobDaFish: Boolean; // * by Markus, lordsaturn
// * function LeaveBobsIsland: Boolean; // * by Markus, lordsaturn
// * function FishingNetInInv: Boolean; // * by Markus
// * function CanLeaveBobsIsland: Boolean; // * by Markus
// * function SolveEvilBob: Boolean; // * by Markus

{*******************************************************************************
function InEvilBobsIsland: Boolean;
by: ZephyrsFury
Description: Checks if we're in Evil Bob's Island.
*******************************************************************************}

function InEvilBobsIsland: Boolean;
var
Pts: TPointArray;
ATPA: T2DPointArray;
X, Y, L: Integer;
begin
if (FindColor(X, Y, 60909, MMX1, MMY1, MMX2, MMY2)) then
begin
FindColorsTolerance(Pts, 60909, MMX1, MMY1, MMX2, MMY2, 0);
L := Length(Pts);
if InRange(L, 1, 2) then
begin
if L = 1 then
begin
x := MMCX;
y := MMCY;
end else
begin
x := Pts[1].x;
y := Pts[1].y;
end;
if (InRange(Distance(Pts[0].X, Pts[0].Y, x, y), 9, 13)) then
if (FindColorsTolerance(Pts, 217, MMX1, MMY1, MMX2, MMY2, 0)) then
begin
ATPA := SplitTPAEx(Pts, 20, 20);
if (Length(ATPA) > 3) then
Result := IsChatBoxTextAnyLine('ScapeRune', clMessage);
end;
end;
end;
end;

{*******************************************************************************
procedure MiddleOfEvilBobIsland;
by: Markus
Description: Walks to the middle of the Evil Bob island
*******************************************************************************}
procedure MiddleOfEvilBobIsland;
var
x, y: integer;
p: tpointarray;
begin
if (not LoggedIn) then Exit;
FindColorsTolerance(p, 195836, mmx1, mmy1, mmx2, mmy2, 0);
MiddleTPAEx(p, x, y);
Mouse(x, y, 5, 5, True);
FFlag(0);
Wait(1000 + Random(2000));
end;

{*******************************************************************************
function FindBobsServant: Boolean;
by: MastaRaymond
Description: Finds Evil Bob's servant
*******************************************************************************}
function FindBobsServant: Boolean;
var
ATPA: T2DPointArray;
TPA: TPointArray;
I, cts ,x ,y, k: Integer;
begin
if (not LoggedIn) then Exit;
cts := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorspeed2Modifiers(0.03, 0.22);
FindColorsTolerance(TPA, 1071730, MSX1, MSY1, MSX2, MSY2, 20);
ATPA := TPAtoATPAEx(TPA, 50, 50);
SortATPAFromFirstPoint(ATPA, Point(MSCX, MSCY));
k := High(atpa);
For I:= 0 to k do
begin
MiddleTPAEx(ATPA[i], x, y);
MMouse(x, y, 1, 1);
Wait(150 + Random(70));
GetMousePos(x, y);
Wait(150 + Random(50));
if(InRange(CountColorTolerance(180931, 7, 7, 124, 24, 36), 75, 85))then
Continue;
Mouse(x, y, 0, 0, True);
FFlag(0);
ColorToleranceSpeed(cts);
Result := True;
Exit;
end;
end;

{*******************************************************************************
procedure TalkToBobsServant;
by: Markus
Description: Talks to the servant until the text Fish here is in the corner, takes a screenie
*******************************************************************************}
function TalkToBobsServant(var done : boolean) : TPointArray;
var
x, cts, i : integer;
P : TPointArray;
D : T2DPointArray;
begin
writeln('Bobsolver - attempting to talk to the servant');
MiddleOfEvilBobIsland;
repeat
x := x + 1;
if x > 5 then
exit;
until(FindBobsServant);
wait(500 + random(1000));
if (trim(GetTextAtEx(76, 402, 0, NPCChars, false, false, 0, 2, 0, 41, false, tr_AllChars)) = 'Evil Bob has fallen asleep, come quickly!') then
begin
writeln('Bobsolver - detected we already solved the random');
done := true;
exit;
end;
repeat
writeln('Bobsolver - Waiting and clicking until the statue is there');
wait(1500 + random(750));
ClickContinue(True, True); //Click to continue until we see the cross top right corner
inc(i);
writeln(inttostr(i));
if (i > 10) then exit;
until(getcolor(10, 30) = 2070783);
wait(2000); //Wait some time...
CTS := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorspeed2Modifiers(0.01, 3);
FindColorsTolerance(P, 3253191, msx1+10, msy1+10, msx2, msy2, 30);
ColorToleranceSpeed(cts);
SetColorspeed2Modifiers(0.2, 0.2); //to defaults
d := SplitTPAEx(P, 5, 5);
SortATPASize(d, true);
if (length(d) > 0) then
result := d[0]
else
writeln('Bobsolver - No points found!');
SetAngle(True);
MakeCompass('n');
end;

{*******************************************************************************
function FilterBobPointsFast(points: tpointarray): TPoint;
by: Markus
Description: Filters the points, only used to filter the tail of the scared cat
*******************************************************************************}
function FilterBobPointsFast(points: tpointarray): TPointArray;
var
YNo: TIntegerArray;
i, L, count, MinY: integer;
box: TBox;
begin
box := GetTPABounds(points);
SetLength(YNo, box.y2-box.y1+1);
L := Length(points)-1;
for i := 0 to L do
Inc(YNo[points[i].y-Box.Y1]);
L := box.y2-box.y1;
for i := 0 to L do
if (YNo[i] > 4) then Break;
if i = L then
MinY := 0
else
MinY := i;
L := Length(points)-1;
SetLength(Result, l+1);
for i := 0 to l do
begin
if (points[i].y >= (MinY + Box.Y1)) then
begin
Result[count] := points[i];
Inc(count);
end;
end;
SetLength(Result, count);
end;

{*******************************************************************************
function GetStatue(ratio: extended): integer;
by: Markus, ratios by Ruler, lordsaturn
Description: Returns the statue
*******************************************************************************}
function GetStatue(ratio: extended): Integer;
var
closest, rat: Extended;
ratios: array of Extended;
i: integer;
begin
SetArrayLength(ratios, 4);
closest := 10;
//ratios := [2.4, 2.2, 1.45, 1.2{, 1.6}];
ratios := [1.35, 2.3, 0.9, 0.52];
//0: 1.5, 1.4, 1.47, 1.4, 1.333, 1.4, 1.4375, 1.1428, 1.285, 1.285, 1.23, 1.411, 1.153
//1: 2.35, 2.4, 2.176, 2.1875, 2.3125, 2.45, 2.315, 2.3529, 2.22, 2.4
//2: 1.035, 1.07, 0.75, 1, 2/3, 0.85, 1.04, 0.92, 1.03, 1, 1, 1, 1
//3: 0.714, 2/3, 0.8, 2/3, 2/3, 2/3, 0.777, 0.571, 0.4, 1, 0.5, 0.833, 1, 0.714
for i := 0 to 3 do
begin
rat := abs(ratio - ratios[i]);
if (rat < closest) then
begin
closest := rat;
Result := i;
end;
end;
case Result of
0: writeln('Bobsolver - Statue: praying cat'); //E
1: writeln('Bobsolver - Statue: attacking cat'); //S
2: writeln('Bobsolver - Statue: dead cat'); //N
3: writeln('Bobsolver - Statue: scared cat'); //W
//4: writeln('Scared cat w/out filtering');
end;
end;

{*******************************************************************************
function WalkToStatue(statue: integer): Boolean;
by: Markus
Description: Walks to the statue
*******************************************************************************}
function WalkToStatue(statue: integer): Boolean;
var
DDTM: TDTM;
bx, by, ptc, x, y: Integer;
begin
if (not LoggedIn) then Exit;
if (not FindColor(x, y, WaterColor, MMX1, MMY1, MMX2, MMY2)) or (WaterColor < 1) then
WaterColor := FindWaterColor;
case statue of
0 : MouseBox(674, 86, 683, 95, 1);
1 : MouseBox(615, 120, 620, 128, 1);
2 : MouseBox(618, 42, 625, 48, 1);
3, 4 : MouseBox(573, 72, 581, 84, 1);
end;
ptc := AddDTM(ddtm);
if DTMRotated(ptc, bx, by, mmx1, mmy1, mmx2, mmy2) then
begin
MFF(bx, by, 1, 1); //Walk to it
FFlag(0);
Result := True;
end else
Result := False;
FreeDTM(ptc);
end;

{*******************************************************************************
function FilterTPA(midx, midy, dist: integer; points: TPointArray): TPointarray;
by: Markus
Description: Filters points by max dist of MidX and MidY
*******************************************************************************}
function FilterTPA(midx, midy, dist: integer; points: TPointArray): TPointarray;
var
i, ll: integer;
begin
for i := 0 to High(points) do
if (distance(midx, midy, points[i].x, points[i].y) <= dist) then
begin
ll := ll + 1;
SetArrayLength(Result, ll);
Result[ll - 1] := points[i];
end;
end;

{*******************************************************************************
function RemovePointsInBox(points: TPointArray; box: TBox): TPointArray;
by: Markus
Description: Removes all points in tpa 'points' in a box specified by 'box'
*******************************************************************************}
function RemovePointsInBox(points: TPointArray; box: TBox): TPointArray;
var
i, L, rescnt: Integer;
begin
L := GetArrayLength(points)-1
for i := 0 to L do
begin
if not PointInBox(points[i], box) then
begin
rescnt := rescnt + 1;
SetArrayLength(Result, rescnt);
Result[rescnt - 1] := points[i];
end;
end;
end;

{*******************************************************************************
function PickupFishingNet: Boolean;
by: Markus
Description: Used in Evil Bob solver. Picks up an fishing net
*******************************************************************************}
function PickupFishingNet: Boolean;
var
cts, bmpDropDot, cx, cy, tries, i, pntl: integer;
Points: TPointArray;
begin
if (not LoggedIn) then Exit;
bmpDropDot := BitmapFromString(4, 3, 'FF3636FE2020FC0606E90000FE0C0CF' +
'C0606F10000CE0000000001D90000BC0000000001');
repeat
cx := mmcx;
cy := mmcy;
if FindBitmapSpiralTolerance(bmpdropdot, cx, cy, mmx1, mmy1, mmx2, mmy2, 30) then
MFNF(cx + 3, cy + 3, 1, 1);
FFlag(0);
Wait(1000 + Random(1000));
MakeCompass('n');
begin
cts := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorspeed2Modifiers(0.016, 5.5);
FindColorsSpiralTolerance(mscx, mscy, points, 1845815, msx1, msy1, msx2, msy2, 15);
SetColorspeed2Modifiers(0.2, 0.2);
ColorToleranceSpeed(cts);
ReArrangeandShortenArrayEx(points, 40, 40);
SortTPAFrom(points, point(mscx, mscy));
points := RemovePointsInBox(points, IntToBox(mscx-25, mscy-30, mscx+25, mscy+30));
points := FilterTPA(mscx, mscy, 100, points);
if (GetArrayLength(points) > 5) then
pntl := 5
else
pntl := GetArraylength(points) - 1;
for i := 0 to pntl-1 do
begin
MMouse(points[i].x, points[i].y, 0, 0);
Wait(500 + Random(500));
if (InRange(CountColorTolerance(3636702, 7, 7, 124, 24, 36), 250, 350)) then
begin
Mouse(points[i].x, points[i].y, 0, 0, False);
Result := ChooseOption('ake')
FFlag(0);
Wait(2000 + Random(1000));
Freebitmap(bmpDropDot);
Exit;
//Break;
end else
tries := tries + 1;
end;
end;
until ((Result) or (tries > 5));
Result := False;
Freebitmap(bmpDropDot);
end;

{*******************************************************************************
function FishAThing: Boolean;
by: Markus
Description: Fishes a Fishlike thing
*******************************************************************************}
function FishAThing: Boolean;
var
points1, points2, rp: TPointArray;
l, i, cts, x, y, t, d: integer;
atpa: T2DPointArray;
begin
Result := False;
if (not LoggedIn) then Exit;
d := DTMFromString('78DA63CC606260D0676440066D89760C1A401' +
'A24FA1F0818D3816AD450D54064612490CE07AA5127A0A6840873' +
'8A30DD83A12609A8C68C809A04A01A3DFC6A00EEB6098E'); //Dtm from cooked Fishlike thing
GameTab(tab_Inv);
cts := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
FindColorsSpiralTolerance(mscx, mscy, points1, 11512485, msx1, msy1, msx2, msy2, 20);
findcolorsSpiraltolerance(mscx, mscy, points2, 11578022, msx1, msy1, msx2, msy2, 20);
rp := CombineTPA(points1, points2);
atpa := TPAtoATPAEx(rp, 30, 30);
l := High(atpa);
if (l > 5) then
l := 5;
for i := 0 to l do
begin
MiddleTPAEx(atpa[i], x, y);
MMouse(x, y, 5, 5);
Wait(500 + Random(25));
if (InRange(CountColorTolerance(15460378, 7, 7, 121, 21, 36), 130, 160)) then
begin
Result := True;
ColorToleranceSpeed(cts);
GetMousePos(x, y);
Mouse(x, y, 0, 0, True);
t := GetSystemTime;
repeat
Wait(2000 + Random(500));
until (ClickContinue(True, True)) or ((GetSystemTime - t) > 10000);
if ((GetSystemTime - t) < 10000) then
if (FindDTM(d, x, y, mix1, miy1, mix2, miy2)) then
begin
Result := True;
ColorToleranceSpeed(cts);
FreeDTM(d);
exit;
end;
end;
end;
FreeDTM(d);
ColorToleranceSpeed(cts);
end;

{*******************************************************************************
function UncookBobFish: Boolean;
by: Markus
Description: Uncooks a fishlike thing
*******************************************************************************}
function UncookBobFish: Boolean;
var
dtmFish, x, y: Integer;
begin
if (not LoggedIn) then Exit;
WriteLn('Bobsolver - uncooking fish...');
GameTab(tab_Inv);
dtmFish:= DTMFromString('78DA639CCAC4C0F0840105C8589E07D38C503' +
'E632750CD7B0634C084AAA603C87F4940CD4220FF0E01353380FC' +
'D704D4F403F9F709A8590AE43F25A0662290FF96801A90DF1F11E' +
'1E6BB04D42C266C0E00556111A2');
if not(FindDTM(dtmFish, x, y, mix1, miy1, mix2, miy2)) then
begin
FreeDTM(dtmFish);
Result := False;
Exit;
end
else
begin
FreeDTM(dtmFish);
Mouse(x, y, 5, 5, False);
Chooseoption('Use');
end;
Wait(500 + Random(200));
if(FindColor(x, y, 1579288, MSX1, MSY1, MSX2, MSY2))then
begin
MouseBox(228, 109, 254, 127, 1);
FFlag(0);
Wait(3000 + Random(5000));
Result := True;
WriteLn('Bobsolver - uncooked the fish :)');
end;
end;

{*******************************************************************************
function GiveBobDaFish: Boolean;
by: Markus, lordsaturn
Description: Gives a raw fishlike thing to Evil Bob
*******************************************************************************}
function GiveBobDaFish: Boolean;
var
dtmRawFish, x, y, fx, fy, i, Hi, CTS: Integer;
P: TPointArray;
aP: T2DPointArray;
begin
if (not LoggedIn) then Exit;
dtmRawFish := DTMFromString('78DA639CC6C4C0F0840105C8589E07D38C503' +
'E631750CD070634C084AAA613C87F4C40CD2220FF0E0135CB30DD' +
'83A1663A90FF86809A8940FE3D22DCF390809A0E20FF250135938' +
'0FCB704D4F400F90F08A89903E43F27C2EF77F1AB0100EC9114A1' +
'');
if (not(FindDTM(dtmRawFish, x, y, mix1, miy1, mix2, miy2))) then
begin
FreeDTM(dtmRawFish);
Exit;
end else
begin
FreeDTM(dtmRawFish);
Mouse(x, y, 5, 5, True);
CTS := GetColorToleranceSpeed;
ColorToleranceSpeed(1);
FindColorsSpiralTolerance(MSCX, MSCY, P, 3947585, MSX1, MSY1, MSX2, MSY2, 20);
if Length(P) = 0 then
begin
ColorToleranceSpeed(CTS);
Mouse(x, y, 5, 5, True);
Exit;
end;
aP := SplitTPA(P, 3);
SortATPASize(aP, True);
Hi := High(aP);
for i := 0 to Min(Hi, 5) do
begin
MiddleTPAEx(aP[i], fx, fy);
MMouse(fx, fy, 3, 3);
Wait(500+Random(200));
if FindColorTolerance(x, y, 3289653, MSX1, MSY1, MSX2, MSY2, 10) then
begin
MouseBox(232, 178, 236, 184, 1);
FFlag(0);
Wait(1000+Random(1000));
Result := True;
Break;
end;
end;
ColorToleranceSpeed(CTS);
if not Result then
begin
Mouse(x, y, 5, 5, True); //unselect
exit;
end;
end;
repeat
Wait(500 + Random(1000));
ClickContinue(True, True);
until(GetColor(435, 458) = 6321792) or (not LoggedIn);
end;

{*******************************************************************************
function LeaveBobsIsland: Boolean;
by: Markus, lordsaturn
Description: Leaves evil bobs island
*******************************************************************************}
function LeaveBobsIsland: Boolean;
begin
Result := False;
if (not LoggedIn) then Exit;
if InRange(CountColorTolerance(180931, 7, 7, 116, 23, 36), 120, 160) then
begin
MouseBox(186, 172, 202, 185, 1);
FFlag(0);
Wait(2000+Random(1000));
if CountColor(0, MCX1, MCY1, MCX2, MCY2) = 1238 then
Exit;
Wait(8000 + Random(5000));
ClickContinue(True, True);
Wait(1000 + Random(2000));
ClickContinue(True, True);
Result := (Pos('evil bob', LowerCase(GetMusic)) = 0);
if (Result) then
begin
AddToSRLLog('*******SOLVED EVIL BOB********');
WriteLn('*******SOLVED EVIL BOB********');
end;
end;
end;

{*******************************************************************************
function FishingNetInInv: Boolean;
by: Markus
Description: Used in Evil Bob solver to detect if we got a fishing net in our
inventory. Uses bitmap masks, slow but working.
*******************************************************************************}
function FishingNetInInv: Boolean;
var
bmpmskNet, x, y: Integer;
begin
if (not LoggedIn) then Exit;
bmpmskNet := BitmapFromString(30, 26, 'beNqtldsOwCAIQ/3/n3bJkiWG' +
'y6EyeNiDYqG1jrX02G+s0Tgx9xcjsLDeLnG26gH9twFrjkOhtggKF' +
'wU5a7UsocBCfigXOAduJ+tZ6dysmLb9VepWDLd8Y6yqP35qBRTAjS' +
'FTxcaiCXWflJmG7BV+JpdPyOizaFwiOx7aGJ4M4/MbUayrqKSXYL6' +
'300S59MYUyCiUP4fBEv/nI6s0NXzHYUfk7cQDBvcXBg==');
GameTab(tab_Inv);
Result := FindBitmapMaskTolerance(bmpmskNet, x, y, mix1, miy1, mix2, miy2, 0, 0);
Freebitmap(bmpmskNet);
end;

{*******************************************************************************
function CanLeaveBobsIsland : boolean;
by: Markus
Description: Returns true if the random is solved but we are still trying to
solve (misclick failsafe)
*******************************************************************************}
function CanLeaveBobsIsland : boolean;
begin
result := false;
if (not(loggedin)) then exit;
MiddleOfEvilBobIsland;
if (FindBobsServant) then
begin
wait(2000 + random(2000));
if (GetTextAtEx(79, 404, 0, NPCChars, false, false, 0, 2, 0, 41, false, tr_AllChars) = 'Evil Bob has fallen asleep, come quickly!') then
result := true;
end;
end;

{*******************************************************************************
function SolveEvilBob: Boolean;
by: Markus
Description: Solves the Evil Bob island Random
*******************************************************************************}
function SolveEvilBob: Boolean;
var
clrpnts: TPointArray;
Statue, bobshot, time, t: integer;
pnt: TPoint;
size: Tbox;
MadeError, done, WeSolvedItSoFar: Boolean;
begin
if (not LoggedIn) then Exit;
Result := False;
SetRun(True);
if (not(FishingNetInInv)) then
begin
if (invcount > 26) then
Exit;
end else
if (invcount > 27) then
Exit;
time := GetSystemTime;
while (pos('evil bob', lowercase(getmusic)) <> 0) and (LoggedIn) do
begin
MadeError := False;
if ((GetSystemTime - time) > 360000) then
Exit;
clrpnts := TalkToBobsServant(done);
if (Done) then
WeSolvedItSoFar := True;
if not WeSolvedItSoFar then
if (length(clrpnts) < 20) then
if (CanLeaveBobsIsland) then
begin
WeSolvedItSoFar := True;
end;
if not WeSolvedItSoFar then
begin
clrpnts := FilterBobPointsFast(clrpnts);
FreeBitmap(bobshot);
size := GetTPABounds(clrpnts);
pnt.x := size.x2-size.x1;
pnt.y := size.y2-size.y1;
try
statue := GetStatue(pnt.y/pnt.x);
writeln('ratio: '+floattostr(pnt.y/pnt.x));
except end;
t := 0;
if (not(FishingNetInInv)) then
repeat
Inc(t);
if not WalkToStatue(statue) then
begin
WalkToStatue(statue);
Wait(1000 + Random(750));
end;
if (t > 5) then
begin
MadeError := True;
Break;
end;
until(PickupFishingNet) or (not LoggedIn);
if (MadeError) or (not LoggedIn) then
continue;
t := 0;
repeat
Inc(t);
MakeCompass('n');
if not WalkToStatue(statue) then
begin
WalkToStatue(statue);
Wait(1000 + Random(750));
end;
Wait(2000 + Random(2000));
if (t > 5) then
begin
MadeError := True;
Break;
end;
until(FishAThing) or (not LoggedIn);
if (MadeError) or (not LoggedIn) then
continue;
MiddleOfEvilBobIsland;
SetRun(False);
UncookBobFish;
GiveBobDaFish;
end;
WeSolvedItSoFar := False;
if CanLeaveBobsIsland then
Result := LeaveBobsIsland
else
Result := False;
end;
end;

I hope this helps :)

~Camo

Dub

2009-12-19 12:49:48

I got into Certer just a few minutes ago, while I was behind the pc watching it. It poppued up the debug box, found out after about 30 seconds it was a fish, and answered correctly. Debug showed that it completed it, but it was just staying in the Certer room. Is it because the certer portal is now green-ish instead of the usual portal yellow? just a pointer ;)

Wanted

2009-12-19 13:22:09

From: Dub
I got into Certer just a few minutes ago, while I was behind the pc watching it. It poppued up the debug box, found out after about 30 seconds it was a fish, and answered correctly. Debug showed that it completed it, but it was just staying in the Certer room. Is it because the certer portal is now green-ish instead of the usual portal yellow? just a pointer ;)


That and/or maybe "if IsUpTextMultiCustom(['xit', 'ortal']) then" text is broken.

Bionicle

2009-12-19 13:26:04

From: IceFire908
That and/or maybe "if IsUpTextMultiCustom(['xit', 'ortal']) then" text is broken.


All uptext functions are currently broken, and i have doubts of them being fixed

Wanted

2009-12-19 13:38:38

From: bionicle1800
All uptext functions are currently broken, and i have doubts of them being fixed


Lol, no, uptext is going to be fixed, this isn't like reflection.

Bionicle

2009-12-19 14:49:42

From: IceFire908
Lol, no, uptext is going to be fixed, this isn't like reflection.


Did you read the thread on the update? I'm not to sure if i get it completely, but from what I understand the uptext changes randomly every day. All i have to say is good luck :/.
Correct me if I'm wrong tho :p

Kyle Undefined

2009-12-19 15:58:53

From: bionicle1800
Did you read the thread on the update? I'm not to sure if i get it completely, but from what I understand the uptext changes randomly every day. All i have to say is good luck :/.
Correct me if I'm wrong tho :p


It's more than just everyday, it's every couple of seconds. It changes position, padding, vertical and horizontal alignment.

Also, IceFire, I fixed the ScapeRune and posted it above. It was just failing because of the colors and UpText and DTM's.

~Camo

Wanted

2009-12-19 15:59:56

From: Camo Developer
It's more than just everyday, it's every couple of seconds. It changes position, padding, vertical and horizontal alignment.

Also, IceFire, I fixed the ScapeRune and posted it above. It was just failing because of the colors and UpText and DTM's.

~Camo


I have two evil bob accounts, I'll test it.

Edit: I have one and that thing you posted didn't work :(

Town

2009-12-20 18:26:36

***** STR: FOUND RANDOM: 'Frog' *****
Entering function: Frog_ClickFrog
Princess not found!
Entering function: Frog_ClickFrog
Princess not found!
Entering function: Frog_ClickFrog
Trying to click a frog...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
***** STR: 'Frog' RANDOM SOLVED SUCCESSFULLY! *****

It worked, based on that text and the box in my inventory. However…

– I've also had a maze stuck in an infinite loop. There was no debug.

jimmy_mac

2009-12-21 09:19:27

Could we use find deformed bitmap for uptext?

Town

2009-12-23 09:18:29

***** STR: FOUND RANDOM: 'Maze' *****

Infinite loop in maze. It doesn't exit after logging out. In one of these functions:

while ClickContinue(True, True) do Wait(100 + Random(200));
LoadMazePaths;
MazeStart := GetStartPosition;

I doubt pretty seriously that it's LoadMazePaths. GetStartPosition is looking pretty alright too. Does PleaseWait: Boolean in Chat.scar still work alright?

Also, CapNArnav uses uptext to leave. I'm not sure if those types of problems are being fixed or not.

marpis

2009-12-26 10:49:34

Abyss: 1 was white, others grey.
Correctly identified and solved! Great work icefire! :)

Bionicle

2009-12-26 10:52:20

***** STR: FOUND RANDOM: 'Quiz' *****
***** STR: 'Quiz' RANDOM SOLVING FAILED! *****
Suspected of logging out - 1 tries..
Suspected of logging out - 2 tries..
Suspected of logging out - 3 tries..
Suspected of logging out - 4 tries..
Suspected of logging out - 5 tries..
Suspected of logging out - 1 tries..
Suspected of logging out - 2 tries..
Suspected of logging out - 3 tries..
Suspected of logging out - 4 tries..
Suspected of logging out - 5 tries..
Suspected of logging out - 1 tries..
Suspected of logging out - 2 tries..
Suspected of logging out - 3 tries..
Suspected of logging out - 4 tries..
Suspected of logging out - 5 tries..
Changing Players
NextPlayer

Ye, using tara's chicken killer. Obviously the quiz random failed :/

Wanted

2009-12-26 12:47:53

From: bionicle1800
***** STR: FOUND RANDOM: 'Quiz' *****
***** STR: 'Quiz' RANDOM SOLVING FAILED! *****
Suspected of logging out - 1 tries..
Suspected of logging out - 2 tries..
Suspected of logging out - 3 tries..
Suspected of logging out - 4 tries..
Suspected of logging out - 5 tries..
Suspected of logging out - 1 tries..
Suspected of logging out - 2 tries..
Suspected of logging out - 3 tries..
Suspected of logging out - 4 tries..
Suspected of logging out - 5 tries..
Suspected of logging out - 1 tries..
Suspected of logging out - 2 tries..
Suspected of logging out - 3 tries..
Suspected of logging out - 4 tries..
Suspected of logging out - 5 tries..
Changing Players
NextPlayer

Ye, using tara's chicken killer. Obviously the quiz random failed :/


http://www.villavu.com/forum/showthread.php?t=53454

Solve quiz works fine… it's a problem with leaving the random… which also works fine.

It's combining the two to make it leave the quiz random when it's done…. we don't have enough info with out accounts in quiz.

bbri06

2009-12-26 17:32:54

I have one account in Mordaut if anyone wants it. I'll leave it in for a day if no one claims it in that time I'm going to take it out.

Coh3n

2009-12-29 19:28:56

Is the Abyss random disabled? Because my script didn't detect that it was in the Abyss random, thus causing it to log out. I then proceeded to test the solver, because I heard it was broken. I tested it with this script:

program Abyss_Solver;
{.Include SRL/SRL.scar}

begin
SetupSRL;
ActivateClient;

if InAbyss then
SolveAbyss;
end.
It solved it pretty well I'd say. Here is the debug info:

SRL Compiled in 16 msec
Arm found in North.
Arm found in East.
Arm found in South.
Arm found in West.
Eye count: 0
Gray count: 0
Pink count: 0
Arm count: 4
No uniques found!
Guessing…
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #1.**
Pink found in North.
Pink found in East.
Arm found in South.
Gray found in West.
Eye count: 0
Gray count: 1
Pink count: 2
Arm count: 1
Found unique! Gray in West.

From the debug info. it looks like it guessed the right answer, but I didn't write it, so I'm not 100% sure what it's exactly suppose to do.

Wanted

2009-12-29 19:31:12

From: Coh3n
Is the Abyss random disabled? Because my script didn't detect that it was in the Abyss random, thus causing it to log out. I then proceeded to test the solver, because I heard it was broken. I tested it with this script:

program Abyss_Solver;
{.Include SRL/SRL.scar}

begin
SetupSRL;
ActivateClient;

if InAbyss then
SolveAbyss;
end.
It solved it pretty well I'd say. Here is the debug info:

From the debug info. it looks like it guessed the right answer, but I didn't write it, so I'm not 100% sure what it's exactly suppose to do.


ZOMG why did you leave? have you not seen my sig. I need that so I can build a working angle detection, I guess it's good news my solver worked though.

Coh3n

2009-12-29 19:32:48

From: IceFire908
ZOMG why did you leave? have you not seen my sig. I need that so I can build a working angle detection, I guess it's good news my solver worked though.

Haha yeah sorry, Naum said the same thing. I was going to try it myself, but I f'ed up and exited. :( I've wanted to write a random solver for a while, just never had the chance. Now I did, and I messed it up. :duh:

I wasn't expecting it to work…

Town

2009-12-29 20:15:47

I've also had the Abyss solver work and the debug looked about the same. However, it thought it had found another Abyss before it had left the first causing it to fail. A more definite detection of if you've left the random probably wouldn't be too hard.

Coh3n

2009-12-30 12:46:59

SRL Revision (pub / dev) : Dev

Random that failed: Beekeeper

Debug Box:
***** STR: FOUND RANDOM: 'Bee Keeper' *****
Failed to solve, retrying…
Failed to solve, retrying…
Failed to solve, retrying…
***** STR: 'Bee Keeper' RANDOM SOLVING FAILED! *****

Player Location:

Misc. : My character didn't log out after failing.

Wanted

2009-12-30 14:20:45

From: Coh3n
SRL Revision (pub / dev) : Dev

Random that failed: Beekeeper

Debug Box:
***** STR: FOUND RANDOM: 'Bee Keeper' *****
Failed to solve, retrying…
Failed to solve, retrying…
Failed to solve, retrying…
***** STR: 'Bee Keeper' RANDOM SOLVING FAILED! *****

Player Location:

Misc. : My character didn't log out after failing.


do you still have the account?

Coh3n

2009-12-30 14:22:16

From: IceFire908
do you still have the account?

I do. I'll PM you the info.

marpis

2010-01-02 14:59:30

Successfully scored 10 but failed going to the cave
[php]
***** STR: FOUND RANDOM: 'Pinball' *****
Starting the pinball solver.
Count: 1248 Bug in P_GetScore!
Count: 1248 Bug in P_GetScore!
Count: 1248 Bug in P_GetScore!
***** STR: 'Pinball' RANDOM SOLVING FAILED! *****
[/php]

YoHoJo

2010-01-02 20:10:52

Already knew it was working, but its just so cool <3 Wizzup:
Successfully compiled (4866 ms)
SRL Compiled in 0 msec
SMART Initialized.
Loaded: Server 102, Members: False, Signed: True, Super Detail: False.
Successfully executed
New client targeted
Successfully compiled (4010 ms)
SRL Compiled in 16 msec
***** STR: FOUND RANDOM: 'Quiz' *****
Trout Fish Small, with a score of 7
Tuna Fish Big, with a score of 9
BattleAxe Small, with a score of 9
Use: Edible, Count: 2
Use: Weapon, Count: 1
We need to pick BattleAxe Small, and it's use is Weapon and located at slot 3
BattleAxe Small, with a score of 9
Tuna Fish Big, with a score of 7
Trout Fish Small, with a score of 7
Use: Weapon, Count: 1
Use: Edible, Count: 2
We need to pick BattleAxe Small, and it's use is Weapon and located at slot 1
Trout Fish Small, with a score of 9
Tuna Fish Big, with a score of 7
Shield Small, with a score of 7
Use: Edible, Count: 2
Use: Armour, Count: 1
We need to pick Shield Small, and it's use is Armour and located at slot 3
Trout Fish Small, with a score of 9
Tuna Fish Big, with a score of 9
Helmet Small, with a score of 9
Use: Edible, Count: 2
Use: Weapon, Count: 1
We need to pick Helmet Small, and it's use is Weapon and located at slot 3
***** STR: 'Quiz' RANDOM SOLVED SUCCESSFULLY! *****
Successfully executed

Wanted

2010-01-03 17:56:44

RewardBox /antirandoms.scar needs a new DTM. Infact any item DTM in SRL needs an update since Jagex changed the item outline color a while back… was wondering why RewardBox wasn't working.

Wanted

2010-01-03 23:15:33

For the reward box fix: http://www.villavu.com/forum/showpost.php?p=672050&postcount=18

Thanks.

YoHoJo

2010-01-04 04:32:56

HayHay89 was running my powerminer and got this
***** STR: FOUND RANDOM: 'Mime' *****
[Runtime Error] : Out Of Range in line 24 in script C:\Program Files\SCAR 3.22\includes\SRL\SRL\Core\AntiRandoms\Mime.scar

HayHay89

2010-01-04 04:56:39

^^^^^^
I was gonna Post but that okay

Yeh it was just sitting in the Mime Place thing and It Got that error

Naum

2010-01-04 07:49:01

The mime solver doesn't seem to work anyway. I tried Iroki's plugin, maybe a problem with that or the scar side.

YoHoJo and Hay: That is most likely because Mime_InSlot did not find any points. I guess an If Length < 1 Then Exit; would work.

Kyle Undefined

2010-01-04 11:54:39

I have an account in Leo The Gravedigger. It identified all of the coffins except for the last one which was craftsman (The one with all of the pots). If you want it to test just let me know.

~Camo

YoHoJo

2010-01-04 18:49:43

Maze Random Broken:
"***** STR: FOUND RANDOM: 'Maze' *****"
And the little gray box says 'Possible Random: Maze'
And then scar/srl just sits there and does nothing :/.
=D
(Confiremd, happened to me twice, hayhay89 once, and IceFire also has reported seeing this happen)

HayHay89

2010-01-04 19:37:46

***** STR: FOUND RANDOM: 'Surprise Exam' *****
[Mordaut] Found Small Puzzle
** Warning in ExitMordaut: Could not exit**
[Mordaut] Found Small Puzzle
[Mordaut] Found Large Puzzle
[Mordaut - Big] Question combination is Q08
[Mordaut - Big] Answers: 0 4 13.



Just wAs Watching the Screen

YoHoJo

2010-01-05 00:07:02

***** STR: FOUND RANDOM: 'Leo The Gravedigger' *****
Leo try # 1
Coffin 1 farming identified!
Coffin 2 mining identified!
Coffin 3 crafting identified!
Coffin 4 woodcutting identified!
Coffin 5 cooking identified!
Grave 1 1 mining identified!
Grave 1 2 farming identified!
Grave 1 3 mining identified!
Grave 2 1 farming identified!
Grave 2 2 error identified!
Grave 2 3 cooking identified!
Grave 3 1 cooking identified!
Grave 3 2 error identified!
Grave 3 3 cooking identified!
Grave 4 1 crafting identified!
Grave 4 2 crafting identified!
Grave 4 3 cooking identified!
Grave 5 1 farming identified!
Grave 5 2 crafting identified!
Grave 5 3 error identified!
1 = mining
2 = farming
3 = cooking
4 = crafting
5 = woodcutting
Solved Leo!
***** STR: 'Leo The Gravedigger' RANDOM SOLVED SUCCESSFULLY! *****


AMAZING! It checks each gravestone 3 times, kinda weird, but necessary I guess. Sometimes it gets multiple answers per grave, and I believe sometimes I got the wrong answers, but wtf omfg, it solved it properly, and it was amazing as hell to watch.
KICK ASS JOB IROKI! That was BRILLIANT! I suggest add a small wait or something after clicking a gravetone until the picture is at a good angle to detect. Besides that, this was SO AMAZING!

Wanted

2010-01-05 13:00:56

From: YoHoJo
AMAZING! It checks each gravestone 3 times, kinda weird, but necessary I guess. Sometimes it gets multiple answers per grave, and I believe sometimes I got the wrong answers, but wtf omfg, it solved it properly, and it was amazing as hell to watch.
KICK ASS JOB IROKI! That was BRILLIANT! I suggest add a small wait or something after clicking a gravetone until the picture is at a good angle to detect. Besides that, this was SO AMAZING!


The solver is by me :-p iroki did the detection, he told me it needs to check 3 times so yea kinda weird. But yea someone still needs to update leo to that post I made on that thread and the rewardsbox dtm/ I posted

Town

2010-01-05 14:32:14

***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
Pink found in North.
Pink found in East.
Arm found in South.
Arm found in West.
Eye count: 0
Gray count: 0
Pink count: 3
Arm count: 0
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #1.**
Pink found in North.
Pink found in East.
Arm found in South.
Arm found in West.
Eye count: 0
Gray count: 0
Pink count: 3
Arm count: 0
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #2.**
Pink found in North.
Pink found in East.
Arm found in South.
Pink found in West.
Eye count: 0
Gray count: 0
Pink count: 3
Arm count: 1
Found unique! Arm in South.
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #3.**
Pink found in North.
Pink found in East.
Arm found in South.
Pink found in West.
Eye count: 0
Gray count: 0
Pink count: 3
Arm count: 1
Found unique! Arm in South.
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #4.**
Pink found in North.
Pink found in East.
Arm found in South.
Eye found in West.
Eye count: 1
Gray count: 0
Pink count: 2
Arm count: 1
Found unique! Eye in West.
***** STR: 'Abyssal Teleport' RANDOM SOLVED SUCCESSFULLY! *****
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
***** STR: 'Abyssal Teleport' RANDOM SOLVING FAILED! *****

Doesn't wait long enough on exit. It needs a while loop rather than an arbitrary wait time.

***** STR: FOUND RANDOM: 'Mime' *****
***** STR: 'Mime' RANDOM SOLVED SUCCESSFULLY! *****

Incorrect. At least there was no runtime error, though.

Wanted

2010-01-05 16:17:35

From: Town
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
Pink found in North.
Pink found in East.
Arm found in South.
Arm found in West.
Eye count: 0
Gray count: 0
Pink count: 3
Arm count: 0
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #1.**
Pink found in North.
Pink found in East.
Arm found in South.
Arm found in West.
Eye count: 0
Gray count: 0
Pink count: 3
Arm count: 0
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #2.**
Pink found in North.
Pink found in East.
Arm found in South.
Pink found in West.
Eye count: 0
Gray count: 0
Pink count: 3
Arm count: 1
Found unique! Arm in South.
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #3.**
Pink found in North.
Pink found in East.
Arm found in South.
Pink found in West.
Eye count: 0
Gray count: 0
Pink count: 3
Arm count: 1
Found unique! Arm in South.
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #4.**
Pink found in North.
Pink found in East.
Arm found in South.
Eye found in West.
Eye count: 1
Gray count: 0
Pink count: 2
Arm count: 1
Found unique! Eye in West.
***** STR: 'Abyssal Teleport' RANDOM SOLVED SUCCESSFULLY! *****
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
***** STR: 'Abyssal Teleport' RANDOM SOLVING FAILED! *****

Doesn't wait long enough on exit. It needs a while loop rather than an arbitrary wait time.


Actually, if you changed line 195 to

    Wait(RandomRange(8000, 9000)); //wait for response
Inc(Trys); //Trys +1

it would work. I haven't bothered posting that because Naum said he is working on the angle detection

Camaro'

2010-01-05 17:36:23

Random: The one where you go to Yanille and have to unlock your self out of jail
SRL, didnt even detect it was in a random >.>
No Debug info
In the jail at yanile

Wanted

2010-01-05 17:44:56

[QUOTE=Camaro';672538]Random: The one where you go to Yanille and have to unlock your self out of jail
SRL, didnt even detect it was in a random >.>
No Debug info
In the jail at yanile[/QUOTE]

I thought the pillory was only in varrock? no wonder the solver didn't work! lend someone the account or something/makeyourown/ givetous/ whatever we need to add detection for yanille then

___________________

Pinball worked good:

Successfully compiled (4627 ms)
SRL Compiled in 31 msec
Starting the pinball solver.
Pinball Solved.
1
Successfully executed

Just need to fix the exit as posted in this thread:

http://www.villavu.com/forum/showthread.php?t=53986

HayHay89

2010-01-05 18:21:30

<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
***** STR: FOUND RANDOM: 'Certer' *****
We are in the Certer random…
Possible Items:
helmet
bowl
shield
Analysing Item…
Avg Count: 1156
Avg Width: 39
Avg Height: 38
Avg Area: 1529
Avg Cover: 76
Item: helmet, Score: 5/5
GetItem gave 'helmet'
Solved Certer: helmet


Found it Logged Out

YoHoJo

2010-01-05 18:35:14

From: HayHay89
Found it Logged Out


That,s odd, certer worked perfectly for me yesterday, and has been working great for a long time.

Camaro'

2010-01-05 18:46:42

From: IceFire908
I thought the pillory was only in varrock? no wonder the solver didn't work! lend someone the account or something/makeyourown/ givetous/ whatever we need to add detection for yanille then

___________________

Pinball worked good:

Successfully compiled (4627 ms)
SRL Compiled in 31 msec
Starting the pinball solver.
Pinball Solved.
1
Successfully executed

Just need to fix the exit as posted in this thread:

http://www.villavu.com/forum/showthread.php?t=53986


It was my main, i had no clue how long it was there so i just did it my self. Sorry. If i saw my self get it , i would of helped. Turns out it was there only for 5minutes. Sorry :(

Rasta, Please fix the list.

Cigue

2010-01-06 01:11:22

Using opendev 339, Sandwich.scar doesn't compile.

Wanted

2010-01-06 13:25:24

From: Cigue
Using opendev 339, Sandwich.scar doesn't compile.


Its because you don't have scar 3.23 beta latest rev

bbri06

2010-01-07 20:19:20

I have a character in Pillory and FindNormalRandoms; isn't even detecting it. The first time it thought it was in Mime.

Town

2010-01-07 20:22:42

Pillory.

***** STR: FOUND RANDOM: 'Pillory' *****
Pillory: Target: square
Pillory: Target: circle
Pillory: Target: square
Pillory: Target: rombus
Pillory: Could not get matching key!
Pillory: Target: rombus
Pillory: Could not get matching key!
***** STR: 'Pillory' RANDOM SOLVED SUCCESSFULLY! *****

I do often have that go undetected, though.

Wanted

2010-01-07 20:33:31

Someone want to rewrite InPillory?

bbri06

2010-01-07 21:58:22

From: Town
Pillory.

***** STR: FOUND RANDOM: 'Pillory' *****
Pillory: Target: square
Pillory: Target: circle
Pillory: Target: square
Pillory: Target: rombus
Pillory: Could not get matching key!
Pillory: Target: rombus
Pillory: Could not get matching key!
***** STR: 'Pillory' RANDOM SOLVED SUCCESSFULLY! *****

I do often have that go undetected, though.


I'll repeat it a few times and see if it finds it. By the way, it's spelled rhombus if anyone gives a damn enough to change that lol :)

Edit: Ran through it a bunch of times. Didn't detect it once.


function Pillory_InRandom: Boolean;
var
TPA: TPointArray;
begin
FindColorsTolerance(TPA, 237, MMCX - 15, MMCY - 15, MMCX + 15, MMCY + 15, 17);
Result := ((not (TabExists(tab_Magic))) and (InRange(Length(TPA), 9, 18))) or (not (Pillory_DoneLocks));
end;

Is 237 a valid color.. ?

Town

2010-01-07 22:15:40

Increase the tolerance.

bbri06

2010-01-07 22:35:25

Very weird… FindNormalRandoms; was not getting it but when I tried SolvePilloryPuzzle; it worked just fine.

TRiLeZ

2010-01-08 23:26:22

There is now no music for Evil Bob's Island…

Wanted

2010-01-09 01:54:45

From: TRiLeZ
There is now no music for Evil Bob's Island…


Not necessarily, some times the music goes away after you log/in/out

TRiLeZ

2010-01-09 02:14:33

From: IceFire908
Not necessarily, some times the music goes away after you log/in/out


I've logged in and out tons of times and there isn't any music still… its just like the pinball random.

The random can't be solved if the music doesn't match the music stated in SRL…

Wanted

2010-01-09 02:17:32

From: TRiLeZ
I've logged in and out tons of times and there isn't any music still… its just like the pinball random.

The random can't be solved if the music doesn't match the music stated in SRL…


What I meant was, it's only there when you get the random. After you log out once it doesn't come back.

TRiLeZ

2010-01-09 02:53:55

From: IceFire908
What I meant was, it's only there when you get the random. After you log out once it doesn't come back.


With all randoms or just some? I logged into an account of mine stuck in the Mime random and there is still music…

Wanted

2010-01-09 12:19:02

From: TRiLeZ
With all randoms or just some? I logged into an account of mine stuck in the Mime random and there is still music…


Sometimes there is music after you log out, but there is always music there when you first get the random.

silentwolf

2010-01-09 18:02:59

I just came back to find my player logged out. Turns out it was the pinball random… it seemed to have been solved correctly, as I could leave without any further action. Does this mean it was solved but SRL failed to actually leave?

Wanted

2010-01-09 18:23:20

From: silentwolf
I just came back to find my player logged out. Turns out it was the pinball random… it seemed to have been solved correctly, as I could leave without any further action. Does this mean it was solved but SRL failed to actually leave?


I posted a fix for that and other things but no one committed it :(

Town

2010-01-09 19:02:46

From: IceFire908
Sometimes there is music after you log out, but there is always music there when you first get the random.


Are you sure about this? I've seen detection scroll through several different randoms in the status bar after checking the music tab unable to identify the random. I don't remember if the music matched the random. It was the Evil Bob.

marpis

2010-01-11 12:43:33

Omg. This. Is. Weird.
No princess on screen?!
I tried talking to Herald, she didn't pop up!
I hope this is a bug and not a way to try to trick us.

I waited ~a minute and then princess came, I think and hope it was a bug.

[php]
***** STR: FOUND RANDOM: 'Frog' *****
Princess not found!
Princess not found!
Trying to click a frog…
***** STR: 'Frog' RANDOM SOLVED SUCCESSFULLY! *****
[/php]

Thanks to Harry for his account! :)

Harry

2010-01-11 17:37:15

:) Yey.

Simtoon

2010-01-15 21:18:09

Demon Still Works :)


We should talk to Damien.
Sit
1: Star Jump mat
2: Push-up mat
3: Sit-up mat
4: Jog mat
Push
DemonCenter - We are at the edge of the random area, fixing position.
1: Sit-up mat
2: Jog mat
3: Push-up mat
4: Star Jump mat
Push
DemonCenter - We are at the edge of the random area, fixing position.
1: Star Jump mat
2: Sit-up mat
3: Push-up mat
4: Jog mat
Sit
DemonCenter - We are at the edge of the random area, fixing position.
1: Sit-up mat
2: Push-up mat
3: Star Jump mat
4: Jog mat
Sit
1: Star Jump mat
2: Jog mat
3: Push-up mat
4: Sit-up mat
Demon random solved!
Successfully executed

Works but not with FindNormalRandoms It says it failed i cant remember i just tested it with SolveForester


Forester: We should talk to the freaky forester.
Forester: Kill The 2 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Forester random solved.

Naum

2010-01-18 06:41:23

What's wrong with the current Maze.scar; everything works fine, I just had it complete the full maze for me :-/.
What path's does it struggle on?

(Thanks to Markus for reminding me to test the current one, before I blundered on making my own).

Kyle Undefined

2010-01-22 13:02:06

SRL Revision : Dev
Random that failed : Leo Gravedigger. Failed to recognise the farmer coffin.

SRL Revision : Dev
Random that failed : Quiz. Didn't actually see it happen, I logged onto my account and it was in there.

~Camo

bbri06

2010-01-23 15:15:16

I have one account in Evil Bob's island. Anyone want to use it? It will be left there for a couple days.

Naum

2010-01-23 16:21:17

From: bbri06
I have one account in Evil Bob's island. Anyone want to use it? It will be left there for a couple days.


Didn't the solver manage to solve it?

bbri06

2010-01-23 16:39:44

Nope.. Didn't detect it the first time(probably a misplaced random check in my script). So then I ran just FindNormalRandoms; and it checks the music tab over and over while switching back and forth from "Possible Random: Quiz" and "Possible Random: Evil Bob's Island." However, if I run SolveEvilBob;, it works. I had this same problem with pillory -.- .

And yes, I'm on the dev srl and pre-release scar.

Naum

2010-01-23 16:46:24

From: bbri06
Nope.. Didn't detect it the first time(probably a misplaced random check in my script). So then I ran just FindNormalRandoms; and it checks the music tab over and over while switching back and forth from "Possible Random: Quiz" and "Possible Random: Evil Bob's Island." However, if I run SolveEvilBob;, it works. I had this same problem with pillory -.- .

And yes, I'm on the dev srl and pre-release scar.


Random Detection is what needs fixing, the actual code is fine :)

HayHay89

2010-01-23 21:20:05

Bee Keeper is still workin Fine It said it solved one

Wanted

2010-01-23 21:29:31

From: HayHay89
Bee Keeper is still workin Fine It said it solved one


Yep I revamped mine again :sasmokin:

bbri06

2010-01-24 21:48:02

Wow, whoever did the Leo solver did an amazing job! I just had it solve it beautifully. Also, on the first post, the status for Leo needs to be changed to, "working." It's at, "NOT working" right now.

Wanted

2010-01-24 22:58:21

From: bbri06
Wow, whoever did the Leo solver did an amazing job! I just had it solve it beautifully. Also, on the first post, the status for Leo needs to be changed to, "working." It's at, "NOT working" right now.


Thanks,

Credits go to Iroki, and myself :garfield:

Bad Boy JH

2010-01-25 22:33:35

Error With the drill sargent, didn't pick it up…needs to be checked out…thats 2 ive had recently (the other the pillors) that weren't picked up properly…

Bad Boy JH

2010-01-27 02:01:45

CerterRandom
whilst this random, didn't fail in its solving, in fact it worked perfectly….

***** STR: FOUND RANDOM: 'Certer' *****
We are in the Certer random…
Possible Items:
helmet
fish
fish
bowl
Analysing Item…
Avg Count: 2948
Avg Width: 64
Avg Height: 57
Avg Area: 3854
Avg Cover: 75
Item: bowl, Score: 5/5
GetItem gave 'bowl'
Solved Certer: bowl
Leaving Certer Area…
Successfully left Certer Area
***** STR: 'Certer' RANDOM SOLVING FAILED! *****

But check out that last line, solving failed….when I got on, the character was back at the trees….and he had the random event box…. obviously the random solving worked, but it didn't register as having solved it, stopping the script…

Naum

2010-01-27 11:45:52

From: Alligaattor
I have one acc in maze… some1 need?


Didn't the current maze solver work?
And if not, PM it to me. Also, did you move it from it's start location?

Dgby714

2010-02-04 22:34:10

Just pointing out the Quiz solver gets stuck if its the first time you got the quiz random as a message comes up saying something about music unlocker, Sorry didn't get a screenie….

Comes up with "You have unlocked a new music track: The Quiz Master"(Red Text) but like if you were talking to a npc and you have to "Click here to Continue".

Cigue

2010-02-04 22:43:48

AntiRandoms.scar returns access violation on line 364.

GameTab(tab_Inv);
if (FindDTM(Lamp, x, y, MIX1, MIY1, MIX2, MIY2)) then//here
begin

mormonman

2010-02-06 18:16:25

***** STR: FOUND RANDOM: 'Prison Pete' *****
February 6th, 2010 04_07_23 PM2.bmp
Unable to identify animal! Going to pick a random one...
Unable to find cat try 1.
Unable to find cat try 2.
Unable to find cat try 3.
Unable to find cat try 4.
Unable to find cat try 5.
Unable to find cat try 6.
Unable to find cat try 7.
Unable to find cat try 8.
Unable to find cat try 9.
Found cat!
Found the right key!
Unable to identify animal! Going to pick a random one...
Unable to find cat try 1.
Found cat!
Found the right key!
February 6th, 2010 04_08_37 PM2.bmp
Unable to find dog try 1.
Unable to find dog try 2.
Found dog!
Wrong key!
February 6th, 2010 04_09_14 PM2.bmp
Unable to identify animal! Going to pick a random one...
Unable to find sheep try 1.
[Runtime Error] : Exception: Access violation at address 0450FEC8 in module 'IrokiPlugin.dll'. Read of address 15E04014 in line 296 in script C:\Users\T-Dog\Desktop\scar\includes\SRL\SRL\Core\AntiRandoms\PrisonPete.scar

Wanted

2010-02-06 18:20:46

From: mormonman
***** STR: FOUND RANDOM: 'Prison Pete' *****
February 6th, 2010 04_07_23 PM2.bmp
Unable to identify animal! Going to pick a random one...
Unable to find cat try 1.
Unable to find cat try 2.
Unable to find cat try 3.
Unable to find cat try 4.
Unable to find cat try 5.
Unable to find cat try 6.
Unable to find cat try 7.
Unable to find cat try 8.
Unable to find cat try 9.
Found cat!
Found the right key!
Unable to identify animal! Going to pick a random one...
Unable to find cat try 1.
Found cat!
Found the right key!
February 6th, 2010 04_08_37 PM2.bmp
Unable to find dog try 1.
Unable to find dog try 2.
Found dog!
Wrong key!
February 6th, 2010 04_09_14 PM2.bmp
Unable to identify animal! Going to pick a random one...
Unable to find sheep try 1.
[Runtime Error] : Exception: Access violation at address 0450FEC8 in module 'IrokiPlugin.dll'. Read of address 15E04014 in line 296 in script C:\Users\T-Dog\Desktop\scar\includes\SRL\SRL\Core\AntiRandoms\PrisonPete.scar


Analyze animal does not work, we need screen shots of all animals at all angles. It's very hard to collect because you are only able to access the animal screen for the first 14 minutes after you get the random. So until someone gets this random and collects them all right away… we will be stuck with a partial pete 'guesser'.

mormonman

2010-02-06 18:24:48

I was more concerned about the runtime error than the actual guessing.

Wanted

2010-02-06 21:09:47

From: mormonman
I was more concerned about the runtime error than the actual guessing.


I'm gonna set Pete's SolveRandom to := nil; for now

From: Cigue
AntiRandoms.scar returns access violation on line 364.

GameTab(tab_Inv);
if (FindDTM(Lamp, x, y, MIX1, MIY1, MIX2, MIY2)) then//here
begin



Some genius forgot

  if (Lamp = 0) then
LoadSRLBitMaps;

Before FindDTM and also it tries to FreeBMP of a DTM handle -.-

It will all be fixed and committed very soon.

Timer

2010-02-06 21:41:06

From: IceFire908
I'm gonna set Pete's SolveRandom to := nil; for now




Some genius forgot

  if (Lamp = 0) then
LoadSRLBitMaps;

Before FindDTM and also it tries to FreeBMP of a DTM handle -.-

It will all be fixed and committed very soon.


That genius was not me.
I changed BitMap -> DTM. That is all. Perhaps someone didn't call…. SetupSRL;? As it contains Bitmap/DTM loading.

mormonman

2010-02-06 23:57:12

Certer random solved it correctly, but then didn't exit. The portal is onscreen.

Wanted

2010-02-07 00:01:08

From: mormonman
Certer random solved it correctly, but then didn't exit. The portal is onscreen.


Certer = room with quiz correct?

The exiting works… it just doesn't know when to exit. Last time I had it working but the other quiz it works for didn't work… so I kinda switched around which one works and which one doesn't. Next time I get a bot in there I'll make both work hopefully.

Also, update to Rev 378

Coh3n

2010-02-10 14:16:59

I keep getting this when it tries to solve the Capn Arnav random:

***** STR: FOUND RANDOM: 'Cap'n Arnav' *****
108
Could not identify arnav objects!
***** STR: 'Cap'n Arnav' RANDOM SOLVING FAILED! *****

Wanted

2010-02-10 14:20:41

From: Coh3n
I keep getting this when it tries to solve the Capn Arnav random:

***** STR: FOUND RANDOM: 'Cap'n Arnav' *****
108
Could not identify arnav objects!
***** STR: 'Cap'n Arnav' RANDOM SOLVING FAILED! *****


I don't think I've ever got this random before, the solver is by Nielsie95 so maybe ask him about it? When I get home I'll youtube it and see if I can't come up with something so I can get an idea of how hard it would be.

Frement

2010-02-12 09:55:11

I have accounts in these randoms: Leo, Mime, Quiz & Pinball.

PM me if you want any.

Coh3n

2010-02-16 16:44:55

Not a bug, but I just wanted to say that the Forester random solver worked perfectly for me when I watched it.

***** STR: FOUND RANDOM: 'Freaky Forester' *****
Forester: We should talk to the freaky forester.
Forester: Kill The 4 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Forester random solved.
***** STR: 'Freaky Forester' RANDOM SOLVED SUCCESSFULLY! *****

Gu3st...

2010-02-16 16:53:10

From: Coh3n
Not a bug, but I just wanted to say that the Forester random solver worked perfectly for me when I watched it.

***** STR: FOUND RANDOM: 'Freaky Forester' *****
Forester: We should talk to the freaky forester.
Forester: Kill The 4 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Forester random solved.
***** STR: 'Freaky Forester' RANDOM SOLVED SUCCESSFULLY! *****
It did not for me.. It picked the 4 tail animal instead of the 3 tail animal.. :/
It said 3 tails in the debug though

Coh3n

2010-02-16 17:03:55

From: Zyt3x
It did not for me.. It picked the 4 tail animal instead of the 3 tail animal.. :/
It said 3 tails in the debug though

Oh so it just gets the tails messed up sometimes I guess.

Timer

2010-02-16 17:17:09

Freaky forester.. Couldn't this just be solved by counting feathers of tips, and ATPA := SplitTPAEx(TPAFeathers, 1, 1);
FeatherCount := Length(ATPA);

mormonman

2010-02-16 19:09:44

From: Timer
Freaky forester.. Couldn't this just be solved by counting feathers of tips, and ATPA := SplitTPAEx(TPAFeathers, 1, 1);
FeatherCount := Length(ATPA);


I do believe thats how Trilez was doing it.

Wanted

2010-02-16 19:14:04

From: Timer
Freaky forester.. Couldn't this just be solved by counting feathers of tips, and ATPA := SplitTPAEx(TPAFeathers, 1, 1);
FeatherCount := Length(ATPA);


It's a littler harder than that, but same basic principle

From: mormonman
I do believe thats how Trilez was doing it.


Yea, same as above.

It's kinda dynamic, some times there is no color on the tip at all ect… so it can get tricky but there are things it can be compared to like the brown part ect… the source is always there to look at :)

Glad to hear the new forester is working good, gj to TriLez

YoHoJo

2010-02-16 19:57:01

Was in the Modart(sp) random, SRL kept thinking it was Mime random. So no solving occurred.

Wanted

2010-02-16 20:13:21

From: YoHoJo
Was in the Modart(sp) random, SRL kept thinking it was Mime random. So no solving occurred.


There isn't currently a working solver for either of those, both are set to nil in Antirandoms.scar right now, it should of logged out.

YoHoJo

2010-02-17 02:57:26

From: IceFire908
There isn't currently a working solver for either of those, both are set to nil in Antirandoms.scar right now, it should of logged out.


Was in modart, srl though it was mime, didn't log me out, just keep looping though nothing :/.

Also, solved Sandwich random properly, but said I failed it/set player to false.
Square Sammich in first slot. Lamp in 5th slot. All rest were ores.

destructo

2010-02-17 21:51:22

The solver for Pillory didn't work for me. It detected it but still stood there doing nothing. I ended up manually getting out so Jagex wouldn't think too much of it =\
I don't think there was an error but the next time it happens I'll make sure to get the log.
At least I have two screens so I always know if an account gets into a random :)

YoHoJo

2010-02-18 00:04:30

Happened Twice:
Was in certer random, didn't attempt to solve it or anything (At least I don't think it attempted). When I log in am at the Certer's office, and have to solve the random and exit myself. I know it worked really great when it was working, so maybe just a detection of the random itself is broken only :].

destructo

2010-02-18 00:16:38


***** STR: FOUND RANDOM: 'Bee Keeper' *****
***** STR: 'Bee Keeper' RANDOM SOLVED SUCCESSFULLY! *****
HTTP/1.1 503 Service Temporarily Unavailable
Random found! Performing anti-ban. Playing sound to alert script user.
Found Reward Item: XP

Bee keeper random works. Thats the second time its worked for me. Solver completes it at a "human" pace in my opinion.

Gu3st...

2010-02-18 07:34:49

I tried to do "SolveFrog;" when in frog cave, but the script exited and said "Not in FrogCave!"

i luffs yeww

2010-03-02 20:00:21

I had two accounts that solved Arav, but didn't go through the portal.

Wanted

2010-03-02 20:01:33

From: i luffs yeww
I had two accounts that solved Arav, but didn't go through the portal.


That's odd. I just fixed that.

i luffs yeww

2010-03-02 20:03:26

They were both standing in the same spot, if that can help you at all. :p Right by the portal.

Wanted

2010-03-02 20:07:43

From: i luffs yeww
They were both standing in the same spot, if that can help you at all. :p Right by the portal.


See if this works

{.Include SRL\SRL.SCAR}

begin
SetUpSRL;
ActivateClient;
Wait(1000);
arnav_ExitPortal;
end.

i luffs yeww

2010-03-02 20:12:29

Solved it already. :< I'm gonna run YoHoJo's miner soon (once I figure out which copper to set it to mine.. >_>), so I'll probably get it again. :p I haven't done one thing legit on my army. Just POMS tut, and his miner. Gonna see if I can get 70-80+ before I get b&.

Coh3n

2010-03-07 10:08:50

Perhaps having a list on the first page of the people currently working on certain randoms would help? I've been asked a couple times who's the person to talk to to fix certain randoms.

Wanted

2010-03-07 12:29:56

I'm working on quiz (simple fix) I need the room quiz and chair quiz at the same time though.

Naum is working on maze/mime

NCDS is working on mordaut, although I don't know if he is still.

Prisonpete we need screen shots of the animal screen.

Any other random needs to be reported here.

Bionicle

2010-03-09 17:15:41

Is the freaky forester currently broken? Just some people running scripts i have seen that it is sometimes reported that it gets stuck in a freaky forester random.
If so, i wouldn't mind helping solving it :p

Coh3n

2010-03-09 17:17:00

From: bionicle1800
Is the freaky forester currently broken? Just some people running scripts i have seen that it is sometimes reported that it gets stuck in a freaky forester random.
If so, i wouldn't mind helping solving it :p

Someone just posted on my Powerchopper thread saying it didn't bring the meat back to the forester. Get an account in the random and test it out. ;)

Bionicle

2010-03-09 17:18:36

From: Coh3n
Someone just posted on my Powerchopper thread saying it didn't bring the meat back to the forester. Get an account in the random and test it out. ;)


K then, ill set up an account to try to get some randoms >.>
But if people can send me accounts stuck in the random i would appreciate it so i wont have to hunt for it :p

Mrbanana

2010-03-10 11:51:15

SRL Revision (pub / dev) : 415 methinks…? =3
Random that failed: Sandwich Lady.
Debug Box:
***** STR: FOUND RANDOM: 'Sandwich Lady' *****
Sandwich Lady: Target: bread roll
***** STR: 'Sandwich Lady' RANDOM SOLVING FAILED! *****
Player Location: Varrock East Mine
Misc. : Finished it quick and easy, Just logged out after going through portal…Also im sure i saw someone had posted this(on first post it says missed portal)

Dgby714

2010-03-10 16:27:57

***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
Gray found in North.
Gray found in East.
Gray found in South.
Gray found in West.
Eye count: 0
Gray count: 4
Pink count: 0
Arm count: 0
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #1.**
Eye found in North.
Eye found in East.
Eye found in South.
Eye found in West.
Eye count: 4
Gray count: 0
Pink count: 0
Arm count: 0
No uniques found!
Guessing...
***** STR: 'Abyssal Teleport' RANDOM SOLVED SUCCESSFULLY! *****
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
***** STR: 'Abyssal Teleport' RANDOM SOLVING FAILED! *****

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| --> YoHoJos PMS 1.04 <-- |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
| Worked for 2 Hours, 22 Minutes and 20 Seconds
| Mined 1006 ores at a rate of 424 per hour
| Mined 38 loads at a rate of 16 per hour
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
# : Nick = A : Level Worked Mined Loads XP Location
0 : illm = F 55 02:21:52 1006 38 35210 L:Mining
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
Successfully executed

Logged into the account and it finished the random =)

Timer

2010-03-10 21:43:35

IceFire and his Booleans..

Nava2

2010-03-10 23:59:05

Dgby thats being fixed in the SvN. Thanks though! :)

Guys, please use the Bug tracker located at:
http://bugs.villavu.com/

Reshintoe

2010-03-13 16:44:30

I have an account that stuck in the freaky forester who do I give the log in info to so it can get fixed?

i luffs yeww

2010-03-13 16:46:51

Bionicle

TRiLeZ

2010-03-13 17:50:25

From: Reshintoe
I have an account that stuck in the freaky forester who do I give the log in info to so it can get fixed?


Me, I made the solver.

Naum

2010-03-13 17:52:42

From: TRiLeZ
Me, I made the solver.


Didn't Bionicle say he's fixing it though :cartman:?

Wanted

2010-03-13 19:55:35

The current solver is pretty solid, TrILez, who made it would probably a better candidate.

Reshintoe

2010-03-13 20:18:18

so who made the current one?

i luffs yeww

2010-03-13 20:28:49

TRiLeZ.

Wanted

2010-03-13 20:28:59

From: IceFire908
The current solver is pretty solid, TrILez, who made it would probably a better candidate.


From: Reshintoe
so who made the current one?


Learn2read

TRiLeZ

2010-03-14 17:51:32

I found an account of mine in the Freaky Forester random…


***** STR: FOUND RANDOM: 'Freaky Forester' *****
Forester: We should talk to the freaky forester.
Forester: Kill The 4 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Forester random solved.
***** STR: 'Freaky Forester' RANDOM SOLVED SUCCESSFULLY! *****


It only moved the mouse over two 4-tailed pheasants so it looks 100% accurate. I'll tell Bionicle that it's not broken.

g0tp0t

2010-03-26 17:20:37

Ok im stuck in the random with an island and a chest. i have never seen b4.

i will submit my account to ONLY a clearly labeled or well known admin.

and i cant wait forever cuz i dont wont my acc getting banned for failed random… that would suck.

Bionicle

2010-03-26 17:23:42

From: g0tp0t
Ok im stuck in the random with an island and a chest. i have never seen b4.

i will submit my account to ONLY a clearly labeled or well known admin.

and i cant wait forever cuz i dont wont my acc getting banned for failed random… that would suck.


