sm0k3
2011-04-04 07:49:03
need to find out how many snapegrass is in inv before i bank ..
2011-04-04 07:49:03
2011-04-04 07:54:06
{$i SRL/SRL.scar}
var
i, itemCount: Integer;
myBox: TBox;
begin
SetupSRL;
for i := 1 to 28 do
begin
myBox := InvBox(i);
if(FindDTM(item, blah blah))then
Inc(ItemCount);
end;
end.
2011-04-04 07:57:57
From: sm0k3
anyone know a reliable way to count the amount of one item in inventory .. no reflection plz ..
need to find out how many snapegrass is in inv before i bank ..
{*******************************************************************************
function CountItemsIn(Area, ItemType: string; Item: Integer; Tol: TIntegerArray): Integer;
By: masquerader modified by ZephyrsFury
Description: Counts the number of items found within the Area. (Does not count stacks)
Parameters:
Area - 'inv', 'shop', 'bank', 'trade', 'your trade'.
ItemType - SRL_DTM, SRL_Bitmap, SRL_BitmapMask, SRL_Color
Item - name/value of your dtm/bmp/color/bmpmask.
Tol - 'dtm' - [] (dtm's can't have tolerance).
'bmp' - [BMPTol].
'color' - [COLOUR Tol, Min Colour Count].
'bmpmask' - [BMPTol, ContourTol].
*******************************************************************************}
2011-04-04 08:01:29
2011-04-04 08:04:10
From: sm0k3
so how to i put the number of the item into a var ..
soz having problems making sense of Inc(ItemCount);
2011-04-04 08:04:15
2011-04-04 08:11:21
From: sm0k3
so how to i put the number of the item into a var ..
soz having problems making sense of Inc(ItemCount);
TotalSnapegrass := CountItemsIn('inc', 'dtm', SnapegrassDTM, []);
2011-04-04 08:12:43
myBox := InvBox(i);
if(FindObjEx(x, y, ['ape', 'rass'], [5940247], 5, 9, MSX1, MSY1, MSX2, MSY2))then
Inc(ItemCount);not sure if i still use the MSX1 MSY12011-04-04 08:14:51
2011-04-04 08:16:06
2011-04-04 09:56:48
Procedure countinv;
var
i: Integer;
myBox: TBox;
begin
for i := 1 to 28 do
begin
myBox := InvBox(i);
if(FindObjEx(x, y, ['ape', 'rass'], [5940247,4026127,3693068], 5, 9, MIX1, MIY1, MIX2, MIY2))then
begin
Inc(ItemCount);
end else
Writeln('Error: cant Check inv')
end;
end;
#######################################
## ##
## SnapeRunner V0.1A - Sm0k3 ##
## ##
#######################################
#######################################
Time Running: 13 Minutes and 55 Seconds
Picked: 1428
Earned: 0
#######################################
program SnapeRunner;
{$DEFINE SMART} //Uncomment for SMART
{.include SRL/SRL.scar}
{.i SRL/SRL/core/SPS/SPS.simba}
const
sUser = '';// Stats username
sPass = '';// Stats Password
sPrice = 267 ; // Set this to Price of snapegrass . or what you sell them for .
SMARTstats = 'True';// set false if you dont want Stats Shown in SMART
Version = 'Beta'; // Scripts Version Name
Runs = 2 ; // How Many runs do you want Set 0 To go on forever
var
MainPath1, MainPath2, MainPath3: TPointArray; // Main Path Between snapegrass and Bank TPointArray
Movestart: TPointArray; // Path From Tele poin in Fallador
x, y, t, Picked, itemCount, sRuns, earns, antibans, SnP: Integer;
loc: string;
Procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
with players[0] do
begin
Name := '';
Pass := '';
Active := True;
Pin := ''; //Leave blank if no pin
Loc := 'banked';
end;
end;
Procedure AntiBan;
Begin
If Not mFighter[currentplayer].Active Then Exit;
Case Random(80) of
0: Gametab(RandomRange(tab_Combat, tab_Notes));
1: If CalcXP Then HoverSkill('Random', False);
2, 6: PickUpMouse;
7..15: SleepAndMoveMouse(RandomRange(200, 1200));
End;
End;
procedure PrintOnSmart(TP: TStringArray; Placement: TPoint; Colour, Shadow: integer);
var
mx, my, Pic, I, B, H, TPH, Numb: Integer;
TTP: TPointArray;
Canvas: TCanvas;
begin
SmartSetDebug(True);
GetClientDimensions(mx,my);
Pic := BitmapFromString(mx,my,'');
TPH := High(TP);
for I := 0 to TPH do
begin
TTP := LoadTextTPA(TP[i], SmallChars, H);
for B := 0 to High(TTP) do
begin
Numb := ((I + 1) * 13);
FastSetPixel(Pic, TTP[b].x + 1, TTP[b].y + Numb + 1, Shadow);
FastSetPixel(Pic, TTP[b].x, TTP[b].y + Numb, Colour);
end;
end;
