SRL Archive - Bugs

[ARCHIVE] Reflection Randoms - bugs


mormonman

2010-12-16 16:03:33

Just like this thread but for reflection randoms.

Thread put on hold until new randoms are done being developed.

mormonman

2011-01-27 23:24:43

That function should never return false positives.

Capricorn

2011-01-28 04:47:28

ScapeRune needs to drop/deposit two items if you don't have space for two items (Fishing net, Fish)

Gu3st...

2011-01-28 08:48:12

Successfully solved Sandwich lady today, no problems what so ever.
Object was Pie

Harry

2011-01-28 08:55:12

http://i.imgur.com/roq2M.png

Please fix.

Hugolord

2011-01-31 13:27:57

[Reflection] Trying to solve: Abyss
[Abyss] Setting #531: 204007
[Abyss] Found matching setting
[Abyss] Tile not found on MS, moving near it
[Abyss] Tile not found on MS, moving near it
[Abyss] Tile not found on MS, moving near it
[Reflection] Random solving failed for Abyss
Solved manually, will pm one of the devs next time.

mormonman

2011-01-31 14:04:35

From: Hugolord
[Reflection] Trying to solve: Abyss
[Abyss] Setting #531: 204007
[Abyss] Found matching setting
[Abyss] Tile not found on MS, moving near it
[Abyss] Tile not found on MS, moving near it
[Abyss] Tile not found on MS, moving near it
[Reflection] Random solving failed for Abyss
Solved manually, will pm one of the devs next time.


I need an account in that random so that I can test some new stuff.

Bad Boy JH

2011-02-05 08:44:56

should you possibly add a R_Flag to that, so they stop moving, in case they in the random, walking to the desk when they run the random check? The portal wouldn't be in the correct position, and it would return a false negative.

KingKong

2011-02-05 19:40:34

Ref solves the drill demon random but it doesn't know when its out of it(I was botting in the ess mines by the way, if thats any help)

Hugolord

2011-02-07 16:37:09

Is mormonman the only dev working on the maze? I can send my accounts to other devs that are trying to solve it if anyone wants?

**BANNED The Man

2011-02-07 16:39:52

Well, I would be happy to help, but I am not trusted yet xD
So I am still waiting for my army to get the maze.
If you are happy for me to gather some data on the account that would be awesome, but if you don't want to/trust me then I understand.

-Boom

Hugolord

2011-02-07 17:04:43

From: Dynamite
Well, I would be happy to help, but I am not trusted yet xD
So I am still waiting for my army to get the maze.
If you are happy for me to gather some data on the account that would be awesome, but if you don't want to/trust me then I understand.

-Boom


I've read your posts and you seem like a nice guy. I'll msg you when I get anymore accounts @ maze :)

mormonman

2011-02-07 17:07:56

To try a new solving method, I need one account at each starting position for the maze. Or a tiled map(label the tiles).

A Random Guy

2011-02-07 22:43:42

The Freaky Forester solver doesn't drop an item if you have a full inventory. I logged in and was standing in the middle of the field, and had this in the debug box:
[Forester] Finding pheasant..
[Forester] Attacked pheasant!
[Forester] Time to collect the raw pheasant!
[Forester] Finding pheasant..
[Forester] Attacked pheasant!
[Forester] Time to collect the raw pheasant!
[Forester] Finding pheasant..
[Forester] Attacked pheasant!
[Forester] Time to collect the raw pheasant!
etc.

Coh3n

2011-02-09 21:28:53

Sorry if this has been reported, I can't be bothered to look through the thread, but sometimes if fails to solve the reward box. It will open it, select coins, but never confirm. I've had this happen several times, and I know other people have as well.

mormonman

2011-02-09 22:10:01

From: Coh3n
Sorry if this has been reported, I can't be bothered to look through the thread, but sometimes if fails to solve the reward box. It will open it, select coins, but never confirm. I've had this happen several times, and I know other people have as well.


Reflection uses srl's reward box solver.

NCDS

2011-02-10 20:57:47

Maze solver works good.

[0:40:32]: [Reflection] Trying to solve: Maze
[0:40:34]: [Maze] Player Pos: (2933, 4597)
[0:40:34]: [Maze] Loading purple path
[0:40:35]: [Maze] Trying to walk through door[0]
[0:40:44]: [Maze] Trying to walk through door[0]
[0:40:45]: [Maze] Sucessfully walked through door[0]
[0:40:55]: [Maze] Trying to walk through door[1]
[0:40:55]: [Maze] Sucessfully walked through door[1]
[0:41:07]: [Maze] Trying to walk through door[2]
[0:41:08]: [Maze] Sucessfully walked through door[2]
[0:41:10]: [Maze] Trying to walk through door[3]
[0:41:12]: [Maze] Sucessfully walked through door[3]
[0:41:14]: [Maze] Trying to walk through door[4]
[0:41:16]: [Maze] Sucessfully walked through door[4]
[0:41:23]: [Maze] Trying to walk through door[5]
[0:41:25]: [Maze] Sucessfully walked through door[5]
[0:41:35]: [Maze] Trying to walk through door[6]
[0:41:36]: [Maze] Sucessfully walked through door[6]
[0:41:47]: [Maze] Trying to walk through door[7]
[0:41:48]: [Maze] Sucessfully walked through door[7]
[0:41:52]: [Maze] Trying to walk through door[8]
[0:41:54]: [Maze] Sucessfully walked through door[8]
[0:42:02]: [Maze] Trying to walk through door[9]
[0:42:04]: [Maze] Sucessfully walked through door[9]
[0:42:17]: [Maze] Trying to walk through door[10]
[0:42:18]: [Maze] Sucessfully walked through door[10]
[0:42:29]: [Maze] Trying to walk through door[11]
[0:42:31]: [Maze] Sucessfully walked through door[11]
[0:42:34]: [Maze] Trying to walk through door[12]
[0:42:36]: [Maze] Sucessfully walked through door[12]
[0:42:45]: [Maze] Trying to walk through door[13]
[0:42:47]: [Maze] Sucessfully walked through door[13]
[0:43:00]: [Maze] Trying to walk through door[14]
[0:43:01]: [Maze] Sucessfully walked through door[14]
[0:43:03]: [Maze] Trying to walk through door[15]
[0:43:05]: [Maze] Sucessfully walked through door[15]
[0:43:05]: [Maze] In the middle!
[0:43:07]: [Maze] Clicked the middle teleport!
[0:43:12]: [Reflection] Maze solved
[0:43:12]: [Reflection] Out of random
Nice job. :)

Camaro'

2011-02-10 22:07:48

Frog kept trying to talk to the princess frog but it didn't realize you have to talk to the king frog first :(

marpis

2011-02-11 06:38:00

[QUOTE=Camaro';778139]Frog kept trying to talk to the princess frog but it didn't realize you have to talk to the king frog first :(

Hmm, that'd be easy to solve. I already have it check the position of the gas thing, and the king is standing right next to it, correct?
I'd need an account to fix this though.

Coh3n

2011-02-11 14:12:00

From: marpis
Hmm, that'd be easy to solve. I already have it check the position of the gas thing, and the king is standing right next to it, correct?
I'd need an account to fix this though.

Same thing actually happened to me, but the debug was cleared before I could get it. And no, the account isn't still in the random, sorry.

I had this happen in a run last night, though.

[1:55:56]: [Reflection] Trying to solve: Frog
[1:55:58]: [Reflection] Already talking to frog herald.
[1:56:20]: [Reflection] Found correct frog!
[1:56:20]: [Reflection] Frog tile on mainscreen
[1:56:22]: [Reflection] Interacting with frog..
[1:56:22]: [Reflection] Finishing off talking..
[1:56:28]: [Reflection] Last click!
[1:56:33]: [Reflection] Frog solved
[1:56:33]: [Reflection] Out of random
[1:56:38]: [Rewards] Reward box found
[1:56:40]: Found Reward Item: XP
[1:56:47]: [Rewards] Handling experience reward

mormonman

2011-02-11 14:48:17

When I get an account in there I will change it from a linear solver to a conditional one.

Coh3n

2011-02-13 14:53:21


[7:54:41]: [Reflection] Trying to solve: Evilbob
[7:54:43]: [ScapeRune] Depositing 1 items to make space
[7:54:43]: [ScapeRune] ScapeRune solving attempt 1/3
[7:54:43]: [ScapeRune] Attempt #1/3 to get fishing net
[7:54:49]: [ScapeRune] Attempt #2/3 to get fishing net
[7:55:00]: [ScapeRune] Attempt #3/3 to get fishing net
[7:55:12]: [ScapeRune] Had trouble getting fishing net
[7:55:12]: [ScapeRune] ScapeRune solving attempt 2/3
[7:55:12]: [ScapeRune] Attempt #1/3 to get fishing net
[7:55:19]: [ScapeRune] Attempt #2/3 to get fishing net
[7:55:22]: [ScapeRune] Attempt #3/3 to get fishing net
[7:55:34]: [ScapeRune] Had trouble getting fishing net
[7:55:34]: [ScapeRune] ScapeRune solving attempt 3/3
[7:55:34]: [ScapeRune] Attempt #1/3 to get fishing net
[7:55:44]: [ScapeRune] Attempt #2/3 to get fishing net
[7:55:47]: [ScapeRune] Attempt #3/3 to get fishing net
[7:55:59]: [ScapeRune] Had trouble getting fishing net
[7:55:59]: [ScapeRune] Failed 3x the ScapeRune random, returning false...
[7:55:59]: [Reflection] Random solving failed for Evilbob
Player was right beside a couple fish nets.

I'll PM you the account. :)

Hugolord

2011-02-13 14:58:32

Purple path maze solved perfectly for me.

mormonman

2011-02-13 17:15:45

Keep 'em coming people :)

Hugolord

2011-02-14 07:38:06

[Reflection] Trying to solve: Maze
[Maze] Player Pos: (2933, 4555)
[Maze] Loading cyan path
[Maze] Trying to walk through door[0]
[Maze] Sucessfully walked through door[0]
[Maze] Trying to walk through door[1]
[Maze] Sucessfully walked through door[1]
[Maze] Trying to walk through door[2]
[Maze] Sucessfully walked through door[2]
[Maze] Trying to walk through door[3]
[Maze] Sucessfully walked through door[3]
[Maze] Trying to walk through door[4]
[Maze] Sucessfully walked through door[4]
[Maze] Trying to walk through door[5]
[Maze] Sucessfully walked through door[5]
[Maze] Trying to walk through door[6]
[Maze] Sucessfully walked through door[6]
[Maze] Trying to walk through door[7]
[Maze] Sucessfully walked through door[7]
[Maze] Trying to walk through door[8]
[Maze] Sucessfully walked through door[8]
[Maze] Trying to walk through door[9]
[Maze] Sucessfully walked through door[9]
[Maze] Trying to walk through door[10]
[Maze] Sucessfully walked through door[10]
[Maze] Trying to walk through door[11]
[Maze] Sucessfully walked through door[11]
[Maze] Trying to walk through door[12]
[Maze] Sucessfully walked through door[12]
[Maze] Trying to walk through door[13]
[Maze] Sucessfully walked through door[13]
[Maze] Trying to walk through door[14]
[Maze] Sucessfully walked through door[14]
[Maze] Trying to walk through door[15]
[Maze] Sucessfully walked through door[15]
[Maze] In the middle!
[Maze] Clicked the middle teleport!
[Reflection] Maze solved
[Reflection] Out of random
Perfect.
[Reflection] Trying to solve: Pillory
[Pillory] Lock found: square
[Pillory] Found key at Child: 7
[Pillory] Lock found: diamond
[Pillory] Found key at Child: 5
[Pillory] Lock found: circle
[Pillory] Found key at Child: 6
[Reflection] Pillory solved
[Reflection] Out of random
[Rewards] Reward box found
Found Reward Item: XP
[Rewards] Handling experience reward
Perfect.
[Reflection] Trying to solve: Cap n' Arrav
[CapNArnav] Chest ID: 42337
[CapNArnav] Finding & speaking with Arnav
Found text at interface 242, 6
Found text at interface 242, 4
[Reflection] Cap n' Arrav solved
[Reflection] Out of random
[Rewards] Reward box found
Found Reward Item: XP
[Rewards] Handling experience reward
Perfect.
[Reflection] Trying to solve: Quiz
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6189
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6189
[Quiz] Id: 6189 was found to be: Fish
[Quiz] R_QuizSlotToID returned slot #2 as ComponentID: 6198
[Quiz] Id: 6198 was found to be: Jewelry
[Quiz] R_QuizSlotToID returned slot #3 as ComponentID: 6197
[Quiz] Id: 6197 was found to be: Jewelry
[Quiz] Odd Group Out: 1
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6189
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6189
[Quiz] Id: 6189 was found to be: Fish
[Quiz] R_QuizSlotToID returned slot #2 as ComponentID: 6198
[Quiz] Id: 6198 was found to be: Jewelry
[Quiz] R_QuizSlotToID returned slot #3 as ComponentID: 6197
[Quiz] Id: 6197 was found to be: Jewelry
[Quiz] Odd Group Out: 1
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6195
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6195
[Quiz] Id: 6195 was found to be: Farming
[Quiz] R_QuizSlotToID returned slot #2 as ComponentID: 6189
[Quiz] Id: 6189 was found to be: Fish
[Quiz] R_QuizSlotToID returned slot #3 as ComponentID: 6190
[Quiz] Id: 6190 was found to be: Fish
[Quiz] Odd Group Out: 1
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6189
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: 6189
[Quiz] Id: 6189 was found to be: Fish
[Quiz] R_QuizSlotToID returned slot #2 as ComponentID: 6190
[Quiz] Id: 6190 was found to be: Fish
[Quiz] R_QuizSlotToID returned slot #3 as ComponentID: 6193
[Quiz] Id: 6193 was found to be: Weapons
[Quiz] Odd Group Out: 3
[Quiz] R_QuizSlotToID returned slot #1 as ComponentID: -1
[Reflection] Quiz solved
[Reflection] Out of random
[Rewards] Reward box found
Found no prefered reward items, chose default reward: Mystery Box
[Rewards] Clicking mystery box
Perfect, I think.
[Reflection] Trying to solve: Exam
[Mordaut] Setting Mordaut vars..
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 11596
[Mordaut] Current category is: Mining
[Mordaut] 11588
[Mordaut] Current category is: Mining
[Mordaut] 11553
[Mordaut] Current category is: Crafting
[Mordaut] Found item at slot: 1
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 11597
[Mordaut] Current category is: Combat
[Mordaut] Found item at slot: 3
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 11648
[Mordaut] Current category is: Combat
[Mordaut] Found item at slot: 4
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 11648
[Mordaut] Current category is: Combat
[Mordaut] Found item at slot: 3
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 11597
[Mordaut] Current category is: Combat
[Mordaut] Found item at slot: 4
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 11557
[Mordaut] Current category is: Hats
[Mordaut] Found item at slot: 4
[Mordaut] Time to leave! Door: green, Direction: south-east
[Mordaut] QT := Door
[Reflection] Exam solved
[Reflection] Out of random
Perfect.
[Reflection] Trying to solve: Frog
[Reflection] Already talking to frog herald.
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Interacting with frog..
[Reflection] Finishing off talking..
[Reflection] Last click!
[Reflection] Frog solved
[Reflection] Out of random
[Rewards] Reward box found
Found Reward Item: XP
[Rewards] Handling experience reward
Perfect.
[Reflection] Trying to solve: Certer
[Certer] Certer is not talking to us, returning result true
[Certer] Warning: We are not talking to a Certer and we can't find them...
[Certer] Error: Had trouble with certer interaction
[Certer] Certer is not talking to us, returning result true
[Certer] Warning: We are not talking to a Certer and we can't find them...
[Certer] Error: Had trouble with certer interaction
[Certer] Certer is not talking to us, returning result true
[Certer] [0/8]2807 -- 8837
[Certer] [1/8]8828 -- 8837
[Certer] [2/8]8829 -- 8837
[Certer] [3/8]8832 -- 8837
[Certer] [4/8]8833 -- 8837
[Certer] [5/8]8834 -- 8837
[Certer] [6/8]8835 -- 8837
[Certer] [7/8]8836 -- 8837
[Certer] Found ID #8837, therefore looking for spade in answers
[Certer] Found answer at position: 1 of 2
[Certer] Error: Had trouble selecting right answer
[Certer] Failed solving certer.
[Reflection] Random solving failed for Certer
Still in certer, gonna pm you account mormonman :)

Coh3n

2011-02-14 13:24:04

Never started the Pinball for me.

