SRL Archive - Archive

masterBB - SRL Member Application


masterBB

2011-06-13 09:14:52

How Long have You Played Runescape?
6 Year(s)


Are you affilated in anyway with Jagex LTD?
no

Were you Referred to SRL?
not by a member


What is your general programming knowledge?
As3.0 guru, java common, PHP common, C++ newbie


Are you a member of any other communities?
No


Tell us about yourself…
From: masterBB
I'm Bart de Boer, and welcome to my members app. I will try to keep it short, not for you, but the shorter the less grammar mistakes ;) .

I'm a programmer of games and interactive web solutions, worked as a freelancer for: A few companies and the dutch Ministry of Justice(short one, I hate "ambtenaren"<-(don't know a correct translation)).

I quit my programming school, personal reason. And I will start a technical school next year. With plans to go to the TU of Delft.

Well I hope I can put some live in to color botting, as I've much more interest in that area of botting. I tend to make scripts with high requirements made for only one player, since I believe that armies ruins the fun of botting.



Please show us one (or multiple) of your scripts.
I attached my final work. The timer system still needs some testing and the reflection functions couldn't be made till the release of reflection 2.

You will also need to apply these fixes to SRL: http://villavu.com/forum/showthread.php?t=64881

I wasn't able to attach the file, cause Junior members can't attach files in this form. Uploaded the new version in this thread:
http://villavu.com/forum/showthread.php?p=811546#post811546

^ MagicTreeRaper2.zip


{--------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
---- ----
---- Masterbb proudly presents: ----
---- ----
---- Magic tree raper - Rapes magic trees, so you don't have to. ----
---- ----
---------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
---- ----
---- Features full color routines. ----
---- An user friendly form. ----
---- And very human procedures. ----
---- ----
---------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
---- ----
---- Just press run to start the form ----
---- ----
---- ----
---------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
}

var
RuneBankSlots:TIntegerArray;

procedure SetupColorFunctions;
begin

end;

Const
HOME_TELE_DTM = 0;
VECNA_DTM = 1;
MAGIC_LOG_DTM = 2;
JENNICAS_RING_DTM = 3;
WILDY_TEXT_DTM = 4;
WILDY_TREE_MAP_DTM = 5;
GHOST_TREE_MAP_DTM = 6;
GHOST_TREE_DTM = 7;
LAW_RUNE_DTM = 8;
AIR_RUNE_DTM = 9;
FIRE_RUNE_DTM = 10;
DAR_TELE_DTM = 11;

DAR_TELE_BITMAP = 1;
HOME_TELE_BITMAP = 2;