That is the new Capt' Hand(i think) random, it was added a while ago.
You can send it to me, if you trust me, i can give you a list of people who can vouch for me because the admins might not have the time to do this.

g0tp0t

2010-03-26 17:36:11

OK, i havnt heard of you alot but i know u have been mentioned, and i recognize ur pic so ur not just someonetime poster who found a chance to hack, lol… I'm just paranoid cuz iv been hacked b4, my own stupidity. ill trust u. just keep me posted. if u use msn mine is [email]jpurdy1.live@mail-filter.com[/email] (yes that is my msn name)

=======

ill pm u my name+pass, is that safe enough??

Bionicle

2010-03-26 17:39:41

From: g0tp0t
OK, i havnt heard of you alot but i know u have been mentioned, and i recognize ur pic so ur not just someonetime poster who found a chance to hack, lol… I'm just paranoid cuz iv been hacked b4, my own stupidity. ill trust u. just keep me posted. if u use msn mine is [email]jpurdy1.live@mail-filter.com[/email] (yes that is my msn name)

=======

ill pm u my name+pass, is that safe enough??


yes, PMing is safe :)
I'll add you on msn, i might not be able to start working on it until a bit later, cause of supper, but i will work on it tonight.

g0tp0t

2010-03-26 17:46:14

ok, thats not enough to make jagex suspicous right?? ive been banned for macroing b4 too, so paranoid again:tongue:. lmao

Bionicle

2010-03-26 17:52:07

From: g0tp0t
ok, thats not enough to make jagex suspicous right?? ive been banned for macroing b4 too, so paranoid again:tongue:. lmao


if your account has been stuck in a random, then your account will have already been flagged(meaning under servalience, not on the death row :p), just tune down on the autoing for a while, and maybe throw in a bit of legit work in and your account should be fine :).
i would just run the solver again, see where it stops, fix it, then solve it. so it pretty much will just solve it with a wait in between while i fix what ever was wrong, if i can find it.
the solver Nielsie wrote is somewhat up to date, just needs some tweaking, it doesn't need to be re-written, so it shouldn't be that hard :)

Nava2

2010-03-26 18:22:32

Nielsie's solver works fine.. Its the portal that has issues.

Bionicle

2010-03-26 20:15:24

k, so this should work, however it needs to be tested again.
new SolveArnav:
{*******************************************************************************
function SolveArnav: Boolean;
by: Nielsie95, fixes by Bionicle1800
Description: Solves the Cap'n Arnav random.
*******************************************************************************}

function SolveArnav: Boolean;
var
deg, cts, x, t: Integer;
begin
Result := False;
if (not arnav_InRandom) then
begin
WriteLn('Not in Arnav!');
Exit;
end;

cts := GetColorToleranceSpeed;
deg := Round(rs_GetCompassAngleDegrees);
MakeCompass('n');
t := GetSystemTime;

SetAngle(True);
while ((GetSystemTime - t) < 40000) and (not arnav_LockScreen) do
begin
Wait(1500);
if AreTalking then
begin
if FindNPCChatText('hop through', ClickLeft) then
begin
arnav_ExitPortal;
SetColorSpeed2Modifiers(0.2, 0.2);
ColorToleranceSpeed(cts);
Exit;
end;
if (not ClickContinue(True,True)) then
FindNPCChatText('ready to try', ClickLeft);
end
else
arnav_TalkToCapnArnav;
end;

if (not arnav_FixLock) then
begin
WriteLn('Could not identify arnav objects!');
SetColorSpeed2Modifiers(0.2, 0.2);
ColorToleranceSpeed(cts);
Exit;
end;

Mouse(405, 245, 70, 20, True);
x := GetSystemTime;
while arnav_LockScreen and ((GetSystemTime - x) < 5000) do Wait(100);

if arnav_LockScreen then
begin
MouseFlag(MMCX, MMCY - 10, 5, 5, 0);
Wait(1000 + Random(1000));
end;

t := GetSystemTime;
while arnav_InRandom and ((GetSystemTime - t) < 30000) do
begin
Wait(100);
if AreTalking then
ClickContinue(True,True)
else
arnav_ExitPortal;
end;

Result := (not arnav_InRandom);
if (not Result) then
begin
arnav_ExitPortal;
Result := (not arnav_InRandom);
end;

MakeCompass(Deg);
SetColorSpeed2Modifiers(0.2, 0.2);
ColorToleranceSpeed(cts);
end;

added:
      if FindNPCChatText('hop through', ClickLeft) then
begin
arnav_ExitPortal;
SetColorSpeed2Modifiers(0.2, 0.2);
ColorToleranceSpeed(cts);
Exit;
end;
as well as:
  Result := (not arnav_InRandom);
if (not Result) then
begin
arnav_ExitPortal;
Result := (not arnav_InRandom);
end;

I tested from a solved random (still in the random obviously), but not from an unsolved random. It clicked on Arnav, talked to him, recognized the text, and exited the random.
thanks g0tp0t for the account :)

Wanted

2010-03-27 00:56:48

diff file please

Naum

2010-03-27 09:21:37

Just so you know, SRL solved the quiz random in SIMBA:

Succesfully saved: C:\Documents and Settings\Nauman\Desktop\Simba_Woodcut.simb
Compiled succesfully in 672 ms.
New window: 656268
New window: 656268
Compiled succesfully in 672 ms.
SRL Compiled in 15 msec
Trout Fish Small, with a score of 7
Sword Big, with a score of 5
Shield Big, with a score of 5
Use: Edible, Count: 1
Use: Weapon, Count: 1
Use: Armour, Count: 1
We need to pick Sword Big, and it's use is Weapon and located at slot 2
DTM[SRL - Lamp bitmap] has not been freed in the script, freeing it now.
BMP[SRL - Mod bitmap] has not been freed in the script, freeing it now.
BMP[SRL - Admin bitmap] has not been freed in the script, freeing it now.
File[C:\Documents and Settings\Nauman\Desktop\SIMBA\Includes\SRL\Logs\SRL Log 27-03-10 2.txt] has not been freed in the script, freeing it now.
New window: 656268
Compiled succesfully in 672 ms.
SRL Compiled in 16 msec
Trout Fish Small, with a score of 7
Sword Big, with a score of 7
Tuna Fish Small, with a score of 7
Use: Edible, Count: 2
Use: Weapon, Count: 1
We need to pick Sword Big, and it's use is Weapon and located at slot 2
Tuna Fish Small, with a score of 9
Sword Big, with a score of 7
Trout Fish Small, with a score of 7
Use: Edible, Count: 2
Use: Weapon, Count: 1
We need to pick Sword Big, and it's use is Weapon and located at slot 2
Necklace Small, with a score of 7
Trout Fish Big, with a score of 5
Tuna Fish Small, with a score of 9
Use: Jewelry, Count: 1
Use: Edible, Count: 2
We need to pick Necklace Small, and it's use is Jewelry and located at slot 1
Necklace Small, with a score of 7
Tuna Fish Big, with a score of 7
Ring Small, with a score of 9
Use: Jewelry, Count: 2
Use: Edible, Count: 1
We need to pick Tuna Fish Big, and it's use is Edible and located at slot 2
Successfully executed.

bangali

2010-03-28 17:15:38

i got a sandwich lady random today

i saw at in the inven there was a roll and random prize so i thought it solved it but in the debug box said it failed and this messed up coh3ns power chopper so it logged out

soz if this is in the wrong thread not sure where to post

Naum

2010-03-28 17:37:54

^ You got the right thread :).

In other news, I got the molly random today and the solver still works fine:


Length of Cross Count = 28
Cross found at 223, 101
Found 4 Similars.
Molly found at index 0
Molly found at 206, 169
Mollys Height is : 76
Found 4 Similars.
Found 4 Similars.
Molly found at index 1
Molly found at 205, 169
Mollys Height is : 76
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 1 Left/Right
Found 4 Similars.
Found 4 Similars.
Molly found at index 1
Molly found at 206, 169
Mollys Height is : 76
Tile Width (perspective) is: 24.3
This means that the crosshair must be moved 3 Up/Down
Found 4 Similars.
Molly found at index 0
Molly found at 206, 170
Mollys Height is : 76
Found 4 Similars.
Found 4 Similars.
Molly found at index 1
Molly found at 206, 168
Mollys Height is : 76
Found 4 Similars.
Found 4 Similars.
Molly found at index 1
Molly found at 206, 169
Mollys Height is : 76
Length of Cross Count = 64
Cross found at 160, 160
Found 4 Similars.
Molly found at index 0
Molly found at 206, 169
Mollys Height is : 76
Length of Cross Count = 64
Cross found at 160, 160
Found 4 Similars.
Found 4 Similars.
Molly found at index 1
Molly found at 206, 169
Mollys Height is : 76
Found 4 Similars.
Found 4 Similars.
Molly found at index 1
Molly found at 206, 169
Mollys Height is : 76
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 1 Left/Right
Found 4 Similars.
Molly found at index 0
Molly found at 206, 169
Mollys Height is : 76
Tile Width (perspective) is: 24.3
This means that the crosshair must be moved 0 Up/Down
Length of Cross Count = 65
Cross found at 210, 161
Found 4 Similars.
Found 4 Similars.
Molly found at index 1
Molly found at 195, 158
Mollys Height is : 70
Length of Cross Count = 69
Cross found at 210, 160
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Molly found at index 3
Molly found at 190, 157
Mollys Height is : 70
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Molly found at index 3
Molly found at 184, 154
Mollys Height is : 70
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 1 Left/Right
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Molly found at index 3
Molly found at 178, 150
Mollys Height is : 70
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 0 Up/Down
Length of Cross Count = 64
Cross found at 160, 160
Found 4 Similars.
Molly found at index 0
Molly found at 118, 144
Mollys Height is : 70
Length of Cross Count = 64
Cross found at 160, 160
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Molly found at index 3
Molly found at 116, 144
Mollys Height is : 70
Found 4 Similars.
Molly found at index 0
Molly found at 118, 144
Mollys Height is : 70
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 1 Left/Right
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Molly found at index 3
Molly found at 117, 144
Mollys Height is : 70
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 1 Up/Down
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Molly found at index 3
Molly found at 117, 144
Mollys Height is : 70
Length of Cross Count = 51
Cross found at 124, 138
Found 4 Similars.
Found 4 Similars.
Molly found at index 1
Molly found at 115, 144
Mollys Height is : 70
Length of Cross Count = 51
Cross found at 124, 138
Found 4 Similars.
Molly found at index 0
Molly found at 115, 143
Mollys Height is : 70
Found 4 Similars.
Molly found at index 0
Molly found at 115, 143
Mollys Height is : 70
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 0 Left/Right
Tile Width (perspective) is: 24.3
This means that the crosshair must be moved 0 Up/Down
Length of Cross Count = 51
Cross found at 124, 138
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Molly found at index 3
Molly found at 116, 143
Mollys Height is : 70
Length of Cross Count = 51
Cross found at 124, 138
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Found 4 Similars.
Molly found at index 3
Molly found at 117, 144
Mollys Height is : 70
Length of Cross Count = 51
Cross found at 124, 138
Found 4 Similars.
Molly found at index 0
Molly found at 117, 144
Mollys Height is : 70
We got the Twin.
Found Molly in 25469 msec!
Solved Molly Random Event.

Coh3n

2010-03-31 14:05:23

From: bangali
i got a sandwich lady random today

i saw at in the inven there was a roll and random prize so i thought it solved it but in the debug box said it failed and this messed up coh3ns power chopper so it logged out

soz if this is in the wrong thread not sure where to post

I've actually seen that a lot. Seems to be returning false negatives all the time.

I got Leo today, and it worked awesome! :)

***** STR: FOUND RANDOM: 'Leo The Gravedigger' *****
Leo try # 1
Coffin 1 cooking identified!
Coffin 2 crafting identified!
Coffin 3 mining identified!
Coffin 4 woodcutting identified!
Coffin 5 farming identified!
Grave 1 1 mining identified!
Grave 1 2 woodcutting identified!
Grave 1 3 mining identified!
Grave 2 1 error identified!
Grave 2 2 cooking identified!
Grave 2 3 error identified!
Grave 3 1 cooking identified!
Grave 3 2 crafting identified!
Grave 3 3 cooking identified!
Grave 4 1 cooking identified!
Grave 4 2 woodcutting identified!
Grave 4 3 woodcutting identified!
Grave 5 1 error identified!
Grave 5 2 cooking identified!
Grave 5 3 crafting identified!
1 = mining
2 = farming
3 = cooking
4 = woodcutting
5 = crafting
Leo try # 2
Coffin 1 mining identified!
Coffin 2 cooking identified!
Coffin 3 woodcutting identified!
Coffin 4 farming identified!
Coffin 5 crafting identified!
Grave 1 1 mining identified!
Grave 1 2 mining identified!
Grave 1 3 mining identified!
Grave 2 1 error identified!
Grave 2 2 cooking identified!
Grave 2 3 cooking identified!
Grave 3 1 farming identified!
Grave 3 2 error identified!
Grave 3 3 cooking identified!
Grave 4 1 cooking identified!
Grave 4 2 error identified!
Grave 4 3 error identified!
Grave 5 1 cooking identified!
Grave 5 2 crafting identified!
Grave 5 3 cooking identified!
1 = mining
2 = cooking
3 = farming
4 = woodcutting
5 = crafting
Solved Leo!
***** STR: 'Leo The Gravedigger' RANDOM SOLVED SUCCESSFULLY! *****
Found no prefered reward items, chose default reward: Mystery Box

Heysus

2010-04-02 15:54:33

Pillory detection hasn't been working for me. The TypeID needs to be changed to 2 because the stats tab is not visible. I tested it and it works with 2, if anyone wants the account for testing pm me. Btw, the rest of the solver works flawlessly.


Wanted

2010-04-02 16:13:32

Check Rev 424 =)

fireninga

2010-04-02 22:00:46

I got the drill demon random today while using YoHoJo's powerminer and it wasn't able to solve it. Its still in the random if anyone wants to use it quickly.

trecool999

2010-04-03 14:33:44

I got the beekeeper with YoHoJo's powerminer yesterday and it wasn't able to solve that either, though at the time I didn't think to update the thread with it. Sorry.

RAM

2010-04-06 01:24:43

Received this error a few times lately…..
[Runtime Error] : Exception: Access violation at address 006BE725 in module '80.exe'. Read of address 00000040 in line 308 in script C:\Documents and Settings\Owner\Desktop\SCAR80\includes\SRL\SRL\Core\AntiRandoms\AntiRandoms.scar


if (FindTransparentBitmapTolerance(bmpMod, tX, tY, clBlack, MCX1, MCY1, MCX1 + 40, MCY2, 15)) or

mastaraymond

2010-04-13 16:32:49

It fails to detect the bee-keeper.. Any accounts in this random are greatly appreciated!

Wanted

2010-04-13 17:14:43

From: mastaraymond
It fails to detect the bee-keeper.. Any accounts in this random are greatly appreciated!


It might just be because the tabs visible may have changed.

twobac

2010-04-13 18:14:55

Just watched the Pinball solver work and solve the random, SO amazing watching it perform :)

Unfortunatlety after it went thru the exit, the solver thought it could not find the exit?

debug below
[php]***** STR: FOUND RANDOM: 'Pinball' *****
Starting the pinball solver. // Solves this no prob
Exit Found // clicks on exit, player ran thru back to draynor
***** STR: 'Pinball' RANDOM SOLVING FAILED! *****
[/php]

i luffs yeww

2010-04-17 00:41:07


g0tp0t says (9:39 PM):
*quick message lol, i was looking at comp and beeman popped up, srl didnt detect until i clicked beeman manually, then i let it solve it perfectly, the problem is it didnt speak with beeman so the script couldnt tell what random it was in, though it kept cycling through checking each random.
me says (9:40 PM):
*THANK YOU.
wat

Bionicle

2010-04-17 09:07:58

From: i luffs yeww
wat


he's saying that SRL couldn't detect it was in the beekeeper random until he manually clicked on the beekeeper, then it solved it.

i luffs yeww

2010-04-17 14:04:16

I know what he's saying..? 'o.O I'm just posting that so that the devs know. I said "wat" because it had to be three characters. I always do that. :p

Bionicle

2010-04-18 10:24:06

From: i luffs yeww
I know what he's saying..? 'o.O I'm just posting that so that the devs know. I said "wat" because it had to be three characters. I always do that. :p


lol alrite :p

i luffs yeww

2010-04-19 00:03:10

I think this would go here.

I get a false positive for FindMod every time it's called. :<

Awkwardsaw

2010-04-23 17:56:39

SRL Revision (pub / dev) : dev
Random that failed: frog
Debug Box:

***** STR: FOUND RANDOM: 'Frog' *****
Princess not found!
Trying to click a frog...
Trying to click a frog...
Trying to click a frog...
Princess not found!
Walking to Gas Hole...
Trying to click a frog...
Princess not found!
Princess not found!
Trying to click a frog...
Princess not found!
Princess not found!
Trying to click a frog...
Princess not found!
Trying to click a frog...
Princess not found!
Walking to Gas Hole...
Trying to click a frog...
Princess not found!
Trying to click a frog...
Princess not found!
***** STR: 'Frog' RANDOM SOLVING FAILED! *****
Player Location: frog room
Misc. :

Camaro'

2010-04-24 09:40:28

I got 3 randoms this week, none to be solved. Anyone want an account in the Mime?

Rich

2010-04-24 13:15:14

SRL actually solved Cap'n Arrnav, but it didn't think it had, so the script ended.

Blumblebee

2010-04-25 23:18:59

that happens to me all the time :/

Press Play

2010-04-26 04:27:43

SRL Revision (pub / dev) :
Random that failed: 'Molly's Evil Twin'
Debug Box:
***** STR: FOUND RANDOM: 'Molly's Evil Twin' *****
Length of Cross Count = 81
Cross found at 259, 186
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 8 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 10 Up/Down
Length of Cross Count = 10
Cross found at 222, 58
Length of Cross Count = 9
Cross found at 226, 59
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 14
Cross found at 226, 50
Length of Cross Count = 14
Cross found at 226, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 13
Cross found at 226, 50
Length of Cross Count = 14
Cross found at 226, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 14
Cross found at 226, 50
Length of Cross Count = 14
Cross found at 226, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 14
Cross found at 226, 50
Length of Cross Count = 14
Cross found at 226, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 11
Cross found at 233, 49
Length of Cross Count = 8
Cross found at 236, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 14
Cross found at 226, 50
Length of Cross Count = 14
Cross found at 226, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50
Length of Cross Count = 19
Cross found at 230, 50
Tile Width (perspective) is: 33.8
This means that the crosshair must be moved 7 Left/Right
Tile Width (perspective) is: 17.9
This means that the crosshair must be moved 3 Up/Down
Length of Cross Count = 19
Cross found at 230, 50

Player Location: In the random.
Misc. : I was using Coh3n's Draynor Chop N' Bank. My character was logged out but in the lobby.

Awkwardsaw

2010-04-26 18:10:07

failed to detect the grave digger

Heysus

2010-04-26 20:42:28

If anyone needs an account in mime pm me.

Also, it would be useful if it said in the first post who needs accounts in which randoms.

Awkwardsaw

2010-04-27 09:10:00

i have an account in capn arrav, it noticed the random but failed it :(

MylesMadness

2010-04-28 09:59:21

Is it possible to make it so it wont go to the music tab every time antirandoms is called? That is so detectable

Wanted

2010-04-28 14:57:20

From: MylesMadness
Is it possible to make it so it wont go to the music tab every time antirandoms is called? That is so detectable


Downgrade your SRL, ray0md did something to mess that up and has not fixed it yet.

Wizzup?

2010-04-28 15:08:36

From: IceFire908
Downgrade your SRL, ray0md did something to mess that up and has not fixed it yet.


Read: Currently there's a bug in SRL due to an attempt to make random solvers actually work, but which constantly goes to the music tab. Some of us are trying to fix this. :duh:

Wanted

2010-04-28 19:17:04

From: Wizzup?
Read: Currently there's a bug in SRL due to an attempt to make random solvers actually work, but which constantly goes to the music tab. Some of us are trying to fix this. :duh:


It doesn't say that in the public board anywhere, more or less the previous revisions somewhat work especially better than the current.

Awkwardsaw

2010-04-28 19:20:08

so, does noone want my account in capn arrav?

i dont seem to see the list of people to give accounts to

Wanted

2010-04-28 19:27:18

From: Awkwardsaw
so, does noone want my account in capn arrav?

i dont seem to see the list of people to give accounts to


Capn arnav is fine, it's the randoms system.

Awkwardsaw

2010-04-28 19:32:24

From: IceFire908
Capn arnav is fine, it's the randoms system.


it found the random, tried to do it, and it failed.

Wanted

2010-04-28 19:40:24

From: Awkwardsaw
it found the random, tried to do it, and it failed.


I don't know of anyone actively developing that random atm

Awkwardsaw

2010-04-28 19:42:40

From: IceFire908
I don't know of anyone actively developing that random atm


ok. :)

mastaraymond

2010-04-29 05:09:54

Arnav solved perfectly last night.. It just didn't go out of the random :/

nickrules

2010-04-29 16:33:07

SRL Revision (pub / dev) : previously released dev. revision (so i guess 463)
Random that failed: Molly
Debug Box:"
***** STR: FOUND RANDOM: 'Molly's Evil Twin' *****
Length of Cross Count = 0
Cross not found"

(it just sorta spammed the Length of Cross Count = 0 Cross not found lines over and over for like 30 seconds straight, so I solved it manually)

Player Location: Essence mines
Misc. : nothing really.

Awkwardsaw

2010-04-29 17:55:37

From: mastaraymond
Arnav solved perfectly last night.. It just didn't go out of the random :/


for me it found which object it was suposed to find, but it never found the object

mc_teo

2010-05-01 15:37:28

I was running POMS Essence Miner in SCAR(:P), and i came back to this

***** STR: FOUND RANDOM: 'Cap'n Arnav' *****
Did not find Capn'n Arnav!
Did not find Capn'n Arnav!
Did not find Capn'n Arnav!
Did not find Capn'n Arnav!
Did not find Capn'n Arnav!
Did not find Capn'n Arnav!
Did not find Capn'n Arnav!
Did not find Capn'n Arnav!
Did not find Capn'n Arnav!
Did not find Capn'n Arnav!
Did not find Capn'n Arnav!
Did not find Capn'n Arnav!
Could not identify arnav objects!
***** STR: 'Cap'n Arnav' RANDOM SOLVING FAILED! *****

the chest is still locked so i presume it didnt even start the puzzle, so maybe the colours of the capn'n changed?

mastaraymond

2010-05-03 12:45:59

People who have Accounts in randoms that SRL didn't solve, please PM them to me? (Except Pete/Mordaut)

Tim0suprem0

2010-05-05 13:07:08

I just got an account in maze, if anyone wants.

Naum

2010-05-05 14:56:47

Check my sig:)

Sir R. M8gic1an

2010-05-05 15:00:30

From: Naum
Check my sig:)


I suggest you add a link to this in your sig:
http://villavu.com/forum/private.php?do=newpm&u=9739

;)

~RM

Tim0suprem0

2010-05-05 16:48:09

From: Naum
Check my sig:)


Ah! Your name was on the tip of my tongue, couldn't remember who was fixing :p PM'ed it to you.

mastaraymond

2010-05-12 12:06:10

This is weird… Sandwich lady seems to fail..

[0:23:13]: ***** STR: FOUND RANDOM: 'Sandwich Lady' *****
[0:23:26]: Sandwich Lady: Target: chocolate bar
[0:23:47]: ***** STR: 'Sandwich Lady' RANDOM SOLVING FAILED! *****
However; When it did solve the random and teleported back.. So; What is wrong here?

i luffs yeww

2010-05-12 22:40:19

There seems to be a lot of problems with randoms (simple problems.. easy fixes). Mostly, I've noticed that in a few randoms it solves everything just fine, and then when it's back to not being in a random, it says it failed, player goes inactive, and that's it.

Naum

2010-05-15 15:46:05

Just a heads-up, Leo solved smoothly on SIMBA:

Leo try # 1
Coffin 1 5 identified!
Coffin 2 3 identified!
Coffin 3 1 identified!
Coffin 4 2 identified!
Coffin 5 4 identified!
Grave 1 1 1 identified!
Grave 1 2 1 identified!
Grave 1 3 1 identified!
Grave 2 1 2 identified!
Grave 2 2 2 identified!
Grave 2 3 2 identified!
Grave 3 1 5 identified!
Grave 3 2 5 identified!
Grave 3 3 5 identified!
Grave 4 1 2 identified!
Grave 4 2 4 identified!
Grave 4 3 2 identified!
Grave 5 1 3 identified!
Grave 5 2 3 identified!
Grave 5 3 3 identified!
1 = 1
2 = 2
3 = 5
4 = 4
5 = 3
Solved Leo!

DeSnob

2010-05-15 17:23:57

From: Naum
Just a heads-up, Leo solved smoothly on SIMBA:

Leo try # 1
Coffin 1 5 identified!
Coffin 2 3 identified!
Coffin 3 1 identified!
Coffin 4 2 identified!
Coffin 5 4 identified!
Grave 1 1 1 identified!
Grave 1 2 1 identified!
Grave 1 3 1 identified!
Grave 2 1 2 identified!
Grave 2 2 2 identified!
Grave 2 3 2 identified!
Grave 3 1 5 identified!
Grave 3 2 5 identified!
Grave 3 3 5 identified!
Grave 4 1 2 identified!
Grave 4 2 4 identified!
Grave 4 3 2 identified!
Grave 5 1 3 identified!
Grave 5 2 3 identified!
Grave 5 3 3 identified!
1 = 1
2 = 2
3 = 5
4 = 4
5 = 3
Solved Leo!


Does it work like that in scar? If it doesn't, that just shows how superior SIMBA is! xD

Wanted

2010-05-16 12:56:57

From: DeSnob
Does it work like that in scar? If it doesn't, that just shows how superior SIMBA is! xD


The Leo solver was researched, written, tested, tweaked, and committed in SCAR, by me and Iroki.

bbri06

2010-05-17 00:03:11

From: mastaraymond
This is weird… Sandwich lady seems to fail..

[0:23:13]: ***** STR: FOUND RANDOM: 'Sandwich Lady' *****
[0:23:26]: Sandwich Lady: Target: chocolate bar
[0:23:47]: ***** STR: 'Sandwich Lady' RANDOM SOLVING FAILED! *****
However; When it did solve the random and teleported back.. So; What is wrong here?



Same exact thing just happened to me.


Possible Random: Quiz. Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
***** STR: FOUND RANDOM: 'Sandwich Lady' *****
Screenshot of: Found Sandwich Lady random 0 Seconds
Sandwich Lady: Target: square sandwich
***** STR: 'Sandwich Lady' RANDOM SOLVING FAILED! *****

aran armath

2010-05-19 19:02:26

Evil bob solved just fine and went right back into script. Pinball random solved great, but didn't register that it had solved and exited the random.

bbri06

2010-05-27 23:38:00

Molly's Evil twin just solved perfectly. Major props to Naum and Wizzup for that one :)

Naum

2010-05-28 02:43:34

From: bbri06
Molly's Evil twin just solved perfectly. Major props to Naum and Wizzup for that one :)

Cool :).

Do you remember what haircolor molly was?

bbri06

2010-05-28 09:55:57

I can't say for sure, next time I'll post the debug.

aran armath

2010-05-30 20:17:08

Leo is failing on me. Ill save the account next time.

bbri06

2010-05-31 18:36:29

Cap'n Arnav just failed multiple times. Looks like the detection to see if it is in the random is not working.

Took a look at SRL randoms and it looks like the Cap'n Arnav detection is missing some songs for the random. So far I've found two new ones that were not in there and they are "Jolly-R" and "High Seas." After adding these to LoadTeleRandoms it's working. I'm going to keep looking for new songs and see if I can get them all.

Edit:

Looks like the songs that were not in AntiRandoms.scar are
"High Seas"
"Jolly-R"
"Pirates of Peril"


Adding those to the LoadTeleRandom info for Cap'n Arnav fixed this issue for me.

Edit:Lamp finding is also broken…. and since it's near impossible to find where the hell the lamp bitmap is stored, I can't replace it myself. I'll just attach a bmp of it.

Edit2: Pillory failed as it could not distinguish the difference between the rhombus and triangle keys. The correct key was the triangle shape, but it was detected as a rhombus over and over.

Tried Pillory again about an hour later, and it worked perfectly. How odd.

bbri06

2010-06-01 18:38:31

I have two accounts in Prison Pete, who is working on that random?

Heysus

2010-06-01 19:45:24

From: bbri06

Edit:Lamp finding is also broken…. and since it's near impossible to find where the hell the lamp bitmap is stored, I can't replace it myself. I'll just attach a bmp of it.



Yes, I've noticed that too. :p


bbri06

2010-06-01 19:53:20

From: Heysus
Yes, I've noticed that too. :p



Lol yep.

I found where the bitmap for lamp was located though and replaced it in my SRL. It's in Globals.scar. The new one I made, that is working, is this

Lamp := DTMFromString('78DA6314616060E06500034608C53067B6288' +
'324129F91034870A3AA61606062604556C30324B808A81124C21C312' +
'0C141408D3490E021A046810835CA40829F08BB8409A81126428D009' +
'01022A0861D332ED0D50000F245036A');

aran armath

2010-06-02 01:05:29

I got an account in the school surprise quiz random if anyone needs just pm me.

bbri06

2010-06-02 20:23:45

Edit: Pinball solver is working fantastically and the exiting problem it used to have is gone, from what I saw. The only thing is, the song "pinball wizard" needs to be added to the loadtelerandoms info for pinball.

I know I'm not a dev so I understand if anyone doesn't trust me with an account, but I'd like to fix the frog random if I can use an account that is in it. Jagex added a part that requires you to speak to the frog herald before trying to find the princess, and the current random solver doesn't do this.

Tim0suprem0

2010-06-03 03:23:19

Freaky Forester correctly identified that it was in Freaky Forester, but failed to find the Forester :(

Wolygon

2010-06-05 20:40:35

Ok running Draynor Chop N' Bank I found a bug with the Pinball random. Note this could be because of my high ping times, like around 1000ms (satellite internet).

It found that it was the Pinball random and solved it by saying "Found Door". Then said that it failed to solve it, although when I logged in it had solved it.

Also on the way to the bank I got the Drill Demon random and it did not detect it, I think this is because of the script though so I am asking about it.

Thanks.

bbri06

2010-06-10 01:24:10

Sandwich random has failed multiple times now because it solves the random, then fails to detect that it has left the random.

Camaro'

2010-06-10 15:04:44

Prison Pete works but does not exit. Was in there for 3 hours, again.

masterBB

2010-06-13 14:23:20

Sandwich lady random:
kept spamming my debug window with:
Sandwich_InRandom -> TabExists: False
Sandwich_InRandom -> Result: True

But it was solved perfectly…

Press Play

2010-06-14 01:11:12

SRL Revision (pub / dev) : open dev - latest revision
Random that failed: Pilory
Debug Box:
[0:19:06]: Possible Random: Quiz.     Identifying by textbox.
[0:19:06]: Possible Random: Surprise Exam. Identifying by textbox.
[0:19:06]: Possible Random: Molly'S Evil Twin. Identifying by textbox.
[0:19:06]: Possible Random: Sandwich Lady. Identifying by textbox.
[0:19:06]: Possible Random: Bee Keeper. Identifying by textbox.
[0:19:06]: Possible Random: Pillory. Identifying by textbox.
[0:19:06]: ***** STR: FOUND RANDOM: 'Pillory' *****
[0:19:06]: Screenshot of: Found Pillory random 19 Minutes and 6 Seconds
[0:19:12]: Pillory: Target: square
[0:19:23]: Pillory: Target: triangle
[0:19:23]: Pillory: Could not get matching key!
[0:19:25]: Pillory: Target: triangle
[0:19:27]: Pillory: Could not get matching key!
[0:19:28]: Pillory: Target: square
[0:19:43]: Pillory: Target: rombus
[0:19:58]: Pillory: Target: rombus
[0:20:11]: Pillory: Target: rombus
[0:20:16]: Pillory: Target: triangle
[0:20:31]: Pillory: Target: rombus
[0:20:43]: Pillory: Target: rombus
[0:20:58]: Pillory: Target: rombus
[0:21:04]: Pillory: Target: square
[0:21:11]: Pillory: Target: circle
[0:21:23]: Pillory: Target: rombus
[0:21:29]: Pillory: Target: square
[0:21:42]: Pillory: Target: rombus
[0:21:43]: Pillory: Could not get matching key!
[0:21:53]: Pillory: Target: rombus
[0:21:53]: Pillory: Could not get matching key!
[0:22:02]: Pillory: Target: rombus
[0:22:02]: Pillory: Could not get matching key!
[0:22:03]: ***** STR: 'Pillory' RANDOM SOLVING FAILED! *****

Player Location: Choping willows at Draynor
Misc. : Using Coh3n's Chop 'n' Bank

:)

Awkwardsaw

2010-06-21 23:37:46

SRL Revision (pub / dev) : dev
Random that failed: leo
Debug Box: Possible Random: Leo The Gravedigger. Identifying by textbox.
Possible Random: Leo The Gravedigger. Identifying by music.
***** STR: FOUND RANDOM: 'Leo The Gravedigger' *****
Screenshot of: Found Leo The Gravedigger random 41 Minutes and 13 Seconds
Leo try # 1
Coffin 1 5 identified!
Coffin 2 2 identified!
Unable to identify coffin!
Failed to solve Leo!
***** STR: 'Leo The Gravedigger' RANDOM SOLVING FAILED! *****
Player Location: still inside
Misc. : failed on the mining coffin

NCDS

2010-06-21 23:57:02

From: Awkwardsaw
SRL Revision (pub / dev) : dev
Random that failed: leo
Debug Box: Possible Random: Leo The Gravedigger. Identifying by textbox.
Possible Random: Leo The Gravedigger. Identifying by music.
***** STR: FOUND RANDOM: 'Leo The Gravedigger' *****
Screenshot of: Found Leo The Gravedigger random 41 Minutes and 13 Seconds
Leo try # 1
Coffin 1 5 identified!
Coffin 2 2 identified!
Unable to identify coffin!
Failed to solve Leo!
***** STR: 'Leo The Gravedigger' RANDOM SOLVING FAILED! *****
Player Location: still inside
Misc. :


Just worked for me not even a week ago :/

Awkwardsaw

2010-06-22 00:06:13

From: NCDS
Just worked for me not even a week ago :/


well, it failed on the mining coffin, i guess i should put that in there :p

Tim0suprem0

2010-06-22 23:03:07

Just destroyed Sandwich Lady (took like 10 seconds! :)) left via the portal, then failed to realize that it was out :(

Hamish

2010-07-07 10:40:16

SRL Revision (pub / dev) :dev
Random that failed: certer
Debug Box:
Player Location: draynor
Misc. :


[00:41:06]: Possible Random: Quiz.     Identifying by textbox.
[00:41:06]: Possible Random: Surprise Exam. Identifying by textbox.
[00:41:06]: Possible Random: Molly'S Evil Twin. Identifying by textbox.
[00:41:06]: Possible Random: Sandwich Lady. Identifying by textbox.
[00:41:06]: Possible Random: Bee Keeper. Identifying by textbox.
[00:41:06]: Possible Random: Pillory. Identifying by textbox.
[00:41:06]: Possible Random: Abyssal Teleport. Identifying by textbox.
[00:41:06]: True
[00:41:06]: Possible Random: Certer. Identifying by textbox.
[00:41:06]: Possible Random: Mime. Identifying by textbox.
[00:41:06]: Possible Random: Quiz. Identifying by music.
[00:41:08]: Possible Random: Surprise Exam. Identifying by music.
[00:41:08]: Possible Random: Molly'S Evil Twin. Identifying by music.
[00:41:08]: Possible Random: Sandwich Lady. Identifying by music.
[00:41:08]: Possible Random: Bee Keeper. Identifying by music.
[00:41:08]: Possible Random: Pillory. Identifying by music.
[00:41:08]: Possible Random: Abyssal Teleport. Identifying by music.
[00:41:08]: True
[00:41:08]: ***** STR: FOUND RANDOM: 'Certer' *****
[00:41:08]: Screenshot of: Found Certer random 41 Minutes and 8 Seconds
[00:41:10]: We are in the Certer random...
[00:41:21]: Possible Items:
[00:41:21]: helmet
[00:41:21]: shears
[00:41:21]: shield
[00:41:21]: Analysing Item...
[00:41:51]: Avg Count: 773
[00:41:51]: Avg Width: 48
[00:41:51]: Avg Height: 36
[00:41:51]: Avg Area: 1682
[00:41:51]: Avg Cover: 48
[00:41:51]: Unable to identify Certer item. If convenient please send this account to a SRL Development Team member at http://www.villavu.com/
[00:41:51]: GetItem gave ''
[00:42:07]: ***** STR: 'Certer' RANDOM SOLVING FAILED! *****

Coh3n

2010-07-07 11:29:15


***** STR: FOUND RANDOM: 'Pillory' *****
Screenshot of: Found Pillory random 1 Hours, 2 Minutes and 28 Seconds
Pillory: Target: rombus
Pillory: Target: circle
Pillory: Target: circle
Pillory: Target: circle
Pillory: Target: rombus
Pillory: Target: rombus
Pillory: Could not get matching key!
Pillory: Target: rombus
Pillory: Could not get matching key!
***** STR: 'Pillory' RANDOM SOLVED SUCCESSFULLY! *****

Watched it do it's magic. Worked almost perfect. Failed only one lock. :)

Hamish

2010-07-08 09:56:28

***** STR: FOUND RANDOM: 'Freaky Forester' *****
Screenshot of: Found Freaky Forester random 53 Minutes and 16 Seconds
Forester: Kill The 3 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Leaving Forester.
Forester: Failed to exit the forester
***** STR: 'Freaky Forester' RANDOM SOLVING FAILED! *****

SRL Revision (pub / dev) : dev
Random that failed: freaky forester

Cigue

2010-07-14 16:27:52

Possible Random: Quiz.     Identifying by textbox.
Possible Random: Surprise Exam. Identifying by textbox.
Possible Random: Molly'S Evil Twin. Identifying by textbox.
Possible Random: Sandwich Lady. Identifying by textbox.
Possible Random: Bee Keeper. Identifying by textbox.
Possible Random: Pillory. Identifying by textbox.
Possible Random: Abyssal Teleport. Identifying by textbox.
Possible Random: Mime. Identifying by textbox.
Possible Random: Quiz. Identifying by music.
Possible Random: Surprise Exam. Identifying by music.
Possible Random: Molly'S Evil Twin. Identifying by music.
Possible Random: Sandwich Lady. Identifying by music.
***** STR: FOUND RANDOM: 'Sandwich Lady' *****
Screenshot of: Found Sandwich Lady random 5 Minutes and 30 Seconds
Sandwich_InRandom -> TabExists: False
Sandwich_InRandom -> Result: True
Sandwich Lady: Target: triangle sandwich
Sandwich_InRandom -> TabExists: False
Sandwich_InRandom -> Result: True
Sandwich_InRandom -> TabExists: False
Sandwich_InRandom -> Result: True
Sandwhich lady clicked portal
((Repeat the previous two lines a thousand times)
Sandwich_InRandom -> TabExists: False
Sandwich_InRandom -> Result: True
SolveSandwich result: True
Sandwich_InRandom -> TabExists: False
Sandwich_InRandom -> Result: True
((Repeat the previous two lines a thousand times)
SolveSandwich result: Falsetime took: 11107
***** STR: 'Sandwich Lady' RANDOM SOLVING FAILED! *****
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: | Sandwiches Missed : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Random found! Playing sound to alert script user.
Back to bank...
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: | Sandwiches Missed : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

SRL Revision (pub / dev) : The one that comes with Simba/SRL.sex
Random that failed: Sandwich Lady
Debug Box: Look above
Player Location: Grand Exchange
Misc. : While running IceFire908's GE Arsonist.

NCDS

2010-07-31 00:30:34

I've had EvilBob fail a few times. I'm 90% positive I know what it is, so if anyone has an account they wouldn't mind letting me use for ~1hr then I can most likely fix it…unless it's just me with the problem..?


EDIT:

Fixed: http://villavu.com/forum/showthread.php?t=58254 :)

Heavenguard

2010-08-28 13:16:42

SRL Rev (Pub/Dev): Using Simba's current SRL.sex extension

Random That Failed: Cap'N Arnav
Debug Box:
[REPORT=Heavenguard Random Report]
***** STR: FOUND RANDOM: 'Cap'N Arnav' *****
Screenshot of: Found Cap'N Arnav random 2 Hours, 2 Minutes and 35 Seconds
84
Could not identify arnav objects!
***** STR: 'Cap'N Arnav' RANDOM SOLVING FAILED! *****
[/REPORT]
Player Loc: [Compass Facing North] to the left most of the island. [West of the Tree]
Misc: N/A

Yush Dragon

2010-08-28 13:21:03

SRL Rev (Pub/Dev): Using Simba's current SRL.sex extension

Random That Failed: Freaky Forester
Debug Box:[CODE]
Possible Random: Freaky Forester. Identifying by textbox.
***** STR: FOUND RANDOM: 'Freaky Forester' *****
Screenshot of: Found Freaky Forester random 1 Hours, 23 Minutes and 16 Seconds
Forester: Kill The 3 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Leaving Forester.
Forester: Failed to exit the forester
***** STR: 'Freaky Forester' RANDOM SOLVING FAILED! *****[/CODE]




Player Loc: [Compass Facing North] Standing at the portal, i saw many of those peasants walking :P
Misc: N/A

TRiLeZ

2010-08-28 16:09:43

From: Yush Dragon
SRL Rev (Pub/Dev): Using Simba's current SRL.sex extension

Random That Failed: Freaky Forester
Debug Box:[CODE]
Possible Random: Freaky Forester. Identifying by textbox.
***** STR: FOUND RANDOM: 'Freaky Forester' *****
Screenshot of: Found Freaky Forester random 1 Hours, 23 Minutes and 16 Seconds
Forester: Kill The 3 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Leaving Forester.
Forester: Failed to exit the forester
***** STR: 'Freaky Forester' RANDOM SOLVING FAILED! *****[/CODE]



Player Loc: [Compass Facing North] Standing at the portal, i saw many of those peasants walking :P
Misc: N/A



Forester: Kill The 4 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Forester random solved.

It solved it fine for me…

Yush Dragon

2010-08-28 18:12:02

For me it didn't :o.
Realy don't know why.

tico2

2010-08-28 18:13:51

For me it always fails Cap'N Arnav but surprisingly it solved scaperune (prison Pete) :D

Naum

2010-08-28 19:41:27

From: tico2
For me it always fails Cap'N Arnav but surprisingly it solved scaperune (prison Pete) :D


Was this using the new dev rev? Because I replaced the solver with Trils.

tico2

2010-08-28 19:46:41

From: Naum
Was this using the new dev rev? Because I replaced the solver with Trils.


It was about 3 hours ago. It was after 1 update but there was also one update shortly after the even.

Heavenguard

2010-08-29 00:05:24

Apparently the Arnav solver worked, i tested it a good number of times, nothing went wrong. Even when it failed the solving it was able to identify the Target [which was 84 (bar) in this case], I guess it failed using ClickArrow/finding colors. Either way it worked fine for me on 3 runs. Weird, but i guess it happens xD.

bugger0001

2010-08-29 04:37:26

Got a problem with Mime solver. The debug was also very Spartan, telling only that solving failed :D

***** STR: FOUND RANDOM: 'Mime' *****
Screenshot of: Found Mime random 3 Hours, 28 Minutes and 38 Seconds
***** STR: 'Mime' RANDOM SOLVING FAILED! *****

It was standing on the stage and there was the NPC chat where the Mysterious Old Man is telling: 'Here's a little challenge for you…'

Any need for the screen?

EDIT: Silly me, SRL is currently not solving the Mime at all :p

Heavenguard

2010-08-29 10:28:28

^^ haha, yeah, R!ch!e is currently working hard on fixing one made by Naum. Hes changing alot of things in it and pretty much has it working [he doesnt have an account in mime but hes using as many emotes as he can on a account :P]. It will be added soon enough :D might want to add him on msn or probably PM him saying you got an account in it :D

Rick

2010-08-29 11:07:11

Thanks Heavenguard. If anyone has accounts in Mime can they PM me ?

Naum

2010-08-29 11:11:38

From: Heavenguard
^^ haha, yeah, R!ch is currently working hard on fixing one made by Naum.


I didn't make the one in SRL, also you're wasting your time trying to fix my one. You'd be better of making a new one, or using a plugin for extra speed.

bugger0001

2010-08-29 17:56:27

From: r!ch!e
Thanks Heavenguard. If anyone has accounts in Mime can they PM me ?


Uhm…If I only knew this before. I already got my acc out of mime. But if I should have an another one there, then I'll let you know ;)

bugger0001

2010-09-05 08:03:47

Encountered a problem with Prison Pete this morning.

***** STR: FOUND RANDOM: 'Prison Pete' *****
Screenshot of: Found Prison Pete random 10 Hours, 43 Minutes and 10 Seconds
analyzed animal: 3
Identified 3! Searching...
Unable to find 3 try 1.
Unable to find 3 try 2.
Unable to find 3 try 3.
Found 3!
Wrong key!
Could not analyze animal, randomly choosing: 1
Identified 1! Searching...
Unable to find 1 try 1.
Unable to find 1 try 2.
Unable to find 1 try 3.
Unable to find 1 try 4.
Unable to find 1 try 5.
Unable to find 1 try 6.
Unable to find 1 try 7.
Unable to find 1 try 8.
Unable to find 1 try 9.
Unable to find 1 try 10.
Unable to find 1 try 11.
Unable to find 1 try 12.
Unable to find 1 try 13.
Unable to find 1 try 14.
Unable to find 1 try 15.
Unable to find 1 try 16.
Unable to find 1 try 17.
Unable to find 1 try 18.
Unable to find 1 try 19.
Unable to find 1 try 20.
Unable to find 1 try 21.
Could not find any animals!
***** STR: 'Prison Pete' RANDOM SOLVING FAILED! *****

Would the screenshot be needed?

CX gamer

2010-09-05 14:10:26

I got the same. I have 4 screens.

Naum

2010-09-05 14:38:25

Please post the screenies guys :)

CX gamer

2010-09-05 15:17:22


bugger0001

2010-09-08 15:22:28

Here's the Pete screen:


And this morning encountered a problem with Abyssal random:
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
Screenshot of: Found Abyssal Teleport random 7 Hours, 28 Minutes and 56 Seconds
Gray found in North.
Gray found in East.
Gray found in South.
Gray found in West.
'Eye count: 0'
'Gray count: 4'
'Pink count: 0'
'Arm count: 0'
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #1.**
Arm found in North.
Pink found in East.
Arm found in South.
Arm found in West.
'Eye count: 0'
'Gray count: 0'
'Pink count: 1'
'Arm count: 3'
'Found unique! Pink in East.'
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #2.**
Eye found in North.
Eye found in East.
Arm found in South.
Arm found in West.
'Eye count: 2'
'Gray count: 0'
'Pink count: 3'
'Arm count: 0'
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #3.**
Gray found in North.
Gray found in East.
Arm found in South.
Arm found in West.
'Eye count: 0'
'Gray count: 2'
'Pink count: 3'
'Arm count: 0'
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #4.**
Pink found in North.
Pink found in East.
Arm found in South.
Arm found in West.
'Eye count: 0'
'Gray count: 0'
'Pink count: 3'
'Arm count: 0'
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #5.**
Eye found in North.
Eye found in East.
Arm found in South.
Arm found in West.
'Eye count: 2'
'Gray count: 0'
'Pink count: 3'
'Arm count: 0'
No uniques found!
Guessing...
***** STR: 'Abyssal Teleport' RANDOM SOLVING FAILED! *****

NCDS

2010-09-08 16:01:17

From: bugger0001
Here's the Pete screen:


And this morning encountered a problem with Abyssal random:
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
Screenshot of: Found Abyssal Teleport random 7 Hours, 28 Minutes and 56 Seconds
Gray found in North.
Gray found in East.
Gray found in South.
Gray found in West.
'Eye count: 0'
'Gray count: 4'
'Pink count: 0'
'Arm count: 0'
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #1.**
Arm found in North.
Pink found in East.
Arm found in South.
Arm found in West.
'Eye count: 0'
'Gray count: 0'
'Pink count: 1'
'Arm count: 3'
'Found unique! Pink in East.'
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #2.**
Eye found in North.
Eye found in East.
Arm found in South.
Arm found in West.
'Eye count: 2'
'Gray count: 0'
'Pink count: 3'
'Arm count: 0'
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #3.**
Gray found in North.
Gray found in East.
Arm found in South.
Arm found in West.
'Eye count: 0'
'Gray count: 2'
'Pink count: 3'
'Arm count: 0'
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #4.**
Pink found in North.
Pink found in East.
Arm found in South.
Arm found in West.
'Eye count: 0'
'Gray count: 0'
'Pink count: 3'
'Arm count: 0'
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #5.**
Eye found in North.
Eye found in East.
Arm found in South.
Arm found in West.
'Eye count: 2'
'Gray count: 0'
'Pink count: 3'
'Arm count: 0'
No uniques found!
Guessing...
***** STR: 'Abyssal Teleport' RANDOM SOLVING FAILED! *****


If you or anyone else still has an account in either of these and wouldn't mind lending it to a good cause, then please PM me the details. If not me, than someone else who is actively contributing.

Just keep in mind, the only way we can fix them is by having account's in them to write/test code.

The reports are appreciated as well, though :)

bolshak25

2010-09-08 19:56:24

just got in mime. sent details to you. hopefully we can get this one working

bolshak25

2010-09-11 20:44:38

anyone else have the time to work on the mime one? pm me if you need the acc or if after a couple days ill just get out manually i guess

bugger0001

2010-09-12 05:27:15

OMG, now found out that Molly's not working either. I'm not sure why, but for some odd reasons it tries to move the crosshair outside of the gallery boundaries. Trying to solve it here, but if there's someone intersted in fixing it, then I've got an account in it ;)

Naum

2010-09-12 05:52:30

From: bugger0001
OMG, now found out that Molly's not working either. I'm not sure why, but for some odd reasons it tries to move the crosshair outside of the gallery boundaries. Trying to solve it here, but if there's someone intersted in fixing it, then I've got an account in it ;)


What hair color is it?
Yup, i'll be happy to have a look at it

DeSnob

2010-09-13 19:00:24

My account just got certer and failed to detect it was in it. I understand it's under testing and that I should send an account but it's my main and I'd rather not risk anything. There is no debug, but I know it didn't detect it because before trying to find the NPC, it checks for randoms. (The bot failed at finding the NPC because it was in certer and turned itself off)

NCDS

2010-09-13 19:04:17

From: DeSnob
My account just got certer and failed to detect it was in it. I understand it's under testing and that I should send an account but it's my main and I'd rather not risk anything. There is no debug, but I know it didn't detect it because before trying to find the NPC, it checks for randoms. (The bot failed at finding the NPC because it was in certer and turned itself off)


If the account is still in it would you mind posting a screen shot?

DeSnob

2010-09-13 19:06:03

From: NCDS
If the account is still in it would you mind posting a screen shot?


The account is no longer in it unfortunately. I'll go suicide bot though and see if I can get the random.

JiveTonto@Gmail.com

2010-09-14 05:32:04

i have an account in the maze ,pm me if you want to use it to help fix

NCDS

2010-09-14 11:49:14

From: JiveTonto@Gmail.com
i have an account in the maze ,pm me if you want to use it to help fix


I believe Maze is supposed to be working right now?

You should PM Naum about it.

DeSnob

2010-09-14 22:15:13

From: NCDS
I believe Maze is supposed to be working right now?

You should PM Naum about it.


Only 3 paths work for certain, there's one which still needs the starting locations as they appear to change.. therefore it's still in testing

Naum

2010-09-15 02:34:48

From: DeSnob
Only 3 paths work for certain, there's one which still needs the starting locations as they appear to change.. therefore it's still in testing


And jive's happened to be there :), I'll get it fixed right now

bolshak25

2010-09-15 16:58:13

leo failed. it picked them all up, but thats all it did. this was sometime last night. im not sure when but it was between 9 and 630 central time

[ATTACH]9994[/ATTACH]

Wanted

2010-09-15 18:35:21

I need leo.

bolshak25

2010-09-15 20:25:17

i needed him out of it for something. whenever i get a random unless i need the account ill ask on here if people need it first

bolshak25

2010-09-18 11:42:53

i know this isnt listed, but it looks like it works until it failed to detect
newest updates
random: abyssal kind of
12:52:54 AM: ***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
12:53:12 AM: ***** STR: 'Abyssal Teleport' RANDOM SOLVED SUCCESSFULLY! *****
12:53:26 AM: ***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
12:53:28 AM: ***** STR: 'Abyssal Teleport' RANDOM SOLVING FAILED! *****
location: back in al kharid smelt
misc: i did teleport successfully. it didnt detect it
[ATTACH]10004[/ATTACH]
[ATTACH]10005[/ATTACH]

BraK

2010-09-19 23:16:16

***** STR: FOUND RANDOM: 'Molly'S Evil Twin' *****
Screenshot of: Found Molly'S Evil Twin random 1 Hours, 16 Minutes and 45 Seconds
***** STR: 'Molly'S Evil Twin' RANDOM SOLVING FAILED! *****

When it clicked the door and brought up the NPC chat it didn't detect it and tried to click the mschine.

NCDS

2010-09-19 23:18:33

From: BraK
***** STR: FOUND RANDOM: 'Molly'S Evil Twin' *****
Screenshot of: Found Molly'S Evil Twin random 1 Hours, 16 Minutes and 45 Seconds
***** STR: 'Molly'S Evil Twin' RANDOM SOLVING FAILED! *****

When it clicked the door and brought up the NPC chat it didn't detect it and tried to click the mschine.


NPCChatText was broken with the latest update and I'm not sure as an update has been committed yet.

BraK

2010-09-21 06:02:17

Thought I'd post this one up. Too.

***** STR: FOUND RANDOM: 'Prison Pete' *****
Screenshot of: Found Prison Pete random 1 Hours, 13 Minutes and 10 Seconds
analyzed animal: 1
Identified 1! Searching...
Unable to find 1 try 1.
Unable to find 1 try 2.
Found 1!
Wrong key!
analyzed animal: 1
Identified 1! Searching...
Found 1!
Wrong key!
Could not analyze animal, randomly choosing: 2
Identified 2! Searching...
Unable to find 2 try 1.
Found 2!
Wrong key!
Unable to find lever!
***** STR: 'Prison Pete' RANDOM SOLVING FAILED! *****

One thing I've noticed about the randoms. It has been taking awhile to Identify the ones using music. It'll keep switching back and forth to the music Tab.

Wyn

2010-09-24 07:21:49

DrillDemon didn't work for me last night; It couldn't find out the array list.

traveler

2010-09-26 17:21:27

no randoms are working for me, none at all. Are they all broken? just failed the pillory, failed Certers a few days ago.

running simba with the latest srl

NCDS

2010-09-26 17:52:41

From: traveler
no randoms are working for me, none at all. Are they all broken? just failed the pillory, failed Certers a few days ago.

running simba with the latest srl


Pretty hard to fix them without accounts in them :/

When you get an account stuck in a random you should let someone trusted use it that is willing to fix the random. A lot of times they aren't difficult fixes at all.

NCDS

2010-09-28 20:50:16

I have fixed Pillory, EvilBob, and RewardBox.

Pillory is the only one committed so far for whatever reason, but I am now looking for as many accounts in the Certer random and Cap'n Arnav random as possible as you are very limited on how many times you can try each of those.

I've already made progress with both so they shouldn't take too much longer, assuming accounts isn't going to be a problem.

BraK

2010-10-03 08:48:00

My main/Legit/Members is currently in a Mime random Whoever is Testing for this random please let me know soon. I'll PM you the Info. I also have a botter in a Pinball Random.

E: I no longer have one in the pinball random as the solver works fine. Why the scripts logout for it I have know idea. It was solved fairly easily.

E2: One in Mime Random and one in Maze.

E3: who was working the mazes

Camaro'

2010-10-05 21:12:02

From: IceFire908
I need leo.


Dam, my main was in leo.

realrocker00

2010-10-05 23:07:27

Where can you get these for simba? Im using MSI woodcutter and it isn't solving any of the randoms, so im guessing that its not included in the MSI repository.

bolshak25

2010-10-06 16:42:11

ill leave mine up for grabs. mime pm me if ur working on it. i dont recall this one being fixed ever?

NCDS

2010-10-06 19:38:15

From: realrocker00
Where can you get these for simba? Im using MSI woodcutter and it isn't solving any of the randoms, so im guessing that its not included in the MSI repository.

It is, but it's not working 100% for a reason I can't seem to figure out. I thought I had it fixed, and it is much better, but still not perfect I don't think.

Make sure your all up to date, MSI and SRL.

From: bolshak25
ill leave mine up for grabs. mime pm me if ur working on it. i dont recall this one being fixed ever?

Doesn't currently work, and I've got 3 more randoms and some MSI stuff to do before adding anything else to my list of things.

bolshak25

2010-10-06 19:59:07

should i pull him out then? or leave him until someone has time?

NCDS

2010-10-06 20:04:00

From: bolshak25
should i pull him out then? or leave him until someone has time?


Whichever is fine :) I and anyone else that works on randoms have more than 1 account in Mime currently, but more never hurts. At the same time, if you need him for something, might as well get him out as it may be a while before someone gets to it.

bolshak25

2010-10-06 20:21:30

ill leave him. i was just testing how long it takes to get 1-99 mining using just tin/copper. its gonna be awhile and its not my main

Cstrike

2010-10-08 01:23:51

The beekeeper just sat there for me. I don't have an account to test it with, I apologize. I'm going to attempt to get it again and fill out a proper report here.
This is a heads up that there may be something wrong with it.

If this has already been said just ignore my post.

BraK

2010-10-08 10:13:44

The anti randoms are a little buggy right now. It continously tries to Identify the Freaky Forester by Music. This has been confirmed on Narcle's AK Smelter and Yohojo's PMS. Please look into the Issue.

~BraK

doublex8

2010-11-06 00:32:57

My main is in the molly random and when it clicks the door it will run through the NPC chat all the way until the last NPC response and tries to click the machine instead.

Carlito

2010-11-09 16:38:09

well luckily i was studying and saw my screen when this happened.

i was cutting yews in edgeville with the MSI script provided and i got a random.

the random was the coffins one, it collected all the coffins and then closed smart and gave an error but i wasn't even able to read it before simba went inactive and shut down.

not sure what happened but i thought i would inform you guys.

thanks again!

any_one

2010-11-11 19:08:45

I got the drill sergeant one just when I happened to arrive home and it solved it perfectly - however on the "wow, i can't believe you did it, have a reward" or w/e, it looked confused and sat there for several seconds, eventually clicking continue and printing "SOLVING FAILED" and logging out, when it had actually solved it flawlessly. I thought it was kinda funny and should be easy to fix (if it is indeed a problem), just something to do with detecting the completion text i would imagine.

Coh3n

2010-12-06 12:14:57


[3:43:45]: ***** STR: FOUND RANDOM: 'Pinball' *****
[3:43:45]: Screenshot of: Found Pinball random 27 Hours, 43 Minutes and 45 Seconds
[3:43:51]: Starting the pinball solver.
[3:45:30]: Exit Found
[3:45:41]: Pinball Solved.
[3:45:41]: ***** STR: 'Pinball' RANDOM SOLVED SUCCESSFULLY! *****
Worked, but didn't finish the reward box. I kept getting

Found Reward Item: oins
Which I'm guessing it opened the box, just didn't choose the option.

Nikize

2010-12-06 13:32:07

This is debug log for Maze random, this happened during running the script "Infinity-Guild Miner":

[Reflection] Trying to solve: Maze
[Maze] Player Pos: (2891, 4555)
[Maze] Loading green path
Error: Out Of Range at line 268
The following DTMs were not freed: [SRL - Lamp bitmap]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
File[C:\Simba\Includes\SRL/logs/SRL log 06-12-10 1.txt] has not been freed in the script, freeing it now.

Camaro'

2010-12-07 18:15:48

Leo random

I didn't see it fail, nor did i get the debug. But I came back to the computer to find simba closed. I re ran it and it tried banking my 5 coffins in the last 5 slots, then simba gave an access violation.

Bobzilla69

2010-12-09 03:36:19

Sandwich Lady failed for me, it did everything apart from exit the portal.

was using MSI

Rich

2010-12-15 13:20:32

SRL wrongly thought I was in Leo. I was just standing in Lumbridge bank.

Heavenzeyez1

2010-12-15 14:34:03

Failed freaky forester 3 times - was standing next to portal.
Failed evil bob 3 times - was standing next to net.

~Eerik.

KingKong

2010-12-15 17:47:52

From: any_one
I got the drill sergeant one just when I happened to arrive home and it solved it perfectly - however on the "wow, i can't believe you did it, have a reward" or w/e, it looked confused and sat there for several seconds, eventually clicking continue and printing "SOLVING FAILED" and logging out, when it had actually solved it flawlessly. I thought it was kinda funny and should be easy to fix (if it is indeed a problem), just something to do with detecting the completion text i would imagine.


Exactly the same thing happened to me, it solved the drill sargeant random, then it just didn't know what to do with the mystery box.

Heavenzeyez1

2010-12-16 15:44:05

[15:32:38]: [Reflection] Trying to solve: Maze
[15:32:40]: [Maze] Player Pos: (2891, 4555)
[15:32:40]: [Maze] Loading green path
Error: Out Of Range at line 268
That line is in maze.simba
      Result.Tiles[17] := Tile(2910, 4576);  

~Eerik.

mormonman

2010-12-16 16:04:53

From: Heavenzeyez1
[15:32:38]: [Reflection] Trying to solve: Maze
[15:32:40]: [Maze] Player Pos: (2891, 4555)
[15:32:40]: [Maze] Loading green path
Error: Out Of Range at line 268
That line is in maze.simba
      Result.Tiles[17] := Tile(2910, 4576);  

~Eerik.


Please post here: http://villavu.com/forum/showthread.php?t=60861

bugger0001

2011-01-11 11:00:02

Leo solver causes Simba to crash. Right after opening the first coffin it runs into an access violation and crashes everything.

Reported the bug in Mantis too.

Becks

2011-01-11 11:22:16

I watched the maze solve for me yesterday. :) It was awesome. Great Job Guys!

Naum

2011-01-11 11:58:12

From: Becks
I watched the maze solve for me yesterday. :) It was awesome. Great Job Guys!


Thank god it works!

bugger0001

2011-01-14 06:10:17

I still can't seem to find where the access violation comes from. I've managed to track it down to Iroki plugin, but that hasn't been changed for ages(right?) and I have no clue how to debug Iroki plugin… Anyway, I still have the account in Leo. If there's somebody out there who would like to give it a try then I can give you the details of this acc.

Becks

2011-01-14 16:38:51

After solving the random you receive the reward box/present. It seems to take way to long to open and when it does it just sits there and never picks a selection. I usually will pause and chose one myself then unpause. Have only noticed while running MSI but i don't know if that makes a difference.

Naum

2011-01-14 16:42:34

From: bugger0001
I still can't seem to find where the access violation comes from. I've managed to track it down to Iroki plugin, but that hasn't been changed for ages(right?) and I have no clue how to debug Iroki plugin… Anyway, I still have the account in Leo. If there's somebody out there who would like to give it a try then I can give you the details of this acc.


The code in the solver is fine, it's just Iroki plugin. To be frank, none of us bar Iroki will actually fix it, otherwise it would have been done by now.
I also think the actual detection for grave items is outdated anyhow, since RS updated which caused it to spring the error.

Leo is not a priority until I, or someone else, gets more time - or if Iroki comes back to save us :).

NCDS

2011-01-14 16:50:46

From: Naum
The code in the solver is fine, it's just Iroki plugin. To be frank, none of us bar Iroki will actually fix it, otherwise it would have been done by now.
I also think the actual detection for grave items is outdated anyhow, since RS updated which caused it to spring the error.

Leo is not a priority until I, or someone else, gets more time - or if Iroki comes back to save us :).


Perhaps the solver should just return false for now to avoid crashing Simba?

I've messed with it quite a few times as well but it's awfully annoying to work on tbh.

Naum

2011-01-14 17:45:19

From: NCDS
Perhaps the solver should just return false for now to avoid crashing Simba?

I've messed with it quite a few times as well but it's awfully annoying to work on tbh.


Yeah, I think it would make more sense for me to just disable the solver and get the account to log out.

NCDS

2011-01-14 18:36:39

BeeKeeper solver is still working nicely. :)

Arnav is a bit buggy again. I have 1 account in it but IIRC you only get 3 tries before your 'kicked out' of the random. I'm going to try and get it working well again tonight but it's tricky when you only have a couple tries, so any other accounts would be appreciated. :) (I don't think any of Tara's are in it, just leo and pete).

Iroki

2011-01-14 18:55:12

From: Naum

Leo is not a priority until I, or someone else, gets more time - or if Iroki comes back to save us :).


Hah, i'm still around, but also a bit busy this days. I'll have school leaving exams at April so i must prepare for them :D It might be interesting to solve something, at least, one more time, so i promise that i'll be active again in the close future :)

Naum

2011-01-14 18:57:08

From: Iroki
Hah, i'm still around, but also a bit busy this days. I'll have school leaving exams at April so i must prepare for them :D It might be interesting to solve something, at least, one more time, so i promise that i'll be active again in the close future :)


That's really nice of you man :). Revise well for your exams!! :p
Thanks mate

NCDS

2011-01-14 18:57:16

From: Iroki
Hah, i'm still around, but also a bit busy this days. I'll have school leaving exams at April so i must prepare for them :D It might be interesting to solve something, at least, one more time, so i promise that i'll be active again in the close future :)


I would love to ask you a few questions about the plugin side of the Leo solver when you get some time if you don't mind, been wanting to for quite sometime actually. :redface:

Iroki

2011-01-14 19:04:57

From: NCDS
I would love to ask you a few questions about the plugin side of the Leo solver when you get some time if you don't mind, been wanting to for quite sometime actually. :redface:


No problem, i'll answer all your questions.

I'm planning to use neural network to solve leo, if it will work well i'll take a look at prison pete :)

NCDS

2011-01-16 00:13:38

From: Iroki
No problem, i'll answer all your questions.

I'm planning to use neutronal network to solve leo, if it will work well i'll take a look at prison pete :)


PM'd and added your MSN. :)

Edit:
Arnav is fixed here: http://villavu.com/forum/showthread.php?p=768660#post768660

arnav_ExitPortal returns false though it works perfect. If anyone has an account in the random I'm sure it would be a quick easy fix, and I'm more than happy to do it.

YoHoJo

2011-02-06 19:34:24

Using Harry's slinger. Found myself in the molly random, still in the beginning room, mouse was hovering/clicking(?) over the chat area….
Solved manually, sorry.

Coh3n

2011-02-10 00:40:05

From: Coh3n
Sorry if this has been reported, I can't be bothered to look through the thread, but sometimes if fails to solve the reward box. It will open it, select coins, but never confirm. I've had this happen several times, and I know other people have as well.

Ideas?

Wanted

2011-02-10 14:38:16

From: Coh3n
Ideas?


Look through the code find the problem and fix it

Naum

2011-02-10 15:25:24

From: Coh3n
Sorry if this has been reported, I can't be bothered to look through the thread, but sometimes if fails to solve the reward box. It will open it, select coins, but never confirm. I've had this happen several times, and I know other people have as well.


From: IceFire908
Look through the code find the problem and fix it


You may want to speak to Nava about it also as, IIRC, he was the one who made the function.

