mormonman
2010-12-16 16:03:33
Thread put on hold until new randoms are done being developed.
2010-12-16 16:03:33
2011-01-27 23:24:43
2011-01-28 04:47:28
2011-01-28 08:48:12
2011-01-28 08:55:12
2011-01-31 13:27:57
2011-01-31 14:04:35
From: Hugolord
[Reflection] Trying to solve: Abyss
[Abyss] Setting #531: 204007
[Abyss] Found matching setting
[Abyss] Tile not found on MS, moving near it
[Abyss] Tile not found on MS, moving near it
[Abyss] Tile not found on MS, moving near it
[Reflection] Random solving failed for Abyss
Solved manually, will pm one of the devs next time.
2011-02-05 08:44:56
2011-02-05 19:40:34
2011-02-07 16:37:09
2011-02-07 16:39:52
2011-02-07 17:04:43
From: Dynamite
Well, I would be happy to help, but I am not trusted yet xD
So I am still waiting for my army to get the maze.
If you are happy for me to gather some data on the account that would be awesome, but if you don't want to/trust me then I understand.
-Boom
2011-02-07 17:07:56
2011-02-07 22:43:42
[Forester] Finding pheasant..
[Forester] Attacked pheasant!
[Forester] Time to collect the raw pheasant!
[Forester] Finding pheasant..
[Forester] Attacked pheasant!
[Forester] Time to collect the raw pheasant!
[Forester] Finding pheasant..
[Forester] Attacked pheasant!
[Forester] Time to collect the raw pheasant!
etc.
2011-02-09 21:28:53
2011-02-09 22:10:01
From: Coh3n
Sorry if this has been reported, I can't be bothered to look through the thread, but sometimes if fails to solve the reward box. It will open it, select coins, but never confirm. I've had this happen several times, and I know other people have as well.
2011-02-10 20:57:47
[0:40:32]: [Reflection] Trying to solve: Maze
[0:40:34]: [Maze] Player Pos: (2933, 4597)
[0:40:34]: [Maze] Loading purple path
[0:40:35]: [Maze] Trying to walk through door[0]
[0:40:44]: [Maze] Trying to walk through door[0]
[0:40:45]: [Maze] Sucessfully walked through door[0]
[0:40:55]: [Maze] Trying to walk through door[1]
[0:40:55]: [Maze] Sucessfully walked through door[1]
[0:41:07]: [Maze] Trying to walk through door[2]
[0:41:08]: [Maze] Sucessfully walked through door[2]
[0:41:10]: [Maze] Trying to walk through door[3]
[0:41:12]: [Maze] Sucessfully walked through door[3]
[0:41:14]: [Maze] Trying to walk through door[4]
[0:41:16]: [Maze] Sucessfully walked through door[4]
[0:41:23]: [Maze] Trying to walk through door[5]
[0:41:25]: [Maze] Sucessfully walked through door[5]
[0:41:35]: [Maze] Trying to walk through door[6]
[0:41:36]: [Maze] Sucessfully walked through door[6]
[0:41:47]: [Maze] Trying to walk through door[7]
[0:41:48]: [Maze] Sucessfully walked through door[7]
[0:41:52]: [Maze] Trying to walk through door[8]
[0:41:54]: [Maze] Sucessfully walked through door[8]
[0:42:02]: [Maze] Trying to walk through door[9]
[0:42:04]: [Maze] Sucessfully walked through door[9]
[0:42:17]: [Maze] Trying to walk through door[10]
[0:42:18]: [Maze] Sucessfully walked through door[10]
[0:42:29]: [Maze] Trying to walk through door[11]
[0:42:31]: [Maze] Sucessfully walked through door[11]
[0:42:34]: [Maze] Trying to walk through door[12]
[0:42:36]: [Maze] Sucessfully walked through door[12]
[0:42:45]: [Maze] Trying to walk through door[13]
[0:42:47]: [Maze] Sucessfully walked through door[13]
[0:43:00]: [Maze] Trying to walk through door[14]
[0:43:01]: [Maze] Sucessfully walked through door[14]
[0:43:03]: [Maze] Trying to walk through door[15]
[0:43:05]: [Maze] Sucessfully walked through door[15]
[0:43:05]: [Maze] In the middle!
[0:43:07]: [Maze] Clicked the middle teleport!
[0:43:12]: [Reflection] Maze solved
[0:43:12]: [Reflection] Out of random
Nice job. :)
2011-02-10 22:07:48
2011-02-11 06:38:00
2011-02-11 14:12:00
From: marpis
Hmm, that'd be easy to solve. I already have it check the position of the gas thing, and the king is standing right next to it, correct?
I'd need an account to fix this though.
[1:55:56]: [Reflection] Trying to solve: Frog
[1:55:58]: [Reflection] Already talking to frog herald.
[1:56:20]: [Reflection] Found correct frog!
[1:56:20]: [Reflection] Frog tile on mainscreen
[1:56:22]: [Reflection] Interacting with frog..
[1:56:22]: [Reflection] Finishing off talking..
[1:56:28]: [Reflection] Last click!
[1:56:33]: [Reflection] Frog solved
[1:56:33]: [Reflection] Out of random
[1:56:38]: [Rewards] Reward box found
[1:56:40]: Found Reward Item: XP
[1:56:47]: [Rewards] Handling experience reward
2011-02-11 14:48:17
2011-02-13 14:53:21
[7:54:41]: [Reflection] Trying to solve: Evilbob
[7:54:43]: [ScapeRune] Depositing 1 items to make space
[7:54:43]: [ScapeRune] ScapeRune solving attempt 1/3
[7:54:43]: [ScapeRune] Attempt #1/3 to get fishing net
[7:54:49]: [ScapeRune] Attempt #2/3 to get fishing net
[7:55:00]: [ScapeRune] Attempt #3/3 to get fishing net
[7:55:12]: [ScapeRune] Had trouble getting fishing net
[7:55:12]: [ScapeRune] ScapeRune solving attempt 2/3
[7:55:12]: [ScapeRune] Attempt #1/3 to get fishing net
[7:55:19]: [ScapeRune] Attempt #2/3 to get fishing net
[7:55:22]: [ScapeRune] Attempt #3/3 to get fishing net
[7:55:34]: [ScapeRune] Had trouble getting fishing net
[7:55:34]: [ScapeRune] ScapeRune solving attempt 3/3
[7:55:34]: [ScapeRune] Attempt #1/3 to get fishing net
[7:55:44]: [ScapeRune] Attempt #2/3 to get fishing net
[7:55:47]: [ScapeRune] Attempt #3/3 to get fishing net
[7:55:59]: [ScapeRune] Had trouble getting fishing net
[7:55:59]: [ScapeRune] Failed 3x the ScapeRune random, returning false...
[7:55:59]: [Reflection] Random solving failed for Evilbob
Player was right beside a couple fish nets.2011-02-13 14:58:32
2011-02-13 17:15:45
2011-02-14 07:38:06
[Reflection] Trying to solve: Maze
[Maze] Player Pos: (2933, 4555)
[Maze] Loading cyan path
[Maze] Trying to walk through door[0]
[Maze] Sucessfully walked through door[0]
[Maze] Trying to walk through door[1]
[Maze] Sucessfully walked through door[1]
[Maze] Trying to walk through door[2]
[Maze] Sucessfully walked through door[2]
[Maze] Trying to walk through door[3]
[Maze] Sucessfully walked through door[3]
[Maze] Trying to walk through door[4]
[Maze] Sucessfully walked through door[4]
[Maze] Trying to walk through door[5]
[Maze] Sucessfully walked through door[5]
[Maze] Trying to walk through door[6]
[Maze] Sucessfully walked through door[6]
[Maze] Trying to walk through door[7]
[Maze] Sucessfully walked through door[7]
[Maze] Trying to walk through door[8]
[Maze] Sucessfully walked through door[8]
[Maze] Trying to walk through door[9]
[Maze] Sucessfully walked through door[9]
[Maze] Trying to walk through door[10]
[Maze] Sucessfully walked through door[10]
[Maze] Trying to walk through door[11]
[Maze] Sucessfully walked through door[11]
[Maze] Trying to walk through door[12]
[Maze] Sucessfully walked through door[12]
[Maze] Trying to walk through door[13]
[Maze] Sucessfully walked through door[13]
[Maze] Trying to walk through door[14]
[Maze] Sucessfully walked through door[14]
[Maze] Trying to walk through door[15]
[Maze] Sucessfully walked through door[15]
[Maze] In the middle!
[Maze] Clicked the middle teleport!
[Reflection] Maze solved
[Reflection] Out of randomPerfect.[Reflection] Trying to solve: Pillory
[Pillory] Lock found: square
[Pillory] Found key at Child: 7
[Pillory] Lock found: diamond
[Pillory] Found key at Child: 5
[Pillory] Lock found: circle
[Pillory] Found key at Child: 6
[Reflection] Pillory solved
[Reflection] Out of random
[Rewards] Reward box found
Found Reward Item: XP
[Rewards] Handling experience rewardPerfect.[Reflection] Trying to solve: Cap n' Arrav
[CapNArnav] Chest ID: 42337
[CapNArnav] Finding & speaking with Arnav
Found text at interface 242, 6
Found text at interface 242, 4
[Reflection] Cap n' Arrav solved
[Reflection] Out of random
[Rewards] Reward box found
Found Reward Item: XP
[Rewards] Handling experience rewardPerfect.[Reflection] Trying to solve: Quiz
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6189
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6189
[Quiz] Id: 6189 was found to be: Fish
[Quiz] R_QuizSlotToID returned slot #2 as ComponentID: 6198
[Quiz] Id: 6198 was found to be: Jewelry
[Quiz] R_QuizSlotToID returned slot #3 as ComponentID: 6197
[Quiz] Id: 6197 was found to be: Jewelry
[Quiz] Odd Group Out: 1
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6189
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6189
[Quiz] Id: 6189 was found to be: Fish
[Quiz] R_QuizSlotToID returned slot #2 as ComponentID: 6198
[Quiz] Id: 6198 was found to be: Jewelry
[Quiz] R_QuizSlotToID returned slot #3 as ComponentID: 6197
[Quiz] Id: 6197 was found to be: Jewelry
[Quiz] Odd Group Out: 1
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6195
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6195
[Quiz] Id: 6195 was found to be: Farming
[Quiz] R_QuizSlotToID returned slot #2 as ComponentID: 6189
[Quiz] Id: 6189 was found to be: Fish
[Quiz] R_QuizSlotToID returned slot #3 as ComponentID: 6190
[Quiz] Id: 6190 was found to be: Fish
[Quiz] Odd Group Out: 1
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6189
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6189
[Quiz] Id: 6189 was found to be: Fish
[Quiz] R_QuizSlotToID returned slot #2 as ComponentID: 6190
[Quiz] Id: 6190 was found to be: Fish
[Quiz] R_QuizSlotToID returned slot #3 as ComponentID: 6193
[Quiz] Id: 6193 was found to be: Weapons
[Quiz] Odd Group Out: 3
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: -1
[Reflection] Quiz solved
[Reflection] Out of random
[Rewards] Reward box found
Found no prefered reward items, chose default reward: Mystery Box
[Rewards] Clicking mystery boxPerfect, I think.[Reflection] Trying to solve: Exam
[Mordaut] Setting Mordaut vars..
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 11596
[Mordaut] Current category is: Mining
[Mordaut] 11588
[Mordaut] Current category is: Mining
[Mordaut] 11553
[Mordaut] Current category is: Crafting
[Mordaut] Found item at slot: 1
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 11597
[Mordaut] Current category is: Combat
[Mordaut] Found item at slot: 3
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 11648
[Mordaut] Current category is: Combat
[Mordaut] Found item at slot: 4
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 11648
[Mordaut] Current category is: Combat
[Mordaut] Found item at slot: 3
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 11597
[Mordaut] Current category is: Combat
[Mordaut] Found item at slot: 4
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 11557
[Mordaut] Current category is: Hats
[Mordaut] Found item at slot: 4
[Mordaut] Time to leave! Door: green, Direction: south-east
[Mordaut] QT := Door
[Reflection] Exam solved
[Reflection] Out of randomPerfect.[Reflection] Trying to solve: Frog
[Reflection] Already talking to frog herald.
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Interacting with frog..
[Reflection] Finishing off talking..
[Reflection] Last click!