Canvas := TCANVAS.Create;
Canvas.Handle := SmartGetDebugDC;
DrawBitmap(Pic, Canvas, Placement.x, Placement.y);
FreeBitmap(Pic);
end;
procedure DBSMART;
begin
if (SMARTstats = 'True') then
Begin;
PrintOnSmart(
['',
'',
'',
'',
' SnapeRunner - Sm0k3 ',
' +==============================+',
' Time Running: '+ TimeRunning,
'+==============================+',
' ',
' Player Stats ',
' +========================+',
' Player: '+Capitalize(Players[CurrentPlayer].Name),
' Runs : '+ToStr(sRuns),
' Picked: '+ToStr(SnP),
' Est Gp Earned : '+ToStr(earns)+'gp',
' +========================+'
], Point(10, 70), 196050, 135972);
end;
end;
procedure WalkToStart;
begin
if SPS_WalkPath(movestart) then
Writeln('Walked To Starting Position');
end;
Procedure WalkToWall;
begin
if (loc = 'Bank') then
Wait(1000+Random(600));
begin
if SPS_WalkPath(MainPath1) then
loc:='Wall';
Writeln('Walked To Wall');
end;
if (loc = 'Snape') then
begin
InvertTPA(MainPath2);
if SPS_WalkPath(MainPath2) then
InvertTPA(MainPath2);
loc:='Wall';
Writeln('Walked To Wall');
end
end;
Procedure WalkToSnape;
begin
if SPS_WalkPath(MainPath2) then
begin
loc:= 'Snape';
Writeln('Walked To SnapeGrass');
end;
end;
Procedure countinv;
var
i: Integer;
myBox: TBox;
begin
for i := 1 to 28 do
begin
myBox := InvBox(i);
if(FindObjEx(x, y, ['ape', 'rass'], [5940247,4026127,3693068], 5, 9, MIX1, MIY1, MIX2, MIY2))then
begin
Inc(ItemCount);
SnP:= ItemCount;
end else
Writeln('Error: cant Check inv')
end;
end;
Procedure PickSnape;
var i: integer;
begin
repeat
countinv;
DBSMART;
FindObjEx(x, y, ['ape', 'rass'], [5940247,4026127,3693068], 5, 9, MSX1, MSY1, MSX2, MSY2);
MMouse(x,y,1,1);
Wait(300);
if IsUpText('nape') then //Check it is snape grass
Mouse(x,y,1,1,true);
wait(3000);
until(InvFull);
end;
Procedure WalkToBank;
begin
InvertTPA(MainPath1);
if SPS_WalkPath(MainPath1) then
InvertTPA(MainPath1);
Writeln('Walked To Bank');
loc:='Bank';
end;
Procedure UnderWall;
begin
DBSMART;
Wait(1000+Random(600));
FindObjEx(x, y, ['nder', 'all'], [527160,855309,994671], 5, 9, MSX1, MSY1, MSX2, MSY2);
Mouse(x, y, 2, 2, true);
Wait(1000+Random(600));
end;
procedure DoBank;
Var
i: Integer;
Begin
If (Not (LoggedIn)) Then Exit;
countinv;
For i := 1 To 4 Do
Begin
If OpenBank('veb', True, True) Then
Begin;
OpenBankFast('fwb');
DepositAll;
CloseBank;
SnP:= SnP + itemCount;
End;
End;
Writeln('Banking Failed - Changing Players');
NextPlayer(False);
End;
Procedure SimStats;
Begin;
Writeln('#######################################');
Writeln('## ##');
Writeln('## SnapeRunner V0.1A - Sm0k3 ##');
Writeln('## ##');
Writeln('#######################################');
Writeln(' ');
Writeln('#######################################');
Writeln(' Time Running: '+ TimeRunning);
Writeln(' Picked: '+ ToStr(itemCount));
Writeln(' Earned: '+ ToStr(earns));
Writeln('#######################################');
DBSMART;
End;
begin
SnP:= 0;
SPS_Areas := ['8_3', '8_4'];
Movestart:=[Point(3484, 1576),Point(3434, 1579),Point(3406, 1610)];
MainPath1:=[Point(3406,1626),Point(3381,1644),Point(3385,1693),Point(3386,1742),Point(3385,1788),Point(3424,1812),Point(3413,1842)];
MainPath2:=[Point(3417,1867),Point(3428,1890),Point(3421,1932),Point(3411,1977),
Point(3402,2017),Point(3361,2044),Point(3310,2036),Point(3269,1984),
Point(3250,1939),Point(3246,1918)];
Smart_Server := 112;
Smart_Signed := True;
SetupSRL;
DeclarePlayers;
ActivateClient;
LoginPlayer;
Wait(700+Random(800));
DBSMART;
SetAngle(True);
wait(2000+Random(600));
t:= Runs;
if (Runs > 0) then
begin
repeat
WalkToStart;
loc:= 'Bank';
WalkToWall;
MakeCompass('S')
Wait(1000+Random(600));
UnderWall;
MakeCompass('N')
SetAngle(True);
WalkToSnape;
PickSnape;
WalkToWall;
UnderWall;
WalkToBank;
DoBank;
sRuns:= sRuns + 1
t:= t - 1;
SimStats;
until (t = 0);
end else
begin;
repeat
WalkToStart;
loc:= 'Bank';
WalkToWall;
MakeCompass('S')
Wait(1000+Random(600));
UnderWall;
MakeCompass('N')
SetAngle(True);
WalkToSnape;
PickSnape;
WalkToWall;
UnderWall;
WalkToBank;
DoBank;
sRuns:= sRuns + 1
SimStats;
until false;
end;
end.