Coh3n

2011-02-10 15:38:35

From: IceFire908
Look through the code find the problem and fix it

I did, and I'm not sure why it was happening, that's why I posted.

mormonman

2011-02-10 17:27:41

I noticed that coins have different confirm options. Both "Coins" and "Cash".

Coh3n

2011-02-10 18:31:21

From: mormonman
I noticed that coins have different confirm options. Both "Coins" and "Cash".

Good to know, thank you. :)

If anyone has a reward box in their inventory and doesn't mind me using it, please PM me so I can straighten this out.

Heysus

2011-02-10 20:14:16

From: Coh3n

If anyone has a reward box in their inventory and doesn't mind me using it, please PM me so I can straighten this out.


Done :)

Coh3n

2011-02-11 01:29:02

Okay, so I haven't fixed the Reward Box thing yet, as the accounts Heysus gave me didn't get the error, but I did narrow down where the problem is.

// 270-284 of UseRewardBox
Mouse(B.X1, B.Y1, 0, 0, True);
Time := GetTimeRunning + 2000;
Result := False;
while (not Result) and (GetTimeRunning < Time) do
begin
FindColorsTolerance(TPA, 1317148, 35, 70, 362, 311, 3);
Result := Length(TPA) > 50;
Wait(50 + Random(50));
end;
if (not Result) then
begin
CloseWindow;
Exit;
end;
For whatever reason, the Result isn't returning true. The first Mouse() call clicks the reward option (in this case, coins), it then looks for the color of the highlighted box to set the result. I've debugged the Length(TPA) and it always returned >9000 (yeah, I know, I laughed too).

In case you don't know the bug, it chooses the coins option, then closes the window and repeats every time FindNormalRandoms is called. We could increase the tolerance, decrease the length, or increase the wait time, but because the length is >9000, I really don't see how it would make a difference. :unsure:

I would love an account that was having this problem if anyone gets one.

**BANNED The Man

2011-02-11 18:45:23

Umm that logic is wrong.
Its saying
Result := false
While not false (aka true) do blah.
It wont get the blah bit afaik.

Coh3n

2011-02-12 15:39:47

From: Dynamite
Umm that logic is wrong.
Its saying
Result := false
While not false (aka true) do blah.
It wont get the blah bit afaik.


while (not Result) do
Is the same as

while (Result = False) do
;)

E: I just witnessed the reward box bug again, except this time it was with the costume. So I guess it's not the coins. It's also not the text recognition because it just simply uses a MouseBox command to confirm the reward. This seems to be another one of those unexplained errors, unfortunately. :(

YoHoJo

2011-02-22 14:20:50

Happened to me twice yesterday.
Abyss random detected, solved, and reward box received, yet both accounts were set to false because SRL thought they did not properly solve the random. SRL logged them out (apparently) before doing anything with the reward box because when I logged in I still had boxes on both accounts.

Happened once again.
Log said Abyss random failed.
Yet the random was solved, and I was left with reward box in my inventory, unopened.

Iamadam

2011-02-24 22:14:52

Says certer is 'testing.'
Solved perfectly for me today.

Feroc1ty

2011-02-28 14:23:43

From: YoHoJo
Happened to me twice yesterday.
Abyss random detected, solved, and reward box received, yet both accounts were set to false because SRL thought they did not properly solve the random. SRL logged them out (apparently) before doing anything with the reward box because when I logged in I still had boxes on both accounts.

Happened once again.
Log said Abyss random failed.
Yet the random was solved, and I was left with reward box in my inventory, unopened.


same here, except I used reflection randoms instead of SRL randoms

NCDS

2011-07-31 22:10:49

Pinball Random solves great still.

Kind of trying to revive these threads a bit. As far as I know, the majority of the color solvers are still working well, but I would love to hear some feedback on them.

If people could please start posting feedback/comments/criticism about their experience with the color solvers that would be greatly appreciated.

I'd really like to get them all in as good of working order as possible. :)

Edit: Maze and Certer are confirmed still working.

I NEED AN ACCOUNT IN MIME if someone has one and would be so kind as to let me use it for a little while. :)

Edit2: Added an InRandom function for mime to detect the random and logout player as the solver is currently broken. When I get more time/account I'll work on the solver itself.

Also updated the pinball random to avoid misclicking the pillars. Shouldn't happen much now, if at all.

Some outside feedback sure would be nice here :rolleyes:

YoHoJo

2011-10-26 02:31:24

Maze Random (color version) needs work.
Tries to follow X color path, fails, and then says 'trying to motion detect' (or something like that) and mouse moves around oddly for a while.

Account no longer in maze, sorry. Next time I get one, who would like to use it to fix it/test?

NCDS

2011-10-26 16:14:00

From: YoHoJo
Maze Random (color version) needs work.
Tries to follow X color path, fails, and then says 'trying to motion detect' (or something like that) and mouse moves around oddly for a while.

Account no longer in maze, sorry. Next time I get one, who would like to use it to fix it/test?


I will gladly accept any and all accounts in randoms to work on them. However, I'm not familiar with all the solvers so so may take longer than others.

DeSnob

2011-10-26 23:36:05

From: NCDS
I will gladly accept any and all accounts in randoms to work on them. However, I'm not familiar with all the solvers so so may take longer than others.


I'll be glad to bot a bit to gather some randoms. If you want, I can have the bot log out once it enters a random event. That way you can test each random yourself. I should be able to test my chicken killer in a few days. :)

NCDS

2011-10-27 00:08:59

From: DeSnob
I'll be glad to bot a bit to gather some randoms. If you want, I can have the bot log out once it enters a random event. That way you can test each random yourself. I should be able to test my chicken killer in a few days. :)


I don't think that's necessary as I don't need to fix the ones that work. ;) However, any accounts that end up caught in a random I will gladly have a look at. :)

YoHoJo

2011-10-27 00:14:07

Have account in Surprise Exam random.
Post if you want.

NCDS

2011-10-27 00:21:02

From: YoHoJo
Have account in Surprise Exam random.
Post if you want.


i'll take it, but I can't do anything with it until tomorrow after noon if that's ok with you? I've got to get to bed now, but if you still don't mind me using it then feel free to PM me the info. :)

YoHoJo

2011-10-27 00:23:24

PMed

Heavenzeyez1

2011-10-27 03:36:06

It solved Molly for me today! :)

~Eerik.

Heavenzeyez1

2011-10-27 04:57:35

Okay, I was just monitoring it when it got a Drill demon:
[0:39:06]: ***** STR: FOUND RANDOM: 'Drill Demon' *****
[0:39:06]: Screenshot of: Found Drill Demon random 39 Minutes and 6 Seconds
[0:39:08]: Screenshot of: Found Demon 39 Minutes and 8 Seconds
[0:39:12]: Sit
[0:39:15]: DemonCenter - We are at the edge of the random area, fixing position.
[0:39:30]: 1: Push-up mat
[0:39:30]: 2: Jog mat
[0:39:30]: 3: Star Jump mat
[0:39:30]: 4: Sit-up mat
[0:39:36]: Push
[0:39:49]: 1: Star Jump mat
[0:39:49]: 2: Push-up mat
[0:39:49]: 3: Sit-up mat
[0:39:49]: 4: Jog mat
[0:39:57]: Push
[0:40:11]: 1: Push-up mat
[0:40:11]: 2: Star Jump mat
[0:40:11]: 3: Jog mat
[0:40:11]: 4: Sit-up mat
[0:40:20]: Push
[0:40:34]: 1: Jog mat
[0:40:34]: 2: Sit-up mat
[0:40:34]: 3: Push-up mat
[0:40:34]: 4: Star Jump mat
[0:40:42]: Push
[0:40:56]: 1: Jog mat
[0:40:56]: 2: Sit-up mat
[0:40:56]: 3: Push-up mat
[0:40:56]: 4: Star Jump mat
[0:41:04]: Star
[0:41:18]: 1: Push-up mat
[0:41:18]: 2: Star Jump mat
[0:41:18]: 3: Jog mat
[0:41:18]: 4: Sit-up mat
[0:41:40]: ***** STR: 'Drill Demon' RANDOM SOLVING FAILED! *****
The thing is, that it MASTERED it, did everything correct, then took the random event gift and logged out. :( It didn't fail actually. :(

~Eerik.

kingarabian

2011-10-27 04:58:19

Wow. Samething just happened to me Heaven. It successfully did everything but then logged out and said fail.

Heavenzeyez1

2011-10-27 05:04:53

From: kingarabian
Wow. Samething just happened to me Heaven. It successfully did everything but then logged out and said fail.


Excactly, and now when I started to run the script again it didn't even notice my random event gift and dropped it. :(

~Eerik.

NCDS

2011-10-27 08:28:36

From: Heavenzeyez1
Okay, I was just monitoring it when it got a Drill demon:
[0:39:06]: ***** STR: FOUND RANDOM: 'Drill Demon' *****
[0:39:06]: Screenshot of: Found Drill Demon random 39 Minutes and 6 Seconds
[0:39:08]: Screenshot of: Found Demon 39 Minutes and 8 Seconds
[0:39:12]: Sit
[0:39:15]: DemonCenter - We are at the edge of the random area, fixing position.
[0:39:30]: 1: Push-up mat
[0:39:30]: 2: Jog mat
[0:39:30]: 3: Star Jump mat
[0:39:30]: 4: Sit-up mat
[0:39:36]: Push
[0:39:49]: 1: Star Jump mat
[0:39:49]: 2: Push-up mat
[0:39:49]: 3: Sit-up mat
[0:39:49]: 4: Jog mat
[0:39:57]: Push
[0:40:11]: 1: Push-up mat
[0:40:11]: 2: Star Jump mat
[0:40:11]: 3: Jog mat
[0:40:11]: 4: Sit-up mat
[0:40:20]: Push
[0:40:34]: 1: Jog mat
[0:40:34]: 2: Sit-up mat
[0:40:34]: 3: Push-up mat
[0:40:34]: 4: Star Jump mat
[0:40:42]: Push
[0:40:56]: 1: Jog mat
[0:40:56]: 2: Sit-up mat
[0:40:56]: 3: Push-up mat
[0:40:56]: 4: Star Jump mat
[0:41:04]: Star
[0:41:18]: 1: Push-up mat
[0:41:18]: 2: Star Jump mat
[0:41:18]: 3: Jog mat
[0:41:18]: 4: Sit-up mat
[0:41:40]: ***** STR: 'Drill Demon' RANDOM SOLVING FAILED! *****
The thing is, that it MASTERED it, did everything correct, then took the random event gift and logged out. :( It didn't fail actually. :(

~Eerik.


From: kingarabian
Wow. Samething just happened to me Heaven. It successfully did everything but then logged out and said fail.


Coh3n has brought this to my attention recently and it's on my list. No worries, it should be handled shortly. :)

Coh3n

2011-10-27 13:47:37

From: Heavenzeyez1
Excactly, and now when I started to run the script again it didn't even notice my random event gift and dropped it. :(

~Eerik.
That's a failsafe I added a while ago. Still can't figure out why it happens, but before it would just open and close the box for hours and hours. Dropping it is better, no? ;)

Heavenzeyez1

2011-10-27 14:13:22

From: Coh3n
That's a failsafe I added a while ago. Still can't figure out why it happens, but before it would just open and close the box for hours and hours. Dropping it is better, no? ;)


Yes, dropping is way better! :D
Mm, I got to the thing where I am in Jail and have to open the lock with picking it 3 times(Triangle, Square etc). MSI didn't detect it and logged out.

~Eerik.

NCDS

2011-10-27 14:28:55

From: Heavenzeyez1
Yes, dropping is way better! :D
Mm, I got to the thing where I am in Jail and have to open the lock with picking it 3 times(Triangle, Square etc). MSI didn't detect it and logged out.

~Eerik.


The detection for the random may be broken. Feel free to PM me any accounts in randoms that you don't mind me using.

Coh3n

2011-10-27 14:29:59

NCDS seems to be the one most interested in fixing up the randoms. I have to worry about getting all of MSI working again so send him any accounts you don't mind lending him. :)

Heavenzeyez1

2011-10-27 16:19:39

From: NCDS
The detection for the random may be broken. Feel free to PM me any accounts in randoms that you don't mind me using.

Okay, sure, when I get more I'll pass them all to you. Btw, do you need accounts in ALL of the randoms or should I only send the ones that failed? :)

~Eerik.

NCDS

2011-10-27 16:31:36

From: Heavenzeyez1
Okay, sure, when I get more I'll pass them all to you. Btw, do you need accounts in ALL of the randoms or should I only send the ones that failed? :)

~Eerik.


Just ones that fail or ones that maybe you see could be improved in functionality or effectiveness. :)

YoHoJo

2011-10-28 04:53:20

ScapeRune:
Identified correct statue, picked up net, walked to correct statue, caught fish, then said failed and logged out.
So it's only 1/2 broken.

NCDS

2011-10-28 08:21:11

From: YoHoJo
ScapeRune:
Identified correct statue, picked up net, walked to correct statue, caught fish, then said failed and logged out.
So it's only 1/2 broken.


Ok, the uncooked fish .bmp is probably broken again, along with whatever else comes after that. If anyone has an account, that's usually a pretty quick fix. :)

bolshak25

2011-10-29 17:32:45

pinball isnt listed? it failed for me

pm'ing you account

NCDS

2011-10-29 18:55:59

From: bolshak25
pinball isnt listed? it failed for me

pm'ing you account


Awesome! I should have it back to you shortly. :)

haloistaken

2011-10-29 23:29:12

Can you guys fix the Random Event Gift Box? Mine didn't open it. It just tried banking it :(

Heavenzeyez1

2011-10-30 05:39:54

From: haloistaken
Can you guys fix the Random Event Gift Box? Mine didn't open it. It just tried banking it :(


It's not working at the moment. Just give devs some time to fix it. :)

~Eerik.

NCDS

2011-10-30 10:09:49

From: haloistaken
Can you guys fix the Random Event Gift Box? Mine didn't open it. It just tried banking it :(


From: Heavenzeyez1
It's not working at the moment. Just give devs some time to fix it. :)

~Eerik.


I didn't even know it was broken..


It's most likely just the DTM, which I'll fix when I do the pinball random in a bit.

Heavenzeyez1

2011-10-30 10:11:00

From: NCDS
I didn't even know it was broken..


It's most likely just the DTM, which I'll fix when I do the pinball random in a bit.


Yeah, Coh3n said it just used to open the box and stand there doing nothing so now instead it will for example drop it when mining - dunno about banking.

~Eerik.

bolshak25

2011-10-30 15:40:11

pming you quiz because it says needs minor tweaks.

NCDS

2011-10-30 22:16:02

From: bolshak25
pming you quiz because it says needs minor tweaks.


Turns out it required a bit more than just a few tweaks, lol.

I got it fixed and working, however, I couldn't get the image for 'Shears Big'. I'm not sure if that one is used anymore, so any input on that situation would be great. Other than that, it seems to be working quite nicely.

Compiled successfully in 671 ms.
SRL Compiled in 0 msec
***** STR: FOUND RANDOM: 'Quiz' *****
Screenshot of: Found Quiz random 0 Seconds
Count: 43
Width: 18
Height: 10
TotalCount: 172
Cover Percent: 0
Necklace Small are nearly of the same width and height
Necklace Small's object TotalCount is in range.
Necklace Small has a final score of 5
Shield Big are nearly of the same width and height
Shield Big has a final score of 3
Sword Small are nearly of the same width and height
Sword Small's object Count is in range.
Sword Small's object TotalCount is in range.
Sword Small has a final score of 7
's object TotalCount is in range.
has a final score of 2
BattleAxe Small are nearly of the same width and height
BattleAxe Small has a final score of 3
Sword Small, with a score of 7

Count: 193
Width: 24
Height: 16
TotalCount: 376
Cover Percent: 0
Trout Fish Big are nearly of the same width and height
Trout Fish Big's object Count is in range.
Trout Fish Big's object TotalCount is in range.
Trout Fish Big has a final score of 7
Tuna Fish Big are of the same width and height
Tuna Fish Big has a final score of 5
Necklace Big are nearly of the same width and height
Necklace Big has a final score of 3
Sword Big are nearly of the same width and height
Sword Big has a final score of 3
Shears Big are nearly of the same width and height
Shears Big's object Count is in range.
Shears Big has a final score of 5
's object TotalCount is in range.
has a final score of 2
BattleAxe Big are nearly of the same width and height
BattleAxe Big has a final score of 3
Trout Fish Big, with a score of 7

Count: 165
Width: 19
Height: 13
TotalCount: 250
Cover Percent: 0
Trout Fish Small are of the same width and height
Trout Fish Small has a final score of 5
Tuna Fish Small are of the same width and height
Tuna Fish Small's object Count is in range.
Tuna Fish Small's object TotalCount is in range.
Tuna Fish Small has a final score of 9
Necklace Small are nearly of the same width and height
Necklace Small has a final score of 3
Ring Big are nearly of the same width and height
Ring Big's object Count is in range.
Ring Big's object TotalCount is in range.
Ring Big has a final score of 7
Shield Big are nearly of the same width and height
Shield Big has a final score of 3
Spade's object Count is in range.
Spade has a final score of 2
Sword Small are nearly of the same width and height
Sword Small has a final score of 3
Shears Small are nearly of the same width and height
Shears Small has a final score of 3
's object TotalCount is in range.
has a final score of 2
BattleAxe Small are nearly of the same width and height
BattleAxe Small has a final score of 3
Tuna Fish Small, with a score of 9
Use: Weapon, Count: 1
Use: Edible, Count: 2
We need to pick Sword Small, and it's use is Weapon and located at slot 1

Count: 90
Width: 17
Height: 11
TotalCount: 190
Cover Percent: 0
Trout Fish Small are nearly of the same width and height
Trout Fish Small has a final score of 3
Tuna Fish Small are nearly of the same width and height
Tuna Fish Small has a final score of 3
Necklace Small are nearly of the same width and height
Necklace Small's object Count is in range.
Necklace Small has a final score of 5
Shield Small's object Count is in range.
Shield Small has a final score of 2
Shield Big are of the same width and height
Shield Big has a final score of 5
Sword Small are nearly of the same width and height
Sword Small has a final score of 3
's object TotalCount is in range.
has a final score of 2
BattleAxe Small are nearly of the same width and height
BattleAxe Small has a final score of 3
Necklace Small, with a score of 5

Count: 191
Width: 24
Height: 16
TotalCount: 365
Cover Percent: 0
Trout Fish Big are nearly of the same width and height
Trout Fish Big's object Count is in range.
Trout Fish Big's object TotalCount is in range.
Trout Fish Big has a final score of 7
Tuna Fish Big are of the same width and height
Tuna Fish Big has a final score of 5
Necklace Big are nearly of the same width and height
Necklace Big has a final score of 3
Sword Big are nearly of the same width and height
Sword Big has a final score of 3
Shears Big are nearly of the same width and height
Shears Big's object Count is in range.
Shears Big has a final score of 5
's object TotalCount is in range.
has a final score of 2
BattleAxe Big are nearly of the same width and height
BattleAxe Big has a final score of 3
Trout Fish Big, with a score of 7

Count: 112
Width: 14
Height: 10
TotalCount: 153
Cover Percent: 0
Ring Small are nearly of the same width and height
Ring Small's object Count is in range.
Ring Small's object TotalCount is in range.
Ring Small has a final score of 7
Shield Small are nearly of the same width and height
Shield Small has a final score of 3
's object TotalCount is in range.
has a final score of 2
BattleAxe Big's object Count is in range.
BattleAxe Big has a final score of 2
Ring Small, with a score of 7
Use: Jewelry, Count: 2
Use: Edible, Count: 1
We need to pick Trout Fish Big, and it's use is Edible and located at slot 2

Count: 90
Width: 18
Height: 10
TotalCount: 191
Cover Percent: 0
Necklace Small are nearly of the same width and height
Necklace Small's object Count is in range.
Necklace Small has a final score of 5
Shield Small's object Count is in range.
Shield Small has a final score of 2
Shield Big are nearly of the same width and height
Shield Big has a final score of 3
Sword Small are nearly of the same width and height
Sword Small has a final score of 3
's object TotalCount is in range.
has a final score of 2
BattleAxe Small are nearly of the same width and height
BattleAxe Small has a final score of 3
Necklace Small, with a score of 5

Count: 259
Width: 24
Height: 17
TotalCount: 412
Cover Percent: 0
Trout Fish Big are nearly of the same width and height
Trout Fish Big has a final score of 3
Tuna Fish Big are nearly of the same width and height
Tuna Fish Big's object Count is in range.
Tuna Fish Big has a final score of 5
Shears Big are nearly of the same width and height
Shears Big has a final score of 3
's object TotalCount is in range.
has a final score of 2
Tuna Fish Big, with a score of 5

Count: 111
Width: 14
Height: 10
TotalCount: 152
Cover Percent: 0
Ring Small are nearly of the same width and height
Ring Small's object Count is in range.
Ring Small's object TotalCount is in range.
Ring Small has a final score of 7
Shield Small are nearly of the same width and height
Shield Small has a final score of 3
's object TotalCount is in range.
has a final score of 2
BattleAxe Big's object Count is in range.
BattleAxe Big has a final score of 2
Ring Small, with a score of 7
Use: Jewelry, Count: 2
Use: Edible, Count: 1
We need to pick Tuna Fish Big, and it's use is Edible and located at slot 2

Count: 77
Width: 18
Height: 11
TotalCount: 202
Cover Percent: 0
Trout Fish Small are nearly of the same width and height
Trout Fish Small has a final score of 3
Tuna Fish Small are nearly of the same width and height
Tuna Fish Small has a final score of 3
Necklace Small are of the same width and height
Necklace Small has a final score of 5
Shield Big are nearly of the same width and height
Shield Big's object TotalCount is in range.
Shield Big has a final score of 5
Sword Small are of the same width and height
Sword Small has a final score of 5
's object TotalCount is in range.
has a final score of 2
BattleAxe Small are of the same width and height
BattleAxe Small's object Count is in range.
BattleAxe Small's object TotalCount is in range.
BattleAxe Small has a final score of 9
BattleAxe Small, with a score of 9

Count: 186
Width: 24
Height: 15
TotalCount: 356
Cover Percent: 0
Trout Fish Big are nearly of the same width and height
Trout Fish Big's object Count is in range.
Trout Fish Big has a final score of 5
Tuna Fish Big are nearly of the same width and height
Tuna Fish Big has a final score of 3
Necklace Big are nearly of the same width and height
Necklace Big has a final score of 3
Sword Big are nearly of the same width and height
Sword Big has a final score of 3
Shears Big are nearly of the same width and height
Shears Big has a final score of 3
's object TotalCount is in range.
has a final score of 2
BattleAxe Big are nearly of the same width and height
BattleAxe Big has a final score of 3
Trout Fish Big, with a score of 5

Count: 166
Width: 19
Height: 13
TotalCount: 254
Cover Percent: 0
Trout Fish Small are of the same width and height
Trout Fish Small has a final score of 5
Tuna Fish Small are of the same width and height
Tuna Fish Small's object Count is in range.
Tuna Fish Small's object TotalCount is in range.
Tuna Fish Small has a final score of 9
Necklace Small are nearly of the same width and height
Necklace Small has a final score of 3
Ring Big are nearly of the same width and height
Ring Big's object Count is in range.
Ring Big has a final score of 5
Shield Big are nearly of the same width and height
Shield Big has a final score of 3
Spade's object Count is in range.
Spade has a final score of 2
Sword Small are nearly of the same width and height
Sword Small has a final score of 3
Shears Small are nearly of the same width and height
Shears Small has a final score of 3
's object TotalCount is in range.
has a final score of 2
BattleAxe Small are nearly of the same width and height
BattleAxe Small has a final score of 3
Tuna Fish Small, with a score of 9
Use: Weapon, Count: 1
Use: Edible, Count: 2
We need to pick BattleAxe Small, and it's use is Weapon and located at slot 1
***** STR: 'Quiz' RANDOM SOLVED SUCCESSFULLY! *****
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]

I've also fixed the RewardBox issue so that should be working fine now.


Enjoy. :)

Creds+Rep to Bolshak25 for the account!

Edit: @Bolshak; also, I'm hopefully going to do pinball tonight too, I just need to get some school work done first.

noidea

2011-10-30 22:49:55

Ok, I think we should brainstorm about solving a few of the randoms.

Couldnt we use bitmaps to solve mordaut? The items are always spinning which means they eventually face forwards. I know theyd be large bitmaps and likely slow, but itd be totally worth it.

NCDS

2011-10-31 00:07:49

From: noidea
Ok, I think we should brainstorm about solving a few of the randoms.

Couldnt we use bitmaps to solve mordaut? The items are always spinning which means they eventually face forwards. I know theyd be large bitmaps and likely slow, but itd be totally worth it.


There have been many attempts at mordaut since Iroki's solver stopped working, but none have been successful (clearly). However, I'm not sure if that particular method has been attempted. Give it a shot! ;)


Committed this a little while ago:

AntiRandoms: Fixed RewardBox finding.
EvilBob: Few tweaks
Quiz: Fixed solver.
MapWalk: Small tweak in ClickNorth.

Markus

2011-10-31 07:19:27

Why not fix Iroki's solver? Unless they changed it that much, it might still work.
Also I have forester account but no time to look at it myself. It seems 'InForesterRandom' is broken and KillPheasant too.

NCDS

2011-10-31 08:37:11

From: Markus
Why not fix Iroki's solver? Unless they changed it that much, it might still work.
Also I have forester account but no time to look at it myself. It seems 'InForesterRandom' is broken and KillPheasant too.


I tried fixing Iroki's solvers way back when they originally broke. However, he uses some methods that I'm personally not too familiar with. I understand how it works, I just don't understand how he gets the required info. Everyone I've asked here has told me to just ask him because they aren't sure either.

It may be something to look into again though.

Markus

2011-10-31 09:03:23

I haven't looked at his solver at all, but the most likely thing is that he measures certain values, then compares those to a set of known values to see which object it is. We might just be able to rip out his measurements (out of his plugin, we can just writeln the values or add a function). That way we can replace the values he's looking for with our own, and the solver works again.
TL;DR: COMMENT ALL YOUR CONSTANTS IN YOUR CODE. I had to find that out the hard way.

Edit: a good way to start might be to check if the coordinates are right starting at line 483 in the plugin src.
Try to update the coords, then run the solver again. The colour range might just be fine I think (line 510), seems to be some shade of grey.
Starting at line 610 there is the item info. Just as I suspected, it's checking to see if some values are in range.
The other kind of question (pick X kind of item Y), starting at line 778, seems to be doing a similar thing.

NCDS

2011-10-31 09:09:47

From: Markus
I haven't looked at his solver at all, but the most likely thing is that he measures certain values, then compares those to a set of known values to see which object it is. We might just be able to rip out his measurements (out of his plugin, we can just writeln the values or add a function). That way we can replace the values he's looking for with our own, and the solver works again.
TL;DR: COMMENT ALL YOUR CONSTANTS IN YOUR CODE. I had to find that out the hard way.


From what I can see, he breaks the ScreenShot down into columns and rows that are each 1px. x 1px. Then he compares information at certain coords. I'm not sure how he goes about 'breaking down' the image though.

Again, it's been months since I've looked at it, and now I have to go to work, but I'm sure we can use some of the code anyways.

Markus

2011-10-31 09:11:31

If someone can get me a mordaut account I'll check how much work updating it is.

Markus

2011-10-31 11:37:51


Jog
1: Sit-up mat
2: Jog mat
3: Star Jump mat
4: Push-up mat
***** STR: 'Drill Demon' RANDOM SOLVING FAILED! *****
AutoArrowColor: -1
Status: HP = -1
We are out of food, logging out.
Wizzup's old minokiller ^.

So it solved the demon just fine, it got teleported back but there was a bit of lag (as it loaded the area) then was like: wtf, thought it failed then shut down.
Solution: add a wait.

whatev

2011-10-31 13:33:08

Oddly enough, I'm passing certain randoms yet failing to open the mysterious boxes, which then are stuck in my inventory as they are not bankable.

Randoms that I've caught MSI/SRL fail since 10/24

-Freaky Forester (Failed-didn't see why)
-Pillory (Failed-didn't see why)
-Evil Bob's Island (Tried but failed)
-Prison Pete (Instantly logged upon arrival)

I'm not sure which one(s) are working, but I'm getting some rewards so at least one is working!

PS- If someone needs random accounts, lemee know. I'll probably have a few randoms today.

Heavenzeyez1

2011-10-31 13:48:34

NCDC, PM-ed you 2 accounts with Certer and Mime accounts - hope this helps. :)

~Eerik.

Markus

2011-10-31 14:03:01

Sandwhich gets detected, attempts to solve but can't do it. Account's still in.

Heavenzeyez1

2011-10-31 15:39:15

Cap'n Arnav - didn't even detect it - went to music tab, then logged out.
Can't give you this one account. :(

~Eerik.

NCDS

2011-10-31 16:56:41

From: whatev
Oddly enough, I'm passing certain randoms yet failing to open the mysterious boxes, which then are stuck in my inventory as they are not bankable.

Randoms that I've caught MSI/SRL fail since 10/24

-Freaky Forester (Failed-didn't see why)
-Pillory (Failed-didn't see why)
-Evil Bob's Island (Tried but failed)
-Prison Pete (Instantly logged upon arrival)

I'm not sure which one(s) are working, but I'm getting some rewards so at least one is working!

PS- If someone needs random accounts, lemee know. I'll probably have a few randoms today.


I just committed a fix for the mysterious box last night so make sure you have up to date SRL.

Thanks everyone for the accounts. Looks like I've got plenty to work on. :)

Gu3st...

2011-10-31 20:45:04

[00:04:39]: Touched the shrine!
[00:04:39]: MAZE SOLVED!
[00:04:39]: ***** STR: 'Maze' RANDOM SOLVED SUCCESSFULLY! *****
Was pretty fun to watch :)
Logged in and was in maze, so I just watched it run :p

NCDS

2011-10-31 22:57:18

From: Zyt3x
[00:04:39]: Touched the shrine!
[00:04:39]: MAZE SOLVED!
[00:04:39]: ***** STR: 'Maze' RANDOM SOLVED SUCCESSFULLY! *****
Was pretty fun to watch :)
Logged in and was in maze, so I just watched it run :p


Awesome! I'm glad that one still works.

Pinball seem to work perfectly fine for me. Bolshak reported that it didn't work for him, but I didn't experience any problems so I'm not sure what's up there.

Also, confirmation that the UseRewardBox fix worked:

Compiled successfully in 639 ms.
SRL Compiled in 16 msec
looking for box option
Found no prefered reward items, chose default reward: Mystery Box
Successfully executed.

Edit: Committed this earlier:

Certer: Updated BattleAxe item. Other likely need to be done.
Sandwich: Updated chocolate bar item. Others likely need to be done.

I can only get one item per account it seems so I'll be needing more accounts in each to get everything updated. Thanks Markus and HeavenzEyez for the accounts!

E2: Also updated the list in first post.

Markus

2011-11-01 10:00:42

In sandwhich there are other items visible besides chocolate bar, right? You could've updated at least the 7 visible ones :redface: (not meant offensive in any way)

NCDS

2011-11-01 15:49:40

From: Markus
In sandwhich there are other items visible besides chocolate bar, right? You could've updated at least the 7 visible ones :redface: (not meant offensive in any way)


I didn't do it because I was thinking I wouldn't be able to test them, but now that I think of it I could have just manually had it search for the specific items…

My bad then in that case. :redface: I'll get it done on a different account.

bolshak25

2011-11-01 18:14:18

***** STR: FOUND RANDOM: 'Mime' *****
Screenshot of: Found Mime random 1 Hours, 37 Minutes and 39 Seconds
Mime solver currently broken.
***** STR: 'Mime' RANDOM SOLVING FAILED! *****

pming you

bolshak25

2011-11-02 18:37:11

***** STR: FOUND RANDOM: 'Pinball' *****
Screenshot of: Found Pinball random 4 Minutes and 14 Seconds
Starting the pinball solver.
Exit Found
Pinball Solved.
***** STR: 'Pinball' RANDOM SOLVED SUCCESSFULLY! *****
looking for box option
Found Reward Item: XP

watched it work perfectly after i manually clicked the last click to continue. maybe add higher wait between click to continues? rest was beautiful

noidea

2011-11-02 18:51:26

I asked someone to post something for me from the irc because i didnt have time, but it solved the abyss via finding the unique appendage, but after it teleported back to draynor the solver thought it hadnt solved and started moving the mouse around the screen. iirc the abyss random uses mousespiral function, so I guess that was it.

Also Fishing in draynor causes anti randoms to check for evil bob's island, so it keeps checking the music tab. Somethings up :/

Ive got a leo and a certer. Its not even detecting thats its in Leo, and it couldnt identify the item in the certer

bolshak25

2011-11-02 20:55:45

i have Mordaut, ill pm markus because he said hed take it, if you dont want it, feel free to pm it to ncds or anyone else that is willing to work on it that you trust. if you trust them, then thats good enough for me

NCDS

2011-11-02 21:15:24

From: noidea
I asked someone to post something for me from the irc because i didnt have time, but it solved the abyss via finding the unique appendage, but after it teleported back to draynor the solver thought it hadnt solved and started moving the mouse around the screen. iirc the abyss random uses mousespiral function, so I guess that was it.

Also Fishing in draynor causes anti randoms to check for evil bob's island, so it keeps checking the music tab. Somethings up :/

Ive got a leo and a certer. Its not even detecting thats its in Leo, and it couldnt identify the item in the certer


I'll look into the Evil bob false positive in a bit.

I need accounts in certer to update the items.

Edit:

Certer: Updated Shield record. Still need accounts.
Leo: Updated/Fixed inRandom and set to logout upon detection until I have the plugin fixed.
Thanks noidea for the accounts.

Leo has been broken for some time now. I can however fix the InRandom function so it will at least log out. I'm trying to fix the whole plugin, but it takes some time.

KingKong

2011-11-03 05:05:44

not sure if its relevant here(most likely not) but i think this would be a good time to fix up randomtool(it never worked for me, tried everything) because often im near my comp while botting and i dont want my character to log out. Also, pillory random didn't work for me.

Markus

2011-11-03 05:16:47

Mordaut is weird, it seems the function in the plugin doesn't even get called! It crashes at calling it. Wizzup, any ideas?

NCDS

2011-11-03 08:19:42

From: Markus
Mordaut is weird, it seems the function in the plugin doesn't even get called! It crashes at calling it. Wizzup, any ideas?


That's how it is for all the solvers in the Iroki plugin, not just mordaut. (In case anyone else wants to try their hand at this.)

@KingKong: I'll fix Pillorys status on the first post. Also, I'll have a look at randomTool probably tonight.

Markus

2011-11-03 08:23:12

I'll try and see if I can get some kind of callback in Simba, that should fix the problem.

Flight

2011-11-03 08:39:00


Error: Exception: Invalid pointer operation at line 408

Line 408 in antirandoms.scar:


if (FindDTM(Lamp, x, y, MIX1, MIY1, MIX2, MIY2) or

Was something to do with anti-randoms changed and updated previously today? I cannot run any script that calls "Findnormalrandoms" at the moment because of it.

doublex8

2011-11-03 12:29:56

I have an account in Leo if anyone needs it.

NCDS

2011-11-03 14:28:25

From: Flight

Error: Exception: Invalid pointer operation at line 408

Line 408 in antirandoms.scar:


if (FindDTM(Lamp, x, y, MIX1, MIY1, MIX2, MIY2) or

Was something to do with anti-randoms changed and updated previously today? I cannot run any script that calls "Findnormalrandoms" at the moment because of it.

Have you tried just restarting Simba? I'm having no problems, and I haven't changed anything in FindLamp at all..

From: doublex8
I have an account in Leo if anyone needs it.

You can remove the account if you'd like. I need to get the plugin fixed before I can actually do the solver, unless I just re-do it all I guess.

onilika

2011-11-04 17:18:25

cap'n arnav random
didn't even detect it

I can give the account. PM

NCDS

2011-11-04 23:42:37

From: onilika
cap'n arnav random
didn't even detect it

I can give the account. PM


My inbox is always welcoming to accounts caught in randoms. :)

bolshak25

2011-11-05 00:32:34

***** STR: FOUND RANDOM: 'Frog' *****
Screenshot of: Found Frog random 2 Hours, 48 Minutes and 16 Seconds
Trying to click a frog...
Princess not found!
Trying to click a frog...
Trying to click a frog...
Princess not found!
Walking to Gas Hole...
Trying to click a frog...
Princess not found!
Princess not found!
Trying to click a frog...
Trying to click a frog...
Trying to click a frog...
Trying to click a frog...
Trying to click a frog...
Princess not found!
Trying to click a frog...
Princess not found!
Trying to click a frog...
Trying to click a frog...
Princess not found!
Warning! You passed a wrong ys to a finder function: -2. That is below 0, thus out of bounds. Setting the value to 0 for now.
Princess not found!
Princess not found!
Princess not found!
Trying to click a frog...
***** STR: 'Frog' RANDOM SOLVING FAILED! *****

pming you

E: watched maze fail as well

***** STR: FOUND RANDOM: 'Maze' *****
Screenshot of: Found Maze random 29 Seconds
Maze Background color = 259
Maze Background color = 259
Maze Background color = 259
Maze Background color = 259
Detected Blue Path
Maze Background color = 259
1581

-> Walking Blue Path : 0 / 40
>> X = -4, Y = 36
~ Found a suspected Maze_Door
~ Found Door

-> Walking Blue Path : 3 / 40
>> X = 30, Y = -10
~ Found a suspected Maze_Door
~ Found Door

-> Walking Blue Path : 5 / 40
>> X = 13, Y = 23
~ Found a suspected Maze_Door
+ Didn't Get UpText of Maze_Door, Trying again to find it
+ Didn't Get UpText of Maze_Door, Trying again to find it
+ Didn't Get UpText of Maze_Door, Trying again to find it
+ Didn't Get UpText of Maze_Door, Trying again to find it
+ Didn't Get UpText of Maze_Door, Trying again to find it
+ Didn't Get UpText of Maze_Door, Trying again to find it
+ Didn't Get UpText of Maze_Door, Trying again to find it
+ Didn't Get UpText of Maze_Door, Trying again to find it
+ Didn't Get UpText of Maze_Door, Trying again to find it
+ Didn't Get UpText of Maze_Door, Trying again to find it
+ Didn't Get UpText of Maze_Door, Trying again to find it
~ Found a suspected Maze_Door
~ Found Door

-> Walking Blue Path : 8 / 40
>> X = 31, Y = 7
~ Found a suspected Maze_Door
~ Found Door

-> Walking Blue Path : 10 / 40
>> X = -15, Y = 7
~ Found a suspected Maze_Door
~ Found Door

-> Walking Blue Path : 12 / 40
>> X = -13, Y = 35
~ Found a suspected Maze_Door
~ Found Door

-> Walking Blue Path : 15 / 40
>> X = 25, Y = -20
~ Found a suspected Maze_Door
~ Found Door

-> Walking Blue Path : 18 / 40
>> X = 43, Y = -13
~ Found a suspected Maze_Door
~ Found Door

-> Walking Blue Path : 20 / 40
>> X = 16, Y = -10
~ Found a suspected Maze_Door
~ Found Door

-> Walking Blue Path : 23 / 40
>> X = 40, Y = -10
* Door Not Found
Quick Shrine finding failed. Trying motion detector.
Shrine not found!
Couldn't touch shrine!
***** STR: 'Maze' RANDOM SOLVING FAILED! *****

it was between 15/40 and 20/40 im not sure which one, but it clicked too far and over rotated so it didnt get the right gate and was clicking gates it couldnt reach leading to the failure.

5/40 did click the right one eventually but itdidnt hover over it before when it was spazzing saying it couldnt find it, the mouse was still up in the minimap

ill pm you that one as well i guess

NCDS

2011-11-05 11:16:41

Awesome!

I've fixed and committed the frog solver, that should be all set. I could still use another account in there though..

I'm not very familiar with the maze solver, but I'll certainly have a look. Thanks a ton rep+

doublex8

2011-11-05 14:25:35

i woke one of my accounts up and they were stuck in the quiz. here is the last debug from that account

[] ------ Colours found < Accuracy
[] ---- MSI_WaitWhileMining: Finished
[] ---- MSI_FindObjectTPA: ROCK_MITHRIL
[] ------ Not enough points: 9
[] ------ Not enough points: 5
[] ------ Not enough points: 5
[] ------ Point is on player
[] ------ Points found: 2
[] ------ Took 125 ms to complete
[] ---- MSI_FindObjectTPA: True
[] ------ Uptext: Talk-to Mr. Mordaut / 2 more options
[] ------ Failed to find uptext: ['ocks']
[] ------ Uptext: Walk here / 1 more options
[] ------ Failed to find uptext: ['ocks']
[] ------ Scanning for randoms...
[] ------ MSI_FindRandoms: Finished Random Event!
[] -- MSI_AutoObjects: False
[] -- Went inactive somewhere in SRL
[] -- MSI_UnsetPlayer
[] ---- Failed to use script: Lumby Swamp West Miner

bolshak25

2011-11-05 20:20:21

***** STR: FOUND RANDOM: 'Maze' *****
Screenshot of: Found Maze random 6 Minutes and 5 Seconds
Maze Background color = 328706
Detected Purple Path
Maze Background color = 328706
280

-> Walking Purple Path : 0 / 41
>> X = -4, Y = -2
~ Found a suspected Maze_Door
~ Found Door

-> Walking Purple Path : 2 / 41
>> X = -45, Y = -8
~ Found a suspected Maze_Door
~ Found Door

-> Walking Purple Path : 4 / 41
>> X = -45, Y = 3
~ Found a suspected Maze_Door
~ Found Door

-> Walking Purple Path : 6 / 41
>> X = 22, Y = 9
~ Found a suspected Maze_Door
~ Found Door

-> Walking Purple Path : 8 / 41
>> X = -20, Y = 7
~ Found a suspected Maze_Door
~ Found Door

-> Walking Purple Path : 10 / 41
>> X = 50, Y = 9
~ Found a suspected Maze_Door
~ Found Door

-> Walking Purple Path : 12 / 41
>> X = -50, Y = 9
~ Found a suspected Maze_Door
~ Found Door

-> Walking Purple Path : 14 / 41
>> X = -37, Y = 26
~ Found a suspected Maze_Door
~ Found Door

-> Walking Purple Path : 18 / 41
>> X = 15, Y = -13
~ Found a suspected Maze_Door
~ Found Door

-> Walking Purple Path : 20 / 41
>> X = 2, Y = 43
~ Found a suspected Maze_Door
~ Found Door

-> Walking Purple Path : 24 / 41
>> X = 19, Y = -46
~ Found a suspected Maze_Door
~ Found Door

-> Walking Purple Path : 28 / 41
>> X = 40, Y = 7
~ Found a suspected Maze_Door
~ Found Door

-> Walking Purple Path : 30 / 41
>> X = 17, Y = 15
~ Found a suspected Maze_Door
~ Found Door

-> Walking Purple Path : 33 / 41
>> X = 9, Y = 35
* Door Not Found
Quick Shrine finding failed. Trying motion detector.

figured out how to fix it so it doesnt fail like that, btw this was on 20/41 that failed. anyways, if it reads the bottom line in chat if it says cant reach that then it picked the wrong door, but im not sure how it would tell if after the first one if it gets through after a second try that those words would still be there. not sure, but thats probably the only way to verify it made it through the right door and didnt miss.

also im sending you the new mime because the original got locked so id rather just use a clean account that i care less about and am just using for randoms.

do you want the new maze account as well, or will just the first one be fine?

Wizzup?

2011-11-05 20:26:56

From: Flight

Error: Exception: Invalid pointer operation at line 408

Line 408 in antirandoms.scar:


if (FindDTM(Lamp, x, y, MIX1, MIY1, MIX2, MIY2) or

Was something to do with anti-randoms changed and updated previously today? I cannot run any script that calls "Findnormalrandoms" at the moment because of it.


This is fixed. Not a SRL issue.

bolshak25

2011-11-06 09:26:09

Doesnt detect forester and i have an evil bob, didnt detect the fish when in the middle.

pming both

biohazard222

2011-11-06 13:52:04

how and to whom should i send the account when its stuck in a random?

PotentPK

2011-11-06 18:04:53

I have an account in Prison Pete. Contact me/respond to this and I'll PM you.

KingKong

2011-11-06 18:08:17

From: biohazard222
how and to whom should i send the account when its stuck in a random?


From: PotentPK
I have an account in Prison Pete. Contact me/respond to this and I'll PM you.


PM the username/pass to NCDS

smurg

2011-11-06 22:08:46

I've found that every random I've been in but the quiz show I think is broken (maze, beekeeper, drill demon, mime).

NCDS

2011-11-06 22:18:04

From: smurg
I've found that every random I've been in but the quiz show I think is broken (maze, beekeeper, drill demon, mime).


Are any of the accounts still in randoms? Some of those randoms have been reported as working so I'd like to have a look.

doublex8

2011-11-06 22:20:30

I still have that account that got stuck in the quiz. Said quiz is working but I got stuck regardless. I have the debug still, I think I posted it on page 19

From: doublex8
[] ------ Colours found < Accuracy
[] ---- MSI_WaitWhileMining: Finished
[] ---- MSI_FindObjectTPA: ROCK_MITHRIL
[] ------ Not enough points: 9
[] ------ Not enough points: 5
[] ------ Not enough points: 5
[] ------ Point is on player
[] ------ Points found: 2
[] ------ Took 125 ms to complete
[] ---- MSI_FindObjectTPA: True
[] ------ Uptext: Talk-to Mr. Mordaut / 2 more options
[] ------ Failed to find uptext: ['ocks']
[] ------ Uptext: Walk here / 1 more options
[] ------ Failed to find uptext: ['ocks']
[] ------ Scanning for randoms...
[] ------ MSI_FindRandoms: Finished Random Event!
[] -- MSI_AutoObjects: False
[] -- Went inactive somewhere in SRL
[] -- MSI_UnsetPlayer
[] ---- Failed to use script: Lumby Swamp West Miner

Silent

2011-11-06 22:35:15

SRL Revision (pub / dev) : pub
Random that failed: Drill Demon
Debug Box:
***** STR: FOUND RANDOM: 'Drill Demon' *****
Screenshot of: Found Drill Demon random 3 Hours, 49 Minutes and 59 Seconds
Screenshot of: Found Demon 3 Hours, 50 Minutes and 0 Seconds
Star
1: Sit-up mat
2: Push-up mat
3: Jog mat
4: Star Jump mat
Sit
1: Star Jump mat
2: Sit-up mat
3: Push-up mat
4: Jog mat
Push
1: Push-up mat
2: Jog mat
3: Star Jump mat
4: Sit-up mat
Push
DemonCenter - We are at the edge of the random area, fixing position.
1: Sit-up mat
2: Star Jump mat
3: Jog mat
4: Push-up mat
Jog
1: Jog mat
2: Star Jump mat
3: Push-up mat
4: Sit-up mat
***** STR: 'Drill Demon' RANDOM SOLVING FAILED! *****
Player Location: Walking towards sawmill
Misc. : Solved the random, then reported that it failed.

NCDS

2011-11-06 22:37:42

From: doublex8
I still have that account that got stuck in the quiz. Said quiz is working but I got stuck regardless. I have the debug still, I think I posted it on page 19

Is the account still in the random?
From: Silent SPY
SRL Revision (pub / dev) : pub
Random that failed: Drill Demon
Debug Box:
***** STR: FOUND RANDOM: 'Drill Demon' *****
Screenshot of: Found Drill Demon random 3 Hours, 49 Minutes and 59 Seconds
Screenshot of: Found Demon 3 Hours, 50 Minutes and 0 Seconds
Star
1: Sit-up mat
2: Push-up mat
3: Jog mat
4: Star Jump mat
Sit
1: Star Jump mat
2: Sit-up mat
3: Push-up mat
4: Jog mat
Push
1: Push-up mat
2: Jog mat
3: Star Jump mat
4: Sit-up mat
Push
DemonCenter - We are at the edge of the random area, fixing position.
1: Sit-up mat
2: Star Jump mat
3: Jog mat
4: Push-up mat
Jog
1: Jog mat
2: Star Jump mat
3: Push-up mat
4: Sit-up mat
***** STR: 'Drill Demon' RANDOM SOLVING FAILED! *****
Player Location: Walking towards sawmill
Misc. : Solved the random, then reported that it failed.

Yeah that's been reported a couple times, I just haven't got an account in the random to fix it.

doublex8

2011-11-06 22:55:44

From: NCDS
Is the account still in the random?


yes it is, PM it to you?

NCDS

2011-11-06 23:15:56

From: doublex8
yes it is, PM it to you?


That would be great. :)

Edit:
Evil Bob should be working again. Thanks Bolshak for the account.

Heavenzeyez1

2011-11-07 11:46:41

Detected Mordaut, didn't solve.

~Eerik.

NCDS

2011-11-07 15:10:47

From: Heavenzeyez1
Detected Mordaut, didn't solve.

~Eerik.


Yes I know. Currently Mordaut, mime, prison pete, and leo should all detect and logout, but not solve. This is because the plugin the solvers use is broken and I haven't been able to fix it yet.

PotentPK

2011-11-07 15:44:09

I have an account in Leo. I'll send that one in to you too. ;)

—

Another thing, I noticed MSI stopped and the reason was because of Evil Bob random. I turn the script back on and it looks that it solved it correctly, why didn't the script continue?

Heavenzeyez1

2011-11-08 17:22:39

Okay, my account was in the Scaperune when I came back, I hope it wasn't logged in all the time. Here's the log:
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
{----------------------------------------------------------------}
{ MSI Phoenix Short Report }
{----------------------------------------------------------------}
{ Time Running: 3 Hours, 32 Minutes and 37 Seconds }
{----------------------------------------------------------------}
{ }
{ Totals: }
{ - Players: 1 }
{ - Player Time: 03h 31m 36s }
{ - Experience: 260,000 }
{ - Spells Cast: 4,000 }
{ }
{----------------------------------------------------------------}
{----------------------------------------------------------------}