[Reflection] Frog solved
[Reflection] Out of random
[Rewards] Reward box found
Found Reward Item: XP
[Rewards] Handling experience rewardPerfect.[Reflection] Trying to solve: Certer
[Certer] Certer is not talking to us, returning result true
[Certer] Warning: We are not talking to a Certer and we can't find them...
[Certer] Error: Had trouble with certer interaction
[Certer] Certer is not talking to us, returning result true
[Certer] Warning: We are not talking to a Certer and we can't find them...
[Certer] Error: Had trouble with certer interaction
[Certer] Certer is not talking to us, returning result true
[Certer] [0/8]2807 -- 8837
[Certer] [1/8]8828 -- 8837
[Certer] [2/8]8829 -- 8837
[Certer] [3/8]8832 -- 8837
[Certer] [4/8]8833 -- 8837
[Certer] [5/8]8834 -- 8837
[Certer] [6/8]8835 -- 8837
[Certer] [7/8]8836 -- 8837
[Certer] Found ID #8837, therefore looking for spade in answers
[Certer] Found answer at position: 1 of 2
[Certer] Error: Had trouble selecting right answer
[Certer] Failed solving certer.
[Reflection] Random solving failed for CerterStill in certer, gonna pm you account mormonman :)
2011-02-14 13:24:04
[6:47:19]: [Reflection] Trying to solve: Pinball
[6:47:22]: [Pinball] Tagged!
[10:52:32]: [Reflection] Pinball solved
[10:52:32]: [Reflection] Out of random
Also not sure what happened to that 4 hours in between "Tagged" and "Pinball solved". :unsure:
2011-02-14 15:01:34
From: Coh3n
Never started the Pinball for me.Also not sure what happened to that 4 hours in between "Tagged" and "Pinball solved". :unsure:
[6:47:19]: [Reflection] Trying to solve: Pinball
[6:47:22]: [Pinball] Tagged!
[10:52:32]: [Reflection] Pinball solved
[10:52:32]: [Reflection] Out of random
2011-02-14 19:30:03
From: mormonman
Must have been lag or something random. It solved it fine on the account you gave me.
2011-02-15 02:51:36
2011-02-15 13:07:55
[0:40:10]: [Reflection] Trying to solve: Maze
[0:40:12]: [Maze] Player Pos: (2891, 4597)
[0:40:12]: [Maze] Loading blue path
[0:40:20]: [Maze] Trying to walk through door[0]
[0:40:21]: [Maze] Sucessfully walked through door[0]
[0:40:28]: [Maze] Trying to walk through door[1]
[0:40:28]: [Maze] Sucessfully walked through door[1]
[0:40:37]: [Maze] Trying to walk through door[2]
[0:40:39]: [Maze] Sucessfully walked through door[2]
[0:40:44]: [Maze] Trying to walk through door[3]
[0:40:46]: [Maze] Sucessfully walked through door[3]
[0:40:47]: [Maze] Trying to walk through door[4]
[0:40:49]: [Maze] Sucessfully walked through door[4]
[0:40:57]: [Maze] Trying to walk through door[5]
[0:40:59]: [Maze] Sucessfully walked through door[5]
[0:41:01]: [Maze] Trying to walk through door[6]
[0:41:03]: [Maze] Sucessfully walked through door[6]
[0:41:12]: [Maze] Trying to walk through door[7]
[0:41:12]: [Maze] Sucessfully walked through door[7]
[0:41:14]: [Maze] Trying to walk through door[8]
[0:41:16]: [Maze] Sucessfully walked through door[8]
[0:41:24]: [Maze] Trying to walk through door[9]
[0:41:26]: [Maze] Sucessfully walked through door[9]
[0:41:39]: [Maze] Trying to walk through door[10]
[0:41:39]: [Maze] Sucessfully walked through door[10]
[0:41:48]: [Maze] Trying to walk through door[11]
[0:41:50]: [Maze] Sucessfully walked through door[11]
[0:41:53]: [Maze] Trying to walk through door[12]
[0:41:55]: [Maze] Sucessfully walked through door[12]
[0:42:03]: [Maze] Trying to walk through door[13]
[0:42:04]: [Maze] Sucessfully walked through door[13]
[0:42:52]: [Maze] Trying to walk through door[14]
[0:43:00]: [Maze] Trying to walk through door[14]
[0:43:09]: [Maze] Trying to walk through door[14]
[0:43:51]: [Maze] Trying to walk through door[14]
[0:44:17]: [Maze] Trying to walk through door[14]
[0:44:51]: [Maze] Trying to walk through door[14]
[0:45:02]: [Maze] Trying to walk through door[14]
[0:45:10]: [Maze] Took more than 180 secs to get pass a door
[0:45:10]: [Reflection] Random solving failed for Maze
2011-02-15 13:16:54
From: YoHoJo
Was in pinball. Debug detected I was in the random and said 'trying to solve' or something but sat there and did nothing.
I stopped the script, ran it again, and same thing happened: Random detected, said trying to solve, but did nothing.
Solved it manually though, sorry.
2011-02-15 13:23:54
From: mormonman
Second time I heard of this problem…but I can't reproduce it :(
From: mormonman
Coh3n - I know maze is buggy…I just haven't gotten around to it yet. The way I want to solve it will be dynamic so that it doesn't have to start on the first door.
2011-02-15 13:35:01
2011-02-15 22:47:19
[Reflection] Trying to solve: Abyss
[Abyss] Setting #531: 38053
[Abyss] Found matching setting
[Abyss] Tile not found on MS, moving near it
[Abyss] Tile not found on MS, moving near it
[Abyss] Tile not found on MS, moving near it
[Reflection] Random solving failed for Abyss
But when I ran that script you PM'd me, mormonman, it solved it perfectly. :unsure:
2011-02-16 22:16:54
[0:11:25]: [Reflection] Trying to solve: Pillory
[0:11:26]: [Pillory] Doing R_OpenCage
[0:11:47]: [Pillory] R_OpenCage failed/timed out
[0:11:47]: [Pillory] Lock found: diamond
[0:11:47]: [Pillory] Found key at Child: 7
[0:11:51]: [Pillory] Lock found: circle
[0:11:51]: [Pillory] Found key at Child: 6
[0:11:54]: [Pillory] Lock found: circle
[0:11:54]: [Pillory] Found key at Child: 5
[0:12:23]: [Reflection] Pillory solved
[0:12:23]: [Reflection] Out of random
[0:12:29]: [Rewards] Reward box found
[0:12:32]: Found Reward Item: XP
[0:12:38]: [Rewards] Handling experience reward
2011-02-17 09:52:38
[Reflection] Trying to solve: Maze
[Maze] Player Pos: (2933, 4555)
[Maze] Loading cyan path
[Maze] Trying to walk through door[0]
[Maze] Sucessfully walked through door[0]
[Maze] Trying to walk through door[1]
[Maze] Sucessfully walked through door[1]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Took more than 180 secs to get pass a door
[Reflection] Random solving failed for Maze2011-02-17 14:41:18
From: Hugolord
[Reflection] Trying to solve: Maze
[Maze] Player Pos: (2933, 4555)
[Maze] Loading cyan path
[Maze] Trying to walk through door[0]
[Maze] Sucessfully walked through door[0]
[Maze] Trying to walk through door[1]
[Maze] Sucessfully walked through door[1]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Took more than 180 secs to get pass a door
[Reflection] Random solving failed for Maze
If anyone wants, although I'd prefer a dev this time because this account is one of my "mini-mains".
2011-02-17 14:55:19
2011-02-17 15:56:20
From: mormonman
How many people would be willing to disable the maze random solving and give me the accounts that are detected there? I need them at the beginning of the paths to re-do the solver.
2011-02-17 18:05:36
From: mormonman
How many people would be willing to disable the maze random solving and give me the accounts that are detected there? I need them at the beginning of the paths to re-do the solver.
2011-02-17 18:23:45
From: Hugolord
I would. Also can't I just go back one door that I already passed through to be at the beginning?
2011-02-18 08:53:48
2011-02-18 09:06:56
2011-02-18 11:55:28
From: mormonman
How many people would be willing to disable the maze random solving and give me the accounts that are detected there? I need them at the beginning of the paths to re-do the solver.
2011-02-19 16:23:06
From: Alien Technology
I have been using MSI lately.
I got stuck in the Maze random event one day while using MSI and my character was flummoxed. (I then ran Solver [from http://villavu.com/forum/showthread.php?t=60513] in order to attempt to automatically solve the Maze random event. My character appeared frozen for 30 seconds to a minute, so I exited the program.)
I don't know how to disable the Maze random event solving in MSI.
2011-02-28 14:32:25
2011-03-04 12:59:28
[2:35:24]: [Reflection] Trying to solve: Pinball
[2:35:34]: [Pinball] Tagged!
[2:35:38]: [Pinball] Tagged!
[2:35:53]: Exception in Script: Failed to create new thread, code:8
Was the first time I got the code:8 error in a couple weeks.2011-03-05 15:31:37
[Reflection] Trying to solve: Prison
[Prison] Successfully clicked to talk to Prison Pete
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10749
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10749" = [13098, 11238, 11239, 11240]
[Prison] Animal IDs to pop: [13098, 11238, 11239, 11240]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13096 is not in IDsToPop!
[Prison] 13091 is not in IDsToPop!
[Prison] 11237 is not in IDsToPop!
[Prison] 13095 is not in IDsToPop!
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10749
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10749" = [13098, 11238, 11239, 11240]
[Prison] Animal IDs to pop: [13098, 11238, 11239, 11240]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13096 is not in IDsToPop!
[Prison] 13091 is not in IDsToPop!
[Prison] 11237 is not in IDsToPop!
[Prison] 13095 is not in IDsToPop!
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10750
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10750" = [13100, 11236, 13094, 13099]
[Prison] Animal IDs to pop: [13100, 11236, 13094, 13099]
[Prison] Beginning popping attempt...
[Prison] Hunting NPC ID: 13100
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10749
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10749" = [13098, 11238, 11239, 11240]
[Prison] Animal IDs to pop: [13098, 11238, 11239, 11240]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13091 is not in IDsToPop!
[Prison] 11237 is not in IDsToPop!
[Prison] 13095 is not in IDsToPop!
[Prison] 13092 is not in IDsToPop!
[Prison] Hunting NPC ID: 11239
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10750
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10750" = [13100, 11236, 13094, 13099]
[Prison] Animal IDs to pop: [13100, 11236, 13094, 13099]
[Prison] Beginning popping attempt...
[Prison] Hunting NPC ID: 13100
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10751
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10751" = [11237, 13091, 13092, 13093]
[Prison] Animal IDs to pop: [11237, 13091, 13092, 13093]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13096 is not in IDsToPop!
[Prison] Hunting NPC ID: 13091
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] Hunting NPC ID: 13096
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10750
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10750" = [13100, 11236, 13094, 13099]
[Prison] Animal IDs to pop: [13100, 11236, 13094, 13099]
[Prison] Beginning popping attempt...
[Prison] Hunting NPC ID: 13100
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10751
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10751" = [11237, 13091, 13092, 13093]
[Prison] Animal IDs to pop: [11237, 13091, 13092, 13093]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13096 is not in IDsToPop!
[Prison] Hunting NPC ID: 13091
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10749
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10749" = [13098, 11238, 11239, 11240]
[Prison] Animal IDs to pop: [13098, 11238, 11239, 11240]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13096 is not in IDsToPop!
[Prison] 13095 is not in IDsToPop!
[Prison] Hunting NPC ID: 13098
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10749
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10749" = [13098, 11238, 11239, 11240]
[Prison] Animal IDs to pop: [13098, 11238, 11239, 11240]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13096 is not in IDsToPop!
[Prison] 13091 is not in IDsToPop!
[Prison] 13095 is not in IDsToPop!
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10750
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10750" = [13100, 11236, 13094, 13099]
[Prison] Animal IDs to pop: [13100, 11236, 13094, 13099]
[Prison] Beginning popping attempt...
[Prison] Hunting NPC ID: 13094
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] Beginning popping attempt...
[Prison] 13094 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] Hunting NPC ID: 13096
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] Beginning popping attempt...
[Prison] 13094 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] Ignoring NPC due to it being outside the gate [lol]
[Prison] 11237 is not in IDsToPop!
[Prison] 13098 is not in IDsToPop!
[Prison] Hunting NPC ID: 13097
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] Beginning popping attempt...