function LoadDTM(whichDTM:Integer):Integer;
begin
Case whichDTM of
HOME_TELE_DTM: RESULT := DTMFromString('mwQAAAHic42RgYHBmYWBwBGJXKAaxXaC0FxBbAzEPIwMDPxRzQjELEAsDMS8QcwPxviOfGFbufQrGf//+BeO5VdsZytrOMrTNucGQFXmAgR9oHyHMSASGAwAGmxeX');
DAR_TELE_DTM: RESULT := DTMFromString('mrAAAAHic42BgYEhhZmBIB+I8IE4D4jgoDRMPZoRgfyD2BOJAII4AYl8oXr3vEhgXiPUw7LW6ypAsVAPGf//+BWMRoB34MCMBDAMAjQQVpA==');
VECNA_DTM: RESULT := DTMFromString('mggAAAHicY2NgYHBgYmCwBWJvILYGYgsg9gLiJ0C5z0B8H4hvA/FjIL4JxMWZKUCSicHSxBBMw7AkkGQFYiEoDcOMODAEAAA60gkQ');
MAGIC_LOG_DTM: RESULT := DTMFromString('mggAAAHicY2NgYNjAzMAwF4hXAPF2IN4BZVcxMjA0AXExEJcCcQsQdwBxZJAhUBcTBhYBktgwIw4MAQBKgwh/');
JENNICAS_RING_DTM: RESULT := DTMFromString('mlwAAAHicfcQxDgARAAXRTyJ7ZkqUe5etKEh07mWS1TLJm0dStdJAx8SHgobX/DwSIgIyJHvk+Im52C1HbAj7');
WILDY_TEXT_DTM: RESULT := DTMFromString('mQwAAAHicY2ZgYHjHBMGczAwM04H8fiCeDMQPZ8jCsSSQD8OMSBgIAHH9CLk=');
WILDY_TREE_MAP_DTM: RESULT := DTMFromString('mQwAAAHicY2ZgYEhnYmBIA+IsII4G8sOBOAKIpax5GQwTxRgctYQZhIF8GGZEwkAAALQhBA8=');
GHOST_TREE_MAP_DTM: RESULT := DTMFromString('mQwAAAHicY2ZgYEhgguAUIA4H8qOAOBKIHZJkGfSDRRhCHWQYRIB8GGZEwkAAAMFyBH0=');
GHOST_TREE_DTM: RESULT := DTMFromString('mrAAAAHic42BgYPAA4iAgDgNiVyCOAeI0II4HYh8gngjEPUA8B4iXA3E7EM8C4jVAvA+I6xpbGfIKSxlKyqoZSitqGOKTUhnSs3IZsnMLwZgLqAYfZiSAYQAAt0USig=='); //DMFromString('mrAAAAHic42BgYPjMyMDwF4g5mBgYeICYDYi/APlfgZgByH4JpB4A8V0g/grEnEBxASD+CWR/AeKa2iaG7Nwihpj4JIa0jByGzJwCMF1aVs1QXFLJwA9Ugw8zEsAwAADhzxSM');
LAW_RUNE_DTM: RESULT := DTMFromString('mrAAAAHic42BgYOBlZGAQBGJxIBaAsiWBmAOIpYA4kwGCs4C4CIjLgTgXiAuAuBiI5VWuoWBvD3eGxppqhpDAADDND1SDDzMSwDAAAEegDbo=');
AIR_RUNE_DTM: RESULT := DTMFromString('mlwAAAHicY2dgYLBhZGAwBWITILYFYi8gdgViZyDOZoDgIiAugdKZQFwMYufmMty9cpnBzdmZIT46GijCxNDe2AgW5wfycGFGPBgKAOxXDcU=');
FIRE_RUNE_DTM: RESULT := DTMFromString('mrAAAAHic42BgYDjEyMCwC4hPMELYx4F4H1TsJBBnMUBwDhDnA3EqEKcBcTEQlwLxHAUxhqzUVDANwpN7e8G0t4c7Q2lhAQM/UA0+zEgAwwAASzMSWg==');
end;
end;

function LoadBitmap(whichBitmap:Integer):Integer;
begin
case whichBitmap of
DAR_TELE_BITMAP: RESULT := BitmapFromString(24, 25, 'meJzNlLFKA1EQRbNFBBtBC7HSSq' +
'yEaAJiBDck6MbGLtiITX5ALKzsbP2ApLKxs7RWG3sh6AdYWFkI9oI' +
'nuTIM7+2uIBbKZZidnTnOm82beprV/4E2O3slj3+um5WhV1Kp/I5w' +
'v3plEPOhWf+NVnesYghVz83bWKIJ9Q2ZKBfiqy7mj/vT+1hPFqrRy' +
'iaCk62nO7mdYCkXQdKjvbVxAcF6jof0qp2zuX4s4mrYTz743OJ4yK' +
'f7GxwODaW0YOYGuVw810DI1Ck+3t92k42l6sJJeiCfIFbjIj/+MRD' +
'RW4PgUAsEx3y9AqX/GLdEhJ55S44K0evLiFoiSL7itWSZTPJ/5Pja' +
'wO9V2wEnPpesCtHT48Ps1AwO88EXh4gyczk8CsL0VItGd9emwdGp4' +
'lhybDjxpfMtqYT+6QFfkm85RTdXLelrCmWNqQ2D2Bcv2gAehWUC6g' +
'GLb/EYUmu2c1G6U8H+sWDciThGw1nb6gilQn+57E7Fx/H92DIRymh' +
'+H5bMJICMtd21MwYq36LWhm02+gyUO0y/dorWoyfEEE/A/wL4xQuh');
HOME_TELE_BITMAP: RESULT := BitmapFromString(26, 25, 'meJytlDEvQ1EUxyffQUJITAyoVK' +
'Qq9EUlqulQEWkIBhKDpVFJB4tJI2EuA6PBYDYRCZUYzIwWX8DexK/' +
'913Xfu95TIvnn5Lxzz/m98+4978ZTs/EQjXqZ3ykc9Qfav3XVHu3l' +
'tGIrkhb1jSp/qByiq90zhBPFDN8xcbBv1xe2HqtHirffG8lUUStmr' +
'bhfym5j8RXH2sCRibTZt8ArRKAEu5hfQCdrZUmPZpXM4JH5aSTQg0' +
'EZji3iysE2gb7PdBvjQ5Y97yC3jur1unwsvoL4Oh21Z8+GOMmZLEu' +
'3S1vYu9JOMpGkiu2CgF9KFbD4RIjjk2Pyw0aL1dfL6vn8KuVoczAH' +
'IdY/JOETKU0VAJJDZi3RYGo2xtNzgaOsja1gKdwbyFGI3u9vbCnIK' +
'jkmv3WazmBolVeLttHnQRju7pHwiYhGzhfNmbFYclqrT5UyX9Hb0U' +
'mhaPj5rjhWNIRPDpmiuSik9tg6dtjQmARDwzc0ctwjcP8C5WANEEE' +
'zvhr79kDDgM/HRX2vzdQjcVZ9qMmfgRo8atlzIFj8sDGz581+bI5N' +
'xmwgW20uN3x3u8KuTThf90Cqdb9xarYUdJvRIRq4vRT4c313r39K1' +
'YDdUoBmfF7Hz/sZadwSEXd1oAeX5sqMZZs0Be27NEBjGNz7x4Z8AA' +
'tPqMs=');
end;
end;