{----------------------------------------------------------------}
{ MSI Phoenix Player Report }
{----------------------------------------------------------------}
{ Time Running: 3 Hours, 32 Minutes and 37 Seconds }
{----------------------------------------------------------------}
{ }
{ Player 0: *** }
{ Location: Powerskilling }
{ Time: 03h 31m 36s }
{ Active: True }
{ }
{ Script: Alcher }
{ Time: 03h 31m 36s }
{ Skill: Magic }
{ Exp: 260,000 }
{ Level: 8* }
{ Casts: 4001 }
{ Spell: High Level Alchemy }
{ Casts: 4000 }
{ }
{----------------------------------------------------------------}
{----------------------------------------------------------------}
[3:32:37]: [ *** ] -- Committed to SRL stats
[3:32:37]: [ *** ] -- MSI_AutoObjects
[3:39:46]: range := 1
[3:39:46]: 4
[3:39:46]: range := 1
[3:39:46]: 4
[3:39:52]: range := 1
[3:39:52]: 4
[3:39:52]: range := 1
[3:39:52]: 4
[3:39:57]: range := 1
[3:39:57]: 4
[3:39:57]: range := 1
[3:39:57]: 4
[3:40:02]: range := 1
[3:40:02]: 4
[3:40:02]: range := 1
[3:40:02]: 4
[3:40:07]: range := 1
[3:40:07]: 4
[3:40:07]: range := 1
[3:40:07]: 4
[3:40:12]: range := 1
[3:40:12]: 4
[3:40:13]: range := 1
[3:40:13]: 4
[3:40:18]: range := 1
[3:40:18]: 4
[3:40:18]: range := 1
[3:40:18]: 4
[3:40:23]: range := 1
[3:40:23]: 4
[3:40:23]: range := 1
[3:40:23]: 4
[3:40:28]: range := 1
[3:40:28]: 4
[3:40:28]: range := 1
[3:40:28]: 4
[3:40:34]: range := 1
[3:40:34]: 4
[3:40:34]: range := 1
[3:40:34]: 4
[3:40:39]: range := 1
[3:40:39]: 4
[3:40:39]: range := 1
[3:40:39]: 4
[3:40:45]: range := 1
[3:40:45]: 4
[3:40:45]: range := 1
[3:40:45]: 4
[3:40:50]: range := 1
[3:40:50]: 4
[3:40:50]: range := 1
[3:40:50]: 4
[3:40:55]: range := 1
[3:40:55]: 4
[3:40:55]: range := 1
[3:40:55]: 4
[3:40:59]: range := 1
[3:40:59]: 4
[3:41:00]: range := 1
[3:41:00]: 4
[3:41:05]: range := 1
[3:41:05]: 4
[3:41:05]: range := 1
[3:41:05]: 4
[3:41:10]: range := 1
[3:41:10]: 4
[3:41:10]: range := 1
[3:41:10]: 4
[3:41:16]: range := 1
[3:41:16]: 4
[3:41:16]: range := 1
[3:41:16]: 4
[3:41:21]: range := 1
[3:41:21]: 4
[3:41:21]: range := 1
[3:41:21]: 4
[3:41:26]: range := 1
[3:41:26]: 4
[3:41:26]: range := 1
[3:41:26]: 4
[3:41:32]: range := 1
[3:41:32]: 4
[3:41:32]: range := 1
[3:41:32]: 4
[3:41:36]: range := 1
[3:41:36]: 4
[3:41:36]: range := 1
[3:41:36]: 4
[3:41:41]: range := 1
[3:41:41]: 4
[3:41:41]: range := 1
[3:41:41]: 4
[3:41:47]: range := 1
[3:41:47]: 4
[3:41:47]: range := 1
[3:41:47]: 4
[3:41:52]: range := 1
[3:41:52]: 4
[3:41:52]: range := 1
[3:41:52]: 4
[3:41:57]: range := 1
[3:41:57]: 4
[3:41:57]: range := 1
[3:41:57]: 4
[3:42:02]: range := 1
[3:42:02]: 4
[3:42:02]: range := 1
[3:42:02]: 4
[3:42:07]: range := 1
[3:42:07]: 4
[3:42:07]: range := 1
[3:42:07]: 4
[3:42:12]: range := 1
[3:42:12]: 4
[3:42:12]: range := 1
[3:42:12]: 4
[3:42:18]: range := 1
[3:42:18]: 4
[3:42:18]: range := 1
[3:42:18]: 4
[3:42:23]: range := 1
[3:42:23]: 4
[3:42:23]: range := 1
[3:42:23]: 4
[3:42:28]: range := 1
[3:42:28]: 4
[3:42:29]: range := 1
[3:42:29]: 4
[3:42:33]: range := 1
[3:42:34]: 4
[3:42:34]: range := 1
[3:42:34]: 4
[3:42:39]: range := 1
[3:42:39]: 4
[3:42:39]: range := 1
[3:42:39]: 4
[3:42:45]: range := 1
[3:42:45]: 4
[3:42:45]: range := 1
[3:42:45]: 4
[3:42:50]: range := 1
[3:42:50]: 4
[3:42:50]: range := 1
[3:42:50]: 4
[3:42:55]: range := 1
[3:42:55]: 4
[3:42:55]: range := 1
[3:42:55]: 4
[3:43:01]: range := 1
[3:43:01]: 3
[3:43:01]: range := 1
[3:43:01]: 3
[3:43:05]: range := 1
[3:43:05]: 3
[3:43:05]: range := 1
[3:43:05]: 3
[3:43:10]: range := 1
[3:43:10]: 3
[3:43:10]: range := 1
[3:43:10]: 3
[3:43:16]: range := 1
[3:43:16]: 3
[3:43:16]: range := 1
[3:43:16]: 3
[3:43:21]: range := 1
[3:43:21]: 3
[3:43:21]: range := 1
[3:43:21]: 3
[3:43:26]: range := 1
[3:43:26]: 3
[3:43:26]: range := 1
[3:43:26]: 3
[3:43:32]: range := 1
[3:43:32]: 3
[3:43:32]: range := 1
[3:43:32]: 3
[3:43:37]: range := 1
[3:43:37]: 3
[3:43:37]: range := 1
[3:43:37]: 3
[3:43:42]: range := 1
[3:43:42]: 3
[3:43:42]: range := 1
[3:43:42]: 3
[3:43:47]: range := 1
[3:43:47]: 3
[3:43:47]: range := 1
[3:43:47]: 3
[3:43:53]: range := 1
[3:43:53]: 3
[3:43:53]: range := 1
[3:43:53]: 3
[3:43:58]: range := 1
[3:43:58]: 3
[3:43:58]: range := 1
[3:43:58]: 3
[3:44:04]: range := 1
[3:44:04]: 3
[3:44:04]: range := 1
[3:44:04]: 3
[3:44:10]: range := 1
[3:44:10]: 3
[3:44:10]: range := 1
[3:44:10]: 3
[3:44:15]: range := 1
[3:44:15]: 3
[3:44:15]: range := 1
[3:44:15]: 3
[3:44:20]: range := 1
[3:44:20]: 3
[3:44:20]: range := 1
[3:44:20]: 3
[3:44:25]: range := 1
[3:44:25]: 3
[3:44:25]: range := 1
[3:44:25]: 3
[3:44:31]: range := 1
[3:44:31]: 3
[3:44:31]: range := 1
[3:44:31]: 3
[3:44:36]: range := 1
[3:44:36]: 3
[3:44:36]: range := 1
[3:44:36]: 3
[3:44:42]: range := 1
[3:44:42]: 3
[3:44:42]: range := 1
[3:44:42]: 3
[3:44:47]: [ *** ] -- MSI_AutoObjects: False
[3:44:55]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[3:44:55]: [ *** ] -- MSI_SetupPlayer
[3:44:55]: range := 1
[3:44:55]: 4
[3:44:56]: range := 1
[3:44:56]: 4
[3:44:59]: [ *** ] -- MSI_SetupPlayer: True
[3:44:59]: [ *** ] -- Committed to SRL stats
[3:44:59]: [ *** ] -- MSI_AutoObjects
[3:45:05]: range := 1
[3:45:05]: 4
[3:45:05]: range := 1
[3:45:05]: 4
[3:45:11]: range := 1
[3:45:11]: 4
[3:45:11]: range := 1
[3:45:11]: 4
[3:45:15]: range := 1
[3:45:15]: 4
[3:45:16]: range := 1
[3:45:16]: 4
[3:45:21]: range := 1
[3:45:21]: 4
[3:45:21]: range := 1
[3:45:21]: 4
[3:45:26]: range := 1
[3:45:26]: 4
[3:45:27]: range := 1
[3:45:27]: 4
[3:45:32]: range := 1
[3:45:32]: 4
[3:45:32]: range := 1
[3:45:32]: 4
[3:45:37]: range := 1
[3:45:37]: 4
[3:45:37]: range := 1
[3:45:37]: 4
[3:45:43]: range := 1
[3:45:43]: 4
[3:45:43]: range := 1
[3:45:43]: 4
[3:45:48]: range := 1
[3:45:48]: 4
[3:45:48]: range := 1
[3:45:48]: 4
[3:45:54]: range := 1
[3:45:54]: 4
[3:45:54]: range := 1
[3:45:54]: 4
[3:45:59]: range := 1
[3:45:59]: 4
[3:45:59]: range := 1
[3:45:59]: 4
[3:46:04]: range := 1
[3:46:04]: 4
[3:46:04]: range := 1
[3:46:04]: 4
[3:46:09]: range := 1
[3:46:09]: 4
[3:46:09]: range := 1
[3:46:09]: 4
[3:46:14]: range := 1
[3:46:14]: 4
[3:46:14]: range := 1
[3:46:14]: 4
[3:46:19]: range := 1
[3:46:19]: 4
[3:46:19]: range := 1
[3:46:19]: 4
[3:46:24]: range := 1
[3:46:24]: 4
[3:46:24]: range := 1
[3:46:24]: 4
[3:46:30]: range := 1
[3:46:30]: 4
[3:46:30]: range := 1
[3:46:30]: 4
[3:46:35]: range := 1
[3:46:35]: 4
[3:46:35]: range := 1
[3:46:35]: 4
[3:46:40]: range := 1
[3:46:40]: 4
[3:46:40]: range := 1
[3:46:40]: 4
[3:46:45]: range := 1
[3:46:45]: 4
[3:46:45]: range := 1
[3:46:45]: 4
[3:46:50]: range := 1
[3:46:50]: 4
[3:46:50]: range := 1
[3:46:50]: 4
[3:46:55]: range := 1
[3:46:55]: 4
[3:46:55]: range := 1
[3:46:55]: 4
[3:47:00]: range := 1
[3:47:00]: 4
[3:47:00]: range := 1
[3:47:00]: 4
[3:47:05]: range := 1
[3:47:05]: 4
[3:47:05]: range := 1
[3:47:05]: 4
[3:47:10]: range := 1
[3:47:10]: 4
[3:47:10]: range := 1
[3:47:10]: 4
[3:47:16]: range := 1
[3:47:16]: 4
[3:47:16]: range := 1
[3:47:16]: 4
[3:47:21]: range := 1
[3:47:21]: 4
[3:47:21]: range := 1
[3:47:21]: 4
[3:47:27]: range := 1
[3:47:27]: 4
[3:47:27]: range := 1
[3:47:27]: 4
[3:47:31]: range := 1
[3:47:31]: 4
[3:47:31]: range := 1
[3:47:31]: 4
[3:47:37]: range := 1
[3:47:37]: 4
[3:47:37]: range := 1
[3:47:37]: 4
[3:47:42]: range := 1
[3:47:42]: 4
[3:47:42]: range := 1
[3:47:42]: 4
[3:47:47]: range := 1
[3:47:47]: 4
[3:47:47]: range := 1
[3:47:47]: 4
[3:47:53]: range := 1
[3:47:53]: 4
[3:47:53]: range := 1
[3:47:53]: 4
[3:47:58]: range := 1
[3:47:58]: 4
[3:47:58]: range := 1
[3:47:58]: 4
[3:48:03]: range := 1
[3:48:03]: 4
[3:48:03]: range := 1
[3:48:03]: 4
[3:48:08]: range := 1
[3:48:08]: 4
[3:48:08]: range := 1
[3:48:08]: 4
[3:48:14]: range := 1
[3:48:14]: 4
[3:48:14]: range := 1
[3:48:14]: 4
[3:48:20]: range := 1
[3:48:20]: 4
[3:48:20]: range := 1
[3:48:20]: 4
[3:48:25]: range := 1
[3:48:25]: 4
[3:48:25]: range := 1
[3:48:25]: 4
[3:48:31]: range := 1
[3:48:31]: 4
[3:48:31]: range := 1
[3:48:31]: 4
[3:48:36]: range := 1
[3:48:36]: 4
[3:48:36]: range := 1
[3:48:36]: 4
[3:48:42]: range := 1
[3:48:42]: 4
[3:48:42]: range := 1
[3:48:42]: 4
[3:48:47]: range := 1
[3:48:47]: 4
[3:48:47]: range := 1
[3:48:47]: 4
[3:48:53]: range := 1
[3:48:53]: 4
[3:48:53]: range := 1
[3:48:53]: 4
[3:48:58]: range := 1
[3:48:58]: 4
[3:48:58]: range := 1
[3:48:58]: 4
[3:49:03]: range := 1
[3:49:03]: 4
[3:49:03]: range := 1
[3:49:03]: 4
[3:49:08]: range := 1
[3:49:08]: 4
[3:49:08]: range := 1
[3:49:09]: 4
[3:49:14]: range := 1
[3:49:14]: 4
[3:49:14]: range := 1
[3:49:14]: 4
[3:49:19]: range := 1
[3:49:19]: 3
[3:49:19]: range := 1
[3:49:19]: 3
[3:49:24]: range := 1
[3:49:24]: 3
[3:49:24]: range := 1
[3:49:24]: 3
[3:49:29]: range := 1
[3:49:29]: 3
[3:49:29]: range := 1
[3:49:29]: 3
[3:49:34]: range := 1
[3:49:34]: 3
[3:49:34]: range := 1
[3:49:34]: 3
[3:49:39]: range := 1
[3:49:39]: 3
[3:49:39]: range := 1
[3:49:39]: 3
[3:49:43]: range := 1
[3:49:43]: 3
[3:49:43]: range := 1
[3:49:43]: 3
[3:49:48]: range := 1
[3:49:48]: 3
[3:49:48]: range := 1
[3:49:48]: 3
[3:49:54]: range := 1
[3:49:54]: 3
[3:49:54]: range := 1
[3:49:54]: 3
[3:49:59]: range := 1
[3:49:59]: 3
[3:49:59]: range := 1
[3:49:59]: 3
[3:50:04]: range := 1
[3:50:04]: 3
[3:50:04]: range := 1
[3:50:04]: 3
[3:50:09]: [ *** ] -- MSI_AutoObjects: False
[3:50:20]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[3:50:20]: [ *** ] -- MSI_SetupPlayer
[3:50:25]: World: 70, Players: 159, Members: True, PvP: False
[3:50:26]: World 70 selected.
[3:50:43]: range := 1
[3:50:43]: 4
[3:50:43]: range := 1
[3:50:43]: 4
[3:50:46]: [ *** ] -- MSI_SetupPlayer: True
[3:50:46]: [ *** ] -- Committed to SRL stats
[3:50:46]: [ *** ] -- MSI_AutoObjects
[3:50:52]: range := 1
[3:50:52]: 4
[3:50:52]: range := 1
[3:50:52]: 4
[3:50:57]: range := 1
[3:50:57]: 4
[3:50:57]: range := 1
[3:50:57]: 4
[3:51:02]: range := 1
[3:51:02]: 4
[3:51:02]: range := 1
[3:51:02]: 4
[3:51:06]: range := 1
[3:51:06]: 4
[3:51:06]: range := 1
[3:51:07]: 4
[3:51:11]: range := 1
[3:51:11]: 4
[3:51:12]: range := 1
[3:51:12]: 4
[3:51:17]: range := 1
[3:51:17]: 4
[3:51:17]: range := 1
[3:51:17]: 4
[3:51:23]: range := 1
[3:51:23]: 4
[3:51:23]: range := 1
[3:51:23]: 4
[3:51:28]: range := 1
[3:51:28]: 4
[3:51:28]: range := 1
[3:51:28]: 4
[3:51:34]: range := 1
[3:51:34]: 4
[3:51:34]: range := 1
[3:51:34]: 4
[3:51:39]: range := 1
[3:51:39]: 4
[3:51:39]: range := 1
[3:51:39]: 4
[3:51:44]: range := 1
[3:51:44]: 4
[3:51:44]: range := 1
[3:51:44]: 4
[3:51:48]: range := 1
[3:51:48]: 4
[3:51:48]: range := 1
[3:51:48]: 4
[3:51:54]: range := 1
[3:51:54]: 4
[3:51:54]: range := 1
[3:51:54]: 4
[3:51:59]: range := 1
[3:51:59]: 4
[3:51:59]: range := 1
[3:51:59]: 4
[3:52:05]: range := 1
[3:52:05]: 4
[3:52:05]: range := 1
[3:52:05]: 4
[3:52:10]: range := 1
[3:52:10]: 4
[3:52:10]: range := 1
[3:52:10]: 4
[3:52:15]: range := 1
[3:52:15]: 4
[3:52:15]: range := 1
[3:52:15]: 4
[3:52:20]: range := 1
[3:52:20]: 4
[3:52:20]: range := 1
[3:52:20]: 4
[3:52:25]: range := 1
[3:52:25]: 3
[3:52:25]: range := 1
[3:52:25]: 3
[3:52:31]: range := 1
[3:52:31]: 3
[3:52:31]: range := 1
[3:52:31]: 3
[3:52:36]: range := 1
[3:52:36]: 3
[3:52:36]: range := 1
[3:52:36]: 3
[3:52:41]: range := 1
[3:52:41]: 3
[3:52:41]: range := 1
[3:52:41]: 3
[3:52:46]: range := 1
[3:52:46]: 3
[3:52:46]: range := 1
[3:52:46]: 3
[3:52:51]: range := 1
[3:52:51]: 3
[3:52:51]: range := 1
[3:52:51]: 3
[3:52:57]: range := 1
[3:52:57]: 3
[3:52:57]: range := 1
[3:52:57]: 3
[3:53:02]: range := 1
[3:53:02]: 3
[3:53:02]: range := 1
[3:53:02]: 3
[3:53:06]: range := 1
[3:53:06]: 3
[3:53:06]: range := 1
[3:53:06]: 3
[3:53:11]: range := 1
[3:53:12]: 3
[3:53:12]: range := 1
[3:53:12]: 3
[3:53:17]: range := 1
[3:53:17]: 3
[3:53:17]: range := 1
[3:53:17]: 3
[3:53:22]: range := 1
[3:53:22]: 3
[3:53:22]: range := 1
[3:53:22]: 3
[3:53:27]: range := 1
[3:53:27]: 3
[3:53:27]: range := 1
[3:53:27]: 3
[3:53:32]: range := 1
[3:53:32]: 3
[3:53:32]: range := 1
[3:53:32]: 3
[3:53:38]: range := 1
[3:53:38]: 3
[3:53:38]: range := 1
[3:53:38]: 3
[3:53:42]: range := 1
[3:53:42]: 3
[3:53:43]: range := 1
[3:53:43]: 3
[3:53:48]: range := 1
[3:53:48]: 3
[3:53:48]: range := 1
[3:53:48]: 3
[3:53:53]: range := 1
[3:53:53]: 3
[3:53:53]: range := 1
[3:53:53]: 3
[3:53:58]: range := 1
[3:53:58]: 3
[3:53:58]: range := 1
[3:53:58]: 3
[3:54:02]: range := 1
[3:54:02]: 3
[3:54:02]: range := 1
[3:54:02]: 3
[3:54:08]: range := 1
[3:54:08]: 3
[3:54:08]: range := 1
[3:54:08]: 3
[3:54:13]: range := 1
[3:54:13]: 3
[3:54:13]: range := 1
[3:54:13]: 3
[3:54:19]: range := 1
[3:54:19]: 3
[3:54:19]: range := 1
[3:54:19]: 3
[3:54:24]: range := 1
[3:54:24]: 3
[3:54:24]: range := 1
[3:54:25]: 3
[3:54:29]: range := 1
[3:54:29]: 3
[3:54:29]: range := 1
[3:54:29]: 3
[3:54:35]: range := 1
[3:54:35]: 3
[3:54:35]: range := 1
[3:54:35]: 3
[3:54:40]: range := 1
[3:54:40]: 3
[3:54:40]: range := 1
[3:54:40]: 3
[3:54:46]: range := 1
[3:54:46]: 3
[3:54:46]: range := 1
[3:54:46]: 3
[3:54:51]: range := 1
[3:54:51]: 3
[3:54:51]: range := 1
[3:54:51]: 3
[3:54:56]: range := 1
[3:54:56]: 3
[3:54:56]: range := 1
[3:54:56]: 3
[3:55:01]: range := 1
[3:55:01]: 3
[3:55:01]: range := 1
[3:55:01]: 3
[3:55:06]: range := 1
[3:55:06]: 3
[3:55:06]: range := 1
[3:55:06]: 3
[3:55:11]: range := 1
[3:55:11]: 3
[3:55:11]: range := 1
[3:55:11]: 3
[3:55:16]: range := 1
[3:55:16]: 3
[3:55:16]: range := 1
[3:55:16]: 3
[3:55:22]: range := 1
[3:55:22]: 3
[3:55:22]: range := 1
[3:55:22]: 3
[3:55:28]: range := 1
[3:55:28]: 3
[3:55:28]: range := 1
[3:55:28]: 3
[3:55:33]: range := 1
[3:55:33]: 3
[3:55:33]: range := 1
[3:55:33]: 3
[3:55:38]: range := 1
[3:55:38]: 3
[3:55:38]: range := 1
[3:55:38]: 3
[3:55:43]: range := 1
[3:55:43]: 3
[3:55:43]: range := 1
[3:55:43]: 3
[3:55:49]: range := 1
[3:55:49]: 3
[3:55:49]: range := 1
[3:55:49]: 3
[3:55:53]: [ *** ] -- MSI_AutoObjects: False
[3:56:04]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[3:56:04]: [ *** ] -- MSI_SetupPlayer
[3:56:07]: World: 49, Players: 366, Members: True, PvP: False
[3:56:08]: World 49 selected.
[3:56:30]: range := 1
[3:56:30]: 4
[3:56:30]: range := 1
[3:56:30]: 4
[3:56:34]: [ *** ] -- MSI_SetupPlayer: True
[3:56:34]: [ *** ] -- Committed to SRL stats
[3:56:34]: [ *** ] -- MSI_AutoObjects
[3:56:40]: range := 1
[3:56:40]: 4
[3:56:40]: range := 1
[3:56:40]: 4
[3:56:46]: range := 1
[3:56:46]: 4
[3:56:46]: range := 1
[3:56:46]: 4
[3:56:50]: range := 1
[3:56:50]: 4
[3:56:50]: range := 1
[3:56:50]: 4
[3:56:55]: range := 1
[3:56:55]: 4
[3:56:56]: range := 1
[3:56:56]: 4
[3:57:01]: range := 1
[3:57:01]: 4
[3:57:01]: range := 1
[3:57:01]: 4
[3:57:06]: range := 1
[3:57:06]: 4
[3:57:06]: range := 1
[3:57:06]: 4
[3:57:12]: range := 1
[3:57:12]: 4
[3:57:12]: range := 1
[3:57:12]: 4
[3:57:17]: range := 1
[3:57:17]: 4
[3:57:17]: range := 1
[3:57:17]: 4
[3:57:22]: range := 1
[3:57:22]: 4
[3:57:22]: range := 1
[3:57:22]: 4
[3:57:28]: range := 1
[3:57:28]: 3
[3:57:28]: range := 1
[3:57:28]: 3
[3:57:33]: range := 1
[3:57:33]: 3
[3:57:33]: range := 1
[3:57:33]: 3
[3:57:39]: range := 1
[3:57:39]: 3
[3:57:39]: range := 1
[3:57:39]: 3
[3:57:44]: range := 1
[3:57:44]: 3
[3:57:44]: range := 1
[3:57:44]: 3
[3:57:49]: range := 1
[3:57:49]: 3
[3:57:49]: range := 1
[3:57:49]: 3
[3:57:54]: range := 1
[3:57:54]: 3
[3:57:54]: range := 1
[3:57:54]: 3
[3:57:59]: range := 1
[3:57:59]: 3
[3:57:59]: range := 1
[3:57:59]: 3
[3:58:04]: range := 1
[3:58:04]: 3
[3:58:04]: range := 1
[3:58:04]: 3
[3:58:09]: range := 1
[3:58:09]: 3
[3:58:09]: range := 1
[3:58:09]: 3
[3:58:13]: range := 1
[3:58:13]: 3
[3:58:13]: range := 1
[3:58:14]: 3
[3:58:18]: range := 1
[3:58:18]: 3
[3:58:18]: range := 1
[3:58:18]: 3
[3:58:23]: range := 1
[3:58:23]: 3
[3:58:23]: range := 1
[3:58:23]: 3
[3:58:28]: range := 1
[3:58:28]: 3
[3:58:28]: range := 1
[3:58:28]: 3
[3:58:33]: range := 1
[3:58:33]: 3
[3:58:33]: range := 1
[3:58:33]: 3
[3:58:39]: range := 1
[3:58:39]: 3
[3:58:39]: range := 1
[3:58:39]: 3
[3:58:44]: range := 1
[3:58:44]: 3
[3:58:44]: range := 1
[3:58:44]: 3
[3:58:49]: range := 1
[3:58:49]: 3
[3:58:49]: range := 1
[3:58:49]: 3
[3:58:54]: range := 1
[3:58:54]: 3
[3:58:54]: range := 1
[3:58:54]: 3
[3:59:00]: range := 1
[3:59:00]: 3
[3:59:00]: range := 1
[3:59:00]: 3
[3:59:05]: range := 1
[3:59:05]: 3
[3:59:05]: range := 1
[3:59:05]: 3
[3:59:10]: range := 1
[3:59:10]: 3
[3:59:10]: range := 1
[3:59:10]: 3
[3:59:15]: range := 1
[3:59:15]: 3
[3:59:15]: range := 1
[3:59:15]: 3
[3:59:20]: range := 1
[3:59:20]: 3
[3:59:20]: range := 1
[3:59:20]: 3
[3:59:25]: range := 1
[3:59:25]: 3
[3:59:25]: range := 1
[3:59:25]: 3
[3:59:31]: range := 1
[3:59:31]: 3
[3:59:31]: range := 1
[3:59:31]: 3
[3:59:36]: range := 1
[3:59:36]: 3
[3:59:36]: range := 1
[3:59:36]: 3
[3:59:41]: range := 1
[3:59:41]: 3
[3:59:41]: range := 1
[3:59:41]: 3
[3:59:46]: range := 1
[3:59:46]: 3
[3:59:46]: range := 1
[3:59:46]: 3
[3:59:52]: range := 1
[3:59:52]: 3
[3:59:52]: range := 1
[3:59:52]: 3
[3:59:57]: range := 1
[3:59:57]: 3
[3:59:57]: range := 1
[3:59:57]: 3
[4:00:03]: range := 1
[4:00:03]: 3
[4:00:03]: range := 1
[4:00:03]: 3
[4:00:08]: range := 1
[4:00:08]: 3
[4:00:08]: range := 1
[4:00:08]: 3
[4:00:14]: range := 1
[4:00:14]: 3
[4:00:14]: range := 1
[4:00:14]: 3
[4:00:19]: range := 1
[4:00:19]: 3
[4:00:19]: range := 1
[4:00:19]: 3
[4:00:24]: range := 1
[4:00:24]: 3
[4:00:24]: range := 1
[4:00:24]: 3
[4:00:29]: range := 1
[4:00:29]: 3
[4:00:29]: range := 1
[4:00:29]: 3
[4:00:34]: range := 1
[4:00:34]: 3
[4:00:34]: range := 1
[4:00:34]: 3
[4:00:39]: range := 1
[4:00:39]: 3
[4:00:39]: range := 1
[4:00:39]: 3
[4:00:44]: range := 1
[4:00:44]: 3
[4:00:44]: range := 1
[4:00:44]: 3
[4:00:49]: range := 1
[4:00:49]: 3
[4:00:49]: range := 1
[4:00:49]: 3
[4:00:55]: range := 1
[4:00:55]: 3
[4:00:55]: range := 1
[4:00:55]: 3
[4:01:00]: range := 1
[4:01:00]: 3
[4:01:00]: range := 1
[4:01:00]: 3
[4:01:05]: range := 1
[4:01:05]: 3
[4:01:05]: range := 1
[4:01:05]: 3
[4:01:10]: range := 1
[4:01:10]: 3
[4:01:10]: range := 1
[4:01:10]: 3
[4:01:15]: range := 1
[4:01:15]: 3
[4:01:15]: range := 1
[4:01:15]: 3
[4:01:21]: range := 1
[4:01:21]: 3
[4:01:21]: range := 1
[4:01:21]: 3
[4:01:26]: range := 1
[4:01:26]: 3
[4:01:26]: range := 1
[4:01:26]: 3
[4:01:31]: range := 1
[4:01:31]: 3
[4:01:31]: range := 1
[4:01:31]: 3
[4:01:36]: range := 1
[4:01:36]: 3
[4:01:36]: range := 1
[4:01:36]: 3
[4:01:41]: [ *** ] -- MSI_AutoObjects: False
[4:01:52]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[4:01:52]: [ *** ] -- MSI_SetupPlayer
[4:01:55]: World: 96, Players: 91, Members: True, PvP: False
[4:01:56]: World 96 selected.
[4:02:31]: [ *** ] -- MSI_SetupPlayer: True
[4:02:31]: [ *** ] -- Committed to SRL stats
[4:02:31]: [ *** ] -- MSI_AutoObjects
[4:02:37]: range := 1
[4:02:37]: 4
[4:02:37]: range := 1
[4:02:37]: 4
[4:02:42]: range := 1
[4:02:42]: 4
[4:02:42]: range := 1
[4:02:42]: 4
[4:02:47]: range := 1
[4:02:47]: 4
[4:02:47]: range := 1
[4:02:47]: 4
[4:02:53]: range := 1
[4:02:53]: 4
[4:02:53]: range := 1
[4:02:53]: 4
[4:02:58]: range := 1
[4:02:58]: 4
[4:02:58]: range := 1
[4:02:58]: 4
[4:03:04]: range := 1
[4:03:04]: 4
[4:03:04]: range := 1
[4:03:04]: 4
[4:03:10]: range := 1
[4:03:10]: 4
[4:03:10]: range := 1
[4:03:10]: 4
[4:03:16]: range := 1
[4:03:16]: 4
[4:03:16]: range := 1
[4:03:16]: 4
[4:03:21]: range := 1
[4:03:21]: 4
[4:03:21]: range := 1
[4:03:21]: 4
[4:03:26]: range := 1
[4:03:26]: 4
[4:03:26]: range := 1
[4:03:26]: 4
[4:03:31]: range := 1
[4:03:31]: 4
[4:03:31]: range := 1
[4:03:31]: 4
[4:03:37]: range := 1
[4:03:37]: 4
[4:03:37]: range := 1
[4:03:37]: 4
[4:03:42]: range := 1
[4:03:42]: 4
[4:03:42]: range := 1
[4:03:42]: 4
[4:03:48]: range := 1
[4:03:48]: 4
[4:03:48]: range := 1
[4:03:48]: 4
[4:03:52]: range := 1
[4:03:52]: 4
[4:03:52]: range := 1
[4:03:52]: 4
[4:03:57]: range := 1
[4:03:57]: 4
[4:03:57]: range := 1
[4:03:57]: 4
[4:04:02]: range := 1
[4:04:02]: 4
[4:04:02]: range := 1
[4:04:02]: 4
[4:04:08]: range := 1
[4:04:08]: 4
[4:04:08]: range := 1
[4:04:08]: 4
[4:04:14]: range := 1
[4:04:14]: 4
[4:04:14]: range := 1
[4:04:14]: 4
[4:04:19]: range := 1
[4:04:19]: 4
[4:04:19]: range := 1
[4:04:19]: 4
[4:04:24]: range := 1
[4:04:24]: 4
[4:04:24]: range := 1
[4:04:24]: 4
[4:04:30]: range := 1
[4:04:30]: 4
[4:04:30]: range := 1
[4:04:30]: 4
[4:04:36]: range := 1
[4:04:36]: 4
[4:04:36]: range := 1
[4:04:36]: 4
[4:04:41]: range := 1
[4:04:41]: 4
[4:04:41]: range := 1
[4:04:41]: 4
[4:04:46]: range := 1
[4:04:46]: 4
[4:04:46]: range := 1
[4:04:46]: 4
[4:04:51]: range := 1
[4:04:51]: 4
[4:04:51]: range := 1
[4:04:51]: 4
[4:04:57]: range := 1
[4:04:57]: 4
[4:04:57]: range := 1
[4:04:57]: 4
[4:05:03]: range := 1
[4:05:03]: 4
[4:05:03]: range := 1
[4:05:03]: 4
[4:05:08]: range := 1
[4:05:08]: 4
[4:05:08]: range := 1
[4:05:08]: 4
[4:05:13]: range := 1
[4:05:13]: 4
[4:05:13]: range := 1
[4:05:13]: 4
[4:05:19]: range := 1
[4:05:19]: 4
[4:05:19]: range := 1
[4:05:19]: 4
[4:05:24]: range := 1
[4:05:24]: 4
[4:05:24]: range := 1
[4:05:24]: 4
[4:05:30]: range := 1
[4:05:30]: 4
[4:05:30]: range := 1
[4:05:30]: 4
[4:05:35]: range := 1
[4:05:35]: 4
[4:05:35]: range := 1
[4:05:35]: 4
[4:05:40]: range := 1
[4:05:40]: 4
[4:05:40]: range := 1
[4:05:40]: 4
[4:05:45]: range := 1
[4:05:45]: 4
[4:05:45]: range := 1
[4:05:45]: 4
[4:05:51]: range := 1
[4:05:51]: 4
[4:05:51]: range := 1
[4:05:51]: 4
[4:05:56]: range := 1
[4:05:56]: 4
[4:05:56]: range := 1
[4:05:56]: 4
[4:06:01]: range := 1
[4:06:01]: 4
[4:06:01]: range := 1
[4:06:01]: 4
[4:06:07]: range := 1
[4:06:07]: 4
[4:06:07]: range := 1
[4:06:07]: 4
[4:06:12]: range := 1
[4:06:12]: 4
[4:06:12]: range := 1
[4:06:12]: 4
[4:06:18]: range := 1
[4:06:18]: 4
[4:06:18]: range := 1
[4:06:18]: 4
[4:06:23]: range := 1
[4:06:23]: 4
[4:06:23]: range := 1
[4:06:23]: 4
[4:06:28]: range := 1
[4:06:28]: 4
[4:06:28]: range := 1
[4:06:28]: 4
[4:06:34]: range := 1
[4:06:34]: 4
[4:06:34]: range := 1
[4:06:34]: 4
[4:06:39]: range := 1
[4:06:39]: 4
[4:06:39]: range := 1
[4:06:39]: 4
[4:06:43]: range := 1
[4:06:43]: 4
[4:06:43]: range := 1
[4:06:43]: 4
[4:06:49]: range := 1
[4:06:49]: 4
[4:06:49]: range := 1
[4:06:49]: 4
[4:06:53]: range := 1
[4:06:53]: 4
[4:06:54]: range := 1
[4:06:54]: 4
[4:06:59]: range := 1
[4:06:59]: 4
[4:06:59]: range := 1
[4:06:59]: 4
[4:07:04]: range := 1
[4:07:04]: 4
[4:07:04]: range := 1
[4:07:04]: 4
[4:07:10]: range := 1
[4:07:10]: 4
[4:07:10]: range := 1
[4:07:10]: 4
[4:07:15]: range := 1
[4:07:15]: 4
[4:07:15]: range := 1
[4:07:15]: 4
[4:07:21]: range := 1
[4:07:21]: 4
[4:07:21]: range := 1
[4:07:21]: 4
[4:07:26]: range := 1
[4:07:26]: 4
[4:07:26]: range := 1
[4:07:26]: 4
[4:07:32]: range := 1
[4:07:32]: 4
[4:07:32]: range := 1
[4:07:32]: 4
[4:07:37]: range := 1
[4:07:37]: 4
[4:07:37]: range := 1
[4:07:37]: 4
[4:07:42]: [ *** ] -- MSI_AutoObjects: False
[4:07:51]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[4:07:51]: [ *** ] -- MSI_SetupPlayer
[4:07:54]: [ *** ] -- MSI_SetupPlayer: True
[4:07:54]: [ *** ] -- Committed to SRL stats
[4:07:54]: [ *** ] -- MSI_AutoObjects
[4:08:00]: range := 1
[4:08:00]: 3
[4:08:00]: range := 1
[4:08:00]: 3
[4:08:05]: range := 1
[4:08:05]: 3
[4:08:05]: range := 1
[4:08:05]: 3
[4:08:11]: range := 1
[4:08:11]: 3
[4:08:11]: range := 1
[4:08:11]: 3
[4:08:15]: range := 1
[4:08:15]: 3
[4:08:16]: range := 1
[4:08:16]: 3
[4:08:21]: range := 1
[4:08:21]: 3
[4:08:21]: range := 1
[4:08:21]: 3
[4:08:25]: range := 1
[4:08:25]: 3
[4:08:26]: range := 1
[4:08:26]: 3
[4:08:31]: range := 1
[4:08:31]: 3
[4:08:31]: range := 1
[4:08:31]: 3
[4:08:36]: range := 1
[4:08:36]: 3
[4:08:36]: range := 1
[4:08:36]: 3
[4:08:41]: range := 1
[4:08:41]: 3
[4:08:41]: range := 1
[4:08:42]: 3
[4:08:47]: range := 1
[4:08:47]: 3
[4:08:47]: range := 1
[4:08:47]: 3
[4:08:52]: range := 1
[4:08:52]: 3
[4:08:52]: range := 1
[4:08:52]: 3
[4:08:58]: range := 1
[4:08:58]: 3
[4:08:58]: range := 1
[4:08:58]: 3
[4:09:03]: range := 1
[4:09:03]: 3
[4:09:03]: range := 1
[4:09:03]: 3
[4:09:08]: range := 1
[4:09:08]: 3
[4:09:08]: range := 1
[4:09:08]: 3
[4:09:14]: range := 1
[4:09:14]: 3
[4:09:14]: range := 1
[4:09:14]: 3
[4:09:19]: range := 1
[4:09:19]: 3
[4:09:19]: range := 1
[4:09:19]: 3
[4:09:24]: range := 1
[4:09:24]: 3
[4:09:24]: range := 1
[4:09:24]: 3
[4:09:30]: range := 1
[4:09:30]: 4
[4:09:30]: range := 1
[4:09:30]: 4
[4:09:35]: range := 1
[4:09:35]: 4
[4:09:35]: range := 1
[4:09:35]: 4
[4:09:40]: range := 1
[4:09:41]: 4
[4:09:41]: range := 1
[4:09:41]: 4
[4:09:46]: range := 1
[4:09:46]: 4
[4:09:46]: range := 1
[4:09:46]: 4
[4:09:52]: range := 1
[4:09:52]: 4
[4:09:52]: range := 1
[4:09:52]: 4
[4:09:57]: range := 1
[4:09:57]: 4
[4:09:57]: range := 1
[4:09:57]: 4
[4:10:03]: range := 1
[4:10:03]: 4
[4:10:03]: range := 1
[4:10:03]: 4
[4:10:08]: range := 1
[4:10:08]: 4
[4:10:08]: range := 1
[4:10:08]: 4
[4:10:14]: range := 1
[4:10:14]: 4
[4:10:14]: range := 1
[4:10:14]: 4
[4:10:19]: range := 1
[4:10:19]: 4
[4:10:19]: range := 1
[4:10:19]: 4
[4:10:24]: range := 1
[4:10:24]: 4
[4:10:24]: range := 1
[4:10:24]: 4
[4:10:30]: range := 1
[4:10:30]: 4
[4:10:30]: range := 1
[4:10:30]: 4
[4:10:35]: range := 1
[4:10:35]: 4
[4:10:35]: range := 1
[4:10:35]: 4
[4:10:40]: range := 1
[4:10:40]: 4
[4:10:40]: range := 1
[4:10:40]: 4
[4:10:45]: range := 1
[4:10:45]: 4
[4:10:45]: range := 1
[4:10:45]: 4
[4:10:51]: range := 1
[4:10:51]: 4
[4:10:51]: range := 1
[4:10:51]: 4
[4:10:55]: range := 1
[4:10:55]: 4
[4:10:56]: range := 1
[4:10:56]: 4
[4:11:01]: range := 1
[4:11:01]: 4
[4:11:01]: range := 1
[4:11:01]: 4
[4:11:06]: range := 1
[4:11:06]: 4
[4:11:06]: range := 1
[4:11:06]: 4
[4:11:11]: range := 1
[4:11:11]: 4
[4:11:11]: range := 1
[4:11:11]: 4
[4:11:17]: range := 1
[4:11:17]: 4
[4:11:17]: range := 1
[4:11:17]: 4
[4:11:23]: range := 1
[4:11:23]: 4
[4:11:23]: range := 1
[4:11:23]: 4
[4:11:28]: range := 1
[4:11:28]: 4
[4:11:28]: range := 1
[4:11:28]: 4
[4:11:34]: range := 1
[4:11:34]: 4
[4:11:34]: range := 1
[4:11:34]: 4
[4:11:39]: range := 1
[4:11:39]: 4
[4:11:39]: range := 1
[4:11:39]: 4
[4:11:45]: range := 1
[4:11:45]: 4
[4:11:45]: range := 1
[4:11:45]: 4
[4:11:50]: range := 1
[4:11:50]: 4
[4:11:50]: range := 1
[4:11:50]: 4
[4:11:55]: range := 1
[4:11:55]: 4
[4:11:55]: range := 1
[4:11:55]: 4
[4:12:00]: range := 1
[4:12:00]: 4
[4:12:00]: range := 1
[4:12:00]: 4
[4:12:06]: range := 1
[4:12:06]: 4
[4:12:06]: range := 1
[4:12:06]: 4
[4:12:11]: range := 1
[4:12:11]: 4
[4:12:11]: range := 1
[4:12:11]: 4
[4:12:17]: range := 1
[4:12:17]: 4
[4:12:17]: range := 1
[4:12:17]: 4
[4:12:22]: range := 1
[4:12:22]: 4
[4:12:22]: range := 1
[4:12:22]: 4
[4:12:27]: range := 1
[4:12:27]: 4
[4:12:27]: range := 1
[4:12:27]: 4
[4:12:32]: range := 1
[4:12:32]: 4
[4:12:32]: range := 1
[4:12:32]: 4
[4:12:37]: range := 1
[4:12:37]: 4
[4:12:37]: range := 1
[4:12:37]: 4
[4:12:43]: range := 1
[4:12:43]: 4
[4:12:43]: range := 1
[4:12:43]: 4
[4:12:48]: range := 1
[4:12:48]: 4
[4:12:48]: range := 1
[4:12:48]: 4
[4:12:53]: range := 1
[4:12:53]: 4
[4:12:53]: range := 1
[4:12:53]: 4
[4:12:58]: range := 1
[4:12:58]: 4
[4:12:59]: range := 1
[4:12:59]: 4
[4:13:04]: [ *** ] -- MSI_AutoObjects: False
[4:13:11]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[4:13:11]: [ *** ] -- MSI_SetupPlayer
[4:13:15]: [ *** ] -- MSI_SetupPlayer: True
[4:13:15]: [ *** ] -- Committed to SRL stats
[4:13:15]: [ *** ] -- MSI_AutoObjects
[4:13:21]: range := 1
[4:13:21]: 4
[4:13:21]: range := 1
[4:13:21]: 4
[4:13:26]: range := 1
[4:13:26]: 4
[4:13:26]: range := 1
[4:13:26]: 4
[4:13:31]: range := 1
[4:13:31]: 4
[4:13:31]: range := 1
[4:13:31]: 4
[4:13:37]: range := 1
[4:13:37]: 4
[4:13:37]: range := 1
[4:13:37]: 4
[4:13:42]: range := 1
[4:13:42]: 4
[4:13:42]: range := 1
[4:13:42]: 4
[4:13:48]: range := 1
[4:13:48]: 4
[4:13:48]: range := 1
[4:13:48]: 4
[4:13:53]: range := 1
[4:13:53]: 4
[4:13:53]: range := 1
[4:13:53]: 4
[4:13:58]: range := 1
[4:13:58]: 4
[4:13:58]: range := 1
[4:13:58]: 4
[4:14:03]: range := 1
[4:14:03]: 4
[4:14:03]: range := 1
[4:14:03]: 4
[4:14:08]: range := 1
[4:14:08]: 4
[4:14:08]: range := 1
[4:14:08]: 4
[4:14:14]: range := 1
[4:14:14]: 4
[4:14:14]: range := 1
[4:14:14]: 4
[4:14:20]: range := 1
[4:14:20]: 4
[4:14:20]: range := 1
[4:14:20]: 4
[4:14:25]: range := 1
[4:14:25]: 4
[4:14:25]: range := 1
[4:14:25]: 4
[4:14:31]: range := 1
[4:14:31]: 4
[4:14:31]: range := 1
[4:14:31]: 4
[4:14:36]: range := 1
[4:14:36]: 4
[4:14:36]: range := 1
[4:14:36]: 4
[4:14:41]: range := 1
[4:14:42]: 4
[4:14:42]: range := 1
[4:14:42]: 4
[4:14:47]: range := 1
[4:14:47]: 4
[4:14:47]: range := 1
[4:14:47]: 4
[4:14:52]: range := 1
[4:14:52]: 4
[4:14:52]: range := 1
[4:14:52]: 4
[4:14:58]: range := 1
[4:14:58]: 4
[4:14:58]: range := 1
[4:14:58]: 4
[4:15:03]: range := 1
[4:15:03]: 4
[4:15:03]: range := 1
[4:15:03]: 4
[4:15:08]: range := 1
[4:15:08]: 4
[4:15:08]: range := 1
[4:15:08]: 4
[4:15:13]: range := 1
[4:15:13]: 4
[4:15:13]: range := 1
[4:15:13]: 4
[4:15:19]: range := 1
[4:15:19]: 4
[4:15:19]: range := 1
[4:15:19]: 4
[4:15:24]: range := 1
[4:15:24]: 4
[4:15:24]: range := 1
[4:15:24]: 4
[4:15:30]: range := 1
[4:15:30]: 4
[4:15:30]: range := 1
[4:15:30]: 4
[4:15:35]: range := 1
[4:15:35]: 4
[4:15:36]: range := 1
[4:15:36]: 4
[4:15:41]: range := 1
[4:15:41]: 4
[4:15:41]: range := 1
[4:15:41]: 4
[4:15:46]: range := 1
[4:15:46]: 4
[4:15:46]: range := 1
[4:15:46]: 4
[4:15:51]: range := 1
[4:15:51]: 4
[4:15:51]: range := 1
[4:15:51]: 4
[4:15:56]: range := 1
[4:15:56]: 4
[4:15:56]: range := 1
[4:15:56]: 4
[4:16:01]: range := 1
[4:16:01]: 4
[4:16:01]: range := 1
[4:16:01]: 4
[4:16:06]: range := 1
[4:16:06]: 4
[4:16:07]: range := 1
[4:16:07]: 4
[4:16:12]: range := 1
[4:16:12]: 4
[4:16:12]: range := 1
[4:16:12]: 4
[4:16:17]: range := 1
[4:16:17]: 4
[4:16:17]: range := 1
[4:16:17]: 4
[4:16:22]: range := 1
[4:16:22]: 4
[4:16:22]: range := 1
[4:16:22]: 4
[4:16:28]: range := 1
[4:16:28]: 4
[4:16:28]: range := 1
[4:16:28]: 4
[4:16:33]: range := 1
[4:16:33]: 4
[4:16:33]: range := 1
[4:16:33]: 4
[4:16:38]: range := 1
[4:16:38]: 4
[4:16:38]: range := 1
[4:16:38]: 4
[4:16:43]: range := 1
[4:16:43]: 4
[4:16:43]: range := 1
[4:16:43]: 4
[4:16:49]: range := 1
[4:16:49]: 4
[4:16:49]: range := 1
[4:16:49]: 4
[4:16:54]: range := 1
[4:16:54]: 4
[4:16:55]: range := 1
[4:16:55]: 4
[4:16:59]: range := 1
[4:16:59]: 4
[4:16:59]: range := 1
[4:16:59]: 4
[4:17:05]: range := 1
[4:17:05]: 4
[4:17:05]: range := 1
[4:17:05]: 4
[4:17:10]: range := 1
[4:17:10]: 4
[4:17:10]: range := 1
[4:17:10]: 4
[4:17:16]: range := 1
[4:17:16]: 4
[4:17:16]: range := 1
[4:17:16]: 4
[4:17:21]: range := 1
[4:17:21]: 4
[4:17:21]: range := 1
[4:17:21]: 4
[4:17:26]: range := 1
[4:17:26]: 4
[4:17:26]: range := 1
[4:17:26]: 4
[4:17:32]: range := 1
[4:17:32]: 4
[4:17:32]: range := 1
[4:17:32]: 4
[4:17:37]: range := 1
[4:17:37]: 4
[4:17:37]: range := 1
[4:17:37]: 4
[4:17:42]: range := 1
[4:17:42]: 4
[4:17:42]: range := 1
[4:17:42]: 4
[4:17:48]: range := 1
[4:17:48]: 4
[4:17:48]: range := 1
[4:17:48]: 4
[4:17:53]: range := 1
[4:17:53]: 4
[4:17:53]: range := 1
[4:17:53]: 4
[4:17:59]: range := 1
[4:17:59]: 4
[4:17:59]: range := 1
[4:17:59]: 4
[4:18:05]: range := 1
[4:18:05]: 4
[4:18:05]: range := 1
[4:18:05]: 4
[4:18:10]: range := 1
[4:18:10]: 4
[4:18:10]: range := 1
[4:18:10]: 4
[4:18:16]: range := 1
[4:18:16]: 4
[4:18:16]: range := 1
[4:18:16]: 4
[4:18:21]: range := 1
[4:18:21]: 4
[4:18:22]: range := 1
[4:18:22]: 4
[4:18:22]: [ *** ] -- MSI_AutoObjects: False
[4:18:33]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[4:18:33]: [ *** ] -- MSI_SetupPlayer
[4:18:36]: World: 15, Players: 628, Members: True, PvP: False
[4:18:38]: World 15 selected.
[4:18:59]: 'Your account is already logged in'
[4:19:10]: World: 82, Players: 123, Members: True, PvP: False
[4:19:11]: World 82 selected.
[4:19:39]: range := 1
[4:19:39]: 3
[4:19:39]: range := 1
[4:19:39]: 3
[4:19:44]: [ *** ] -- MSI_SetupPlayer: True
[4:19:44]: [ *** ] -- Committed to SRL stats
[4:19:44]: [ *** ] -- MSI_AutoObjects
[4:19:50]: range := 1
[4:19:50]: 3
[4:19:50]: range := 1
[4:19:50]: 3
[4:19:55]: range := 1
[4:19:55]: 3
[4:19:55]: range := 1
[4:19:55]: 3
[4:20:00]: range := 1
[4:20:00]: 3
[4:20:00]: range := 1
[4:20:00]: 3
[4:20:06]: range := 1
[4:20:06]: 3
[4:20:06]: range := 1
[4:20:06]: 3
[4:20:10]: range := 1
[4:20:11]: 3
[4:20:11]: range := 1
[4:20:11]: 3
[4:20:15]: range := 1
[4:20:15]: 3
[4:20:15]: range := 1
[4:20:15]: 3
[4:20:21]: range := 1
[4:20:21]: 3
[4:20:21]: range := 1
[4:20:21]: 3
[4:20:26]: range := 1
[4:20:26]: 3
[4:20:26]: range := 1
[4:20:26]: 3
[4:20:32]: range := 1
[4:20:32]: 3
[4:20:32]: range := 1
[4:20:32]: 3
[4:20:37]: range := 1
[4:20:37]: 3
[4:20:37]: range := 1
[4:20:37]: 3
[4:20:41]: range := 1
[4:20:41]: 3
[4:20:42]: range := 1
[4:20:42]: 3
[4:20:46]: range := 1
[4:20:46]: 3
[4:20:46]: range := 1
[4:20:46]: 3
[4:20:51]: range := 1
[4:20:51]: 3
[4:20:51]: range := 1
[4:20:51]: 3
[4:20:56]: range := 1
[4:20:56]: 3
[4:20:56]: range := 1
[4:20:56]: 3
[4:21:02]: range := 1
[4:21:02]: 3
[4:21:02]: range := 1
[4:21:02]: 3
[4:21:07]: range := 1
[4:21:07]: 3
[4:21:07]: range := 1
[4:21:07]: 3
[4:21:12]: range := 1
[4:21:12]: 3
[4:21:12]: range := 1
[4:21:12]: 3
[4:21:18]: range := 1
[4:21:18]: 3
[4:21:18]: range := 1
[4:21:18]: 3
[4:21:22]: range := 1
[4:21:22]: 3
[4:21:22]: range := 1
[4:21:22]: 3
[4:21:27]: range := 1
[4:21:27]: 3
[4:21:27]: range := 1
[4:21:27]: 3
[4:21:32]: range := 1
[4:21:32]: 3
[4:21:32]: range := 1
[4:21:32]: 3
[4:21:37]: range := 1
[4:21:37]: 3
[4:21:38]: range := 1
[4:21:38]: 3
[4:21:42]: range := 1
[4:21:42]: 3
[4:21:42]: range := 1
[4:21:42]: 3
[4:21:47]: range := 1
[4:21:47]: 3
[4:21:47]: range := 1
[4:21:47]: 3
[4:21:53]: range := 1
[4:21:53]: 3
[4:21:53]: range := 1
[4:21:53]: 3
[4:21:58]: range := 1
[4:21:58]: 3
[4:21:58]: range := 1
[4:21:58]: 3
[4:22:03]: range := 1
[4:22:03]: 3
[4:22:03]: range := 1
[4:22:03]: 3
[4:22:08]: range := 1
[4:22:08]: 3
[4:22:08]: range := 1
[4:22:08]: 3
[4:22:13]: range := 1
[4:22:13]: 3
[4:22:13]: range := 1
[4:22:13]: 3
[4:22:18]: range := 1
[4:22:19]: 3
[4:22:19]: range := 1
[4:22:19]: 3
[4:22:24]: range := 1
[4:22:24]: 3
[4:22:24]: range := 1
[4:22:24]: 3
[4:22:29]: range := 1
[4:22:29]: 3
[4:22:29]: range := 1
[4:22:29]: 3
[4:22:34]: range := 1
[4:22:34]: 3
[4:22:35]: range := 1
[4:22:35]: 3
[4:22:39]: range := 1
[4:22:39]: 3
[4:22:39]: range := 1
[4:22:39]: 3
[4:22:45]: range := 1
[4:22:45]: 3
[4:22:45]: range := 1
[4:22:45]: 3
[4:22:49]: range := 1
[4:22:49]: 3
[4:22:49]: range := 1
[4:22:49]: 3
[4:22:54]: range := 1
[4:22:54]: 3
[4:22:54]: range := 1
[4:22:54]: 3
[4:22:59]: range := 1
[4:22:59]: 3
[4:22:59]: range := 1
[4:22:59]: 3
[4:23:05]: range := 1
[4:23:05]: 3
[4:23:05]: range := 1
[4:23:05]: 3
[4:23:10]: range := 1
[4:23:10]: 3
[4:23:10]: range := 1
[4:23:10]: 3
[4:23:15]: range := 1
[4:23:15]: 3
[4:23:15]: range := 1
[4:23:15]: 3
[4:23:20]: range := 1
[4:23:20]: 3
[4:23:20]: range := 1
[4:23:20]: 3
[4:23:25]: range := 1
[4:23:25]: 3
[4:23:26]: range := 1
[4:23:26]: 3
[4:23:31]: range := 1
[4:23:31]: 3
[4:23:31]: range := 1
[4:23:31]: 3
[4:23:36]: range := 1
[4:23:36]: 3
[4:23:36]: range := 1
[4:23:36]: 3
[4:23:42]: range := 1
[4:23:42]: 3
[4:23:42]: range := 1
[4:23:42]: 3
[4:23:47]: range := 1
[4:23:47]: 3
[4:23:47]: range := 1
[4:23:47]: 3
[4:23:52]: range := 1
[4:23:52]: 3
[4:23:53]: range := 1
[4:23:53]: 3
[4:23:57]: range := 1
[4:23:57]: 3
[4:23:58]: range := 1
[4:23:58]: 3
[4:24:03]: range := 1
[4:24:03]: 3
[4:24:03]: range := 1
[4:24:03]: 3
[4:24:08]: range := 1
[4:24:08]: 3
[4:24:08]: range := 1
[4:24:08]: 3
[4:24:13]: range := 1
[4:24:13]: 3
[4:24:13]: range := 1
[4:24:13]: 3
[4:24:18]: range := 1
[4:24:18]: 3
[4:24:18]: range := 1
[4:24:18]: 3
[4:24:24]: range := 1
[4:24:24]: 3
[4:24:24]: range := 1
[4:24:24]: 3
[4:24:29]: range := 1
[4:24:29]: 3
[4:24:29]: range := 1
[4:24:29]: 3
[4:24:34]: range := 1
[4:24:34]: 3
[4:24:35]: range := 1
[4:24:35]: 3
[4:24:40]: range := 1
[4:24:40]: 3
[4:24:40]: range := 1
[4:24:40]: 3
[4:24:45]: range := 1
[4:24:45]: 3
[4:24:45]: range := 1
[4:24:45]: 3
[4:24:51]: [ *** ] -- MSI_AutoObjects: False
[4:24:57]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[4:24:57]: [ *** ] -- MSI_SetupPlayer
[4:25:01]: [ *** ] -- MSI_SetupPlayer: True
[4:25:01]: [ *** ] -- Committed to SRL stats
[4:25:01]: [ *** ] -- MSI_AutoObjects
[4:25:07]: range := 1
[4:25:07]: 4
[4:25:07]: range := 1
[4:25:07]: 4
[4:25:13]: range := 1
[4:25:13]: 4
[4:25:13]: range := 1
[4:25:13]: 4
[4:25:18]: range := 1
[4:25:18]: 4
[4:25:18]: range := 1
[4:25:18]: 4
[4:25:23]: range := 1
[4:25:23]: 4
[4:25:23]: range := 1
[4:25:23]: 4
[4:25:28]: range := 1
[4:25:28]: 4
[4:25:29]: range := 1
[4:25:29]: 4
[4:25:34]: range := 1
[4:25:34]: 4
[4:25:34]: range := 1
[4:25:34]: 4
[4:25:39]: range := 1
[4:25:39]: 4
[4:25:39]: range := 1
[4:25:39]: 4
[4:25:44]: range := 1
[4:25:44]: 4
[4:25:44]: range := 1
[4:25:44]: 4
[4:25:50]: range := 1
[4:25:50]: 4
[4:25:50]: range := 1
[4:25:50]: 4
[4:25:55]: range := 1
[4:25:55]: 4
[4:25:55]: range := 1
[4:25:56]: 4
[4:26:01]: range := 1
[4:26:01]: 4
[4:26:01]: range := 1
[4:26:01]: 4
[4:26:06]: range := 1
[4:26:06]: 4
[4:26:06]: range := 1
[4:26:06]: 4
[4:26:11]: range := 1
[4:26:11]: 4
[4:26:11]: range := 1
[4:26:11]: 4
[4:26:16]: range := 1
[4:26:16]: 4
[4:26:16]: range := 1
[4:26:16]: 4
[4:26:21]: range := 1
[4:26:21]: 4
[4:26:21]: range := 1
[4:26:21]: 4
[4:26:27]: range := 1
[4:26:27]: 4
[4:26:27]: range := 1
[4:26:27]: 4
[4:26:32]: range := 1
[4:26:32]: 4
[4:26:32]: range := 1
[4:26:32]: 4
[4:26:36]: range := 1
[4:26:36]: 4
[4:26:36]: range := 1
[4:26:36]: 4
[4:26:42]: range := 1
[4:26:42]: 4
[4:26:42]: range := 1
[4:26:42]: 4
[4:26:47]: range := 1
[4:26:47]: 4
[4:26:47]: range := 1
[4:26:47]: 4
[4:26:53]: range := 1
[4:26:53]: 4
[4:26:53]: range := 1
[4:26:53]: 4
[4:26:59]: range := 1
[4:26:59]: 4
[4:26:59]: range := 1
[4:26:59]: 4
[4:27:04]: range := 1
[4:27:04]: 4
[4:27:04]: range := 1
[4:27:04]: 4
[4:27:09]: range := 1
[4:27:09]: 4
[4:27:09]: range := 1
[4:27:09]: 4
[4:27:14]: range := 1
[4:27:14]: 4
[4:27:14]: range := 1
[4:27:14]: 4
[4:27:19]: range := 1
[4:27:20]: 4
[4:27:20]: range := 1
[4:27:20]: 4
[4:27:25]: range := 1
[4:27:25]: 4
[4:27:25]: range := 1
[4:27:25]: 4
[4:27:30]: range := 1
[4:27:30]: 4
[4:27:30]: range := 1
[4:27:30]: 4
[4:27:35]: range := 1
[4:27:35]: 4
[4:27:35]: range := 1
[4:27:35]: 4
[4:27:41]: range := 1
[4:27:41]: 4
[4:27:41]: range := 1
[4:27:41]: 4
[4:27:47]: range := 1
[4:27:47]: 4
[4:27:47]: range := 1
[4:27:47]: 4
[4:27:52]: range := 1
[4:27:52]: 4
[4:27:52]: range := 1
[4:27:52]: 4
[4:27:57]: range := 1
[4:27:57]: 4
[4:27:57]: range := 1
[4:27:57]: 4
[4:28:03]: range := 1
[4:28:03]: 4
[4:28:03]: range := 1
[4:28:03]: 4
[4:28:08]: range := 1
[4:28:08]: 4
[4:28:08]: range := 1
[4:28:08]: 4
[4:28:13]: range := 1
[4:28:13]: 4
[4:28:13]: range := 1
[4:28:13]: 4
[4:28:18]: range := 1
[4:28:18]: 4
[4:28:18]: range := 1
[4:28:18]: 4
[4:28:23]: range := 1
[4:28:23]: 4
[4:28:23]: range := 1
[4:28:23]: 4
[4:28:28]: range := 1
[4:28:28]: 4
[4:28:28]: range := 1
[4:28:28]: 4
[4:28:33]: range := 1
[4:28:33]: 4
[4:28:33]: range := 1
[4:28:33]: 4
[4:28:38]: range := 1
[4:28:38]: 4
[4:28:38]: range := 1
[4:28:38]: 4
[4:28:43]: range := 1
[4:28:43]: 4
[4:28:43]: range := 1
[4:28:43]: 4
[4:28:48]: range := 1
[4:28:48]: 4
[4:28:48]: range := 1
[4:28:48]: 4
[4:28:53]: range := 1
[4:28:53]: 4
[4:28:53]: range := 1
[4:28:53]: 4
[4:28:58]: range := 1
[4:28:58]: 4
[4:28:58]: range := 1
[4:28:58]: 4
[4:29:03]: range := 1
[4:29:03]: 4
[4:29:03]: range := 1
[4:29:03]: 4
[4:29:08]: range := 1
[4:29:08]: 4
[4:29:08]: range := 1
[4:29:08]: 4
[4:29:14]: range := 1
[4:29:14]: 4
[4:29:14]: range := 1
[4:29:14]: 4
[4:29:19]: range := 1
[4:29:19]: 4
[4:29:19]: range := 1
[4:29:19]: 4
[4:29:24]: range := 1
[4:29:24]: 4
[4:29:25]: range := 1
[4:29:25]: 4
[4:29:30]: range := 1
[4:29:30]: 4
[4:29:30]: range := 1
[4:29:30]: 4
[4:29:35]: range := 1
[4:29:35]: 4
[4:29:35]: range := 1
[4:29:35]: 4
[4:29:41]: range := 1
[4:29:41]: 4
[4:29:41]: range := 1
[4:29:41]: 4
[4:29:46]: range := 1
[4:29:46]: 4
[4:29:46]: range := 1
[4:29:46]: 4
[4:29:50]: range := 1
[4:29:50]: 4
[4:29:50]: range := 1
[4:29:50]: 4
[4:29:55]: range := 1
[4:29:55]: 4
[4:29:55]: range := 1
[4:29:55]: 4
[4:30:00]: range := 1
[4:30:00]: 4
[4:30:00]: range := 1
[4:30:00]: 4
[4:30:06]: range := 1
[4:30:06]: 4
[4:30:06]: range := 1
[4:30:06]: 4
[4:30:11]: [ *** ] -- MSI_AutoObjects: False
[4:30:23]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[4:30:23]: [ *** ] -- MSI_SetupPlayer
[4:30:26]: World: 31, Players: 240, Members: True, PvP: False
[4:30:27]: World 31 selected.
[4:30:47]: [ *** ] -- MSI_SetupPlayer: True
[4:30:47]: [ *** ] -- Committed to SRL stats
[4:30:47]: [ *** ] -- MSI_AutoObjects
[4:30:53]: range := 1
[4:30:53]: 4
[4:30:54]: range := 1
[4:30:54]: 4
[4:30:59]: range := 1
[4:30:59]: 4
[4:30:59]: range := 1
[4:30:59]: 4
[4:31:04]: range := 1
[4:31:04]: 4
[4:31:04]: range := 1
[4:31:04]: 4
[4:31:09]: range := 1
[4:31:09]: 4
[4:31:09]: range := 1
[4:31:09]: 4
[4:31:14]: range := 1
[4:31:14]: 4
[4:31:14]: range := 1
[4:31:14]: 4
[4:31:19]: range := 1
[4:31:19]: 4
[4:31:19]: range := 1
[4:31:19]: 4
[4:31:25]: range := 1
[4:31:25]: 4
[4:31:25]: range := 1
[4:31:25]: 4
[4:31:30]: range := 1
[4:31:30]: 4
[4:31:30]: range := 1
[4:31:30]: 4
[4:31:35]: range := 1
[4:31:35]: 4
[4:31:35]: range := 1
[4:31:35]: 4
[4:31:41]: range := 1
[4:31:41]: 4
[4:31:41]: range := 1
[4:31:41]: 4
[4:31:45]: range := 1
[4:31:45]: 4
[4:31:45]: range := 1
[4:31:45]: 4
[4:31:50]: range := 1
[4:31:50]: 4
[4:31:50]: range := 1
[4:31:50]: 4
[4:31:55]: range := 1
[4:31:55]: 4
[4:31:55]: range := 1
[4:31:55]: 4
[4:32:00]: range := 1
[4:32:00]: 4
[4:32:00]: range := 1
[4:32:00]: 4
[4:32:05]: range := 1
[4:32:05]: 4
[4:32:05]: range := 1
[4:32:05]: 4
[4:32:10]: range := 1
[4:32:10]: 4
[4:32:11]: range := 1
[4:32:11]: 4
[4:32:15]: range := 1
[4:32:15]: 4
[4:32:15]: range := 1
[4:32:15]: 4
[4:32:21]: range := 1
[4:32:21]: 4
[4:32:21]: range := 1
[4:32:21]: 4
[4:32:26]: range := 1
[4:32:26]: 4
[4:32:26]: range := 1
[4:32:26]: 4
[4:32:31]: range := 1
[4:32:31]: 4
[4:32:31]: range := 1
[4:32:31]: 4
[4:32:36]: range := 1
[4:32:36]: 4
[4:32:36]: range := 1
[4:32:36]: 4
[4:32:41]: range := 1
[4:32:41]: 4
[4:32:41]: range := 1
[4:32:41]: 4
[4:32:46]: range := 1
[4:32:46]: 4
[4:32:46]: range := 1
[4:32:46]: 4
[4:32:52]: range := 1
[4:32:52]: 3
[4:32:52]: range := 1
[4:32:52]: 3
[4:32:57]: range := 1
[4:32:57]: 3
[4:32:57]: range := 1
[4:32:57]: 3
[4:33:03]: range := 1
[4:33:03]: 3
[4:33:03]: range := 1
[4:33:03]: 3
[4:33:08]: range := 1
[4:33:08]: 3
[4:33:08]: range := 1
[4:33:08]: 3
[4:33:13]: range := 1
[4:33:13]: 3
[4:33:13]: range := 1
[4:33:13]: 3
[4:33:18]: range := 1
[4:33:18]: 3
[4:33:18]: range := 1
[4:33:18]: 3
[4:33:23]: range := 1
[4:33:23]: 3
[4:33:23]: range := 1
[4:33:23]: 3
[4:33:29]: range := 1
[4:33:29]: 3
[4:33:29]: range := 1
[4:33:29]: 3
[4:33:34]: range := 1
[4:33:34]: 3
[4:33:34]: range := 1
[4:33:34]: 3
[4:33:39]: range := 1
[4:33:39]: 3
[4:33:39]: range := 1
[4:33:39]: 3
[4:33:45]: range := 1
[4:33:45]: 3
[4:33:45]: range := 1
[4:33:45]: 3
[4:33:50]: range := 1
[4:33:50]: 3
[4:33:50]: range := 1
[4:33:50]: 3
[4:33:56]: range := 1
[4:33:56]: 3
[4:33:56]: range := 1
[4:33:56]: 3
[4:34:02]: range := 1
[4:34:02]: 3
[4:34:02]: range := 1
[4:34:02]: 3
[4:34:07]: range := 1
[4:34:07]: 3
[4:34:07]: range := 1
[4:34:07]: 3
[4:34:12]: range := 1
[4:34:12]: 3
[4:34:12]: range := 1
[4:34:12]: 3
[4:34:17]: range := 1
[4:34:17]: 3
[4:34:17]: range := 1
[4:34:17]: 3
[4:34:22]: range := 1
[4:34:22]: 3
[4:34:22]: range := 1
[4:34:22]: 3
[4:34:28]: range := 1
[4:34:28]: 3
[4:34:28]: range := 1
[4:34:28]: 3
[4:34:33]: range := 1
[4:34:33]: 3
[4:34:33]: range := 1
[4:34:33]: 3
[4:34:38]: range := 1
[4:34:38]: 3
[4:34:38]: range := 1
[4:34:38]: 3
[4:34:44]: range := 1
[4:34:44]: 3
[4:34:44]: range := 1
[4:34:44]: 3
[4:34:49]: range := 1
[4:34:49]: 3
[4:34:49]: range := 1
[4:34:49]: 3
[4:34:55]: range := 1
[4:34:55]: 3
[4:34:55]: range := 1
[4:34:55]: 3
[4:35:00]: range := 1
[4:35:00]: 3
[4:35:00]: range := 1
[4:35:00]: 3
[4:35:05]: range := 1
[4:35:05]: 3
[4:35:05]: range := 1
[4:35:05]: 3
[4:35:10]: range := 1
[4:35:10]: 3
[4:35:10]: range := 1
[4:35:10]: 3
[4:35:15]: range := 1
[4:35:15]: 3
[4:35:15]: range := 1
[4:35:15]: 3
[4:35:21]: range := 1
[4:35:21]: 3
[4:35:21]: range := 1
[4:35:21]: 3
[4:35:27]: range := 1
[4:35:27]: 3
[4:35:27]: range := 1
[4:35:27]: 3
[4:35:31]: range := 1
[4:35:31]: 3
[4:35:31]: range := 1
[4:35:31]: 3
[4:35:37]: range := 1
[4:35:37]: 3
[4:35:37]: range := 1
[4:35:37]: 3
[4:35:42]: range := 1
[4:35:42]: 3
[4:35:42]: range := 1
[4:35:42]: 3
[4:35:47]: range := 1
[4:35:47]: 3
[4:35:47]: range := 1
[4:35:47]: 3
[4:35:52]: range := 1
[4:35:52]: 3
[4:35:52]: range := 1
[4:35:52]: 3
[4:35:53]: [ *** ] -- MSI_AutoObjects: False
[4:36:03]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[4:36:03]: [ *** ] -- MSI_SetupPlayer
[4:36:07]: World: 62, Players: 95, Members: True, PvP: False
[4:36:08]: World 62 selected.
[4:36:40]: range := 1
[4:36:40]: 4
[4:36:40]: range := 1
[4:36:40]: 4
[4:36:43]: [ *** ] -- MSI_SetupPlayer: True
[4:36:43]: [ *** ] -- Committed to SRL stats
[4:36:43]: [ *** ] -- MSI_AutoObjects
[4:36:50]: range := 1
[4:36:50]: 4
[4:36:50]: range := 1
[4:36:50]: 4
[4:36:55]: range := 1
[4:36:55]: 4
[4:36:55]: range := 1
[4:36:55]: 4
[4:37:00]: range := 1
[4:37:00]: 4
[4:37:00]: range := 1
[4:37:00]: 4
[4:37:05]: range := 1
[4:37:05]: 4
[4:37:05]: range := 1
[4:37:05]: 4
[4:37:10]: range := 1
[4:37:10]: 4
[4:37:10]: range := 1
[4:37:10]: 4
[4:37:15]: range := 1
[4:37:15]: 4
[4:37:15]: range := 1
[4:37:15]: 4
[4:37:21]: range := 1
[4:37:21]: 4
[4:37:21]: range := 1
[4:37:21]: 4
[4:37:26]: range := 1
[4:37:26]: 4
[4:37:26]: range := 1
[4:37:26]: 4
[4:37:32]: range := 1
[4:37:32]: 4
[4:37:32]: range := 1
[4:37:32]: 4
[4:37:37]: range := 1
[4:37:37]: 4
[4:37:37]: range := 1
[4:37:37]: 4
[4:37:43]: range := 1
[4:37:43]: 4
[4:37:43]: range := 1
[4:37:43]: 4
[4:37:48]: range := 1
[4:37:48]: 4
[4:37:48]: range := 1
[4:37:48]: 4
[4:37:53]: range := 1
[4:37:53]: 4
[4:37:53]: range := 1
[4:37:53]: 4
[4:37:59]: range := 1
[4:37:59]: 4
[4:37:59]: range := 1
[4:37:59]: 4
[4:38:05]: range := 1
[4:38:05]: 4
[4:38:05]: range := 1
[4:38:05]: 4
[4:38:10]: range := 1
[4:38:10]: 4
[4:38:10]: range := 1
[4:38:10]: 4
[4:38:15]: range := 1
[4:38:15]: 4
[4:38:15]: range := 1
[4:38:15]: 4
[4:38:20]: range := 1
[4:38:20]: 4
[4:38:21]: range := 1
[4:38:21]: 4
[4:38:26]: range := 1
[4:38:26]: 4
[4:38:26]: range := 1
[4:38:26]: 4
[4:38:32]: range := 1
[4:38:32]: 4
[4:38:32]: range := 1
[4:38:32]: 4
[4:38:36]: range := 1
[4:38:37]: 4
[4:38:37]: range := 1
[4:38:37]: 4
[4:38:42]: range := 1
[4:38:42]: 4
[4:38:42]: range := 1
[4:38:42]: 4
[4:38:47]: range := 1
[4:38:47]: 4
[4:38:47]: range := 1
[4:38:47]: 4
[4:38:52]: range := 1
[4:38:52]: 4
[4:38:52]: range := 1
[4:38:52]: 4
[4:38:58]: range := 1
[4:38:58]: 4
[4:38:58]: range := 1
[4:38:58]: 4
[4:39:02]: range := 1
[4:39:02]: 4
[4:39:03]: range := 1
[4:39:03]: 4
[4:39:08]: range := 1
[4:39:08]: 4
[4:39:08]: range := 1
[4:39:08]: 4
[4:39:13]: range := 1
[4:39:13]: 4
[4:39:13]: range := 1
[4:39:13]: 4
[4:39:18]: range := 1
[4:39:18]: 4
[4:39:18]: range := 1
[4:39:18]: 4
[4:39:22]: range := 1
[4:39:22]: 4
[4:39:22]: range := 1
[4:39:22]: 4
[4:39:27]: range := 1
[4:39:27]: 4
[4:39:27]: range := 1
[4:39:27]: 4
[4:39:32]: range := 1
[4:39:32]: 4
[4:39:32]: range := 1
[4:39:32]: 4
[4:39:38]: range := 1
[4:39:38]: 4
[4:39:38]: range := 1
[4:39:38]: 4
[4:39:42]: range := 1
[4:39:42]: 4
[4:39:43]: range := 1
[4:39:43]: 4
[4:39:48]: range := 1
[4:39:48]: 4
[4:39:48]: range := 1
[4:39:48]: 4
[4:39:53]: range := 1
[4:39:53]: 4
[4:39:53]: range := 1
[4:39:53]: 4
[4:39:58]: range := 1
[4:39:58]: 4
[4:39:58]: range := 1
[4:39:58]: 4
[4:40:04]: range := 1
[4:40:04]: 4
[4:40:04]: range := 1
[4:40:04]: 4
[4:40:09]: range := 1
[4:40:09]: 4
[4:40:09]: range := 1
[4:40:09]: 4
[4:40:14]: range := 1
[4:40:14]: 4
[4:40:15]: range := 1
[4:40:15]: 4
[4:40:20]: range := 1
[4:40:20]: 4
[4:40:20]: range := 1
[4:40:20]: 4
[4:40:25]: range := 1
[4:40:25]: 4
[4:40:25]: range := 1
[4:40:25]: 4
[4:40:31]: range := 1
[4:40:31]: 4
[4:40:31]: range := 1
[4:40:31]: 4
[4:40:36]: range := 1
[4:40:36]: 4
[4:40:36]: range := 1
[4:40:36]: 4
[4:40:41]: range := 1
[4:40:41]: 4
[4:40:41]: range := 1
[4:40:41]: 4
[4:40:46]: range := 1
[4:40:46]: 4
[4:40:46]: range := 1
[4:40:46]: 4
[4:40:51]: range := 1
[4:40:51]: 4
[4:40:51]: range := 1
[4:40:51]: 4
[4:40:56]: range := 1
[4:40:56]: 4
[4:40:56]: range := 1
[4:40:56]: 4
[4:41:01]: range := 1
[4:41:01]: 4
[4:41:01]: range := 1
[4:41:01]: 4
[4:41:06]: range := 1
[4:41:06]: 4
[4:41:06]: range := 1
[4:41:06]: 4
[4:41:11]: range := 1
[4:41:11]: 4
[4:41:11]: range := 1
[4:41:11]: 4
[4:41:16]: range := 1
[4:41:16]: 4
[4:41:16]: range := 1
[4:41:16]: 4
[4:41:21]: range := 1
[4:41:21]: 4
[4:41:21]: range := 1
[4:41:21]: 4
[4:41:27]: range := 1
[4:41:27]: 4
[4:41:27]: range := 1
[4:41:27]: 4
[4:41:32]: range := 1
[4:41:32]: 4
[4:41:32]: range := 1
[4:41:32]: 4
[4:41:38]: range := 1
[4:41:38]: 4
[4:41:38]: range := 1
[4:41:38]: 4
[4:41:43]: range := 1
[4:41:43]: 4
[4:41:43]: range := 1
[4:41:43]: 4
[4:41:48]: range := 1
[4:41:48]: 4
[4:41:48]: [ *** ] -- MSI_AutoObjects: False
[4:41:57]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[4:41:57]: [ *** ] -- MSI_SetupPlayer
[4:41:57]: range := 1
[4:41:57]: 4
[4:41:57]: range := 1
[4:41:57]: 4
[4:42:00]: [ *** ] -- MSI_SetupPlayer: True
[4:42:01]: [ *** ] -- Committed to SRL stats
[4:42:01]: [ *** ] -- MSI_AutoObjects
[4:42:07]: range := 1
[4:42:07]: 4
[4:42:07]: range := 1
[4:42:07]: 4
[4:42:12]: range := 1
[4:42:12]: 4
[4:42:12]: range := 1
[4:42:12]: 4
[4:42:16]: range := 1
[4:42:16]: 4
[4:42:16]: range := 1
[4:42:16]: 4
[4:42:21]: range := 1
[4:42:21]: 4
[4:42:22]: range := 1
[4:42:22]: 4
[4:42:26]: range := 1
[4:42:26]: 4
[4:42:26]: range := 1
[4:42:26]: 4
[4:42:32]: range := 1
[4:42:32]: 4
[4:42:32]: range := 1
[4:42:32]: 4
[4:42:38]: range := 1
[4:42:38]: 4
[4:42:38]: range := 1
[4:42:38]: 4
[4:42:43]: range := 1
[4:42:43]: 4
[4:42:43]: range := 1
[4:42:43]: 4
[4:42:49]: range := 1
[4:42:49]: 3
[4:42:49]: range := 1
[4:42:49]: 3
[4:42:54]: range := 1
[4:42:54]: 3
[4:42:54]: range := 1
[4:42:54]: 3
[4:43:00]: range := 1
[4:43:00]: 3
[4:43:00]: range := 1
[4:43:00]: 3
[4:43:05]: range := 1
[4:43:05]: 3
[4:43:05]: range := 1
[4:43:05]: 3
[4:43:11]: range := 1
[4:43:11]: 3
[4:43:11]: range := 1
[4:43:11]: 3
[4:43:16]: range := 1
[4:43:16]: 3
[4:43:16]: range := 1
[4:43:16]: 3
[4:43:22]: range := 1
[4:43:22]: 3
[4:43:22]: range := 1
[4:43:22]: 3
[4:43:27]: range := 1
[4:43:27]: 3
[4:43:27]: range := 1
[4:43:27]: 3
[4:43:33]: range := 1
[4:43:33]: 3
[4:43:33]: range := 1
[4:43:33]: 3
[4:43:38]: range := 1
[4:43:38]: 3
[4:43:38]: range := 1
[4:43:38]: 3
[4:43:44]: range := 1
[4:43:44]: 3
[4:43:44]: range := 1
[4:43:44]: 3
[4:43:49]: range := 1
[4:43:49]: 3
[4:43:49]: range := 1
[4:43:49]: 3
[4:43:54]: range := 1
[4:43:54]: 3
[4:43:54]: range := 1
[4:43:54]: 3
[4:44:00]: range := 1
[4:44:00]: 3
[4:44:00]: range := 1
[4:44:00]: 3
[4:44:06]: range := 1
[4:44:06]: 3
[4:44:06]: range := 1
[4:44:06]: 3
[4:44:11]: range := 1
[4:44:11]: 3
[4:44:11]: range := 1
[4:44:11]: 3
[4:44:16]: range := 1
[4:44:16]: 3
[4:44:16]: range := 1
[4:44:16]: 3
[4:44:21]: range := 1
[4:44:21]: 3
[4:44:21]: range := 1
[4:44:21]: 3
[4:44:27]: range := 1
[4:44:27]: 3
[4:44:27]: range := 1
[4:44:27]: 3
[4:44:32]: range := 1
[4:44:32]: 3
[4:44:32]: range := 1
[4:44:32]: 3
[4:44:37]: range := 1
[4:44:37]: 3
[4:44:37]: range := 1
[4:44:37]: 3
[4:44:42]: range := 1
[4:44:42]: 3
[4:44:43]: range := 1
[4:44:43]: 3
[4:44:48]: range := 1
[4:44:48]: 3
[4:44:48]: range := 1
[4:44:48]: 3
[4:44:53]: range := 1
[4:44:53]: 3
[4:44:53]: range := 1
[4:44:53]: 3
[4:44:58]: range := 1
[4:44:58]: 3
[4:44:58]: range := 1
[4:44:58]: 3
[4:45:03]: range := 1
[4:45:03]: 3
[4:45:03]: range := 1
[4:45:03]: 3
[4:45:09]: range := 1
[4:45:09]: 3
[4:45:09]: range := 1
[4:45:09]: 3
[4:45:14]: range := 1
[4:45:14]: 3
[4:45:14]: range := 1
[4:45:14]: 3
[4:45:19]: range := 1
[4:45:19]: 3
[4:45:19]: range := 1
[4:45:19]: 3
[4:45:24]: range := 1
[4:45:24]: 3
[4:45:25]: range := 1
[4:45:25]: 3
[4:45:30]: range := 1
[4:45:30]: 3
[4:45:30]: range := 1
[4:45:30]: 3
[4:45:35]: range := 1
[4:45:35]: 3
[4:45:35]: range := 1
[4:45:35]: 3
[4:45:41]: range := 1
[4:45:41]: 3
[4:45:41]: range := 1
[4:45:41]: 3
[4:45:46]: range := 1
[4:45:46]: 3
[4:45:46]: range := 1
[4:45:46]: 3
[4:45:52]: range := 1
[4:45:52]: 3
[4:45:52]: range := 1
[4:45:52]: 3
[4:45:57]: range := 1
[4:45:57]: 3
[4:45:57]: range := 1
[4:45:57]: 3
[4:46:02]: range := 1
[4:46:02]: 3
[4:46:02]: range := 1
[4:46:02]: 3
[4:46:08]: range := 1
[4:46:08]: 3
[4:46:08]: range := 1
[4:46:08]: 3
[4:46:14]: range := 1
[4:46:14]: 3
[4:46:14]: range := 1
[4:46:14]: 3
[4:46:19]: range := 1
[4:46:19]: 3
[4:46:19]: range := 1
[4:46:19]: 3
[4:46:24]: range := 1
[4:46:24]: 3
[4:46:24]: range := 1
[4:46:24]: 3
[4:46:29]: range := 1
[4:46:29]: 3
[4:46:29]: range := 1
[4:46:29]: 3
[4:46:34]: range := 1
[4:46:34]: 3
[4:46:34]: range := 1
[4:46:34]: 3
[4:46:39]: range := 1
[4:46:39]: 3
[4:46:39]: range := 1
[4:46:39]: 3
[4:46:44]: range := 1
[4:46:44]: 3
[4:46:45]: range := 1
[4:46:45]: 3
[4:46:50]: range := 1
[4:46:50]: 3
[4:46:50]: range := 1
[4:46:50]: 3
[4:46:56]: range := 1
[4:46:56]: 3
[4:46:56]: range := 1
[4:46:56]: 3
[4:47:01]: range := 1
[4:47:01]: 3
[4:47:01]: range := 1
[4:47:01]: 3
[4:47:06]: [ *** ] -- MSI_AutoObjects: False
[4:47:18]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[4:47:18]: [ *** ] -- MSI_SetupPlayer
[4:47:21]: World: 119, Players: 137, Members: True, PvP: False
[4:47:23]: World 119 selected.
[4:47:46]: [ *** ] -- MSI_SetupPlayer: True
[4:47:46]: [ *** ] -- Committed to SRL stats
[4:47:46]: [ *** ] -- MSI_AutoObjects
[4:47:53]: range := 1
[4:47:53]: 4
[4:47:53]: range := 1
[4:47:53]: 4
[4:47:58]: range := 1
[4:47:58]: 4
[4:47:58]: range := 1
[4:47:58]: 4
[4:48:03]: range := 1
[4:48:03]: 4
[4:48:03]: range := 1
[4:48:03]: 4
[4:48:08]: range := 1
[4:48:08]: 4
[4:48:08]: range := 1
[4:48:08]: 4
[4:48:13]: range := 1
[4:48:13]: 4
[4:48:13]: range := 1
[4:48:13]: 4
[4:48:19]: range := 1
[4:48:19]: 4
[4:48:19]: range := 1
[4:48:19]: 4
[4:48:24]: range := 1
[4:48:24]: 4
[4:48:24]: range := 1
[4:48:25]: 4
[4:48:30]: range := 1
[4:48:30]: 4
[4:48:30]: range := 1
[4:48:30]: 4
[4:48:35]: range := 1
[4:48:35]: 4
[4:48:35]: range := 1
[4:48:35]: 4
[4:48:40]: range := 1
[4:48:40]: 4
[4:48:40]: range := 1
[4:48:40]: 4
[4:48:44]: range := 1
[4:48:44]: 4
[4:48:44]: range := 1
[4:48:44]: 4
[4:48:50]: range := 1
[4:48:50]: 4
[4:48:50]: range := 1
[4:48:50]: 4
[4:48:55]: range := 1
[4:48:55]: 4
[4:48:55]: range := 1
[4:48:55]: 4
[4:49:01]: range := 1
[4:49:01]: 4
[4:49:01]: range := 1
[4:49:01]: 4
[4:49:06]: range := 1
[4:49:06]: 4
[4:49:06]: range := 1
[4:49:06]: 4
[4:49:11]: range := 1
[4:49:11]: 4
[4:49:11]: range := 1
[4:49:11]: 4
[4:49:16]: range := 1
[4:49:16]: 4
[4:49:16]: range := 1
[4:49:16]: 4
[4:49:22]: range := 1
[4:49:22]: 4
[4:49:22]: range := 1
[4:49:22]: 4
[4:49:28]: range := 1
[4:49:28]: 4
[4:49:28]: range := 1
[4:49:28]: 4
[4:49:33]: range := 1
[4:49:33]: 4
[4:49:33]: range := 1
[4:49:33]: 4
[4:49:38]: range := 1
[4:49:38]: 4
[4:49:38]: range := 1
[4:49:38]: 4
[4:49:44]: range := 1
[4:49:44]: 4
[4:49:44]: range := 1
[4:49:44]: 4
[4:49:49]: range := 1
[4:49:49]: 4
[4:49:49]: range := 1
[4:49:49]: 4
[4:49:55]: range := 1
[4:49:55]: 4
[4:49:55]: range := 1
[4:49:55]: 4
[4:50:00]: range := 1
[4:50:00]: 4
[4:50:00]: range := 1
[4:50:00]: 4
[4:50:05]: range := 1
[4:50:05]: 4
[4:50:05]: range := 1
[4:50:05]: 4
[4:50:10]: range := 1
[4:50:10]: 4
[4:50:10]: range := 1
[4:50:10]: 4
[4:50:15]: range := 1
[4:50:15]: 4
[4:50:15]: range := 1
[4:50:15]: 4
[4:50:20]: range := 1
[4:50:20]: 4
[4:50:20]: range := 1
[4:50:20]: 4
[4:50:25]: range := 1
[4:50:25]: 4
[4:50:25]: range := 1
[4:50:25]: 4
[4:50:30]: range := 1
[4:50:30]: 4
[4:50:30]: range := 1
[4:50:30]: 4
[4:50:35]: range := 1
[4:50:35]: 4
[4:50:35]: range := 1
[4:50:35]: 4
[4:50:40]: range := 1
[4:50:40]: 4
[4:50:40]: range := 1
[4:50:40]: 4
[4:50:45]: range := 1
[4:50:45]: 4
[4:50:45]: range := 1
[4:50:45]: 4
[4:50:50]: range := 1
[4:50:50]: 4
[4:50:50]: range := 1
[4:50:50]: 4
[4:50:54]: range := 1
[4:50:54]: 4
[4:50:54]: range := 1
[4:50:54]: 4
[4:51:00]: range := 1
[4:51:00]: 4
[4:51:00]: range := 1
[4:51:00]: 4
[4:51:05]: range := 1
[4:51:05]: 4
[4:51:05]: range := 1
[4:51:05]: 4
[4:51:10]: range := 1
[4:51:10]: 4
[4:51:10]: range := 1
[4:51:10]: 4
[4:51:15]: range := 1
[4:51:15]: 4
[4:51:15]: range := 1
[4:51:15]: 4
[4:51:20]: range := 1
[4:51:20]: 4
[4:51:20]: range := 1
[4:51:20]: 4
[4:51:25]: range := 1
[4:51:25]: 4
[4:51:25]: range := 1
[4:51:25]: 4
[4:51:30]: range := 1
[4:51:30]: 4
[4:51:30]: range := 1
[4:51:30]: 4
[4:51:35]: range := 1
[4:51:35]: 4
[4:51:35]: range := 1
[4:51:35]: 4
[4:51:41]: range := 1
[4:51:41]: 4
[4:51:41]: range := 1
[4:51:41]: 4
[4:51:46]: range := 1
[4:51:46]: 4
[4:51:47]: range := 1
[4:51:47]: 4
[4:51:52]: range := 1
[4:51:52]: 4
[4:51:52]: range := 1
[4:51:52]: 4
[4:51:57]: range := 1
[4:51:57]: 4
[4:51:57]: range := 1
[4:51:57]: 4
[4:52:03]: range := 1
[4:52:03]: 4
[4:52:03]: range := 1
[4:52:03]: 4
[4:52:08]: range := 1
[4:52:08]: 4
[4:52:08]: range := 1
[4:52:08]: 4
[4:52:13]: range := 1
[4:52:13]: 4
[4:52:13]: range := 1
[4:52:13]: 4
[4:52:18]: range := 1
[4:52:18]: 4
[4:52:18]: range := 1
[4:52:18]: 4
[4:52:24]: range := 1
[4:52:24]: 4
[4:52:24]: range := 1
[4:52:24]: 4
[4:52:29]: range := 1
[4:52:29]: 4
[4:52:29]: range := 1
[4:52:29]: 4
[4:52:36]: range := 1
[4:52:36]: 4
[4:52:36]: range := 1
[4:52:36]: 4
[4:52:41]: range := 1
[4:52:41]: 4
[4:52:41]: range := 1
[4:52:41]: 4
[4:52:46]: range := 1
[4:52:46]: 4
[4:52:46]: range := 1
[4:52:46]: 4
[4:52:51]: [ *** ] -- MSI_AutoObjects: False
[4:53:02]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[4:53:02]: [ *** ] -- MSI_SetupPlayer
[4:53:05]: World: 87, Players: 108, Members: True, PvP: False
[4:53:07]: World 87 selected.
[4:53:30]: range := 1
[4:53:30]: 4
[4:53:30]: range := 1
[4:53:30]: 4
[4:53:33]: [ *** ] -- MSI_SetupPlayer: True
[4:53:33]: [ *** ] -- Committed to SRL stats
[4:53:33]: [ *** ] -- MSI_AutoObjects
[4:53:39]: range := 1
[4:53:39]: 4
[4:53:39]: range := 1
[4:53:39]: 4
[4:53:44]: range := 1
[4:53:44]: 4
[4:53:44]: range := 1
[4:53:44]: 4
[4:53:50]: range := 1
[4:53:50]: 4
[4:53:50]: range := 1
[4:53:50]: 4
[4:53:55]: range := 1
[4:53:55]: 4
[4:53:55]: range := 1
[4:53:55]: 4
[4:54:00]: range := 1
[4:54:00]: 4
[4:54:00]: range := 1
[4:54:00]: 4
[4:54:05]: range := 1
[4:54:05]: 4
[4:54:05]: range := 1
[4:54:05]: 4
[4:54:11]: range := 1
[4:54:11]: 4
[4:54:11]: range := 1
[4:54:11]: 4
[4:54:16]: range := 1
[4:54:16]: 4
[4:54:16]: range := 1
[4:54:16]: 4
[4:54:21]: range := 1
[4:54:21]: 4
[4:54:22]: range := 1
[4:54:22]: 4
[4:54:27]: range := 1
[4:54:27]: 4
[4:54:27]: range := 1
[4:54:27]: 4
[4:54:32]: range := 1
[4:54:32]: 4
[4:54:32]: range := 1
[4:54:32]: 4
[4:54:37]: range := 1
[4:54:37]: 4
[4:54:37]: range := 1
[4:54:37]: 4
[4:54:42]: range := 1
[4:54:42]: 4
[4:54:42]: range := 1
[4:54:42]: 4
[4:54:47]: range := 1
[4:54:47]: 4
[4:54:48]: range := 1
[4:54:48]: 4
[4:54:53]: range := 1
[4:54:53]: 4
[4:54:53]: range := 1
[4:54:53]: 4
[4:54:57]: range := 1
[4:54:57]: 4
[4:54:58]: range := 1
[4:54:58]: 4
[4:55:02]: range := 1
[4:55:02]: 4
[4:55:02]: range := 1
[4:55:02]: 4
[4:55:08]: range := 1
[4:55:08]: 4
[4:55:08]: range := 1
[4:55:08]: 4
[4:55:13]: range := 1
[4:55:13]: 4
[4:55:13]: range := 1
[4:55:13]: 4
[4:55:18]: range := 1
[4:55:18]: 4
[4:55:18]: range := 1
[4:55:18]: 4
[4:55:23]: range := 1
[4:55:23]: 4
[4:55:23]: range := 1
[4:55:23]: 4
[4:55:28]: range := 1
[4:55:28]: 4
[4:55:28]: range := 1
[4:55:28]: 4
[4:55:34]: range := 1
[4:55:34]: 4
[4:55:34]: range := 1
[4:55:34]: 4
[4:55:39]: range := 1
[4:55:39]: 4
[4:55:39]: range := 1
[4:55:39]: 4
[4:55:44]: range := 1
[4:55:44]: 4
[4:55:44]: range := 1
[4:55:44]: 4
[4:55:49]: range := 1
[4:55:49]: 4
[4:55:49]: range := 1
[4:55:49]: 4
[4:55:54]: range := 1
[4:55:54]: 4
[4:55:54]: range := 1
[4:55:54]: 4
[4:55:59]: range := 1
[4:55:59]: 4
[4:56:00]: range := 1
[4:56:00]: 4
[4:56:05]: range := 1
[4:56:05]: 4
[4:56:05]: range := 1
[4:56:05]: 4
[4:56:10]: range := 1
[4:56:10]: 4
[4:56:10]: range := 1
[4:56:10]: 4
[4:56:15]: range := 1
[4:56:15]: 4
[4:56:15]: range := 1
[4:56:15]: 4
[4:56:20]: range := 1
[4:56:20]: 4
[4:56:21]: range := 1
[4:56:21]: 4
[4:56:26]: range := 1
[4:56:26]: 4
[4:56:26]: range := 1
[4:56:26]: 4
[4:56:31]: range := 1
[4:56:31]: 4
[4:56:31]: range := 1
[4:56:31]: 4
[4:56:36]: range := 1
[4:56:36]: 4
[4:56:36]: range := 1
[4:56:36]: 4
[4:56:41]: range := 1
[4:56:41]: 4
[4:56:41]: range := 1
[4:56:41]: 4
[4:56:46]: range := 1
[4:56:46]: 3
[4:56:46]: range := 1
[4:56:46]: 3
[4:56:52]: range := 1
[4:56:52]: 3
[4:56:52]: range := 1
[4:56:52]: 3
[4:56:57]: range := 1
[4:56:57]: 3
[4:56:57]: range := 1
[4:56:57]: 3
[4:57:02]: range := 1
[4:57:02]: 3
[4:57:02]: range := 1
[4:57:02]: 3
[4:57:08]: range := 1
[4:57:08]: 3
[4:57:08]: range := 1
[4:57:08]: 3
[4:57:13]: range := 1
[4:57:13]: 3
[4:57:13]: range := 1
[4:57:13]: 3
[4:57:18]: range := 1
[4:57:18]: 3
[4:57:18]: range := 1
[4:57:18]: 3
[4:57:23]: range := 1
[4:57:23]: 3
[4:57:23]: range := 1
[4:57:23]: 3
[4:57:29]: range := 1
[4:57:29]: 3
[4:57:29]: range := 1
[4:57:29]: 3
[4:57:33]: range := 1
[4:57:33]: 3
[4:57:33]: range := 1
[4:57:33]: 3
[4:57:38]: range := 1
[4:57:38]: 3
[4:57:38]: range := 1
[4:57:38]: 3
[4:57:43]: range := 1
[4:57:43]: 3
[4:57:43]: range := 1
[4:57:43]: 3
[4:57:49]: range := 1
[4:57:49]: 3
[4:57:49]: range := 1
[4:57:49]: 3
[4:57:54]: range := 1
[4:57:54]: 3
[4:57:54]: range := 1
[4:57:54]: 3
[4:57:59]: range := 1
[4:57:59]: 3
[4:57:59]: range := 1
[4:57:59]: 3
[4:58:05]: range := 1
[4:58:05]: 3
[4:58:05]: range := 1
[4:58:05]: 3
[4:58:09]: range := 1
[4:58:09]: 3
[4:58:10]: range := 1
[4:58:10]: 3
[4:58:15]: range := 1
[4:58:15]: 3
[4:58:15]: range := 1
[4:58:15]: 3
[4:58:20]: range := 1
[4:58:20]: 3
[4:58:21]: range := 1
[4:58:21]: 3
[4:58:25]: range := 1
[4:58:25]: 3
[4:58:26]: range := 1
[4:58:26]: 3
[4:58:31]: range := 1
[4:58:31]: 3
[4:58:31]: range := 1
[4:58:31]: 3
[4:58:36]: range := 1
[4:58:36]: 3
[4:58:36]: range := 1
[4:58:36]: 3
[4:58:41]: [ *** ] -- MSI_AutoObjects: False
[4:58:51]: [ *** ] -- Invalid SPS Areas and/or Surfaces in MSI_Mainloop
[4:58:51]: [ *** ] -- MSI_SetupPlayer
[4:58:55]: World: 115, Players: 99, Members: True, PvP: False
[4:58:56]: World 115 selected.
[4:59:31]: [ *** ] -- MSI_SetupPlayer: True
[4:59:32]: [ *** ] -- Committed to SRL stats
[4:59:32]: [ *** ] -- MSI_AutoObjects
[4:59:38]: range := 1
[4:59:38]: 3
[4:59:38]: range := 1
[4:59:38]: 3
[4:59:44]: range := 1
[4:59:44]: 3
[4:59:44]: range := 1
[4:59:44]: 3
[4:59:49]: range := 1
[4:59:49]: 3
[4:59:49]: range := 1
[4:59:49]: 3
[4:59:54]: range := 1
[4:59:54]: 3
[4:59:54]: range := 1
[4:59:54]: 3
[4:59:59]: range := 1
[4:59:59]: 3
[4:59:59]: range := 1
[4:59:59]: 3
[5:00:04]: range := 1
[5:00:04]: 3
[5:00:04]: range := 1
[5:00:04]: 3
[5:00:09]: range := 1
[5:00:09]: 3
[5:00:09]: range := 1
[5:00:09]: 3
[5:00:14]: range := 1
[5:00:14]: 3
[5:00:14]: range := 1
[5:00:14]: 3
[5:00:20]: range := 1
[5:00:20]: 3
[5:00:20]: range := 1
[5:00:20]: 3
[5:00:25]: range := 1
[5:00:25]: 3
[5:00:25]: range := 1
[5:00:25]: 3
[5:00:30]: range := 1
[5:00:30]: 3
[5:00:30]: range := 1
[5:00:30]: 3
[5:00:35]: range := 1
[5:00:35]: 3
[5:00:35]: range := 1
[5:00:35]: 3
[5:00:41]: range := 1
[5:00:41]: 3
[5:00:41]: range := 1
[5:00:41]: 3
[5:00:46]: range := 1
[5:00:46]: 3
[5:00:46]: range := 1
[5:00:46]: 3
[5:00:52]: range := 1
[5:00:52]: 3
[5:00:52]: range := 1
[5:00:52]: 3
[5:00:57]: range := 1
[5:00:57]: 3
[5:00:57]: range := 1
[5:00:57]: 3
[5:01:03]: range := 1
[5:01:03]: 3
[5:01:03]: range := 1
[5:01:03]: 3
[5:01:08]: range := 1
[5:01:08]: 3
[5:01:08]: range := 1
[5:01:08]: 3
[5:01:13]: range := 1
[5:01:13]: 3
[5:01:13]: range := 1
[5:01:13]: 3
[5:01:18]: range := 1
[5:01:18]: 3
[5:01:18]: range := 1
[5:01:18]: 3
[5:01:23]: range := 1
[5:01:23]: 3
[5:01:23]: range := 1
[5:01:23]: 3
[5:01:29]: range := 1
[5:01:29]: 3
[5:01:29]: range := 1
[5:01:29]: 3
[5:01:34]: range := 1
[5:01:34]: 3
[5:01:34]: range := 1
[5:01:34]: 3
[5:01:40]: range := 1
[5:01:40]: 3
[5:01:40]: range := 1
[5:01:40]: 3
[5:01:45]: range := 1
[5:01:45]: 3
[5:01:45]: range := 1
[5:01:45]: 3
[5:01:51]: range := 1
[5:01:51]: 3
[5:01:51]: range := 1
[5:01:51]: 3
[5:01:56]: range := 1
[5:01:56]: 3
[5:01:56]: range := 1
[5:01:56]: 3
[5:02:01]: range := 1
[5:02:01]: 3
[5:02:01]: range := 1
[5:02:01]: 3
[5:02:06]: range := 1
[5:02:06]: 3
[5:02:06]: range := 1
[5:02:06]: 3
[5:02:11]: range := 1
[5:02:11]: 3
[5:02:11]: range := 1
[5:02:11]: 3
[5:02:16]: range := 1
[5:02:16]: 3
[5:02:16]: range := 1
[5:02:16]: 3
[5:02:22]: range := 1
[5:02:22]: 3
[5:02:22]: range := 1
[5:02:22]: 3
[5:02:27]: range := 1
[5:02:27]: 3
[5:02:27]: range := 1
[5:02:27]: 3
[5:02:33]: range := 1
[5:02:33]: 3
[5:02:33]: range := 1
[5:02:33]: 3
[5:02:37]: range := 1
[5:02:37]: 3
[5:02:37]: range := 1
[5:02:37]: 3
[5:02:42]: range := 1
[5:02:42]: 3
[5:02:42]: range := 1
[5:02:42]: 3
[5:02:47]: range := 1
[5:02:47]: 3
[5:02:47]: range := 1
[5:02:47]: 3
[5:02:52]: range := 1
[5:02:52]: 3
[5:02:52]: range := 1
[5:02:52]: 3
[5:02:58]: range := 1
[5:02:58]: 3
[5:02:58]: range := 1
[5:02:58]: 3
[5:03:03]: range := 1
[5:03:03]: 3
[5:03:03]: range := 1
[5:03:03]: 3
[5:03:09]: range := 1
[5:03:09]: 3
[5:03:09]: range := 1
[5:03:09]: 3
[5:03:14]: range := 1
[5:03:14]: 3
[5:03:14]: range := 1
[5:03:14]: 3
[5:03:20]: range := 1
[5:03:20]: 3
[5:03:20]: range := 1
[5:03:20]: 3
[5:03:25]: range := 1
[5:03:25]: 3
[5:03:25]: range := 1
[5:03:25]: 3
[5:03:30]: range := 1
[5:03:30]: 3
[5:03:30]: range := 1
[5:03:30]: 3
[5:03:35]: range := 1
[5:03:35]: 3
[5:03:35]: range := 1
[5:03:35]: 3
[5:03:41]: range := 1
[5:03:41]: 3
[5:03:41]: range := 1
[5:03:41]: 3
[5:03:46]: range := 1
[5:03:46]: 3
[5:03:46]: range := 1
[5:03:46]: 3
[5:03:52]: range := 1
[5:03:52]: 3
[5:03:52]: range := 1
[5:03:52]: 3
[5:03:57]: range := 1
[5:03:57]: 3
[5:03:58]: range := 1
[5:03:58]: 3
[5:04:03]: range := 1
[5:04:03]: 3
[5:04:03]: range := 1
[5:04:03]: 3
[5:04:08]: range := 1
[5:04:08]: 3
[5:04:08]: range := 1
[5:04:08]: 3
[5:04:13]: range := 1
[5:04:13]: 3
[5:04:13]: range := 1
[5:04:13]: 3
[5:04:18]: range := 1
[5:04:18]: 3
[5:04:18]: range := 1
[5:04:18]: 3
[5:04:24]: range := 1
[5:04:24]: 3
[5:04:24]: range := 1
[5:04:24]: 3
[5:04:28]: range := 1
[5:04:28]: 3
[5:04:28]: range := 1
[5:04:28]: 3
[5:04:33]: range := 1
[5:04:33]: 3
[5:04:33]: range := 1
[5:04:33]: 3
[5:04:38]: [ *** ] -- MSI_AutoObjects: False
[5:04:39]: Welcome to Runescape.
[5:04:40]: ***
[5:04:44]: 'Runescape has been updated.'
[5:04:46]: Thank-you for using MSI Phoenix scripts!
[5:04:46]: Successfully executed.