[Prison] 13094 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] Hunting NPC ID: 13096
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] Hunting NPC ID: 13096
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Error: Solver timed out or logged out
[Reflection] Random solving failed for Prison
2011-03-05 15:39:50
2011-03-05 16:00:17
From: YoHoJo
Hey whacko999 next time you post a long quote/report please put report tags around it so it doesn't take up a bunch of room. Thanks! I did it for you.
2011-03-05 16:36:42
From: Coh3n
Was the first time I got the code:8 error in a couple weeks.
[2:35:24]: [Reflection] Trying to solve: Pinball
[2:35:34]: [Pinball] Tagged!
[2:35:38]: [Pinball] Tagged!
[2:35:53]: Exception in Script: Failed to create new thread, code:8
E: Watched it solve and the memory went up about 75k total. It went up every time it tagged a pillar, so I'm assuming something isn't being freed in the object getting functions.
2011-03-05 22:28:21
From: Harry
@ Prison solver: I can't do much about that. It's FUBAR, and it's really hard to solve it due to the fact that the random automatically fails once you're in it for more than a few minutes :( When the time ran out, it did exit though, no?
2011-03-09 12:01:46
2011-03-09 12:03:03
2011-03-09 12:18:18
From: Floor66
Abyss reports failed though it really was out of the random w/ a box.
2011-03-09 14:44:11
From: Floor66
Abyss reports failed though it really was out of the random w/ a box.
2011-03-09 14:57:14
2011-03-09 18:34:10
[5:15:36]: [Reflection] Trying to solve: Abyss
[5:15:38]: [Abyss] Setting #531: 67654
[5:15:38]: [Abyss] Found matching setting
[5:15:40]: [Abyss] LeverTile: (6481, 6987)
[5:15:40]: [Abyss] Desired lever is on mainscreen
[5:15:44]: [Abyss] Lever uptext not found
[5:15:44]: [Abyss] LeverTile: (6481, 6987)
[5:15:44]: [Abyss] Desired lever is on mainscreen
[5:15:47]: [Abyss] Lever uptext not found
[5:15:47]: [Abyss] LeverTile: (6481, 6987)
[5:15:47]: [Abyss] Desired lever is on mainscreen
[5:15:50]: [Abyss] Lever uptext not found
[5:15:50]: [Abyss] LeverTile: (6481, 6987)
[5:15:50]: [Abyss] Tile not found on MS, moving near it
[5:15:53]: [Abyss] Walked to appendage
[5:15:55]: [Abyss] Lever uptext not found
[5:15:55]: [Abyss] Setting #531: 67654
[5:15:55]: [Abyss] Found matching setting
[5:15:57]: [Abyss] LeverTile: (6481, 6987)
[5:15:57]: [Abyss] Desired lever is on mainscreen
[5:16:00]: [Abyss] Lever uptext not found
[5:16:00]: [Abyss] LeverTile: (6481, 6987)
[5:16:00]: [Abyss] Desired lever is on mainscreen
[5:16:02]: [Abyss] Lever uptext not found
[5:16:02]: [Abyss] LeverTile: (6481, 6987)
[5:16:02]: [Abyss] Desired lever is on mainscreen
[5:16:05]: [Abyss] Lever uptext not found
[5:16:05]: [Abyss] LeverTile: (6481, 6987)
[5:16:05]: [Abyss] Desired lever is on mainscreen
[5:16:08]: [Abyss] Lever uptext not found
[5:16:08]: [Abyss] Setting #531: 67654
[5:16:08]: [Abyss] Found matching setting
[5:16:09]: [Abyss] LeverTile: (6481, 6987)
[5:16:09]: [Abyss] Desired lever is on mainscreen
[5:16:12]: [Abyss] Lever uptext not found
[5:16:12]: [Abyss] LeverTile: (6481, 6987)
[5:16:12]: [Abyss] Desired lever is on mainscreen
[5:16:15]: [Abyss] Lever uptext not found
[5:16:15]: [Abyss] LeverTile: (6481, 6987)
[5:16:15]: [Abyss] Desired lever is on mainscreen
[5:16:17]: [Abyss] Lever uptext not found
[5:16:17]: [Abyss] LeverTile: (6481, 6987)
[5:16:17]: [Abyss] Desired lever is on mainscreen
[5:16:20]: [Abyss] Lever uptext not found
[5:16:20]: [Abyss] Setting #531: 67654
[5:16:20]: [Abyss] Found matching setting
[5:16:22]: [Abyss] LeverTile: (6481, 6987)
[5:16:22]: [Abyss] Desired lever is on mainscreen
[5:16:24]: [Abyss] Lever uptext not found
[5:16:24]: [Abyss] LeverTile: (6481, 6987)
[5:16:24]: [Abyss] Desired lever is on mainscreen
[5:16:27]: [Abyss] Lever uptext not found
[5:16:27]: [Abyss] LeverTile: (6481, 6987)
[5:16:27]: [Abyss] Desired lever is on mainscreen
[5:16:30]: [Abyss] Lever uptext not found
[5:16:30]: [Abyss] LeverTile: (6481, 6987)
[5:16:30]: [Abyss] Desired lever is on mainscreen
[5:16:31]: [Abyss] Found proper lever! Pulling...
[5:16:32]: [Abyss] Lever pulled. Waiting for exit
[5:16:41]: [Abyss] Out of Abyss
[5:16:51]: [Reflection] Random solving failed for Abyss
2011-03-19 12:20:54
[Reflection] Trying to solve: Pillory
[Pillory] Doing R_OpenCage
[Pillory] R_OpenCage failed/timed out
[Reflection] Random solving failed for Pillory2011-03-24 10:41:56
2011-03-24 13:11:13
2011-03-26 10:09:50
[Reflection] Trying to solve: Evilbob
[ScapeRune] Depositing 1 items to make space
[ScapeRune] ScapeRune solving attempt 1/3
[ScapeRune] Attempt #1/3 to get fishing net
[ScapeRune] Successfully obtained a fishing net to complete task with
[ScapeRune] Searching for proper fishing pool attempt #1
[ScapeRune] Found fish tile on screen, tile indexed
[ScapeRune] FishObjTile: (3422, 4791) Dir: n
[ScapeRune] Direction and tiles set
[ScapeRune] Walking attempt #0
[ScapeRune] Made it to: (3422, 4789)
[ScapeRune] Attempt 1/3 of cooking fish
[ScapeRune] Successfully made proper uncooked fish!
[ScapeRune] Failed to give fish time 1/4
[ScapeRune] Failed to give fish time 2/4
[ScapeRune] Failed to give fish time 3/4
[ScapeRune] Failed to give fish time 4/4
[ScapeRune] No more bob chat interfaces up
[ScapeRune] Entering exit portal to finish random...
[ScapeRune] Evil Bobs ScapeRune solved!
[ScapeRune] Out of ScapeRune
[Reflection] Random solving failed for Evilbob
2011-03-26 11:55:02
2011-03-26 15:04:31
2011-03-27 14:15:01
[Reflection] Trying to solve: Frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Error finding frog! Time > 1 min
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Error finding frog! Time > 1 min
[Reflection] Random solving failed for Frog2011-03-27 14:36:33
2011-03-28 14:24:09
From: Floor66
^Posted that a while back, no reply whatsoever :(
2011-03-28 16:09:20
2011-03-30 01:35:00
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
2011-04-01 20:06:28
[Reflection] Trying to solve: Prison
[Prison] Successfully clicked to talk to Prison Pete
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10751
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10751" = [11237, 13091, 13092, 13093]
[Prison] Animal IDs to pop: [11237, 13091, 13092, 13093]
[Prison] BalloonHeights to pop: [252, 232]
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11236
[Prison] Hunting NPC ID: 11236
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13092
[Prison] Hunting NPC ID: 13092
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13091
[Prison] Hunting NPC ID: 13091
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13092
[Prison] Hunting NPC ID: 13092
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13098
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13096
[Prison] Hunting NPC ID: 13096
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11238
[Prison] Hunting NPC ID: 11238
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] Couldn't find balloon at spot
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13095
[Prison] Hunting NPC ID: 13095
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13097
[Prison] Hunting NPC ID: 13097
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13093
[Prison] Hunting NPC ID: 13093
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13098
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13095
[Prison] Hunting NPC ID: 13095
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13096
[Prison] Hunting NPC ID: 13096
[Prison] Couldn't find balloon at spot
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11236
[Prison] Hunting NPC ID: 11236
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] R_PrisonFindAndPopNPCByHeights failed, could not pop NPC and get key in time, going back to lever phase
[Prison] Lever not on MS, moving towards it...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10751
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10751" = [11237, 13091, 13092, 13093]
[Prison] Animal IDs to pop: [11237, 13091, 13092, 13093]
[Prison] BalloonHeights to pop: [252, 232]
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11239
[Prison] Hunting NPC ID: 11239
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13098
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13095
[Prison] Hunting NPC ID: 13095
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13097
[Prison] Hunting NPC ID: 13097
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13097
[Prison] Hunting NPC ID: 13097
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13092
[Prison] Hunting NPC ID: 13092
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13093
[Prison] Hunting NPC ID: 13093
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13092
[Prison] Hunting NPC ID: 13092
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11241
[Prison] Hunting NPC ID: 11241
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13097
[Prison] Hunting NPC ID: 13097
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13097
[Prison] Hunting NPC ID: 13097
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11238
[Prison] Hunting NPC ID: 11238
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13091
[Prison] Hunting NPC ID: 13091
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11241
[Prison] Hunting NPC ID: 11241
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13098
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13091
[Prison] Hunting NPC ID: 13091
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11238
[Prison] Hunting NPC ID: 11238
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13091
[Prison] Hunting NPC ID: 13091
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] R_PrisonPreTerminated returned true, we ran out of time [or logged into a terminated session]
[Prison] Trying to exit the final door...
[Prison] Leaving prison with head in shame
2011-04-03 02:04:55
2011-04-04 03:02:09
From: Smartzkid
Drill Demon - Fails on "Welcome to Runescape" screen if user logs into random
[Reflection] Randoms var set!
[Reflection] Trying to solve: Drill Demon
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order: jog on
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order: sit ups
[Demon] Situps
[Demon] Found sign
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order: push ups
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order: jog on
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order: jumps
[Demon] Star jumps
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
2011-04-04 09:57:08
2011-04-04 15:57:30
2011-04-05 15:26:39
2011-04-05 15:42:36
2011-04-05 17:13:25
From: tarajunky
I'm convinced that most of the random solving problems would be fixed by having SRL automatically log you out immediately after detecting a random, then only attempt to solve it after logging back in.
For some reason some of the random solvers work great if you log them into a random, but get stuck when they encounter one during a script run.
2011-04-06 12:14:48
[Reflection] Trying to solve: Gravedigger
[Leo] Leo Phase 1: Talk to Leo at start
[Leo] Leo is already chatting with us
[Leo] Successfully done talking to leo
[Leo] Making space for random
[Leo] Leo Phase 2: Collect graves
[Leo] Grabbing Casket[0]
[Leo] Grabbing Casket[1]
[Leo] Grabbing Casket[2]
[Leo] Grabbing Casket[3]
[Leo] Grabbing Casket[4]
[Leo] Leo Phase 3: Solve the graves
[Leo] Empty Grave Index: 0
[Leo] Starting on grave[0]
[Leo] Found: flowerpot model (ID Found: 7618)
[Leo] Checking Casket[7587]
[Leo] Found: flowerpot in Casket[7587]
[Leo] Casket ID found = 7587
[Leo] Empty Grave Index: 1
[Leo] Empty Grave Index: 1
[Leo] Starting on grave[1]
[Leo] Found: watertank model (ID Found: 7617)
[Leo] Checking Casket[7587]
[Leo] Checking Casket[7588]
[Leo] Checking Casket[7589]
[Leo] Checking Casket[7590]
[Leo] Found: watertank in Casket[7590]
[Leo] Casket ID found = 7590
[Leo] Empty Grave Index: 2
[Leo] Empty Grave Index: 2
[Leo] Starting on grave[2]
[Leo] Found: hatchet model (ID Found: 7614)
[Leo] Checking Casket[7587]
[Leo] Checking Casket[7588]
[Leo] Checking Casket[7589]
[Leo] Checking Casket[7590]
[Leo] Checking Casket[7591]
[Leo] Found: hatchet in Casket[7591]
[Leo] Casket ID found = 7591
[Leo] Empty Grave Index: 3
[Leo] Empty Grave Index: 3
[Leo] Starting on grave[3]
[Leo] Found: chef hat model (ID Found: 7615)
[Leo] Checking Casket[7587]
[Leo] Checking Casket[7588]
[Leo] Checking Casket[7589]
[Leo] Found: chef hat in Casket[7589]
[Leo] Casket ID found = 7589
[Leo] Empty Grave Index: 4
[Leo] Empty Grave Index: 4
[Leo] Starting on grave[4]
[Leo] Found: pickaxe model (ID Found: 7616)
[Leo] Checking Casket[7587]
[Leo] Checking Casket[7588]
[Leo] Found: pickaxe in Casket[7588]
[Leo] Casket ID found = 7588
[Leo] Leo Phase 4: Talk to Leo at end
[Leo] Talked to leo at end
[Leo] Done chatting with Leo at end
[Reflection] Gravedigger solved
[Reflection] Out of random
Could not find Bank Booth.