[6:47:19]: [Reflection] Trying to solve: Pinball
[6:47:22]: [Pinball] Tagged!
[10:52:32]: [Reflection] Pinball solved
[10:52:32]: [Reflection] Out of random
Also not sure what happened to that 4 hours in between "Tagged" and "Pinball solved". :unsure:

mormonman

2011-02-14 15:01:34

From: Coh3n
Never started the Pinball for me.

[6:47:19]: [Reflection] Trying to solve: Pinball
[6:47:22]: [Pinball] Tagged!
[10:52:32]: [Reflection] Pinball solved
[10:52:32]: [Reflection] Out of random
Also not sure what happened to that 4 hours in between "Tagged" and "Pinball solved". :unsure:


Must have been lag or something random. It solved it fine on the account you gave me.

Coh3n

2011-02-14 19:30:03

From: mormonman
Must have been lag or something random. It solved it fine on the account you gave me.

Grr, what is up with me and randoms? :(

YoHoJo

2011-02-15 02:51:36

Was in pinball. Debug detected I was in the random and said 'trying to solve' or something but sat there and did nothing.
I stopped the script, ran it again, and same thing happened: Random detected, said trying to solve, but did nothing.

Solved it manually though, sorry.

Coh3n

2011-02-15 13:07:55


[0:40:10]: [Reflection] Trying to solve: Maze
[0:40:12]: [Maze] Player Pos: (2891, 4597)
[0:40:12]: [Maze] Loading blue path
[0:40:20]: [Maze] Trying to walk through door[0]
[0:40:21]: [Maze] Sucessfully walked through door[0]
[0:40:28]: [Maze] Trying to walk through door[1]
[0:40:28]: [Maze] Sucessfully walked through door[1]
[0:40:37]: [Maze] Trying to walk through door[2]
[0:40:39]: [Maze] Sucessfully walked through door[2]
[0:40:44]: [Maze] Trying to walk through door[3]
[0:40:46]: [Maze] Sucessfully walked through door[3]
[0:40:47]: [Maze] Trying to walk through door[4]
[0:40:49]: [Maze] Sucessfully walked through door[4]
[0:40:57]: [Maze] Trying to walk through door[5]
[0:40:59]: [Maze] Sucessfully walked through door[5]
[0:41:01]: [Maze] Trying to walk through door[6]
[0:41:03]: [Maze] Sucessfully walked through door[6]
[0:41:12]: [Maze] Trying to walk through door[7]
[0:41:12]: [Maze] Sucessfully walked through door[7]
[0:41:14]: [Maze] Trying to walk through door[8]
[0:41:16]: [Maze] Sucessfully walked through door[8]
[0:41:24]: [Maze] Trying to walk through door[9]
[0:41:26]: [Maze] Sucessfully walked through door[9]
[0:41:39]: [Maze] Trying to walk through door[10]
[0:41:39]: [Maze] Sucessfully walked through door[10]
[0:41:48]: [Maze] Trying to walk through door[11]
[0:41:50]: [Maze] Sucessfully walked through door[11]
[0:41:53]: [Maze] Trying to walk through door[12]
[0:41:55]: [Maze] Sucessfully walked through door[12]
[0:42:03]: [Maze] Trying to walk through door[13]
[0:42:04]: [Maze] Sucessfully walked through door[13]
[0:42:52]: [Maze] Trying to walk through door[14]
[0:43:00]: [Maze] Trying to walk through door[14]
[0:43:09]: [Maze] Trying to walk through door[14]
[0:43:51]: [Maze] Trying to walk through door[14]
[0:44:17]: [Maze] Trying to walk through door[14]
[0:44:51]: [Maze] Trying to walk through door[14]
[0:45:02]: [Maze] Trying to walk through door[14]
[0:45:10]: [Maze] Took more than 180 secs to get pass a door
[0:45:10]: [Reflection] Random solving failed for Maze

mormonman

2011-02-15 13:16:54

From: YoHoJo
Was in pinball. Debug detected I was in the random and said 'trying to solve' or something but sat there and did nothing.
I stopped the script, ran it again, and same thing happened: Random detected, said trying to solve, but did nothing.

Solved it manually though, sorry.


Second time I heard of this problem…but I can't reproduce it :(

Coh3n - I know maze is buggy…I just haven't gotten around to it yet. The way I want to solve it will be dynamic so that it doesn't have to start on the first door.

Coh3n

2011-02-15 13:23:54

From: mormonman
Second time I heard of this problem…but I can't reproduce it :(

:duh: I just got the Pinball random when I logged in to check my player's stats. Just solved it, didn't think about it.

From: mormonman

Coh3n - I know maze is buggy…I just haven't gotten around to it yet. The way I want to solve it will be dynamic so that it doesn't have to start on the first door.

Great, if it helps at all, it was standing in the last path (I'm assuming door 14 was the door to the shrine). All I had to do was walk to the door and click it.

mormonman

2011-02-15 13:35:01

I just found a bug in the maze random. Pretty much just a typo.

Coh3n

2011-02-15 22:47:19

I just got this during runtime:

[Reflection] Trying to solve: Abyss
[Abyss] Setting #531: 38053
[Abyss] Found matching setting
[Abyss] Tile not found on MS, moving near it
[Abyss] Tile not found on MS, moving near it
[Abyss] Tile not found on MS, moving near it
[Reflection] Random solving failed for Abyss
But when I ran that script you PM'd me, mormonman, it solved it perfectly. :unsure:

YoHoJo

2011-02-16 22:16:54

[0:11:25]: [Reflection] Trying to solve: Pillory
[0:11:26]: [Pillory] Doing R_OpenCage
[0:11:47]: [Pillory] R_OpenCage failed/timed out
[0:11:47]: [Pillory] Lock found: diamond
[0:11:47]: [Pillory] Found key at Child: 7
[0:11:51]: [Pillory] Lock found: circle
[0:11:51]: [Pillory] Found key at Child: 6
[0:11:54]: [Pillory] Lock found: circle
[0:11:54]: [Pillory] Found key at Child: 5
[0:12:23]: [Reflection] Pillory solved
[0:12:23]: [Reflection] Out of random
[0:12:29]: [Rewards] Reward box found
[0:12:32]: Found Reward Item: XP
[0:12:38]: [Rewards] Handling experience reward


Hugolord

2011-02-17 09:52:38

[Reflection] Trying to solve: Maze
[Maze] Player Pos: (2933, 4555)
[Maze] Loading cyan path
[Maze] Trying to walk through door[0]
[Maze] Sucessfully walked through door[0]
[Maze] Trying to walk through door[1]
[Maze] Sucessfully walked through door[1]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Took more than 180 secs to get pass a door
[Reflection] Random solving failed for Maze

If anyone wants, although I'd prefer a dev this time because this account is one of my "mini-mains".

**BANNED The Man

2011-02-17 14:41:18

From: Hugolord
[Reflection] Trying to solve: Maze
[Maze] Player Pos: (2933, 4555)
[Maze] Loading cyan path
[Maze] Trying to walk through door[0]
[Maze] Sucessfully walked through door[0]
[Maze] Trying to walk through door[1]
[Maze] Sucessfully walked through door[1]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Trying to walk through door[2]
[Maze] Took more than 180 secs to get pass a door
[Reflection] Random solving failed for Maze

If anyone wants, although I'd prefer a dev this time because this account is one of my "mini-mains".


Send to mormonman :)

-Boom

mormonman

2011-02-17 14:55:19

How many people would be willing to disable the maze random solving and give me the accounts that are detected there? I need them at the beginning of the paths to re-do the solver.

Hugolord

2011-02-17 15:56:20

From: mormonman
How many people would be willing to disable the maze random solving and give me the accounts that are detected there? I need them at the beginning of the paths to re-do the solver.


I would. Also can't I just go back one door that I already passed through to be at the beginning?

Bixby Sayz

2011-02-17 18:05:36

From: mormonman
How many people would be willing to disable the maze random solving and give me the accounts that are detected there? I need them at the beginning of the paths to re-do the solver.


Wish I had read this post an hour ago when one of my accounts was stuck in maze. Had to solve manually.

I seem to get that random a lot on my accounts, so the next time it comes up its yours.

mormonman

2011-02-17 18:23:45

From: Hugolord
I would. Also can't I just go back one door that I already passed through to be at the beginning?


just as long as they are at the beginning i don't care how they got there :P

Alien Technology

2011-02-18 08:53:48

I ran Solver (from http://villavu.com/forum/showthread.php?t=60513) in order to solve the Freaky Forester random event. My Runescape character killed the two-tailed pheasant, but couldn't find the portal.

Does an associate want to use this opportunity as a test or should I just lead him to the portal (and freedom) with my trusty mouse?

**BANNED The Man

2011-02-18 09:06:56

If you trust me would you be kind enough to send me the account?

-Boom

Alien Technology

2011-02-18 11:55:28

From: mormonman
How many people would be willing to disable the maze random solving and give me the accounts that are detected there? I need them at the beginning of the paths to re-do the solver.


I have been using MSI lately.

I got stuck in the Maze random event one day while using MSI and my character was flummoxed. (I then ran Solver [from http://villavu.com/forum/showthread.php?t=60513] in order to attempt to automatically solve the Maze random event. My character appeared frozen for 30 seconds to a minute, so I exited the program.)

I don't know how to disable the Maze random event solving in MSI.

Coh3n

2011-02-19 16:23:06

From: Alien Technology
I have been using MSI lately.

I got stuck in the Maze random event one day while using MSI and my character was flummoxed. (I then ran Solver [from http://villavu.com/forum/showthread.php?t=60513] in order to attempt to automatically solve the Maze random event. My character appeared frozen for 30 seconds to a minute, so I exited the program.)

I don't know how to disable the Maze random event solving in MSI.

You don't disable it in MSI, it's in Reflection I believe.

I got stuck in the beekeeper today, not sure exactly what happened, but I ran the solver after. It detects that it's in the solver fine, but if for whatever reason the beekeeper isn't talking to you (i.e. no text in the chat box), it just waits. Maybe have it click the beekeeper if the text isn't found. After I started talking to him, it worked fine, though.

b4light

2011-02-28 14:32:25

I just failed evil bob. I uncook the fish but don't feed him and use the portal. Also it seems like randoms are mostly completed but then it fails on walking out the portal.

Coh3n

2011-03-04 12:59:28


[2:35:24]: [Reflection] Trying to solve: Pinball
[2:35:34]: [Pinball] Tagged!
[2:35:38]: [Pinball] Tagged!
[2:35:53]: Exception in Script: Failed to create new thread, code:8
Was the first time I got the code:8 error in a couple weeks.

E: Watched it solve and the memory went up about 75k total. It went up every time it tagged a pillar, so I'm assuming something isn't being freed in the object getting functions.

Jakkle

2011-03-05 15:31:37

Hi i really want to know who to give my char to so they can code for the randoms in reflection ?? i am willing to give my chars as long as i know they can be trusted ;).

I must have been stuck in this random for quite some time witch is NOT good lol

Well here is a report of it.

