Coh3n
2010-11-26 02:19:11
- I have only tested with Low Level Alchemy. This is because I don't have an account with high enough magic. If someone could lend me an account that has a lot of nature runes I can use up, I can test further, otherwise give as much feedback as possible. :)
- By default, it will cast High Level Alchemy. If you want it to cast Low Alchemy, just tell it to do so in DeclarePlayers. :)
- It will print the progress report every 50 casts. If you wish for this number to change, open up Magic.simba and change the CASTS_BEFORE_REPORT constant to whatever you wish.
- It will automatically detect a Fire staff. If you have it in your inventory, it will equip it.
- It will calculate how many casts you can make depending on the amount of fire and nature runes in your inventory (if you have a staff, it forgets about the fire runes).
- It will drag your items to the ideal inventory slot for high or low alching.
- You must specify the inventory slots that hold the items you want to alch (see how to setup later in this list).
- It will alch until it can't alch anymore (no items, no runes, or it fails).
- It is 100% color as of right now. Reflection is not required.
- Bugs Just a couple things I noticed:
- If you decide to alch in a big crowd of people, the IsAlching function may return a false positive, so you should avoid crowded areas. It will be like this until we can implement reflection.
- For whatever reason, SRL's Cast function seems to mouse over the 'filter' buttons at the bottom of the Spell interface before casting the spell. We'll have to look into this later.
- Setup Just like other scripts, it has specific things that can be filled out.
with Scripts[0] do
begin
Name := SCRIPT_ALCHER;
AlchSlots := [1, 2, 3, 4]; // If you have different items you want to alch and they are in the first four inventory slots
end;
That will High Alch the first 4 items in your inventory. If you want to Low Alch:
with Scripts[0] do
begin
Name := SCRIPT_ALCHER;
Spells := [SPELL_ALCH_LOW]
AlchSlots := [1, 2, 3, 4]; // If you have different items you want to alch and they are in the first four inventory slots
end;
Please keep in mind that several areas of the include have been changed, and big changes usually come with a few new bugs. Yes, this may include some other skills, but I hope not.If you have any problems, please post on this thread. If you're having major problems, just revert back a revision until we can get it sorted out. Here's a report from my testing (yes, I know it's really small).
{----------------------------------------------------------------}
{ MSI Phoenix Player Report }
{------------------------- Revision 384 -------------------------}
{ Time Running: 1 Minutes and 30 Seconds }
{----------------------------------------------------------------}
{ }
{ Player 0: ************ }
{ Location: Grand Exchange bank }
{ Time: 00s }
{ Active: False }
{ Reason: Cast maximum number of Low Level Alchemy }
{ }
{ Script: Alcher }
{ Time: 00s }
{ Skill: Magic }
{ Exp: 465 }
{ Level: 40 }
{ Casts: 15 }
{ Spell: Low Level Alchemy }
{ Casts: 15 }
{ }
{----------------------------------------------------------------}
{----------------------------------------------------------------}
Enjoy,
The MSI Team