Far away, might be random event?
[Reflection] Trying to solve: Gravedigger
[Leo] Leo Phase 1: Talk to Leo at start
[Leo] Successfully done talking to leo
[Leo] Leo Phase 2: Collect graves
[Leo] Grabbing Casket[0]
[Leo] Grabbing Casket[1]
[Leo] Grabbing Casket[2]
[Leo] Grabbing Casket[3]
[Leo] Grabbing Casket[4]
[Leo] Had trouble grabbing all the ground coffins
[Leo] Re-attempting Leo
[Leo] Leo Phase 1: Talk to Leo at start
[Leo] Leo is already chatting with us
[Leo] Successfully done talking to leo
[Leo] Leo Phase 2: Collect graves
[Leo] Grabbing Casket[0]
[Leo] Grabbing Casket[1]
[Leo] Grabbing Casket[2]
[Leo] Grabbing Casket[3]
[Leo] Grabbing Casket[4]
[Leo] Had trouble grabbing all the ground coffins
[Leo] Re-attempting Leo
[Leo] Leo Phase 1: Talk to Leo at start
[Leo] Leo is already chatting with us
[Leo] Successfully done talking to leo
[Leo] Leo Phase 2: Collect graves
[Leo] Grabbing Casket[0]
[Leo] Grabbing Casket[1]
[Leo] Grabbing Casket[2]
[Leo] Grabbing Casket[3]
[Leo] Grabbing Casket[4]
[Leo] Had trouble grabbing all the ground coffins
[Leo] We have failed leo too many times, aborting Leo solving procedure
[Reflection] Random solving failed for Gravedigger2011-04-06 14:18:39
[4:08:17]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:08:17]: [ CHARACTER ] -- MSI_AtLocation
[4:08:17]: [ CHARACTER ] -- MSI_AtLocation: True
[4:08:18]: SRL_Stats: Variable does not exist
[4:08:19]: [ CHARACTER ] -- Inventory count = 26
[4:08:19]: [ CHARACTER ] -- Exceptions Length = 0
[4:08:19]: [ CHARACTER ] -- MSI_Walk
[4:08:19]: [ CHARACTER ] -- MSI_Walk: True
[4:08:19]: [ CHARACTER ] -- MSI_AutoObjects
[4:08:25]: [Rewards] Reward box found
[4:13:32]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:13:38]: [ CHARACTER ] -- MSI_AutoObjects: False
[4:13:49]: [ CHARACTER ] -- MSI_SetupPlayer
[4:13:52]: World: 41, Players: 938, Members: False, PvP: False
[4:13:53]: World 41 selected.
[4:14:08]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:14:08]: [ CHARACTER ] -- MSI_AtLocation
[4:14:08]: [ CHARACTER ] -- MSI_AtLocation: True
[4:14:08]: [ CHARACTER ] -- Committed to SRL stats
[4:14:09]: [ CHARACTER ] -- Inventory count = 27
[4:14:09]: [ CHARACTER ] -- Exceptions Length = 0
[4:14:09]: [ CHARACTER ] -- MSI_Walk
[4:14:09]: [ CHARACTER ] -- MSI_Walk: True
[4:14:09]: [ CHARACTER ] -- MSI_AutoObjects
[4:14:10]: [Rewards] Reward box found
[4:19:19]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:19:26]: [ CHARACTER ] -- MSI_AutoObjects: False
[4:19:30]: [ CHARACTER ] -- MSI_SetupPlayer
[4:19:33]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:19:33]: [ CHARACTER ] -- MSI_AtLocation
[4:19:33]: [ CHARACTER ] -- MSI_AtLocation: True
[4:19:33]: [ CHARACTER ] -- Committed to SRL stats
[4:19:34]: [ CHARACTER ] -- Inventory count = 27
[4:19:34]: [ CHARACTER ] -- Exceptions Length = 0
[4:19:34]: [ CHARACTER ] -- MSI_Walk
[4:19:34]: [ CHARACTER ] -- MSI_Walk: True
[4:19:34]: [ CHARACTER ] -- MSI_AutoObjects
[4:19:41]: [Rewards] Reward box found
[4:24:50]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:24:56]: [ CHARACTER ] -- MSI_AutoObjects: False
[4:25:00]: [ CHARACTER ] -- MSI_SetupPlayer
[4:25:01]: [Rewards] Reward box found
[4:30:10]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:30:19]: [ CHARACTER ] -- MSI_SetupPlayer: False
[4:30:24]: [ CHARACTER ] -- MSI_SetupPlayer
[4:30:24]: [Rewards] Reward box found
[4:35:32]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:35:42]: [ CHARACTER ] -- MSI_SetupPlayer: False
[4:35:52]: [ CHARACTER ] -- MSI_SetupPlayer
[4:35:56]: World: 25, Players: 889, Members: False, PvP: False
[4:35:57]: World 25 selected.
[4:36:05]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:36:05]: [ CHARACTER ] -- MSI_AtLocation
[4:36:05]: [ CHARACTER ] -- MSI_AtLocation: True
[4:36:06]: [ CHARACTER ] -- Committed to SRL stats
[4:36:07]: [ CHARACTER ] -- Inventory count = 28
[4:36:07]: [ CHARACTER ] -- Exceptions Length = 0
[4:36:07]: [ CHARACTER ] -- MSI_Walk
[4:36:07]: [ CHARACTER ] -- MSI_Walk: True
[4:36:07]: [ CHARACTER ] -- MSI_AutoObjects
[4:36:07]: [ CHARACTER ] -- MSI_AutoObjects: True
[4:36:07]: [ CHARACTER ] -- MSI_Walk
[4:36:07]: [Rewards] Reward box found
No Reflection update
[4:41:14]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:41:18]: [ CHARACTER ] -- MSI_Walk: False
[4:41:22]: [ CHARACTER ] -- MSI_SetupPlayer
[4:41:25]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:41:25]: [ CHARACTER ] -- MSI_AtLocation
[4:41:25]: [ CHARACTER ] -- MSI_AtLocation: True
[4:41:26]: [ CHARACTER ] -- Committed to SRL stats
[4:41:27]: [ CHARACTER ] -- Inventory count = 28
[4:41:27]: [ CHARACTER ] -- Exceptions Length = 0
[4:41:27]: [ CHARACTER ] -- MSI_Walk
[4:41:27]: [ CHARACTER ] -- MSI_Walk: True
[4:41:27]: [ CHARACTER ] -- MSI_AutoObjects
[4:41:27]: [ CHARACTER ] -- MSI_AutoObjects: True
[4:41:27]: [ CHARACTER ] -- MSI_Walk
[4:41:27]: [Rewards] Reward box found
[4:46:33]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:46:38]: [ CHARACTER ] -- MSI_Walk: False
[4:46:42]: [ CHARACTER ] -- MSI_SetupPlayer
[4:46:45]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:46:45]: [ CHARACTER ] -- MSI_AtLocation
[4:46:45]: [ CHARACTER ] -- MSI_AtLocation: True
[4:46:46]: [ CHARACTER ] -- Committed to SRL stats
[4:46:47]: [ CHARACTER ] -- Inventory count = 28
[4:46:47]: [ CHARACTER ] -- Exceptions Length = 0
[4:46:47]: [ CHARACTER ] -- MSI_Walk
[4:46:47]: [ CHARACTER ] -- MSI_Walk: True
[4:46:47]: [ CHARACTER ] -- MSI_AutoObjects
[4:46:47]: [ CHARACTER ] -- MSI_AutoObjects: True
[4:46:47]: [ CHARACTER ] -- MSI_Walk
[4:46:47]: [Rewards] Reward box found
[4:51:54]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:51:58]: [ CHARACTER ] -- MSI_Walk: False
[4:52:03]: [ CHARACTER ] -- MSI_SetupPlayer
[4:52:06]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:52:06]: [ CHARACTER ] -- MSI_AtLocation
[4:52:06]: [ CHARACTER ] -- MSI_AtLocation: True
[4:52:06]: [ CHARACTER ] -- Committed to SRL stats
[4:52:07]: [ CHARACTER ] -- Inventory count = 28
[4:52:07]: [ CHARACTER ] -- Exceptions Length = 0
[4:52:07]: [ CHARACTER ] -- MSI_Walk
[4:52:07]: [ CHARACTER ] -- MSI_Walk: True
[4:52:07]: [ CHARACTER ] -- MSI_AutoObjects
[4:52:07]: [ CHARACTER ] -- MSI_AutoObjects: True
[4:52:07]: [ CHARACTER ] -- MSI_Walk
[4:52:08]: [Rewards] Reward box found
[4:57:14]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:57:18]: [ CHARACTER ] -- MSI_Walk: False
[4:57:29]: [ CHARACTER ] -- MSI_SetupPlayer
[4:57:33]: World: 134, Players: 1429, Members: False, PvP: False
[4:57:34]: World 134 selected.
[4:57:50]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:57:50]: [ CHARACTER ] -- MSI_AtLocation
[4:57:50]: [ CHARACTER ] -- MSI_AtLocation: True
[4:57:50]: [ CHARACTER ] -- Committed to SRL stats
[4:57:51]: [ CHARACTER ] -- Inventory count = 28
[4:57:51]: [ CHARACTER ] -- Exceptions Length = 0
[4:57:51]: [ CHARACTER ] -- MSI_Walk
[4:57:51]: [ CHARACTER ] -- MSI_Walk: True
[4:57:51]: [ CHARACTER ] -- MSI_AutoObjects
[4:57:51]: [ CHARACTER ] -- MSI_AutoObjects: True
[4:57:51]: [ CHARACTER ] -- MSI_Walk
[4:57:51]: [Rewards] Reward box found
[5:02:59]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:03:03]: [ CHARACTER ] -- MSI_Walk: False
[5:03:13]: [ CHARACTER ] -- MSI_SetupPlayer
[5:03:17]: World: 80, Players: 548, Members: False, PvP: False
[5:03:18]: World 80 selected.
[5:03:35]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:03:35]: [ CHARACTER ] -- MSI_AtLocation
[5:03:35]: [ CHARACTER ] -- MSI_AtLocation: True
[5:03:36]: [ CHARACTER ] -- Committed to SRL stats
[5:03:37]: [ CHARACTER ] -- Inventory count = 28
[5:03:37]: [ CHARACTER ] -- Exceptions Length = 0
[5:03:37]: [ CHARACTER ] -- MSI_Walk
[5:03:37]: [ CHARACTER ] -- MSI_Walk: True
[5:03:37]: [ CHARACTER ] -- MSI_AutoObjects
[5:03:37]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:03:37]: [ CHARACTER ] -- MSI_Walk
[5:03:37]: [Rewards] Reward box found
No Reflection update
[5:08:43]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:08:48]: [ CHARACTER ] -- MSI_Walk: False
[5:08:53]: [ CHARACTER ] -- MSI_SetupPlayer
[5:08:56]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:08:56]: [ CHARACTER ] -- MSI_AtLocation
[5:08:56]: [ CHARACTER ] -- MSI_AtLocation: True
[5:08:56]: [ CHARACTER ] -- Committed to SRL stats
[5:08:57]: [ CHARACTER ] -- Inventory count = 28
[5:08:57]: [ CHARACTER ] -- Exceptions Length = 0
[5:08:57]: [ CHARACTER ] -- MSI_Walk
[5:08:57]: [ CHARACTER ] -- MSI_Walk: True
[5:08:57]: [ CHARACTER ] -- MSI_AutoObjects
[5:08:57]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:08:57]: [ CHARACTER ] -- MSI_Walk
[5:08:57]: [Rewards] Reward box found
[5:14:04]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:14:09]: [ CHARACTER ] -- MSI_Walk: False
[5:14:14]: [ CHARACTER ] -- MSI_SetupPlayer
[5:14:17]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:14:17]: [ CHARACTER ] -- MSI_AtLocation
[5:14:17]: [ CHARACTER ] -- MSI_AtLocation: True
[5:14:17]: [ CHARACTER ] -- Committed to SRL stats
[5:14:19]: [ CHARACTER ] -- Inventory count = 28
[5:14:19]: [ CHARACTER ] -- Exceptions Length = 0
[5:14:19]: [ CHARACTER ] -- MSI_Walk
[5:14:19]: [ CHARACTER ] -- MSI_Walk: True
[5:14:19]: [ CHARACTER ] -- MSI_AutoObjects
[5:14:19]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:14:19]: [ CHARACTER ] -- MSI_Walk
[5:14:19]: [Rewards] Reward box found
[5:19:25]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:19:29]: [ CHARACTER ] -- MSI_Walk: False
[5:19:40]: [ CHARACTER ] -- MSI_SetupPlayer
[5:19:43]: World: 118, Players: 927, Members: False, PvP: False
[5:19:44]: World 118 selected.