[Reflection] Trying to solve: Prison
[Prison] Successfully clicked to talk to Prison Pete
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10749
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10749" = [13098, 11238, 11239, 11240]
[Prison] Animal IDs to pop: [13098, 11238, 11239, 11240]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13096 is not in IDsToPop!
[Prison] 13091 is not in IDsToPop!
[Prison] 11237 is not in IDsToPop!
[Prison] 13095 is not in IDsToPop!
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10749
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10749" = [13098, 11238, 11239, 11240]
[Prison] Animal IDs to pop: [13098, 11238, 11239, 11240]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13096 is not in IDsToPop!
[Prison] 13091 is not in IDsToPop!
[Prison] 11237 is not in IDsToPop!
[Prison] 13095 is not in IDsToPop!
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10750
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10750" = [13100, 11236, 13094, 13099]
[Prison] Animal IDs to pop: [13100, 11236, 13094, 13099]
[Prison] Beginning popping attempt...
[Prison] Hunting NPC ID: 13100
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10749
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10749" = [13098, 11238, 11239, 11240]
[Prison] Animal IDs to pop: [13098, 11238, 11239, 11240]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13091 is not in IDsToPop!
[Prison] 11237 is not in IDsToPop!
[Prison] 13095 is not in IDsToPop!
[Prison] 13092 is not in IDsToPop!
[Prison] Hunting NPC ID: 11239
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10750
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10750" = [13100, 11236, 13094, 13099]
[Prison] Animal IDs to pop: [13100, 11236, 13094, 13099]
[Prison] Beginning popping attempt...
[Prison] Hunting NPC ID: 13100
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10751
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10751" = [11237, 13091, 13092, 13093]
[Prison] Animal IDs to pop: [11237, 13091, 13092, 13093]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13096 is not in IDsToPop!
[Prison] Hunting NPC ID: 13091
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] Hunting NPC ID: 13096
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10750
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10750" = [13100, 11236, 13094, 13099]
[Prison] Animal IDs to pop: [13100, 11236, 13094, 13099]
[Prison] Beginning popping attempt...
[Prison] Hunting NPC ID: 13100
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10751
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10751" = [11237, 13091, 13092, 13093]
[Prison] Animal IDs to pop: [11237, 13091, 13092, 13093]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13096 is not in IDsToPop!
[Prison] Hunting NPC ID: 13091
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10749
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10749" = [13098, 11238, 11239, 11240]
[Prison] Animal IDs to pop: [13098, 11238, 11239, 11240]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13096 is not in IDsToPop!
[Prison] 13095 is not in IDsToPop!
[Prison] Hunting NPC ID: 13098
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10749
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10749" = [13098, 11238, 11239, 11240]
[Prison] Animal IDs to pop: [13098, 11238, 11239, 11240]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] 13096 is not in IDsToPop!
[Prison] 13091 is not in IDsToPop!
[Prison] 13095 is not in IDsToPop!
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10750
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10750" = [13100, 11236, 13094, 13099]
[Prison] Animal IDs to pop: [13100, 11236, 13094, 13099]
[Prison] Beginning popping attempt...
[Prison] Hunting NPC ID: 13094
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] Beginning popping attempt...
[Prison] 13094 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] Hunting NPC ID: 13096
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] Beginning popping attempt...
[Prison] 13094 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] Ignoring NPC due to it being outside the gate [lol]
[Prison] 11237 is not in IDsToPop!
[Prison] 13098 is not in IDsToPop!
[Prison] Hunting NPC ID: 13097
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] Beginning popping attempt...
[Prison] 13094 is not in IDsToPop!
[Prison] 11236 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] Hunting NPC ID: 13096
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] Beginning popping attempt...
[Prison] 13100 is not in IDsToPop!
[Prison] 13094 is not in IDsToPop!
[Prison] 3118 is not in IDsToPop!
[Prison] Hunting NPC ID: 13096
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Got key, looking for "can try it on"
[Prison] Failed: R_PrisonByPassText #1
[Prison] Checking "if we need more keys" function termination...
[Prison] Error: Solver timed out or logged out
[Reflection] Random solving failed for Prison

YoHoJo

2011-03-05 15:39:50

Hey whacko999 next time you post a long quote/report please put report tags around it so it doesn't take up a bunch of room. Thanks! I did it for you.

Jakkle

2011-03-05 16:00:17

From: YoHoJo
Hey whacko999 next time you post a long quote/report please put report tags around it so it doesn't take up a bunch of room. Thanks! I did it for you.


Sorry about that i didnt know lol, will do in future :thumbsup: Thanks alot :)

Harry

2011-03-05 16:36:42

From: Coh3n

[2:35:24]: [Reflection] Trying to solve: Pinball
[2:35:34]: [Pinball] Tagged!
[2:35:38]: [Pinball] Tagged!
[2:35:53]: Exception in Script: Failed to create new thread, code:8
Was the first time I got the code:8 error in a couple weeks.

E: Watched it solve and the memory went up about 75k total. It went up every time it tagged a pillar, so I'm assuming something isn't being freed in the object getting functions.

Never happened to me, then again I have tons of RAM. TRSObjects leak sometimes I think; try doing SetLength(var, 0) after using them (on your personal solver), and see if it helps?

@ Prison solver: I can't do much about that. It's FUBAR, and it's really hard to solve it due to the fact that the random automatically fails once you're in it for more than a few minutes :( When the time ran out, it did exit though, no?

Jakkle

2011-03-05 22:28:21

From: Harry
@ Prison solver: I can't do much about that. It's FUBAR, and it's really hard to solve it due to the fact that the random automatically fails once you're in it for more than a few minutes :( When the time ran out, it did exit though, no?


Well not sure how long i was stuck in it as i wasn't watching it, script logged me out. My char is still stuck in random tho.
Just loggin in and your right once your in there for so long you can go :/

rogeruk

2011-03-09 12:01:46

Prison Random Problems:
  • Needs to drop item if inv is full (Just like forester)
  • Model ID's are wrong

Sorry random was already timed out by the time i got to it.

Will post model id's and npc id's if i get it again

Floor66

2011-03-09 12:03:03

Abyss reports failed though it really was out of the random w/ a box.

Hugolord

2011-03-09 12:18:18

From: Floor66
Abyss reports failed though it really was out of the random w/ a box.


This has happened to me a few times too.

Coh3n

2011-03-09 14:44:11

From: Floor66
Abyss reports failed though it really was out of the random w/ a box.

Happened to me with the frog random.

Train

2011-03-09 14:57:14

Can I get any of these accounts by chance? :\

Coh3n

2011-03-09 18:34:10

Just happened to me in the Abyss random also.

And Train, the accounts (or at least mine) aren't in the random. It was solved fine, just didn't return true/try to solve the reward box.

E:

[5:15:36]: [Reflection] Trying to solve: Abyss
[5:15:38]: [Abyss] Setting #531: 67654
[5:15:38]: [Abyss] Found matching setting
[5:15:40]: [Abyss] LeverTile: (6481, 6987)
[5:15:40]: [Abyss] Desired lever is on mainscreen
[5:15:44]: [Abyss] Lever uptext not found
[5:15:44]: [Abyss] LeverTile: (6481, 6987)
[5:15:44]: [Abyss] Desired lever is on mainscreen
[5:15:47]: [Abyss] Lever uptext not found
[5:15:47]: [Abyss] LeverTile: (6481, 6987)
[5:15:47]: [Abyss] Desired lever is on mainscreen
[5:15:50]: [Abyss] Lever uptext not found
[5:15:50]: [Abyss] LeverTile: (6481, 6987)
[5:15:50]: [Abyss] Tile not found on MS, moving near it
[5:15:53]: [Abyss] Walked to appendage
[5:15:55]: [Abyss] Lever uptext not found
[5:15:55]: [Abyss] Setting #531: 67654
[5:15:55]: [Abyss] Found matching setting
[5:15:57]: [Abyss] LeverTile: (6481, 6987)
[5:15:57]: [Abyss] Desired lever is on mainscreen
[5:16:00]: [Abyss] Lever uptext not found
[5:16:00]: [Abyss] LeverTile: (6481, 6987)
[5:16:00]: [Abyss] Desired lever is on mainscreen
[5:16:02]: [Abyss] Lever uptext not found
[5:16:02]: [Abyss] LeverTile: (6481, 6987)
[5:16:02]: [Abyss] Desired lever is on mainscreen
[5:16:05]: [Abyss] Lever uptext not found
[5:16:05]: [Abyss] LeverTile: (6481, 6987)
[5:16:05]: [Abyss] Desired lever is on mainscreen
[5:16:08]: [Abyss] Lever uptext not found
[5:16:08]: [Abyss] Setting #531: 67654
[5:16:08]: [Abyss] Found matching setting
[5:16:09]: [Abyss] LeverTile: (6481, 6987)
[5:16:09]: [Abyss] Desired lever is on mainscreen
[5:16:12]: [Abyss] Lever uptext not found
[5:16:12]: [Abyss] LeverTile: (6481, 6987)
[5:16:12]: [Abyss] Desired lever is on mainscreen
[5:16:15]: [Abyss] Lever uptext not found
[5:16:15]: [Abyss] LeverTile: (6481, 6987)
[5:16:15]: [Abyss] Desired lever is on mainscreen
[5:16:17]: [Abyss] Lever uptext not found
[5:16:17]: [Abyss] LeverTile: (6481, 6987)
[5:16:17]: [Abyss] Desired lever is on mainscreen
[5:16:20]: [Abyss] Lever uptext not found
[5:16:20]: [Abyss] Setting #531: 67654
[5:16:20]: [Abyss] Found matching setting
[5:16:22]: [Abyss] LeverTile: (6481, 6987)
[5:16:22]: [Abyss] Desired lever is on mainscreen
[5:16:24]: [Abyss] Lever uptext not found
[5:16:24]: [Abyss] LeverTile: (6481, 6987)
[5:16:24]: [Abyss] Desired lever is on mainscreen
[5:16:27]: [Abyss] Lever uptext not found
[5:16:27]: [Abyss] LeverTile: (6481, 6987)
[5:16:27]: [Abyss] Desired lever is on mainscreen
[5:16:30]: [Abyss] Lever uptext not found
[5:16:30]: [Abyss] LeverTile: (6481, 6987)
[5:16:30]: [Abyss] Desired lever is on mainscreen
[5:16:31]: [Abyss] Found proper lever! Pulling...
[5:16:32]: [Abyss] Lever pulled. Waiting for exit
[5:16:41]: [Abyss] Out of Abyss
[5:16:51]: [Reflection] Random solving failed for Abyss

Jakkle

2011-03-19 12:20:54

I had a false char and went to see what it was and found this.


[Reflection] Trying to solve: Pillory
[Pillory] Doing R_OpenCage
[Pillory] R_OpenCage failed/timed out
[Reflection] Random solving failed for Pillory

Thats all it came up with. Really glad it didn't get stuck in random tho :)

Funny thing just watched another char go into the same random and it solved it so it works.
Just strange how it didnt solve it on the other :S

YoHoJo

2011-03-24 10:41:56

Detected pinpall.
Said pole tagged.
No poles were tagged, mouse remained in the upper left hand corner of the chat box.
Just stayed like that.

Harry

2011-03-24 13:11:13

I'll look into pinball in a bit if no one else does. I fixed Abyss a week or two ago.

Jakkle

2011-03-26 10:09:50

ScapeRunes: Missed 1
But was successful on another char.

Here is the report for missed.
[Reflection] Trying to solve: Evilbob
[ScapeRune] Depositing 1 items to make space
[ScapeRune] ScapeRune solving attempt 1/3
[ScapeRune] Attempt #1/3 to get fishing net
[ScapeRune] Successfully obtained a fishing net to complete task with
[ScapeRune] Searching for proper fishing pool attempt #1
[ScapeRune] Found fish tile on screen, tile indexed
[ScapeRune] FishObjTile: (3422, 4791) Dir: n
[ScapeRune] Direction and tiles set
[ScapeRune] Walking attempt #0
[ScapeRune] Made it to: (3422, 4789)
[ScapeRune] Attempt 1/3 of cooking fish
[ScapeRune] Successfully made proper uncooked fish!
[ScapeRune] Failed to give fish time 1/4
[ScapeRune] Failed to give fish time 2/4
[ScapeRune] Failed to give fish time 3/4
[ScapeRune] Failed to give fish time 4/4
[ScapeRune] No more bob chat interfaces up
[ScapeRune] Entering exit portal to finish random...
[ScapeRune] Evil Bobs ScapeRune solved!
[ScapeRune] Out of ScapeRune
[Reflection] Random solving failed for Evilbob

Geo

2011-03-26 11:55:02

I got The Quiz Master random and it kept clicking randomly around the main RS screen. Solved it manually then saw this thread. :/ If I get it again I'll pass the account on to the devs if needed.

Yago

2011-03-26 15:04:31

I got the mime and at the start there was a message click to continue which it did not click so it failed. I did it manually

YoHoJo

2011-03-27 14:15:01

[Reflection] Trying to solve: Frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Error finding frog! Time > 1 min
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Found correct frog!
[Reflection] Frog tile on mainscreen
[Reflection] Took too long interact with the frog
[Reflection] Error finding frog! Time > 1 min
[Reflection] Random solving failed for Frog

bla.

Floor66

2011-03-27 14:36:33

^Posted that a while back, no reply whatsoever :(

mormonman

2011-03-28 14:24:09

From: Floor66
^Posted that a while back, no reply whatsoever :(


give me an account in the random and i will fix it.

Floor66

2011-03-28 16:09:20

I will do as soon as I get one ;)

Smartzkid

2011-03-30 01:35:00

Drill Demon - Fails on "Welcome to Runescape" screen if user logs into random


[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:
[Demon] Doing order:

masterBB

2011-04-01 20:06:28

[Reflection] Trying to solve: Prison
[Prison] Successfully clicked to talk to Prison Pete
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10751
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10751" = [11237, 13091, 13092, 13093]
[Prison] Animal IDs to pop: [11237, 13091, 13092, 13093]
[Prison] BalloonHeights to pop: [252, 232]
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11236
[Prison] Hunting NPC ID: 11236
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13092
[Prison] Hunting NPC ID: 13092
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13091
[Prison] Hunting NPC ID: 13091
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13092
[Prison] Hunting NPC ID: 13092
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13098
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13096
[Prison] Hunting NPC ID: 13096
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11238
[Prison] Hunting NPC ID: 11238
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] Couldn't find balloon at spot
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13095
[Prison] Hunting NPC ID: 13095
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13097
[Prison] Hunting NPC ID: 13097
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13093
[Prison] Hunting NPC ID: 13093
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13098
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13095
[Prison] Hunting NPC ID: 13095
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13096
[Prison] Hunting NPC ID: 13096
[Prison] Couldn't find balloon at spot
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11236
[Prison] Hunting NPC ID: 11236
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] R_PrisonFindAndPopNPCByHeights failed, could not pop NPC and get key in time, going back to lever phase
[Prison] Lever not on MS, moving towards it...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10751
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10751" = [11237, 13091, 13092, 13093]
[Prison] Animal IDs to pop: [11237, 13091, 13092, 13093]
[Prison] BalloonHeights to pop: [252, 232]
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11239
[Prison] Hunting NPC ID: 11239
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13098
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13095
[Prison] Hunting NPC ID: 13095
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13097
[Prison] Hunting NPC ID: 13097
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13097
[Prison] Hunting NPC ID: 13097
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13092
[Prison] Hunting NPC ID: 13092
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13093
[Prison] Hunting NPC ID: 13093
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13092
[Prison] Hunting NPC ID: 13092
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11241
[Prison] Hunting NPC ID: 11241
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13097
[Prison] Hunting NPC ID: 13097
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13097
[Prison] Hunting NPC ID: 13097
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11238
[Prison] Hunting NPC ID: 11238
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11237
[Prison] Hunting NPC ID: 11237
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13091
[Prison] Hunting NPC ID: 13091
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11241
[Prison] Hunting NPC ID: 11241
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13098
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13091
[Prison] Hunting NPC ID: 13091
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Couldn't find balloon at spot
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11238
[Prison] Hunting NPC ID: 11238
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13091
[Prison] Hunting NPC ID: 13091
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Wow still no key? We messed up or lag.
[Prison] Failed getting key
[Prison] Lag while getting key?
[Prison] R_PrisonPreTerminated returned true, we ran out of time [or logged into a terminated session]
[Prison] Trying to exit the final door...
[Prison] Leaving prison with head in shame

Coh3n

2011-04-03 02:04:55

Everything in ScapeRune worked, except..