2011-04-04 10:27:03
Count := CountItems(SnapeDTM, 'dtm', []);2011-04-04 10:33:23
From: sm0k3
Procedure countinv;
var
i: Integer;
myBox: TBox;
begin
for i := 1 to 28 do
begin
myBox := InvBox(i);
if(FindObjEx(x, y, ['ape', 'rass'], [5940247,4026127,3693068], 5, 9, MIX1, MIY1, MIX2, MIY2))then
begin
Inc(ItemCount);
end else
Writeln('Error: cant Check inv')
end;
end;
it allways seems to check the same item spac in inv .. and doesnt inc he var .. ItemCount is declaired for the whole script ..
also the script just gave me a progress report after 1 run .. and it says ..
#######################################
## ##
## SnapeRunner V0.1A - Sm0k3 ##
## ##
#######################################
#######################################
Time Running: 13 Minutes and 55 Seconds
Picked: 1428
Earned: 0
#######################################
Heres the whole thing
program SnapeRunner;
{$DEFINE SMART} //Uncomment for SMART
{.include SRL/SRL.scar}
{.i SRL/SRL/core/SPS/SPS.simba}
const
sUser = '';// Stats username
sPass = '';// Stats Password
sPrice = 267 ; // Set this to Price of snapegrass . or what you sell them for .
SMARTstats = 'True';// set false if you dont want Stats Shown in SMART
Version = 'Beta'; // Scripts Version Name
Runs = 2 ; // How Many runs do you want Set 0 To go on forever
var
MainPath1, MainPath2, MainPath3: TPointArray; // Main Path Between snapegrass and Bank TPointArray
Movestart: TPointArray; // Path From Tele poin in Fallador
x, y, t, Picked, itemCount, sRuns, earns, antibans, SnP: Integer;
loc: string;
Procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
with players[0] do
begin
Name := '';
Pass := '';
Active := True;
Pin := ''; //Leave blank if no pin
Loc := 'banked';
end;
end;
Procedure AntiBan;
Begin
If Not mFighter[currentplayer].Active Then Exit;
Case Random(80) of
0: Gametab(RandomRange(tab_Combat, tab_Notes));
1: If CalcXP Then HoverSkill('Random', False);
2, 6: PickUpMouse;
7..15: SleepAndMoveMouse(RandomRange(200, 1200));
End;
End;
procedure PrintOnSmart(TP: TStringArray; Placement: TPoint; Colour, Shadow: integer);
var
mx, my, Pic, I, B, H, TPH, Numb: Integer;
TTP: TPointArray;
Canvas: TCanvas;
begin
SmartSetDebug(True);
GetClientDimensions(mx,my);
Pic := BitmapFromString(mx,my,'');
TPH := High(TP);
for I := 0 to TPH do
begin
TTP := LoadTextTPA(TP[i], SmallChars, H);
for B := 0 to High(TTP) do
begin
Numb := ((I + 1) * 13);
FastSetPixel(Pic, TTP[b].x + 1, TTP[b].y + Numb + 1, Shadow);
FastSetPixel(Pic, TTP[b].x, TTP[b].y + Numb, Colour);
end;
end;
Canvas := TCANVAS.Create;
Canvas.Handle := SmartGetDebugDC;
DrawBitmap(Pic, Canvas, Placement.x, Placement.y);
FreeBitmap(Pic);
end;
procedure DBSMART;
begin
if (SMARTstats = 'True') then
Begin;
PrintOnSmart(
['',
'',
'',
'',
' SnapeRunner - Sm0k3 ',
' +==============================+',
' Time Running: '+ TimeRunning,
'+==============================+',
' ',
' Player Stats ',
' +========================+',
' Player: '+Capitalize(Players[CurrentPlayer].Name),
' Runs : '+ToStr(sRuns),
' Picked: '+ToStr(SnP),
' Est Gp Earned : '+ToStr(earns)+'gp',
' +========================+'
], Point(10, 70), 196050, 135972);
end;
end;
procedure WalkToStart;
begin
if SPS_WalkPath(movestart) then
Writeln('Walked To Starting Position');
end;
Procedure WalkToWall;
begin
if (loc = 'Bank') then
Wait(1000+Random(600));
begin
if SPS_WalkPath(MainPath1) then
loc:='Wall';
Writeln('Walked To Wall');
end;
if (loc = 'Snape') then
begin
InvertTPA(MainPath2);
if SPS_WalkPath(MainPath2) then
InvertTPA(MainPath2);
loc:='Wall';
Writeln('Walked To Wall');
end
end;
Procedure WalkToSnape;
begin
if SPS_WalkPath(MainPath2) then
begin
loc:= 'Snape';
Writeln('Walked To SnapeGrass');
end;
end;
Procedure countinv;
var
i: Integer;
myBox: TBox;
begin
for i := 1 to 28 do
begin
myBox := InvBox(i);
if(FindObjEx(x, y, ['ape', 'rass'], [5940247,4026127,3693068], 5, 9, MIX1, MIY1, MIX2, MIY2))then
begin
Inc(ItemCount);