Hope this helps,

~Eerik.

litobro

2011-11-09 09:17:30

I hit
***** STR: FOUND RANDOM: 'Pinball' *****
Screenshot of: Found Pinball random 20 Minutes and 42 Seconds
Starting the pinball solver.
***** STR: 'Pinball' RANDOM SOLVING FAILED! *****
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: | Pinballs Missed : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

And am sending NCDS the account information with this, how long do the devs normally need the account for?

NCDS

2011-11-10 00:07:20

From: litobro
I hit
***** STR: FOUND RANDOM: 'Pinball' *****
Screenshot of: Found Pinball random 20 Minutes and 42 Seconds
Starting the pinball solver.
***** STR: 'Pinball' RANDOM SOLVING FAILED! *****
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 1 |
Status: | Pinballs Missed : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

And am sending NCDS the account information with this, how long do the devs normally need the account for?


I should be done with it today. It just depends on how things work out and how much time I have normally. :)

Edit: Demon should be fixed now. Thanks nickrules for the account!

Edit2:

Fixed a couple bugs in frog.
pinball: Greatly increased the accuracy of p_ScanPillar();
Thanks to Bolshak and litobro for the accounts!

doublex8

2011-11-11 10:23:36

Would you be interested in an account in Prison Pete or is that plugin still not working?

NCDS

2011-11-12 10:10:00

From: doublex8
Would you be interested in an account in Prison Pete or is that plugin still not working?


The plugin is still broken, but I am actually starting to just rewrite the solvers. I have an account in prison pete already though so you can remove yours. Thank you though. :)

bolshak25

2011-11-12 11:08:54

pmed you
leo
same prison acc
mime
molly
certer

NCDS

2011-11-12 11:45:01

From: bolshak25
pmed you
leo
same prison acc
mime
molly
certer

Awesome! Thanks a ton! I'll probably be done with most of them tonight. :)

sicksubz

2011-11-12 14:15:44

you da man! ;)

insanomano

2011-11-14 00:53:29

SRL Revision (pub / dev) : public
Random that failed: Evil Bob
Player Location: Spawn location/right beside bob and the helpful stranger lady
Misc. : It kept talking to the stranger and going to the statue cut-scene, then it would say it had solved it and my antirandoms procedure would re-detect it and repeat, causing an endless loop of me standing there and talking to the stranger every few minutes

YoHoJo

2011-11-14 03:08:26

Freaky Forester:
Solved properly, walked over to portal, did not click exit portal.

General Note: Damn it's crazy how we solve some of this with color only, you guys rock!

E:
Just watched Pinball solver work FLAWLESSLY, with debug and all, it was really cool!

E: Another!
**** STR: FOUND RANDOM: 'Certer' *****
Screenshot of: Found Certer random 54 Minutes and 48 Seconds
We are in the Certer random…
Possible Items:
helmet
fish
fish
bowl
Analysing Item…
Avg Count: 2200
Avg Width: 60
Avg Height: 50
Avg Area: 3003
Avg Cover: 73
Item: bowl, Score: 4/5
GetItem gave 'bowl'
Solved Certer: bowl
Leaving Certer Area…
Successfully left Certer Area
***** STR: 'Certer' RANDOM SOLVED SUCCESSFULLY! *****


Wonderful!

NCDS

2011-11-14 20:27:28

From: insanomano
SRL Revision (pub / dev) : public
Random that failed: Evil Bob
Player Location: Spawn location/right beside bob and the helpful stranger lady
Misc. : It kept talking to the stranger and going to the statue cut-scene, then it would say it had solved it and my antirandoms procedure would re-detect it and repeat, causing an endless loop of me standing there and talking to the stranger every few minutes

Hmm, that's odd. I've tested that random pretty extensively and never had anything like that happen. Do you happen to have the debug?

From: YoHoJo
Freaky Forester:
Solved properly, walked over to portal, did not click exit portal.

General Note: Damn it's crazy how we solve some of this with color only, you guys rock!

I just need an account in freaky forester and that should be fixed. :)

YoHoJo

2011-11-14 22:43:04

I've got an account in Leo Grave random who needs?

P1nky

2011-11-15 02:59:04

From: NCDS
Hmm, that's odd. I've tested that random pretty extensively and never had anything like that happen. Do you happen to have the debug?


I just need an account in freaky forester and that should be fixed. :)



ah shucks i just had a account in Freaky Forester, i shall let you know once i get another one.

Although it had a problem finding the 4 tail turkey lol.

YoHoJo

2011-11-15 03:51:12

When clicking selection in ODD ONE OUT there needs to be less 'randomness' sometimes it clicks too far out of/away from the item and the click doesn't register.

NCDS

2011-11-15 08:53:21

From: P1nky
ah shucks i just had a account in Freaky Forester, i shall let you know once i get another one.

Although it had a problem finding the 4 tail turkey lol.

Yeah I'm aware the accuracy needs to be improved. No worries, I'll get it. :)

From: YoHoJo
When clicking selection in ODD ONE OUT there needs to be less 'randomness' sometimes it clicks too far out of/away from the item and the click doesn't register.

I believe that's the quiz master random, so alright, I'll have a look when I get an account next. :)

Heavenzeyez1

2011-11-15 12:22:04

Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | Quizes Solved : 1 |
Status: | Pinballs Solved : 1 |
Status: | Reward Box Solved : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Much love, they're working great! :)

~Eerik.

NCDS

2011-11-15 20:42:38

From: Heavenzeyez1
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | Quizes Solved : 1 |
Status: | Pinballs Solved : 1 |
Status: | Reward Box Solved : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Much love, they're working great! :)

~Eerik.


Glad to see that. :)

doublex8

2011-11-15 22:27:04

I had an account stuck in evil bob due to a full inventory. Does the random solver not check for that?

NCDS

2011-11-15 22:35:51

From: doublex8
I had an account stuck in evil bob due to a full inventory. Does the random solver not check for that?



GameTab(tab_inv);
If InvCount >= 27 Then //if the inventory is full
Begin
WriteLn('Oops Inventory seems to be full.. Dropping items');

For I := 0 To 27 Do //make room
Begin
If DropItem(InvCount - I) Then
Inc(TX); //drop the last 2 items
If TX >= 2 Then Break;
End;
End;
I've never had a problem with that before… :confused:


I don't see why that would fail, but I can look into it.

doublex8

2011-11-15 23:11:31

I left him in there in the event you need access to the random

NCDS

2011-11-15 23:36:24

Just fixed Forester solver so that should be working fine now.

@doublex8, I can have a look if you don't mind. :)

Flight

2011-11-16 05:00:44

Finally, got my fisher in the Mordaut random. NCDS, do you need it? PM me if you do.

NCDS

2011-11-16 08:54:23

From: Flight
Finally, got my fisher in the Mordaut random. NCDS, do you need it? PM me if you do.


not just yet I don't. I've got a bit of work to do on the plugin, then I can start with that solver. :)

P1nky

2011-11-16 12:02:12

***** STR: 'Drill Demon' RANDOM SOLVING FAILED! *****


Do you want the account, so you can check what is up?

NCDS

2011-11-16 15:42:12

From: P1nky
***** STR: 'Drill Demon' RANDOM SOLVING FAILED! *****


Do you want the account, so you can check what is up?


That would be excellent! :)

Flight

2011-11-17 01:36:00


KingKong

2011-11-17 04:53:49

NCDS, would you mind taking a vid/screenies of the accounts in random as you're solving them and post em here. In that way we can help too, because some of us(me atleast) don't want to give our mains but don't bot on other accs, so we don't have an account to test on.

P.S. Am i making sense?:confused:

YoHoJo

2011-11-17 05:18:08

Still have a Leo/Grave Digger account for anyone who needs.

WT-Fakawi

2011-11-17 07:29:59

Most randoms are solved perfectly, but fail to find the portal or the exit. Or, since it takes a long time to come back out of the random event, SRL thinks the random has failed, simply because it takes too long before the tabs are rebuild.

I propose:

  • - Better (more persistent) portal/exit management (checks to see we left the area)
  • - Longer timeout to let the screen build up.
  • - Better Tab handling. (My own little tab routine works better then the one in STRL?)
  • - I order for detection to work better, I also propose to optionally (!) index minimapcolors for sudden colorrange differences that always occur when transported to a random.

NCDS

2011-11-17 07:55:21

From: Flight


What was the item it was supposed to have picked?

From: KingKong
NCDS, would you mind taking a vid/screenies of the accounts in random as you're solving them and post em here. In that way we can help too, because some of us(me atleast) don't want to give our mains but don't bot on other accs, so we don't have an account to test on.

P.S. Am i making sense?:confused:

That's probably not a bad idea..

From: WT-Fakawi
Most randoms are solved perfectly, but fail to find the portal or the exit. Or, since it takes a long time to come back out of the random event, SRL thinks the random has failed, simply because it takes too long before the tabs are rebuild.

I propose:

  • - Better (more persistent) portal/exit management (checks to see we left the area)
  • - Longer timeout to let the screen build up.
  • - Better Tab handling. (My own little tab routine works better then the one in STRL?)
  • - I order for detection to work better, I also propose to optionally (!) index minimapcolors for sudden colorrange differences that always occur when transported to a random.

I've been slowly trying to implement more failsafes into the solvers as I fix them (looping the object finding rather than just one search, etc.). Your last suggestion is sort of already implemented as most inRandom functions check for PercentBlackMM.

Good suggestions though guys. :)

Flight

2011-11-17 08:00:16

From: NCDS
What was the item it was supposed to have picked?


I'm not sure. I assume it was supposed to find the Shears as that was what was shown in the debug screen. I'm sorry, I wasn't around to see the random itself, just the aftermath.

NCDS

2011-11-17 08:05:10

From: Flight
I'm not sure. I assume it was supposed to find the Shears as that was what was shown in the debug screen. I'm sorry, I wasn't around to see the random itself, just the aftermath.


Excellent! That's one of the items that needed updating.


For those of you who do not like giving out accounts; for randoms like this the debug and a little explanation helps more than you may expect.

Thanks flight. :)

DaWu

2011-11-17 08:53:18

From: NCDS
Hmm, that's odd. I've tested that random pretty extensively and never had anything like that happen. Do you happen to have the debug?


I just need an account in freaky forester and that should be fixed. :)


I private messaged you the new portal color @ IRC some days ago.
Clicked the portal just fine for me after I changed the color.

doublex8

2011-11-17 13:52:17

I am having the same problem with Freaky Forester as I did with the account in Evil Bob that I sent you NCDS. Another account I have in stuck in Freaky Forester with a full inv. Just let me know and I can PM you the account details

NCDS

2011-11-17 14:59:15

From: DaWu
I private messaged you the new portal color @ IRC some days ago.
Clicked the portal just fine for me after I changed the color.

Right, I couldn't remember who had sent me that as I had closed it out. :redface:

From: doublex8
I am having the same problem with Freaky Forester as I did with the account in Evil Bob that I sent you NCDS. Another account I have in stuck in Freaky Forester with a full inv. Just let me know and I can PM you the account details

Ok. I'll be home from work in ~6 hours and start digging into this then.

PotentPK

2011-11-17 15:24:37

Did you use my accounts? It's been a little over a week and I haven't gotten a response from you. I would just like to know if you received my accounts.

senrath

2011-11-17 15:55:34

Came home to find that it detected the Frog random, but failed to solve it. Unfortunately, I needed the account so I took it out of the random, and I didn't think to copy the debug text before closing Simba >.<

NCDS

2011-11-17 16:28:16

From: PotentPK
Did you use my accounts? It's been a little over a week and I haven't gotten a response from you. I would just like to know if you received my accounts.


You mean the leo account? Probably not, but you can 'recover' the account if you'd like. I've got a long list of accounts right now so I should be alright. thanks you. :)

Endzior

2011-11-18 10:25:45

Anyone need an account in "Surprise Exam" random ? :) Mordaut of course :)

YoHoJo

2011-11-18 19:30:39

Last Call: For Leo/GraveDigger account, going to solve it manually today and go on with my pixelated life is no one claims today :D!

NCDS

2011-11-18 22:56:27

From: Endzior
Anyone need an account in "Surprise Exam" random ? :) Mordaut of course :)

Markus may be interested.
From: YoHoJo
Last Call: For Leo/GraveDigger account, going to solve it manually today and go on with my pixelated life is no one claims today :D!

Go for it. Sorry I thought I had replied to you earlier. :redface:

YoHoJo

2011-11-18 23:03:07

Okay, will do.
Thanks for all of your hard work NCDS on SRL, Randoms, and MSI!

mattman709

2011-11-19 15:56:55

SRL Revision (pub / dev) : pub 38 (I think I'm checking the right number? It's updated as of Nov 19)
Random that failed: Leo/Gravedigger
Debug Box: don't have on hand, but it tried about 10 times and kept finding 4 legs and nothing else
Player Location: graveyard, was on Daemonheim wc island before
Misc.: still in there. If anybody wants to work with it, PM me. As it's my main, I'd like it back before too long if possible.

NCDS

2011-11-20 00:23:30

From: YoHoJo
Okay, will do.
Thanks for all of your hard work NCDS on SRL, Randoms, and MSI!

:)
From: mattman709
SRL Revision (pub / dev) : pub 38 (I think I'm checking the right number? It's updated as of Nov 19)
Random that failed: Leo/Gravedigger
Debug Box: don't have on hand, but it tried about 10 times and kept finding 4 legs and nothing else
Player Location: graveyard, was on Daemonheim wc island before
Misc.: still in there. If anybody wants to work with it, PM me. As it's my main, I'd like it back before too long if possible.

Thank you for the report, very detailed. :) You can feel free to remove the account form the random, I've already got a couple in it. I appreciate the offer though!

senrath

2011-11-22 01:04:10

I can confirm that the Molly random's detection is working fine. In fact, it seemed to be completely functional, up until it started moving the claw. It moved it into the upper left corner and hung out there until I stopped it and solved it manually.

NCDS

2011-11-22 01:12:49

From: senrath
I can confirm that the Molly random's detection is working fine. In fact, it seemed to be completely functional, up until it started moving the claw. It moved it into the upper left corner and hung out there until I stopped it and solved it manually.


I've noticed the same. Molly is my highest priority right now, actually. :)

Unfortunately, I have final exams again already on Friday, so it probably won't be a great week for me here.

Aftermath

2011-11-22 02:24:12

I am interested in any accounts in any randoms so that I can work towards detecting randoms with OpenGL. I can get all the information I need without removing the account from the random, so you can pass it on to any other developer that needs it after me.

Note that I may not be able to act on your info for a few days since I'm busy until Thanksgiving.

Gu3st...

2011-11-22 04:28:17

From: Aftermath 96
I am interested in any accounts in any randoms so that I can work towards detecting randoms with OpenGL. I can get all the information I need without removing the account from the random, so you can pass it on to any other developer that needs it after me.

Note that I may not be able to act on your info for a few days since I'm busy until Thanksgiving.
So you have a functional OpenGL hooking .dll?

Aftermath

2011-11-22 04:30:44

From: Zyt3x
So you have a functional OpenGL hooking .dll?


Yes - start reading here: http://www.moparisthebest.com/smf/index.php/topic,522145.0.html
… and continue here: http://www.moparisthebest.com/smf/index.php/topic,523561.0.html

Gu3st...

2011-11-22 05:30:08

From: Aftermath 96
Yes - start reading here: http://www.moparisthebest.com/smf/index.php/topic,522145.0.html
… and continue here: http://www.moparisthebest.com/smf/index.php/topic,523561.0.html
Ah, yeah I guessed you had the MITB one

senrath

2011-11-24 21:03:36

Here to report that it successfully found and solved the Certers for me. However, I think you might want the debug stuff from the finder:
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
True

NCDS

2011-11-24 22:15:12

From: senrath
Here to report that it successfully found and solved the Certers for me. However, I think you might want the debug stuff from the finder:
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
True


Glad it worked. Did you happen to see which Item it had to select?

senrath

2011-11-24 23:22:32

Oh, yes. Kite Shield.

P1nky

2011-11-28 02:12:05

For some odd reason, solver could not find/failed Molly/Frog/Sandwich Lady…

Most randoms seem to be bugged ever since the update. :(

grats

2011-11-28 02:17:20

couldn't find Cap 'n Arnav, I believe in vine vanquisher to be detecting randoms so I assume srl just wasn't able to see it was there

NCDS

2011-11-28 09:08:39

From: P1nky
For some odd reason, solver could not find/failed Molly/Frog/Sandwich Lady…

Most randoms seem to be bugged ever since the update. :(


Frog and sandwhich were working, so must be something updated there.

I am/have been working on getting a new molly solver done (just finished my final yesterday so that will free up some time).

@grats: do you have the debug or account from it?

P1nky

2011-11-28 17:46:01

Ah i see, also ***** STR: 'Surprise Exam' RANDOM SOLVING FAILED! *****

stinkfist

2011-11-30 01:59:32

ok, so i ran my bot, but it couldnt find bank. so i updated srl, msi, and reflection.

then i try to run and it will not, i reboot, no better…

it bring up a new tab in simba titles "SRL" with this in the text box:
Error: Exception: LoadFont: Directory C:\Simba\Fonts\SmallCharsNS does not exists. at line 188
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]

P1nky

2011-11-30 02:02:28

From: stinkfist
ok, so i ran my bot, but it couldnt find bank. so i updated srl, msi, and reflection.

then i try to run and it will not, i reboot, no better…

it bring up a new tab in simba titles "SRL" with this in the text box:
Error: Exception: LoadFont: Directory C:\Simba\Fonts\SmallCharsNS does not exists. at line 188
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]


Wrong Thread to ask mate.

Although here is the answer:

From: Flight
Download this: http://wizzup.org/SmallCharsNS.zip

Place the extracted folder in your "Fonts" folder in your main Simba folder.
^Said folder 3 times in one sentence. :garfield:

stinkfist

2011-11-30 02:05:38

sorry, im new to this still. tysvm tho

got it working ;)

wtfje

2011-11-30 20:23:25

From: NCDS
Frog and sandwhich were working, so must be something updated there.

I am/have been working on getting a new molly solver done (just finished my final yesterday so that will free up some time).

@grats: do you have the debug or account from it?


Its a little but; He doesn't talk to the first frog but wants to kiss the princesfrog right away. This is not working, he HAS to talk to the king-frog first.

TrLoLoLoL

2011-12-01 13:52:31

The Random With The Dragon In The Classroom Wouldn't Work While I Was Doing PowerChopper :/ <3

NCDS

2011-12-01 14:23:00

From: i hate fagex
The Random With The Dragon In The Classroom Wouldn't Work While I Was Doing PowerChopper :/ <3


Yeah that one will be broken for a little while, but I'm working down the list. All is going pretty well so far, minus a little set back last night (lost all molly changes while merging with srl5 :duh: ).

P1nky

2011-12-01 14:26:02

From: NCDS
Yeah that one will be broken for a little while, but I'm working down the list. All is going pretty well so far, minus a little set back last night (lost all molly changes while merging with srl5 :duh: ).


Freaky Forester / Molly / Classroom / Frog / idk bout Maze atm :/


but those are i beleive broken.

Please let me know if you do need a account in any of them , I have one in the Maze.

NCDS

2011-12-01 14:29:48

From: P1nky
Freaky Forester / Molly / Classroom / Frog / idk bout Maze atm :/


but those are i beleive broken.

Please let me know if you do need a account in any of them , I have one in the Maze.


Sorry if we already discussed this, but what's wrong with freaky forester and frog?

P1nky

2011-12-01 14:33:32

From: NCDS
Sorry if we already discussed this, but what's wrong with freaky forester and frog?


Np! with the Freaky Forester, it doesn't kill the turkey or w/e.
Frog, I think kissed wrong frog?

btw I'm not 100% sure what's wrong with them, cause when i come back to my Script, all i see is my character stuck in with Freaky Forester and nothing killed, and with the Frog im not sure.

Btw Pinball Solver doesn't work as well, but next time my account get stuck i'll notify you and let you use my Character :).

supersain

2011-12-04 23:18:32

Solve molly failed freaky forester, mime and maze

senrath

2011-12-04 23:49:39

Pinball worked fine for me, although it was quite slow.

NCDS

2011-12-04 23:55:14

From: senrath
Pinball worked fine for me, although it was quite slow.


Yeah, I'm pretty sure that's just because of the debug. If I can get an account in that random I'd like to check something out.

Failedpure

2011-12-05 07:15:57

SRL Revision (pub / dev) :
Random that failed:Drill Demon
Debug Box:
Player Location:Drill Demon
Misc. :I'll be leaving my account there for a while so pm me if you want to look at it

NCDS

2011-12-05 08:35:30

From: Failedpure
SRL Revision (pub / dev) :
Random that failed:Drill Demon
Debug Box:
Player Location:Drill Demon
Misc. :I'll be leaving my account there for a while so pm me if you want to look at it


I would love to!

LSD

2011-12-05 10:22:57

I dunno if it a bug but the scripts have a very hard time finding tree's

Harry

2011-12-05 10:45:17

From: LSD
I dunno if it a bug but the scripts have a very hard time finding tree's

That has absolutely nothing to do with antirandoms, unless there's some woodcutting random I am not aware of. Post in the script's topic.

Bobzilla69

2011-12-05 10:45:49

From: LSD
I dunno if it a bug but the scripts have a very hard time finding tree's


Wrong Thread, This is for problems with the Randoms's not specific script.