I had a full inventory, and it never dropped/banked anything, and it failed to click Bob, kept moving the mouse a few pixels to the left of him.

kingarabian

2011-04-04 03:02:09

From: Smartzkid
Drill Demon - Fails on "Welcome to Runescape" screen if user logs into random



Hmm weird. My account logged into a random and it solved it perfectly well.

[Reflection] Randoms var set!
[Reflection] Trying to solve: Drill Demon
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order: jog on
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order: sit ups
[Demon] Situps
[Demon] Found sign
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order: push ups
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order: jog on
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order: jumps
[Demon] Star jumps
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.

Echo_

2011-04-04 09:57:08

I was using a script with reflection randoms solving and it failed on the Abbysal random. Idk if it's the way AntiRandom was added to the script or a bug in the solving, but it didn't attempt to solve any of it.

Floor66

2011-04-04 15:57:30

Usually it does solve abyss but messes up after.

YoHoJo

2011-04-05 15:26:39

Not sure if this was reflection randoms or MSI or what.
Was running MSI oak cutter. I came back alter and unmimized SIMBA and it was blabbering int he debug about trying to solve reward box/ can't find useable option over and over. I was like oh sh*t not this again, I thought it was fixed! So I unmiminzed SMART to see what was up and low and behold after I unminimized it solved the box properly!

Only info I have is the MSI debug, not sure how much it will help:
http://pastebin.com/t5MJFR5N

tarajunky

2011-04-05 15:42:36

I'm convinced that most of the random solving problems would be fixed by having SRL automatically log you out immediately after detecting a random, then only attempt to solve it after logging back in.

For some reason some of the random solvers work great if you log them into a random, but get stuck when they encounter one during a script run.

Coh3n

2011-04-05 17:13:25

From: tarajunky
I'm convinced that most of the random solving problems would be fixed by having SRL automatically log you out immediately after detecting a random, then only attempt to solve it after logging back in.

For some reason some of the random solvers work great if you log them into a random, but get stuck when they encounter one during a script run.

Yeah I've experienced the same. I've sometimes had it not detect randoms at all until the player logs out then logs back in.

footballjds

2011-04-06 12:14:48

[Reflection] Trying to solve: Gravedigger
[Leo] Leo Phase 1: Talk to Leo at start
[Leo] Leo is already chatting with us
[Leo] Successfully done talking to leo
[Leo] Making space for random
[Leo] Leo Phase 2: Collect graves
[Leo] Grabbing Casket[0]
[Leo] Grabbing Casket[1]
[Leo] Grabbing Casket[2]
[Leo] Grabbing Casket[3]
[Leo] Grabbing Casket[4]
[Leo] Leo Phase 3: Solve the graves
[Leo] Empty Grave Index: 0
[Leo] Starting on grave[0]
[Leo] Found: flowerpot model (ID Found: 7618)
[Leo] Checking Casket[7587]
[Leo] Found: flowerpot in Casket[7587]
[Leo] Casket ID found = 7587
[Leo] Empty Grave Index: 1
[Leo] Empty Grave Index: 1
[Leo] Starting on grave[1]
[Leo] Found: watertank model (ID Found: 7617)
[Leo] Checking Casket[7587]
[Leo] Checking Casket[7588]
[Leo] Checking Casket[7589]
[Leo] Checking Casket[7590]
[Leo] Found: watertank in Casket[7590]
[Leo] Casket ID found = 7590
[Leo] Empty Grave Index: 2
[Leo] Empty Grave Index: 2
[Leo] Starting on grave[2]
[Leo] Found: hatchet model (ID Found: 7614)
[Leo] Checking Casket[7587]
[Leo] Checking Casket[7588]
[Leo] Checking Casket[7589]
[Leo] Checking Casket[7590]
[Leo] Checking Casket[7591]
[Leo] Found: hatchet in Casket[7591]
[Leo] Casket ID found = 7591
[Leo] Empty Grave Index: 3
[Leo] Empty Grave Index: 3
[Leo] Starting on grave[3]
[Leo] Found: chef hat model (ID Found: 7615)
[Leo] Checking Casket[7587]
[Leo] Checking Casket[7588]
[Leo] Checking Casket[7589]
[Leo] Found: chef hat in Casket[7589]
[Leo] Casket ID found = 7589
[Leo] Empty Grave Index: 4
[Leo] Empty Grave Index: 4
[Leo] Starting on grave[4]
[Leo] Found: pickaxe model (ID Found: 7616)
[Leo] Checking Casket[7587]
[Leo] Checking Casket[7588]
[Leo] Found: pickaxe in Casket[7588]
[Leo] Casket ID found = 7588
[Leo] Leo Phase 4: Talk to Leo at end
[Leo] Talked to leo at end
[Leo] Done chatting with Leo at end
[Reflection] Gravedigger solved
[Reflection] Out of random
Could not find Bank Booth.
Far away, might be random event?
[Reflection] Trying to solve: Gravedigger
[Leo] Leo Phase 1: Talk to Leo at start
[Leo] Successfully done talking to leo
[Leo] Leo Phase 2: Collect graves
[Leo] Grabbing Casket[0]
[Leo] Grabbing Casket[1]
[Leo] Grabbing Casket[2]
[Leo] Grabbing Casket[3]
[Leo] Grabbing Casket[4]
[Leo] Had trouble grabbing all the ground coffins
[Leo] Re-attempting Leo
[Leo] Leo Phase 1: Talk to Leo at start
[Leo] Leo is already chatting with us
[Leo] Successfully done talking to leo
[Leo] Leo Phase 2: Collect graves
[Leo] Grabbing Casket[0]
[Leo] Grabbing Casket[1]
[Leo] Grabbing Casket[2]
[Leo] Grabbing Casket[3]
[Leo] Grabbing Casket[4]
[Leo] Had trouble grabbing all the ground coffins
[Leo] Re-attempting Leo
[Leo] Leo Phase 1: Talk to Leo at start
[Leo] Leo is already chatting with us
[Leo] Successfully done talking to leo
[Leo] Leo Phase 2: Collect graves
[Leo] Grabbing Casket[0]
[Leo] Grabbing Casket[1]
[Leo] Grabbing Casket[2]
[Leo] Grabbing Casket[3]
[Leo] Grabbing Casket[4]
[Leo] Had trouble grabbing all the ground coffins
[Leo] We have failed leo too many times, aborting Leo solving procedure
[Reflection] Random solving failed for Gravedigger

When i logged in all the caskets were in place. I spoke with Leo and he asked if i was finished. i said yes and away we went. (:
IDK why it didn't finish correctly.

YoHoJo

2011-04-06 14:18:39

Once again, same problem as before.
FOUR HOURS of screwing around with the box….
Unoptimized smart, and it worked properly/dropped the box for me.
This really needs to be fixed/failsafed > : 0 .