SnP:= ItemCount;
end else
Writeln('Error: cant Check inv')
end;
end;
Procedure PickSnape;
var i: integer;
begin
repeat
countinv;
DBSMART;
FindObjEx(x, y, ['ape', 'rass'], [5940247,4026127,3693068], 5, 9, MSX1, MSY1, MSX2, MSY2);
MMouse(x,y,1,1);
Wait(300);
if IsUpText('nape') then //Check it is snape grass
Mouse(x,y,1,1,true);
wait(3000);
until(InvFull);
end;
Procedure WalkToBank;
begin
InvertTPA(MainPath1);
if SPS_WalkPath(MainPath1) then
InvertTPA(MainPath1);
Writeln('Walked To Bank');
loc:='Bank';
end;
Procedure UnderWall;
begin
DBSMART;
Wait(1000+Random(600));
FindObjEx(x, y, ['nder', 'all'], [527160,855309,994671], 5, 9, MSX1, MSY1, MSX2, MSY2);
Mouse(x, y, 2, 2, true);
Wait(1000+Random(600));
end;
procedure DoBank;
Var
i: Integer;
Begin
If (Not (LoggedIn)) Then Exit;
countinv;
For i := 1 To 4 Do
Begin
If OpenBank('veb', True, True) Then
Begin;
OpenBankFast('fwb');
DepositAll;
CloseBank;
SnP:= SnP + itemCount;
End;
End;
Writeln('Banking Failed - Changing Players');
NextPlayer(False);
End;
Procedure SimStats;
Begin;
Writeln('#######################################');
Writeln('## ##');
Writeln('## SnapeRunner V0.1A - Sm0k3 ##');
Writeln('## ##');
Writeln('#######################################');
Writeln(' ');
Writeln('#######################################');
Writeln(' Time Running: '+ TimeRunning);
Writeln(' Picked: '+ ToStr(itemCount));
Writeln(' Earned: '+ ToStr(earns));
Writeln('#######################################');
DBSMART;
End;
begin
SnP:= 0;
SPS_Areas := ['8_3', '8_4'];
Movestart:=[Point(3484, 1576),Point(3434, 1579),Point(3406, 1610)];
MainPath1:=[Point(3406,1626),Point(3381,1644),Point(3385,1693),Point(3386,1742),Point(3385,1788),Point(3424,1812),Point(3413,1842)];
MainPath2:=[Point(3417,1867),Point(3428,1890),Point(3421,1932),Point(3411,1977),
Point(3402,2017),Point(3361,2044),Point(3310,2036),Point(3269,1984),
Point(3250,1939),Point(3246,1918)];
Smart_Server := 112;
Smart_Signed := True;
SetupSRL;
DeclarePlayers;
ActivateClient;
LoginPlayer;
Wait(700+Random(800));
DBSMART;
SetAngle(True);
wait(2000+Random(600));
t:= Runs;
if (Runs > 0) then
begin
repeat
WalkToStart;
loc:= 'Bank';
WalkToWall;
MakeCompass('S')
Wait(1000+Random(600));
UnderWall;
MakeCompass('N')
SetAngle(True);
WalkToSnape;
PickSnape;
WalkToWall;
UnderWall;
WalkToBank;
DoBank;
sRuns:= sRuns + 1
t:= t - 1;
SimStats;
until (t = 0);
end else
begin;
repeat
WalkToStart;
loc:= 'Bank';
WalkToWall;
MakeCompass('S')
Wait(1000+Random(600));
UnderWall;
MakeCompass('N')
SetAngle(True);
WalkToSnape;
PickSnape;
WalkToWall;
UnderWall;
WalkToBank;
DoBank;
sRuns:= sRuns + 1
SimStats;
until false;
end;
end.
2011-04-04 10:34:46
2011-04-04 12:36:15
'snape': Result := DTMFromString('78DA63746062602862644006BC31560C5F804' +
'220D1FF40C06886A9868181094CC244196D80FC4A026AEC81FC5A' +
'026A1C81FC3A026A3C8950E303E4D71050E307E4571150E305E49' +
'71050E34144F880DC5C40408D05905F4D849A3CFC6A00024D0F59' +
'');2011-04-04 12:44:56
From: sm0k3
I dont know how to do DTM's .. ????
DTMeditor makes no sense to me .. lol
ill try a bitmap
Right ive got my bitmap .. how do i count the items in my inv with it .. i havent a clue
function CountBMP(BMP: Integer): Integer;
var
b: TBox;
begin
if not LoggedIn then
Exit;
for i := 1 to 28 do
begin
b := InvBox(i);
if FindBitmapToleranceIn(fill this in yourself) then
Inc(Result);
end
end;
2011-04-04 12:52:53
if(FindObjEx(x, y, ['ape', 'rass'], [5940247,4026127,3693068], 5, 9, MyBox.X1, MyBox.Y1, MyBox.X2, MyBox.Y2))then
2011-04-04 13:18:34
function FindDTMItem(item : integer) : boolean;
var
itemBox : TBox;
DTM : integer;
begin
itemBox := InvBox(item);
DTM := DTMFromString(SnapegrassDTM);
Result := FindDTM(DTM, x, y, ItemBox.x1, itemBox.y1, ItemBox.x2, ItemBox.y2);
FreeDTM(DTM);
end;
function CountSnapes: integer;
var
i: integer;
begin
for i := 1 to 28 do
if FindDTMItem(i) then Inc(result);
end;
2011-04-04 13:58:31
Successfully executed.