[5:20:02]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:20:02]: [ CHARACTER ] -- MSI_AtLocation
[5:20:02]: [ CHARACTER ] -- MSI_AtLocation: True
[5:20:02]: [ CHARACTER ] -- Committed to SRL stats
[5:20:03]: [ CHARACTER ] -- Inventory count = 28
[5:20:03]: [ CHARACTER ] -- Exceptions Length = 0
[5:20:03]: [ CHARACTER ] -- MSI_Walk
[5:20:03]: [ CHARACTER ] -- MSI_Walk: True
[5:20:03]: [ CHARACTER ] -- MSI_AutoObjects
[5:20:03]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:20:03]: [ CHARACTER ] -- MSI_Walk
[5:20:03]: [Rewards] Reward box found
[5:25:10]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:25:14]: [ CHARACTER ] -- MSI_Walk: False
[5:25:18]: [ CHARACTER ] -- MSI_SetupPlayer
[5:25:19]: [Rewards] Reward box found
[5:25:26]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:25:26]: [ CHARACTER ] -- MSI_AtLocation
[5:25:26]: [ CHARACTER ] -- MSI_AtLocation: True
[5:25:26]: [ CHARACTER ] -- Committed to SRL stats
[5:25:27]: [ CHARACTER ] -- Inventory count = 28
[5:25:27]: [ CHARACTER ] -- Exceptions Length = 0
[5:25:27]: [ CHARACTER ] -- MSI_Walk
[5:25:27]: [ CHARACTER ] -- MSI_Walk: True
[5:25:27]: [ CHARACTER ] -- MSI_AutoObjects
[5:25:27]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:25:27]: [ CHARACTER ] -- MSI_Walk
[5:25:27]: [Rewards] Reward box found
[5:30:36]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:30:40]: [ CHARACTER ] -- MSI_Walk: False
[5:30:51]: [ CHARACTER ] -- MSI_SetupPlayer
[5:30:55]: World: 165, Players: 567, Members: False, PvP: False
[5:30:56]: World 165 selected.
[5:31:09]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:31:09]: [ CHARACTER ] -- MSI_AtLocation
[5:31:09]: [ CHARACTER ] -- MSI_AtLocation: True
[5:31:09]: [ CHARACTER ] -- Committed to SRL stats
[5:31:10]: [ CHARACTER ] -- Inventory count = 28
[5:31:10]: [ CHARACTER ] -- Exceptions Length = 0
[5:31:10]: [ CHARACTER ] -- MSI_Walk
[5:31:10]: [ CHARACTER ] -- MSI_Walk: True
[5:31:10]: [ CHARACTER ] -- MSI_AutoObjects
[5:31:10]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:31:10]: [ CHARACTER ] -- MSI_Walk
[5:31:10]: [Rewards] Reward box found
[5:36:17]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:36:22]: [ CHARACTER ] -- MSI_Walk: False
[5:36:33]: [ CHARACTER ] -- MSI_SetupPlayer
[5:36:37]: World: 20, Players: 989, Members: False, PvP: False
[5:36:38]: World 20 selected.
[5:36:53]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:36:53]: [ CHARACTER ] -- MSI_AtLocation
[5:36:53]: [ CHARACTER ] -- MSI_AtLocation: True
[5:36:54]: [ CHARACTER ] -- Committed to SRL stats
[5:36:55]: [ CHARACTER ] -- Inventory count = 28
[5:36:55]: [ CHARACTER ] -- Exceptions Length = 0
[5:36:55]: [ CHARACTER ] -- MSI_Walk
[5:36:55]: [ CHARACTER ] -- MSI_Walk: True
[5:36:55]: [ CHARACTER ] -- MSI_AutoObjects
[5:36:55]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:36:55]: [ CHARACTER ] -- MSI_Walk
[5:36:55]: [Rewards] Reward box found
No Reflection update
[5:42:03]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:42:08]: [ CHARACTER ] -- MSI_Walk: False
[5:42:19]: [ CHARACTER ] -- MSI_SetupPlayer
[5:42:22]: World: 13, Players: 972, Members: False, PvP: False
[5:42:23]: World 13 selected.
[5:42:39]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:42:39]: [ CHARACTER ] -- MSI_AtLocation
[5:42:39]: [ CHARACTER ] -- MSI_AtLocation: True
[5:42:39]: [ CHARACTER ] -- Committed to SRL stats
[5:42:40]: [ CHARACTER ] -- Inventory count = 28
[5:42:40]: [ CHARACTER ] -- Exceptions Length = 0
[5:42:40]: [ CHARACTER ] -- MSI_Walk
[5:42:40]: [ CHARACTER ] -- MSI_Walk: True
[5:42:40]: [ CHARACTER ] -- MSI_AutoObjects
[5:42:40]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:42:40]: [ CHARACTER ] -- MSI_Walk
[5:42:41]: [Rewards] Reward box found
[5:47:49]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:47:54]: [ CHARACTER ] -- MSI_Walk: False
[5:47:59]: [ CHARACTER ] -- MSI_SetupPlayer
[5:47:59]: [Rewards] Reward box found
[5:48:06]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:48:06]: [ CHARACTER ] -- MSI_AtLocation
[5:48:06]: [ CHARACTER ] -- MSI_AtLocation: True
[5:48:07]: [ CHARACTER ] -- Committed to SRL stats
[5:48:08]: [ CHARACTER ] -- Inventory count = 28
[5:48:08]: [ CHARACTER ] -- Exceptions Length = 0
[5:48:08]: [ CHARACTER ] -- MSI_Walk
[5:48:08]: [ CHARACTER ] -- MSI_Walk: True
[5:48:08]: [ CHARACTER ] -- MSI_AutoObjects
[5:48:08]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:48:08]: [ CHARACTER ] -- MSI_Walk
[5:48:08]: [Rewards] Reward box found
[5:53:16]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:53:21]: [ CHARACTER ] -- MSI_Walk: False
[5:53:25]: [ CHARACTER ] -- MSI_SetupPlayer
[5:53:28]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:53:28]: [ CHARACTER ] -- MSI_AtLocation
[5:53:28]: [ CHARACTER ] -- MSI_AtLocation: True
[5:53:29]: [ CHARACTER ] -- Committed to SRL stats
[5:53:30]: [ CHARACTER ] -- Inventory count = 28
[5:53:30]: [ CHARACTER ] -- Exceptions Length = 0
[5:53:30]: [ CHARACTER ] -- MSI_Walk
[5:53:30]: [ CHARACTER ] -- MSI_Walk: True
[5:53:30]: [ CHARACTER ] -- MSI_AutoObjects
[5:53:30]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:53:30]: [ CHARACTER ] -- MSI_Walk
[5:53:30]: [Rewards] Reward box found
[5:58:38]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:58:43]: [ CHARACTER ] -- MSI_Walk: False
[5:58:54]: [ CHARACTER ] -- MSI_SetupPlayer
[5:58:58]: World: 167, Players: 1892, Members: False, PvP: False
[5:58:59]: World 167 selected.
[5:59:15]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:59:15]: [ CHARACTER ] -- MSI_AtLocation
[5:59:15]: [ CHARACTER ] -- MSI_AtLocation: True
[5:59:15]: [ CHARACTER ] -- Committed to SRL stats
[5:59:16]: [ CHARACTER ] -- Inventory count = 28
[5:59:16]: [ CHARACTER ] -- Exceptions Length = 0
[5:59:16]: [ CHARACTER ] -- MSI_Walk
[5:59:16]: [ CHARACTER ] -- MSI_Walk: True
[5:59:16]: [ CHARACTER ] -- MSI_AutoObjects
[5:59:16]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:59:16]: [ CHARACTER ] -- MSI_Walk
[5:59:16]: [Rewards] Reward box found
[6:04:24]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:04:29]: [ CHARACTER ] -- MSI_Walk: False
[6:04:33]: [ CHARACTER ] -- MSI_SetupPlayer
[6:04:36]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:04:36]: [ CHARACTER ] -- MSI_AtLocation
[6:04:36]: [ CHARACTER ] -- MSI_AtLocation: True
[6:04:36]: [ CHARACTER ] -- Committed to SRL stats
[6:04:37]: [ CHARACTER ] -- Inventory count = 28
[6:04:37]: [ CHARACTER ] -- Exceptions Length = 0
[6:04:37]: [ CHARACTER ] -- MSI_Walk
[6:04:37]: [ CHARACTER ] -- MSI_Walk: True
[6:04:37]: [ CHARACTER ] -- MSI_AutoObjects
[6:04:37]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:04:37]: [ CHARACTER ] -- MSI_Walk
[6:04:37]: [Rewards] Reward box found
No Reflection update
[6:09:45]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:09:50]: [ CHARACTER ] -- MSI_Walk: False
[6:10:01]: [ CHARACTER ] -- MSI_SetupPlayer
[6:10:04]: World: 149, Players: 758, Members: False, PvP: False
[6:10:06]: World 149 selected.
[6:10:21]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:10:21]: [ CHARACTER ] -- MSI_AtLocation
[6:10:21]: [ CHARACTER ] -- MSI_AtLocation: True
[6:10:21]: [ CHARACTER ] -- Committed to SRL stats
[6:10:22]: [ CHARACTER ] -- Inventory count = 28
[6:10:22]: [ CHARACTER ] -- Exceptions Length = 0
[6:10:23]: [ CHARACTER ] -- MSI_Walk
[6:10:23]: [ CHARACTER ] -- MSI_Walk: True
[6:10:23]: [ CHARACTER ] -- MSI_AutoObjects
[6:10:23]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:10:23]: [ CHARACTER ] -- MSI_Walk
[6:10:23]: [Rewards] Reward box found
[6:15:33]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:15:38]: [ CHARACTER ] -- MSI_Walk: False
[6:15:42]: [ CHARACTER ] -- MSI_SetupPlayer
[6:15:45]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:15:45]: [ CHARACTER ] -- MSI_AtLocation
[6:15:45]: [ CHARACTER ] -- MSI_AtLocation: True
[6:15:46]: [ CHARACTER ] -- Committed to SRL stats
[6:15:47]: [ CHARACTER ] -- Inventory count = 28
[6:15:47]: [ CHARACTER ] -- Exceptions Length = 0
[6:15:47]: [ CHARACTER ] -- MSI_Walk
[6:15:47]: [ CHARACTER ] -- MSI_Walk: True
[6:15:47]: [ CHARACTER ] -- MSI_AutoObjects
[6:15:47]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:15:47]: [ CHARACTER ] -- MSI_Walk
[6:15:47]: [Rewards] Reward box found
[6:20:58]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:21:02]: [ CHARACTER ] -- MSI_Walk: False
[6:21:12]: [ CHARACTER ] -- MSI_SetupPlayer
[6:21:16]: World: 169, Players: 910, Members: False, PvP: False
[6:21:17]: World 169 selected.