[4:08:17]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:08:17]: [ CHARACTER ] -- MSI_AtLocation
[4:08:17]: [ CHARACTER ] -- MSI_AtLocation: True
[4:08:18]: SRL_Stats: Variable does not exist
[4:08:19]: [ CHARACTER ] -- Inventory count = 26
[4:08:19]: [ CHARACTER ] -- Exceptions Length = 0
[4:08:19]: [ CHARACTER ] -- MSI_Walk
[4:08:19]: [ CHARACTER ] -- MSI_Walk: True
[4:08:19]: [ CHARACTER ] -- MSI_AutoObjects
[4:08:25]: [Rewards] Reward box found
[4:13:32]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:13:38]: [ CHARACTER ] -- MSI_AutoObjects: False
[4:13:49]: [ CHARACTER ] -- MSI_SetupPlayer
[4:13:52]: World: 41, Players: 938, Members: False, PvP: False
[4:13:53]: World 41 selected.
[4:14:08]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:14:08]: [ CHARACTER ] -- MSI_AtLocation
[4:14:08]: [ CHARACTER ] -- MSI_AtLocation: True
[4:14:08]: [ CHARACTER ] -- Committed to SRL stats
[4:14:09]: [ CHARACTER ] -- Inventory count = 27
[4:14:09]: [ CHARACTER ] -- Exceptions Length = 0
[4:14:09]: [ CHARACTER ] -- MSI_Walk
[4:14:09]: [ CHARACTER ] -- MSI_Walk: True
[4:14:09]: [ CHARACTER ] -- MSI_AutoObjects
[4:14:10]: [Rewards] Reward box found
[4:19:19]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:19:26]: [ CHARACTER ] -- MSI_AutoObjects: False
[4:19:30]: [ CHARACTER ] -- MSI_SetupPlayer
[4:19:33]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:19:33]: [ CHARACTER ] -- MSI_AtLocation
[4:19:33]: [ CHARACTER ] -- MSI_AtLocation: True
[4:19:33]: [ CHARACTER ] -- Committed to SRL stats
[4:19:34]: [ CHARACTER ] -- Inventory count = 27
[4:19:34]: [ CHARACTER ] -- Exceptions Length = 0
[4:19:34]: [ CHARACTER ] -- MSI_Walk
[4:19:34]: [ CHARACTER ] -- MSI_Walk: True
[4:19:34]: [ CHARACTER ] -- MSI_AutoObjects
[4:19:41]: [Rewards] Reward box found
[4:24:50]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:24:56]: [ CHARACTER ] -- MSI_AutoObjects: False
[4:25:00]: [ CHARACTER ] -- MSI_SetupPlayer
[4:25:01]: [Rewards] Reward box found
[4:30:10]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:30:19]: [ CHARACTER ] -- MSI_SetupPlayer: False
[4:30:24]: [ CHARACTER ] -- MSI_SetupPlayer
[4:30:24]: [Rewards] Reward box found
[4:35:32]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:35:42]: [ CHARACTER ] -- MSI_SetupPlayer: False
[4:35:52]: [ CHARACTER ] -- MSI_SetupPlayer
[4:35:56]: World: 25, Players: 889, Members: False, PvP: False
[4:35:57]: World 25 selected.
[4:36:05]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:36:05]: [ CHARACTER ] -- MSI_AtLocation
[4:36:05]: [ CHARACTER ] -- MSI_AtLocation: True
[4:36:06]: [ CHARACTER ] -- Committed to SRL stats
[4:36:07]: [ CHARACTER ] -- Inventory count = 28
[4:36:07]: [ CHARACTER ] -- Exceptions Length = 0
[4:36:07]: [ CHARACTER ] -- MSI_Walk
[4:36:07]: [ CHARACTER ] -- MSI_Walk: True
[4:36:07]: [ CHARACTER ] -- MSI_AutoObjects
[4:36:07]: [ CHARACTER ] -- MSI_AutoObjects: True
[4:36:07]: [ CHARACTER ] -- MSI_Walk
[4:36:07]: [Rewards] Reward box found
No Reflection update
[4:41:14]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:41:18]: [ CHARACTER ] -- MSI_Walk: False
[4:41:22]: [ CHARACTER ] -- MSI_SetupPlayer
[4:41:25]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:41:25]: [ CHARACTER ] -- MSI_AtLocation
[4:41:25]: [ CHARACTER ] -- MSI_AtLocation: True
[4:41:26]: [ CHARACTER ] -- Committed to SRL stats
[4:41:27]: [ CHARACTER ] -- Inventory count = 28
[4:41:27]: [ CHARACTER ] -- Exceptions Length = 0
[4:41:27]: [ CHARACTER ] -- MSI_Walk
[4:41:27]: [ CHARACTER ] -- MSI_Walk: True
[4:41:27]: [ CHARACTER ] -- MSI_AutoObjects
[4:41:27]: [ CHARACTER ] -- MSI_AutoObjects: True
[4:41:27]: [ CHARACTER ] -- MSI_Walk
[4:41:27]: [Rewards] Reward box found
[4:46:33]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:46:38]: [ CHARACTER ] -- MSI_Walk: False
[4:46:42]: [ CHARACTER ] -- MSI_SetupPlayer
[4:46:45]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:46:45]: [ CHARACTER ] -- MSI_AtLocation
[4:46:45]: [ CHARACTER ] -- MSI_AtLocation: True
[4:46:46]: [ CHARACTER ] -- Committed to SRL stats
[4:46:47]: [ CHARACTER ] -- Inventory count = 28
[4:46:47]: [ CHARACTER ] -- Exceptions Length = 0
[4:46:47]: [ CHARACTER ] -- MSI_Walk
[4:46:47]: [ CHARACTER ] -- MSI_Walk: True
[4:46:47]: [ CHARACTER ] -- MSI_AutoObjects
[4:46:47]: [ CHARACTER ] -- MSI_AutoObjects: True
[4:46:47]: [ CHARACTER ] -- MSI_Walk
[4:46:47]: [Rewards] Reward box found
[4:51:54]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:51:58]: [ CHARACTER ] -- MSI_Walk: False
[4:52:03]: [ CHARACTER ] -- MSI_SetupPlayer
[4:52:06]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:52:06]: [ CHARACTER ] -- MSI_AtLocation
[4:52:06]: [ CHARACTER ] -- MSI_AtLocation: True
[4:52:06]: [ CHARACTER ] -- Committed to SRL stats
[4:52:07]: [ CHARACTER ] -- Inventory count = 28
[4:52:07]: [ CHARACTER ] -- Exceptions Length = 0
[4:52:07]: [ CHARACTER ] -- MSI_Walk
[4:52:07]: [ CHARACTER ] -- MSI_Walk: True
[4:52:07]: [ CHARACTER ] -- MSI_AutoObjects
[4:52:07]: [ CHARACTER ] -- MSI_AutoObjects: True
[4:52:07]: [ CHARACTER ] -- MSI_Walk
[4:52:08]: [Rewards] Reward box found
[4:57:14]: ** Warning in UseRewardBox: Could not find a usable option.**
[4:57:18]: [ CHARACTER ] -- MSI_Walk: False
[4:57:29]: [ CHARACTER ] -- MSI_SetupPlayer
[4:57:33]: World: 134, Players: 1429, Members: False, PvP: False
[4:57:34]: World 134 selected.
[4:57:50]: [ CHARACTER ] -- MSI_SetupPlayer: True
[4:57:50]: [ CHARACTER ] -- MSI_AtLocation
[4:57:50]: [ CHARACTER ] -- MSI_AtLocation: True
[4:57:50]: [ CHARACTER ] -- Committed to SRL stats
[4:57:51]: [ CHARACTER ] -- Inventory count = 28
[4:57:51]: [ CHARACTER ] -- Exceptions Length = 0
[4:57:51]: [ CHARACTER ] -- MSI_Walk
[4:57:51]: [ CHARACTER ] -- MSI_Walk: True
[4:57:51]: [ CHARACTER ] -- MSI_AutoObjects
[4:57:51]: [ CHARACTER ] -- MSI_AutoObjects: True
[4:57:51]: [ CHARACTER ] -- MSI_Walk
[4:57:51]: [Rewards] Reward box found
[5:02:59]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:03:03]: [ CHARACTER ] -- MSI_Walk: False
[5:03:13]: [ CHARACTER ] -- MSI_SetupPlayer
[5:03:17]: World: 80, Players: 548, Members: False, PvP: False
[5:03:18]: World 80 selected.
[5:03:35]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:03:35]: [ CHARACTER ] -- MSI_AtLocation
[5:03:35]: [ CHARACTER ] -- MSI_AtLocation: True
[5:03:36]: [ CHARACTER ] -- Committed to SRL stats
[5:03:37]: [ CHARACTER ] -- Inventory count = 28
[5:03:37]: [ CHARACTER ] -- Exceptions Length = 0
[5:03:37]: [ CHARACTER ] -- MSI_Walk
[5:03:37]: [ CHARACTER ] -- MSI_Walk: True
[5:03:37]: [ CHARACTER ] -- MSI_AutoObjects
[5:03:37]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:03:37]: [ CHARACTER ] -- MSI_Walk
[5:03:37]: [Rewards] Reward box found
No Reflection update
[5:08:43]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:08:48]: [ CHARACTER ] -- MSI_Walk: False
[5:08:53]: [ CHARACTER ] -- MSI_SetupPlayer
[5:08:56]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:08:56]: [ CHARACTER ] -- MSI_AtLocation
[5:08:56]: [ CHARACTER ] -- MSI_AtLocation: True
[5:08:56]: [ CHARACTER ] -- Committed to SRL stats
[5:08:57]: [ CHARACTER ] -- Inventory count = 28
[5:08:57]: [ CHARACTER ] -- Exceptions Length = 0
[5:08:57]: [ CHARACTER ] -- MSI_Walk
[5:08:57]: [ CHARACTER ] -- MSI_Walk: True
[5:08:57]: [ CHARACTER ] -- MSI_AutoObjects
[5:08:57]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:08:57]: [ CHARACTER ] -- MSI_Walk
[5:08:57]: [Rewards] Reward box found
[5:14:04]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:14:09]: [ CHARACTER ] -- MSI_Walk: False
[5:14:14]: [ CHARACTER ] -- MSI_SetupPlayer
[5:14:17]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:14:17]: [ CHARACTER ] -- MSI_AtLocation
[5:14:17]: [ CHARACTER ] -- MSI_AtLocation: True
[5:14:17]: [ CHARACTER ] -- Committed to SRL stats
[5:14:19]: [ CHARACTER ] -- Inventory count = 28
[5:14:19]: [ CHARACTER ] -- Exceptions Length = 0
[5:14:19]: [ CHARACTER ] -- MSI_Walk
[5:14:19]: [ CHARACTER ] -- MSI_Walk: True
[5:14:19]: [ CHARACTER ] -- MSI_AutoObjects
[5:14:19]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:14:19]: [ CHARACTER ] -- MSI_Walk
[5:14:19]: [Rewards] Reward box found
[5:19:25]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:19:29]: [ CHARACTER ] -- MSI_Walk: False
[5:19:40]: [ CHARACTER ] -- MSI_SetupPlayer
[5:19:43]: World: 118, Players: 927, Members: False, PvP: False
[5:19:44]: World 118 selected.
[5:20:02]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:20:02]: [ CHARACTER ] -- MSI_AtLocation
[5:20:02]: [ CHARACTER ] -- MSI_AtLocation: True
[5:20:02]: [ CHARACTER ] -- Committed to SRL stats
[5:20:03]: [ CHARACTER ] -- Inventory count = 28
[5:20:03]: [ CHARACTER ] -- Exceptions Length = 0
[5:20:03]: [ CHARACTER ] -- MSI_Walk
[5:20:03]: [ CHARACTER ] -- MSI_Walk: True
[5:20:03]: [ CHARACTER ] -- MSI_AutoObjects
[5:20:03]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:20:03]: [ CHARACTER ] -- MSI_Walk
[5:20:03]: [Rewards] Reward box found
[5:25:10]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:25:14]: [ CHARACTER ] -- MSI_Walk: False
[5:25:18]: [ CHARACTER ] -- MSI_SetupPlayer
[5:25:19]: [Rewards] Reward box found
[5:25:26]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:25:26]: [ CHARACTER ] -- MSI_AtLocation
[5:25:26]: [ CHARACTER ] -- MSI_AtLocation: True
[5:25:26]: [ CHARACTER ] -- Committed to SRL stats
[5:25:27]: [ CHARACTER ] -- Inventory count = 28
[5:25:27]: [ CHARACTER ] -- Exceptions Length = 0
[5:25:27]: [ CHARACTER ] -- MSI_Walk
[5:25:27]: [ CHARACTER ] -- MSI_Walk: True
[5:25:27]: [ CHARACTER ] -- MSI_AutoObjects
[5:25:27]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:25:27]: [ CHARACTER ] -- MSI_Walk
[5:25:27]: [Rewards] Reward box found
[5:30:36]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:30:40]: [ CHARACTER ] -- MSI_Walk: False
[5:30:51]: [ CHARACTER ] -- MSI_SetupPlayer
[5:30:55]: World: 165, Players: 567, Members: False, PvP: False
[5:30:56]: World 165 selected.
[5:31:09]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:31:09]: [ CHARACTER ] -- MSI_AtLocation
[5:31:09]: [ CHARACTER ] -- MSI_AtLocation: True
[5:31:09]: [ CHARACTER ] -- Committed to SRL stats
[5:31:10]: [ CHARACTER ] -- Inventory count = 28
[5:31:10]: [ CHARACTER ] -- Exceptions Length = 0
[5:31:10]: [ CHARACTER ] -- MSI_Walk
[5:31:10]: [ CHARACTER ] -- MSI_Walk: True
[5:31:10]: [ CHARACTER ] -- MSI_AutoObjects
[5:31:10]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:31:10]: [ CHARACTER ] -- MSI_Walk
[5:31:10]: [Rewards] Reward box found
[5:36:17]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:36:22]: [ CHARACTER ] -- MSI_Walk: False
[5:36:33]: [ CHARACTER ] -- MSI_SetupPlayer
[5:36:37]: World: 20, Players: 989, Members: False, PvP: False
[5:36:38]: World 20 selected.
[5:36:53]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:36:53]: [ CHARACTER ] -- MSI_AtLocation
[5:36:53]: [ CHARACTER ] -- MSI_AtLocation: True
[5:36:54]: [ CHARACTER ] -- Committed to SRL stats
[5:36:55]: [ CHARACTER ] -- Inventory count = 28
[5:36:55]: [ CHARACTER ] -- Exceptions Length = 0
[5:36:55]: [ CHARACTER ] -- MSI_Walk
[5:36:55]: [ CHARACTER ] -- MSI_Walk: True
[5:36:55]: [ CHARACTER ] -- MSI_AutoObjects
[5:36:55]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:36:55]: [ CHARACTER ] -- MSI_Walk
[5:36:55]: [Rewards] Reward box found
No Reflection update
[5:42:03]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:42:08]: [ CHARACTER ] -- MSI_Walk: False
[5:42:19]: [ CHARACTER ] -- MSI_SetupPlayer
[5:42:22]: World: 13, Players: 972, Members: False, PvP: False
[5:42:23]: World 13 selected.
[5:42:39]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:42:39]: [ CHARACTER ] -- MSI_AtLocation
[5:42:39]: [ CHARACTER ] -- MSI_AtLocation: True
[5:42:39]: [ CHARACTER ] -- Committed to SRL stats
[5:42:40]: [ CHARACTER ] -- Inventory count = 28
[5:42:40]: [ CHARACTER ] -- Exceptions Length = 0
[5:42:40]: [ CHARACTER ] -- MSI_Walk
[5:42:40]: [ CHARACTER ] -- MSI_Walk: True
[5:42:40]: [ CHARACTER ] -- MSI_AutoObjects
[5:42:40]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:42:40]: [ CHARACTER ] -- MSI_Walk
[5:42:41]: [Rewards] Reward box found
[5:47:49]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:47:54]: [ CHARACTER ] -- MSI_Walk: False
[5:47:59]: [ CHARACTER ] -- MSI_SetupPlayer
[5:47:59]: [Rewards] Reward box found
[5:48:06]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:48:06]: [ CHARACTER ] -- MSI_AtLocation
[5:48:06]: [ CHARACTER ] -- MSI_AtLocation: True
[5:48:07]: [ CHARACTER ] -- Committed to SRL stats
[5:48:08]: [ CHARACTER ] -- Inventory count = 28
[5:48:08]: [ CHARACTER ] -- Exceptions Length = 0
[5:48:08]: [ CHARACTER ] -- MSI_Walk
[5:48:08]: [ CHARACTER ] -- MSI_Walk: True
[5:48:08]: [ CHARACTER ] -- MSI_AutoObjects
[5:48:08]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:48:08]: [ CHARACTER ] -- MSI_Walk
[5:48:08]: [Rewards] Reward box found
[5:53:16]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:53:21]: [ CHARACTER ] -- MSI_Walk: False
[5:53:25]: [ CHARACTER ] -- MSI_SetupPlayer
[5:53:28]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:53:28]: [ CHARACTER ] -- MSI_AtLocation
[5:53:28]: [ CHARACTER ] -- MSI_AtLocation: True
[5:53:29]: [ CHARACTER ] -- Committed to SRL stats
[5:53:30]: [ CHARACTER ] -- Inventory count = 28
[5:53:30]: [ CHARACTER ] -- Exceptions Length = 0
[5:53:30]: [ CHARACTER ] -- MSI_Walk
[5:53:30]: [ CHARACTER ] -- MSI_Walk: True
[5:53:30]: [ CHARACTER ] -- MSI_AutoObjects