function Color_IsInWildy:Boolean;
var
textDTM,x,y:Integer;
begin
textDTM := LoadDTM(WILDY_TEXT_DTM);
Result := FindDTM(textDTM,x,y,453,37,508,56);
freeDTM(textDTM);
end;

function Color_Antiban:Boolean;
Begin
Result := True;
Case Random(200) of
0: begin
Gametab(tab_Stats);
wait(random(1000)+1000);
Gametab(tab_inv);
wait(random(200)+random(100));
end;
1: HoverSkill('Random', False);
// 2, 6: BoredHuman;
7..15: SleepAndMoveMouse(RandomRange(200, 1200));
End;
Gametab(tab_Inv);
End;

function Color_OperateRing:Boolean; //finished <- bugless
var
ringDTM, x, y, attempts:Integer;
begin
Gametab(tab_Equip);
ringDTM := LoadDTM(JENNICAS_RING_DTM);

attempts := 0;
repeat
FindNonInventoryRandoms;
Inc(attempts);
Wait(70+random(30));
if(attempts = 20) then
GameTab(tab_Equip);
if(attempts = 40) and not(GetCurrentTab = tab_Equip) then
GameTab(tab_Equip);
if(attempts >= 60) then
StopScript;
until(FindDTM(ringDTM,x,y,MIX1,MIY1,MIX2,MIY2));
Mouse(x,y-10,4,4,False);

attempts := 0;
repeat
FindNonInventoryRandoms;
Inc(attempts);
if(attempts = 20) then
begin
if(FindDTM(ringDTM,x,y,MIX1,MIY1,MIX2,MIY2))then
Mouse(x,y,4,4,False)
else
StopScript;
end;
if(attempts > 50) then
StopScript;
Wait(80+Random(50));
until(OptionsExist(['perate'],True));

wait(20+random(30));
getMousepos(x,y);
Mouse(x,y,0,0,True);
freeDTM(ringDTM);
Result := true;
end;