[6:21:33]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:21:33]: [ CHARACTER ] -- MSI_AtLocation
[6:21:33]: [ CHARACTER ] -- MSI_AtLocation: True
[6:21:34]: [ CHARACTER ] -- Committed to SRL stats
[6:21:35]: [ CHARACTER ] -- Inventory count = 28
[6:21:35]: [ CHARACTER ] -- Exceptions Length = 0
[6:21:35]: [ CHARACTER ] -- MSI_Walk
[6:21:35]: [ CHARACTER ] -- MSI_Walk: True
[6:21:35]: [ CHARACTER ] -- MSI_AutoObjects
[6:21:35]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:21:35]: [ CHARACTER ] -- MSI_Walk
[6:21:35]: [Rewards] Reward box found
[6:26:42]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:26:47]: [ CHARACTER ] -- MSI_Walk: False
[6:26:53]: [ CHARACTER ] -- MSI_SetupPlayer
[6:26:53]: [Rewards] Reward box found
[6:27:00]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:27:00]: [ CHARACTER ] -- MSI_AtLocation
[6:27:00]: [ CHARACTER ] -- MSI_AtLocation: True
[6:27:01]: [ CHARACTER ] -- Committed to SRL stats
[6:27:02]: [ CHARACTER ] -- Inventory count = 28
[6:27:02]: [ CHARACTER ] -- Exceptions Length = 0
[6:27:02]: [ CHARACTER ] -- MSI_Walk
[6:27:02]: [ CHARACTER ] -- MSI_Walk: True
[6:27:02]: [ CHARACTER ] -- MSI_AutoObjects
[6:27:02]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:27:02]: [ CHARACTER ] -- MSI_Walk
[6:27:02]: [Rewards] Reward box found
[6:32:09]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:32:14]: [ CHARACTER ] -- MSI_Walk: False
[6:32:25]: [ CHARACTER ] -- MSI_SetupPlayer
[6:32:28]: World: 33, Players: 591, Members: False, PvP: False
[6:32:29]: World 33 selected.
[6:32:44]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:32:44]: [ CHARACTER ] -- MSI_AtLocation
[6:32:44]: [ CHARACTER ] -- MSI_AtLocation: True
[6:32:45]: [ CHARACTER ] -- Committed to SRL stats
[6:32:45]: [ CHARACTER ] -- Inventory count = 28
[6:32:45]: [ CHARACTER ] -- Exceptions Length = 0
[6:32:45]: [ CHARACTER ] -- MSI_Walk
[6:32:45]: [ CHARACTER ] -- MSI_Walk: True
[6:32:45]: [ CHARACTER ] -- MSI_AutoObjects
[6:32:45]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:32:45]: [ CHARACTER ] -- MSI_Walk
[6:32:45]: [Rewards] Reward box found
[6:37:52]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:37:57]: [ CHARACTER ] -- MSI_Walk: False
[6:38:01]: [ CHARACTER ] -- MSI_SetupPlayer
[6:38:01]: [Rewards] Reward box found
No Reflection update
[6:38:09]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:38:09]: [ CHARACTER ] -- MSI_AtLocation
[6:38:09]: [ CHARACTER ] -- MSI_AtLocation: True
[6:38:09]: [ CHARACTER ] -- Committed to SRL stats
[6:38:10]: [ CHARACTER ] -- Inventory count = 28
[6:38:10]: [ CHARACTER ] -- Exceptions Length = 0
[6:38:10]: [ CHARACTER ] -- MSI_Walk
[6:38:10]: [ CHARACTER ] -- MSI_Walk: True
[6:38:10]: [ CHARACTER ] -- MSI_AutoObjects
[6:38:10]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:38:10]: [ CHARACTER ] -- MSI_Walk
[6:38:10]: [Rewards] Reward box found
[6:43:17]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:43:22]: [ CHARACTER ] -- MSI_Walk: False
[6:43:33]: [ CHARACTER ] -- MSI_SetupPlayer
[6:43:36]: World: 93, Players: 597, Members: False, PvP: False
[6:43:37]: World 93 selected.
[6:43:53]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:43:53]: [ CHARACTER ] -- MSI_AtLocation
[6:43:53]: [ CHARACTER ] -- MSI_AtLocation: True
[6:43:53]: [ CHARACTER ] -- Committed to SRL stats
[6:43:54]: [ CHARACTER ] -- Inventory count = 28
[6:43:54]: [ CHARACTER ] -- Exceptions Length = 0
[6:43:54]: [ CHARACTER ] -- MSI_Walk
[6:43:54]: [ CHARACTER ] -- MSI_Walk: True
[6:43:54]: [ CHARACTER ] -- MSI_AutoObjects
[6:43:54]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:43:54]: [ CHARACTER ] -- MSI_Walk
[6:43:54]: [Rewards] Reward box found
[6:49:01]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:49:06]: [ CHARACTER ] -- MSI_Walk: False
[6:49:10]: [ CHARACTER ] -- MSI_SetupPlayer
[6:49:13]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:49:13]: [ CHARACTER ] -- MSI_AtLocation
[6:49:13]: [ CHARACTER ] -- MSI_AtLocation: True
[6:49:14]: [ CHARACTER ] -- Committed to SRL stats
[6:49:15]: [ CHARACTER ] -- Inventory count = 28
[6:49:15]: [ CHARACTER ] -- Exceptions Length = 0
[6:49:15]: [ CHARACTER ] -- MSI_Walk
[6:49:15]: [ CHARACTER ] -- MSI_Walk: True
[6:49:15]: [ CHARACTER ] -- MSI_AutoObjects
[6:49:15]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:49:15]: [ CHARACTER ] -- MSI_Walk
[6:49:15]: [Rewards] Reward box found
[6:54:23]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:54:27]: [ CHARACTER ] -- MSI_Walk: False
[6:54:32]: [ CHARACTER ] -- MSI_SetupPlayer
[6:54:32]: [Rewards] Reward box found
[6:54:39]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:54:39]: [ CHARACTER ] -- MSI_AtLocation
[6:54:39]: [ CHARACTER ] -- MSI_AtLocation: True
[6:54:40]: [ CHARACTER ] -- Committed to SRL stats
[6:54:41]: [ CHARACTER ] -- Inventory count = 28
[6:54:41]: [ CHARACTER ] -- Exceptions Length = 0
[6:54:41]: [ CHARACTER ] -- MSI_Walk
[6:54:41]: [ CHARACTER ] -- MSI_Walk: True
[6:54:41]: [ CHARACTER ] -- MSI_AutoObjects
[6:54:41]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:54:41]: [ CHARACTER ] -- MSI_Walk
[6:54:41]: [Rewards] Reward box found
[6:59:50]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:59:54]: [ CHARACTER ] -- MSI_Walk: False
[7:00:04]: [ CHARACTER ] -- MSI_SetupPlayer
[7:00:08]: World: 20, Players: 996, Members: False, PvP: False
[7:00:09]: World 20 selected.
[7:00:25]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:00:25]: [ CHARACTER ] -- MSI_AtLocation
[7:00:25]: [ CHARACTER ] -- MSI_AtLocation: True
[7:00:25]: [ CHARACTER ] -- Committed to SRL stats
[7:00:26]: [ CHARACTER ] -- Inventory count = 28
[7:00:26]: [ CHARACTER ] -- Exceptions Length = 0
[7:00:26]: [ CHARACTER ] -- MSI_Walk
[7:00:26]: [ CHARACTER ] -- MSI_Walk: True
[7:00:26]: [ CHARACTER ] -- MSI_AutoObjects
[7:00:26]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:00:26]: [ CHARACTER ] -- MSI_Walk
[7:00:26]: [Rewards] Reward box found
[7:05:35]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:05:39]: [ CHARACTER ] -- MSI_Walk: False
[7:05:43]: [ CHARACTER ] -- MSI_SetupPlayer
[7:05:43]: [Rewards] Reward box found
No Reflection update
[7:10:52]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:11:02]: [ CHARACTER ] -- MSI_SetupPlayer: False
[7:11:12]: [ CHARACTER ] -- MSI_SetupPlayer
[7:11:16]: World: 90, Players: 621, Members: False, PvP: False
[7:11:17]: World 90 selected.
[7:11:27]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:11:27]: [ CHARACTER ] -- MSI_AtLocation
[7:11:27]: [ CHARACTER ] -- MSI_AtLocation: True
[7:11:28]: [ CHARACTER ] -- Committed to SRL stats
[7:11:29]: [ CHARACTER ] -- Inventory count = 28
[7:11:29]: [ CHARACTER ] -- Exceptions Length = 0
[7:11:29]: [ CHARACTER ] -- MSI_Walk
[7:11:29]: [ CHARACTER ] -- MSI_Walk: True
[7:11:29]: [ CHARACTER ] -- MSI_AutoObjects
[7:11:29]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:11:29]: [ CHARACTER ] -- MSI_Walk
[7:11:29]: [Rewards] Reward box found
[7:16:37]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:16:42]: [ CHARACTER ] -- MSI_Walk: False
[7:16:53]: [ CHARACTER ] -- MSI_SetupPlayer
[7:16:56]: World: 135, Players: 1675, Members: False, PvP: False
[7:16:57]: World 135 selected.
[7:17:14]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:17:14]: [ CHARACTER ] -- MSI_AtLocation
[7:17:14]: [ CHARACTER ] -- MSI_AtLocation: True
[7:17:14]: [ CHARACTER ] -- Committed to SRL stats
[7:17:15]: [ CHARACTER ] -- Inventory count = 28
[7:17:15]: [ CHARACTER ] -- Exceptions Length = 0
[7:17:15]: [ CHARACTER ] -- MSI_Walk
[7:17:15]: [ CHARACTER ] -- MSI_Walk: True
[7:17:15]: [ CHARACTER ] -- MSI_AutoObjects
[7:17:15]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:17:15]: [ CHARACTER ] -- MSI_Walk
[7:17:15]: [Rewards] Reward box found
[7:22:22]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:22:27]: [ CHARACTER ] -- MSI_Walk: False
[7:22:38]: [ CHARACTER ] -- MSI_SetupPlayer
[7:22:41]: World: 81, Players: 934, Members: False, PvP: False
[7:22:42]: World 81 selected.
[7:22:59]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:22:59]: [ CHARACTER ] -- MSI_AtLocation
[7:22:59]: [ CHARACTER ] -- MSI_AtLocation: True
[7:22:59]: [ CHARACTER ] -- Committed to SRL stats
[7:23:00]: [ CHARACTER ] -- Inventory count = 28
[7:23:00]: [ CHARACTER ] -- Exceptions Length = 0
[7:23:00]: [ CHARACTER ] -- MSI_Walk
[7:23:00]: [ CHARACTER ] -- MSI_Walk: True
[7:23:00]: [ CHARACTER ] -- MSI_AutoObjects
[7:23:00]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:23:00]: [ CHARACTER ] -- MSI_Walk
[7:23:00]: [Rewards] Reward box found
[7:28:07]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:28:12]: [ CHARACTER ] -- MSI_Walk: False
[7:28:23]: [ CHARACTER ] -- MSI_SetupPlayer
[7:28:27]: World: 165, Players: 660, Members: False, PvP: False
[7:28:28]: World 165 selected.
[7:28:43]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:28:43]: [ CHARACTER ] -- MSI_AtLocation
[7:28:43]: [ CHARACTER ] -- MSI_AtLocation: True
[7:28:44]: [ CHARACTER ] -- Committed to SRL stats
[7:28:45]: [ CHARACTER ] -- Inventory count = 28
[7:28:45]: [ CHARACTER ] -- Exceptions Length = 0
[7:28:45]: [ CHARACTER ] -- MSI_Walk
[7:28:45]: [ CHARACTER ] -- MSI_Walk: True
[7:28:45]: [ CHARACTER ] -- MSI_AutoObjects
[7:28:45]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:28:45]: [ CHARACTER ] -- MSI_Walk
[7:28:45]: [Rewards] Reward box found
[7:33:52]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:33:56]: [ CHARACTER ] -- MSI_Walk: False
[7:34:01]: [ CHARACTER ] -- MSI_SetupPlayer
[7:34:01]: [Rewards] Reward box found
No Reflection update
[7:39:08]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:39:18]: [ CHARACTER ] -- MSI_SetupPlayer: False
[7:39:28]: [ CHARACTER ] -- MSI_SetupPlayer
[7:39:32]: World: 34, Players: 651, Members: False, PvP: False
[7:39:33]: World 34 selected.