[5:53:30]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:53:30]: [ CHARACTER ] -- MSI_Walk
[5:53:30]: [Rewards] Reward box found
[5:58:38]: ** Warning in UseRewardBox: Could not find a usable option.**
[5:58:43]: [ CHARACTER ] -- MSI_Walk: False
[5:58:54]: [ CHARACTER ] -- MSI_SetupPlayer
[5:58:58]: World: 167, Players: 1892, Members: False, PvP: False
[5:58:59]: World 167 selected.
[5:59:15]: [ CHARACTER ] -- MSI_SetupPlayer: True
[5:59:15]: [ CHARACTER ] -- MSI_AtLocation
[5:59:15]: [ CHARACTER ] -- MSI_AtLocation: True
[5:59:15]: [ CHARACTER ] -- Committed to SRL stats
[5:59:16]: [ CHARACTER ] -- Inventory count = 28
[5:59:16]: [ CHARACTER ] -- Exceptions Length = 0
[5:59:16]: [ CHARACTER ] -- MSI_Walk
[5:59:16]: [ CHARACTER ] -- MSI_Walk: True
[5:59:16]: [ CHARACTER ] -- MSI_AutoObjects
[5:59:16]: [ CHARACTER ] -- MSI_AutoObjects: True
[5:59:16]: [ CHARACTER ] -- MSI_Walk
[5:59:16]: [Rewards] Reward box found
[6:04:24]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:04:29]: [ CHARACTER ] -- MSI_Walk: False
[6:04:33]: [ CHARACTER ] -- MSI_SetupPlayer
[6:04:36]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:04:36]: [ CHARACTER ] -- MSI_AtLocation
[6:04:36]: [ CHARACTER ] -- MSI_AtLocation: True
[6:04:36]: [ CHARACTER ] -- Committed to SRL stats
[6:04:37]: [ CHARACTER ] -- Inventory count = 28
[6:04:37]: [ CHARACTER ] -- Exceptions Length = 0
[6:04:37]: [ CHARACTER ] -- MSI_Walk
[6:04:37]: [ CHARACTER ] -- MSI_Walk: True
[6:04:37]: [ CHARACTER ] -- MSI_AutoObjects
[6:04:37]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:04:37]: [ CHARACTER ] -- MSI_Walk
[6:04:37]: [Rewards] Reward box found
No Reflection update
[6:09:45]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:09:50]: [ CHARACTER ] -- MSI_Walk: False
[6:10:01]: [ CHARACTER ] -- MSI_SetupPlayer
[6:10:04]: World: 149, Players: 758, Members: False, PvP: False
[6:10:06]: World 149 selected.
[6:10:21]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:10:21]: [ CHARACTER ] -- MSI_AtLocation
[6:10:21]: [ CHARACTER ] -- MSI_AtLocation: True
[6:10:21]: [ CHARACTER ] -- Committed to SRL stats
[6:10:22]: [ CHARACTER ] -- Inventory count = 28
[6:10:22]: [ CHARACTER ] -- Exceptions Length = 0
[6:10:23]: [ CHARACTER ] -- MSI_Walk
[6:10:23]: [ CHARACTER ] -- MSI_Walk: True
[6:10:23]: [ CHARACTER ] -- MSI_AutoObjects
[6:10:23]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:10:23]: [ CHARACTER ] -- MSI_Walk
[6:10:23]: [Rewards] Reward box found
[6:15:33]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:15:38]: [ CHARACTER ] -- MSI_Walk: False
[6:15:42]: [ CHARACTER ] -- MSI_SetupPlayer
[6:15:45]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:15:45]: [ CHARACTER ] -- MSI_AtLocation
[6:15:45]: [ CHARACTER ] -- MSI_AtLocation: True
[6:15:46]: [ CHARACTER ] -- Committed to SRL stats
[6:15:47]: [ CHARACTER ] -- Inventory count = 28
[6:15:47]: [ CHARACTER ] -- Exceptions Length = 0
[6:15:47]: [ CHARACTER ] -- MSI_Walk
[6:15:47]: [ CHARACTER ] -- MSI_Walk: True
[6:15:47]: [ CHARACTER ] -- MSI_AutoObjects
[6:15:47]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:15:47]: [ CHARACTER ] -- MSI_Walk
[6:15:47]: [Rewards] Reward box found
[6:20:58]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:21:02]: [ CHARACTER ] -- MSI_Walk: False
[6:21:12]: [ CHARACTER ] -- MSI_SetupPlayer
[6:21:16]: World: 169, Players: 910, Members: False, PvP: False
[6:21:17]: World 169 selected.
[6:21:33]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:21:33]: [ CHARACTER ] -- MSI_AtLocation
[6:21:33]: [ CHARACTER ] -- MSI_AtLocation: True
[6:21:34]: [ CHARACTER ] -- Committed to SRL stats
[6:21:35]: [ CHARACTER ] -- Inventory count = 28
[6:21:35]: [ CHARACTER ] -- Exceptions Length = 0
[6:21:35]: [ CHARACTER ] -- MSI_Walk
[6:21:35]: [ CHARACTER ] -- MSI_Walk: True
[6:21:35]: [ CHARACTER ] -- MSI_AutoObjects
[6:21:35]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:21:35]: [ CHARACTER ] -- MSI_Walk
[6:21:35]: [Rewards] Reward box found
[6:26:42]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:26:47]: [ CHARACTER ] -- MSI_Walk: False
[6:26:53]: [ CHARACTER ] -- MSI_SetupPlayer
[6:26:53]: [Rewards] Reward box found
[6:27:00]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:27:00]: [ CHARACTER ] -- MSI_AtLocation
[6:27:00]: [ CHARACTER ] -- MSI_AtLocation: True
[6:27:01]: [ CHARACTER ] -- Committed to SRL stats
[6:27:02]: [ CHARACTER ] -- Inventory count = 28
[6:27:02]: [ CHARACTER ] -- Exceptions Length = 0
[6:27:02]: [ CHARACTER ] -- MSI_Walk
[6:27:02]: [ CHARACTER ] -- MSI_Walk: True
[6:27:02]: [ CHARACTER ] -- MSI_AutoObjects
[6:27:02]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:27:02]: [ CHARACTER ] -- MSI_Walk
[6:27:02]: [Rewards] Reward box found
[6:32:09]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:32:14]: [ CHARACTER ] -- MSI_Walk: False
[6:32:25]: [ CHARACTER ] -- MSI_SetupPlayer
[6:32:28]: World: 33, Players: 591, Members: False, PvP: False
[6:32:29]: World 33 selected.
[6:32:44]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:32:44]: [ CHARACTER ] -- MSI_AtLocation
[6:32:44]: [ CHARACTER ] -- MSI_AtLocation: True
[6:32:45]: [ CHARACTER ] -- Committed to SRL stats
[6:32:45]: [ CHARACTER ] -- Inventory count = 28
[6:32:45]: [ CHARACTER ] -- Exceptions Length = 0
[6:32:45]: [ CHARACTER ] -- MSI_Walk
[6:32:45]: [ CHARACTER ] -- MSI_Walk: True
[6:32:45]: [ CHARACTER ] -- MSI_AutoObjects
[6:32:45]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:32:45]: [ CHARACTER ] -- MSI_Walk
[6:32:45]: [Rewards] Reward box found
[6:37:52]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:37:57]: [ CHARACTER ] -- MSI_Walk: False
[6:38:01]: [ CHARACTER ] -- MSI_SetupPlayer
[6:38:01]: [Rewards] Reward box found
No Reflection update
[6:38:09]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:38:09]: [ CHARACTER ] -- MSI_AtLocation
[6:38:09]: [ CHARACTER ] -- MSI_AtLocation: True
[6:38:09]: [ CHARACTER ] -- Committed to SRL stats
[6:38:10]: [ CHARACTER ] -- Inventory count = 28
[6:38:10]: [ CHARACTER ] -- Exceptions Length = 0
[6:38:10]: [ CHARACTER ] -- MSI_Walk
[6:38:10]: [ CHARACTER ] -- MSI_Walk: True
[6:38:10]: [ CHARACTER ] -- MSI_AutoObjects
[6:38:10]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:38:10]: [ CHARACTER ] -- MSI_Walk
[6:38:10]: [Rewards] Reward box found
[6:43:17]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:43:22]: [ CHARACTER ] -- MSI_Walk: False
[6:43:33]: [ CHARACTER ] -- MSI_SetupPlayer
[6:43:36]: World: 93, Players: 597, Members: False, PvP: False
[6:43:37]: World 93 selected.
[6:43:53]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:43:53]: [ CHARACTER ] -- MSI_AtLocation
[6:43:53]: [ CHARACTER ] -- MSI_AtLocation: True
[6:43:53]: [ CHARACTER ] -- Committed to SRL stats
[6:43:54]: [ CHARACTER ] -- Inventory count = 28
[6:43:54]: [ CHARACTER ] -- Exceptions Length = 0
[6:43:54]: [ CHARACTER ] -- MSI_Walk
[6:43:54]: [ CHARACTER ] -- MSI_Walk: True
[6:43:54]: [ CHARACTER ] -- MSI_AutoObjects
[6:43:54]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:43:54]: [ CHARACTER ] -- MSI_Walk
[6:43:54]: [Rewards] Reward box found
[6:49:01]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:49:06]: [ CHARACTER ] -- MSI_Walk: False
[6:49:10]: [ CHARACTER ] -- MSI_SetupPlayer
[6:49:13]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:49:13]: [ CHARACTER ] -- MSI_AtLocation
[6:49:13]: [ CHARACTER ] -- MSI_AtLocation: True
[6:49:14]: [ CHARACTER ] -- Committed to SRL stats
[6:49:15]: [ CHARACTER ] -- Inventory count = 28
[6:49:15]: [ CHARACTER ] -- Exceptions Length = 0
[6:49:15]: [ CHARACTER ] -- MSI_Walk
[6:49:15]: [ CHARACTER ] -- MSI_Walk: True
[6:49:15]: [ CHARACTER ] -- MSI_AutoObjects
[6:49:15]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:49:15]: [ CHARACTER ] -- MSI_Walk
[6:49:15]: [Rewards] Reward box found
[6:54:23]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:54:27]: [ CHARACTER ] -- MSI_Walk: False
[6:54:32]: [ CHARACTER ] -- MSI_SetupPlayer
[6:54:32]: [Rewards] Reward box found
[6:54:39]: [ CHARACTER ] -- MSI_SetupPlayer: True
[6:54:39]: [ CHARACTER ] -- MSI_AtLocation
[6:54:39]: [ CHARACTER ] -- MSI_AtLocation: True
[6:54:40]: [ CHARACTER ] -- Committed to SRL stats
[6:54:41]: [ CHARACTER ] -- Inventory count = 28
[6:54:41]: [ CHARACTER ] -- Exceptions Length = 0
[6:54:41]: [ CHARACTER ] -- MSI_Walk
[6:54:41]: [ CHARACTER ] -- MSI_Walk: True
[6:54:41]: [ CHARACTER ] -- MSI_AutoObjects
[6:54:41]: [ CHARACTER ] -- MSI_AutoObjects: True
[6:54:41]: [ CHARACTER ] -- MSI_Walk
[6:54:41]: [Rewards] Reward box found
[6:59:50]: ** Warning in UseRewardBox: Could not find a usable option.**
[6:59:54]: [ CHARACTER ] -- MSI_Walk: False
[7:00:04]: [ CHARACTER ] -- MSI_SetupPlayer
[7:00:08]: World: 20, Players: 996, Members: False, PvP: False
[7:00:09]: World 20 selected.
[7:00:25]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:00:25]: [ CHARACTER ] -- MSI_AtLocation
[7:00:25]: [ CHARACTER ] -- MSI_AtLocation: True
[7:00:25]: [ CHARACTER ] -- Committed to SRL stats
[7:00:26]: [ CHARACTER ] -- Inventory count = 28
[7:00:26]: [ CHARACTER ] -- Exceptions Length = 0
[7:00:26]: [ CHARACTER ] -- MSI_Walk
[7:00:26]: [ CHARACTER ] -- MSI_Walk: True
[7:00:26]: [ CHARACTER ] -- MSI_AutoObjects
[7:00:26]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:00:26]: [ CHARACTER ] -- MSI_Walk
[7:00:26]: [Rewards] Reward box found
[7:05:35]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:05:39]: [ CHARACTER ] -- MSI_Walk: False
[7:05:43]: [ CHARACTER ] -- MSI_SetupPlayer
[7:05:43]: [Rewards] Reward box found
No Reflection update
[7:10:52]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:11:02]: [ CHARACTER ] -- MSI_SetupPlayer: False
[7:11:12]: [ CHARACTER ] -- MSI_SetupPlayer
[7:11:16]: World: 90, Players: 621, Members: False, PvP: False
[7:11:17]: World 90 selected.
[7:11:27]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:11:27]: [ CHARACTER ] -- MSI_AtLocation
[7:11:27]: [ CHARACTER ] -- MSI_AtLocation: True
[7:11:28]: [ CHARACTER ] -- Committed to SRL stats
[7:11:29]: [ CHARACTER ] -- Inventory count = 28
[7:11:29]: [ CHARACTER ] -- Exceptions Length = 0
[7:11:29]: [ CHARACTER ] -- MSI_Walk
[7:11:29]: [ CHARACTER ] -- MSI_Walk: True
[7:11:29]: [ CHARACTER ] -- MSI_AutoObjects
[7:11:29]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:11:29]: [ CHARACTER ] -- MSI_Walk
[7:11:29]: [Rewards] Reward box found
[7:16:37]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:16:42]: [ CHARACTER ] -- MSI_Walk: False
[7:16:53]: [ CHARACTER ] -- MSI_SetupPlayer
[7:16:56]: World: 135, Players: 1675, Members: False, PvP: False
[7:16:57]: World 135 selected.
[7:17:14]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:17:14]: [ CHARACTER ] -- MSI_AtLocation
[7:17:14]: [ CHARACTER ] -- MSI_AtLocation: True
[7:17:14]: [ CHARACTER ] -- Committed to SRL stats
[7:17:15]: [ CHARACTER ] -- Inventory count = 28
[7:17:15]: [ CHARACTER ] -- Exceptions Length = 0
[7:17:15]: [ CHARACTER ] -- MSI_Walk
[7:17:15]: [ CHARACTER ] -- MSI_Walk: True
[7:17:15]: [ CHARACTER ] -- MSI_AutoObjects
[7:17:15]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:17:15]: [ CHARACTER ] -- MSI_Walk
[7:17:15]: [Rewards] Reward box found
[7:22:22]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:22:27]: [ CHARACTER ] -- MSI_Walk: False
[7:22:38]: [ CHARACTER ] -- MSI_SetupPlayer
[7:22:41]: World: 81, Players: 934, Members: False, PvP: False
[7:22:42]: World 81 selected.
[7:22:59]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:22:59]: [ CHARACTER ] -- MSI_AtLocation
[7:22:59]: [ CHARACTER ] -- MSI_AtLocation: True
[7:22:59]: [ CHARACTER ] -- Committed to SRL stats
[7:23:00]: [ CHARACTER ] -- Inventory count = 28
[7:23:00]: [ CHARACTER ] -- Exceptions Length = 0
[7:23:00]: [ CHARACTER ] -- MSI_Walk
[7:23:00]: [ CHARACTER ] -- MSI_Walk: True
[7:23:00]: [ CHARACTER ] -- MSI_AutoObjects
[7:23:00]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:23:00]: [ CHARACTER ] -- MSI_Walk
[7:23:00]: [Rewards] Reward box found
[7:28:07]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:28:12]: [ CHARACTER ] -- MSI_Walk: False
[7:28:23]: [ CHARACTER ] -- MSI_SetupPlayer
[7:28:27]: World: 165, Players: 660, Members: False, PvP: False
[7:28:28]: World 165 selected.
[7:28:43]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:28:43]: [ CHARACTER ] -- MSI_AtLocation
[7:28:43]: [ CHARACTER ] -- MSI_AtLocation: True
[7:28:44]: [ CHARACTER ] -- Committed to SRL stats
[7:28:45]: [ CHARACTER ] -- Inventory count = 28
[7:28:45]: [ CHARACTER ] -- Exceptions Length = 0
[7:28:45]: [ CHARACTER ] -- MSI_Walk
[7:28:45]: [ CHARACTER ] -- MSI_Walk: True
[7:28:45]: [ CHARACTER ] -- MSI_AutoObjects
[7:28:45]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:28:45]: [ CHARACTER ] -- MSI_Walk
[7:28:45]: [Rewards] Reward box found
[7:33:52]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:33:56]: [ CHARACTER ] -- MSI_Walk: False
[7:34:01]: [ CHARACTER ] -- MSI_SetupPlayer
[7:34:01]: [Rewards] Reward box found
No Reflection update
[7:39:08]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:39:18]: [ CHARACTER ] -- MSI_SetupPlayer: False
[7:39:28]: [ CHARACTER ] -- MSI_SetupPlayer
[7:39:32]: World: 34, Players: 651, Members: False, PvP: False
[7:39:33]: World 34 selected.
[7:39:43]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:39:43]: [ CHARACTER ] -- MSI_AtLocation
[7:39:43]: [ CHARACTER ] -- MSI_AtLocation: True
[7:39:44]: [ CHARACTER ] -- Committed to SRL stats
[7:39:45]: [ CHARACTER ] -- Inventory count = 28
