SRL Archive - MSI Suggestions

Draynor Oaks + Draynor Normals


TomTuff

2010-09-26 17:35:19

NORMALS:
Proggie:
[0:10:42]: {----------------------------------------------------------------}
[0:10:42]: { MSI Phoenix Player Report }
[0:10:42]: {------------------------- Revision 309 -------------------------}
[0:10:42]: { Time Running: 10 Minutes and 42 Seconds }
[0:10:42]: {----------------------------------------------------------------}
[0:10:42]: { }
[0:10:42]: { Player 0: *********** }
[0:10:42]: { Location: Draynor Village bank }
[0:10:42]: { Time: 09m 39s }
[0:10:42]: { Total Loads: 1 }
[0:10:42]: { Active: True }
[0:10:42]: { }
[0:10:42]: { Script: Draynor Normals }
[0:10:42]: { Time: 09m 39s }
[0:10:42]: { Skill: Woodcutting }
[0:10:42]: { Loads: 1 }
[0:10:42]: { Exp: 3,640 }
[0:10:42]: { Level: 7 }
[0:10:42]: { Item: Normal logs }
[0:10:42]: { Amount: 84 }
[0:10:42]: { }
[0:10:42]: { Script: Draynor Normals }
[0:10:42]: { Time: 00s }
[0:10:42]: { Skill: Woodcutting }
[0:10:42]: { Loads: 0 }
[0:10:42]: { Exp: 0 }
[0:10:42]: { Level: Not yet defined }
[0:10:42]: { Item: Oak logs }
[0:10:42]: { Amount: 0 }
[0:10:42]: { }
[0:10:42]: { Script: Draynor Willows }
[0:10:42]: { Time: 00s }
[0:10:42]: { Skill: Woodcutting }
[0:10:42]: { Loads: 0 }
[0:10:42]: { Exp: 0 }
[0:10:42]: { Level: Not yet defined }
[0:10:42]: { Item: Willow logs }
[0:10:42]: { Amount: 0 }
[0:10:42]: { }
[0:10:42]: {----------------------------------------------------------------}
[0:10:42]: {----------------------------------------------------------------}

TScriptRecord:
    SCRIPT_DB_NORMALS:
with MSI_Scripts[whichScript] do
begin
Name := 'Draynor Normals';
Constant := SCRIPT_DB_NORMALS;
Tools := [TOOL_HATCHET];
SkillName := 'Woodcutting';
SkillConstant := SKILL_WOODCUTTING;
Objects := [TREE_NORMAL];
Items := [[LOGS_NORMAL]];
BankType := Bank;
WhichBank := MSI_BANK_DB;
CompassAng := -1;
AutoObjects := @MSI_ChopInvFull;

with PathInfo do
begin
StartLoc := LOC_DB_BANK;
EndLoc := LOC_DB_NORMALS;

Reflection := [
Point(3092, 3244), Point(3078, 3253),
Point(3081, 3269)
];

// ObstaclePoints := [];
// Obstacles := [];
// DoObstacles := [];
end;
end;

Locations:
     LOC_DB_NORMALS:
with MSI_Locations[Which] do
begin
Name := 'Draynor Village normals';
Constant := LOC_DB_NORMALS;
AtBank := False;
end;

Globals:
  // Draynor
LOC_DB_BANK = 30;
LOC_DB_WILLOWS = 31;
LOC_DB_FISH = 32;
LOC_DB_NORMALS = 33;

OAKS:

Proggie:
[0:10:38]: {----------------------------------------------------------------}
[0:10:38]: { MSI Phoenix Player Report }
[0:10:38]: {------------------------- Revision 309 -------------------------}
[0:10:38]: { Time Running: 10 Minutes and 38 Seconds }
[0:10:38]: {----------------------------------------------------------------}
[0:10:38]: { }
[0:10:38]: { Player 0: Carbiter123 }
[0:10:38]: { Location: Draynor Village bank }
[0:10:38]: { Time: 09m 41s }
[0:10:38]: { Total Loads: 1 }
[0:10:38]: { Active: True }
[0:10:38]: { }
[0:10:38]: { Script: Draynor Oaks }
[0:10:38]: { Time: 09m 41s }
[0:10:38]: { Skill: Woodcutting }
[0:10:38]: { Loads: 1 }
[0:10:38]: { Exp: 1,050 }
[0:10:38]: { Level: 15 }
[0:10:38]: { Item: Oak logs }
[0:10:38]: { Amount: 28 }
[0:10:38]: { }
[0:10:38]: {----------------------------------------------------------------}
[0:10:38]: {----------------------------------------------------------------}

TScriptRecord:
    SCRIPT_DB_OAKS:
With MSI_Scripts[WhichScript] do
begin
Name := 'Draynor Oaks';
Constant := SCRIPT_DB_OAKS;
Tools := [TOOL_HATCHET];
SkillName := 'Woodcutting';
SkillConstant := SKILL_WOODCUTTING;
Objects := [TREE_OAK];
Items := [[LOGS_OAK]];
BankType := Bank;
WhichBank := MSI_BANK_DB;
CompassAng := 'w';
AutoObjects := @MSI_ChopInvFull;

with PathInfo do
begin
StartLoc := LOC_DB_BANK;
EndLoc := LOC_DB_OAKS;

Reflection := [
Point(3092, 3244), Point(3101, 3244)
];

// ObstaclePoints := [];
// Obstacles := [];
// DoObstacles := [];
end;
end;

Locations:
     LOC_DB_OAKS:
with MSI_Locations[Which] do
begin
Name := 'Draynor Village oaks';
Constant := LOC_DB_OAKS;
AtBank := False;
end;

Globals:

  // Draynor
LOC_DB_BANK = 30;
LOC_DB_WILLOWS = 31;
LOC_DB_FISH = 32;
LOC_DB_NORMALS = 33;
LOC_DB_OAKS = 34;

Coh3n

2010-09-28 14:38:36

Committed SCRIPT_DB_OAKS and SCRIPT_DB_TREES (consistency).

Also, could you please make images like the ones in this thread, so they can be added? Just post on that thread when you have (if you don't mind).