function Color_ClickPortal:Boolean;
var
p:Integer;
ClickPoint:TPoint;
PortalPoints:TPointArray;
PortalPoints2:T2DPointArray;
begin
p := 0;
repeat
inc(p);
wait(20+random(10));
FindColorsToleranceOptimised(PortalPoints,8029832 ,MSX1,MSY1,MSX2,MSY2,10); //TODO: Might filter out the borders
//FilterPointsPie(PortalPoints,15,135,1,150,264,175); //Makes this function less sensitive to the walls, makes it more dependend on your location
PortalPoints2 := TPAtoATPA(PortalPoints,15);
SortATPASize(PortalPoints2,True);
if(Length(PortalPoints2) > 0) then
PortalPoints := PortalPoints2[0];
if(p > 50) then //Lower as 100 points is not reliable
Exit;
until(High(PortalPoints) > (150 - p));
ClickPoint := MiddleTPA(PortalPoints);
if Color_IsInWildy then
begin
MMouse(ClickPoint.x,ClickPoint.y,3,3);
if(IsUpTextMultiCustom(['alk','portal'])) then
Mouse(ClickPoint.x,ClickPoint.y,0,0,True)
else
begin
Mouse(ClickPoint.x,ClickPoint.y,0,0,False);
wait(500+random(200));
if(not(ChooseOption('alk')))then
Exit;
end;
end else
Mouse(ClickPoint.x,ClickPoint.y,0,0,True);
wait(300+random(200));
Flag;
Result := true
end;

function Color_IsTreeAlive:Boolean;
var
AllColouredTreePoints,ColouredTreePoints:TPointArray;
ClickPoint:Tpoint;
x,y:Integer;
treeDTM:Integer;
begin
if(IsUpText('hop')) then
begin
Result := True;
Exit;
end;
If Color_IsInWildy then
begin
FindColorsToleranceOptimised(ColouredTreePoints,1786167,MSX1,MSY1,MSX2,MSY2,15);
AllColouredTreePoints := CombineTPA(AllColouredTreePoints,ColouredTreePoints);
FindColorsToleranceOptimised(ColouredTreePoints,10413546,MSX1,MSY1,MSX2,MSY2,15);
AllColouredTreePoints := CombineTPA(AllColouredTreePoints,ColouredTreePoints);
FindColorsToleranceOptimised(ColouredTreePoints,9756643,MSX1,MSY1,MSX2,MSY2,15);
AllColouredTreePoints := CombineTPA(AllColouredTreePoints,ColouredTreePoints);
if(High(AllColouredTreePoints) > 800) then
begin
ClickPoint := MiddleTPA(AllColouredTreePoints);
MMouse(ClickPoint.x,ClickPoint.y,15,15);
end;
end;
If not(Color_IsInWildy) then
begin
treeDTM := LoadDTM(GHOST_TREE_DTM);
if(FindDTM(treeDTM,x,y,MSX1,MSY1,MSX2,MSY2)) then
MMouse(x,y,15,15);
freeDTM(treeDTM);
end;
wait(100+random(50));
if(IsUpText('hop')) then
Result := True;
end;

function Color_Animating:Boolean;
var
p:Integer;
begin
p := AveragePixelShift(Inttobox(MSCX-15,MSCY-30,MSCX+15,MSCY+15),200,1000);
Result := ((p > 230) and (p < 520));
end;

function Color_ClickTree:Boolean;
var
x,y:Integer;
begin
if(not(Color_IsTreeAlive)) then
Exit;
GetMousePos(x,y);
Mouse(x,y,1,1,True);
Result := waitFunc(@Color_Animating,100,5000);
end;

function Color_AtEdgeville:Boolean;
var
x,y:Integer;
begin
Result := (FindSymbol(x,y,'water') or FindSymbol(x,y,'bank'));
end;

function Color_CastHomeTele:Boolean;
var
x,y,spellDTM:Integer;
begin
if(gameTab(tab_Magic))then
begin
wait(1000);
spellDTM := LoadDTM(HOME_TELE_DTM);
if(FindDTM(spellDTM,x,y,MIX1,MIY1,MIX2,MIY2))then
begin
MMouse(575,232,5,5);
wait(300+random(200));
getMousePos(x,y);
Mouse(x,y,5,5,True);
end;
FreeDTM(spellDTM);
end else
Exit;
Wait(2000+random(1000));
Result := WaitFunc(@Color_AtEdgeville,200+random(50),20000);
wait(random(200));
end;

function Color_SwitchWorld:Boolean;
var
p:Integer;
ghostWorld:Boolean;
begin
ghostWorld := not(Color_IsInWildy);

if(not(WaitFunc(@Color_ClickPortal,200,620)))then
Exit;
if(not(WaitFunc(@Color_OperateRing,200,620)))then
Exit;

p:= 0;
repeat
Inc(p);
Wait(150+random(100));
if(p = 50) then
writeln('changing world takes damn long');
if(p > 80) then
Exit;
until(ghostWorld = (CountDots('item')>3));