[7:39:45]: [ CHARACTER ] -- Exceptions Length = 0
[7:39:45]: [ CHARACTER ] -- MSI_Walk
[7:39:45]: [ CHARACTER ] -- MSI_Walk: True
[7:39:45]: [ CHARACTER ] -- MSI_AutoObjects
[7:39:45]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:39:45]: [ CHARACTER ] -- MSI_Walk
[7:39:45]: [Rewards] Reward box found
[7:44:52]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:44:57]: [ CHARACTER ] -- MSI_Walk: False
[7:45:02]: [ CHARACTER ] -- MSI_SetupPlayer
[7:45:05]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:45:05]: [ CHARACTER ] -- MSI_AtLocation
[7:45:05]: [ CHARACTER ] -- MSI_AtLocation: True
[7:45:05]: [ CHARACTER ] -- Committed to SRL stats
[7:45:06]: [ CHARACTER ] -- Inventory count = 28
[7:45:06]: [ CHARACTER ] -- Exceptions Length = 0
[7:45:06]: [ CHARACTER ] -- MSI_Walk
[7:45:06]: [ CHARACTER ] -- MSI_Walk: True
[7:45:06]: [ CHARACTER ] -- MSI_AutoObjects
[7:45:06]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:45:06]: [ CHARACTER ] -- MSI_Walk
[7:45:06]: [Rewards] Reward box found
[7:50:14]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:50:19]: [ CHARACTER ] -- MSI_Walk: False
[7:50:29]: [ CHARACTER ] -- MSI_SetupPlayer
[7:50:33]: World: 161, Players: 801, Members: False, PvP: False
[7:50:34]: World 161 selected.
[7:50:47]: [Rewards] Reward box found
[7:55:56]: ** Warning in UseRewardBox: Could not find a usable option.**
[7:56:05]: [ CHARACTER ] -- MSI_SetupPlayer: False
[7:56:15]: [ CHARACTER ] -- MSI_SetupPlayer
[7:56:19]: World: 4, Players: 935, Members: False, PvP: False
[7:56:20]: World 4 selected.
[7:56:32]: [ CHARACTER ] -- MSI_SetupPlayer: True
[7:56:32]: [ CHARACTER ] -- MSI_AtLocation
[7:56:32]: [ CHARACTER ] -- MSI_AtLocation: True
[7:56:32]: [ CHARACTER ] -- Committed to SRL stats
[7:56:33]: [ CHARACTER ] -- Inventory count = 28
[7:56:33]: [ CHARACTER ] -- Exceptions Length = 0
[7:56:33]: [ CHARACTER ] -- MSI_Walk
[7:56:33]: [ CHARACTER ] -- MSI_Walk: True
[7:56:33]: [ CHARACTER ] -- MSI_AutoObjects
[7:56:33]: [ CHARACTER ] -- MSI_AutoObjects: True
[7:56:33]: [ CHARACTER ] -- MSI_Walk
[7:56:33]: [Rewards] Reward box found
[8:01:42]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:01:47]: [ CHARACTER ] -- MSI_Walk: False
[8:01:57]: [ CHARACTER ] -- MSI_SetupPlayer
[8:02:01]: World: 135, Players: 1708, Members: False, PvP: False
[8:02:02]: World 135 selected.
[8:02:18]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:02:18]: [ CHARACTER ] -- MSI_AtLocation
[8:02:18]: [ CHARACTER ] -- MSI_AtLocation: True
[8:02:19]: [ CHARACTER ] -- Committed to SRL stats
[8:02:20]: [ CHARACTER ] -- Inventory count = 28
[8:02:20]: [ CHARACTER ] -- Exceptions Length = 0
[8:02:20]: [ CHARACTER ] -- MSI_Walk
[8:02:20]: [ CHARACTER ] -- MSI_Walk: True
[8:02:20]: [ CHARACTER ] -- MSI_AutoObjects
[8:02:20]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:02:20]: [ CHARACTER ] -- MSI_Walk
[8:02:20]: [Rewards] Reward box found
[8:07:27]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:07:32]: [ CHARACTER ] -- MSI_Walk: False
[8:07:36]: [ CHARACTER ] -- MSI_SetupPlayer
[8:07:36]: [Rewards] Reward box found
No Reflection update
[8:12:44]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:12:53]: [ CHARACTER ] -- MSI_SetupPlayer: False
[8:13:04]: [ CHARACTER ] -- MSI_SetupPlayer
[8:13:08]: World: 47, Players: 905, Members: False, PvP: False
[8:13:09]: World 47 selected.
[8:13:19]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:13:19]: [ CHARACTER ] -- MSI_AtLocation
[8:13:19]: [ CHARACTER ] -- MSI_AtLocation: True
[8:13:20]: [ CHARACTER ] -- Committed to SRL stats
[8:13:21]: [ CHARACTER ] -- Inventory count = 28
[8:13:21]: [ CHARACTER ] -- Exceptions Length = 0
[8:13:21]: [ CHARACTER ] -- MSI_Walk
[8:13:21]: [ CHARACTER ] -- MSI_Walk: True
[8:13:21]: [ CHARACTER ] -- MSI_AutoObjects
[8:13:21]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:13:21]: [ CHARACTER ] -- MSI_Walk
[8:13:21]: [Rewards] Reward box found
[8:18:29]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:18:33]: [ CHARACTER ] -- MSI_Walk: False
[8:18:44]: [ CHARACTER ] -- MSI_SetupPlayer
[8:18:48]: World: 154, Players: 871, Members: False, PvP: False
[8:18:49]: World 154 selected.
[8:19:05]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:19:05]: [ CHARACTER ] -- MSI_AtLocation
[8:19:05]: [ CHARACTER ] -- MSI_AtLocation: True
[8:19:05]: [ CHARACTER ] -- Committed to SRL stats
[8:19:06]: [ CHARACTER ] -- Inventory count = 28
[8:19:06]: [ CHARACTER ] -- Exceptions Length = 0
[8:19:06]: [ CHARACTER ] -- MSI_Walk
[8:19:06]: [ CHARACTER ] -- MSI_Walk: True
[8:19:06]: [ CHARACTER ] -- MSI_AutoObjects
[8:19:06]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:19:06]: [ CHARACTER ] -- MSI_Walk
[8:19:06]: [Rewards] Reward box found
[8:24:15]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:24:19]: [ CHARACTER ] -- MSI_Walk: False
[8:24:30]: [ CHARACTER ] -- MSI_SetupPlayer
[8:24:34]: World: 136, Players: 905, Members: False, PvP: True
[8:24:35]: World 136 selected.
[8:24:39]: World: 19, Players: 760, Members: False, PvP: False
[8:24:40]: World 19 selected.
[8:24:48]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:24:48]: [ CHARACTER ] -- MSI_AtLocation
[8:24:48]: [ CHARACTER ] -- MSI_AtLocation: True
[8:24:48]: [ CHARACTER ] -- Committed to SRL stats
[8:24:49]: [ CHARACTER ] -- Inventory count = 28
[8:24:49]: [ CHARACTER ] -- Exceptions Length = 0
[8:24:49]: [ CHARACTER ] -- MSI_Walk
[8:24:49]: [ CHARACTER ] -- MSI_Walk: True
[8:24:49]: [ CHARACTER ] -- MSI_AutoObjects
[8:24:49]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:24:49]: [ CHARACTER ] -- MSI_Walk
[8:24:49]: [Rewards] Reward box found
[8:30:00]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:30:04]: [ CHARACTER ] -- MSI_Walk: False
[8:30:15]: [ CHARACTER ] -- MSI_SetupPlayer
[8:30:19]: World: 7, Players: 1306, Members: False, PvP: False
[8:30:20]: World 7 selected.
[8:30:35]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:30:35]: [ CHARACTER ] -- MSI_AtLocation
[8:30:35]: [ CHARACTER ] -- MSI_AtLocation: True
[8:30:35]: [ CHARACTER ] -- Committed to SRL stats
[8:30:37]: [ CHARACTER ] -- Inventory count = 28
[8:30:37]: [ CHARACTER ] -- Exceptions Length = 0
[8:30:37]: [ CHARACTER ] -- MSI_Walk
[8:30:37]: [ CHARACTER ] -- MSI_Walk: True
[8:30:37]: [ CHARACTER ] -- MSI_AutoObjects
[8:30:37]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:30:37]: [ CHARACTER ] -- MSI_Walk
[8:30:37]: [Rewards] Reward box found
[8:35:43]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:35:47]: [ CHARACTER ] -- MSI_Walk: False
[8:35:58]: [ CHARACTER ] -- MSI_SetupPlayer
[8:36:02]: World: 118, Players: 813, Members: False, PvP: False
[8:36:03]: World 118 selected.
[8:36:19]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:36:19]: [ CHARACTER ] -- MSI_AtLocation
[8:36:19]: [ CHARACTER ] -- MSI_AtLocation: True
[8:36:19]: [ CHARACTER ] -- Committed to SRL stats
[8:36:20]: [ CHARACTER ] -- Inventory count = 28
[8:36:20]: [ CHARACTER ] -- Exceptions Length = 0
[8:36:20]: [ CHARACTER ] -- MSI_Walk
[8:36:20]: [ CHARACTER ] -- MSI_Walk: True
[8:36:20]: [ CHARACTER ] -- MSI_AutoObjects
[8:36:20]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:36:20]: [ CHARACTER ] -- MSI_Walk
[8:36:20]: [Rewards] Reward box found
No Reflection update
[8:41:26]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:41:30]: [ CHARACTER ] -- MSI_Walk: False
[8:41:35]: [ CHARACTER ] -- MSI_SetupPlayer
[8:41:35]: [Rewards] Reward box found
[8:46:41]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:46:50]: [ CHARACTER ] -- MSI_SetupPlayer: False
[8:47:01]: [ CHARACTER ] -- MSI_SetupPlayer
[8:47:04]: World: 13, Players: 885, Members: False, PvP: False
[8:47:05]: World 13 selected.
[8:47:17]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:47:17]: [ CHARACTER ] -- MSI_AtLocation
[8:47:17]: [ CHARACTER ] -- MSI_AtLocation: True
[8:47:17]: [ CHARACTER ] -- Committed to SRL stats
[8:47:18]: [ CHARACTER ] -- Inventory count = 28
[8:47:18]: [ CHARACTER ] -- Exceptions Length = 0
[8:47:18]: [ CHARACTER ] -- MSI_Walk
[8:47:18]: [ CHARACTER ] -- MSI_Walk: True
[8:47:18]: [ CHARACTER ] -- MSI_AutoObjects
[8:47:18]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:47:18]: [ CHARACTER ] -- MSI_Walk
[8:47:18]: [Rewards] Reward box found
[8:52:27]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:52:32]: [ CHARACTER ] -- MSI_Walk: False
[8:52:42]: [ CHARACTER ] -- MSI_SetupPlayer
[8:52:45]: World: 29, Players: 870, Members: False, PvP: False
[8:52:47]: World 29 selected.
[8:53:03]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:53:03]: [ CHARACTER ] -- MSI_AtLocation
[8:53:03]: [ CHARACTER ] -- MSI_AtLocation: True
[8:53:04]: [ CHARACTER ] -- Committed to SRL stats
[8:53:04]: [ CHARACTER ] -- Inventory count = 28
[8:53:04]: [ CHARACTER ] -- Exceptions Length = 0
[8:53:04]: [ CHARACTER ] -- MSI_Walk
[8:53:04]: [ CHARACTER ] -- MSI_Walk: True
[8:53:04]: [ CHARACTER ] -- MSI_AutoObjects
[8:53:04]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:53:04]: [ CHARACTER ] -- MSI_Walk
[8:53:04]: [Rewards] Reward box found
[8:58:11]: ** Warning in UseRewardBox: Could not find a usable option.**
[8:58:16]: [ CHARACTER ] -- MSI_Walk: False
[8:58:26]: [ CHARACTER ] -- MSI_SetupPlayer
[8:58:30]: World: 90, Players: 858, Members: False, PvP: False
[8:58:31]: World 90 selected.
[8:58:47]: [ CHARACTER ] -- MSI_SetupPlayer: True
[8:58:47]: [ CHARACTER ] -- MSI_AtLocation
[8:58:47]: [ CHARACTER ] -- MSI_AtLocation: True
[8:58:48]: [ CHARACTER ] -- Committed to SRL stats
[8:58:49]: [ CHARACTER ] -- Inventory count = 28
[8:58:49]: [ CHARACTER ] -- Exceptions Length = 0
[8:58:49]: [ CHARACTER ] -- MSI_Walk
[8:58:49]: [ CHARACTER ] -- MSI_Walk: True
[8:58:49]: [ CHARACTER ] -- MSI_AutoObjects
[8:58:49]: [ CHARACTER ] -- MSI_AutoObjects: True
[8:58:49]: [ CHARACTER ] -- MSI_Walk
[8:58:49]: [Rewards] Reward box found
[9:03:58]: ** Warning in UseRewardBox: Could not find a usable option.**
[9:04:02]: [ CHARACTER ] -- MSI_Walk: False
[9:04:07]: [ CHARACTER ] -- MSI_SetupPlayer
[9:04:07]: [Rewards] Reward box found
No Reflection update
[9:09:16]: ** Warning in UseRewardBox: Could not find a usable option.**
[9:09:26]: [ CHARACTER ] -- MSI_SetupPlayer: False
[9:09:36]: [ CHARACTER ] -- MSI_SetupPlayer
[9:09:40]: World: 25, Players: 943, Members: False, PvP: False
[9:09:41]: World 25 selected.
[9:09:54]: [ CHARACTER ] -- MSI_SetupPlayer: True
[9:09:54]: [ CHARACTER ] -- MSI_AtLocation
[9:09:54]: [ CHARACTER ] -- MSI_AtLocation: True
[9:09:54]: [ CHARACTER ] -- Committed to SRL stats
[9:09:55]: [ CHARACTER ] -- Inventory count = 28
[9:09:55]: [ CHARACTER ] -- Exceptions Length = 0
[9:09:55]: [ CHARACTER ] -- MSI_Walk
[9:09:55]: [ CHARACTER ] -- MSI_Walk: True
[9:09:55]: [ CHARACTER ] -- MSI_AutoObjects
[9:09:55]: [ CHARACTER ] -- MSI_AutoObjects: True
[9:09:55]: [ CHARACTER ] -- MSI_Walk
[9:09:55]: [Rewards] Reward box found
[9:15:02]: ** Warning in UseRewardBox: Could not find a usable option.**
[9:15:06]: [ CHARACTER ] -- MSI_Walk: False
[9:15:17]: [ CHARACTER ] -- MSI_SetupPlayer
[9:15:21]: World: 136, Players: 933, Members: False, PvP: True
[9:15:22]: World 136 selected.
[9:15:26]: World: 74, Players: 876, Members: False, PvP: False
[9:15:27]: World 74 selected.
[9:15:35]: [ CHARACTER ] -- MSI_SetupPlayer: True
[9:15:35]: [ CHARACTER ] -- MSI_AtLocation
[9:15:35]: [ CHARACTER ] -- MSI_AtLocation: True
[9:15:35]: [ CHARACTER ] -- Committed to SRL stats
[9:15:36]: [ CHARACTER ] -- Inventory count = 28
[9:15:36]: [ CHARACTER ] -- Exceptions Length = 0
[9:15:36]: [ CHARACTER ] -- MSI_Walk
[9:15:36]: [ CHARACTER ] -- MSI_Walk: True
[9:15:36]: [ CHARACTER ] -- MSI_AutoObjects
[9:15:36]: [ CHARACTER ] -- MSI_AutoObjects: True
[9:15:36]: [ CHARACTER ] -- MSI_Walk
[9:15:36]: [Rewards] Reward box found
[9:20:43]: ** Warning in UseRewardBox: Could not find a usable option.**
[9:20:48]: [ CHARACTER ] -- MSI_Walk: False
[9:20:59]: [ CHARACTER ] -- MSI_SetupPlayer
[9:21:02]: World: 149, Players: 823, Members: False, PvP: False
[9:21:03]: World 149 selected.
[9:21:20]: [ CHARACTER ] -- MSI_SetupPlayer: True
[9:21:20]: [ CHARACTER ] -- MSI_AtLocation
[9:21:20]: [ CHARACTER ] -- MSI_AtLocation: True
[9:21:20]: [ CHARACTER ] -- Committed to SRL stats
[9:21:21]: [ CHARACTER ] -- Inventory count = 28
[9:21:21]: [ CHARACTER ] -- Exceptions Length = 0
[9:21:21]: [ CHARACTER ] -- MSI_Walk
[9:21:21]: [ CHARACTER ] -- MSI_Walk: True
[9:21:21]: [ CHARACTER ] -- MSI_AutoObjects
[9:21:21]: [ CHARACTER ] -- MSI_AutoObjects: True
[9:21:21]: [ CHARACTER ] -- MSI_Walk
[9:21:21]: [Rewards] Reward box found
[9:26:31]: ** Warning in UseRewardBox: Could not find a usable option.**
[9:26:36]: [ CHARACTER ] -- MSI_Walk: False
[9:26:41]: [ CHARACTER ] -- MSI_SetupPlayer
[9:26:44]: [ CHARACTER ] -- MSI_SetupPlayer: True
[9:26:44]: [ CHARACTER ] -- MSI_AtLocation
[9:26:44]: [ CHARACTER ] -- MSI_AtLocation: True
[9:26:55]: [ CHARACTER ] -- Committed to SRL stats
[9:26:56]: [ CHARACTER ] -- Inventory count = 28
[9:26:56]: [ CHARACTER ] -- Exceptions Length = 0
[9:26:56]: [ CHARACTER ] -- MSI_Walk
[9:26:56]: [ CHARACTER ] -- MSI_Walk: True
[9:26:56]: [ CHARACTER ] -- MSI_AutoObjects
[9:26:56]: [ CHARACTER ] -- MSI_AutoObjects: True
[9:26:56]: [ CHARACTER ] -- MSI_Walk
[9:26:56]: [Rewards] Reward box found
[9:31:30]: ** Warning in UseRewardBox: Could not find a usable option.**
[9:32:21]: [Rewards] Handling experience reward
[9:32:27]: Thank-you for using MSI Phoenix scripts!
[9:32:27]: Successfully executed.