The following bitmaps were not freed: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146]
program SnapeRunner;
{$DEFINE SMART} //Uncomment for SMART
{.include SRL/SRL.scar}
{.i SRL/SRL/core/SPS/SPS.simba}
const
sUser = '';// Stats username
sPass = '';// Stats Password
sPrice = 267 ; // Set this to Price of snapegrass . or what you sell them for .
SMARTstats = 'True';// set false if you dont want Stats Shown in SMART
Version = 'Beta'; // Scripts Version Name
Runs = 2 ; // How Many runs do you want Set 0 To go on forever
var
MainPath1, MainPath2, MainPath3: TPointArray; // Main Path Between snapegrass and Bank TPointArray
Movestart: TPointArray; // Path From Tele poin in Fallador
x, y, t, Picked, itemCount, sRuns, earns, antibans, SnP, Snapegr: Integer;
loc: string;
Procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
with players[0] do
begin
Name := '';
Pass := '';
Active := True;
Pin := ''; //Leave blank if no pin
end;
end;
Procedure AntiBan;
Begin
If Not players[currentplayer].Active Then Exit;
Case Random(80) of
0: Gametab(RandomRange(tab_Combat, tab_Notes));
1: HoverSkill('Random', False);
2, 6: PickUpMouse;
7..15: SleepAndMoveMouse(RandomRange(200, 1200));
End;
Gametab(tab_inv);
End;
procedure PrintOnSmart(TP: TStringArray; Placement: TPoint; Colour, Shadow: integer);
var
mx, my, Pic, I, B, H, TPH, Numb: Integer;
TTP: TPointArray;
Canvas: TCanvas;
begin
SmartSetDebug(True);
GetClientDimensions(mx,my);
Pic := BitmapFromString(mx,my,'');
TPH := High(TP);
for I := 0 to TPH do
begin
TTP := LoadTextTPA(TP[i], SmallChars, H);
for B := 0 to High(TTP) do
begin
Numb := ((I + 1) * 13);
FastSetPixel(Pic, TTP[b].x + 1, TTP[b].y + Numb + 1, Shadow);
FastSetPixel(Pic, TTP[b].x, TTP[b].y + Numb, Colour);
end;
end;
Canvas := TCANVAS.Create;
Canvas.Handle := SmartGetDebugDC;
DrawBitmap(Pic, Canvas, Placement.x, Placement.y);
FreeBitmap(Pic);
end;
procedure DBSMART;
begin
if (SMARTstats = 'True') then
Begin;
PrintOnSmart(
['',
'',
'',
'',
' SnapeRunner - Sm0k3 ',
' +==============================+',
' Time Running: '+ TimeRunning,
'+==============================+',
' ',
' Player Stats ',
' +========================+',
' Player: '+Capitalize(Players[CurrentPlayer].Name),
' Runs : '+ToStr(sRuns),
' Picked: '+ToStr(SnP),
' Est Gp Earned : '+ToStr(earns)+'gp',
' +========================+'
], Point(10, 70), 196050, 135972);
end;
end;
procedure WalkToStart;
begin
if SPS_WalkPath(movestart) then
Writeln('Walked To Starting Position');
end;
Procedure WalkToWall;
begin
if (loc = 'Bank') then
Wait(1000+Random(600));
begin
if SPS_WalkPath(MainPath1) then
loc:='Wall';
Writeln('Walked To Wall');
end;
if (loc = 'Snape') then
begin
InvertTPA(MainPath2);
if SPS_WalkPath(MainPath2) then
InvertTPA(MainPath2);
loc:='Wall';
Writeln('Walked To Wall');
end
end;
Procedure WalkToSnape;
begin
if SPS_WalkPath(MainPath2) then
begin
loc:= 'Snape';
Writeln('Walked To SnapeGrass');
end;
end;
Procedure countinv;
var
i: Integer;
myBox: TBox;
begin
ItemCount:= 0;
Snapegr := BitmapFromString(24, 23, 'meJyFlDEKAkEUQ8Va8Ap7BGEbLc' +
'TCQryCl/D+nR8CISZ/ZuAXs7szj/z8zO6P1y51PBzu3zOq1lXXzwm' +
'l77ftUrX/n20h2N9CUCOIcUhQjqmtI7fney6mLe6ZqDIxuW7VGgpW' +
'pAA2hSNty0BxKCl+5IwSODsbh4nRwSmE/jAAeFT3uB9rfZmhoj8GM' +
'Tds7uaMoixyJsy6TgJb05YNYvCEgKD+6Fl8sljqceuoIl2lpwBRbB' +
'tptZqohLQByJhZBji1tp1UouFRMq8G7Vre1kRV2W2tTjNpS5F2W+E' +