p:= 0;
repeat
inc(p)
wait(100+random(50));
if(p > 20)then
Exit;
Result := (ghostWorld = Color_IsInWildy);
until(Result);

wait(4000+random(2000)); //temp fix..
end;

function Color_TalkToBankers:Boolean;
var
x,y,p:Integer;
AllColouredNPCs,NPCColorPoints:TPointArray;
ClickPoint:TPoint;
NPCPointsATPA:T2DPointArray;

begin
FindColorsToleranceOptimised(NPCColorPoints,5915981,MSX1,MSY1,MSX2,MSY2,10);
AllColouredNPCs := CombineTPA(AllColouredNPCs,NPCColorPoints);
FindColorsToleranceOptimised(NPCColorPoints,5061442,MSX1,MSY1,MSX2,MSY2,10);
AllColouredNPCs := CombineTPA(AllColouredNPCs,NPCColorPoints);
FindColorsToleranceOptimised(NPCColorPoints,4400689,MSX1,MSY1,MSX2,MSY2,10);
AllColouredNPCs := CombineTPA(AllColouredNPCs,NPCColorPoints);
FindColorsToleranceOptimised(NPCColorPoints,4728885,MSX1,MSY1,MSX2,MSY2,10);
AllColouredNPCs := CombineTPA(AllColouredNPCs,NPCColorPoints);

NPCPointsATPA := SplitTPA(AllColouredNPCs,10);
SortATPASize(NPCPointsATPA,True);

for p := 0 to High(NPCPointsATPA) do
begin
if(High(NPCPointsATPA[p]) < 50) then
break;
ClickPoint := MiddleTpa(NPCPointsATPA[p]);
MMouse(ClickPoint.x,ClickPoint.y,0,0);
Wait(300+random(100));
inc(p)
if(IsUpText('ank'))then
begin
Result := True;
Break;
end;
end;

if not(Result) then
Exit;
getMousePos(x,y);
Mouse(x,y,0,0,False);

p:=0;
repeat
inc(p);
if( p > 150) then
Exit;
wait(40+Random(20));
until(OptionsExist(['ank '],True)); //Bank Banker
wait(70+random(50));
getMousepos(x,y);
Mouse(x,y,0,0,True);

Result:=WaitFunc(@BankScreen,200+random(50),6000+random(1500));
end;

function Color_WalkTobank:Boolean;
var
p:Integer;
bankCarpetPoints:TPointArray;
ClickPoint:TPoint;
begin
if(not(waitFunc(@Color_AtEdgeville,RandomRange(150,500),RandomRange(11000,14000)))) then
begin
writeln('damn');
StopScript;
end;

p := 0;
repeat
inc(p);
wait(RandomRange(200,400));
if(p > 20)then
Exit;
FindColorsTolerance(bankCarpetPoints,1250909,MMX1,MMY1,MMX2,MMY2,15);
until(High(bankCarpetPoints) > 40);

p := 0;
Repeat
inc(p)
FilterPointsDist(bankCarpetPoints,10+p,70,MMCX,MMCY);
until(High(bankCarpetPoints) < 20);

ClickPoint := MiddleTpa(bankCarpetPoints);
Mouse(ClickPoint.x,ClickPoint.y,3,3,True);
wait(RandomRange(400,700));
Flag;
wait(RandomRange(1400,1700));
Result := WaitFunc(@Color_TalkToBankers,RandomRange(500,900),RandomRange(6000,7000));
end;
{
WithdrawRunes -> is based on
{*******************************************************************************
function RuneAmount(area, runetype: String): Integer;
By: masquerader and modified by Ron and ZephyrsFury
Description: Returns the amount of a certain rune in the specified area.
*******************************************************************************
note:Doesn't do what the name suggest. Amount is the desired amount, not to withdraw, but to have in inv.
}
function WithdrawRunes(runetype:String;amount:Integer):Boolean;
var
amountNeeded,RuneBmp,II:Integer;
RuneNames:TStringArray;
begin
amountNeeded := amount - RuneAmount('inv',Lowercase(runeType));
if(amountNeeded < 1) then
Exit;