post it the script your running thread

Edit: Ninja'd :(

Failure

2011-12-08 07:02:18

SRL Revision (pub / dev) : #850
Random that failed: Molly's Twin.
Debug Box:
[0:55:36]: ***** STR: FOUND RANDOM: 'Molly'S Evil Twin' *****
[0:55:36]: Screenshot of: Found Molly'S Evil Twin random 55 Minutes and 36 Seconds
[0:56:07]: Length of Cross Count = 88
[0:56:07]: Cross found at 258, 186
[0:56:07]: Found 7 Similars.
[0:56:07]: Found 7 Similars.
[0:56:07]: Found 7 Similars.
[0:56:07]: Molly found at index 2
[0:56:07]: Molly found at 419, 133
[0:56:07]: Mollys Height is : 70
[0:56:07]: Found 7 Similars.
[0:56:07]: Found 7 Similars.
[0:56:07]: Found 7 Similars.
[0:56:07]: Molly found at index 2
[0:56:07]: Molly found at 419, 133
[0:56:07]: Mollys Height is : 70
[0:56:07]: Tile Width (perspective) is: 33.8
[0:56:07]: This means that the crosshair must be moved 5 Left/Right
[0:56:07]: Found 7 Similars.
[0:56:07]: Found 7 Similars.
[0:56:07]: Found 7 Similars.
[0:56:07]: Molly found at index 2
[0:56:07]: Molly found at 419, 133
[0:56:07]: Mollys Height is : 70
[0:56:07]: Found 8 Similars.
[0:56:07]: Found 8 Similars.
[0:56:07]: Found 8 Similars.
[0:56:07]: Molly found at index 2
[0:56:07]: Molly found at 356, 110
[0:56:07]: Mollys Height is : 62
[0:56:08]: Found 8 Similars.
[0:56:08]: Found 8 Similars.
[0:56:08]: Found 8 Similars.
[0:56:08]: Molly found at index 2
[0:56:08]: Molly found at 236, 320
[0:56:08]: Mollys Height is : 0
[0:56:09]: Found 7 Similars.
[0:56:09]: Found 7 Similars.
[0:56:09]: Found 7 Similars.
[0:56:09]: Molly found at index 2
[0:56:09]: Molly found at 331, 102
[0:56:09]: Mollys Height is : 62
[0:56:09]: Found 6 Similars.
[0:56:09]: Found 6 Similars.
[0:56:09]: Found 6 Similars.
[0:56:09]: Molly found at index 2
[0:56:09]: Molly found at 235, 324
[0:56:09]: Mollys Height is : 0
[0:56:10]: Tile Width (perspective) is: 17.9
[0:56:10]: This means that the crosshair must be moved 3 Up/Down
[0:56:10]: Found 9 Similars.
[0:56:10]: Found 9 Similars.
[0:56:10]: Found 9 Similars.
[0:56:10]: Found 9 Similars.
[0:56:10]: Molly found at index 3
[0:56:10]: Molly found at 227, 323
[0:56:10]: Mollys Height is : 0
[0:56:10]: Found 17 Similars.
[0:56:10]: Molly found at index 0
[0:56:10]: Molly found at 314, 57
[0:56:10]: Mollys Height is : 46
[0:56:11]: Found 18 Similars.
[0:56:11]: Molly found at index 0
[0:56:11]: Molly found at 312, 58
[0:56:11]: Mollys Height is : 46
[0:56:12]: Length of Cross Count = 31
[0:56:12]: Cross found at 344, 107
[0:56:12]: Found 17 Similars.
[0:56:12]: Molly found at index 0
[0:56:12]: Molly found at 314, 59
[0:56:12]: Mollys Height is : 46
[0:56:12]: Length of Cross Count = 31
[0:56:12]: Cross found at 344, 107
[0:56:12]: Found 17 Similars.
[0:56:12]: Molly found at index 0
[0:56:12]: Molly found at 314, 59
[0:56:12]: Mollys Height is : 46
[0:56:12]: Found 17 Similars.
[0:56:12]: Molly found at index 0
[0:56:12]: Molly found at 314, 59
[0:56:12]: Mollys Height is : 46
[0:56:12]: Tile Width (perspective) is: 33.8
[0:56:12]: This means that the crosshair must be moved 1 Left/Right
[0:56:12]: Found 17 Similars.
[0:56:12]: Molly found at index 0
[0:56:12]: Molly found at 314, 59
[0:56:12]: Mollys Height is : 46
[0:56:13]: Tile Width (perspective) is: 17.9
[0:56:13]: This means that the crosshair must be moved 3 Up/Down
[0:56:13]: Found 15 Similars.
[0:56:13]: Molly found at index 0
[0:56:13]: Molly found at 338, 56
[0:56:13]: Mollys Height is : 46
[0:56:13]: Found 10 Similars.
[0:56:13]: Molly found at index 0
[0:56:13]: Molly found at 380, 58
[0:56:13]: Mollys Height is : 46
[0:56:14]: Found 12 Similars.
[0:56:14]: Molly found at index 0
[0:56:14]: Molly found at 375, 55
[0:56:14]: Mollys Height is : 46
[0:56:15]: Length of Cross Count = 26
[0:56:15]: Cross found at 334, 68
[0:56:15]: Found 11 Similars.
[0:56:15]: Molly found at index 0
[0:56:15]: Molly found at 379, 57
[0:56:15]: Mollys Height is : 46
[0:56:15]: Length of Cross Count = 26
[0:56:15]: Cross found at 334, 68
[0:56:15]: Found 11 Similars.
[0:56:15]: Molly found at index 0
[0:56:15]: Molly found at 379, 57
[0:56:15]: Mollys Height is : 46
[0:56:15]: Found 11 Similars.
[0:56:15]: Molly found at index 0
[0:56:15]: Molly found at 379, 57
[0:56:15]: Mollys Height is : 46
[0:56:15]: Tile Width (perspective) is: 33.8
[0:56:15]: This means that the crosshair must be moved 1 Left/Right
[0:56:15]: Found 11 Similars.
[0:56:15]: Molly found at index 0
[0:56:15]: Molly found at 379, 57
[0:56:15]: Mollys Height is : 46
[0:56:15]: Tile Width (perspective) is: 17.9
[0:56:15]: This means that the crosshair must be moved 1 Up/Down
[0:56:16]: Found 12 Similars.
[0:56:16]: Molly found at index 0
[0:56:16]: Molly found at 376, 55
[0:56:16]: Mollys Height is : 46
[0:56:16]: Length of Cross Count = 13
[0:56:16]: Cross found at 294, 57
[0:56:16]: Found 18 Similars.
[0:56:16]: Molly found at index 0
[0:56:16]: Molly found at 312, 58
[0:56:16]: Mollys Height is : 46
[0:56:16]: Length of Cross Count = 13
[0:56:16]: Cross found at 294, 57
[0:56:17]: Found 18 Similars.
[0:56:17]: Molly found at index 0
[0:56:17]: Molly found at 312, 58
[0:56:17]: Mollys Height is : 46
[0:56:17]: Found 18 Similars.
[0:56:17]: Molly found at index 0
[0:56:17]: Molly found at 312, 58
[0:56:17]: Mollys Height is : 46
[0:56:17]: Tile Width (perspective) is: 33.8
[0:56:17]: This means that the crosshair must be moved 1 Left/Right
[0:56:17]: Found 18 Similars.
[0:56:17]: Molly found at index 0
[0:56:17]: Molly found at 312, 58
[0:56:17]: Mollys Height is : 46
[0:56:17]: Tile Width (perspective) is: 24.3
[0:56:17]: This means that the crosshair must be moved 0 Up/Down
[0:56:18]: Length of Cross Count = 13
[0:56:18]: Cross found at 294, 57
[0:56:18]: Found 17 Similars.
[0:56:18]: Molly found at index 0
[0:56:18]: Molly found at 313, 59
[0:56:18]: Mollys Height is : 46
[0:56:18]: Length of Cross Count = 13
[0:56:18]: Cross found at 294, 57
[0:56:18]: Found 17 Similars.
[0:56:18]: Molly found at index 0
[0:56:18]: Molly found at 313, 59
[0:56:18]: Mollys Height is : 46
[0:56:18]: Found 17 Similars.
[0:56:18]: Molly found at index 0
[0:56:18]: Molly found at 313, 59
[0:56:18]: Mollys Height is : 46
[0:56:18]: Tile Width (perspective) is: 33.8
[0:56:18]: This means that the crosshair must be moved 1 Left/Right
[0:56:18]: Found 17 Similars.
[0:56:18]: Molly found at index 0
[0:56:18]: Molly found at 313, 59
[0:56:18]: Mollys Height is : 46
[0:56:19]: Tile Width (perspective) is: 24.3
[0:56:19]: This means that the crosshair must be moved 0 Up/Down
[0:56:19]: Length of Cross Count = 13
[0:56:19]: Cross found at 294, 57
[0:56:19]: Found 16 Similars.
[0:56:19]: Molly found at index 0
[0:56:19]: Molly found at 312, 58
[0:56:19]: Mollys Height is : 46
[0:56:19]: Length of Cross Count = 13
[0:56:19]: Cross found at 294, 57
[0:56:19]: Found 16 Similars.
[0:56:19]: Molly found at index 0
[0:56:19]: Molly found at 312, 58
[0:56:19]: Mollys Height is : 46
[0:56:19]: Found 16 Similars.
[0:56:19]: Molly found at index 0
[0:56:19]: Molly found at 312, 58
[0:56:19]: Mollys Height is : 46
[0:56:19]: Tile Width (perspective) is: 33.8
[0:56:19]: This means that the crosshair must be moved 1 Left/Right
[0:56:19]: Found 16 Similars.
[0:56:19]: Molly found at index 0
[0:56:19]: Molly found at 312, 58
[0:56:19]: Mollys Height is : 46
[0:56:20]: Tile Width (perspective) is: 24.3
[0:56:20]: This means that the crosshair must be moved 0 Up/Down
[0:56:20]: Length of Cross Count = 6
[0:56:20]: Cross found at 287, 57
[0:56:20]: Found 16 Similars.
[0:56:20]: Molly found at index 0
[0:56:20]: Molly found at 312, 58
[0:56:20]: Mollys Height is : 46
[0:56:21]: Length of Cross Count = 6
[0:56:21]: Cross found at 287, 57
[0:56:21]: Found 16 Similars.
[0:56:21]: Molly found at index 0
[0:56:21]: Molly found at 312, 58
[0:56:21]: Mollys Height is : 46
[0:56:21]: Found 16 Similars.
[0:56:21]: Molly found at index 0
[0:56:21]: Molly found at 312, 58
[0:56:21]: Mollys Height is : 46
[0:56:21]: Tile Width (perspective) is: 33.8
[0:56:21]: This means that the crosshair must be moved 1 Left/Right
[0:56:21]: Found 16 Similars.
[0:56:21]: Molly found at index 0
[0:56:21]: Molly found at 312, 58
[0:56:21]: Mollys Height is : 46
[0:56:22]: Tile Width (perspective) is: 24.3
[0:56:22]: This means that the crosshair must be moved 0 Up/Down
[0:56:22]: Length of Cross Count = 8
[0:56:22]: Cross found at 300, 58
[0:56:22]: Found 16 Similars.
[0:56:22]: Molly found at index 0
[0:56:22]: Molly found at 312, 58
[0:56:22]: Mollys Height is : 46
[0:56:22]: Length of Cross Count = 8
[0:56:22]: Cross found at 300, 58
[0:56:22]: Found 16 Similars.
[0:56:22]: Molly found at index 0
[0:56:22]: Molly found at 312, 58
[0:56:22]: Mollys Height is : 46
[0:56:22]: Found 16 Similars.
[0:56:22]: Molly found at index 0
[0:56:22]: Molly found at 312, 58
[0:56:22]: Mollys Height is : 46
[0:56:22]: Tile Width (perspective) is: 33.8
[0:56:22]: This means that the crosshair must be moved 0 Left/Right
[0:56:22]: Tile Width (perspective) is: 24.3
[0:56:22]: This means that the crosshair must be moved 0 Up/Down
[0:56:23]: Length of Cross Count = 8
[0:56:23]: Cross found at 300, 58
[0:56:23]: Found 16 Similars.
[0:56:23]: Molly found at index 0
[0:56:23]: Molly found at 312, 58
[0:56:23]: Mollys Height is : 46
[0:56:23]: Length of Cross Count = 8
[0:56:23]: Cross found at 300, 58
[0:56:23]: Found 16 Similars.
[0:56:23]: Molly found at index 0
[0:56:23]: Molly found at 312, 58
[0:56:23]: Mollys Height is : 46
[0:56:23]: Found 16 Similars.
[0:56:23]: Molly found at index 0
[0:56:23]: Molly found at 312, 58
[0:56:23]: Mollys Height is : 46
[0:56:23]: Tile Width (perspective) is: 33.8
[0:56:23]: This means that the crosshair must be moved 0 Left/Right
[0:56:23]: Tile Width (perspective) is: 24.3
[0:56:23]: This means that the crosshair must be moved 0 Up/Down
[0:56:23]: Length of Cross Count = 8
[0:56:23]: Cross found at 300, 58
[0:56:23]: Found 17 Similars.
[0:56:24]: Molly found at index 0
[0:56:24]: Molly found at 314, 59
[0:56:24]: Mollys Height is : 46
[0:56:24]: Length of Cross Count = 8
[0:56:24]: Cross found at 300, 58
[0:56:24]: Found 17 Similars.
[0:56:24]: Molly found at index 0
[0:56:24]: Molly found at 314, 59
[0:56:24]: Mollys Height is : 46
[0:56:24]: Found 17 Similars.
[0:56:24]: Molly found at index 0
[0:56:24]: Molly found at 314, 59
[0:56:24]: Mollys Height is : 46
[0:56:24]: Tile Width (perspective) is: 33.8
[0:56:24]: This means that the crosshair must be moved 0 Left/Right
[0:56:24]: Tile Width (perspective) is: 24.3
[0:56:24]: This means that the crosshair must be moved 0 Up/Down
[0:56:24]: Length of Cross Count = 8
[0:56:24]: Cross found at 300, 58
[0:56:24]: Found 17 Similars.
[0:56:24]: Molly found at index 0
[0:56:24]: Molly found at 312, 58
[0:56:24]: Mollys Height is : 46
[0:56:24]: Length of Cross Count = 8
[0:56:24]: Cross found at 300, 58
[0:56:24]: Found 17 Similars.
[0:56:24]: Molly found at index 0
[0:56:25]: Molly found at 314, 60
[0:56:25]: Mollys Height is : 46
[0:56:25]: Found 17 Similars.
[0:56:25]: Molly found at index 0
[0:56:25]: Molly found at 314, 60
[0:56:25]: Mollys Height is : 46
[0:56:25]: Tile Width (perspective) is: 33.8
[0:56:25]: This means that the crosshair must be moved 0 Left/Right
[0:56:25]: Tile Width (perspective) is: 24.3
[0:56:25]: This means that the crosshair must be moved 0 Up/Down
[0:56:25]: Length of Cross Count = 10
[0:56:25]: Cross found at 297, 58
[0:56:25]: Found 18 Similars.
[0:56:25]: Molly found at index 0
[0:56:25]: Molly found at 312, 58
[0:56:25]: Mollys Height is : 46
[0:56:25]: Length of Cross Count = 10
[0:56:25]: Cross found at 297, 58
[0:56:25]: Found 18 Similars.
[0:56:25]: Molly found at index 0
[0:56:25]: Molly found at 312, 58
[0:56:25]: Mollys Height is : 46
[0:56:25]: Found 18 Similars.
[0:56:25]: Molly found at index 0
[0:56:25]: Molly found at 312, 58
[0:56:25]: Mollys Height is : 46
[0:56:25]: Tile Width (perspective) is: 33.8
[0:56:25]: This means that the crosshair must be moved 0 Left/Right
[0:56:25]: Tile Width (perspective) is: 24.3
[0:56:25]: This means that the crosshair must be moved 0 Up/Down
[0:56:26]: Length of Cross Count = 13
[0:56:26]: Cross found at 294, 57
[0:56:26]: Found 18 Similars.
[0:56:26]: Molly found at index 0
[0:56:26]: Molly found at 314, 59
[0:56:26]: Mollys Height is : 46
[0:56:26]: Length of Cross Count = 13
[0:56:26]: Cross found at 294, 57
[0:56:26]: Found 18 Similars.
[0:56:26]: Molly found at index 0
[0:56:26]: Molly found at 314, 59
[0:56:26]: Mollys Height is : 46
[0:56:26]: Found 18 Similars.
[0:56:26]: Molly found at index 0
[0:56:26]: Molly found at 314, 59
[0:56:26]: Mollys Height is : 46
[0:56:26]: Tile Width (perspective) is: 33.8
[0:56:26]: This means that the crosshair must be moved 1 Left/Right
[0:56:26]: Found 18 Similars.
[0:56:26]: Molly found at index 0
[0:56:26]: Molly found at 314, 59
[0:56:26]: Mollys Height is : 46
[0:56:27]: Tile Width (perspective) is: 24.3
[0:56:27]: This means that the crosshair must be moved 0 Up/Down
[0:56:28]: Length of Cross Count = 13
[0:56:28]: Cross found at 294, 57
[0:56:28]: Found 19 Similars.
[0:56:28]: Molly found at index 0
[0:56:28]: Molly found at 314, 60
[0:56:28]: Mollys Height is : 46
[0:56:28]: Length of Cross Count = 13
[0:56:28]: Cross found at 294, 57
[0:56:28]: Found 17 Similars.
[0:56:28]: Molly found at index 0
[0:56:28]: Molly found at 312, 58
[0:56:28]: Mollys Height is : 46
[0:56:28]: Found 17 Similars.
[0:56:28]: Molly found at index 0
[0:56:28]: Molly found at 312, 58
[0:56:28]: Mollys Height is : 46
[0:56:28]: Tile Width (perspective) is: 33.8
[0:56:28]: This means that the crosshair must be moved 1 Left/Right
[0:56:28]: Found 17 Similars.
[0:56:28]: Molly found at index 0
[0:56:28]: Molly found at 312, 58
[0:56:28]: Mollys Height is : 46
[0:56:28]: Tile Width (perspective) is: 24.3
[0:56:28]: This means that the crosshair must be moved 0 Up/Down
[0:56:29]: Length of Cross Count = 13
[0:56:29]: Cross found at 294, 57
[0:56:29]: Found 18 Similars.
[0:56:29]: Molly found at index 0
[0:56:29]: Molly found at 313, 59
[0:56:29]: Mollys Height is : 46
[0:56:29]: Length of Cross Count = 13
[0:56:29]: Cross found at 294, 57
[0:56:29]: Found 18 Similars.
[0:56:29]: Molly found at index 0
[0:56:29]: Molly found at 313, 59
[0:56:29]: Mollys Height is : 46
[0:56:29]: Found 18 Similars.
[0:56:29]: Molly found at index 0
[0:56:29]: Molly found at 313, 59
[0:56:29]: Mollys Height is : 46
[0:56:29]: Tile Width (perspective) is: 33.8
[0:56:29]: This means that the crosshair must be moved 1 Left/Right
[0:56:29]: Found 18 Similars.
[0:56:29]: Molly found at index 0
[0:56:29]: Molly found at 313, 59
[0:56:29]: Mollys Height is : 46
[0:56:30]: Tile Width (perspective) is: 24.3
[0:56:30]: This means that the crosshair must be moved 0 Up/Down
[0:56:30]: Length of Cross Count = 13
[0:56:30]: Cross found at 294, 57
[0:56:30]: Found 16 Similars.
[0:56:30]: Molly found at index 0
[0:56:30]: Molly found at 314, 59
[0:56:30]: Mollys Height is : 46
[0:56:30]: Length of Cross Count = 13
[0:56:30]: Cross found at 294, 57
[0:56:30]: Found 16 Similars.
[0:56:30]: Molly found at index 0
[0:56:30]: Molly found at 313, 59
[0:56:30]: Mollys Height is : 46
[0:56:30]: Found 16 Similars.
[0:56:30]: Molly found at index 0
[0:56:30]: Molly found at 313, 59
[0:56:30]: Mollys Height is : 46
[0:56:30]: Tile Width (perspective) is: 33.8
[0:56:30]: This means that the crosshair must be moved 1 Left/Right
[0:56:30]: Found 16 Similars.
[0:56:30]: Molly found at index 0
[0:56:30]: Molly found at 313, 59
[0:56:30]: Mollys Height is : 46
[0:56:31]: Tile Width (perspective) is: 24.3
[0:56:31]: This means that the crosshair must be moved 0 Up/Down
[0:56:31]: Length of Cross Count = 13
[0:56:31]: Cross found at 294, 57
[0:56:31]: Found 16 Similars.
[0:56:31]: Molly found at index 0
[0:56:31]: Molly found at 314, 59
[0:56:31]: Mollys Height is : 46
[0:56:31]: Length of Cross Count = 13
[0:56:32]: Cross found at 294, 57
[0:56:32]: Found 16 Similars.
[0:56:32]: Molly found at index 0
[0:56:32]: Molly found at 314, 59
[0:56:32]: Mollys Height is : 46
[0:56:32]: Found 16 Similars.
[0:56:32]: Molly found at index 0
[0:56:32]: Molly found at 314, 59
[0:56:32]: Mollys Height is : 46
[0:56:32]: Tile Width (perspective) is: 33.8
[0:56:32]: This means that the crosshair must be moved 1 Left/Right
[0:56:32]: Found 16 Similars.
[0:56:32]: Molly found at index 0
[0:56:32]: Molly found at 314, 59
[0:56:32]: Mollys Height is : 46
[0:56:32]: Tile Width (perspective) is: 24.3
[0:56:32]: This means that the crosshair must be moved 0 Up/Down
[0:56:32]: Length of Cross Count = 13
[0:56:33]: Cross found at 294, 57
[0:56:33]: Found 18 Similars.
[0:56:33]: Molly found at index 0
[0:56:33]: Molly found at 312, 58
[0:56:33]: Mollys Height is : 46
[0:56:33]: Length of Cross Count = 13
[0:56:33]: Cross found at 294, 57
[0:56:33]: Found 17 Similars.
[0:56:33]: Molly found at index 0
[0:56:33]: Molly found at 312, 58
[0:56:33]: Mollys Height is : 46
[0:56:33]: Found 17 Similars.
[0:56:33]: Molly found at index 0
[0:56:33]: Molly found at 312, 58
[0:56:33]: Mollys Height is : 46
[0:56:33]: Tile Width (perspective) is: 33.8
[0:56:33]: This means that the crosshair must be moved 1 Left/Right
[0:56:33]: Found 17 Similars.
[0:56:33]: Molly found at index 0
[0:56:33]: Molly found at 312, 58
[0:56:33]: Mollys Height is : 46
[0:56:33]: Tile Width (perspective) is: 24.3
[0:56:33]: This means that the crosshair must be moved 0 Up/Down
[0:56:34]: Length of Cross Count = 13
[0:56:34]: Cross found at 294, 57
[0:56:34]: Found 17 Similars.
[0:56:34]: Molly found at index 0
[0:56:34]: Molly found at 312, 58
[0:56:34]: Mollys Height is : 46
[0:56:34]: Length of Cross Count = 13
[0:56:34]: Cross found at 294, 57
[0:56:34]: Found 17 Similars.
[0:56:34]: Molly found at index 0
[0:56:34]: Molly found at 312, 58
[0:56:34]: Mollys Height is : 46
[0:56:34]: Found 17 Similars.
[0:56:34]: Molly found at index 0
[0:56:34]: Molly found at 312, 58
[0:56:34]: Mollys Height is : 46
[0:56:34]: Tile Width (perspective) is: 33.8
[0:56:34]: This means that the crosshair must be moved 1 Left/Right
[0:56:34]: Found 17 Similars.
[0:56:34]: Molly found at index 0
[0:56:34]: Molly found at 312, 58
[0:56:34]: Mollys Height is : 46
[0:56:35]: Tile Width (perspective) is: 24.3
[0:56:35]: This means that the crosshair must be moved 0 Up/Down
[0:56:35]: Length of Cross Count = 13
[0:56:35]: Cross found at 294, 57
[0:56:35]: Found 17 Similars.
[0:56:35]: Molly found at index 0
[0:56:35]: Molly found at 313, 59
[0:56:35]: Mollys Height is : 46
[0:56:35]: Length of Cross Count = 13
[0:56:35]: Cross found at 294, 57
[0:56:35]: Found 17 Similars.
[0:56:35]: Molly found at index 0
[0:56:35]: Molly found at 313, 59
[0:56:35]: Mollys Height is : 46
[0:56:35]: Found 17 Similars.
[0:56:36]: Molly found at index 0
[0:56:36]: Molly found at 313, 59
[0:56:36]: Mollys Height is : 46
[0:56:36]: Tile Width (perspective) is: 33.8
[0:56:36]: This means that the crosshair must be moved 1 Left/Right
[0:56:36]: Found 17 Similars.
[0:56:36]: Molly found at index 0
[0:56:36]: Molly found at 313, 59
[0:56:36]: Mollys Height is : 46
[0:56:36]: Tile Width (perspective) is: 24.3
[0:56:36]: This means that the crosshair must be moved 0 Up/Down
[0:56:37]: Length of Cross Count = 13
[0:56:37]: Cross found at 294, 57
[0:56:37]: Found 17 Similars.
[0:56:37]: Molly found at index 0
[0:56:37]: Molly found at 312, 58
[0:56:37]: Mollys Height is : 46
[0:56:37]: Length of Cross Count = 13
[0:56:37]: Cross found at 294, 57
[0:56:37]: Found 17 Similars.
[0:56:37]: Molly found at index 0
[0:56:37]: Molly found at 312, 58
[0:56:37]: Mollys Height is : 46
[0:56:37]: Found 17 Similars.
[0:56:37]: Molly found at index 0
[0:56:37]: Molly found at 312, 58
[0:56:37]: Mollys Height is : 46
[0:56:37]: Tile Width (perspective) is: 33.8
[0:56:37]: This means that the crosshair must be moved 1 Left/Right
[0:56:37]: Found 17 Similars.
[0:56:37]: Molly found at index 0
[0:56:37]: Molly found at 312, 58
[0:56:37]: Mollys Height is : 46
[0:56:37]: Tile Width (perspective) is: 24.3
[0:56:37]: This means that the crosshair must be moved 0 Up/Down
[0:56:38]: Length of Cross Count = 13
[0:56:38]: Cross found at 294, 57
[0:56:38]: Found 18 Similars.
[0:56:38]: Molly found at index 0
[0:56:38]: Molly found at 314, 59
[0:56:38]: Mollys Height is : 46
[0:56:38]: Length of Cross Count = 13
[0:56:38]: Cross found at 294, 57
[0:56:38]: Found 18 Similars.
[0:56:38]: Molly found at index 0
[0:56:38]: Molly found at 314, 59
[0:56:38]: Mollys Height is : 46
[0:56:38]: Found 18 Similars.
[0:56:38]: Molly found at index 0
[0:56:38]: Molly found at 314, 59
[0:56:38]: Mollys Height is : 46
[0:56:38]: Tile Width (perspective) is: 33.8
[0:56:38]: This means that the crosshair must be moved 1 Left/Right
[0:56:38]: Found 18 Similars.
[0:56:38]: Molly found at index 0
[0:56:38]: Molly found at 314, 59
[0:56:38]: Mollys Height is : 46
[0:56:39]: Tile Width (perspective) is: 24.3
[0:56:39]: This means that the crosshair must be moved 0 Up/Down
[0:56:39]: Length of Cross Count = 12
[0:56:39]: Cross found at 294, 57
[0:56:39]: Found 18 Similars.
[0:56:39]: Molly found at index 0
[0:56:39]: Molly found at 312, 58
[0:56:39]: Mollys Height is : 46
[0:56:39]: Length of Cross Count = 12
[0:56:39]: Cross found at 294, 57
[0:56:39]: Found 18 Similars.
[0:56:39]: Molly found at index 0
[0:56:39]: Molly found at 312, 58
[0:56:39]: Mollys Height is : 46
[0:56:39]: Found 18 Similars.
[0:56:39]: Molly found at index 0
[0:56:39]: Molly found at 312, 58
[0:56:39]: Mollys Height is : 46
[0:56:39]: Tile Width (perspective) is: 33.8
[0:56:39]: This means that the crosshair must be moved 1 Left/Right
[0:56:39]: Found 18 Similars.
[0:56:39]: Molly found at index 0
[0:56:39]: Molly found at 312, 58
[0:56:39]: Mollys Height is : 46
[0:56:40]: Tile Width (perspective) is: 24.3
[0:56:40]: This means that the crosshair must be moved 0 Up/Down
[0:56:40]: Length of Cross Count = 5
[0:56:40]: Cross found at 286, 57
[0:56:40]: Found 17 Similars.
[0:56:40]: Molly found at index 0
[0:56:40]: Molly found at 312, 58
[0:56:40]: Mollys Height is : 46
[0:56:40]: Length of Cross Count = 5
[0:56:40]: Cross found at 286, 57
[0:56:40]: Found 17 Similars.
[0:56:40]: Molly found at index 0
[0:56:40]: Molly found at 312, 58
[0:56:40]: Mollys Height is : 46
[0:56:40]: Found 17 Similars.
[0:56:40]: Molly found at index 0
[0:56:40]: Molly found at 312, 58
[0:56:40]: Mollys Height is : 46
[0:56:40]: Tile Width (perspective) is: 33.8
[0:56:40]: This means that the crosshair must be moved 1 Left/Right
[0:56:40]: Found 17 Similars.
[0:56:40]: Molly found at index 0
[0:56:40]: Molly found at 312, 58
[0:56:40]: Mollys Height is : 46
[0:56:41]: Tile Width (perspective) is: 24.3
[0:56:41]: This means that the crosshair must be moved 0 Up/Down
[0:56:41]: Length of Cross Count = 5
[0:56:41]: Cross found at 286, 57
[0:56:41]: Found 18 Similars.
[0:56:41]: Molly found at index 0
[0:56:41]: Molly found at 314, 59
[0:56:41]: Mollys Height is : 46
[0:56:41]: Length of Cross Count = 5
[0:56:41]: Cross found at 286, 57
[0:56:41]: Found 18 Similars.
[0:56:41]: Molly found at index 0
[0:56:42]: Molly found at 314, 59
[0:56:42]: Mollys Height is : 46
[0:56:42]: Found 18 Similars.
[0:56:42]: Molly found at index 0
[0:56:42]: Molly found at 314, 59
[0:56:42]: Mollys Height is : 46
[0:56:42]: Tile Width (perspective) is: 33.8
[0:56:42]: This means that the crosshair must be moved 1 Left/Right
[0:56:42]: Found 18 Similars.
[0:56:42]: Molly found at index 0
[0:56:42]: Molly found at 314, 59
[0:56:42]: Mollys Height is : 46
[0:56:42]: Tile Width (perspective) is: 24.3
[0:56:42]: This means that the crosshair must be moved 0 Up/Down
[0:56:43]: Length of Cross Count = 5
[0:56:43]: Cross found at 286, 57
[0:56:43]: Found 18 Similars.
[0:56:43]: Molly found at index 0
[0:56:43]: Molly found at 312, 58
[0:56:43]: Mollys Height is : 46
[0:56:43]: Length of Cross Count = 5
[0:56:43]: Cross found at 286, 57
[0:56:43]: Found 18 Similars.
[0:56:43]: Molly found at index 0
[0:56:43]: Molly found at 312, 58
[0:56:43]: Mollys Height is : 46
[0:56:43]: Found 18 Similars.
[0:56:43]: Molly found at index 0
[0:56:43]: Molly found at 312, 58
[0:56:43]: Mollys Height is : 46
[0:56:43]: Tile Width (perspective) is: 33.8
[0:56:43]: This means that the crosshair must be moved 1 Left/Right
[0:56:43]: Found 18 Similars.
[0:56:43]: Molly found at index 0
[0:56:43]: Molly found at 312, 58
[0:56:43]: Mollys Height is : 46
[0:56:43]: Tile Width (perspective) is: 24.3
[0:56:43]: This means that the crosshair must be moved 0 Up/Down
[0:56:44]: Length of Cross Count = 11
[0:56:44]: Cross found at 295, 57
[0:56:44]: Found 17 Similars.
[0:56:44]: Molly found at index 0
[0:56:44]: Molly found at 312, 58
[0:56:44]: Mollys Height is : 46
[0:56:44]: Length of Cross Count = 11
[0:56:44]: Cross found at 295, 57
[0:56:44]: Found 17 Similars.
[0:56:44]: Molly found at index 0
[0:56:44]: Molly found at 312, 58
[0:56:44]: Mollys Height is : 46
[0:56:44]: Found 17 Similars.
[0:56:44]: Molly found at index 0
[0:56:44]: Molly found at 312, 58
[0:56:44]: Mollys Height is : 46
[0:56:44]: Tile Width (perspective) is: 33.8
[0:56:44]: This means that the crosshair must be moved 1 Left/Right
[0:56:44]: Found 17 Similars.
[0:56:44]: Molly found at index 0
[0:56:44]: Molly found at 312, 58
[0:56:44]: Mollys Height is : 46
[0:56:45]: Tile Width (perspective) is: 24.3
[0:56:45]: This means that the crosshair must be moved 0 Up/Down
[0:56:45]: Length of Cross Count = 6
[0:56:45]: Cross found at 289, 56
[0:56:45]: Found 18 Similars.
[0:56:45]: Molly found at index 0
[0:56:45]: Molly found at 313, 59
[0:56:45]: Mollys Height is : 46
[0:56:45]: Length of Cross Count = 6
[0:56:45]: Cross found at 289, 56
[0:56:45]: Found 18 Similars.
[0:56:45]: Molly found at index 0
[0:56:45]: Molly found at 313, 59
[0:56:45]: Mollys Height is : 46
[0:56:45]: Found 18 Similars.
[0:56:45]: Molly found at index 0
[0:56:45]: Molly found at 313, 59
[0:56:45]: Mollys Height is : 46
[0:56:45]: Tile Width (perspective) is: 33.8
[0:56:45]: This means that the crosshair must be moved 1 Left/Right
[0:56:45]: Found 18 Similars.
[0:56:45]: Molly found at index 0
[0:56:45]: Molly found at 313, 59
[0:56:45]: Mollys Height is : 46
[0:56:46]: Tile Width (perspective) is: 24.3
[0:56:46]: This means that the crosshair must be moved 0 Up/Down
[0:56:46]: Length of Cross Count = 8
[0:56:46]: Cross found at 300, 58
[0:56:46]: Found 17 Similars.
[0:56:46]: Molly found at index 0
[0:56:46]: Molly found at 312, 58
[0:56:46]: Mollys Height is : 46
[0:56:46]: Length of Cross Count = 8
[0:56:46]: Cross found at 300, 58
[0:56:46]: Found 17 Similars.
[0:56:46]: Molly found at index 0
[0:56:46]: Molly found at 312, 58
[0:56:46]: Mollys Height is : 46
[0:56:46]: Found 17 Similars.
[0:56:46]: Molly found at index 0
[0:56:46]: Molly found at 312, 58
[0:56:46]: Mollys Height is : 46
[0:56:46]: Tile Width (perspective) is: 33.8
[0:56:46]: This means that the crosshair must be moved 0 Left/Right
[0:56:47]: Tile Width (perspective) is: 24.3
[0:56:47]: This means that the crosshair must be moved 0 Up/Down
[0:56:47]: Length of Cross Count = 8
[0:56:47]: Cross found at 300, 58
[0:56:47]: Found 17 Similars.
[0:56:47]: Molly found at index 0
[0:56:47]: Molly found at 313, 59
[0:56:47]: Mollys Height is : 46
[0:56:47]: Length of Cross Count = 8
[0:56:47]: Cross found at 300, 58
[0:56:47]: Found 17 Similars.
[0:56:47]: Molly found at index 0
[0:56:47]: Molly found at 313, 59
[0:56:47]: Mollys Height is : 46
[0:56:47]: Found 17 Similars.
[0:56:47]: Molly found at index 0
[0:56:47]: Molly found at 313, 59
[0:56:47]: Mollys Height is : 46
[0:56:47]: Tile Width (perspective) is: 33.8
[0:56:47]: This means that the crosshair must be moved 0 Left/Right
[0:56:47]: Tile Width (perspective) is: 24.3
[0:56:47]: This means that the crosshair must be moved 0 Up/Down
[0:56:48]: Length of Cross Count = 8
[0:56:48]: Cross found at 300, 58
[0:56:48]: Found 17 Similars.
[0:56:48]: Molly found at index 0
[0:56:48]: Molly found at 312, 58
[0:56:48]: Mollys Height is : 46
[0:56:48]: Length of Cross Count = 8
[0:56:48]: Cross found at 300, 58
[0:56:48]: Found 17 Similars.
[0:56:48]: Molly found at index 0
[0:56:48]: Molly found at 312, 58
[0:56:48]: Mollys Height is : 46
[0:56:48]: Found 17 Similars.
[0:56:48]: Molly found at index 0
[0:56:48]: Molly found at 312, 58
[0:56:48]: Mollys Height is : 46
[0:56:48]: Tile Width (perspective) is: 33.8
[0:56:48]: This means that the crosshair must be moved 0 Left/Right
[0:56:48]: Tile Width (perspective) is: 24.3
[0:56:48]: This means that the crosshair must be moved 0 Up/Down
[0:56:48]: Length of Cross Count = 8
[0:56:48]: Cross found at 300, 58
[0:56:48]: Found 16 Similars.
[0:56:48]: Molly found at index 0
[0:56:48]: Molly found at 314, 59
[0:56:48]: Mollys Height is : 46
[0:56:49]: Length of Cross Count = 8
[0:56:49]: Cross found at 300, 58
[0:56:49]: Found 16 Similars.
[0:56:49]: Molly found at index 0
[0:56:49]: Molly found at 314, 59
[0:56:49]: Mollys Height is : 46
[0:56:49]: Found 16 Similars.
[0:56:49]: Molly found at index 0
[0:56:49]: Molly found at 314, 59
[0:56:49]: Mollys Height is : 46
[0:56:49]: Tile Width (perspective) is: 33.8
[0:56:49]: This means that the crosshair must be moved 0 Left/Right
[0:56:49]: Tile Width (perspective) is: 24.3
[0:56:49]: This means that the crosshair must be moved 0 Up/Down
[0:56:49]: Length of Cross Count = 8
[0:56:49]: Cross found at 300, 58
[0:56:49]: Found 18 Similars.
[0:56:49]: Molly found at index 0
[0:56:49]: Molly found at 313, 59
[0:56:49]: Mollys Height is : 46
[0:56:49]: Length of Cross Count = 8
[0:56:49]: Cross found at 300, 58
[0:56:49]: Found 18 Similars.
[0:56:49]: Molly found at index 0
[0:56:49]: Molly found at 313, 59
[0:56:49]: Mollys Height is : 46
[0:56:50]: Found 18 Similars.
[0:56:50]: Molly found at index 0
[0:56:50]: Molly found at 313, 59
[0:56:50]: Mollys Height is : 46
[0:56:50]: Tile Width (perspective) is: 33.8
[0:56:50]: This means that the crosshair must be moved 0 Left/Right
[0:56:50]: Tile Width (perspective) is: 24.3
[0:56:50]: This means that the crosshair must be moved 0 Up/Down
[0:56:50]: Length of Cross Count = 13
[0:56:50]: Cross found at 294, 57
[0:56:50]: Found 17 Similars.
[0:56:50]: Molly found at index 0
[0:56:50]: Molly found at 312, 58
[0:56:50]: Mollys Height is : 46
[0:56:50]: Length of Cross Count = 13
[0:56:50]: Cross found at 294, 57
[0:56:50]: Found 17 Similars.
[0:56:50]: Molly found at index 0
[0:56:50]: Molly found at 312, 58
[0:56:50]: Mollys Height is : 46
[0:56:50]: Found 17 Similars.
[0:56:50]: Molly found at index 0
[0:56:50]: Molly found at 312, 58
[0:56:50]: Mollys Height is : 46
[0:56:50]: Tile Width (perspective) is: 33.8
[0:56:50]: This means that the crosshair must be moved 1 Left/Right
[0:56:50]: Found 17 Similars.
[0:56:50]: Molly found at index 0
[0:56:50]: Molly found at 312, 58
[0:56:50]: Mollys Height is : 46
[0:56:51]: Tile Width (perspective) is: 24.3
[0:56:51]: This means that the crosshair must be moved 0 Up/Down
[0:56:51]: Length of Cross Count = 13
[0:56:51]: Cross found at 294, 57
[0:56:51]: Found 17 Similars.
[0:56:51]: Molly found at index 0
[0:56:51]: Molly found at 313, 59
[0:56:51]: Mollys Height is : 46
[0:56:52]: Length of Cross Count = 13
[0:56:52]: Cross found at 294, 57
[0:56:52]: Found 17 Similars.
[0:56:52]: Molly found at index 0
[0:56:52]: Molly found at 313, 59
[0:56:52]: Mollys Height is : 46
[0:56:52]: Found 17 Similars.
[0:56:52]: Molly found at index 0
[0:56:52]: Molly found at 313, 59
[0:56:52]: Mollys Height is : 46
[0:56:52]: Tile Width (perspective) is: 33.8
[0:56:52]: This means that the crosshair must be moved 1 Left/Right
[0:56:52]: Found 17 Similars.
[0:56:52]: Molly found at index 0
[0:56:52]: Molly found at 313, 59
[0:56:52]: Mollys Height is : 46
[0:56:52]: Tile Width (perspective) is: 24.3
[0:56:52]: This means that the crosshair must be moved 0 Up/Down
[0:56:53]: Length of Cross Count = 13
[0:56:53]: Cross found at 294, 57
[0:56:53]: Found 16 Similars.
[0:56:53]: Molly found at index 0
[0:56:53]: Molly found at 314, 59
[0:56:53]: Mollys Height is : 46
[0:56:53]: Length of Cross Count = 13
[0:56:53]: Cross found at 294, 57
[0:56:53]: Found 16 Similars.
[0:56:53]: Molly found at index 0
[0:56:53]: Molly found at 314, 59
[0:56:53]: Mollys Height is : 46
[0:56:53]: Found 16 Similars.
[0:56:53]: Molly found at index 0
[0:56:53]: Molly found at 314, 59
[0:56:53]: Mollys Height is : 46
[0:56:53]: Tile Width (perspective) is: 33.8
[0:56:53]: This means that the crosshair must be moved 1 Left/Right
[0:56:53]: Found 16 Similars.
[0:56:53]: Molly found at index 0
[0:56:53]: Molly found at 314, 59
[0:56:53]: Mollys Height is : 46
[0:56:53]: Tile Width (perspective) is: 24.3
[0:56:53]: This means that the crosshair must be moved 0 Up/Down
[0:56:54]: Length of Cross Count = 12
[0:56:54]: Cross found at 294, 57
[0:56:54]: Found 16 Similars.
[0:56:54]: Molly found at index 0
[0:56:54]: Molly found at 312, 58
[0:56:54]: Mollys Height is : 46
[0:56:54]: Length of Cross Count = 12
[0:56:54]: Cross found at 294, 57
[0:56:54]: Found 16 Similars.
[0:56:54]: Molly found at index 0
[0:56:54]: Molly found at 312, 58
[0:56:54]: Mollys Height is : 46
[0:56:54]: Found 16 Similars.
[0:56:54]: Molly found at index 0
[0:56:54]: Molly found at 312, 58
[0:56:54]: Mollys Height is : 46
[0:56:54]: Tile Width (perspective) is: 33.8
[0:56:54]: This means that the crosshair must be moved 1 Left/Right
[0:56:54]: Found 16 Similars.
[0:56:54]: Molly found at index 0
[0:56:54]: Molly found at 312, 58
[0:56:54]: Mollys Height is : 46
[0:56:55]: Tile Width (perspective) is: 24.3
[0:56:55]: This means that the crosshair must be moved 0 Up/Down
[0:56:55]: Length of Cross Count = 13
[0:56:55]: Cross found at 294, 57
[0:56:55]: Found 17 Similars.
[0:56:55]: Molly found at index 0
[0:56:55]: Molly found at 312, 58
[0:56:55]: Mollys Height is : 46
[0:56:55]: Length of Cross Count = 13
[0:56:55]: Cross found at 294, 57
[0:56:55]: Found 17 Similars.
[0:56:55]: Molly found at index 0
[0:56:55]: Molly found at 312, 58
[0:56:55]: Mollys Height is : 46
[0:56:55]: Found 17 Similars.
[0:56:55]: Molly found at index 0
[0:56:55]: Molly found at 312, 58
[0:56:55]: Mollys Height is : 46
[0:56:55]: Tile Width (perspective) is: 33.8
[0:56:55]: This means that the crosshair must be moved 1 Left/Right
[0:56:55]: Found 17 Similars.
[0:56:55]: Molly found at index 0
[0:56:55]: Molly found at 312, 58
[0:56:55]: Mollys Height is : 46
[0:56:56]: Tile Width (perspective) is: 24.3
[0:56:56]: This means that the crosshair must be moved 0 Up/Down
[0:56:56]: Length of Cross Count = 13
[0:56:56]: Cross found at 294, 57
[0:56:56]: Found 16 Similars.
[0:56:56]: Molly found at index 0
[0:56:56]: Molly found at 313, 59
[0:56:56]: Mollys Height is : 46
[0:56:56]: Length of Cross Count = 13
[0:56:56]: Cross found at 294, 57
[0:56:56]: Found 16 Similars.
[0:56:56]: Molly found at index 0
[0:56:56]: Molly found at 313, 59
[0:56:56]: Mollys Height is : 46
[0:56:56]: Found 16 Similars.
[0:56:56]: Molly found at index 0
[0:56:56]: Molly found at 313, 59
[0:56:57]: Mollys Height is : 46
[0:56:57]: Tile Width (perspective) is: 33.8
[0:56:57]: This means that the crosshair must be moved 1 Left/Right
[0:56:57]: Found 16 Similars.
[0:56:57]: Molly found at index 0
[0:56:57]: Molly found at 313, 59
[0:56:57]: Mollys Height is : 46
[0:56:57]: Tile Width (perspective) is: 24.3
[0:56:57]: This means that the crosshair must be moved 0 Up/Down
[0:56:57]: Length of Cross Count = 13
[0:56:57]: Cross found at 294, 57
[0:56:57]: Found 16 Similars.
[0:56:57]: Molly found at index 0
[0:56:57]: Molly found at 314, 59
[0:56:57]: Mollys Height is : 46
[0:56:58]: Length of Cross Count = 13
[0:56:58]: Cross found at 294, 57
[0:56:58]: Found 16 Similars.
[0:56:58]: Molly found at index 0
[0:56:58]: Molly found at 314, 59
[0:56:58]: Mollys Height is : 46
[0:56:58]: Found 16 Similars.
[0:56:58]: Molly found at index 0
[0:56:58]: Molly found at 314, 59
[0:56:58]: Mollys Height is : 46
[0:56:58]: Tile Width (perspective) is: 33.8
[0:56:58]: This means that the crosshair must be moved 1 Left/Right
[0:56:58]: Found 16 Similars.
[0:56:58]: Molly found at index 0
[0:56:58]: Molly found at 314, 59
[0:56:58]: Mollys Height is : 46
[0:56:58]: Tile Width (perspective) is: 24.3
[0:56:58]: This means that the crosshair must be moved 0 Up/Down
[0:56:59]: Length of Cross Count = 13
[0:56:59]: Cross found at 294, 57
[0:56:59]: Found 17 Similars.
[0:56:59]: Molly found at index 0
[0:56:59]: Molly found at 314, 59
[0:56:59]: Mollys Height is : 46
[0:56:59]: Length of Cross Count = 13
[0:56:59]: Cross found at 294, 57
[0:56:59]: Found 17 Similars.
[0:56:59]: Molly found at index 0
[0:56:59]: Molly found at 314, 59
[0:56:59]: Mollys Height is : 46
[0:56:59]: Found 17 Similars.
[0:56:59]: Molly found at index 0
[0:56:59]: Molly found at 314, 59
[0:56:59]: Mollys Height is : 46
[0:56:59]: Tile Width (perspective) is: 33.8
[0:56:59]: This means that the crosshair must be moved 1 Left/Right
[0:56:59]: Found 17 Similars.
[0:56:59]: Molly found at index 0
[0:56:59]: Molly found at 314, 59
[0:56:59]: Mollys Height is : 46
[0:57:00]: Tile Width (perspective) is: 24.3
[0:57:00]: This means that the crosshair must be moved 0 Up/Down
[0:57:00]: Length of Cross Count = 13
[0:57:00]: Cross found at 294, 57
[0:57:00]: Found 17 Similars.
[0:57:00]: Molly found at index 0
[0:57:00]: Molly found at 313, 59
[0:57:00]: Mollys Height is : 46
[0:57:00]: Length of Cross Count = 13
[0:57:00]: Cross found at 294, 57
[0:57:00]: Found 17 Similars.
[0:57:00]: Molly found at index 0
[0:57:00]: Molly found at 313, 59
[0:57:00]: Mollys Height is : 46
[0:57:00]: Found 17 Similars.
[0:57:00]: Molly found at index 0
[0:57:00]: Molly found at 313, 59
[0:57:00]: Mollys Height is : 46
[0:57:00]: Tile Width (perspective) is: 33.8
[0:57:00]: This means that the crosshair must be moved 1 Left/Right
[0:57:00]: Found 17 Similars.
[0:57:00]: Molly found at index 0
[0:57:00]: Molly found at 313, 59
[0:57:00]: Mollys Height is : 46
[0:57:01]: Tile Width (perspective) is: 24.3
[0:57:01]: This means that the crosshair must be moved 0 Up/Down
[0:57:01]: Length of Cross Count = 13
[0:57:01]: Cross found at 294, 57
[0:57:01]: Found 18 Similars.
[0:57:01]: Molly found at index 0
[0:57:01]: Molly found at 313, 59
[0:57:01]: Mollys Height is : 46
[0:57:01]: Length of Cross Count = 13
[0:57:01]: Cross found at 294, 57
[0:57:01]: Found 18 Similars.
[0:57:01]: Molly found at index 0
[0:57:01]: Molly found at 313, 59
[0:57:01]: Mollys Height is : 46
[0:57:01]: Found 18 Similars.
[0:57:01]: Molly found at index 0
[0:57:01]: Molly found at 313, 59
[0:57:01]: Mollys Height is : 46
[0:57:01]: Tile Width (perspective) is: 33.8
[0:57:01]: This means that the crosshair must be moved 1 Left/Right
[0:57:02]: Found 18 Similars.
[0:57:02]: Molly found at index 0
[0:57:02]: Molly found at 313, 59
[0:57:02]: Mollys Height is : 46
[0:57:02]: Tile Width (perspective) is: 24.3
[0:57:02]: This means that the crosshair must be moved 0 Up/Down
[0:57:02]: Length of Cross Count = 13
[0:57:02]: Cross found at 294, 57
[0:57:02]: Found 17 Similars.
[0:57:02]: Molly found at index 0
[0:57:02]: Molly found at 314, 59
[0:57:02]: Mollys Height is : 46
[0:57:03]: Length of Cross Count = 13
[0:57:03]: Cross found at 294, 57
[0:57:03]: Found 17 Similars.
[0:57:03]: Molly found at index 0
[0:57:03]: Molly found at 314, 59
[0:57:03]: Mollys Height is : 46
[0:57:03]: Found 17 Similars.
[0:57:03]: Molly found at index 0
[0:57:03]: Molly found at 314, 59
[0:57:03]: Mollys Height is : 46
[0:57:03]: Tile Width (perspective) is: 33.8
[0:57:03]: This means that the crosshair must be moved 1 Left/Right
[0:57:03]: Found 17 Similars.
[0:57:03]: Molly found at index 0
[0:57:03]: Molly found at 314, 59
[0:57:03]: Mollys Height is : 46
[0:57:03]: Tile Width (perspective) is: 24.3
[0:57:03]: This means that the crosshair must be moved 0 Up/Down
[0:57:04]: Length of Cross Count = 13
[0:57:04]: Cross found at 294, 57
[0:57:04]: Found 19 Similars.
[0:57:04]: Molly found at index 0
[0:57:04]: Molly found at 312, 58
[0:57:04]: Mollys Height is : 46
[0:57:04]: Length of Cross Count = 13
[0:57:04]: Cross found at 294, 57
[0:57:04]: Found 19 Similars.
[0:57:04]: Molly found at index 0
[0:57:04]: Molly found at 312, 58
[0:57:04]: Mollys Height is : 46
[0:57:04]: Found 19 Similars.
[0:57:04]: Molly found at index 0
[0:57:04]: Molly found at 312, 58
[0:57:04]: Mollys Height is : 46
[0:57:04]: Tile Width (perspective) is: 33.8
[0:57:04]: This means that the crosshair must be moved 1 Left/Right
[0:57:04]: Found 19 Similars.
[0:57:04]: Molly found at index 0
[0:57:04]: Molly found at 312, 58
[0:57:04]: Mollys Height is : 46
[0:57:04]: Tile Width (perspective) is: 24.3
[0:57:04]: This means that the crosshair must be moved 0 Up/Down
[0:57:05]: Length of Cross Count = 13
[0:57:05]: Cross found at 294, 57
[0:57:05]: Found 17 Similars.
[0:57:05]: Molly found at index 0
[0:57:05]: Molly found at 312, 58
[0:57:05]: Mollys Height is : 46
[0:57:05]: Length of Cross Count = 13
[0:57:05]: Cross found at 294, 57
[0:57:05]: Found 17 Similars.
[0:57:05]: Molly found at index 0
[0:57:05]: Molly found at 312, 58
[0:57:05]: Mollys Height is : 46
[0:57:05]: Found 17 Similars.
[0:57:05]: Molly found at index 0
[0:57:05]: Molly found at 312, 58
[0:57:05]: Mollys Height is : 46
[0:57:05]: Tile Width (perspective) is: 33.8
[0:57:05]: This means that the crosshair must be moved 1 Left/Right
[0:57:05]: Found 17 Similars.
[0:57:05]: Molly found at index 0
[0:57:05]: Molly found at 312, 58
[0:57:05]: Mollys Height is : 46
[0:57:06]: Tile Width (perspective) is: 24.3
[0:57:06]: This means that the crosshair must be moved 0 Up/Down
[0:57:06]: Length of Cross Count = 13
[0:57:06]: Cross found at 294, 57
[0:57:06]: Found 18 Similars.
[0:57:06]: Molly found at index 0
[0:57:06]: Molly found at 313, 59
[0:57:06]: Mollys Height is : 46
[0:57:06]: Length of Cross Count = 13
[0:57:06]: Cross found at 294, 57
[0:57:06]: Found 18 Similars.
[0:57:06]: Molly found at index 0
[0:57:06]: Molly found at 313, 59
[0:57:06]: Mollys Height is : 46
[0:57:06]: Found 18 Similars.
[0:57:06]: Molly found at index 0
[0:57:06]: Molly found at 313, 59
[0:57:06]: Mollys Height is : 46
[0:57:06]: Tile Width (perspective) is: 33.8
[0:57:06]: This means that the crosshair must be moved 1 Left/Right
[0:57:06]: Found 18 Similars.
[0:57:06]: Molly found at index 0
[0:57:06]: Molly found at 313, 59
[0:57:06]: Mollys Height is : 46
[0:57:07]: Tile Width (perspective) is: 24.3
[0:57:07]: This means that the crosshair must be moved 0 Up/Down
[0:57:07]: Length of Cross Count = 13
[0:57:07]: Cross found at 294, 57
[0:57:07]: Found 16 Similars.
[0:57:07]: Molly found at index 0
[0:57:07]: Molly found at 312, 58
[0:57:07]: Mollys Height is : 46
[0:57:07]: Length of Cross Count = 13
[0:57:07]: Cross found at 294, 57
[0:57:07]: Found 16 Similars.
[0:57:07]: Molly found at index 0
[0:57:07]: Molly found at 312, 58
[0:57:07]: Mollys Height is : 46
[0:57:07]: Found 16 Similars.
[0:57:07]: Molly found at index 0
[0:57:07]: Molly found at 312, 58
[0:57:07]: Mollys Height is : 46
[0:57:07]: Tile Width (perspective) is: 33.8
[0:57:07]: This means that the crosshair must be moved 1 Left/Right
[0:57:07]: Found 16 Similars.
[0:57:07]: Molly found at index 0
[0:57:07]: Molly found at 312, 58
[0:57:07]: Mollys Height is : 46
[0:57:08]: Tile Width (perspective) is: 24.3
[0:57:08]: This means that the crosshair must be moved 0 Up/Down
[0:57:08]: Length of Cross Count = 13
[0:57:08]: Cross found at 294, 57
[0:57:08]: Found 17 Similars.
[0:57:08]: Molly found at index 0
[0:57:08]: Molly found at 312, 58
[0:57:08]: Mollys Height is : 46
[0:57:09]: Length of Cross Count = 13
[0:57:09]: Cross found at 294, 57
[0:57:09]: Found 17 Similars.
[0:57:09]: Molly found at index 0
[0:57:09]: Molly found at 312, 58
[0:57:09]: Mollys Height is : 46
[0:57:09]: Found 17 Similars.
[0:57:09]: Molly found at index 0
[0:57:09]: Molly found at 312, 58
[0:57:09]: Mollys Height is : 46
[0:57:09]: Tile Width (perspective) is: 33.8
[0:57:09]: This means that the crosshair must be moved 1 Left/Right
[0:57:09]: Found 17 Similars.
[0:57:09]: Molly found at index 0
[0:57:09]: Molly found at 312, 58
[0:57:09]: Mollys Height is : 46
[0:57:10]: Tile Width (perspective) is: 24.3
[0:57:10]: This means that the crosshair must be moved 0 Up/Down
[0:57:10]: Length of Cross Count = 6
[0:57:10]: Cross found at 287, 57
[0:57:10]: Found 17 Similars.
[0:57:10]: Molly found at index 0
[0:57:10]: Molly found at 314, 59
[0:57:10]: Mollys Height is : 46
[0:57:11]: Length of Cross Count = 6
[0:57:11]: Cross found at 289, 56
[0:57:11]: Found 17 Similars.
[0:57:11]: Molly found at index 0
[0:57:11]: Molly found at 313, 59
[0:57:11]: Mollys Height is : 46
[0:57:11]: Found 17 Similars.
[0:57:11]: Molly found at index 0
[0:57:11]: Molly found at 313, 59
[0:57:11]: Mollys Height is : 46
[0:57:11]: Tile Width (perspective) is: 33.8
[0:57:11]: This means that the crosshair must be moved 1 Left/Right
[0:57:11]: Found 17 Similars.
[0:57:11]: Molly found at index 0
[0:57:11]: Molly found at 313, 59
[0:57:11]: Mollys Height is : 46
[0:57:12]: Tile Width (perspective) is: 24.3
[0:57:12]: This means that the crosshair must be moved 0 Up/Down
[0:57:12]: Length of Cross Count = 8
[0:57:12]: Cross found at 300, 58
[0:57:12]: Found 18 Similars.
[0:57:12]: Molly found at index 0
[0:57:12]: Molly found at 312, 58
[0:57:12]: Mollys Height is : 46
[0:57:13]: Length of Cross Count = 8
[0:57:13]: Cross found at 300, 58
[0:57:13]: Found 17 Similars.
[0:57:13]: Molly found at index 0
[0:57:13]: Molly found at 312, 58
[0:57:13]: Mollys Height is : 46
[0:57:13]: Found 17 Similars.
[0:57:13]: Molly found at index 0
[0:57:13]: Molly found at 312, 58
[0:57:13]: Mollys Height is : 46
[0:57:13]: Tile Width (perspective) is: 33.8
[0:57:13]: This means that the crosshair must be moved 0 Left/Right
[0:57:13]: Tile Width (perspective) is: 24.3
[0:57:13]: This means that the crosshair must be moved 0 Up/Down
[0:57:13]: Length of Cross Count = 8
[0:57:13]: Cross found at 300, 58
[0:57:13]: Found 17 Similars.
[0:57:13]: Molly found at index 0
[0:57:13]: Molly found at 314, 59
[0:57:13]: Mollys Height is : 46
[0:57:13]: Length of Cross Count = 8
[0:57:13]: Cross found at 300, 58
[0:57:13]: Found 17 Similars.
[0:57:13]: Molly found at index 0
[0:57:13]: Molly found at 314, 59
[0:57:13]: Mollys Height is : 46
[0:57:13]: Found 17 Similars.
[0:57:13]: Molly found at index 0
[0:57:13]: Molly found at 314, 59
[0:57:13]: Mollys Height is : 46
[0:57:13]: Tile Width (perspective) is: 33.8
[0:57:13]: This means that the crosshair must be moved 0 Left/Right
[0:57:13]: Tile Width (perspective) is: 24.3
[0:57:13]: This means that the crosshair must be moved 0 Up/Down
[0:57:14]: Length of Cross Count = 10
[0:57:14]: Cross found at 297, 58
[0:57:14]: Found 16 Similars.
[0:57:14]: Molly found at index 0
[0:57:14]: Molly found at 313, 59
[0:57:14]: Mollys Height is : 46
[0:57:14]: Length of Cross Count = 11
[0:57:14]: Cross found at 296, 58
[0:57:14]: Found 16 Similars.
[0:57:14]: Molly found at index 0
[0:57:14]: Molly found at 313, 59
[0:57:14]: Mollys Height is : 46
[0:57:14]: Found 16 Similars.
[0:57:14]: Molly found at index 0
[0:57:14]: Molly found at 312, 58
[0:57:14]: Mollys Height is : 46
[0:57:14]: Tile Width (perspective) is: 33.8
[0:57:14]: This means that the crosshair must be moved 0 Left/Right
[0:57:14]: Tile Width (perspective) is: 24.3
[0:57:14]: This means that the crosshair must be moved 0 Up/Down
[0:57:15]: Length of Cross Count = 13
[0:57:15]: Cross found at 294, 57
[0:57:15]: Found 17 Similars.
[0:57:15]: Molly found at index 0
[0:57:15]: Molly found at 313, 59
[0:57:15]: Mollys Height is : 46
[0:57:15]: Length of Cross Count = 13
[0:57:15]: Cross found at 294, 57
[0:57:15]: Found 17 Similars.
[0:57:15]: Molly found at index 0
[0:57:15]: Molly found at 313, 59
[0:57:15]: Mollys Height is : 46
[0:57:15]: Found 17 Similars.
[0:57:15]: Molly found at index 0
[0:57:15]: Molly found at 313, 59
[0:57:15]: Mollys Height is : 46
[0:57:15]: Tile Width (perspective) is: 33.8
[0:57:15]: This means that the crosshair must be moved 1 Left/Right
[0:57:15]: Found 17 Similars.
[0:57:15]: Molly found at index 0
[0:57:15]: Molly found at 313, 59
[0:57:15]: Mollys Height is : 46
[0:57:16]: Tile Width (perspective) is: 24.3
[0:57:16]: This means that the crosshair must be moved 0 Up/Down
[0:57:16]: Length of Cross Count = 13
[0:57:16]: Cross found at 294, 57
[0:57:16]: Found 16 Similars.
[0:57:16]: Molly found at index 0
[0:57:16]: Molly found at 312, 58
[0:57:16]: Mollys Height is : 46
[0:57:16]: Length of Cross Count = 13
[0:57:16]: Cross found at 294, 57
[0:57:16]: Found 16 Similars.
[0:57:16]: Molly found at index 0
[0:57:16]: Molly found at 312, 58
[0:57:16]: Mollys Height is : 46
[0:57:16]: Found 16 Similars.
[0:57:16]: Molly found at index 0
[0:57:16]: Molly found at 312, 58
[0:57:16]: Mollys Height is : 46
[0:57:16]: Tile Width (perspective) is: 33.8
[0:57:16]: This means that the crosshair must be moved 1 Left/Right
[0:57:16]: Found 16 Similars.
[0:57:16]: Molly found at index 0
[0:57:16]: Molly found at 312, 58
[0:57:16]: Mollys Height is : 46
[0:57:17]: Tile Width (perspective) is: 24.3
[0:57:17]: This means that the crosshair must be moved 0 Up/Down
[0:57:17]: Length of Cross Count = 5
[0:57:17]: Cross found at 286, 57
[0:57:17]: Found 17 Similars.
[0:57:17]: Molly found at index 0
[0:57:17]: Molly found at 312, 58
[0:57:17]: Mollys Height is : 46
[0:57:17]: Length of Cross Count = 5
[0:57:17]: Cross found at 286, 57
[0:57:17]: Found 17 Similars.
[0:57:17]: Molly found at index 0
[0:57:17]: Molly found at 312, 58
[0:57:17]: Mollys Height is : 46
[0:57:17]: Found 17 Similars.
[0:57:17]: Molly found at index 0
[0:57:17]: Molly found at 312, 58
[0:57:17]: Mollys Height is : 46
[0:57:17]: Tile Width (perspective) is: 33.8
[0:57:17]: This means that the crosshair must be moved 1 Left/Right
[0:57:18]: Found 17 Similars.
[0:57:18]: Molly found at index 0
[0:57:18]: Molly found at 312, 58
[0:57:18]: Mollys Height is : 46
[0:57:18]: Tile Width (perspective) is: 24.3
[0:57:18]: This means that the crosshair must be moved 0 Up/Down
[0:57:18]: Length of Cross Count = 5
[0:57:18]: Cross found at 286, 57
[0:57:18]: Found 15 Similars.
[0:57:18]: Molly found at index 0
[0:57:18]: Molly found at 314, 59
[0:57:18]: Mollys Height is : 46
[0:57:19]: Length of Cross Count = 5
[0:57:19]: Cross found at 286, 57
[0:57:19]: Found 15 Similars.
[0:57:19]: Molly found at index 0
[0:57:19]: Molly found at 314, 59
[0:57:19]: Mollys Height is : 46
[0:57:19]: Found 15 Similars.
[0:57:19]: Molly found at index 0
[0:57:19]: Molly found at 314, 59
[0:57:19]: Mollys Height is : 46
[0:57:19]: Tile Width (perspective) is: 33.8
[0:57:19]: This means that the crosshair must be moved 1 Left/Right
[0:57:19]: Found 15 Similars.
[0:57:19]: Molly found at index 0
[0:57:19]: Molly found at 314, 59
[0:57:19]: Mollys Height is : 46
[0:57:19]: Tile Width (perspective) is: 24.3
[0:57:19]: This means that the crosshair must be moved 0 Up/Down
[0:57:19]: Length of Cross Count = 5
[0:57:19]: Cross found at 286, 57
[0:57:20]: Found 16 Similars.
[0:57:20]: Molly found at index 0
[0:57:20]: Molly found at 314, 59
[0:57:20]: Mollys Height is : 46
[0:57:20]: Length of Cross Count = 5
[0:57:20]: Cross found at 286, 57
[0:57:20]: Found 16 Similars.
[0:57:20]: Molly found at index 0
[0:57:20]: Molly found at 314, 59
[0:57:20]: Mollys Height is : 46
[0:57:20]: Found 16 Similars.
[0:57:20]: Molly found at index 0
[0:57:20]: Molly found at 314, 59
[0:57:20]: Mollys Height is : 46
[0:57:20]: Tile Width (perspective) is: 33.8
[0:57:20]: This means that the crosshair must be moved 1 Left/Right
[0:57:20]: Found 16 Similars.
[0:57:20]: Molly found at index 0
[0:57:20]: Molly found at 314, 59
[0:57:20]: Mollys Height is : 46
[0:57:20]: Tile Width (perspective) is: 24.3
[0:57:20]: This means that the crosshair must be moved 0 Up/Down
[0:57:21]: Length of Cross Count = 5
[0:57:21]: Cross found at 286, 57
[0:57:21]: Found 16 Similars.
[0:57:21]: Molly found at index 0
[0:57:21]: Molly found at 312, 58
[0:57:21]: Mollys Height is : 46
[0:57:21]: Length of Cross Count = 5
[0:57:21]: Cross found at 286, 57
[0:57:21]: Found 16 Similars.
[0:57:21]: Molly found at index 0
[0:57:21]: Molly found at 312, 58
[0:57:21]: Mollys Height is : 46
[0:57:21]: Found 16 Similars.
[0:57:21]: Molly found at index 0
[0:57:21]: Molly found at 312, 58
[0:57:21]: Mollys Height is : 46
[0:57:21]: Tile Width (perspective) is: 33.8
[0:57:21]: This means that the crosshair must be moved 1 Left/Right
[0:57:21]: Found 16 Similars.
[0:57:21]: Molly found at index 0
[0:57:21]: Molly found at 312, 58
[0:57:21]: Mollys Height is : 46
[0:57:22]: Tile Width (perspective) is: 24.3
[0:57:22]: This means that the crosshair must be moved 0 Up/Down
[0:57:22]: Length of Cross Count = 13
[0:57:22]: Cross found at 294, 57
[0:57:22]: Found 17 Similars.
[0:57:22]: Molly found at index 0
[0:57:22]: Molly found at 312, 58
[0:57:22]: Mollys Height is : 46
[0:57:22]: Length of Cross Count = 13
[0:57:22]: Cross found at 294, 57
[0:57:22]: Found 17 Similars.
[0:57:22]: Molly found at index 0
[0:57:22]: Molly found at 312, 58
[0:57:22]: Mollys Height is : 46
[0:57:22]: Found 17 Similars.
[0:57:22]: Molly found at index 0
[0:57:22]: Molly found at 312, 58
[0:57:22]: Mollys Height is : 46
[0:57:22]: Tile Width (perspective) is: 33.8
[0:57:22]: This means that the crosshair must be moved 1 Left/Right
[0:57:22]: Found 17 Similars.
[0:57:22]: Molly found at index 0
[0:57:22]: Molly found at 312, 58
[0:57:22]: Mollys Height is : 46
[0:57:23]: Tile Width (perspective) is: 24.3
[0:57:23]: This means that the crosshair must be moved 0 Up/Down
[0:57:23]: Length of Cross Count = 13
[0:57:23]: Cross found at 294, 57
[0:57:23]: Found 17 Similars.
[0:57:23]: Molly found at index 0
[0:57:23]: Molly found at 314, 59
[0:57:23]: Mollys Height is : 46
[0:57:23]: Length of Cross Count = 13
[0:57:23]: Cross found at 294, 57
[0:57:23]: Found 17 Similars.
[0:57:23]: Molly found at index 0
[0:57:23]: Molly found at 314, 59
[0:57:23]: Mollys Height is : 46
[0:57:23]: Found 17 Similars.
[0:57:23]: Molly found at index 0
[0:57:23]: Molly found at 314, 59
[0:57:23]: Mollys Height is : 46
[0:57:23]: Tile Width (perspective) is: 33.8
[0:57:23]: This means that the crosshair must be moved 1 Left/Right
[0:57:23]: Found 17 Similars.
[0:57:23]: Molly found at index 0
[0:57:23]: Molly found at 314, 59
[0:57:23]: Mollys Height is : 46
[0:57:24]: Tile Width (perspective) is: 24.3
[0:57:24]: This means that the crosshair must be moved 0 Up/Down
[0:57:24]: Length of Cross Count = 13
[0:57:24]: Cross found at 294, 57
[0:57:24]: Found 17 Similars.
[0:57:24]: Molly found at index 0
[0:57:24]: Molly found at 314, 60
[0:57:24]: Mollys Height is : 46
[0:57:24]: Length of Cross Count = 13
[0:57:24]: Cross found at 294, 57
[0:57:24]: Found 17 Similars.
[0:57:24]: Molly found at index 0
[0:57:24]: Molly found at 314, 60
[0:57:24]: Mollys Height is : 46
[0:57:25]: Found 17 Similars.
[0:57:25]: Molly found at index 0
[0:57:25]: Molly found at 314, 60
[0:57:25]: Mollys Height is : 46
[0:57:25]: Tile Width (perspective) is: 33.8
[0:57:25]: This means that the crosshair must be moved 1 Left/Right
[0:57:25]: Found 17 Similars.
[0:57:25]: Molly found at index 0
[0:57:25]: Molly found at 314, 60
[0:57:25]: Mollys Height is : 46
[0:57:25]: Tile Width (perspective) is: 24.3
[0:57:25]: This means that the crosshair must be moved 0 Up/Down
[0:57:25]: Length of Cross Count = 13
[0:57:25]: Cross found at 294, 57
[0:57:25]: Found 17 Similars.
[0:57:25]: Molly found at index 0
[0:57:26]: Molly found at 313, 59
[0:57:26]: Mollys Height is : 46
[0:57:26]: Length of Cross Count = 13
[0:57:26]: Cross found at 294, 57
[0:57:26]: Found 17 Similars.
[0:57:26]: Molly found at index 0
[0:57:26]: Molly found at 313, 59
[0:57:26]: Mollys Height is : 46
[0:57:26]: Found 17 Similars.
[0:57:26]: Molly found at index 0
[0:57:26]: Molly found at 313, 59
[0:57:26]: Mollys Height is : 46
[0:57:26]: Tile Width (perspective) is: 33.8
[0:57:26]: This means that the crosshair must be moved 1 Left/Right
[0:57:26]: Found 17 Similars.
[0:57:26]: Molly found at index 0
[0:57:26]: Molly found at 313, 59
[0:57:26]: Mollys Height is : 46
[0:57:26]: Tile Width (perspective) is: 24.3
[0:57:26]: This means that the crosshair must be moved 0 Up/Down
[0:57:27]: Length of Cross Count = 13
[0:57:27]: Cross found at 294, 57
[0:57:27]: Found 18 Similars.
[0:57:27]: Molly found at index 0
[0:57:27]: Molly found at 314, 59
[0:57:27]: Mollys Height is : 46
[0:57:27]: Length of Cross Count = 13
[0:57:27]: Cross found at 294, 57
[0:57:27]: Found 18 Similars.
[0:57:27]: Molly found at index 0
[0:57:27]: Molly found at 314, 59
[0:57:27]: Mollys Height is : 46
[0:57:27]: Found 18 Similars.
[0:57:27]: Molly found at index 0
[0:57:27]: Molly found at 314, 59
[0:57:27]: Mollys Height is : 46
[0:57:27]: Tile Width (perspective) is: 33.8
[0:57:27]: This means that the crosshair must be moved 1 Left/Right
[0:57:27]: Found 18 Similars.
[0:57:27]: Molly found at index 0
[0:57:27]: Molly found at 314, 59
[0:57:27]: Mollys Height is : 46
[0:57:29]: Tile Width (perspective) is: 24.3
[0:57:29]: This means that the crosshair must be moved 0 Up/Down
[0:57:29]: Length of Cross Count = 13
[0:57:29]: Cross found at 294, 57
[0:57:29]: Found 17 Similars.
[0:57:29]: Molly found at index 0
[0:57:29]: Molly found at 312, 58
[0:57:29]: Mollys Height is : 46
[0:57:29]: Length of Cross Count = 13
[0:57:29]: Cross found at 294, 57
[0:57:29]: Found 17 Similars.
[0:57:29]: Molly found at index 0
[0:57:29]: Molly found at 312, 58
[0:57:29]: Mollys Height is : 46
[0:57:29]: Found 17 Similars.
[0:57:29]: Molly found at index 0
[0:57:29]: Molly found at 312, 58
[0:57:29]: Mollys Height is : 46
[0:57:29]: Tile Width (perspective) is: 33.8
[0:57:29]: This means that the crosshair must be moved 1 Left/Right
[0:57:29]: Found 17 Similars.
[0:57:29]: Molly found at index 0
[0:57:29]: Molly found at 312, 58
[0:57:29]: Mollys Height is : 46
[0:57:31]: Tile Width (perspective) is: 24.3
[0:57:31]: This means that the crosshair must be moved 0 Up/Down
[0:57:31]: Length of Cross Count = 13
[0:57:31]: Cross found at 294, 57
[0:57:31]: Found 17 Similars.
[0:57:31]: Molly found at index 0
[0:57:31]: Molly found at 312, 58
[0:57:31]: Mollys Height is : 46
[0:57:31]: Length of Cross Count = 13
[0:57:31]: Cross found at 294, 57
[0:57:31]: Found 17 Similars.
[0:57:31]: Molly found at index 0
[0:57:31]: Molly found at 312, 58
[0:57:31]: Mollys Height is : 46
[0:57:31]: Found 17 Similars.
[0:57:31]: Molly found at index 0
[0:57:31]: Molly found at 312, 58
[0:57:31]: Mollys Height is : 46
[0:57:31]: Tile Width (perspective) is: 33.8
[0:57:31]: This means that the crosshair must be moved 1 Left/Right
[0:57:31]: Found 17 Similars.
[0:57:31]: Molly found at index 0
[0:57:31]: Molly found at 312, 58
[0:57:31]: Mollys Height is : 46
[0:57:32]: Tile Width (perspective) is: 24.3
[0:57:32]: This means that the crosshair must be moved 0 Up/Down
[0:57:33]: Length of Cross Count = 13
[0:57:33]: Cross found at 294, 57
[0:57:33]: Found 17 Similars.
[0:57:33]: Molly found at index 0
[0:57:33]: Molly found at 312, 58
[0:57:33]: Mollys Height is : 46
[0:57:33]: Length of Cross Count = 13
[0:57:33]: Cross found at 294, 57
[0:57:33]: Found 17 Similars.
[0:57:33]: Molly found at index 0
[0:57:33]: Molly found at 312, 58
[0:57:33]: Mollys Height is : 46
[0:57:33]: Found 17 Similars.
[0:57:33]: Molly found at index 0
[0:57:33]: Molly found at 312, 58
[0:57:33]: Mollys Height is : 46
[0:57:33]: Tile Width (perspective) is: 33.8
[0:57:33]: This means that the crosshair must be moved 1 Left/Right
[0:57:33]: Found 17 Similars.
[0:57:33]: Molly found at index 0
[0:57:33]: Molly found at 312, 58
[0:57:33]: Mollys Height is : 46
[0:57:34]: Tile Width (perspective) is: 24.3
[0:57:34]: This means that the crosshair must be moved 0 Up/Down
[0:57:35]: Length of Cross Count = 13
[0:57:35]: Cross found at 294, 57
[0:57:35]: Found 17 Similars.
[0:57:35]: Molly found at index 0
[0:57:35]: Molly found at 312, 58
[0:57:35]: Mollys Height is : 46
[0:57:35]: Length of Cross Count = 13
[0:57:35]: Cross found at 294, 57
[0:57:35]: Found 17 Similars.
[0:57:35]: Molly found at index 0
[0:57:35]: Molly found at 312, 58
[0:57:35]: Mollys Height is : 46
[0:57:35]: Found 17 Similars.
[0:57:35]: Molly found at index 0
[0:57:35]: Molly found at 312, 58
[0:57:35]: Mollys Height is : 46
[0:57:35]: Tile Width (perspective) is: 33.8
[0:57:35]: This means that the crosshair must be moved 1 Left/Right
[0:57:35]: Found 17 Similars.
[0:57:35]: Molly found at index 0
[0:57:35]: Molly found at 312, 58
[0:57:35]: Mollys Height is : 46
[0:57:36]: Tile Width (perspective) is: 24.3
[0:57:36]: This means that the crosshair must be moved 0 Up/Down
[0:57:36]: Length of Cross Count = 13
[0:57:36]: Cross found at 294, 57
[0:57:36]: Found 17 Similars.
[0:57:36]: Molly found at index 0
[0:57:36]: Molly found at 312, 58
[0:57:37]: Mollys Height is : 46
[0:57:37]: Length of Cross Count = 13
[0:57:37]: Cross found at 294, 57
[0:57:37]: Found 17 Similars.
[0:57:37]: Molly found at index 0
[0:57:37]: Molly found at 312, 58
[0:57:37]: Mollys Height is : 46
[0:57:37]: Found 17 Similars.
[0:57:37]: Molly found at index 0
[0:57:37]: Molly found at 312, 58
[0:57:37]: Mollys Height is : 46
[0:57:37]: Tile Width (perspective) is: 33.8
[0:57:37]: This means that the crosshair must be moved 1 Left/Right
[0:57:37]: Found 17 Similars.
[0:57:37]: Molly found at index 0
[0:57:37]: Molly found at 312, 58
[0:57:37]: Mollys Height is : 46
[0:57:38]: Tile Width (perspective) is: 24.3
[0:57:38]: This means that the crosshair must be moved 0 Up/Down
[0:57:38]: Length of Cross Count = 13
[0:57:38]: Cross found at 294, 57
[0:57:38]: Found 17 Similars.
[0:57:38]: Molly found at index 0
[0:57:38]: Molly found at 312, 58
[0:57:38]: Mollys Height is : 46
[0:57:38]: Length of Cross Count = 13
[0:57:38]: Cross found at 294, 57
[0:57:38]: Found 17 Similars.
[0:57:38]: Molly found at index 0
[0:57:38]: Molly found at 312, 58
[0:57:38]: Mollys Height is : 46
[0:57:38]: Found 17 Similars.
[0:57:38]: Molly found at index 0
[0:57:38]: Molly found at 312, 58
[0:57:38]: Mollys Height is : 46
[0:57:38]: Tile Width (perspective) is: 33.8
[0:57:38]: This means that the crosshair must be moved 1 Left/Right
[0:57:38]: Found 17 Similars.
[0:57:38]: Molly found at index 0
[0:57:38]: Molly found at 312, 58
[0:57:38]: Mollys Height is : 46
[0:57:39]: Tile Width (perspective) is: 24.3
[0:57:39]: This means that the crosshair must be moved 0 Up/Down
[0:57:40]: Length of Cross Count = 13
[0:57:40]: Cross found at 294, 57
[0:57:40]: Found 17 Similars.
[0:57:40]: Molly found at index 0
[0:57:40]: Molly found at 312, 58
[0:57:40]: Mollys Height is : 46
[0:57:40]: Length of Cross Count = 13
[0:57:40]: Cross found at 294, 57
[0:57:40]: Found 17 Similars.
[0:57:40]: Molly found at index 0
[0:57:40]: Molly found at 312, 58
[0:57:40]: Mollys Height is : 46
[0:57:40]: Found 17 Similars.
[0:57:40]: Molly found at index 0
[0:57:40]: Molly found at 312, 58
[0:57:40]: Mollys Height is : 46
[0:57:40]: Tile Width (perspective) is: 33.8
[0:57:40]: This means that the crosshair must be moved 1 Left/Right
[0:57:40]: Found 17 Similars.
[0:57:40]: Molly found at index 0
[0:57:40]: Molly found at 312, 58
[0:57:40]: Mollys Height is : 46
[0:57:41]: Tile Width (perspective) is: 24.3
[0:57:41]: This means that the crosshair must be moved 0 Up/Down
[0:57:41]: Length of Cross Count = 13
[0:57:41]: Cross found at 294, 57
[0:57:41]: Found 17 Similars.
[0:57:41]: Molly found at index 0
[0:57:41]: Molly found at 312, 58
[0:57:41]: Mollys Height is : 46
[0:57:42]: Length of Cross Count = 13
[0:57:42]: Cross found at 294, 57
[0:57:42]: Found 17 Similars.
[0:57:42]: Molly found at index 0
[0:57:42]: Molly found at 312, 58
[0:57:42]: Mollys Height is : 46
[0:57:42]: Found 17 Similars.
[0:57:42]: Molly found at index 0
[0:57:42]: Molly found at 312, 58
[0:57:42]: Mollys Height is : 46
[0:57:42]: Tile Width (perspective) is: 33.8
[0:57:42]: This means that the crosshair must be moved 1 Left/Right
[0:57:42]: Found 17 Similars.
[0:57:42]: Molly found at index 0
[0:57:42]: Molly found at 312, 58
[0:57:42]: Mollys Height is : 46
[0:57:43]: Tile Width (perspective) is: 24.3
[0:57:43]: This means that the crosshair must be moved 0 Up/Down
[0:57:43]: Length of Cross Count = 13
[0:57:43]: Cross found at 294, 57
[0:57:43]: Found 17 Similars.
[0:57:43]: Molly found at index 0
[0:57:43]: Molly found at 312, 58
[0:57:43]: Mollys Height is : 46
[0:57:43]: Length of Cross Count = 13
[0:57:43]: Cross found at 294, 57
[0:57:43]: Found 17 Similars.
[0:57:43]: Molly found at index 0
[0:57:43]: Molly found at 312, 58
[0:57:43]: Mollys Height is : 46
[0:57:43]: Found 17 Similars.
[0:57:43]: Molly found at index 0
[0:57:43]: Molly found at 312, 58
[0:57:43]: Mollys Height is : 46
[0:57:43]: Tile Width (perspective) is: 33.8
[0:57:43]: This means that the crosshair must be moved 1 Left/Right
[0:57:43]: Found 17 Similars.
[0:57:43]: Molly found at index 0
[0:57:43]: Molly found at 312, 58
[0:57:44]: Mollys Height is : 46
[0:57:45]: Tile Width (perspective) is: 24.3
[0:57:45]: This means that the crosshair must be moved 0 Up/Down
[0:57:45]: Length of Cross Count = 13
[0:57:45]: Cross found at 294, 57
[0:57:45]: Found 17 Similars.
[0:57:45]: Molly found at index 0
[0:57:45]: Molly found at 312, 58
[0:57:45]: Mollys Height is : 46
[0:57:45]: Length of Cross Count = 13
[0:57:45]: Cross found at 294, 57
[0:57:45]: Found 17 Similars.
[0:57:45]: Molly found at index 0
[0:57:45]: Molly found at 312, 58
[0:57:45]: Mollys Height is : 46
[0:57:45]: Found 17 Similars.
[0:57:45]: Molly found at index 0
[0:57:45]: Molly found at 312, 58
[0:57:45]: Mollys Height is : 46
[0:57:45]: Tile Width (perspective) is: 33.8
[0:57:45]: This means that the crosshair must be moved 1 Left/Right
[0:57:45]: Found 17 Similars.
[0:57:45]: Molly found at index 0
[0:57:45]: Molly found at 312, 58
[0:57:45]: Mollys Height is : 46
[0:57:47]: Tile Width (perspective) is: 24.3
[0:57:47]: This means that the crosshair must be moved 0 Up/Down
[0:57:47]: Length of Cross Count = 13
[0:57:47]: Cross found at 294, 57
[0:57:47]: Found 17 Similars.
[0:57:47]: Molly found at index 0
[0:57:47]: Molly found at 312, 58
[0:57:47]: Mollys Height is : 46
[0:57:47]: Length of Cross Count = 13
[0:57:47]: Cross found at 294, 57
[0:57:47]: Found 17 Similars.
[0:57:47]: Molly found at index 0
[0:57:47]: Molly found at 312, 58
[0:57:47]: Mollys Height is : 46
[0:57:47]: Found 17 Similars.
[0:57:47]: Molly found at index 0
[0:57:47]: Molly found at 312, 58
[0:57:47]: Mollys Height is : 46
[0:57:47]: Tile Width (perspective) is: 33.8
[0:57:47]: This means that the crosshair must be moved 1 Left/Right
[0:57:48]: Found 17 Similars.
[0:57:48]: Molly found at index 0
[0:57:48]: Molly found at 312, 58
[0:57:48]: Mollys Height is : 46
[0:57:49]: Tile Width (perspective) is: 24.3
[0:57:49]: This means that the crosshair must be moved 0 Up/Down
[0:57:49]: Length of Cross Count = 13
[0:57:49]: Cross found at 294, 57
[0:57:49]: Found 17 Similars.
[0:57:49]: Molly found at index 0
[0:57:49]: Molly found at 312, 58
[0:57:49]: Mollys Height is : 46
[0:57:50]: Length of Cross Count = 13
[0:57:50]: Cross found at 294, 57
[0:57:50]: Found 17 Similars.
[0:57:50]: Molly found at index 0
[0:57:50]: Molly found at 312, 58
[0:57:50]: Mollys Height is : 46
[0:57:50]: Found 17 Similars.
[0:57:50]: Molly found at index 0
[0:57:50]: Molly found at 312, 58
[0:57:50]: Mollys Height is : 46
[0:57:50]: Tile Width (perspective) is: 33.8
[0:57:50]: This means that the crosshair must be moved 1 Left/Right
[0:57:50]: Found 17 Similars.
[0:57:50]: Molly found at index 0
[0:57:50]: Molly found at 312, 58
[0:57:50]: Mollys Height is : 46
[0:57:51]: Tile Width (perspective) is: 24.3
[0:57:51]: This means that the crosshair must be moved 0 Up/Down
[0:57:51]: Length of Cross Count = 13
[0:57:51]: Cross found at 294, 57
[0:57:51]: Found 17 Similars.
[0:57:51]: Molly found at index 0
[0:57:51]: Molly found at 312, 58
[0:57:51]: Mollys Height is : 46
[0:57:51]: Length of Cross Count = 13
[0:57:51]: Cross found at 294, 57
[0:57:51]: Found 17 Similars.
[0:57:51]: Molly found at index 0
[0:57:51]: Molly found at 312, 58
[0:57:51]: Mollys Height is : 46
[0:57:51]: Found 17 Similars.
[0:57:51]: Molly found at index 0
[0:57:51]: Molly found at 312, 58
[0:57:51]: Mollys Height is : 46
[0:57:51]: Tile Width (perspective) is: 33.8
[0:57:51]: This means that the crosshair must be moved 1 Left/Right
[0:57:51]: Found 17 Similars.
[0:57:51]: Molly found at index 0
[0:57:51]: Molly found at 312, 58
[0:57:51]: Mollys Height is : 46
[0:57:53]: Tile Width (perspective) is: 24.3
[0:57:53]: This means that the crosshair must be moved 0 Up/Down
[0:57:53]: Length of Cross Count = 13
[0:57:53]: Cross found at 294, 57
[0:57:53]: Found 17 Similars.
[0:57:53]: Molly found at index 0
[0:57:53]: Molly found at 312, 58
[0:57:53]: Mollys Height is : 46
[0:57:53]: Length of Cross Count = 13
[0:57:53]: Cross found at 294, 57
[0:57:53]: Found 17 Similars.
[0:57:53]: Molly found at index 0
[0:57:53]: Molly found at 312, 58
[0:57:53]: Mollys Height is : 46
[0:57:53]: Found 17 Similars.
[0:57:53]: Molly found at index 0
[0:57:53]: Molly found at 312, 58
[0:57:53]: Mollys Height is : 46
[0:57:53]: Tile Width (perspective) is: 33.8
[0:57:53]: This means that the crosshair must be moved 1 Left/Right
[0:57:53]: Found 17 Similars.
[0:57:53]: Molly found at index 0
[0:57:53]: Molly found at 312, 58
[0:57:53]: Mollys Height is : 46
[0:57:55]: Tile Width (perspective) is: 24.3
[0:57:55]: This means that the crosshair must be moved 0 Up/Down
[0:57:55]: Length of Cross Count = 13
[0:57:55]: Cross found at 294, 57
[0:57:55]: Found 17 Similars.
[0:57:55]: Molly found at index 0
[0:57:55]: Molly found at 312, 58
[0:57:55]: Mollys Height is : 46
[0:57:55]: Length of Cross Count = 13
[0:57:55]: Cross found at 294, 57
[0:57:55]: Found 17 Similars.
[0:57:55]: Molly found at index 0
[0:57:55]: Molly found at 312, 58
[0:57:55]: Mollys Height is : 46
[0:57:55]: Found 17 Similars.
[0:57:55]: Molly found at index 0
[0:57:55]: Molly found at 312, 58
[0:57:55]: Mollys Height is : 46
[0:57:55]: Tile Width (perspective) is: 33.8
[0:57:55]: This means that the crosshair must be moved 1 Left/Right
[0:57:55]: Found 17 Similars.
[0:57:55]: Molly found at index 0
[0:57:55]: Molly found at 312, 58
[0:57:55]: Mollys Height is : 46
[0:57:57]: Tile Width (perspective) is: 24.3
[0:57:57]: This means that the crosshair must be moved 0 Up/Down
[0:57:57]: Length of Cross Count = 13
[0:57:57]: Cross found at 294, 57
[0:57:57]: Found 17 Similars.
[0:57:57]: Molly found at index 0
[0:57:57]: Molly found at 312, 58
[0:57:57]: Mollys Height is : 46
[0:57:58]: Length of Cross Count = 13
[0:57:58]: Cross found at 294, 57
[0:57:58]: Found 17 Similars.
[0:57:58]: Molly found at index 0
[0:57:58]: Molly found at 312, 58
[0:57:58]: Mollys Height is : 46
[0:57:58]: Found 17 Similars.
[0:57:58]: Molly found at index 0
[0:57:58]: Molly found at 312, 58
[0:57:58]: Mollys Height is : 46
[0:57:58]: Tile Width (perspective) is: 33.8
[0:57:58]: This means that the crosshair must be moved 1 Left/Right
[0:57:58]: Found 17 Similars.
[0:57:58]: Molly found at index 0
[0:57:58]: Molly found at 312, 58
[0:57:58]: Mollys Height is : 46
[0:57:59]: Tile Width (perspective) is: 24.3
[0:57:59]: This means that the crosshair must be moved 0 Up/Down
[0:57:59]: Length of Cross Count = 13
[0:57:59]: Cross found at 294, 57
[0:57:59]: Found 17 Similars.
[0:57:59]: Molly found at index 0
[0:57:59]: Molly found at 312, 58
[0:57:59]: Mollys Height is : 46
[0:57:59]: Length of Cross Count = 13
[0:57:59]: Cross found at 294, 57
[0:57:59]: Found 17 Similars.
[0:58:00]: Molly found at index 0
[0:58:00]: Molly found at 312, 58
[0:58:00]: Mollys Height is : 46
[0:58:00]: Found 17 Similars.
[0:58:00]: Molly found at index 0
[0:58:00]: Molly found at 312, 58
[0:58:00]: Mollys Height is : 46
[0:58:00]: Tile Width (perspective) is: 33.8
[0:58:00]: This means that the crosshair must be moved 1 Left/Right
[0:58:00]: Found 17 Similars.
[0:58:00]: Molly found at index 0
[0:58:00]: Molly found at 312, 58
[0:58:00]: Mollys Height is : 46
[0:58:01]: Tile Width (perspective) is: 24.3
[0:58:01]: This means that the crosshair must be moved 0 Up/Down
[0:58:01]: Length of Cross Count = 13
[0:58:01]: Cross found at 294, 57
[0:58:01]: Found 17 Similars.
[0:58:01]: Molly found at index 0
[0:58:01]: Molly found at 312, 58
[0:58:01]: Mollys Height is : 46
[0:58:01]: Length of Cross Count = 13
[0:58:01]: Cross found at 294, 57
[0:58:01]: Found 17 Similars.
[0:58:01]: Molly found at index 0
[0:58:01]: Molly found at 312, 58
[0:58:01]: Mollys Height is : 46
[0:58:01]: Found 17 Similars.
[0:58:01]: Molly found at index 0
[0:58:01]: Molly found at 312, 58
[0:58:01]: Mollys Height is : 46
[0:58:01]: Tile Width (perspective) is: 33.8
[0:58:01]: This means that the crosshair must be moved 1 Left/Right
[0:58:02]: Found 17 Similars.
[0:58:02]: Molly found at index 0
[0:58:02]: Molly found at 312, 58
[0:58:02]: Mollys Height is : 46
[0:58:03]: Tile Width (perspective) is: 24.3
[0:58:03]: This means that the crosshair must be moved 0 Up/Down
[0:58:03]: Length of Cross Count = 13
[0:58:03]: Cross found at 294, 57
[0:58:03]: Found 17 Similars.
[0:58:03]: Molly found at index 0
[0:58:03]: Molly found at 312, 58
[0:58:03]: Mollys Height is : 46
[0:58:03]: Length of Cross Count = 13
[0:58:03]: Cross found at 294, 57
[0:58:03]: Found 17 Similars.
[0:58:03]: Molly found at index 0
[0:58:03]: Molly found at 312, 58
[0:58:03]: Mollys Height is : 46
[0:58:03]: Found 17 Similars.
[0:58:03]: Molly found at index 0
[0:58:03]: Molly found at 312, 58
[0:58:03]: Mollys Height is : 46
[0:58:03]: Tile Width (perspective) is: 33.8
[0:58:03]: This means that the crosshair must be moved 1 Left/Right
[0:58:03]: Found 17 Similars.
[0:58:03]: Molly found at index 0
[0:58:03]: Molly found at 312, 58
[0:58:03]: Mollys Height is : 46
[0:58:04]: Tile Width (perspective) is: 24.3
[0:58:04]: This means that the crosshair must be moved 0 Up/Down
[0:58:05]: Length of Cross Count = 13
[0:58:05]: Cross found at 294, 57
[0:58:05]: Found 17 Similars.
[0:58:05]: Molly found at index 0
[0:58:05]: Molly found at 312, 58
[0:58:05]: Mollys Height is : 46
[0:58:05]: Length of Cross Count = 13
[0:58:05]: Cross found at 294, 57
[0:58:05]: Found 17 Similars.
[0:58:05]: Molly found at index 0
[0:58:05]: Molly found at 312, 58
[0:58:05]: Mollys Height is : 46
[0:58:05]: Found 17 Similars.
[0:58:05]: Molly found at index 0
[0:58:05]: Molly found at 312, 58
[0:58:05]: Mollys Height is : 46
[0:58:05]: Tile Width (perspective) is: 33.8
[0:58:05]: This means that the crosshair must be moved 1 Left/Right
[0:58:05]: Found 17 Similars.
[0:58:05]: Molly found at index 0
[0:58:05]: Molly found at 312, 58
[0:58:05]: Mollys Height is : 46
[0:58:06]: Tile Width (perspective) is: 24.3
[0:58:06]: This means that the crosshair must be moved 0 Up/Down
[0:58:07]: Length of Cross Count = 13
[0:58:07]: Cross found at 294, 57
[0:58:07]: Found 17 Similars.
[0:58:07]: Molly found at index 0
[0:58:07]: Molly found at 312, 58
[0:58:07]: Mollys Height is : 46
[0:58:07]: Could NOT find Molly!
[0:58:07]: ***** STR: 'Molly'S Evil Twin' RANDOM SOLVING FAILED! *****
SRL Updater: Local Version - "850" | Remote Version = "850"
Player Location: At the machine using the grab thing.
Misc. : Stuck in it, with this message will let a SRL member use my account PM me.