[7:39:43]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:39:43]: [ CHARACTER ] -- MSI_AtLocation
[7:39:43]: [ CHARACTER ] -- MSI_AtLocation: True
[7:39:44]: [ CHARACTER ] -- Committed to SRL stats
[7:39:45]: [ CHARACTER ] -- Inventory count = 28
[7:39:45]: [ CHARACTER ] -- Exceptions Length = 0
[7:39:45]: [ CHARACTER ] -- MSI_Walk
[7:39:45]: [ CHARACTER ] -- MSI_Walk: True
[7:39:45]: [ CHARACTER ] -- MSI_AutoObjects
[7:39:45]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:39:45]: [ CHARACTER ] -- MSI_Walk
[7:39:45]: [Rewards] Reward box found
[7:44:52]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:44:57]: [ CHARACTER ] -- MSI_Walk: False
[7:45:02]: [ CHARACTER ] -- MSI_SetupPlayer
[7:45:05]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:45:05]: [ CHARACTER ] -- MSI_AtLocation
[7:45:05]: [ CHARACTER ] -- MSI_AtLocation: True
[7:45:05]: [ CHARACTER ] -- Committed to SRL stats
[7:45:06]: [ CHARACTER ] -- Inventory count = 28
[7:45:06]: [ CHARACTER ] -- Exceptions Length = 0
[7:45:06]: [ CHARACTER ] -- MSI_Walk
[7:45:06]: [ CHARACTER ] -- MSI_Walk: True
[7:45:06]: [ CHARACTER ] -- MSI_AutoObjects
[7:45:06]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:45:06]: [ CHARACTER ] -- MSI_Walk
[7:45:06]: [Rewards] Reward box found
[7:50:14]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:50:19]: [ CHARACTER ] -- MSI_Walk: False
[7:50:29]: [ CHARACTER ] -- MSI_SetupPlayer
[7:50:33]: World: 161, Players: 801, Members: False, PvP: False
[7:50:34]: World 161 selected.
[7:50:47]: [Rewards] Reward box found
[7:55:56]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:56:05]: [ CHARACTER ] -- MSI_SetupPlayer: False
[7:56:15]: [ CHARACTER ] -- MSI_SetupPlayer
[7:56:19]: World: 4, Players: 935, Members: False, PvP: False
[7:56:20]: World 4 selected.
[7:56:32]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:56:32]: [ CHARACTER ] -- MSI_AtLocation
[7:56:32]: [ CHARACTER ] -- MSI_AtLocation: True
[7:56:32]: [ CHARACTER ] -- Committed to SRL stats
[7:56:33]: [ CHARACTER ] -- Inventory count = 28
[7:56:33]: [ CHARACTER ] -- Exceptions Length = 0
[7:56:33]: [ CHARACTER ] -- MSI_Walk
[7:56:33]: [ CHARACTER ] -- MSI_Walk: True
[7:56:33]: [ CHARACTER ] -- MSI_AutoObjects
[7:56:33]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:56:33]: [ CHARACTER ] -- MSI_Walk
[7:56:33]: [Rewards] Reward box found
[8:01:42]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:01:47]: [ CHARACTER ] -- MSI_Walk: False
[8:01:57]: [ CHARACTER ] -- MSI_SetupPlayer
[8:02:01]: World: 135, Players: 1708, Members: False, PvP: False
[8:02:02]: World 135 selected.
[8:02:18]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:02:18]: [ CHARACTER ] -- MSI_AtLocation
[8:02:18]: [ CHARACTER ] -- MSI_AtLocation: True
[8:02:19]: [ CHARACTER ] -- Committed to SRL stats
[8:02:20]: [ CHARACTER ] -- Inventory count = 28
[8:02:20]: [ CHARACTER ] -- Exceptions Length = 0
[8:02:20]: [ CHARACTER ] -- MSI_Walk
[8:02:20]: [ CHARACTER ] -- MSI_Walk: True
[8:02:20]: [ CHARACTER ] -- MSI_AutoObjects
[8:02:20]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:02:20]: [ CHARACTER ] -- MSI_Walk
[8:02:20]: [Rewards] Reward box found
[8:07:27]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:07:32]: [ CHARACTER ] -- MSI_Walk: False
[8:07:36]: [ CHARACTER ] -- MSI_SetupPlayer
[8:07:36]: [Rewards] Reward box found
No Reflection update
[8:12:44]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:12:53]: [ CHARACTER ] -- MSI_SetupPlayer: False
[8:13:04]: [ CHARACTER ] -- MSI_SetupPlayer
[8:13:08]: World: 47, Players: 905, Members: False, PvP: False
[8:13:09]: World 47 selected.
[8:13:19]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:13:19]: [ CHARACTER ] -- MSI_AtLocation
[8:13:19]: [ CHARACTER ] -- MSI_AtLocation: True
[8:13:20]: [ CHARACTER ] -- Committed to SRL stats
[8:13:21]: [ CHARACTER ] -- Inventory count = 28
[8:13:21]: [ CHARACTER ] -- Exceptions Length = 0
[8:13:21]: [ CHARACTER ] -- MSI_Walk
[8:13:21]: [ CHARACTER ] -- MSI_Walk: True
[8:13:21]: [ CHARACTER ] -- MSI_AutoObjects
[8:13:21]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:13:21]: [ CHARACTER ] -- MSI_Walk
[8:13:21]: [Rewards] Reward box found
[8:18:29]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:18:33]: [ CHARACTER ] -- MSI_Walk: False
[8:18:44]: [ CHARACTER ] -- MSI_SetupPlayer
[8:18:48]: World: 154, Players: 871, Members: False, PvP: False
[8:18:49]: World 154 selected.
[8:19:05]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:19:05]: [ CHARACTER ] -- MSI_AtLocation
[8:19:05]: [ CHARACTER ] -- MSI_AtLocation: True
[8:19:05]: [ CHARACTER ] -- Committed to SRL stats
[8:19:06]: [ CHARACTER ] -- Inventory count = 28
[8:19:06]: [ CHARACTER ] -- Exceptions Length = 0
[8:19:06]: [ CHARACTER ] -- MSI_Walk
[8:19:06]: [ CHARACTER ] -- MSI_Walk: True
[8:19:06]: [ CHARACTER ] -- MSI_AutoObjects
[8:19:06]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:19:06]: [ CHARACTER ] -- MSI_Walk
[8:19:06]: [Rewards] Reward box found
[8:24:15]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:24:19]: [ CHARACTER ] -- MSI_Walk: False
[8:24:30]: [ CHARACTER ] -- MSI_SetupPlayer
[8:24:34]: World: 136, Players: 905, Members: False, PvP: True
[8:24:35]: World 136 selected.
[8:24:39]: World: 19, Players: 760, Members: False, PvP: False
[8:24:40]: World 19 selected.
[8:24:48]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:24:48]: [ CHARACTER ] -- MSI_AtLocation
[8:24:48]: [ CHARACTER ] -- MSI_AtLocation: True
[8:24:48]: [ CHARACTER ] -- Committed to SRL stats
[8:24:49]: [ CHARACTER ] -- Inventory count = 28
[8:24:49]: [ CHARACTER ] -- Exceptions Length = 0
[8:24:49]: [ CHARACTER ] -- MSI_Walk
[8:24:49]: [ CHARACTER ] -- MSI_Walk: True
[8:24:49]: [ CHARACTER ] -- MSI_AutoObjects
[8:24:49]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:24:49]: [ CHARACTER ] -- MSI_Walk
[8:24:49]: [Rewards] Reward box found
[8:30:00]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:30:04]: [ CHARACTER ] -- MSI_Walk: False
[8:30:15]: [ CHARACTER ] -- MSI_SetupPlayer
[8:30:19]: World: 7, Players: 1306, Members: False, PvP: False
[8:30:20]: World 7 selected.
[8:30:35]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:30:35]: [ CHARACTER ] -- MSI_AtLocation
[8:30:35]: [ CHARACTER ] -- MSI_AtLocation: True
[8:30:35]: [ CHARACTER ] -- Committed to SRL stats
[8:30:37]: [ CHARACTER ] -- Inventory count = 28
[8:30:37]: [ CHARACTER ] -- Exceptions Length = 0
[8:30:37]: [ CHARACTER ] -- MSI_Walk
[8:30:37]: [ CHARACTER ] -- MSI_Walk: True
[8:30:37]: [ CHARACTER ] -- MSI_AutoObjects
[8:30:37]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:30:37]: [ CHARACTER ] -- MSI_Walk
[8:30:37]: [Rewards] Reward box found
[8:35:43]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:35:47]: [ CHARACTER ] -- MSI_Walk: False
[8:35:58]: [ CHARACTER ] -- MSI_SetupPlayer
[8:36:02]: World: 118, Players: 813, Members: False, PvP: False
[8:36:03]: World 118 selected.
[8:36:19]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:36:19]: [ CHARACTER ] -- MSI_AtLocation
[8:36:19]: [ CHARACTER ] -- MSI_AtLocation: True
[8:36:19]: [ CHARACTER ] -- Committed to SRL stats
[8:36:20]: [ CHARACTER ] -- Inventory count = 28
[8:36:20]: [ CHARACTER ] -- Exceptions Length = 0
[8:36:20]: [ CHARACTER ] -- MSI_Walk
[8:36:20]: [ CHARACTER ] -- MSI_Walk: True
[8:36:20]: [ CHARACTER ] -- MSI_AutoObjects
[8:36:20]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:36:20]: [ CHARACTER ] -- MSI_Walk
[8:36:20]: [Rewards] Reward box found
No Reflection update
[8:41:26]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:41:30]: [ CHARACTER ] -- MSI_Walk: False
[8:41:35]: [ CHARACTER ] -- MSI_SetupPlayer
[8:41:35]: [Rewards] Reward box found
[8:46:41]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:46:50]: [ CHARACTER ] -- MSI_SetupPlayer: False
[8:47:01]: [ CHARACTER ] -- MSI_SetupPlayer
[8:47:04]: World: 13, Players: 885, Members: False, PvP: False
[8:47:05]: World 13 selected.
[8:47:17]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:47:17]: [ CHARACTER ] -- MSI_AtLocation
[8:47:17]: [ CHARACTER ] -- MSI_AtLocation: True
[8:47:17]: [ CHARACTER ] -- Committed to SRL stats
[8:47:18]: [ CHARACTER ] -- Inventory count = 28
[8:47:18]: [ CHARACTER ] -- Exceptions Length = 0
[8:47:18]: [ CHARACTER ] -- MSI_Walk
[8:47:18]: [ CHARACTER ] -- MSI_Walk: True
[8:47:18]: [ CHARACTER ] -- MSI_AutoObjects
[8:47:18]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:47:18]: [ CHARACTER ] -- MSI_Walk
[8:47:18]: [Rewards] Reward box found
[8:52:27]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:52:32]: [ CHARACTER ] -- MSI_Walk: False
[8:52:42]: [ CHARACTER ] -- MSI_SetupPlayer
[8:52:45]: World: 29, Players: 870, Members: False, PvP: False
[8:52:47]: World 29 selected.
[8:53:03]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:53:03]: [ CHARACTER ] -- MSI_AtLocation
[8:53:03]: [ CHARACTER ] -- MSI_AtLocation: True
[8:53:04]: [ CHARACTER ] -- Committed to SRL stats
[8:53:04]: [ CHARACTER ] -- Inventory count = 28
[8:53:04]: [ CHARACTER ] -- Exceptions Length = 0
[8:53:04]: [ CHARACTER ] -- MSI_Walk
[8:53:04]: [ CHARACTER ] -- MSI_Walk: True
[8:53:04]: [ CHARACTER ] -- MSI_AutoObjects
[8:53:04]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:53:04]: [ CHARACTER ] -- MSI_Walk
[8:53:04]: [Rewards] Reward box found
[8:58:11]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:58:16]: [ CHARACTER ] -- MSI_Walk: False
[8:58:26]: [ CHARACTER ] -- MSI_SetupPlayer
[8:58:30]: World: 90, Players: 858, Members: False, PvP: False
[8:58:31]: World 90 selected.