RuneNames := ['Air', 'Mind', 'Water', 'Fire', 'Earth', 'Law', 'Nature', 'Chaos', 'Death', 'Body', 'Cosmic', 'Soul', 'Blood'];
if (InStrArrEx(runetype, RuneNames, II)) then
begin
WithdrawItemEx(srl_GetBitmap(18+II),'bmp',RuneBankSlots[II],amountNeeded,RuneNames[II],[20]);
wait(200+random(100));
srl_FreeBitmapEx(18+II);
end;

Result := amount - RuneAmount('inv',Lowercase(runeType)) = 0;
end;

function Color_CanTeleportWildy:Boolean;
var
x,y:Integer;
fireRuneDTM,airRuneDTM,lawRuneDTM:Integer;
begin
wait(RandomRange(200,500));
gameTab(Tab_Inv);
lawRuneDTM := LoadDTM(LAW_RUNE_DTM);
airRuneDTM := LoadDTM(AIR_RUNE_DTM);
fireRuneDTM := LoadDTM(FIRE_RUNE_DTM);
if (RuneAmount('inv','law') >= 2)then
if (RuneAmount('inv','air') >= 2)then
if (RuneAmount('inv','fire') >= 3)then
if(FindItemEx(x,y,'dtm',lawRuneDTM,IntToBox(MSX1,MIY1,MIX2,MIY2),[0]))then
if(FindItemEx(x,y,'dtm',airRuneDTM,IntToBox(MSX1,MIY1,MIX2,MIY2),[0]))then
if(FindItemEx(x,y,'dtm',fireRuneDTM,IntToBox(MIX1,MIY1,MIX2,MIY2),[0]))then
Result := True; //double check(bitmap + dtm)
freeDTM(lawRuneDTM);
freeDTM(airRuneDTM);
freeDTM(fireRuneDTM);
end;

function Color_Bank:Boolean;
var
x,y,logsInv:Integer;
magicLogDTM:Integer;
begin
if not(WaitFunc(@BankScreen,200,10000)) then
Exit;
magicLogDTM := LoadDTM(MAGIC_LOG_DTM);

logsInv := CountItemsIn('inv','dtm',magicLogDTM,[0]);

Result := FindDTM(magicLogDTM,x,y,MIX1,MIY1,MIX2,MIY2);
if(FindDTM(magicLogDTM,x,y,MIX1,MIY1,MIX2,MIY2)) then
Deposit(CoordsToItem(x,y),CoordsToItem(x,y),True);
wait(300+random(200));

Inc(Loads);
IncEx(Logs,(logsInv-CountItemsIn('inv','dtm',magicLogDTM,[0])));
freeDTM(magicLogDTM);

if(waitFunc(@InvFull,200,1000)) then
Exit;

wait(RandomRange(200,400));

WithdrawRunes('Law',2);
wait(RandomRange(200,400));

WithdrawRunes('Air',2);
wait(RandomRange(200,400));

WithdrawRunes('Fire',3);
wait(RandomRange(300,500));

Result := waitFunc(@Color_CanTeleportWildy,150,5000);
if(Result) then
CloseBank;
end;

function Color_CastDarTeleport:Boolean;
var
x,y,skullDTM,spellBitmap:Integer;
begin
skullDTM := LoadDTM(VECNA_DTM);
if(FindDTM(skullDTM,x,y,MIX1,MIY1,MIX2,MIY2)) then
Mouse(x,y,5,5,True); //If you got a vecna, use it.

if(gameTab(tab_Magic))then
begin
wait(1000);
spellBitmap := LoadBitmap(DAR_TELE_BITMAP);
if(FindBitmapToleranceIn(spellBitmap,x,y,MIX1,MIY1,MIX2,MIY2,15))then
begin
MMouse(x+15,y+15,5,5);
wait(100+random(200)); //click spell
end;
FreeBitmap(spellBitmap);
end;