NCDS

2011-12-08 07:49:59

From: Failure
SRL Revision (pub / dev) : #850
Random that failed: Molly's Twin.
Debug Box:
[0:55:36]: ***** STR: FOUND RANDOM: 'Molly'S Evil Twin' *****
[0:55:36]: Screenshot of: Found Molly'S Evil Twin random 55 Minutes and 36 Seconds
[0:56:07]: Length of Cross Count = 88
[0:56:07]: Cross found at 258, 186
[0:56:07]: Found 7 Similars.
[0:56:07]: Found 7 Similars.
[0:56:07]: Found 7 Similars.
[0:56:07]: Molly found at index 2
[0:56:07]: Molly found at 419, 133
[0:56:07]: Mollys Height is : 70
[0:56:07]: Found 7 Similars.
[0:56:07]: Found 7 Similars.
[0:56:07]: Found 7 Similars.
[0:56:07]: Molly found at index 2
[0:56:07]: Molly found at 419, 133
[0:56:07]: Mollys Height is : 70
[0:56:07]: Tile Width (perspective) is: 33.8
[0:56:07]: This means that the crosshair must be moved 5 Left/Right
[0:56:07]: Found 7 Similars.
[0:56:07]: Found 7 Similars.
[0:56:07]: Found 7 Similars.
[0:56:07]: Molly found at index 2
[0:56:07]: Molly found at 419, 133
[0:56:07]: Mollys Height is : 70
[0:56:07]: Found 8 Similars.
[0:56:07]: Found 8 Similars.
[0:56:07]: Found 8 Similars.
[0:56:07]: Molly found at index 2
[0:56:07]: Molly found at 356, 110
[0:56:07]: Mollys Height is : 62
[0:56:08]: Found 8 Similars.
[0:56:08]: Found 8 Similars.
[0:56:08]: Found 8 Similars.
[0:56:08]: Molly found at index 2
[0:56:08]: Molly found at 236, 320
[0:56:08]: Mollys Height is : 0
[0:56:09]: Found 7 Similars.
[0:56:09]: Found 7 Similars.
[0:56:09]: Found 7 Similars.
[0:56:09]: Molly found at index 2
[0:56:09]: Molly found at 331, 102
[0:56:09]: Mollys Height is : 62
[0:56:09]: Found 6 Similars.
[0:56:09]: Found 6 Similars.
[0:56:09]: Found 6 Similars.
[0:56:09]: Molly found at index 2
[0:56:09]: Molly found at 235, 324
[0:56:09]: Mollys Height is : 0
[0:56:10]: Tile Width (perspective) is: 17.9
[0:56:10]: This means that the crosshair must be moved 3 Up/Down
[0:56:10]: Found 9 Similars.
[0:56:10]: Found 9 Similars.
[0:56:10]: Found 9 Similars.
[0:56:10]: Found 9 Similars.
[0:56:10]: Molly found at index 3
[0:56:10]: Molly found at 227, 323
[0:56:10]: Mollys Height is : 0
[0:56:10]: Found 17 Similars.
[0:56:10]: Molly found at index 0
[0:56:10]: Molly found at 314, 57
[0:56:10]: Mollys Height is : 46
[0:56:11]: Found 18 Similars.
[0:56:11]: Molly found at index 0
[0:56:11]: Molly found at 312, 58
[0:56:11]: Mollys Height is : 46
[0:56:12]: Length of Cross Count = 31
[0:56:12]: Cross found at 344, 107
[0:56:12]: Found 17 Similars.
[0:56:12]: Molly found at index 0
[0:56:12]: Molly found at 314, 59
[0:56:12]: Mollys Height is : 46
[0:56:12]: Length of Cross Count = 31
[0:56:12]: Cross found at 344, 107
[0:56:12]: Found 17 Similars.
[0:56:12]: Molly found at index 0
[0:56:12]: Molly found at 314, 59
[0:56:12]: Mollys Height is : 46
[0:56:12]: Found 17 Similars.
[0:56:12]: Molly found at index 0
[0:56:12]: Molly found at 314, 59
[0:56:12]: Mollys Height is : 46
[0:56:12]: Tile Width (perspective) is: 33.8
[0:56:12]: This means that the crosshair must be moved 1 Left/Right
[0:56:12]: Found 17 Similars.
[0:56:12]: Molly found at index 0
[0:56:12]: Molly found at 314, 59
[0:56:12]: Mollys Height is : 46
[0:56:13]: Tile Width (perspective) is: 17.9
[0:56:13]: This means that the crosshair must be moved 3 Up/Down
[0:56:13]: Found 15 Similars.
[0:56:13]: Molly found at index 0
[0:56:13]: Molly found at 338, 56
[0:56:13]: Mollys Height is : 46
[0:56:13]: Found 10 Similars.
[0:56:13]: Molly found at index 0
[0:56:13]: Molly found at 380, 58
[0:56:13]: Mollys Height is : 46
[0:56:14]: Found 12 Similars.
[0:56:14]: Molly found at index 0
[0:56:14]: Molly found at 375, 55
[0:56:14]: Mollys Height is : 46
[0:56:15]: Length of Cross Count = 26
[0:56:15]: Cross found at 334, 68
[0:56:15]: Found 11 Similars.
[0:56:15]: Molly found at index 0
[0:56:15]: Molly found at 379, 57
[0:56:15]: Mollys Height is : 46
[0:56:15]: Length of Cross Count = 26
[0:56:15]: Cross found at 334, 68
[0:56:15]: Found 11 Similars.
[0:56:15]: Molly found at index 0
[0:56:15]: Molly found at 379, 57
[0:56:15]: Mollys Height is : 46
[0:56:15]: Found 11 Similars.
[0:56:15]: Molly found at index 0
[0:56:15]: Molly found at 379, 57
[0:56:15]: Mollys Height is : 46
[0:56:15]: Tile Width (perspective) is: 33.8
[0:56:15]: This means that the crosshair must be moved 1 Left/Right
[0:56:15]: Found 11 Similars.
[0:56:15]: Molly found at index 0
[0:56:15]: Molly found at 379, 57
[0:56:15]: Mollys Height is : 46
[0:56:15]: Tile Width (perspective) is: 17.9
[0:56:15]: This means that the crosshair must be moved 1 Up/Down
[0:56:16]: Found 12 Similars.
[0:56:16]: Molly found at index 0
[0:56:16]: Molly found at 376, 55
[0:56:16]: Mollys Height is : 46
[0:56:16]: Length of Cross Count = 13
[0:56:16]: Cross found at 294, 57
[0:56:16]: Found 18 Similars.
[0:56:16]: Molly found at index 0
[0:56:16]: Molly found at 312, 58
[0:56:16]: Mollys Height is : 46
[0:56:16]: Length of Cross Count = 13
[0:56:16]: Cross found at 294, 57
[0:56:17]: Found 18 Similars.
[0:56:17]: Molly found at index 0
[0:56:17]: Molly found at 312, 58
[0:56:17]: Mollys Height is : 46
[0:56:17]: Found 18 Similars.
[0:56:17]: Molly found at index 0
[0:56:17]: Molly found at 312, 58
[0:56:17]: Mollys Height is : 46
[0:56:17]: Tile Width (perspective) is: 33.8
[0:56:17]: This means that the crosshair must be moved 1 Left/Right
[0:56:17]: Found 18 Similars.
[0:56:17]: Molly found at index 0
[0:56:17]: Molly found at 312, 58
[0:56:17]: Mollys Height is : 46
[0:56:17]: Tile Width (perspective) is: 24.3
[0:56:17]: This means that the crosshair must be moved 0 Up/Down
[0:56:18]: Length of Cross Count = 13
[0:56:18]: Cross found at 294, 57
[0:56:18]: Found 17 Similars.
[0:56:18]: Molly found at index 0
[0:56:18]: Molly found at 313, 59
[0:56:18]: Mollys Height is : 46
[0:56:18]: Length of Cross Count = 13
[0:56:18]: Cross found at 294, 57
[0:56:18]: Found 17 Similars.
[0:56:18]: Molly found at index 0
[0:56:18]: Molly found at 313, 59
[0:56:18]: Mollys Height is : 46
[0:56:18]: Found 17 Similars.
[0:56:18]: Molly found at index 0
[0:56:18]: Molly found at 313, 59
[0:56:18]: Mollys Height is : 46
[0:56:18]: Tile Width (perspective) is: 33.8
[0:56:18]: This means that the crosshair must be moved 1 Left/Right
[0:56:18]: Found 17 Similars.
[0:56:18]: Molly found at index 0
[0:56:18]: Molly found at 313, 59
[0:56:18]: Mollys Height is : 46
[0:56:19]: Tile Width (perspective) is: 24.3
[0:56:19]: This means that the crosshair must be moved 0 Up/Down
[0:56:19]: Length of Cross Count = 13
[0:56:19]: Cross found at 294, 57
[0:56:19]: Found 16 Similars.
[0:56:19]: Molly found at index 0
[0:56:19]: Molly found at 312, 58
[0:56:19]: Mollys Height is : 46
[0:56:19]: Length of Cross Count = 13
[0:56:19]: Cross found at 294, 57
[0:56:19]: Found 16 Similars.
[0:56:19]: Molly found at index 0
[0:56:19]: Molly found at 312, 58
[0:56:19]: Mollys Height is : 46
[0:56:19]: Found 16 Similars.
[0:56:19]: Molly found at index 0
[0:56:19]: Molly found at 312, 58
[0:56:19]: Mollys Height is : 46
[0:56:19]: Tile Width (perspective) is: 33.8
[0:56:19]: This means that the crosshair must be moved 1 Left/Right
[0:56:19]: Found 16 Similars.
[0:56:19]: Molly found at index 0
[0:56:19]: Molly found at 312, 58
[0:56:19]: Mollys Height is : 46
[0:56:20]: Tile Width (perspective) is: 24.3
[0:56:20]: This means that the crosshair must be moved 0 Up/Down
[0:56:20]: Length of Cross Count = 6
[0:56:20]: Cross found at 287, 57
[0:56:20]: Found 16 Similars.
[0:56:20]: Molly found at index 0
[0:56:20]: Molly found at 312, 58
[0:56:20]: Mollys Height is : 46
[0:56:21]: Length of Cross Count = 6
[0:56:21]: Cross found at 287, 57
[0:56:21]: Found 16 Similars.
[0:56:21]: Molly found at index 0
[0:56:21]: Molly found at 312, 58
[0:56:21]: Mollys Height is : 46
[0:56:21]: Found 16 Similars.
[0:56:21]: Molly found at index 0
[0:56:21]: Molly found at 312, 58
[0:56:21]: Mollys Height is : 46
[0:56:21]: Tile Width (perspective) is: 33.8
[0:56:21]: This means that the crosshair must be moved 1 Left/Right
[0:56:21]: Found 16 Similars.
[0:56:21]: Molly found at index 0
[0:56:21]: Molly found at 312, 58
[0:56:21]: Mollys Height is : 46
[0:56:22]: Tile Width (perspective) is: 24.3
[0:56:22]: This means that the crosshair must be moved 0 Up/Down
[0:56:22]: Length of Cross Count = 8
[0:56:22]: Cross found at 300, 58
[0:56:22]: Found 16 Similars.
[0:56:22]: Molly found at index 0
[0:56:22]: Molly found at 312, 58
[0:56:22]: Mollys Height is : 46
[0:56:22]: Length of Cross Count = 8
[0:56:22]: Cross found at 300, 58
[0:56:22]: Found 16 Similars.
[0:56:22]: Molly found at index 0
[0:56:22]: Molly found at 312, 58
[0:56:22]: Mollys Height is : 46
[0:56:22]: Found 16 Similars.
[0:56:22]: Molly found at index 0
[0:56:22]: Molly found at 312, 58
[0:56:22]: Mollys Height is : 46
[0:56:22]: Tile Width (perspective) is: 33.8
[0:56:22]: This means that the crosshair must be moved 0 Left/Right
[0:56:22]: Tile Width (perspective) is: 24.3
[0:56:22]: This means that the crosshair must be moved 0 Up/Down
[0:56:23]: Length of Cross Count = 8
[0:56:23]: Cross found at 300, 58
[0:56:23]: Found 16 Similars.
[0:56:23]: Molly found at index 0
[0:56:23]: Molly found at 312, 58
[0:56:23]: Mollys Height is : 46
[0:56:23]: Length of Cross Count = 8
[0:56:23]: Cross found at 300, 58
[0:56:23]: Found 16 Similars.
[0:56:23]: Molly found at index 0
[0:56:23]: Molly found at 312, 58
[0:56:23]: Mollys Height is : 46
[0:56:23]: Found 16 Similars.
[0:56:23]: Molly found at index 0
[0:56:23]: Molly found at 312, 58
[0:56:23]: Mollys Height is : 46
[0:56:23]: Tile Width (perspective) is: 33.8
[0:56:23]: This means that the crosshair must be moved 0 Left/Right
[0:56:23]: Tile Width (perspective) is: 24.3
[0:56:23]: This means that the crosshair must be moved 0 Up/Down
[0:56:23]: Length of Cross Count = 8
[0:56:23]: Cross found at 300, 58
[0:56:23]: Found 17 Similars.
[0:56:24]: Molly found at index 0
[0:56:24]: Molly found at 314, 59
[0:56:24]: Mollys Height is : 46
[0:56:24]: Length of Cross Count = 8
[0:56:24]: Cross found at 300, 58
[0:56:24]: Found 17 Similars.
[0:56:24]: Molly found at index 0
[0:56:24]: Molly found at 314, 59
[0:56:24]: Mollys Height is : 46
[0:56:24]: Found 17 Similars.
[0:56:24]: Molly found at index 0
[0:56:24]: Molly found at 314, 59
[0:56:24]: Mollys Height is : 46
[0:56:24]: Tile Width (perspective) is: 33.8
[0:56:24]: This means that the crosshair must be moved 0 Left/Right
[0:56:24]: Tile Width (perspective) is: 24.3
[0:56:24]: This means that the crosshair must be moved 0 Up/Down
[0:56:24]: Length of Cross Count = 8
[0:56:24]: Cross found at 300, 58
[0:56:24]: Found 17 Similars.
[0:56:24]: Molly found at index 0
[0:56:24]: Molly found at 312, 58
[0:56:24]: Mollys Height is : 46
[0:56:24]: Length of Cross Count = 8
[0:56:24]: Cross found at 300, 58
[0:56:24]: Found 17 Similars.
[0:56:24]: Molly found at index 0
[0:56:25]: Molly found at 314, 60
[0:56:25]: Mollys Height is : 46
[0:56:25]: Found 17 Similars.
[0:56:25]: Molly found at index 0
[0:56:25]: Molly found at 314, 60
[0:56:25]: Mollys Height is : 46
[0:56:25]: Tile Width (perspective) is: 33.8
[0:56:25]: This means that the crosshair must be moved 0 Left/Right
[0:56:25]: Tile Width (perspective) is: 24.3
[0:56:25]: This means that the crosshair must be moved 0 Up/Down
[0:56:25]: Length of Cross Count = 10
[0:56:25]: Cross found at 297, 58
[0:56:25]: Found 18 Similars.
[0:56:25]: Molly found at index 0
[0:56:25]: Molly found at 312, 58
[0:56:25]: Mollys Height is : 46
[0:56:25]: Length of Cross Count = 10
[0:56:25]: Cross found at 297, 58
[0:56:25]: Found 18 Similars.
[0:56:25]: Molly found at index 0
[0:56:25]: Molly found at 312, 58
[0:56:25]: Mollys Height is : 46
[0:56:25]: Found 18 Similars.
[0:56:25]: Molly found at index 0
[0:56:25]: Molly found at 312, 58
[0:56:25]: Mollys Height is : 46
[0:56:25]: Tile Width (perspective) is: 33.8
[0:56:25]: This means that the crosshair must be moved 0 Left/Right
[0:56:25]: Tile Width (perspective) is: 24.3
[0:56:25]: This means that the crosshair must be moved 0 Up/Down
[0:56:26]: Length of Cross Count = 13
[0:56:26]: Cross found at 294, 57
[0:56:26]: Found 18 Similars.
[0:56:26]: Molly found at index 0
[0:56:26]: Molly found at 314, 59
[0:56:26]: Mollys Height is : 46
[0:56:26]: Length of Cross Count = 13
[0:56:26]: Cross found at 294, 57
[0:56:26]: Found 18 Similars.
[0:56:26]: Molly found at index 0
[0:56:26]: Molly found at 314, 59
[0:56:26]: Mollys Height is : 46
[0:56:26]: Found 18 Similars.
[0:56:26]: Molly found at index 0
[0:56:26]: Molly found at 314, 59
[0:56:26]: Mollys Height is : 46
[0:56:26]: Tile Width (perspective) is: 33.8
[0:56:26]: This means that the crosshair must be moved 1 Left/Right
[0:56:26]: Found 18 Similars.
[0:56:26]: Molly found at index 0
[0:56:26]: Molly found at 314, 59
[0:56:26]: Mollys Height is : 46
[0:56:27]: Tile Width (perspective) is: 24.3
[0:56:27]: This means that the crosshair must be moved 0 Up/Down
[0:56:28]: Length of Cross Count = 13
[0:56:28]: Cross found at 294, 57
[0:56:28]: Found 19 Similars.
[0:56:28]: Molly found at index 0
[0:56:28]: Molly found at 314, 60
[0:56:28]: Mollys Height is : 46
[0:56:28]: Length of Cross Count = 13
[0:56:28]: Cross found at 294, 57
[0:56:28]: Found 17 Similars.
[0:56:28]: Molly found at index 0
[0:56:28]: Molly found at 312, 58
[0:56:28]: Mollys Height is : 46
[0:56:28]: Found 17 Similars.
[0:56:28]: Molly found at index 0
[0:56:28]: Molly found at 312, 58
[0:56:28]: Mollys Height is : 46
[0:56:28]: Tile Width (perspective) is: 33.8
[0:56:28]: This means that the crosshair must be moved 1 Left/Right
[0:56:28]: Found 17 Similars.
[0:56:28]: Molly found at index 0
[0:56:28]: Molly found at 312, 58
[0:56:28]: Mollys Height is : 46
[0:56:28]: Tile Width (perspective) is: 24.3
[0:56:28]: This means that the crosshair must be moved 0 Up/Down
[0:56:29]: Length of Cross Count = 13
[0:56:29]: Cross found at 294, 57
[0:56:29]: Found 18 Similars.
[0:56:29]: Molly found at index 0
[0:56:29]: Molly found at 313, 59
[0:56:29]: Mollys Height is : 46
[0:56:29]: Length of Cross Count = 13
[0:56:29]: Cross found at 294, 57
[0:56:29]: Found 18 Similars.
[0:56:29]: Molly found at index 0
[0:56:29]: Molly found at 313, 59
[0:56:29]: Mollys Height is : 46
[0:56:29]: Found 18 Similars.
[0:56:29]: Molly found at index 0
[0:56:29]: Molly found at 313, 59
[0:56:29]: Mollys Height is : 46
[0:56:29]: Tile Width (perspective) is: 33.8
[0:56:29]: This means that the crosshair must be moved 1 Left/Right
[0:56:29]: Found 18 Similars.
[0:56:29]: Molly found at index 0
[0:56:29]: Molly found at 313, 59
[0:56:29]: Mollys Height is : 46
[0:56:30]: Tile Width (perspective) is: 24.3
[0:56:30]: This means that the crosshair must be moved 0 Up/Down
[0:56:30]: Length of Cross Count = 13
[0:56:30]: Cross found at 294, 57
[0:56:30]: Found 16 Similars.
[0:56:30]: Molly found at index 0
[0:56:30]: Molly found at 314, 59
[0:56:30]: Mollys Height is : 46
[0:56:30]: Length of Cross Count = 13
[0:56:30]: Cross found at 294, 57
[0:56:30]: Found 16 Similars.
[0:56:30]: Molly found at index 0
[0:56:30]: Molly found at 313, 59
[0:56:30]: Mollys Height is : 46
[0:56:30]: Found 16 Similars.
[0:56:30]: Molly found at index 0
[0:56:30]: Molly found at 313, 59
[0:56:30]: Mollys Height is : 46
[0:56:30]: Tile Width (perspective) is: 33.8
[0:56:30]: This means that the crosshair must be moved 1 Left/Right
[0:56:30]: Found 16 Similars.
[0:56:30]: Molly found at index 0
[0:56:30]: Molly found at 313, 59
[0:56:30]: Mollys Height is : 46
[0:56:31]: Tile Width (perspective) is: 24.3
[0:56:31]: This means that the crosshair must be moved 0 Up/Down
[0:56:31]: Length of Cross Count = 13
[0:56:31]: Cross found at 294, 57
[0:56:31]: Found 16 Similars.
[0:56:31]: Molly found at index 0
[0:56:31]: Molly found at 314, 59
[0:56:31]: Mollys Height is : 46
[0:56:31]: Length of Cross Count = 13
[0:56:32]: Cross found at 294, 57
[0:56:32]: Found 16 Similars.
[0:56:32]: Molly found at index 0
[0:56:32]: Molly found at 314, 59
[0:56:32]: Mollys Height is : 46
[0:56:32]: Found 16 Similars.
[0:56:32]: Molly found at index 0
[0:56:32]: Molly found at 314, 59
[0:56:32]: Mollys Height is : 46
[0:56:32]: Tile Width (perspective) is: 33.8
[0:56:32]: This means that the crosshair must be moved 1 Left/Right
[0:56:32]: Found 16 Similars.
[0:56:32]: Molly found at index 0
[0:56:32]: Molly found at 314, 59
[0:56:32]: Mollys Height is : 46
[0:56:32]: Tile Width (perspective) is: 24.3
[0:56:32]: This means that the crosshair must be moved 0 Up/Down
[0:56:32]: Length of Cross Count = 13
[0:56:33]: Cross found at 294, 57
[0:56:33]: Found 18 Similars.
[0:56:33]: Molly found at index 0
[0:56:33]: Molly found at 312, 58
[0:56:33]: Mollys Height is : 46
[0:56:33]: Length of Cross Count = 13
[0:56:33]: Cross found at 294, 57
[0:56:33]: Found 17 Similars.
[0:56:33]: Molly found at index 0
[0:56:33]: Molly found at 312, 58
[0:56:33]: Mollys Height is : 46
[0:56:33]: Found 17 Similars.
[0:56:33]: Molly found at index 0
[0:56:33]: Molly found at 312, 58
[0:56:33]: Mollys Height is : 46
[0:56:33]: Tile Width (perspective) is: 33.8
[0:56:33]: This means that the crosshair must be moved 1 Left/Right
[0:56:33]: Found 17 Similars.
[0:56:33]: Molly found at index 0
[0:56:33]: Molly found at 312, 58
[0:56:33]: Mollys Height is : 46
[0:56:33]: Tile Width (perspective) is: 24.3
[0:56:33]: This means that the crosshair must be moved 0 Up/Down
[0:56:34]: Length of Cross Count = 13
[0:56:34]: Cross found at 294, 57
[0:56:34]: Found 17 Similars.
[0:56:34]: Molly found at index 0
[0:56:34]: Molly found at 312, 58
[0:56:34]: Mollys Height is : 46
[0:56:34]: Length of Cross Count = 13
[0:56:34]: Cross found at 294, 57
[0:56:34]: Found 17 Similars.
[0:56:34]: Molly found at index 0
[0:56:34]: Molly found at 312, 58
[0:56:34]: Mollys Height is : 46
[0:56:34]: Found 17 Similars.
[0:56:34]: Molly found at index 0
[0:56:34]: Molly found at 312, 58
[0:56:34]: Mollys Height is : 46
[0:56:34]: Tile Width (perspective) is: 33.8
[0:56:34]: This means that the crosshair must be moved 1 Left/Right
[0:56:34]: Found 17 Similars.
[0:56:34]: Molly found at index 0
[0:56:34]: Molly found at 312, 58
[0:56:34]: Mollys Height is : 46
[0:56:35]: Tile Width (perspective) is: 24.3
[0:56:35]: This means that the crosshair must be moved 0 Up/Down
[0:56:35]: Length of Cross Count = 13
[0:56:35]: Cross found at 294, 57
[0:56:35]: Found 17 Similars.
[0:56:35]: Molly found at index 0
[0:56:35]: Molly found at 313, 59
[0:56:35]: Mollys Height is : 46
[0:56:35]: Length of Cross Count = 13
[0:56:35]: Cross found at 294, 57
[0:56:35]: Found 17 Similars.
[0:56:35]: Molly found at index 0
[0:56:35]: Molly found at 313, 59
[0:56:35]: Mollys Height is : 46
[0:56:35]: Found 17 Similars.
[0:56:36]: Molly found at index 0
[0:56:36]: Molly found at 313, 59
[0:56:36]: Mollys Height is : 46
[0:56:36]: Tile Width (perspective) is: 33.8
[0:56:36]: This means that the crosshair must be moved 1 Left/Right
[0:56:36]: Found 17 Similars.
[0:56:36]: Molly found at index 0
[0:56:36]: Molly found at 313, 59
[0:56:36]: Mollys Height is : 46
[0:56:36]: Tile Width (perspective) is: 24.3
[0:56:36]: This means that the crosshair must be moved 0 Up/Down
[0:56:37]: Length of Cross Count = 13
[0:56:37]: Cross found at 294, 57
[0:56:37]: Found 17 Similars.
[0:56:37]: Molly found at index 0
[0:56:37]: Molly found at 312, 58
[0:56:37]: Mollys Height is : 46
[0:56:37]: Length of Cross Count = 13
[0:56:37]: Cross found at 294, 57
[0:56:37]: Found 17 Similars.
[0:56:37]: Molly found at index 0
[0:56:37]: Molly found at 312, 58
[0:56:37]: Mollys Height is : 46
[0:56:37]: Found 17 Similars.
[0:56:37]: Molly found at index 0
[0:56:37]: Molly found at 312, 58
[0:56:37]: Mollys Height is : 46
[0:56:37]: Tile Width (perspective) is: 33.8
[0:56:37]: This means that the crosshair must be moved 1 Left/Right
[0:56:37]: Found 17 Similars.
[0:56:37]: Molly found at index 0
[0:56:37]: Molly found at 312, 58
[0:56:37]: Mollys Height is : 46
[0:56:37]: Tile Width (perspective) is: 24.3
[0:56:37]: This means that the crosshair must be moved 0 Up/Down
[0:56:38]: Length of Cross Count = 13
[0:56:38]: Cross found at 294, 57
[0:56:38]: Found 18 Similars.
[0:56:38]: Molly found at index 0
[0:56:38]: Molly found at 314, 59
[0:56:38]: Mollys Height is : 46
[0:56:38]: Length of Cross Count = 13
[0:56:38]: Cross found at 294, 57
[0:56:38]: Found 18 Similars.
[0:56:38]: Molly found at index 0
[0:56:38]: Molly found at 314, 59
[0:56:38]: Mollys Height is : 46
[0:56:38]: Found 18 Similars.
[0:56:38]: Molly found at index 0
[0:56:38]: Molly found at 314, 59
[0:56:38]: Mollys Height is : 46
[0:56:38]: Tile Width (perspective) is: 33.8
[0:56:38]: This means that the crosshair must be moved 1 Left/Right
[0:56:38]: Found 18 Similars.
[0:56:38]: Molly found at index 0
[0:56:38]: Molly found at 314, 59
[0:56:38]: Mollys Height is : 46
[0:56:39]: Tile Width (perspective) is: 24.3
[0:56:39]: This means that the crosshair must be moved 0 Up/Down
[0:56:39]: Length of Cross Count = 12
[0:56:39]: Cross found at 294, 57
[0:56:39]: Found 18 Similars.
[0:56:39]: Molly found at index 0
[0:56:39]: Molly found at 312, 58
[0:56:39]: Mollys Height is : 46
[0:56:39]: Length of Cross Count = 12
[0:56:39]: Cross found at 294, 57
[0:56:39]: Found 18 Similars.
[0:56:39]: Molly found at index 0
[0:56:39]: Molly found at 312, 58
[0:56:39]: Mollys Height is : 46
[0:56:39]: Found 18 Similars.
[0:56:39]: Molly found at index 0
[0:56:39]: Molly found at 312, 58
[0:56:39]: Mollys Height is : 46
[0:56:39]: Tile Width (perspective) is: 33.8
[0:56:39]: This means that the crosshair must be moved 1 Left/Right
[0:56:39]: Found 18 Similars.
[0:56:39]: Molly found at index 0
[0:56:39]: Molly found at 312, 58
[0:56:39]: Mollys Height is : 46
[0:56:40]: Tile Width (perspective) is: 24.3
[0:56:40]: This means that the crosshair must be moved 0 Up/Down
[0:56:40]: Length of Cross Count = 5
[0:56:40]: Cross found at 286, 57
[0:56:40]: Found 17 Similars.
[0:56:40]: Molly found at index 0
[0:56:40]: Molly found at 312, 58
[0:56:40]: Mollys Height is : 46
[0:56:40]: Length of Cross Count = 5
[0:56:40]: Cross found at 286, 57
[0:56:40]: Found 17 Similars.
[0:56:40]: Molly found at index 0
[0:56:40]: Molly found at 312, 58
[0:56:40]: Mollys Height is : 46
[0:56:40]: Found 17 Similars.
[0:56:40]: Molly found at index 0
[0:56:40]: Molly found at 312, 58
[0:56:40]: Mollys Height is : 46
[0:56:40]: Tile Width (perspective) is: 33.8
[0:56:40]: This means that the crosshair must be moved 1 Left/Right
[0:56:40]: Found 17 Similars.
[0:56:40]: Molly found at index 0
[0:56:40]: Molly found at 312, 58
[0:56:40]: Mollys Height is : 46
[0:56:41]: Tile Width (perspective) is: 24.3
[0:56:41]: This means that the crosshair must be moved 0 Up/Down
[0:56:41]: Length of Cross Count = 5
[0:56:41]: Cross found at 286, 57
[0:56:41]: Found 18 Similars.
[0:56:41]: Molly found at index 0
[0:56:41]: Molly found at 314, 59
[0:56:41]: Mollys Height is : 46
[0:56:41]: Length of Cross Count = 5
[0:56:41]: Cross found at 286, 57
[0:56:41]: Found 18 Similars.
[0:56:41]: Molly found at index 0
[0:56:42]: Molly found at 314, 59
[0:56:42]: Mollys Height is : 46
[0:56:42]: Found 18 Similars.
[0:56:42]: Molly found at index 0
[0:56:42]: Molly found at 314, 59
[0:56:42]: Mollys Height is : 46
[0:56:42]: Tile Width (perspective) is: 33.8
[0:56:42]: This means that the crosshair must be moved 1 Left/Right
[0:56:42]: Found 18 Similars.
[0:56:42]: Molly found at index 0
[0:56:42]: Molly found at 314, 59
[0:56:42]: Mollys Height is : 46
[0:56:42]: Tile Width (perspective) is: 24.3
[0:56:42]: This means that the crosshair must be moved 0 Up/Down
[0:56:43]: Length of Cross Count = 5
[0:56:43]: Cross found at 286, 57
[0:56:43]: Found 18 Similars.
[0:56:43]: Molly found at index 0
[0:56:43]: Molly found at 312, 58
[0:56:43]: Mollys Height is : 46
[0:56:43]: Length of Cross Count = 5
[0:56:43]: Cross found at 286, 57
[0:56:43]: Found 18 Similars.
[0:56:43]: Molly found at index 0
[0:56:43]: Molly found at 312, 58
[0:56:43]: Mollys Height is : 46
[0:56:43]: Found 18 Similars.
[0:56:43]: Molly found at index 0
[0:56:43]: Molly found at 312, 58
[0:56:43]: Mollys Height is : 46
[0:56:43]: Tile Width (perspective) is: 33.8
[0:56:43]: This means that the crosshair must be moved 1 Left/Right
[0:56:43]: Found 18 Similars.
[0:56:43]: Molly found at index 0
[0:56:43]: Molly found at 312, 58
[0:56:43]: Mollys Height is : 46
[0:56:43]: Tile Width (perspective) is: 24.3
[0:56:43]: This means that the crosshair must be moved 0 Up/Down
[0:56:44]: Length of Cross Count = 11
[0:56:44]: Cross found at 295, 57
[0:56:44]: Found 17 Similars.
[0:56:44]: Molly found at index 0
[0:56:44]: Molly found at 312, 58
[0:56:44]: Mollys Height is : 46
[0:56:44]: Length of Cross Count = 11
[0:56:44]: Cross found at 295, 57
[0:56:44]: Found 17 Similars.
[0:56:44]: Molly found at index 0
[0:56:44]: Molly found at 312, 58
[0:56:44]: Mollys Height is : 46
[0:56:44]: Found 17 Similars.
[0:56:44]: Molly found at index 0
[0:56:44]: Molly found at 312, 58
[0:56:44]: Mollys Height is : 46
[0:56:44]: Tile Width (perspective) is: 33.8
[0:56:44]: This means that the crosshair must be moved 1 Left/Right
[0:56:44]: Found 17 Similars.
[0:56:44]: Molly found at index 0
[0:56:44]: Molly found at 312, 58
[0:56:44]: Mollys Height is : 46
[0:56:45]: Tile Width (perspective) is: 24.3
[0:56:45]: This means that the crosshair must be moved 0 Up/Down
[0:56:45]: Length of Cross Count = 6
[0:56:45]: Cross found at 289, 56
[0:56:45]: Found 18 Similars.
[0:56:45]: Molly found at index 0
[0:56:45]: Molly found at 313, 59
[0:56:45]: Mollys Height is : 46
[0:56:45]: Length of Cross Count = 6
[0:56:45]: Cross found at 289, 56
[0:56:45]: Found 18 Similars.
[0:56:45]: Molly found at index 0
[0:56:45]: Molly found at 313, 59
[0:56:45]: Mollys Height is : 46
[0:56:45]: Found 18 Similars.
[0:56:45]: Molly found at index 0
[0:56:45]: Molly found at 313, 59
[0:56:45]: Mollys Height is : 46
[0:56:45]: Tile Width (perspective) is: 33.8
[0:56:45]: This means that the crosshair must be moved 1 Left/Right
[0:56:45]: Found 18 Similars.
[0:56:45]: Molly found at index 0
[0:56:45]: Molly found at 313, 59
[0:56:45]: Mollys Height is : 46
[0:56:46]: Tile Width (perspective) is: 24.3
[0:56:46]: This means that the crosshair must be moved 0 Up/Down
[0:56:46]: Length of Cross Count = 8
[0:56:46]: Cross found at 300, 58
[0:56:46]: Found 17 Similars.
[0:56:46]: Molly found at index 0
[0:56:46]: Molly found at 312, 58
[0:56:46]: Mollys Height is : 46
[0:56:46]: Length of Cross Count = 8
[0:56:46]: Cross found at 300, 58
[0:56:46]: Found 17 Similars.
[0:56:46]: Molly found at index 0
[0:56:46]: Molly found at 312, 58
[0:56:46]: Mollys Height is : 46
[0:56:46]: Found 17 Similars.
[0:56:46]: Molly found at index 0
[0:56:46]: Molly found at 312, 58
[0:56:46]: Mollys Height is : 46
[0:56:46]: Tile Width (perspective) is: 33.8
[0:56:46]: This means that the crosshair must be moved 0 Left/Right
[0:56:47]: Tile Width (perspective) is: 24.3
[0:56:47]: This means that the crosshair must be moved 0 Up/Down
[0:56:47]: Length of Cross Count = 8
[0:56:47]: Cross found at 300, 58
[0:56:47]: Found 17 Similars.
[0:56:47]: Molly found at index 0
[0:56:47]: Molly found at 313, 59
[0:56:47]: Mollys Height is : 46
[0:56:47]: Length of Cross Count = 8
[0:56:47]: Cross found at 300, 58
[0:56:47]: Found 17 Similars.
[0:56:47]: Molly found at index 0
[0:56:47]: Molly found at 313, 59
[0:56:47]: Mollys Height is : 46
[0:56:47]: Found 17 Similars.
[0:56:47]: Molly found at index 0
[0:56:47]: Molly found at 313, 59
[0:56:47]: Mollys Height is : 46
[0:56:47]: Tile Width (perspective) is: 33.8
[0:56:47]: This means that the crosshair must be moved 0 Left/Right
[0:56:47]: Tile Width (perspective) is: 24.3
[0:56:47]: This means that the crosshair must be moved 0 Up/Down
[0:56:48]: Length of Cross Count = 8
[0:56:48]: Cross found at 300, 58
[0:56:48]: Found 17 Similars.
[0:56:48]: Molly found at index 0
[0:56:48]: Molly found at 312, 58
[0:56:48]: Mollys Height is : 46
[0:56:48]: Length of Cross Count = 8
[0:56:48]: Cross found at 300, 58
[0:56:48]: Found 17 Similars.
[0:56:48]: Molly found at index 0
[0:56:48]: Molly found at 312, 58
[0:56:48]: Mollys Height is : 46
[0:56:48]: Found 17 Similars.
[0:56:48]: Molly found at index 0
[0:56:48]: Molly found at 312, 58
[0:56:48]: Mollys Height is : 46
[0:56:48]: Tile Width (perspective) is: 33.8
[0:56:48]: This means that the crosshair must be moved 0 Left/Right
[0:56:48]: Tile Width (perspective) is: 24.3
[0:56:48]: This means that the crosshair must be moved 0 Up/Down
[0:56:48]: Length of Cross Count = 8
[0:56:48]: Cross found at 300, 58
[0:56:48]: Found 16 Similars.
[0:56:48]: Molly found at index 0
[0:56:48]: Molly found at 314, 59
[0:56:48]: Mollys Height is : 46
[0:56:49]: Length of Cross Count = 8
[0:56:49]: Cross found at 300, 58
[0:56:49]: Found 16 Similars.
[0:56:49]: Molly found at index 0
[0:56:49]: Molly found at 314, 59
[0:56:49]: Mollys Height is : 46
[0:56:49]: Found 16 Similars.
[0:56:49]: Molly found at index 0
[0:56:49]: Molly found at 314, 59
[0:56:49]: Mollys Height is : 46
[0:56:49]: Tile Width (perspective) is: 33.8
[0:56:49]: This means that the crosshair must be moved 0 Left/Right
[0:56:49]: Tile Width (perspective) is: 24.3
[0:56:49]: This means that the crosshair must be moved 0 Up/Down
[0:56:49]: Length of Cross Count = 8
[0:56:49]: Cross found at 300, 58
[0:56:49]: Found 18 Similars.
[0:56:49]: Molly found at index 0
[0:56:49]: Molly found at 313, 59
[0:56:49]: Mollys Height is : 46
[0:56:49]: Length of Cross Count = 8
[0:56:49]: Cross found at 300, 58
[0:56:49]: Found 18 Similars.
[0:56:49]: Molly found at index 0
[0:56:49]: Molly found at 313, 59
[0:56:49]: Mollys Height is : 46
[0:56:50]: Found 18 Similars.
[0:56:50]: Molly found at index 0
[0:56:50]: Molly found at 313, 59
[0:56:50]: Mollys Height is : 46
[0:56:50]: Tile Width (perspective) is: 33.8
[0:56:50]: This means that the crosshair must be moved 0 Left/Right
[0:56:50]: Tile Width (perspective) is: 24.3
[0:56:50]: This means that the crosshair must be moved 0 Up/Down
[0:56:50]: Length of Cross Count = 13
[0:56:50]: Cross found at 294, 57
[0:56:50]: Found 17 Similars.
[0:56:50]: Molly found at index 0
[0:56:50]: Molly found at 312, 58
[0:56:50]: Mollys Height is : 46
[0:56:50]: Length of Cross Count = 13
[0:56:50]: Cross found at 294, 57
[0:56:50]: Found 17 Similars.
[0:56:50]: Molly found at index 0
[0:56:50]: Molly found at 312, 58
[0:56:50]: Mollys Height is : 46
[0:56:50]: Found 17 Similars.
[0:56:50]: Molly found at index 0
[0:56:50]: Molly found at 312, 58
[0:56:50]: Mollys Height is : 46
[0:56:50]: Tile Width (perspective) is: 33.8
[0:56:50]: This means that the crosshair must be moved 1 Left/Right
[0:56:50]: Found 17 Similars.
[0:56:50]: Molly found at index 0
[0:56:50]: Molly found at 312, 58
[0:56:50]: Mollys Height is : 46
[0:56:51]: Tile Width (perspective) is: 24.3
[0:56:51]: This means that the crosshair must be moved 0 Up/Down
[0:56:51]: Length of Cross Count = 13
[0:56:51]: Cross found at 294, 57
[0:56:51]: Found 17 Similars.
[0:56:51]: Molly found at index 0
[0:56:51]: Molly found at 313, 59
[0:56:51]: Mollys Height is : 46
[0:56:52]: Length of Cross Count = 13
[0:56:52]: Cross found at 294, 57
[0:56:52]: Found 17 Similars.
[0:56:52]: Molly found at index 0
[0:56:52]: Molly found at 313, 59
[0:56:52]: Mollys Height is : 46
[0:56:52]: Found 17 Similars.
[0:56:52]: Molly found at index 0
[0:56:52]: Molly found at 313, 59
[0:56:52]: Mollys Height is : 46
[0:56:52]: Tile Width (perspective) is: 33.8
[0:56:52]: This means that the crosshair must be moved 1 Left/Right
[0:56:52]: Found 17 Similars.
[0:56:52]: Molly found at index 0
[0:56:52]: Molly found at 313, 59
[0:56:52]: Mollys Height is : 46
[0:56:52]: Tile Width (perspective) is: 24.3
[0:56:52]: This means that the crosshair must be moved 0 Up/Down
[0:56:53]: Length of Cross Count = 13
[0:56:53]: Cross found at 294, 57
[0:56:53]: Found 16 Similars.
[0:56:53]: Molly found at index 0
[0:56:53]: Molly found at 314, 59
[0:56:53]: Mollys Height is : 46
[0:56:53]: Length of Cross Count = 13
[0:56:53]: Cross found at 294, 57
[0:56:53]: Found 16 Similars.
[0:56:53]: Molly found at index 0
[0:56:53]: Molly found at 314, 59
[0:56:53]: Mollys Height is : 46
[0:56:53]: Found 16 Similars.
[0:56:53]: Molly found at index 0
[0:56:53]: Molly found at 314, 59
[0:56:53]: Mollys Height is : 46
[0:56:53]: Tile Width (perspective) is: 33.8
[0:56:53]: This means that the crosshair must be moved 1 Left/Right
[0:56:53]: Found 16 Similars.
[0:56:53]: Molly found at index 0
[0:56:53]: Molly found at 314, 59
[0:56:53]: Mollys Height is : 46
[0:56:53]: Tile Width (perspective) is: 24.3
[0:56:53]: This means that the crosshair must be moved 0 Up/Down
[0:56:54]: Length of Cross Count = 12
[0:56:54]: Cross found at 294, 57
[0:56:54]: Found 16 Similars.
[0:56:54]: Molly found at index 0
[0:56:54]: Molly found at 312, 58
[0:56:54]: Mollys Height is : 46
[0:56:54]: Length of Cross Count = 12
[0:56:54]: Cross found at 294, 57
[0:56:54]: Found 16 Similars.
[0:56:54]: Molly found at index 0
[0:56:54]: Molly found at 312, 58
[0:56:54]: Mollys Height is : 46
[0:56:54]: Found 16 Similars.
[0:56:54]: Molly found at index 0
[0:56:54]: Molly found at 312, 58
[0:56:54]: Mollys Height is : 46
[0:56:54]: Tile Width (perspective) is: 33.8
[0:56:54]: This means that the crosshair must be moved 1 Left/Right
[0:56:54]: Found 16 Similars.
[0:56:54]: Molly found at index 0
[0:56:54]: Molly found at 312, 58
[0:56:54]: Mollys Height is : 46
[0:56:55]: Tile Width (perspective) is: 24.3
[0:56:55]: This means that the crosshair must be moved 0 Up/Down
[0:56:55]: Length of Cross Count = 13
[0:56:55]: Cross found at 294, 57
[0:56:55]: Found 17 Similars.
[0:56:55]: Molly found at index 0
[0:56:55]: Molly found at 312, 58
[0:56:55]: Mollys Height is : 46
[0:56:55]: Length of Cross Count = 13
[0:56:55]: Cross found at 294, 57
[0:56:55]: Found 17 Similars.
[0:56:55]: Molly found at index 0
[0:56:55]: Molly found at 312, 58
[0:56:55]: Mollys Height is : 46
[0:56:55]: Found 17 Similars.
[0:56:55]: Molly found at index 0
[0:56:55]: Molly found at 312, 58
[0:56:55]: Mollys Height is : 46
[0:56:55]: Tile Width (perspective) is: 33.8
[0:56:55]: This means that the crosshair must be moved 1 Left/Right
[0:56:55]: Found 17 Similars.
[0:56:55]: Molly found at index 0
[0:56:55]: Molly found at 312, 58
[0:56:55]: Mollys Height is : 46
[0:56:56]: Tile Width (perspective) is: 24.3
[0:56:56]: This means that the crosshair must be moved 0 Up/Down
[0:56:56]: Length of Cross Count = 13
[0:56:56]: Cross found at 294, 57
[0:56:56]: Found 16 Similars.
[0:56:56]: Molly found at index 0
[0:56:56]: Molly found at 313, 59
[0:56:56]: Mollys Height is : 46
[0:56:56]: Length of Cross Count = 13
[0:56:56]: Cross found at 294, 57
[0:56:56]: Found 16 Similars.
[0:56:56]: Molly found at index 0
[0:56:56]: Molly found at 313, 59
[0:56:56]: Mollys Height is : 46
[0:56:56]: Found 16 Similars.
[0:56:56]: Molly found at index 0
[0:56:56]: Molly found at 313, 59
[0:56:57]: Mollys Height is : 46
[0:56:57]: Tile Width (perspective) is: 33.8
[0:56:57]: This means that the crosshair must be moved 1 Left/Right
[0:56:57]: Found 16 Similars.
[0:56:57]: Molly found at index 0
[0:56:57]: Molly found at 313, 59
[0:56:57]: Mollys Height is : 46
[0:56:57]: Tile Width (perspective) is: 24.3
[0:56:57]: This means that the crosshair must be moved 0 Up/Down
[0:56:57]: Length of Cross Count = 13
[0:56:57]: Cross found at 294, 57
[0:56:57]: Found 16 Similars.
[0:56:57]: Molly found at index 0
[0:56:57]: Molly found at 314, 59
[0:56:57]: Mollys Height is : 46
[0:56:58]: Length of Cross Count = 13
[0:56:58]: Cross found at 294, 57
[0:56:58]: Found 16 Similars.
[0:56:58]: Molly found at index 0
[0:56:58]: Molly found at 314, 59
[0:56:58]: Mollys Height is : 46
[0:56:58]: Found 16 Similars.
[0:56:58]: Molly found at index 0
[0:56:58]: Molly found at 314, 59
[0:56:58]: Mollys Height is : 46
[0:56:58]: Tile Width (perspective) is: 33.8
[0:56:58]: This means that the crosshair must be moved 1 Left/Right
[0:56:58]: Found 16 Similars.
[0:56:58]: Molly found at index 0
[0:56:58]: Molly found at 314, 59
[0:56:58]: Mollys Height is : 46
[0:56:58]: Tile Width (perspective) is: 24.3
[0:56:58]: This means that the crosshair must be moved 0 Up/Down
[0:56:59]: Length of Cross Count = 13
[0:56:59]: Cross found at 294, 57
[0:56:59]: Found 17 Similars.
[0:56:59]: Molly found at index 0
[0:56:59]: Molly found at 314, 59
[0:56:59]: Mollys Height is : 46
[0:56:59]: Length of Cross Count = 13
[0:56:59]: Cross found at 294, 57
[0:56:59]: Found 17 Similars.
[0:56:59]: Molly found at index 0
[0:56:59]: Molly found at 314, 59
[0:56:59]: Mollys Height is : 46
[0:56:59]: Found 17 Similars.
[0:56:59]: Molly found at index 0
[0:56:59]: Molly found at 314, 59
[0:56:59]: Mollys Height is : 46
[0:56:59]: Tile Width (perspective) is: 33.8
[0:56:59]: This means that the crosshair must be moved 1 Left/Right
[0:56:59]: Found 17 Similars.
[0:56:59]: Molly found at index 0
[0:56:59]: Molly found at 314, 59
[0:56:59]: Mollys Height is : 46
[0:57:00]: Tile Width (perspective) is: 24.3
[0:57:00]: This means that the crosshair must be moved 0 Up/Down
[0:57:00]: Length of Cross Count = 13
[0:57:00]: Cross found at 294, 57
[0:57:00]: Found 17 Similars.
[0:57:00]: Molly found at index 0
[0:57:00]: Molly found at 313, 59
[0:57:00]: Mollys Height is : 46
[0:57:00]: Length of Cross Count = 13
[0:57:00]: Cross found at 294, 57
[0:57:00]: Found 17 Similars.
[0:57:00]: Molly found at index 0
[0:57:00]: Molly found at 313, 59
[0:57:00]: Mollys Height is : 46
[0:57:00]: Found 17 Similars.
[0:57:00]: Molly found at index 0
[0:57:00]: Molly found at 313, 59
[0:57:00]: Mollys Height is : 46
[0:57:00]: Tile Width (perspective) is: 33.8
[0:57:00]: This means that the crosshair must be moved 1 Left/Right
[0:57:00]: Found 17 Similars.
[0:57:00]: Molly found at index 0
[0:57:00]: Molly found at 313, 59
[0:57:00]: Mollys Height is : 46
[0:57:01]: Tile Width (perspective) is: 24.3
[0:57:01]: This means that the crosshair must be moved 0 Up/Down
[0:57:01]: Length of Cross Count = 13
[0:57:01]: Cross found at 294, 57
[0:57:01]: Found 18 Similars.
[0:57:01]: Molly found at index 0
[0:57:01]: Molly found at 313, 59
[0:57:01]: Mollys Height is : 46
[0:57:01]: Length of Cross Count = 13
[0:57:01]: Cross found at 294, 57
[0:57:01]: Found 18 Similars.
[0:57:01]: Molly found at index 0
[0:57:01]: Molly found at 313, 59
[0:57:01]: Mollys Height is : 46
[0:57:01]: Found 18 Similars.
[0:57:01]: Molly found at index 0
[0:57:01]: Molly found at 313, 59
[0:57:01]: Mollys Height is : 46
[0:57:01]: Tile Width (perspective) is: 33.8
[0:57:01]: This means that the crosshair must be moved 1 Left/Right
[0:57:02]: Found 18 Similars.
[0:57:02]: Molly found at index 0
[0:57:02]: Molly found at 313, 59
[0:57:02]: Mollys Height is : 46
[0:57:02]: Tile Width (perspective) is: 24.3
[0:57:02]: This means that the crosshair must be moved 0 Up/Down
[0:57:02]: Length of Cross Count = 13
[0:57:02]: Cross found at 294, 57
[0:57:02]: Found 17 Similars.
[0:57:02]: Molly found at index 0
[0:57:02]: Molly found at 314, 59
[0:57:02]: Mollys Height is : 46
[0:57:03]: Length of Cross Count = 13
[0:57:03]: Cross found at 294, 57
[0:57:03]: Found 17 Similars.
[0:57:03]: Molly found at index 0
[0:57:03]: Molly found at 314, 59
[0:57:03]: Mollys Height is : 46
[0:57:03]: Found 17 Similars.
[0:57:03]: Molly found at index 0
[0:57:03]: Molly found at 314, 59
[0:57:03]: Mollys Height is : 46
[0:57:03]: Tile Width (perspective) is: 33.8
[0:57:03]: This means that the crosshair must be moved 1 Left/Right
[0:57:03]: Found 17 Similars.
[0:57:03]: Molly found at index 0
[0:57:03]: Molly found at 314, 59
[0:57:03]: Mollys Height is : 46
[0:57:03]: Tile Width (perspective) is: 24.3
[0:57:03]: This means that the crosshair must be moved 0 Up/Down
[0:57:04]: Length of Cross Count = 13
[0:57:04]: Cross found at 294, 57
[0:57:04]: Found 19 Similars.
[0:57:04]: Molly found at index 0
[0:57:04]: Molly found at 312, 58
[0:57:04]: Mollys Height is : 46
[0:57:04]: Length of Cross Count = 13
[0:57:04]: Cross found at 294, 57
[0:57:04]: Found 19 Similars.
[0:57:04]: Molly found at index 0
[0:57:04]: Molly found at 312, 58
[0:57:04]: Mollys Height is : 46
[0:57:04]: Found 19 Similars.
[0:57:04]: Molly found at index 0
[0:57:04]: Molly found at 312, 58
[0:57:04]: Mollys Height is : 46
[0:57:04]: Tile Width (perspective) is: 33.8
[0:57:04]: This means that the crosshair must be moved 1 Left/Right
[0:57:04]: Found 19 Similars.
[0:57:04]: Molly found at index 0
[0:57:04]: Molly found at 312, 58
[0:57:04]: Mollys Height is : 46
[0:57:04]: Tile Width (perspective) is: 24.3
[0:57:04]: This means that the crosshair must be moved 0 Up/Down
[0:57:05]: Length of Cross Count = 13
[0:57:05]: Cross found at 294, 57
[0:57:05]: Found 17 Similars.
[0:57:05]: Molly found at index 0
[0:57:05]: Molly found at 312, 58
[0:57:05]: Mollys Height is : 46
[0:57:05]: Length of Cross Count = 13
[0:57:05]: Cross found at 294, 57
[0:57:05]: Found 17 Similars.
[0:57:05]: Molly found at index 0
[0:57:05]: Molly found at 312, 58
[0:57:05]: Mollys Height is : 46
[0:57:05]: Found 17 Similars.
[0:57:05]: Molly found at index 0
[0:57:05]: Molly found at 312, 58
[0:57:05]: Mollys Height is : 46
[0:57:05]: Tile Width (perspective) is: 33.8
[0:57:05]: This means that the crosshair must be moved 1 Left/Right
[0:57:05]: Found 17 Similars.
[0:57:05]: Molly found at index 0
[0:57:05]: Molly found at 312, 58
[0:57:05]: Mollys Height is : 46
[0:57:06]: Tile Width (perspective) is: 24.3
[0:57:06]: This means that the crosshair must be moved 0 Up/Down
[0:57:06]: Length of Cross Count = 13
[0:57:06]: Cross found at 294, 57
[0:57:06]: Found 18 Similars.
[0:57:06]: Molly found at index 0
[0:57:06]: Molly found at 313, 59
[0:57:06]: Mollys Height is : 46
[0:57:06]: Length of Cross Count = 13
[0:57:06]: Cross found at 294, 57
[0:57:06]: Found 18 Similars.
[0:57:06]: Molly found at index 0
[0:57:06]: Molly found at 313, 59
[0:57:06]: Mollys Height is : 46
[0:57:06]: Found 18 Similars.
[0:57:06]: Molly found at index 0
[0:57:06]: Molly found at 313, 59
[0:57:06]: Mollys Height is : 46
[0:57:06]: Tile Width (perspective) is: 33.8
[0:57:06]: This means that the crosshair must be moved 1 Left/Right
[0:57:06]: Found 18 Similars.
[0:57:06]: Molly found at index 0
[0:57:06]: Molly found at 313, 59
[0:57:06]: Mollys Height is : 46
[0:57:07]: Tile Width (perspective) is: 24.3
[0:57:07]: This means that the crosshair must be moved 0 Up/Down
[0:57:07]: Length of Cross Count = 13
[0:57:07]: Cross found at 294, 57
[0:57:07]: Found 16 Similars.
[0:57:07]: Molly found at index 0
[0:57:07]: Molly found at 312, 58
[0:57:07]: Mollys Height is : 46
[0:57:07]: Length of Cross Count = 13
[0:57:07]: Cross found at 294, 57
[0:57:07]: Found 16 Similars.
[0:57:07]: Molly found at index 0
[0:57:07]: Molly found at 312, 58
[0:57:07]: Mollys Height is : 46
[0:57:07]: Found 16 Similars.
[0:57:07]: Molly found at index 0
[0:57:07]: Molly found at 312, 58
[0:57:07]: Mollys Height is : 46
[0:57:07]: Tile Width (perspective) is: 33.8
[0:57:07]: This means that the crosshair must be moved 1 Left/Right
[0:57:07]: Found 16 Similars.
[0:57:07]: Molly found at index 0
[0:57:07]: Molly found at 312, 58
[0:57:07]: Mollys Height is : 46
[0:57:08]: Tile Width (perspective) is: 24.3
[0:57:08]: This means that the crosshair must be moved 0 Up/Down
[0:57:08]: Length of Cross Count = 13
[0:57:08]: Cross found at 294, 57
[0:57:08]: Found 17 Similars.
[0:57:08]: Molly found at index 0
[0:57:08]: Molly found at 312, 58
[0:57:08]: Mollys Height is : 46
[0:57:09]: Length of Cross Count = 13
[0:57:09]: Cross found at 294, 57
[0:57:09]: Found 17 Similars.
[0:57:09]: Molly found at index 0
[0:57:09]: Molly found at 312, 58
[0:57:09]: Mollys Height is : 46
[0:57:09]: Found 17 Similars.
[0:57:09]: Molly found at index 0
[0:57:09]: Molly found at 312, 58
[0:57:09]: Mollys Height is : 46
[0:57:09]: Tile Width (perspective) is: 33.8
[0:57:09]: This means that the crosshair must be moved 1 Left/Right
[0:57:09]: Found 17 Similars.
[0:57:09]: Molly found at index 0
[0:57:09]: Molly found at 312, 58
[0:57:09]: Mollys Height is : 46
[0:57:10]: Tile Width (perspective) is: 24.3
[0:57:10]: This means that the crosshair must be moved 0 Up/Down
[0:57:10]: Length of Cross Count = 6
[0:57:10]: Cross found at 287, 57
[0:57:10]: Found 17 Similars.
[0:57:10]: Molly found at index 0
[0:57:10]: Molly found at 314, 59
[0:57:10]: Mollys Height is : 46
[0:57:11]: Length of Cross Count = 6
[0:57:11]: Cross found at 289, 56
[0:57:11]: Found 17 Similars.
[0:57:11]: Molly found at index 0
[0:57:11]: Molly found at 313, 59
[0:57:11]: Mollys Height is : 46
[0:57:11]: Found 17 Similars.
[0:57:11]: Molly found at index 0
[0:57:11]: Molly found at 313, 59
[0:57:11]: Mollys Height is : 46
[0:57:11]: Tile Width (perspective) is: 33.8
[0:57:11]: This means that the crosshair must be moved 1 Left/Right
[0:57:11]: Found 17 Similars.
[0:57:11]: Molly found at index 0
[0:57:11]: Molly found at 313, 59
[0:57:11]: Mollys Height is : 46
[0:57:12]: Tile Width (perspective) is: 24.3
[0:57:12]: This means that the crosshair must be moved 0 Up/Down
[0:57:12]: Length of Cross Count = 8
[0:57:12]: Cross found at 300, 58
[0:57:12]: Found 18 Similars.
[0:57:12]: Molly found at index 0
[0:57:12]: Molly found at 312, 58
[0:57:12]: Mollys Height is : 46
[0:57:13]: Length of Cross Count = 8
[0:57:13]: Cross found at 300, 58
[0:57:13]: Found 17 Similars.
[0:57:13]: Molly found at index 0
[0:57:13]: Molly found at 312, 58
[0:57:13]: Mollys Height is : 46
[0:57:13]: Found 17 Similars.
[0:57:13]: Molly found at index 0
[0:57:13]: Molly found at 312, 58
[0:57:13]: Mollys Height is : 46
[0:57:13]: Tile Width (perspective) is: 33.8
[0:57:13]: This means that the crosshair must be moved 0 Left/Right
[0:57:13]: Tile Width (perspective) is: 24.3
[0:57:13]: This means that the crosshair must be moved 0 Up/Down
[0:57:13]: Length of Cross Count = 8
[0:57:13]: Cross found at 300, 58
[0:57:13]: Found 17 Similars.
[0:57:13]: Molly found at index 0
[0:57:13]: Molly found at 314, 59
[0:57:13]: Mollys Height is : 46
[0:57:13]: Length of Cross Count = 8
[0:57:13]: Cross found at 300, 58
[0:57:13]: Found 17 Similars.
[0:57:13]: Molly found at index 0
[0:57:13]: Molly found at 314, 59
[0:57:13]: Mollys Height is : 46
[0:57:13]: Found 17 Similars.
[0:57:13]: Molly found at index 0
[0:57:13]: Molly found at 314, 59
[0:57:13]: Mollys Height is : 46
[0:57:13]: Tile Width (perspective) is: 33.8
[0:57:13]: This means that the crosshair must be moved 0 Left/Right
[0:57:13]: Tile Width (perspective) is: 24.3
[0:57:13]: This means that the crosshair must be moved 0 Up/Down
[0:57:14]: Length of Cross Count = 10
[0:57:14]: Cross found at 297, 58
[0:57:14]: Found 16 Similars.
[0:57:14]: Molly found at index 0
[0:57:14]: Molly found at 313, 59
[0:57:14]: Mollys Height is : 46
[0:57:14]: Length of Cross Count = 11
[0:57:14]: Cross found at 296, 58
[0:57:14]: Found 16 Similars.
[0:57:14]: Molly found at index 0
[0:57:14]: Molly found at 313, 59
[0:57:14]: Mollys Height is : 46
[0:57:14]: Found 16 Similars.
[0:57:14]: Molly found at index 0
[0:57:14]: Molly found at 312, 58
[0:57:14]: Mollys Height is : 46
[0:57:14]: Tile Width (perspective) is: 33.8
[0:57:14]: This means that the crosshair must be moved 0 Left/Right
[0:57:14]: Tile Width (perspective) is: 24.3
[0:57:14]: This means that the crosshair must be moved 0 Up/Down
[0:57:15]: Length of Cross Count = 13
[0:57:15]: Cross found at 294, 57
[0:57:15]: Found 17 Similars.
[0:57:15]: Molly found at index 0
[0:57:15]: Molly found at 313, 59
[0:57:15]: Mollys Height is : 46
[0:57:15]: Length of Cross Count = 13
[0:57:15]: Cross found at 294, 57
[0:57:15]: Found 17 Similars.
[0:57:15]: Molly found at index 0
[0:57:15]: Molly found at 313, 59
[0:57:15]: Mollys Height is : 46
[0:57:15]: Found 17 Similars.
[0:57:15]: Molly found at index 0
[0:57:15]: Molly found at 313, 59
[0:57:15]: Mollys Height is : 46
[0:57:15]: Tile Width (perspective) is: 33.8
[0:57:15]: This means that the crosshair must be moved 1 Left/Right
[0:57:15]: Found 17 Similars.
[0:57:15]: Molly found at index 0
[0:57:15]: Molly found at 313, 59
[0:57:15]: Mollys Height is : 46
[0:57:16]: Tile Width (perspective) is: 24.3
[0:57:16]: This means that the crosshair must be moved 0 Up/Down
[0:57:16]: Length of Cross Count = 13
[0:57:16]: Cross found at 294, 57
[0:57:16]: Found 16 Similars.
[0:57:16]: Molly found at index 0
[0:57:16]: Molly found at 312, 58
[0:57:16]: Mollys Height is : 46
[0:57:16]: Length of Cross Count = 13
[0:57:16]: Cross found at 294, 57
[0:57:16]: Found 16 Similars.
[0:57:16]: Molly found at index 0
[0:57:16]: Molly found at 312, 58
[0:57:16]: Mollys Height is : 46
[0:57:16]: Found 16 Similars.
[0:57:16]: Molly found at index 0
[0:57:16]: Molly found at 312, 58
[0:57:16]: Mollys Height is : 46
[0:57:16]: Tile Width (perspective) is: 33.8
[0:57:16]: This means that the crosshair must be moved 1 Left/Right
[0:57:16]: Found 16 Similars.
[0:57:16]: Molly found at index 0
[0:57:16]: Molly found at 312, 58
[0:57:16]: Mollys Height is : 46
[0:57:17]: Tile Width (perspective) is: 24.3
[0:57:17]: This means that the crosshair must be moved 0 Up/Down
[0:57:17]: Length of Cross Count = 5
[0:57:17]: Cross found at 286, 57
[0:57:17]: Found 17 Similars.
[0:57:17]: Molly found at index 0
[0:57:17]: Molly found at 312, 58
[0:57:17]: Mollys Height is : 46
[0:57:17]: Length of Cross Count = 5
[0:57:17]: Cross found at 286, 57
[0:57:17]: Found 17 Similars.
[0:57:17]: Molly found at index 0
[0:57:17]: Molly found at 312, 58
[0:57:17]: Mollys Height is : 46
[0:57:17]: Found 17 Similars.
[0:57:17]: Molly found at index 0
[0:57:17]: Molly found at 312, 58
[0:57:17]: Mollys Height is : 46
[0:57:17]: Tile Width (perspective) is: 33.8
[0:57:17]: This means that the crosshair must be moved 1 Left/Right
[0:57:18]: Found 17 Similars.
[0:57:18]: Molly found at index 0
[0:57:18]: Molly found at 312, 58
[0:57:18]: Mollys Height is : 46
[0:57:18]: Tile Width (perspective) is: 24.3
[0:57:18]: This means that the crosshair must be moved 0 Up/Down
[0:57:18]: Length of Cross Count = 5
[0:57:18]: Cross found at 286, 57
[0:57:18]: Found 15 Similars.
[0:57:18]: Molly found at index 0
[0:57:18]: Molly found at 314, 59
[0:57:18]: Mollys Height is : 46
[0:57:19]: Length of Cross Count = 5
[0:57:19]: Cross found at 286, 57
[0:57:19]: Found 15 Similars.
[0:57:19]: Molly found at index 0
[0:57:19]: Molly found at 314, 59
[0:57:19]: Mollys Height is : 46
[0:57:19]: Found 15 Similars.
[0:57:19]: Molly found at index 0
[0:57:19]: Molly found at 314, 59
[0:57:19]: Mollys Height is : 46
[0:57:19]: Tile Width (perspective) is: 33.8
[0:57:19]: This means that the crosshair must be moved 1 Left/Right
[0:57:19]: Found 15 Similars.
[0:57:19]: Molly found at index 0
[0:57:19]: Molly found at 314, 59
[0:57:19]: Mollys Height is : 46
[0:57:19]: Tile Width (perspective) is: 24.3
[0:57:19]: This means that the crosshair must be moved 0 Up/Down
[0:57:19]: Length of Cross Count = 5
[0:57:19]: Cross found at 286, 57
[0:57:20]: Found 16 Similars.
[0:57:20]: Molly found at index 0
[0:57:20]: Molly found at 314, 59
[0:57:20]: Mollys Height is : 46
[0:57:20]: Length of Cross Count = 5
[0:57:20]: Cross found at 286, 57
[0:57:20]: Found 16 Similars.
[0:57:20]: Molly found at index 0
[0:57:20]: Molly found at 314, 59
[0:57:20]: Mollys Height is : 46
[0:57:20]: Found 16 Similars.
[0:57:20]: Molly found at index 0
[0:57:20]: Molly found at 314, 59
[0:57:20]: Mollys Height is : 46
[0:57:20]: Tile Width (perspective) is: 33.8
[0:57:20]: This means that the crosshair must be moved 1 Left/Right
[0:57:20]: Found 16 Similars.
[0:57:20]: Molly found at index 0
[0:57:20]: Molly found at 314, 59
[0:57:20]: Mollys Height is : 46
[0:57:20]: Tile Width (perspective) is: 24.3
[0:57:20]: This means that the crosshair must be moved 0 Up/Down
[0:57:21]: Length of Cross Count = 5
[0:57:21]: Cross found at 286, 57
[0:57:21]: Found 16 Similars.
[0:57:21]: Molly found at index 0
[0:57:21]: Molly found at 312, 58
[0:57:21]: Mollys Height is : 46
[0:57:21]: Length of Cross Count = 5
[0:57:21]: Cross found at 286, 57
[0:57:21]: Found 16 Similars.
[0:57:21]: Molly found at index 0
[0:57:21]: Molly found at 312, 58
[0:57:21]: Mollys Height is : 46
[0:57:21]: Found 16 Similars.
[0:57:21]: Molly found at index 0
[0:57:21]: Molly found at 312, 58
[0:57:21]: Mollys Height is : 46
[0:57:21]: Tile Width (perspective) is: 33.8
[0:57:21]: This means that the crosshair must be moved 1 Left/Right
[0:57:21]: Found 16 Similars.
[0:57:21]: Molly found at index 0
[0:57:21]: Molly found at 312, 58
[0:57:21]: Mollys Height is : 46
[0:57:22]: Tile Width (perspective) is: 24.3
[0:57:22]: This means that the crosshair must be moved 0 Up/Down
[0:57:22]: Length of Cross Count = 13
[0:57:22]: Cross found at 294, 57
[0:57:22]: Found 17 Similars.
[0:57:22]: Molly found at index 0
[0:57:22]: Molly found at 312, 58
[0:57:22]: Mollys Height is : 46
[0:57:22]: Length of Cross Count = 13
[0:57:22]: Cross found at 294, 57
[0:57:22]: Found 17 Similars.
[0:57:22]: Molly found at index 0
[0:57:22]: Molly found at 312, 58
[0:57:22]: Mollys Height is : 46
[0:57:22]: Found 17 Similars.
[0:57:22]: Molly found at index 0
[0:57:22]: Molly found at 312, 58
[0:57:22]: Mollys Height is : 46
[0:57:22]: Tile Width (perspective) is: 33.8
[0:57:22]: This means that the crosshair must be moved 1 Left/Right
[0:57:22]: Found 17 Similars.
[0:57:22]: Molly found at index 0
[0:57:22]: Molly found at 312, 58
[0:57:22]: Mollys Height is : 46
[0:57:23]: Tile Width (perspective) is: 24.3
[0:57:23]: This means that the crosshair must be moved 0 Up/Down
[0:57:23]: Length of Cross Count = 13
[0:57:23]: Cross found at 294, 57
[0:57:23]: Found 17 Similars.
[0:57:23]: Molly found at index 0
[0:57:23]: Molly found at 314, 59
[0:57:23]: Mollys Height is : 46
[0:57:23]: Length of Cross Count = 13
[0:57:23]: Cross found at 294, 57
[0:57:23]: Found 17 Similars.
[0:57:23]: Molly found at index 0
[0:57:23]: Molly found at 314, 59
[0:57:23]: Mollys Height is : 46
[0:57:23]: Found 17 Similars.
[0:57:23]: Molly found at index 0
[0:57:23]: Molly found at 314, 59
[0:57:23]: Mollys Height is : 46
[0:57:23]: Tile Width (perspective) is: 33.8
[0:57:23]: This means that the crosshair must be moved 1 Left/Right
[0:57:23]: Found 17 Similars.
[0:57:23]: Molly found at index 0
[0:57:23]: Molly found at 314, 59
[0:57:23]: Mollys Height is : 46
[0:57:24]: Tile Width (perspective) is: 24.3
[0:57:24]: This means that the crosshair must be moved 0 Up/Down
[0:57:24]: Length of Cross Count = 13
[0:57:24]: Cross found at 294, 57
[0:57:24]: Found 17 Similars.
[0:57:24]: Molly found at index 0
[0:57:24]: Molly found at 314, 60
[0:57:24]: Mollys Height is : 46
[0:57:24]: Length of Cross Count = 13
[0:57:24]: Cross found at 294, 57
[0:57:24]: Found 17 Similars.
[0:57:24]: Molly found at index 0
[0:57:24]: Molly found at 314, 60
[0:57:24]: Mollys Height is : 46
[0:57:25]: Found 17 Similars.
[0:57:25]: Molly found at index 0
[0:57:25]: Molly found at 314, 60
[0:57:25]: Mollys Height is : 46
[0:57:25]: Tile Width (perspective) is: 33.8
[0:57:25]: This means that the crosshair must be moved 1 Left/Right
[0:57:25]: Found 17 Similars.
[0:57:25]: Molly found at index 0
[0:57:25]: Molly found at 314, 60
[0:57:25]: Mollys Height is : 46
[0:57:25]: Tile Width (perspective) is: 24.3
[0:57:25]: This means that the crosshair must be moved 0 Up/Down
[0:57:25]: Length of Cross Count = 13
[0:57:25]: Cross found at 294, 57
[0:57:25]: Found 17 Similars.
[0:57:25]: Molly found at index 0
[0:57:26]: Molly found at 313, 59
[0:57:26]: Mollys Height is : 46
[0:57:26]: Length of Cross Count = 13
[0:57:26]: Cross found at 294, 57
[0:57:26]: Found 17 Similars.
[0:57:26]: Molly found at index 0
[0:57:26]: Molly found at 313, 59
[0:57:26]: Mollys Height is : 46
[0:57:26]: Found 17 Similars.
[0:57:26]: Molly found at index 0
[0:57:26]: Molly found at 313, 59
[0:57:26]: Mollys Height is : 46
[0:57:26]: Tile Width (perspective) is: 33.8
[0:57:26]: This means that the crosshair must be moved 1 Left/Right
[0:57:26]: Found 17 Similars.
[0:57:26]: Molly found at index 0
[0:57:26]: Molly found at 313, 59
[0:57:26]: Mollys Height is : 46
[0:57:26]: Tile Width (perspective) is: 24.3
[0:57:26]: This means that the crosshair must be moved 0 Up/Down
[0:57:27]: Length of Cross Count = 13
[0:57:27]: Cross found at 294, 57
[0:57:27]: Found 18 Similars.
[0:57:27]: Molly found at index 0
[0:57:27]: Molly found at 314, 59
[0:57:27]: Mollys Height is : 46
[0:57:27]: Length of Cross Count = 13
[0:57:27]: Cross found at 294, 57
[0:57:27]: Found 18 Similars.
[0:57:27]: Molly found at index 0
[0:57:27]: Molly found at 314, 59
[0:57:27]: Mollys Height is : 46
[0:57:27]: Found 18 Similars.
[0:57:27]: Molly found at index 0
[0:57:27]: Molly found at 314, 59
[0:57:27]: Mollys Height is : 46
[0:57:27]: Tile Width (perspective) is: 33.8
[0:57:27]: This means that the crosshair must be moved 1 Left/Right
[0:57:27]: Found 18 Similars.
[0:57:27]: Molly found at index 0
[0:57:27]: Molly found at 314, 59
[0:57:27]: Mollys Height is : 46
[0:57:29]: Tile Width (perspective) is: 24.3
[0:57:29]: This means that the crosshair must be moved 0 Up/Down
[0:57:29]: Length of Cross Count = 13
[0:57:29]: Cross found at 294, 57
[0:57:29]: Found 17 Similars.
[0:57:29]: Molly found at index 0
[0:57:29]: Molly found at 312, 58
[0:57:29]: Mollys Height is : 46
[0:57:29]: Length of Cross Count = 13
[0:57:29]: Cross found at 294, 57
[0:57:29]: Found 17 Similars.
[0:57:29]: Molly found at index 0
[0:57:29]: Molly found at 312, 58
[0:57:29]: Mollys Height is : 46
[0:57:29]: Found 17 Similars.
[0:57:29]: Molly found at index 0
[0:57:29]: Molly found at 312, 58
[0:57:29]: Mollys Height is : 46
[0:57:29]: Tile Width (perspective) is: 33.8
[0:57:29]: This means that the crosshair must be moved 1 Left/Right
[0:57:29]: Found 17 Similars.
[0:57:29]: Molly found at index 0
[0:57:29]: Molly found at 312, 58
[0:57:29]: Mollys Height is : 46
[0:57:31]: Tile Width (perspective) is: 24.3
[0:57:31]: This means that the crosshair must be moved 0 Up/Down
[0:57:31]: Length of Cross Count = 13
[0:57:31]: Cross found at 294, 57
[0:57:31]: Found 17 Similars.
[0:57:31]: Molly found at index 0
[0:57:31]: Molly found at 312, 58
[0:57:31]: Mollys Height is : 46
[0:57:31]: Length of Cross Count = 13
[0:57:31]: Cross found at 294, 57
[0:57:31]: Found 17 Similars.
[0:57:31]: Molly found at index 0
[0:57:31]: Molly found at 312, 58
[0:57:31]: Mollys Height is : 46
[0:57:31]: Found 17 Similars.
[0:57:31]: Molly found at index 0
[0:57:31]: Molly found at 312, 58
[0:57:31]: Mollys Height is : 46
[0:57:31]: Tile Width (perspective) is: 33.8
[0:57:31]: This means that the crosshair must be moved 1 Left/Right
[0:57:31]: Found 17 Similars.
[0:57:31]: Molly found at index 0
[0:57:31]: Molly found at 312, 58
[0:57:31]: Mollys Height is : 46
[0:57:32]: Tile Width (perspective) is: 24.3
[0:57:32]: This means that the crosshair must be moved 0 Up/Down
[0:57:33]: Length of Cross Count = 13
[0:57:33]: Cross found at 294, 57
[0:57:33]: Found 17 Similars.
[0:57:33]: Molly found at index 0
[0:57:33]: Molly found at 312, 58
[0:57:33]: Mollys Height is : 46
[0:57:33]: Length of Cross Count = 13
[0:57:33]: Cross found at 294, 57
[0:57:33]: Found 17 Similars.
[0:57:33]: Molly found at index 0
[0:57:33]: Molly found at 312, 58
[0:57:33]: Mollys Height is : 46
[0:57:33]: Found 17 Similars.
[0:57:33]: Molly found at index 0
[0:57:33]: Molly found at 312, 58
[0:57:33]: Mollys Height is : 46
[0:57:33]: Tile Width (perspective) is: 33.8
[0:57:33]: This means that the crosshair must be moved 1 Left/Right
[0:57:33]: Found 17 Similars.
[0:57:33]: Molly found at index 0
[0:57:33]: Molly found at 312, 58
[0:57:33]: Mollys Height is : 46
[0:57:34]: Tile Width (perspective) is: 24.3
[0:57:34]: This means that the crosshair must be moved 0 Up/Down
[0:57:35]: Length of Cross Count = 13
[0:57:35]: Cross found at 294, 57
[0:57:35]: Found 17 Similars.
[0:57:35]: Molly found at index 0
[0:57:35]: Molly found at 312, 58
[0:57:35]: Mollys Height is : 46
[0:57:35]: Length of Cross Count = 13
[0:57:35]: Cross found at 294, 57
[0:57:35]: Found 17 Similars.
[0:57:35]: Molly found at index 0
[0:57:35]: Molly found at 312, 58
[0:57:35]: Mollys Height is : 46
[0:57:35]: Found 17 Similars.
[0:57:35]: Molly found at index 0
[0:57:35]: Molly found at 312, 58
[0:57:35]: Mollys Height is : 46
[0:57:35]: Tile Width (perspective) is: 33.8
[0:57:35]: This means that the crosshair must be moved 1 Left/Right
[0:57:35]: Found 17 Similars.
[0:57:35]: Molly found at index 0
[0:57:35]: Molly found at 312, 58
[0:57:35]: Mollys Height is : 46
[0:57:36]: Tile Width (perspective) is: 24.3
[0:57:36]: This means that the crosshair must be moved 0 Up/Down
[0:57:36]: Length of Cross Count = 13
[0:57:36]: Cross found at 294, 57
[0:57:36]: Found 17 Similars.
[0:57:36]: Molly found at index 0
[0:57:36]: Molly found at 312, 58
[0:57:37]: Mollys Height is : 46
[0:57:37]: Length of Cross Count = 13
[0:57:37]: Cross found at 294, 57
[0:57:37]: Found 17 Similars.
[0:57:37]: Molly found at index 0
[0:57:37]: Molly found at 312, 58
[0:57:37]: Mollys Height is : 46
[0:57:37]: Found 17 Similars.
[0:57:37]: Molly found at index 0
[0:57:37]: Molly found at 312, 58
[0:57:37]: Mollys Height is : 46
[0:57:37]: Tile Width (perspective) is: 33.8
[0:57:37]: This means that the crosshair must be moved 1 Left/Right
[0:57:37]: Found 17 Similars.
[0:57:37]: Molly found at index 0
[0:57:37]: Molly found at 312, 58
[0:57:37]: Mollys Height is : 46
[0:57:38]: Tile Width (perspective) is: 24.3
[0:57:38]: This means that the crosshair must be moved 0 Up/Down
[0:57:38]: Length of Cross Count = 13
[0:57:38]: Cross found at 294, 57
[0:57:38]: Found 17 Similars.
[0:57:38]: Molly found at index 0
[0:57:38]: Molly found at 312, 58
[0:57:38]: Mollys Height is : 46
[0:57:38]: Length of Cross Count = 13
[0:57:38]: Cross found at 294, 57
[0:57:38]: Found 17 Similars.
[0:57:38]: Molly found at index 0
[0:57:38]: Molly found at 312, 58
[0:57:38]: Mollys Height is : 46
[0:57:38]: Found 17 Similars.
[0:57:38]: Molly found at index 0
[0:57:38]: Molly found at 312, 58
[0:57:38]: Mollys Height is : 46
[0:57:38]: Tile Width (perspective) is: 33.8
[0:57:38]: This means that the crosshair must be moved 1 Left/Right
[0:57:38]: Found 17 Similars.
[0:57:38]: Molly found at index 0
[0:57:38]: Molly found at 312, 58
[0:57:38]: Mollys Height is : 46
[0:57:39]: Tile Width (perspective) is: 24.3
[0:57:39]: This means that the crosshair must be moved 0 Up/Down
[0:57:40]: Length of Cross Count = 13
[0:57:40]: Cross found at 294, 57
[0:57:40]: Found 17 Similars.
[0:57:40]: Molly found at index 0
[0:57:40]: Molly found at 312, 58
[0:57:40]: Mollys Height is : 46
[0:57:40]: Length of Cross Count = 13
[0:57:40]: Cross found at 294, 57
[0:57:40]: Found 17 Similars.
[0:57:40]: Molly found at index 0
[0:57:40]: Molly found at 312, 58
[0:57:40]: Mollys Height is : 46
[0:57:40]: Found 17 Similars.
[0:57:40]: Molly found at index 0
[0:57:40]: Molly found at 312, 58
[0:57:40]: Mollys Height is : 46
[0:57:40]: Tile Width (perspective) is: 33.8
[0:57:40]: This means that the crosshair must be moved 1 Left/Right
[0:57:40]: Found 17 Similars.
[0:57:40]: Molly found at index 0
[0:57:40]: Molly found at 312, 58
[0:57:40]: Mollys Height is : 46
[0:57:41]: Tile Width (perspective) is: 24.3
[0:57:41]: This means that the crosshair must be moved 0 Up/Down
[0:57:41]: Length of Cross Count = 13
[0:57:41]: Cross found at 294, 57
[0:57:41]: Found 17 Similars.
[0:57:41]: Molly found at index 0
[0:57:41]: Molly found at 312, 58
[0:57:41]: Mollys Height is : 46
[0:57:42]: Length of Cross Count = 13
[0:57:42]: Cross found at 294, 57
[0:57:42]: Found 17 Similars.
[0:57:42]: Molly found at index 0
[0:57:42]: Molly found at 312, 58
[0:57:42]: Mollys Height is : 46
[0:57:42]: Found 17 Similars.
[0:57:42]: Molly found at index 0
[0:57:42]: Molly found at 312, 58
[0:57:42]: Mollys Height is : 46
[0:57:42]: Tile Width (perspective) is: 33.8
[0:57:42]: This means that the crosshair must be moved 1 Left/Right
[0:57:42]: Found 17 Similars.
[0:57:42]: Molly found at index 0
[0:57:42]: Molly found at 312, 58
[0:57:42]: Mollys Height is : 46
[0:57:43]: Tile Width (perspective) is: 24.3
[0:57:43]: This means that the crosshair must be moved 0 Up/Down
[0:57:43]: Length of Cross Count = 13
[0:57:43]: Cross found at 294, 57
[0:57:43]: Found 17 Similars.
[0:57:43]: Molly found at index 0
[0:57:43]: Molly found at 312, 58
[0:57:43]: Mollys Height is : 46
[0:57:43]: Length of Cross Count = 13
[0:57:43]: Cross found at 294, 57
[0:57:43]: Found 17 Similars.
[0:57:43]: Molly found at index 0
[0:57:43]: Molly found at 312, 58
[0:57:43]: Mollys Height is : 46
[0:57:43]: Found 17 Similars.
[0:57:43]: Molly found at index 0
[0:57:43]: Molly found at 312, 58
[0:57:43]: Mollys Height is : 46
[0:57:43]: Tile Width (perspective) is: 33.8
[0:57:43]: This means that the crosshair must be moved 1 Left/Right
[0:57:43]: Found 17 Similars.
[0:57:43]: Molly found at index 0
[0:57:43]: Molly found at 312, 58
[0:57:44]: Mollys Height is : 46
[0:57:45]: Tile Width (perspective) is: 24.3
[0:57:45]: This means that the crosshair must be moved 0 Up/Down
[0:57:45]: Length of Cross Count = 13
[0:57:45]: Cross found at 294, 57
[0:57:45]: Found 17 Similars.
[0:57:45]: Molly found at index 0
[0:57:45]: Molly found at 312, 58
[0:57:45]: Mollys Height is : 46
[0:57:45]: Length of Cross Count = 13
[0:57:45]: Cross found at 294, 57
[0:57:45]: Found 17 Similars.
[0:57:45]: Molly found at index 0
[0:57:45]: Molly found at 312, 58
[0:57:45]: Mollys Height is : 46
[0:57:45]: Found 17 Similars.
[0:57:45]: Molly found at index 0
[0:57:45]: Molly found at 312, 58
[0:57:45]: Mollys Height is : 46
[0:57:45]: Tile Width (perspective) is: 33.8
[0:57:45]: This means that the crosshair must be moved 1 Left/Right
[0:57:45]: Found 17 Similars.
[0:57:45]: Molly found at index 0
[0:57:45]: Molly found at 312, 58
[0:57:45]: Mollys Height is : 46
[0:57:47]: Tile Width (perspective) is: 24.3
[0:57:47]: This means that the crosshair must be moved 0 Up/Down
[0:57:47]: Length of Cross Count = 13
[0:57:47]: Cross found at 294, 57
[0:57:47]: Found 17 Similars.
[0:57:47]: Molly found at index 0
[0:57:47]: Molly found at 312, 58
[0:57:47]: Mollys Height is : 46
[0:57:47]: Length of Cross Count = 13
[0:57:47]: Cross found at 294, 57
[0:57:47]: Found 17 Similars.
[0:57:47]: Molly found at index 0
[0:57:47]: Molly found at 312, 58
[0:57:47]: Mollys Height is : 46
[0:57:47]: Found 17 Similars.
[0:57:47]: Molly found at index 0
[0:57:47]: Molly found at 312, 58
[0:57:47]: Mollys Height is : 46
[0:57:47]: Tile Width (perspective) is: 33.8
[0:57:47]: This means that the crosshair must be moved 1 Left/Right
[0:57:48]: Found 17 Similars.
[0:57:48]: Molly found at index 0
[0:57:48]: Molly found at 312, 58
[0:57:48]: Mollys Height is : 46
[0:57:49]: Tile Width (perspective) is: 24.3
[0:57:49]: This means that the crosshair must be moved 0 Up/Down
[0:57:49]: Length of Cross Count = 13
[0:57:49]: Cross found at 294, 57
[0:57:49]: Found 17 Similars.
[0:57:49]: Molly found at index 0
[0:57:49]: Molly found at 312, 58
[0:57:49]: Mollys Height is : 46
[0:57:50]: Length of Cross Count = 13
[0:57:50]: Cross found at 294, 57
[0:57:50]: Found 17 Similars.
[0:57:50]: Molly found at index 0
[0:57:50]: Molly found at 312, 58
[0:57:50]: Mollys Height is : 46
[0:57:50]: Found 17 Similars.
[0:57:50]: Molly found at index 0
[0:57:50]: Molly found at 312, 58
[0:57:50]: Mollys Height is : 46
[0:57:50]: Tile Width (perspective) is: 33.8
[0:57:50]: This means that the crosshair must be moved 1 Left/Right
[0:57:50]: Found 17 Similars.
[0:57:50]: Molly found at index 0
[0:57:50]: Molly found at 312, 58
[0:57:50]: Mollys Height is : 46
[0:57:51]: Tile Width (perspective) is: 24.3
[0:57:51]: This means that the crosshair must be moved 0 Up/Down
[0:57:51]: Length of Cross Count = 13
[0:57:51]: Cross found at 294, 57
[0:57:51]: Found 17 Similars.
[0:57:51]: Molly found at index 0
[0:57:51]: Molly found at 312, 58
[0:57:51]: Mollys Height is : 46
[0:57:51]: Length of Cross Count = 13
[0:57:51]: Cross found at 294, 57
[0:57:51]: Found 17 Similars.
[0:57:51]: Molly found at index 0
[0:57:51]: Molly found at 312, 58
[0:57:51]: Mollys Height is : 46
[0:57:51]: Found 17 Similars.
[0:57:51]: Molly found at index 0
[0:57:51]: Molly found at 312, 58
[0:57:51]: Mollys Height is : 46
[0:57:51]: Tile Width (perspective) is: 33.8
[0:57:51]: This means that the crosshair must be moved 1 Left/Right
[0:57:51]: Found 17 Similars.
[0:57:51]: Molly found at index 0
[0:57:51]: Molly found at 312, 58
[0:57:51]: Mollys Height is : 46
[0:57:53]: Tile Width (perspective) is: 24.3
[0:57:53]: This means that the crosshair must be moved 0 Up/Down
[0:57:53]: Length of Cross Count = 13
[0:57:53]: Cross found at 294, 57
[0:57:53]: Found 17 Similars.
[0:57:53]: Molly found at index 0
[0:57:53]: Molly found at 312, 58
[0:57:53]: Mollys Height is : 46
[0:57:53]: Length of Cross Count = 13
[0:57:53]: Cross found at 294, 57
[0:57:53]: Found 17 Similars.
[0:57:53]: Molly found at index 0
[0:57:53]: Molly found at 312, 58
[0:57:53]: Mollys Height is : 46
[0:57:53]: Found 17 Similars.
[0:57:53]: Molly found at index 0
[0:57:53]: Molly found at 312, 58
[0:57:53]: Mollys Height is : 46
[0:57:53]: Tile Width (perspective) is: 33.8
[0:57:53]: This means that the crosshair must be moved 1 Left/Right
[0:57:53]: Found 17 Similars.
[0:57:53]: Molly found at index 0
[0:57:53]: Molly found at 312, 58
[0:57:53]: Mollys Height is : 46
[0:57:55]: Tile Width (perspective) is: 24.3
[0:57:55]: This means that the crosshair must be moved 0 Up/Down
[0:57:55]: Length of Cross Count = 13
[0:57:55]: Cross found at 294, 57
[0:57:55]: Found 17 Similars.
[0:57:55]: Molly found at index 0
[0:57:55]: Molly found at 312, 58
[0:57:55]: Mollys Height is : 46
[0:57:55]: Length of Cross Count = 13
[0:57:55]: Cross found at 294, 57
[0:57:55]: Found 17 Similars.
[0:57:55]: Molly found at index 0
[0:57:55]: Molly found at 312, 58
[0:57:55]: Mollys Height is : 46
[0:57:55]: Found 17 Similars.
[0:57:55]: Molly found at index 0
[0:57:55]: Molly found at 312, 58
[0:57:55]: Mollys Height is : 46
[0:57:55]: Tile Width (perspective) is: 33.8
[0:57:55]: This means that the crosshair must be moved 1 Left/Right
[0:57:55]: Found 17 Similars.
[0:57:55]: Molly found at index 0
[0:57:55]: Molly found at 312, 58
[0:57:55]: Mollys Height is : 46
[0:57:57]: Tile Width (perspective) is: 24.3
[0:57:57]: This means that the crosshair must be moved 0 Up/Down
[0:57:57]: Length of Cross Count = 13
[0:57:57]: Cross found at 294, 57
[0:57:57]: Found 17 Similars.
[0:57:57]: Molly found at index 0
[0:57:57]: Molly found at 312, 58
[0:57:57]: Mollys Height is : 46
[0:57:58]: Length of Cross Count = 13
[0:57:58]: Cross found at 294, 57
[0:57:58]: Found 17 Similars.
[0:57:58]: Molly found at index 0
[0:57:58]: Molly found at 312, 58
[0:57:58]: Mollys Height is : 46
[0:57:58]: Found 17 Similars.
[0:57:58]: Molly found at index 0
[0:57:58]: Molly found at 312, 58
[0:57:58]: Mollys Height is : 46
[0:57:58]: Tile Width (perspective) is: 33.8
[0:57:58]: This means that the crosshair must be moved 1 Left/Right
[0:57:58]: Found 17 Similars.
[0:57:58]: Molly found at index 0
[0:57:58]: Molly found at 312, 58
[0:57:58]: Mollys Height is : 46
[0:57:59]: Tile Width (perspective) is: 24.3
[0:57:59]: This means that the crosshair must be moved 0 Up/Down
[0:57:59]: Length of Cross Count = 13
[0:57:59]: Cross found at 294, 57
[0:57:59]: Found 17 Similars.
[0:57:59]: Molly found at index 0
[0:57:59]: Molly found at 312, 58
[0:57:59]: Mollys Height is : 46
[0:57:59]: Length of Cross Count = 13
[0:57:59]: Cross found at 294, 57
[0:57:59]: Found 17 Similars.
[0:58:00]: Molly found at index 0
[0:58:00]: Molly found at 312, 58
[0:58:00]: Mollys Height is : 46
[0:58:00]: Found 17 Similars.
[0:58:00]: Molly found at index 0
[0:58:00]: Molly found at 312, 58
[0:58:00]: Mollys Height is : 46
[0:58:00]: Tile Width (perspective) is: 33.8
[0:58:00]: This means that the crosshair must be moved 1 Left/Right
[0:58:00]: Found 17 Similars.
[0:58:00]: Molly found at index 0
[0:58:00]: Molly found at 312, 58
[0:58:00]: Mollys Height is : 46
[0:58:01]: Tile Width (perspective) is: 24.3
[0:58:01]: This means that the crosshair must be moved 0 Up/Down
[0:58:01]: Length of Cross Count = 13
[0:58:01]: Cross found at 294, 57
[0:58:01]: Found 17 Similars.
[0:58:01]: Molly found at index 0
[0:58:01]: Molly found at 312, 58
[0:58:01]: Mollys Height is : 46
[0:58:01]: Length of Cross Count = 13
[0:58:01]: Cross found at 294, 57
[0:58:01]: Found 17 Similars.
[0:58:01]: Molly found at index 0
[0:58:01]: Molly found at 312, 58
[0:58:01]: Mollys Height is : 46
[0:58:01]: Found 17 Similars.
[0:58:01]: Molly found at index 0
[0:58:01]: Molly found at 312, 58
[0:58:01]: Mollys Height is : 46
[0:58:01]: Tile Width (perspective) is: 33.8
[0:58:01]: This means that the crosshair must be moved 1 Left/Right
[0:58:02]: Found 17 Similars.
[0:58:02]: Molly found at index 0
[0:58:02]: Molly found at 312, 58
[0:58:02]: Mollys Height is : 46
[0:58:03]: Tile Width (perspective) is: 24.3
[0:58:03]: This means that the crosshair must be moved 0 Up/Down
[0:58:03]: Length of Cross Count = 13
[0:58:03]: Cross found at 294, 57
[0:58:03]: Found 17 Similars.
[0:58:03]: Molly found at index 0
[0:58:03]: Molly found at 312, 58
[0:58:03]: Mollys Height is : 46
[0:58:03]: Length of Cross Count = 13
[0:58:03]: Cross found at 294, 57
[0:58:03]: Found 17 Similars.
[0:58:03]: Molly found at index 0
[0:58:03]: Molly found at 312, 58
[0:58:03]: Mollys Height is : 46
[0:58:03]: Found 17 Similars.
[0:58:03]: Molly found at index 0
[0:58:03]: Molly found at 312, 58
[0:58:03]: Mollys Height is : 46
[0:58:03]: Tile Width (perspective) is: 33.8
[0:58:03]: This means that the crosshair must be moved 1 Left/Right
[0:58:03]: Found 17 Similars.
[0:58:03]: Molly found at index 0
[0:58:03]: Molly found at 312, 58
[0:58:03]: Mollys Height is : 46
[0:58:04]: Tile Width (perspective) is: 24.3
[0:58:04]: This means that the crosshair must be moved 0 Up/Down
[0:58:05]: Length of Cross Count = 13
[0:58:05]: Cross found at 294, 57
[0:58:05]: Found 17 Similars.
[0:58:05]: Molly found at index 0
[0:58:05]: Molly found at 312, 58
[0:58:05]: Mollys Height is : 46
[0:58:05]: Length of Cross Count = 13
[0:58:05]: Cross found at 294, 57
[0:58:05]: Found 17 Similars.
[0:58:05]: Molly found at index 0
[0:58:05]: Molly found at 312, 58
[0:58:05]: Mollys Height is : 46
[0:58:05]: Found 17 Similars.
[0:58:05]: Molly found at index 0
[0:58:05]: Molly found at 312, 58
[0:58:05]: Mollys Height is : 46
[0:58:05]: Tile Width (perspective) is: 33.8
[0:58:05]: This means that the crosshair must be moved 1 Left/Right
[0:58:05]: Found 17 Similars.
[0:58:05]: Molly found at index 0
[0:58:05]: Molly found at 312, 58
[0:58:05]: Mollys Height is : 46
[0:58:06]: Tile Width (perspective) is: 24.3
[0:58:06]: This means that the crosshair must be moved 0 Up/Down
[0:58:07]: Length of Cross Count = 13
[0:58:07]: Cross found at 294, 57
[0:58:07]: Found 17 Similars.
[0:58:07]: Molly found at index 0
[0:58:07]: Molly found at 312, 58
[0:58:07]: Mollys Height is : 46
[0:58:07]: Could NOT find Molly!
[0:58:07]: ***** STR: 'Molly'S Evil Twin' RANDOM SOLVING FAILED! *****
SRL Updater: Local Version - "850" | Remote Version = "850"
Player Location: At the machine using the grab thing.
Misc. : Stuck in it, with this message will let a SRL member use my account PM me.