[8:58:47]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:58:47]: [ CHARACTER ] -- MSI_AtLocation
[8:58:47]: [ CHARACTER ] -- MSI_AtLocation: True
[8:58:48]: [ CHARACTER ] -- Committed to SRL stats
[8:58:49]: [ CHARACTER ] -- Inventory count = 28
[8:58:49]: [ CHARACTER ] -- Exceptions Length = 0
[8:58:49]: [ CHARACTER ] -- MSI_Walk
[8:58:49]: [ CHARACTER ] -- MSI_Walk: True
[8:58:49]: [ CHARACTER ] -- MSI_AutoObjects
[8:58:49]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:58:49]: [ CHARACTER ] -- MSI_Walk
[8:58:49]: [Rewards] Reward box found
[9:03:58]: ** Warning in UseRewardBox: Could not find a usable option.**
[9:04:02]: [ CHARACTER ] -- MSI_Walk: False
[9:04:07]: [ CHARACTER ] -- MSI_SetupPlayer
[9:04:07]: [Rewards] Reward box found
No Reflection update
[9:09:16]: ** Warning in UseRewardBox: Could not find a usable option.**
[9:09:26]: [ CHARACTER ] -- MSI_SetupPlayer: False
[9:09:36]: [ CHARACTER ] -- MSI_SetupPlayer
[9:09:40]: World: 25, Players: 943, Members: False, PvP: False
[9:09:41]: World 25 selected.
[9:09:54]: [ CHARACTER ] -- MSI_SetupPlayer: True
[9:09:54]: [ CHARACTER ] -- MSI_AtLocation
[9:09:54]: [ CHARACTER ] -- MSI_AtLocation: True
[9:09:54]: [ CHARACTER ] -- Committed to SRL stats
[9:09:55]: [ CHARACTER ] -- Inventory count = 28
[9:09:55]: [ CHARACTER ] -- Exceptions Length = 0
[9:09:55]: [ CHARACTER ] -- MSI_Walk
[9:09:55]: [ CHARACTER ] -- MSI_Walk: True
[9:09:55]: [ CHARACTER ] -- MSI_AutoObjects
[9:09:55]: [ CHARACTER ] -- MSI_AutoObjects: True
[9:09:55]: [ CHARACTER ] -- MSI_Walk
[9:09:55]: [Rewards] Reward box found
[9:15:02]: ** Warning in UseRewardBox: Could not find a usable option.**
[9:15:06]: [ CHARACTER ] -- MSI_Walk: False
[9:15:17]: [ CHARACTER ] -- MSI_SetupPlayer
[9:15:21]: World: 136, Players: 933, Members: False, PvP: True
[9:15:22]: World 136 selected.
[9:15:26]: World: 74, Players: 876, Members: False, PvP: False
[9:15:27]: World 74 selected.
[9:15:35]: [ CHARACTER ] -- MSI_SetupPlayer: True
[9:15:35]: [ CHARACTER ] -- MSI_AtLocation
[9:15:35]: [ CHARACTER ] -- MSI_AtLocation: True
[9:15:35]: [ CHARACTER ] -- Committed to SRL stats
[9:15:36]: [ CHARACTER ] -- Inventory count = 28
[9:15:36]: [ CHARACTER ] -- Exceptions Length = 0
[9:15:36]: [ CHARACTER ] -- MSI_Walk
[9:15:36]: [ CHARACTER ] -- MSI_Walk: True
[9:15:36]: [ CHARACTER ] -- MSI_AutoObjects
[9:15:36]: [ CHARACTER ] -- MSI_AutoObjects: True
[9:15:36]: [ CHARACTER ] -- MSI_Walk
[9:15:36]: [Rewards] Reward box found
[9:20:43]: ** Warning in UseRewardBox: Could not find a usable option.**
[9:20:48]: [ CHARACTER ] -- MSI_Walk: False
[9:20:59]: [ CHARACTER ] -- MSI_SetupPlayer
[9:21:02]: World: 149, Players: 823, Members: False, PvP: False
[9:21:03]: World 149 selected.
[9:21:20]: [ CHARACTER ] -- MSI_SetupPlayer: True
[9:21:20]: [ CHARACTER ] -- MSI_AtLocation
[9:21:20]: [ CHARACTER ] -- MSI_AtLocation: True
[9:21:20]: [ CHARACTER ] -- Committed to SRL stats
[9:21:21]: [ CHARACTER ] -- Inventory count = 28
[9:21:21]: [ CHARACTER ] -- Exceptions Length = 0
[9:21:21]: [ CHARACTER ] -- MSI_Walk
[9:21:21]: [ CHARACTER ] -- MSI_Walk: True
[9:21:21]: [ CHARACTER ] -- MSI_AutoObjects
[9:21:21]: [ CHARACTER ] -- MSI_AutoObjects: True
[9:21:21]: [ CHARACTER ] -- MSI_Walk
[9:21:21]: [Rewards] Reward box found
[9:26:31]: ** Warning in UseRewardBox: Could not find a usable option.**
[9:26:36]: [ CHARACTER ] -- MSI_Walk: False
[9:26:41]: [ CHARACTER ] -- MSI_SetupPlayer
[9:26:44]: [ CHARACTER ] -- MSI_SetupPlayer: True
[9:26:44]: [ CHARACTER ] -- MSI_AtLocation
[9:26:44]: [ CHARACTER ] -- MSI_AtLocation: True
[9:26:55]: [ CHARACTER ] -- Committed to SRL stats
[9:26:56]: [ CHARACTER ] -- Inventory count = 28
[9:26:56]: [ CHARACTER ] -- Exceptions Length = 0
[9:26:56]: [ CHARACTER ] -- MSI_Walk
[9:26:56]: [ CHARACTER ] -- MSI_Walk: True
[9:26:56]: [ CHARACTER ] -- MSI_AutoObjects
[9:26:56]: [ CHARACTER ] -- MSI_AutoObjects: True
[9:26:56]: [ CHARACTER ] -- MSI_Walk
[9:26:56]: [Rewards] Reward box found
[9:31:30]: ** Warning in UseRewardBox: Could not find a usable option.**
[9:32:21]: [Rewards] Handling experience reward
[9:32:27]: Thank-you for using MSI Phoenix scripts!
[9:32:27]: Successfully executed.
2011-04-06 17:14:44
From: YoHoJo
Once again, same problem as before.
FOUR HOURS of screwing around with the box….
Unoptimized smart, and it worked properly/dropped the box for me.
This really needs to be fixed/failsafed > : 0 .
2011-04-06 17:20:49
From: tarajunky
Perhaps we should just make it autodrop the box. One less thing to worry about. We're already autoing tens of thousands or hundreds of thousands of xp by running the scripts. Is an extra 500 gp or 500 xp worth potentially getting banned, or losing hours worth of run time? Or if dropping is not allowed (honestly don't remember), just have it always select the geepees then drop them. Again, who cares if you lose out on a diamond or a few hundred xp from a lamp or book when you're running a script?
2011-04-06 19:53:02
2011-04-07 00:24:01
From: Smartzkid
Nobody drops the box. Nice idea, but pretty detectable IMHO.
2011-04-07 00:35:07
2011-04-07 06:37:40
From: YoHoJo
I always keep my SMARTs minimized.
Then I check SIMBA and saw the 4 hour box debug, so I unminimized to fix it, but before I even paused/stopped Simba it fixed itself!
2011-04-07 11:16:56
2011-04-08 22:32:12
[Reflection] Trying to solve: Prison
[Prison] Successfully clicked to talk to Prison Pete
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] BalloonHeights to pop: [389, 373]
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13091
[Prison] Hunting NPC ID: 13091
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10750
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10750" = [13100, 11236, 13094, 13099]
[Prison] Animal IDs to pop: [13100, 11236, 13094, 13099]
[Prison] BalloonHeights to pop: [342, 320]
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13099
[Prison] Hunting NPC ID: 13099
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10749
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10749" = [13098, 11238, 11239, 11240]
[Prison] Animal IDs to pop: [13098, 11238, 11239, 11240]
[Prison] BalloonHeights to pop: [288, 274]
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11239
[Prison] Hunting NPC ID: 11239
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] BalloonHeights to pop: [389, 373]
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13098
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10750
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10750" = [13100, 11236, 13094, 13099]
[Prison] Animal IDs to pop: [13100, 11236, 13094, 13099]
[Prison] BalloonHeights to pop: [342, 320]
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11236
[Prison] Hunting NPC ID: 11236
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] BalloonHeights to pop: [389, 373]
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13100
[Prison] Hunting NPC ID: 13100
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10751
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10751" = [11237, 13091, 13092, 13093]
[Prison] Animal IDs to pop: [11237, 13091, 13092, 13093]
[Prison] BalloonHeights to pop: [252, 232]
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13094
[Prison] Hunting NPC ID: 13094
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_ChooseOptionMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
2011-04-10 21:25:07
[Reflection] Trying to solve: Prison
[Prison] Successfully clicked to talk to Prison Pete
[Prison] Error: Solver timed out or logged out
[Prison] Player Disabled - no Reincarnation.
[Reflection] Random solving failed for Prison.2011-04-13 03:35:33
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order:
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order:
[Demon] Continue.
2011-04-13 05:37:44
2011-04-13 16:17:34
2011-04-15 21:00:43
2011-04-17 00:11:14
2011-05-15 08:23:26
[Reflection] Trying to solve: Maze
[Maze] Player Pos: (2933, 4555)
[Maze] Loading cyan path
[Maze] Trying to walk through door[0]
[Maze] Sucessfully walked through door[0]
[Maze] Trying to walk through door[1]
[Maze] Sucessfully walked through door[1]
[Maze] Trying to walk through door[2]
[Maze] Sucessfully walked through door[2]
[Maze] Trying to walk through door[3]
[Maze] Sucessfully walked through door[3]
[Maze] Trying to walk through door[4]
[Maze] Sucessfully walked through door[4]
[Maze] Trying to walk through door[5]
[Maze] Sucessfully walked through door[5]
[Maze] Trying to walk through door[6]
[Maze] Sucessfully walked through door[6]
[Maze] Trying to walk through door[7]
[Maze] Sucessfully walked through door[7]
[Maze] Trying to walk through door[8]
[Maze] Sucessfully walked through door[8]
[Maze] Trying to walk through door[9]
[Maze] Sucessfully walked through door[9]
[Maze] Trying to walk through door[10]
[Maze] Sucessfully walked through door[10]
[Maze] Trying to walk through door[11]
[Maze] Sucessfully walked through door[11]
[Maze] Trying to walk through door[12]
[Maze] Sucessfully walked through door[12]
[Maze] Trying to walk through door[13]
[Maze] Sucessfully walked through door[13]
[Maze] Trying to walk through door[14]
[Maze] Sucessfully walked through door[14]
[Maze] Trying to walk through door[15]
[Maze] Sucessfully walked through door[15]
[Maze] In the middle!
[Reflection] Random solving failed for Maze2011-05-15 12:04:45
2011-05-15 12:48:09
2011-05-18 11:14:00
From: drags111
Well nice, it at least walks through the maze! haha. We're going to be reworking the entire randoms section of the include after we're done with everything else. Work should begin this week or next i believe.
2011-05-26 21:53:41
2011-05-30 07:32:29
[Reflection] Trying to solve: Exam
[Mordaut] Setting Mordaut vars..
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 6750214
[Mordaut] Current category is: Error
[Mordaut] Found item at slot: 1
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 6750214
[Mordaut] Current category is: Error
[Mordaut] Found item at slot: 1
[Mordaut] Question type: Related Cards.
[Mordaut] QT := Cards
[Mordaut] This pattern prefers a Ranged attack.
[Mordaut] Class: Ranged
[Mordaut] Invalid number of cards (0) - blind clicking (cards 1/3)
[Mordaut] Moving mouse to: 36634678
[Mordaut] Invalid number of cards (1) - blind clicking (cards 2/3)
[Mordaut] Moving mouse to: 36634670
[Mordaut] Invalid number of cards (2) - blind clicking (cards 3/3)
[Mordaut] Moving mouse to: 36634675
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 6750214
[Mordaut] Current category is: Error
[Mordaut] Found item at slot: 1
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 6750214
[Mordaut] Current category is: Error
[Mordaut] Found item at slot: 1
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 6750214
[Mordaut] Current category is: Error
[Mordaut] Found item at slot: 1
[Mordaut] Time to leave! Door: blue, Direction: north-west
[Mordaut] QT := Door
[Reflection] Exam solved
[Reflection] Out of random
2011-05-30 11:35:05
2011-05-30 15:59:44
From: YagoAh yes, forgot to mention that. It failed for me as well.
The gravedigger failed for me too.
2011-05-30 16:42:59
2011-05-30 19:31:46
2011-05-30 20:30:56
From: Coh3n
In the future, don't delete threads like this, it deletes everyone's posts that were in this thread. It can also be used later on if needed. Just archive it. ;)
2011-05-30 20:33:53