'8tCUqH230k9/aKIeKmhCW/xOzfQkZdWTwCWrubf49fgFjIpI=');
for i := 1 to 28 do
begin
myBox := InvBox(i);
CountItemsIn('inv', 'Bitmap', Snapegr, [5]);
SnP:= ItemCount;
End;
end;
Procedure PickSnape;
var i: integer;
begin
repeat
countinv;
DBSMART;
FindObjEx(x, y, ['ape', 'rass'], [5940247,4026127,3693068], 5, 9, MSX1, MSY1, MSX2, MSY2);
MMouse(x,y,1,1);
Wait(300);
if IsUpText('nape') then //Check it is snape grass
Mouse(x,y,1,1,true);
AntiBan;
wait(1000+Random(1600));
until(InvFull);
end;
Procedure WalkToBank;
begin
InvertTPA(MainPath1);
if SPS_WalkPath(MainPath1) then
InvertTPA(MainPath1);
Writeln('Walked To Bank');
loc:='Bank';
end;
Procedure UnderWall;
begin
DBSMART;
Wait(1000+Random(600));
FindObjEx(x, y, ['nder', 'all'], [527160,855309,994671], 5, 9, MSX1, MSY1, MSX2, MSY2);
Mouse(x, y, 2, 2, true);
Wait(500+Random(600));
end;
procedure DoBank;
Var
i: Integer;
Begin
SnP:= 0;
If (Not (LoggedIn)) Then Exit;
countinv;
For i := 1 To 4 Do
Begin
If OpenBank('veb', True, True) Then
Begin;
OpenBankFast('fwb');
DepositAll;
CloseBank;
SnP:= SnP + itemCount;
earns:= sPrice * SnP;
End;
End;
Writeln('Banking Failed - Changing Players');
NextPlayer(False);
End;
Procedure SimStats;
Begin;
Writeln('#######################################');
Writeln('## ##');
Writeln('## SnapeRunner V0.1A - Sm0k3 ##');
Writeln('## ##');
Writeln('#######################################');
Writeln(' ');
Writeln('#######################################');
Writeln(' Time Running: '+ TimeRunning);
Writeln(' Picked: '+ ToStr(itemCount));
Writeln(' Earned: '+ ToStr(earns));
Writeln('#######################################');
DBSMART;
End;
begin
SnP:= 0;
SPS_Areas := ['8_3', '8_4'];
Movestart:=[Point(3484, 1576),Point(3434, 1579),Point(3406, 1610)];
MainPath1:=[Point(3406,1626),Point(3381,1644),Point(3385,1693),Point(3386,1742),Point(3385,1788),Point(3424,1812),Point(3413,1842)];
MainPath2:=[Point(3416,1868),Point(3418,1883),Point(3418,1924),Point(3413,1953),Point(3143,1969),Point(3402,2020),Point(3372,2048),
Point(3320,2041),Point(3286,2012),Point(3261,1972),Point(3248,1932)];
Smart_Server := 112;
Smart_Signed := True;
SetupSRL;
DeclarePlayers;
ActivateClient;
LoginPlayer;
Wait(700+Random(800));
DBSMART;
SetAngle(True);
wait(2000+Random(600));
t:= Runs;
if (Runs > 0) then
begin
repeat
WalkToStart;
loc:= 'Bank';
WalkToWall;
AntiBan;
MakeCompass('S');
Wait(1000+Random(600));
UnderWall;
AntiBan;
MakeCompass('N');
SetAngle(True);
WalkToSnape;
PickSnape;
WalkToWall;
UnderWall;
WalkToBank;
DoBank;
sRuns:= sRuns + 1;
t:= t - 1;
SimStats;
until (t = 0);
end else
begin;
repeat
WalkToStart;
loc:= 'Bank';
WalkToWall;
AntiBan;
MakeCompass('S');
Wait(1000+Random(600));
UnderWall;
MakeCompass('N');
SetAngle(True);
WalkToSnape;
PickSnape;
WalkToWall;
UnderWall;
WalkToBank;
DoBank;
sRuns:= sRuns + 1;
SimStats;
until false;
end;
end.
2011-04-04 14:03:26
From: sm0k3
got that done .. player now stops mid path does antiban and never gets any further i stopped it and got this ..
Successfully executed.
The following bitmaps were not freed: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146]
2011-04-04 15:43:57
2011-04-04 16:13:14
program SnapeRunner;
{$DEFINE SMART} //Uncomment for SMART
{.include SRL/SRL.scar}
{.i SRL/SRL/core/SPS/SPS.simba}
const
sUser = '';// Stats username
sPass = '';// Stats Password
sPrice = 267 ; // Set this to Price of snapegrass . or what you sell them for .