tarajunky

2011-04-06 17:14:44

From: YoHoJo
Once again, same problem as before.
FOUR HOURS of screwing around with the box….
Unoptimized smart, and it worked properly/dropped the box for me.
This really needs to be fixed/failsafed > : 0 .


Perhaps we should just make it autodrop the box. One less thing to worry about. We're already autoing tens of thousands or hundreds of thousands of xp by running the scripts. Is an extra 500 gp or 500 xp worth potentially getting banned, or losing hours worth of run time? Or if dropping is not allowed (honestly don't remember), just have it always select the geepees then drop them. Again, who cares if you lose out on a diamond or a few hundred xp from a lamp or book when you're running a script?

YoHoJo

2011-04-06 17:20:49

From: tarajunky
Perhaps we should just make it autodrop the box. One less thing to worry about. We're already autoing tens of thousands or hundreds of thousands of xp by running the scripts. Is an extra 500 gp or 500 xp worth potentially getting banned, or losing hours worth of run time? Or if dropping is not allowed (honestly don't remember), just have it always select the geepees then drop them. Again, who cares if you lose out on a diamond or a few hundred xp from a lamp or book when you're running a script?


Agreed. But it actually already drops the box if it fails to FI d useable options, I believe cohen added code to make it do so? As I explained on my post I simply immobilized SMART and THEN it fuctioned proerly, the script dropped the box, and continued chopping like nothing ever happened.

Smartzkid

2011-04-06 19:53:02

Nobody drops the box. Nice idea, but pretty detectable IMHO.

Coh3n

2011-04-07 00:24:01

From: Smartzkid
Nobody drops the box. Nice idea, but pretty detectable IMHO.

I agree, but better than sitting there trying to solve it for hours and hours.

@YoHoJo, why not just not minimize SMART?

YoHoJo

2011-04-07 00:35:07

I always keep my SMARTs minimized.
Then I check SIMBA and saw the 4 hour box debug, so I unminimized to fix it, but before I even paused/stopped Simba it fixed itself!

Coh3n

2011-04-07 06:37:40

From: YoHoJo
I always keep my SMARTs minimized.
Then I check SIMBA and saw the 4 hour box debug, so I unminimized to fix it, but before I even paused/stopped Simba it fixed itself!

Exactly, so just don't minimize it. :p

footballjds

2011-04-07 11:16:56

YoHoJo has a green ARM. doesn't mean you should all just ignore what i posted.

Yago

2011-04-08 22:32:12

Here's some debug:

[Reflection] Trying to solve: Prison
[Prison] Successfully clicked to talk to Prison Pete
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] BalloonHeights to pop: [389, 373]
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13091
[Prison] Hunting NPC ID: 13091
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10750
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10750" = [13100, 11236, 13094, 13099]
[Prison] Animal IDs to pop: [13100, 11236, 13094, 13099]
[Prison] BalloonHeights to pop: [342, 320]
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13099
[Prison] Hunting NPC ID: 13099
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10749
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10749" = [13098, 11238, 11239, 11240]
[Prison] Animal IDs to pop: [13098, 11238, 11239, 11240]
[Prison] BalloonHeights to pop: [288, 274]
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11239
[Prison] Hunting NPC ID: 11239
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] BalloonHeights to pop: [389, 373]
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13098
[Prison] Hunting NPC ID: 13098
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10750
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10750" = [13100, 11236, 13094, 13099]
[Prison] Animal IDs to pop: [13100, 11236, 13094, 13099]
[Prison] BalloonHeights to pop: [342, 320]
[Prison] Beginning popping attempt...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] NPCToHunt is apparently null now, exiting...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 11236
[Prison] Hunting NPC ID: 11236
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10752
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10752" = [13096, 13095, 11238, 13097, 11241]
[Prison] Animal IDs to pop: [13096, 13095, 11238, 13097, 11241]
[Prison] BalloonHeights to pop: [389, 373]
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13100
[Prison] Hunting NPC ID: 13100
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] We don't have the key yet? Waiting...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] We got the wrong key :( Sorry...
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever pulled
[Prison] Model ID obtained: 10751
[Prison] Timed out closing model
[Prison] Loading Animal NPC data...
[Prison] Balloon ID returned from model "10751" = [11237, 13091, 13092, 13093]
[Prison] Animal IDs to pop: [11237, 13091, 13092, 13093]
[Prison] BalloonHeights to pop: [252, 232]
[Prison] Beginning popping attempt...
[Prison] Success we have the balloon
[Prison] NPCID from Height: 13094
[Prison] Hunting NPC ID: 13094
[Prison] Couldn't find balloon at spot
[Prison] Selected balloon to pop...
[Prison] Got a key!
[Prison] Popped ID and got a key
[Prison] Got key, looking for "can try it on"
[Prison] Got key, looking for "the right one"
[Prison] Waiting for Petes response to see if we succeeded or not...
[Prison] Need to pop more balloons
[Prison] Checking "if we need more keys" function termination...
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_ChooseOptionMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[R_IsUpTextMulti] Text length is 0, something is wrong. Retrying.
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Failed to find lever and/or pull it
[Prison] Lever is considered a NULL_RSOBJECT... attempting blind-find
[Prison] Attempt 1 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 2 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed
[Prison] Attempt 3 of 3 in pulling prison lever
[Prison] Lever R_IsUpTextMulti failed

I found it like this:

Yago

2011-04-10 21:25:07

Sorry for double post.

Heres another prison:

[Reflection] Trying to solve: Prison
[Prison] Successfully clicked to talk to Prison Pete
[Prison] Error: Solver timed out or logged out
[Prison] Player Disabled - no Reincarnation.
[Reflection] Random solving failed for Prison.

It just logged me out without doing anything.

Geo

2011-04-13 03:35:33

Found a bug within the Demon solver. When initiating the random it will have a sentence "Follow the demons commands" or something forgot to get the print screen before messing with it.

It'll continue trying to follow through with the ClickToContinue function but obviously fails because there is no continue button.

To fix I suggest clicking the middle of the random or adding a failsafe to check if the ClickToContinue text is true.

Simba debug, not much help but it's here.

[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order:
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Continue.
[Demon] Doing order:
[Demon] Continue.

superduperd

2011-04-13 05:37:44

I was using tomtuffs rogues den cooker, but it didnt detect leo the gravedigger. Is this a reflection fault or a script fault?

Yago

2011-04-13 16:17:34

Maybe he didn't call antirandoms in this particular section of his script. Record waht part it was, then ask him if he has antirandoms there.

Report it if he confirms that it didn't detect.

any_one

2011-04-15 21:00:43

Just a quick thing: the maze solver works perfectly, except that when it gets to the center, instead of clicking the final shrine it says "solving failed" and logs out. Should be a fairly quick thing to fix?

KingKong

2011-04-17 00:11:14

Abyss random failed(again)

Shuttleu

2011-05-15 08:23:26

[Reflection] Trying to solve: Maze
[Maze] Player Pos: (2933, 4555)
[Maze] Loading cyan path
[Maze] Trying to walk through door[0]
[Maze] Sucessfully walked through door[0]
[Maze] Trying to walk through door[1]
[Maze] Sucessfully walked through door[1]
[Maze] Trying to walk through door[2]
[Maze] Sucessfully walked through door[2]
[Maze] Trying to walk through door[3]
[Maze] Sucessfully walked through door[3]
[Maze] Trying to walk through door[4]
[Maze] Sucessfully walked through door[4]
[Maze] Trying to walk through door[5]
[Maze] Sucessfully walked through door[5]
[Maze] Trying to walk through door[6]
[Maze] Sucessfully walked through door[6]
[Maze] Trying to walk through door[7]
[Maze] Sucessfully walked through door[7]
[Maze] Trying to walk through door[8]
[Maze] Sucessfully walked through door[8]
[Maze] Trying to walk through door[9]
[Maze] Sucessfully walked through door[9]
[Maze] Trying to walk through door[10]
[Maze] Sucessfully walked through door[10]
[Maze] Trying to walk through door[11]
[Maze] Sucessfully walked through door[11]
[Maze] Trying to walk through door[12]
[Maze] Sucessfully walked through door[12]
[Maze] Trying to walk through door[13]
[Maze] Sucessfully walked through door[13]
[Maze] Trying to walk through door[14]
[Maze] Sucessfully walked through door[14]
[Maze] Trying to walk through door[15]
[Maze] Sucessfully walked through door[15]
[Maze] In the middle!
[Reflection] Random solving failed for Maze

got to the center, but failed to touch the center bit

sorry but i clicked it without thinking about giving it to a dev :s

~shut

Drakan

2011-05-15 12:04:45

Well nice, it at least walks through the maze! haha. We're going to be reworking the entire randoms section of the include after we're done with everything else. Work should begin this week or next i believe.

Shuttleu

2011-05-15 12:48:09

ooo… nice

cant wait

~shut

Naike

2011-05-18 11:14:00

From: drags111
Well nice, it at least walks through the maze! haha. We're going to be reworking the entire randoms section of the include after we're done with everything else. Work should begin this week or next i believe.


Please just do the solvers, as the base is working flawless..

Coh3n

2011-05-26 21:53:41

Can you disable Prison Pete? It doesn't work anyway, so you may as well have it move on to the next player when in the random.

Coh3n

2011-05-30 07:32:29

Mordaut failed miserably. It failed 5/6 tests and I ended up in Falador castle. :(

[Reflection] Trying to solve: Exam
[Mordaut] Setting Mordaut vars..
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 6750214
[Mordaut] Current category is: Error
[Mordaut] Found item at slot: 1
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 6750214
[Mordaut] Current category is: Error
[Mordaut] Found item at slot: 1
[Mordaut] Question type: Related Cards.
[Mordaut] QT := Cards
[Mordaut] This pattern prefers a Ranged attack.
[Mordaut] Class: Ranged
[Mordaut] Invalid number of cards (0) - blind clicking (cards 1/3)
[Mordaut] Moving mouse to: 36634678
[Mordaut] Invalid number of cards (1) - blind clicking (cards 2/3)
[Mordaut] Moving mouse to: 36634670
[Mordaut] Invalid number of cards (2) - blind clicking (cards 3/3)
[Mordaut] Moving mouse to: 36634675
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 6750214
[Mordaut] Current category is: Error
[Mordaut] Found item at slot: 1
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 6750214
[Mordaut] Current category is: Error
[Mordaut] Found item at slot: 1
[Mordaut] Question type: Next Object.
[Mordaut] QT := Objects
[Mordaut] 6750214
[Mordaut] Current category is: Error
[Mordaut] Found item at slot: 1
[Mordaut] Time to leave! Door: blue, Direction: north-west
[Mordaut] QT := Door
[Reflection] Exam solved
[Reflection] Out of random

Yago

2011-05-30 11:35:05

The gravedigger failed for me too.

Coh3n

2011-05-30 15:59:44

From: Yago
The gravedigger failed for me too.
Ah yes, forgot to mention that. It failed for me as well.

mormonman

2011-05-30 16:42:59

Closed until new randoms are completed. Also cleaning this thread out.

Coh3n

2011-05-30 19:31:46

In the future, don't delete threads like this, it deletes everyone's posts that were in this thread. It can also be used later on if needed. Just archive it. ;)

mormonman

2011-05-30 20:30:56

From: Coh3n
In the future, don't delete threads like this, it deletes everyone's posts that were in this thread. It can also be used later on if needed. Just archive it. ;)


There is no point in this thread. It doesn't teach anything, it is bugs from the old randoms. They are being completely re-done. I already made a new one.

Coh3n

2011-05-30 20:33:53

You're right, but you could say the same about thousands of threads on the forums.