Result := IsUpText('ast');
if(not(Result)) then
Exit;
getMousePos(x,y);
Mouse(x,y,1,1,True);
Wait(2000+random(1000));
Result := WaitFunc(@Color_IsInWildy,200+random(50),20000);
wait(random(200));
end;

function Color_WalktoMagicTree:Boolean;
var
x,y:Integer;
WildyTreeMapDTM:Integer;
begin
if(not(Color_CastDarTeleport))then
Exit;
WildyTreeMapDTM := LoadDtm(WILDY_TREE_MAP_DTM);
Mouse(628,17,4,6,True);
Wait(300+random(200));
FFlag(1);
if(FindDtm(WildyTreeMapDTM,x,y,MMX1,MMY1,MMX2,MMY2))then
begin
Mouse(x+12+random(2),y,1,0,True);
Result := True;
end;
Wait(200+random(100));
Flag;
FreeDTM(WildyTreeMapDTM);
end;

procedure Color_Setup;
begin
SetLength(RuneBankSlots,10);
FindNormalRandoms;
MakeCompass('E');
SetAngle(True);
if(FindAxe = '')then
Exit;
end;

Dgby714

2011-06-13 09:23:46

Use Code tags for the script =)

masterBB

2011-06-13 09:31:59

From: Dgby714
Use Code tags for the script =)


Could be done, but would that really be easier? Since it exist out of four simba files and an ini. Will put the color functions in here though.

Jakkle

2011-06-13 09:36:18

Yes from me I think you will be a valuable member to this site, good attitude and helpful :)

BazzBarrett

2011-06-13 09:39:14

i saw the script the other day on your thread. had a quick look at it again and i have to say it is of a very high standard and i think you would make an excellent SRL Member :) yes from me.

Sabzi

2011-06-13 10:09:43

I already stated what I will do.


Anyone wondering, it's a yes.

Rich

2011-06-13 10:54:16

Better than many other apps we have recently seen. Yes.

Drakan

2011-06-13 11:50:38

You're doing well, keep up to good work. Always tryin to learn, has a good base understanding, looks promising. Yes from me.

Markus

2011-06-13 12:45:53

Lol Delft, daar zitten er wel meer van hier (godzijdank ik niet)

Votes yes because I like your name.

Floor66

2011-06-13 14:16:32

Delft, daar is de huur de helft!

Ja :)

Markus

2011-06-13 14:20:39

More like, the double ;)

masterBB

2011-06-13 14:46:52

I will never move to Delft. I don't understand how people can live so close to each other, though I accept that they've chosen that. Villages are way better, especially if you live like me against the dunes. On stone throw distance. (<- don't believe this is English)

Coh3n

2011-06-14 01:25:24

Yes. :)

Iamadam

2011-06-14 01:34:37

Yes, but don't use underscores in your function/proc names!

i luffs yeww

2011-06-14 02:37:21

From: Iamadam
Yes, but don't use underscores in your function/proc names!


Don't listen to him! Use them!

Shuttleu

2011-06-14 03:17:13

From: i luffs yeww
Don't listen to him! Use them!


No dont use them!

yes from me BTW

~shut

EDIT: is it necessary to keep this open :p

WT-Fakawi

2011-06-14 03:43:09

Yes, Ja, Qui, Jawohl!

cycrosism

2011-06-14 04:27:10

Yeah why not :P

masterBB

2011-06-14 04:29:57

From: Iamadam
Yes, but don't use underscores in your function/proc names!


Well, the point is that in pascal script I'm unable to make classes. Otherwise I would've made two static classes, color and reflection. The "_" sign is now used instead of the "." sign. It helps me read my code much faster.

Drakan

2011-06-14 09:32:42

What's wrong with underscores? Like he said its used to clean it up by pretending there are classes to separate the color and reflection. Segregation!

EDIT: Why isn't his name yellow yet?

Jakkle

2011-06-14 11:34:41

From: drags111
Why isn't his name yellow yet?

Should be already :rolleyes:
Record of yes votes ? With no, no votes to ?

Rich

2011-06-14 12:11:46

From: whacko999
Should be already :rolleyes:
Record of yes votes ? With no, no votes to ?
Close to I think.

Sabzi

2011-06-14 12:33:02

http://villavu.com/forum/showthread.php?t=18205

I know this because mine is around 20 too :p.

masterBB

2011-06-14 12:53:40

From: Sabzi
http://villavu.com/forum/showthread.php?t=18205

I know this because mine is around 20 too :p.


It's just mean to post a link on a member app to the members forum :p. Now I got to wait to see it.

edit: 'wait' <- sounds a bit over confident, maybe 20+ members decides to vote no.

WT-Fakawi

2011-06-14 14:42:45

Welcome! and well deserved!