SMARTstats = 'True';// set false if you dont want Stats Shown in SMART
Version = 'Beta'; // Scripts Version Name
Runs = 2 ; // How Many runs do you want Set 0 To go on forever
var
MainPath1, MainPath2, MainPath3: TPointArray; // Main Path Between snapegrass and Bank TPointArray
Movestart: TPointArray; // Path From Tele poin in Fallador
x, y, t, Picked, itemCount, sRuns, earns, antibans, SnP, Snapegr: Integer;
loc: string;
Procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
with players[0] do
begin
Name := '';
Pass := '';
Active := True;
Pin := ''; //Leave blank if no pin
end;
end;
Procedure AntiBan;
Begin
If Not players[currentplayer].Active Then Exit;
Case Random(80) of
0: Gametab(RandomRange(tab_Combat, tab_Notes));
1: HoverSkill('Random', False);
2, 6: PickUpMouse;
7..15: SleepAndMoveMouse(500+Random(500));
End;
Gametab(tab_inv);
End;
procedure PrintOnSmart(TP: TStringArray; Placement: TPoint; Colour, Shadow: integer);
var
mx, my, Pic, I, B, H, TPH, Numb: Integer;
TTP: TPointArray;
Canvas: TCanvas;
begin
SmartSetDebug(True);
GetClientDimensions(mx,my);
Pic := BitmapFromString(mx,my,'');
TPH := High(TP);
for I := 0 to TPH do
begin
TTP := LoadTextTPA(TP[i], SmallChars, H);
for B := 0 to High(TTP) do
begin
Numb := ((I + 1) * 13);
FastSetPixel(Pic, TTP[b].x + 1, TTP[b].y + Numb + 1, Shadow);
FastSetPixel(Pic, TTP[b].x, TTP[b].y + Numb, Colour);
end;
end;
Canvas := TCANVAS.Create;
Canvas.Handle := SmartGetDebugDC;
DrawBitmap(Pic, Canvas, Placement.x, Placement.y);
FreeBitmap(Pic);
end;
procedure DBSMART;
begin
if (SMARTstats = 'True') then
Begin;
PrintOnSmart(
['',
'',
'',
'',
' SnapeRunner - Sm0k3 ',
' +==============================+',
' Time Running: '+ TimeRunning,
'+==============================+',
' ',
' Player Stats ',
' +========================+',
' Player: '+Capitalize(Players[CurrentPlayer].Name),
' Runs : '+ToStr(sRuns),
' Picked: '+ToStr(SnP),
' Est Gp Earned : '+ToStr(earns)+'gp',
' +========================+'
], Point(10, 70), 196050, 135972);
end;
end;
procedure WalkToStart;
begin
if SPS_WalkPath(movestart) then
Writeln('Walked To Starting Position');
end;
Procedure WalkToWall;
begin
if (loc = 'Bank') then
Wait(1000+Random(600));
begin
if SPS_WalkPath(MainPath1) then
loc:='Wall';
Writeln('Walked To Wall');
end;
if (loc = 'Snape') then
begin
InvertTPA(MainPath2);
if SPS_WalkPath(MainPath2) then
InvertTPA(MainPath2);
loc:='Wall';
Writeln('Walked To Wall');
end
end;
Procedure WalkToSnape;
begin
if SPS_WalkPath(MainPath2) then
begin
loc:= 'Snape';
Writeln('Walked To SnapeGrass');
end;
end;
Procedure countinv;
var
i: Integer;
myBox: TBox;
begin
ItemCount:= 0;
Snapegr := BitmapFromString(24, 23, 'meJyFlDEKAkEUQ8Va8Ap7BGEbLc' +
'TCQryCl/D+nR8CISZ/ZuAXs7szj/z8zO6P1y51PBzu3zOq1lXXzwm' +
'l77ftUrX/n20h2N9CUCOIcUhQjqmtI7fney6mLe6ZqDIxuW7VGgpW' +
'pAA2hSNty0BxKCl+5IwSODsbh4nRwSmE/jAAeFT3uB9rfZmhoj8GM' +
'Tds7uaMoixyJsy6TgJb05YNYvCEgKD+6Fl8sljqceuoIl2lpwBRbB' +
'tptZqohLQByJhZBji1tp1UouFRMq8G7Vre1kRV2W2tTjNpS5F2W+E' +
'8tCUqH230k9/aKIeKmhCW/xOzfQkZdWTwCWrubf49fgFjIpI=');
for i := 1 to 28 do
begin
myBox := InvBox(i);
CountItemsIn('inv', 'Bitmap', Snapegr, [5]);
SnP:= ItemCount;
End;
end;
Procedure PickSnape;
var i: integer;
begin
repeat
countinv;
DBSMART;
FindObjEx(x, y, ['ape', 'rass'], [5940247,4026127,3693068], 5, 9, MSX1, MSY1, MSX2, MSY2);
MMouse(x,y,1,1);
Wait(300);
if IsUpText('nape') then //Check it is snape grass
Mouse(x,y,1,1,true);
AntiBan;
wait(1000+Random(1600));
until(InvFull);
end;
Procedure WalkToBank;
begin
InvertTPA(MainPath1);
if SPS_WalkPath(MainPath1) then
InvertTPA(MainPath1);
Writeln('Walked To Bank');
loc:='Bank';
end;
Procedure UnderWall;
begin
DBSMART;
Wait(1000+Random(600));
FindObjEx(x, y, ['nder', 'all'], [527160,855309,994671], 5, 9, MSX1, MSY1, MSX2, MSY2);
Mouse(x, y, 2, 2, true);
Wait(500+Random(600));
end;
procedure DoBank;
Var
i: Integer;
Begin
SnP:= 0;
If (Not (LoggedIn)) Then Exit;
countinv;
For i := 1 To 4 Do
Begin
If OpenBank('veb', True, True) Then
Begin;
OpenBankFast('fwb');
DepositAll;
CloseBank;
SnP:= SnP + itemCount;