Unless you know someone else who wants it you can take it out as I've got 2 in the random currently. :)

Failure

2011-12-08 07:53:36

From: NCDS
Unless you know someone else who wants it you can take it out as I've got 2 in the random currently. :)


Oh haha, well I let it stay in the Random, might someone wants to develop himself to learn something always helpfull, besides might you ehh don't get me wrong you test it it goes pefect and it leaves but you forgot something then I do have a spare one :p

Coh3n

2011-12-08 13:11:41

Updated Drill Demon in the first post. It sometimes gives false negatives.

KingKong

2011-12-08 17:41:18

It detected abyss random as drill demon :(

NCDS

2011-12-08 21:32:41

From: KingKong
It detected abyss random as drill demon :(


Will need an account in abyss to fix this.

doublex8

2011-12-11 12:49:12

I have one account in Leo and one account in the Sandwich Lady, lemme know if you need em.

NCDS

2011-12-11 12:53:54

From: doublex8
I have one account in Leo and one account in the Sandwich Lady, lemme know if you need em.


I could use the sandwich account. :)

doublex8

2011-12-11 14:36:27

I'll pm it to you. I also just got an account in the frog princess that didn't solve for some reason…

mika

2011-12-11 19:58:40

evil cat bob didnt work for me while using narcles fighting script had to do myself

NCDS

2011-12-11 21:18:23

From: mika
evil cat bob didnt work for me while using narcles fighting script had to do myself


That ones really starting to bug me…

Will be needing an account.

doublex8

2011-12-11 22:15:30

Frog Princess hasn't been solving for me either for some reason. I have an account in there if you need it.

NCDS

2011-12-11 22:19:37

From: doublex8
Frog Princess hasn't been solving for me either for some reason. I have an account in there if you need it.


I think I have one but I'll let you know. Thanks for the offer either way. :)

Heavenzeyez1

2011-12-11 23:59:38

I can also confirm, that Leo, frog and freaky forester aint working.

~Eerik.

TRiLeZ

2011-12-12 02:23:03

I've updated the Freaky Forester solver. I only needed to update some colours / colour modifiers / tolerances. Some pheasant colour counts might also need updating, but they haven't been updated since I wrote the solver (2 years ago), and the solver was able to identify the 2-tailed pheasant, so the colour counts should all still work for the other pheasants.


***** STR: FOUND RANDOM: 'Freaky Forester' *****
Screenshot of: Found Freaky Forester random 0 Seconds
Forester: We should talk to the freaky forester.
Forester: Kill The 2 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Forester random solved.
***** STR: 'Freaky Forester' RANDOM SOLVED SUCCESSFULLY! *****

Failure

2011-12-13 14:42:34

SRL Revision (pub / dev) : #856
Random that failed: Mordaut
Debug Box: N/A
Player Location: In the class room by Mordaut.
Misc. : If any SRL Developer needs it to Script it, my account can be used.

iamorange12

2011-12-13 16:00:00

I recently ran into a Cap 'n Arnav random and when Simba tried identifying the random it couldn't find the music… due to the fact that a recent update changes the name of the song each time a random comes up… all I had to do was log-out and log back in and the name of the song would change .

Proof of the Above:

http://i.imgur.com/9hWwL.png
http://i.imgur.com/M71ud.png
http://i.imgur.com/ph4P4.png

I have also realized that the chat interface is different, and I have taken pictures of all of the interactions neccesary to do the random except for after you finish the random.

http://i.imgur.com/Ee8Ta.png
http://i.imgur.com/Dl89i.png
http://i.imgur.com/vyWkA.png
http://i.imgur.com/myXon.png
http://i.imgur.com/5G0Yv.png
http://i.imgur.com/Xs1eo.png
http://i.imgur.com/LJ1LB.png
http://i.imgur.com/ujsKs.png
http://i.imgur.com/pBQzI.png
http://i.imgur.com/HjmW1.png

I also am running Simba Version: 980
and

SRL Version: 856

P.S., I know I didn't do this right, but I hope it helps anyway.

Kyle Undefined

2011-12-13 16:06:50

Is your account still in the random? That would be great since the devs could use it and fix this. :)

NCDS

2011-12-13 18:08:54

From: iamorange12
I recently ran into a Cap 'n Arnav random and when Simba tried identifying the random it couldn't find the music… due to the fact that a recent update changes the name of the song each time a random comes up… all I had to do was log-out and log back in and the name of the song would change .

Proof of the Above:

http://i.imgur.com/9hWwL.png
http://i.imgur.com/M71ud.png
http://i.imgur.com/ph4P4.png

I have also realized that the chat interface is different, and I have taken pictures of all of the interactions neccesary to do the random except for after you finish the random.

http://i.imgur.com/Ee8Ta.png
http://i.imgur.com/Dl89i.png
http://i.imgur.com/vyWkA.png
http://i.imgur.com/myXon.png
http://i.imgur.com/5G0Yv.png
http://i.imgur.com/Xs1eo.png
http://i.imgur.com/LJ1LB.png
http://i.imgur.com/ujsKs.png
http://i.imgur.com/pBQzI.png
http://i.imgur.com/HjmW1.png

I also am running Simba Version: 980
and

SRL Version: 856

P.S., I know I didn't do this right, but I hope it helps anyway.


Sure it helps! :)

I hope they didn't break the actual solving function. Took a bit to get that one working perfect.

Thanks for reporting!

iamorange12

2011-12-13 19:48:53

From: NCDS
Sure it helps! :)

I hope they didn't break the actual solving function. Took a bit to get that one working perfect.

Thanks for reporting!


If I get anymore Cap n' Arnav random's I'll be sure to send the account over to you :D

Also, I have a ton of accounts I can run… If anyone would like to make a Chicken Killer that will log-out when it gets a random, I would host the "operation".

I hereby name the pending above operation: "Random Chickens"

[XoL]

2011-12-13 22:56:21

Luff and I noticed the antirandom in my script seems to log me out when I die?
This is a false postive; it shouldn't log me out or there should be some sort of option to turn this off?

(Findnormalrandom) is what is causing the problem.

DeSnob

2011-12-14 19:00:44

From: R4nd0m
Luff and I noticed the antirandom in my script seems to log me out when I die?
This is a false postive; it shouldn't log me out or there should be some sort of option to turn this off?

(Findnormalrandom) is what is causing the problem.


Set Reincarnate to true.
function FindDead: Boolean;
begin
Result := False;
if FindTextTPA(0, 0, MCX1, MCY1, MCX2, MCY2, 'dear', SmallChars, Nothing) then
if FindTextTPA(0, 0, MCX1, MCY1, MCX2, MCY2, 'dead', SmallChars, Nothing) then
begin
Inc(RandSolved[rand_Death]);
Result := True;
SaveToChatLog;
if (SRL_Procs[srl_OnFindDead] <> nil) then
SRL_Procs[srl_OnFindDead]();
if (Reincarnate) then exit;//YOUR ISSUE
TakeScreen('Found Dead');
LogOut;
Players[CurrentPlayer].Rand := 'Oh Dear You Are in Lumby';
Players[CurrentPlayer].Active := False;
end;
end;

Willing to give out an account in the mime random if anyone would like to check it out.

Kyle Undefined

2011-12-14 22:58:12

Desnob, PM NCDS about your account, he'll be able to fix it.

Brandon

2011-12-18 19:04:59

[ATTACH]12462[/ATTACH]


This random WORKS.. Except that someone forgot to turn off Debugging.. Other than that AMAZING job on that random whoever wrote the code for it.

NCDS

2011-12-18 20:20:12

From: R4nd0m
Luff and I noticed the antirandom in my script seems to log me out when I die?
This is a false postive; it shouldn't log me out or there should be some sort of option to turn this off?

(Findnormalrandom) is what is causing the problem.

I'm not so sure as that's the problem. MSI calls FindNormalRandoms all the time and has a very effective death walking routine. Perhaps post the code in another thread?

From: Kyle Undefined
Desnob, PM NCDS about your account, he'll be able to fix it.

This applies to everyone by the way! :)

From: ggzz
[ATTACH]12462[/ATTACH]


This random WORKS.. Except that someone forgot to turn off Debugging.. Other than that AMAZING job on that random whoever wrote the code for it.

Well, SKy Scripter wrote all the drawing stuff, but I rewrote the actual finding, so thanks. :redface:

Failedpure

2011-12-19 07:03:21

My account got stuck in frog and princess. Pmed NCDS the user and pass

nokkasiili

2011-12-19 12:24:26

I just used msi and got 2 maze randoms. It didnt notice it both times and just tried click in black.

NCDS

2011-12-19 15:49:43

From: Failedpure
My account got stuck in frog and princess. Pmed NCDS the user and pass

Thank you I will hopefully have it back to you tonight.

From: nokkasiili
I just used msi and got 2 maze randoms. It didnt notice it both times and just tried click in black.

ok I'll have a look if I have any accounts in there.

DeSnob

2011-12-19 18:55:05

From: NCDS
Thank you I will hopefully have it back to you tonight.


ok I'll have a look if I have any accounts in there.


When are you gonna check out the account I sent you for the evil bob random?

Harry

2011-12-20 02:12:25

Exam random (Madourt) does not get detected anymore by SRL. Or at least it doesn't take a screenshot when it should be. Didn't look at the actual code but at least 10 of my guys were stuck in it, MSI didn't detect it, nor did it take any screenshots.

DeSnob

2011-12-20 07:18:01

From: Harry
Exam random (Madourt) does not get detected anymore by SRL. Or at least it doesn't take a screenshot when it should be. Didn't look at the actual code but at least 10 of my guys were stuck in it, MSI didn't detect it, nor did it take any screenshots.


Same with the mime random. mormonman released a new InMordaut.

NCDS

2011-12-20 08:34:56

I should have all (or at least) most of the accounts to back to the owners tonight. :)

nokkasiili

2011-12-20 11:15:55

Didnt detect evilcat random for me. (not sure about this)

Failedpure

2011-12-20 22:21:15

From: NCDS
I should have all (or at least) most of the accounts to back to the owners tonight. :)

Good to know

Silent

2011-12-21 03:56:26

From: nokkasiili
Didnt detect evilcat random for me. (not sure about this)


Can confirm. I have had FindNormalRandoms not detect the Evil Bob random and frog random. Both times I know the function was called in a loop, and other actions that are called after it were performed. (Screen movement of anti-ban)

logical

2011-12-21 06:40:06

nvm…completed it … :/
I have an account in the Certers random event…would a Developer like a look?..I was playing legit so idk if the bot would have completed it

NCDS

2011-12-21 08:38:10

From: logical
nvm…completed it … :/
I have an account in the Certers random event…would a Developer like a look?..I was playing legit so idk if the bot would have completed it


yes please. :)

nokkasiili

2011-12-21 09:20:20

Didnt detect quiz ( i am not sure about this again :) )
objects also were changing color alot( green,blue,yellow..). i think this will cause problems in current solver.

EDIT: Also mordaut have colored items but dont change color
EDIT2: It didnt notice bee random also the pieces are coloured
i did have all inventory tabs if i remember correctly this can cause this problem

NCDS

2011-12-21 20:03:17

Sounds like a lot of randoms are being changed around very often, which is becoming extremely annoying.

Regardless, I'll have a look when I can.

[XoL]

2011-12-21 20:12:32

It seems most of the randoms are not working, if anybody needs me to take pictures of colors etc. Just ask, I get random quite frequently.

Harry

2011-12-21 20:15:48

Quiz antirandom has an infinite loop.

[5:30:21]:—— Scanning for randoms…
[5:30:24]: ***** STR: FOUND RANDOM: 'Quiz' *****
[5:30:24]: Screenshot of: Found Quiz random 5 Hours, 30 Minutes and 24 Seconds


Sits like this forever even after being logged out due to inactivity.

I know you are working on the solver but should remove the infinite loop first, makes me sad when it kills my entire script when I have tons of other Active players :)

NCDS

2011-12-21 20:37:06

From: Harry
Quiz antirandom has an infinite loop.



Sits like this forever even after being logged out due to inactivity.

I know you are working on the solver but should remove the infinite loop first, makes me sad when it kills my entire script when I have tons of other Active players :)


Really the only possibility of an infinite loop is if ClickContinue throws a false positive. Regardless, I've just added in a little failsafe that I'll commit a little later.

LemonHaze

2011-12-22 06:06:56

drill demon does not work.

NotReligious

2011-12-22 06:25:18

That Evil Bob island random event did not work for me. The only one I have seen working so far is the Pinball Wizard one. (great work by the way)

Shouldn't this be the no1 priority for all developers right now? A bot not solving randoms is a huge issue, actually. So I think that everyone should focus on this one task. (and by the way, I know nothing of scripting, just a suggestion)

DeiJaiVui

2011-12-22 06:28:57

SRL Revision (pub / dev) : Pub
Random that failed: No Idea but I got PIC
Debug Box:
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | Molly's Missed : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
{—————————————————————-}
{ MSI Phoenix Short Report }
{—————————————————————-}
{ Time Running: 53 Minutes and 23 Seconds }
{—————————————————————-}
{ }
{ Totals: }
{ - Players: 1 }
{ - Player Time: 40m 19s }
{ - Loads: 12 }
{ - Experience: 22,680 }
{ - Logs Chopped: 336 }
{ }
{—————————————————————-}
{—————————————————————-}

{—————————————————————-}
{ MSI Phoenix Player Report }
{—————————————————————-}
{ Time Running: 53 Minutes and 23 Seconds }
{—————————————————————-}
{ }
{ Player 0: XXXXXXXx }
{ Location: Draynor Village Willows }
{ Time: 40m 19s }
{ Active: False }
{ Reason: In random: Molly }
{ }
{ Script: Draynor Willows }
{ Time: 40m 19s }
{ Skill: Woodcutting }
{ Exp: 22,680 }
{ Level: 74 }
{ Loads: 12 }
{ Item: Willow logs }
{ Amount: 336 }
{ }
{—————————————————————-}
{—————————————————————-}
[0:53:24]: Thank-you for using MSI Phoenix scripts!
[0:53:24]: Successfully executed.

Player Location: Draynor
Misc. : What?

">

NCDS

2011-12-22 08:16:01

That's the molly random. It was nearly solved again recently but the work was lost. :/

iamorange12

2011-12-22 09:35:21

@any random developer

I currently have an account in the Mordaut random… if anyone wants it PM me quick!??!!

DeSnob

2011-12-22 16:02:44

Freaky Forester seemed to have some NPC finding issues. Fixed that, but I found one problem. This might affect a lot of randoms. FindNPCChatText does NOT work. I watched the solver work a bit and here's the debug:
***** STR: FOUND RANDOM: 'Freaky Forester' *****
Screenshot of: Found Freaky Forester random 41 Seconds
Forester: We should talk to the freaky forester.
Forester: Can't find what the Forester wants us to do.
  while (InConvo) and (Result = 0) do
begin
if FindNPCChatText('one', Nothing) then
Result := 1;

if FindNPCChatText('two', Nothing) then
Result := 2;

if FindNPCChatText('three', Nothing) then
Result := 3;

if FindNPCChatText('four', Nothing) then
Result := 4;

if FindNPCChatText('portal', Nothing) then
Result := -1;

ClickContinue(True, True);
end;
It clicks "continue", but is never able to read the text.

DeiJaiVui

2011-12-22 17:53:55

From: NCDS
That's the molly random. It was nearly solved again recently but the work was lost. :/


Hope, you guys solve it soon. :f:

TRiLeZ

2011-12-22 20:43:13

From: DeSnob
Freaky Forester seemed to have some NPC finding issues. Fixed that, but I found one problem. This might affect a lot of randoms. FindNPCChatText does NOT work. I watched the solver work a bit and here's the debug:
***** STR: FOUND RANDOM: 'Freaky Forester' *****
Screenshot of: Found Freaky Forester random 41 Seconds
Forester: We should talk to the freaky forester.
Forester: Can't find what the Forester wants us to do.
  while (InConvo) and (Result = 0) do
begin
if FindNPCChatText('one', Nothing) then
Result := 1;

if FindNPCChatText('two', Nothing) then
Result := 2;

if FindNPCChatText('three', Nothing) then
Result := 3;

if FindNPCChatText('four', Nothing) then
Result := 4;

if FindNPCChatText('portal', Nothing) then
Result := -1;

ClickContinue(True, True);
end;
It clicks "continue", but is never able to read the text.


Which NPC did it fail to find?

DeSnob

2011-12-23 07:03:04

From: TRiLeZ
Which NPC did it fail to find?


Freaky Forester. The colors seemed to be slightly off. It would mouse all the pheasants and never mouse the man.
E:
Solved Freaky Forester. ONE PROBLEM - It seemed to be stuck in a loop after it was finished. This is the debug:
***** STR: FOUND RANDOM: 'Freaky Forester' *****
Screenshot of: Found Freaky Forester random 49 Seconds
Forester: We should talk to the freaky forester.
Did not find Freaky Forester!
Did not find Freaky Forester!
Forester: Kill The 2 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Can't find the portal.
Forester: Leaving Forester.
Forester: Forester random solved.

nokkasiili

2011-12-23 07:08:36

From: NCDS
That's the molly random. It was nearly solved again recently but the work was lost. :/


My bot was able solve molly with bit of help it just moved the machine too slow :spot: maybe it was just luck

Harry

2011-12-23 14:41:39

***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
Screenshot of: Found Abyssal Teleport random 6 Seconds
Gray found in North.
Gray found in East.
Eye found in South.
Gray found in West.
'Eye count: 1'
'Gray count: 3'
'Pink count: 0'
'Arm count: 0'
'Found unique! Eye in South.'

Then sits there doing nothing. I am pretty sure the infinite loop is caused by:
while (ClickContinue(True, True)) do
Wait(500 + Random(1000));


Quiz has the same sort of thing and that has random infinite loops as well.
while (ClickContinue(True, True)) do
Wait(500 + Random(1000));


Maybe you should have a break out of that?

bolshak25

2011-12-23 14:56:01

pmed
mime
molly
mordaut
leo
maze

TRiLeZ

2011-12-23 15:10:25

From: Harry
Then sits there doing nothing. I am pretty sure the infinite loop is caused by:


Quiz has the same sort of thing and that has random infinite loops as well.


Maybe you should have a break out of that?


I'm 99% certain that this bug is caused by ClickContinue resulting true after clicking/hitting space. If doWait is set to true, it should only result true if the chat screen changed, not if an action was performed.

The reason for the infinite loop is ClickContinue results true after hitting the space bar, but if the client isn't fully focused (determined if typed chars don't go to the cursor), it won't pick up that you hit the space bar and you will never go to the next chat screen.

I'll look at fixing when I get back to my house.

jordi1104

2011-12-23 17:30:33

Beekeeper isn't working anymore the colors of the 4 objects change in different colors they're not white anymore only.

NCDS

2011-12-23 23:39:43

Thank you everyone for the accounts. Due to the holidays I have been working ridiculous hours this week, but have only a half day tomorrow. With that being said, hopefully tomorrow evening will be a good time to get this stuff done. :)

DeSnob

2011-12-24 09:22:13

From: jordi1104
Beekeeper isn't working anymore the colors of the 4 objects change in different colors they're not white anymore only.


Colors change in the leo gravedigger random too. I'll begin submitting more accounts once I release my script. :)

bolshak25

2011-12-24 18:48:17

4 things
1) why are there 2 threads? can we just use this one and close the other or is there a purpose for both(the other is devs need random accounts)

2) can we have a way to send random accounts to all devs instead of pming to one of you? like a section where we can pick the random we have and type in username and pass and it shows up where devs can see it then they mark off which one they use so they dont intermingle. it would be nice so if someone wants to work on randoms they have accounts to do it with. right now i feel bad sending so many to ncds and i have no idea who else to send to. i dont know, just a thought to try to make it easier for you guys to improve randoms. (i would make a thread for it, but anyone is able to see it and i dont want non members to take/use my accounts. is it possible to give access to like one thread in members section? if so id like to be able to have one thread so i can post my accounts for members to do randoms or even make/fix scripts)

3) pming ncds more randoms

4) can we get an update on the first post?

NotReligious

2011-12-25 14:35:09

From: bolshak25
4 things
1) why are there 2 threads? can we just use this one and close the other or is there a purpose for both(the other is devs need random accounts)

2) can we have a way to send random accounts to all devs instead of pming to one of you? like a section where we can pick the random we have and type in username and pass and it shows up where devs can see it then they mark off which one they use so they dont intermingle. it would be nice so if someone wants to work on randoms they have accounts to do it with. right now i feel bad sending so many to ncds and i have no idea who else to send to. i dont know, just a thought to try to make it easier for you guys to improve randoms. (i would make a thread for it, but anyone is able to see it and i dont want non members to take/use my accounts. is it possible to give access to like one thread in members section? if so id like to be able to have one thread so i can post my accounts for members to do randoms or even make/fix scripts)

3) pming ncds more randoms

4) can we get an update on the first post?



Pretty good points. Support.

fearlesskiller

2011-12-26 19:14:17

how does it do anti randoms, because on maze it was just trying to do the varrock teleport msi script

NCDS

2011-12-26 22:42:09

From: bolshak25
4 things
1) why are there 2 threads? can we just use this one and close the other or is there a purpose for both(the other is devs need random accounts)

Just use this thread. I'll take care of the other one. :)
From: bolshak25

2) can we have a way to send random accounts to all devs instead of pming to one of you? like a section where we can pick the random we have and type in username and pass and it shows up where devs can see it then they mark off which one they use so they dont intermingle. it would be nice so if someone wants to work on randoms they have accounts to do it with. right now i feel bad sending so many to ncds and i have no idea who else to send to. i dont know, just a thought to try to make it easier for you guys to improve randoms. (i would make a thread for it, but anyone is able to see it and i dont want non members to take/use my accounts. is it possible to give access to like one thread in members section? if so id like to be able to have one thread so i can post my accounts for members to do randoms or even make/fix scripts)

If it's alright with the "donator" we can have a thread in the devs section that we post accounts on.

From: bolshak25

3) pming ncds more randoms

They are all appreciated. :)

From: bolshak25

4) can we get an update on the first post?

I have a lot of things to do tomorrow and this will be one of them. Been busy with moving and holidays this past week.

bolshak25

2011-12-28 02:46:03

well what would be the easiest way for me to have all my randoms donated to the dev section? just pm you and youll post them in there?

NCDS

2011-12-28 08:23:15

From: bolshak25
well what would be the easiest way for me to have all my randoms donated to the dev section? just pm you and youll post them in there?


Yeah I can do that. As long as the donator gives permission I will post in the dev forums.

Jhangir

2011-12-28 11:46:19

Sandwich lady is completely broken i failed that at least 3 times. It doesent even try to pick a bread it logs out. I have to pick the bread and then continue myself.

NCDS

2011-12-29 23:47:34

From: git logs

* demon: Updated solver. Should be working fine.
Quiz: quick patch for possible inf. loop.


I'll update this thread tomorrow night with what's working etc.

E: Updated first post to the best of my knowledge.

bolshak25

2011-12-29 23:51:14

the top one is red but says working. might wanna check that

aerrow107

2012-01-01 09:34:16

Many randoms are still not working example:
The random where you put graves into their correct place.

bolshak25

2012-01-01 12:50:38

From: aerrow107
Many randoms are still not working example:
The random where you put graves into their correct place.


He knows this. Unless you post with an account to give him or debug of one of them that should work but isn't, posting things like this is pointless and wasteful.

Harry

2012-01-02 07:03:59

From: TRiLeZ
I'm 99% certain that this bug is caused by ClickContinue resulting true after clicking/hitting space. If doWait is set to true, it should only result true if the chat screen changed, not if an action was performed.

The reason for the infinite loop is ClickContinue results true after hitting the space bar, but if the client isn't fully focused (determined if typed chars don't go to the cursor), it won't pick up that you hit the space bar and you will never go to the next chat screen.

I'll look at fixing when I get back to my house.

Any updated status on this? :)
Forrester fails after teleporting out (just sits there forever). I assume this line is the issue:
while ClickContinue(True, True) do Wait(700 + random(500));

YoHoJo

2012-01-03 02:14:30

Certer solver fails to even click the certer!
(Logged in, was in random already, got to click certer to start solving)
[0:00:05]: ***** STR: FOUND RANDOM: 'Certer' *****
[0:00:05]: Screenshot of: Found Certer random 5 Seconds
[0:00:07]: We are in the Certer random…
[0:00:11]: ***** STR: 'Certer' RANDOM SOLVING FAILED! *****

smurg

2012-01-05 20:17:31

Didn't detect bee hive random.

Brandon

2012-01-06 12:41:39

It's being detected now but it does not walk far enough to find the gate.. I walked it to the gate but meh.. it gave up and decided to try to log me out lol.. Also detects my agile armour as part of the gate.. no biggie on the armour part though it doesn't seem to affect it's finding abilities as it opened the first gate on it's own.


supersain

2012-01-07 02:05:55

Does not detect beehive

NotReligious

2012-01-07 15:34:32

I have found one problem..I don't know how many scripts do this, but I find my character logged out of Runescape after a random is successfully solved. So my problem is that after randoms scripts seem to stop running.

Any idea why this is? (by the way it solved the Freaky Forester for me)

Grihmm

2012-01-07 16:10:25

Would it be helpful if I made a bunch of noob accounts and botted until they were stuck in randoms? Just wondering because I don't want to go through the effort if it isn't wanted.

Coh3n

2012-01-07 18:46:15

From: NotReligious
I have found one problem..I don't know how many scripts do this, but I find my character logged out of Runescape after a random is successfully solved. So my problem is that after randoms scripts seem to stop running.

Any idea why this is? (by the way it solved the Freaky Forester for me)
My guess is that the solver just isn't returning true.

From: Grihmm
Would it be helpful if I made a bunch of noob accounts and botted until they were stuck in randoms? Just wondering because I don't want to go through the effort if it isn't wanted.
Yes, that would be very helpful.

Grihmm

2012-01-08 02:07:51

Alright. I'll get on it. Gimme a few days tops. I can't control when I get randoms. >.>

NotReligious

2012-01-08 03:18:57

From: Coh3n
My guess is that the solver just isn't returning true.


Mhhm. My coding abilities are below zero, but is this something I have to wait to be updated, or could I somehow fix it myself?

NCDS

2012-01-08 11:25:28

Made some changes to the bee solver. It will now initiate conversation with the beekeeper when necessary. The solver isn't fixed yet, but it's progress and more is yet to come now that I've got some time.

I also re-did a few changes that most have been forgotten in the merge from srl4.

Thanks to everyone who has sent me accounts lately and I'll be done with them asap! :)

weequ

2012-01-11 14:55:08

Kept spam clicking around the mainscreen. Was running msi alcher and there wasn't any debug.

Harry

2012-01-11 14:57:51

^ Yeah, something in SRL does that. I noticed it in my catacomb killer script and I have NOTHING that would do that without writelns. It kept spam clicking the minimap randomly until I forced myself to logout, then the script sat and did nothing at all.

Heavenzeyez1

2012-01-11 15:02:43

Many randoms go crazy when you get into them, it kept my main "identifying" for 45 minutes. It's the one where you need to tag 10 posts, pillory?

~Eerik.

Wetish

2012-01-11 16:07:48

I have an account in the random in the classroom where you have to answer questions for a dragon. If an admin wants to use the account I will let them. If I do not get a pm within a day I will solve the random myself.

Coh3n

2012-01-11 21:47:38

From: Harry
^ Yeah, something in SRL does that. I noticed it in my catacomb killer script and I have NOTHING that would do that without writelns. It kept spam clicking the minimap randomly until I forced myself to logout, then the script sat and did nothing at all.
Glad MSI isn't the only script this is happening to. I was beginning to think it was something in MSI.

It's odd, though. I've looked through the code and couldn't find anything that may cause this.

Harry

2012-01-11 22:23:47

I meant to say mainscreen and not minimap. But yeah it's pretty annoying not knowing what's causing it…

weequ

2012-01-12 06:28:24

From: Harry
^ Yeah, something in SRL does that. I noticed it in my catacomb killer script and I have NOTHING that would do that without writelns. It kept spam clicking the minimap randomly until I forced myself to logout, then the script sat and did nothing at all.
So does this only happen in the quiz random?

nokkasiili

2012-01-12 09:42:24

From: weequ
So does this only happen in the quiz random?


I had it in cook the fish random and the maze random

Harry

2012-01-12 17:25:28

From: weequ
So does this only happen in the quiz random?

I don't know, but that'd be a good place if you'd want to find the problem. I just got a Quiz, it answered a few questions then spam clicked the mainscreen a ton.

If I was to take a blind guess, it'd either be in SolveQuizQuestion (itemBox. tbox being set to mainscreen for some reason?), or Quiz_Leave. I'd guess the second one.

I don't know why function Quiz_Leave even exists. There is nowhere to "exit" in a Quiz - once you solve the questions, he automatically teleports you back out.

Coh3n

2012-01-13 20:14:13

Please post anything to do with SRL Randoms here from now on. :) I will move this thread to the archives section in a few days.

Thanks!

Yago

2012-01-14 21:06:31

Are we going to have an overall thread letting us know what is working or not? Or do we have to go through each and every thread..

bolshak25

2012-01-14 21:07:39

clicking his link you see each thread title shows the state of each one

Yago

2012-01-14 21:10:37

From: bolshak25
clicking his link you see each thread title shows the state of each one


Yeah but it look unorganized … and the state may have changed… you'd have to go through each thread…

personally i don't care it was just a question

bolshak25

2012-01-14 21:12:44

if the state changes im assuming they will update the title of the thread so theres no need to read each one

Yago

2012-01-14 21:17:08

From: bolshak25
if the state changes im assuming they will update the title of the thread so theres no need to read each one


ehh i was thinking they would/wouldnt(not bashing noone)… but then again it would probably get as updated as it would if we had a centralized one…

if you understand meh

NCDS

2012-01-14 22:11:51

I planned on updating thread titles so if there are any questions about what's working it should be pretty simple to figure out.

Coh3n

2012-01-16 15:03:16

Closed and moved to SRL Archives.