earns:= sPrice * SnP;
End;
End;
Writeln('Banking Failed - Changing Players');
NextPlayer(False);
End;
Procedure SimStats;
Begin;
Writeln('#######################################');
Writeln('## ##');
Writeln('## SnapeRunner V0.1A - Sm0k3 ##');
Writeln('## ##');
Writeln('#######################################');
Writeln(' ');
Writeln('#######################################');
Writeln(' Time Running: '+ TimeRunning);
Writeln(' Picked: '+ ToStr(itemCount));
Writeln(' Earned: '+ ToStr(earns));
Writeln('#######################################');
DBSMART;
End;
begin
SnP:= 0;
SPS_Areas := ['8_3', '8_4'];
Movestart:=[Point(3484, 1576),Point(3434, 1579),Point(3406, 1610)];
MainPath1:=[Point(3406,1626),Point(3381,1644),Point(3385,1693),Point(3386,1742),Point(3385,1788),Point(3424,1812),Point(3413,1842)];
MainPath2:=[Point(3416,1868),Point(3397,1888),Point(3418,1900),Point(3413,1950),Point(3143,1969),Point(3402,2020),Point(3372,2048),
Point(3320,2041),Point(3286,2012),Point(3261,1972),Point(3248,1932)];
Smart_Server := 112;
Smart_Signed := True;
SetupSRL;
DeclarePlayers;
ActivateClient;
Wait(1000);
LoginPlayer;
Wait(700+Random(800));
DBSMART;
SetAngle(True);
wait(2000+Random(600));
t:= Runs;
if (Runs > 0) then
begin
repeat
WalkToStart;
loc:= 'Bank';
WalkToWall;
MakeCompass('S');
Wait(1000+Random(600));
UnderWall; //Problem Starts Here
MakeCompass('N');
SetAngle(True);
WalkToSnape;
PickSnape;
WalkToWall;
UnderWall;
WalkToBank;
DoBank;
sRuns:= sRuns + 1;
t:= t - 1;
SimStats;
until (t = 0);
end else
begin;
repeat
WalkToStart;
loc:= 'Bank';
WalkToWall;
MakeCompass('S');
Wait(100+Random(600));
UnderWall; // or here .
MakeCompass('N');
SetAngle(True);
WalkToSnape;
PickSnape;
WalkToWall;
UnderWall;
WalkToBank;
DoBank;
sRuns:= sRuns + 1;
SimStats;
until false;
end;
end.
2011-04-04 16:28:00
2011-04-04 16:40:02
2011-04-04 16:47:50
From: sm0k3
.. their logged in to my acc right now ..

2011-04-04 17:10:07
From: sm0k3
.. their logged in to my acc right now ..
2011-04-04 17:30:45
2011-04-04 17:41:06
2011-04-04 17:48:18
2011-04-04 17:56:42
2011-04-04 17:56:49
From: sm0k3
Yeh its on the last page .. rogeruk posted it he "saved" my acc .. i also have a screenie of the ip when i logged in after he got kicked wen i recoverd…
i gues that would be his.
2011-04-04 19:43:36
2011-04-04 23:58:26
2011-04-05 00:57:24
From: rogeruk
this is the last login pic i got![]()
2011-04-05 12:00:49
From: Harry
2.121.108.164 if anyone wants to search that up.
% This is the RIPE Database query service.
% The objects are in RPSL format.
%
% The RIPE Database is subject to Terms and Conditions.
% See http://www.ripe.net/db/support/db-terms-conditions.pdf
% Note: this output has been filtered.
% To receive output for a database update, use the "-B" flag.
% Information related to '2.120.0.0 - 2.121.255.255'
inetnum: 2.120.0.0 - 2.121.255.255
netname: BSKYB-BROADBAND
descr: Sky Broadband
country: GB
admin-c: BBH-RIPE
tech-c: BBH-RIPE
status: ASSIGNED PA
remarks: Please send abuse notifications to [email]abuse@sky.com[/email]
mnt-by: BSKYB-BROADBAND-MNT
source: RIPE # Filtered
role: BSkyB Broadband Hostmaster
address: Sky Network Services
address: 1 Brick Lane
address: London
address: E1 6PU
address: England
address: GB
phone: +44 207 032 7000
fax-no: +44 207 900 7812
admin-c: KB533-RIPE
admin-c: PPD-RIPE
tech-c: PPD-RIPE
tech-c: JS2116-RIPE
nic-hdl: BBH-RIPE
abuse-mailbox: [email]abuse@sky.com[/email]
mnt-by: BSKYB-BROADBAND-MNT
source: RIPE # Filtered
% Information related to '2.120.0.0/13AS5607'
route: 2.120.0.0/13
descr: BSkyB Broadband
origin: AS5607
mnt-by: BSKYB-BROADBAND-MNT
source: RIPE # Filtered
2011-04-07 02:07:26
2011-04-07 02:10:39
2011-04-09 15:13:23
2011-04-09 15:33:20
meatycj 2.121.108.164 [Find Posts by User] [View Other IP Addresses for this User]
Registration IP Addresses
Smoking_Hot 2.121.108.164 [Find Posts by User] [View Other IP Addresses for this User]
2011-04-09 15:35:25
From: meatycjStupid kid!
Hope it wont take you long to recover the stuff they took :stirthepot:
2011-04-09 20:02:39
From: Sex
Stupid ass faggot!