TomTuff
2010-09-26 17:35:19
NORMALS:
Proggie:
TScriptRecord:
Locations:
Globals:
OAKS:
Proggie:
TScriptRecord:
Locations:
Globals:
Proggie:
[0:10:42]: {----------------------------------------------------------------}
[0:10:42]: { MSI Phoenix Player Report }
[0:10:42]: {------------------------- Revision 309 -------------------------}
[0:10:42]: { Time Running: 10 Minutes and 42 Seconds }
[0:10:42]: {----------------------------------------------------------------}
[0:10:42]: { }
[0:10:42]: { Player 0: *********** }
[0:10:42]: { Location: Draynor Village bank }
[0:10:42]: { Time: 09m 39s }
[0:10:42]: { Total Loads: 1 }
[0:10:42]: { Active: True }
[0:10:42]: { }
[0:10:42]: { Script: Draynor Normals }
[0:10:42]: { Time: 09m 39s }
[0:10:42]: { Skill: Woodcutting }
[0:10:42]: { Loads: 1 }
[0:10:42]: { Exp: 3,640 }
[0:10:42]: { Level: 7 }
[0:10:42]: { Item: Normal logs }
[0:10:42]: { Amount: 84 }
[0:10:42]: { }
[0:10:42]: { Script: Draynor Normals }
[0:10:42]: { Time: 00s }
[0:10:42]: { Skill: Woodcutting }
[0:10:42]: { Loads: 0 }
[0:10:42]: { Exp: 0 }
[0:10:42]: { Level: Not yet defined }
[0:10:42]: { Item: Oak logs }
[0:10:42]: { Amount: 0 }
[0:10:42]: { }
[0:10:42]: { Script: Draynor Willows }
[0:10:42]: { Time: 00s }
[0:10:42]: { Skill: Woodcutting }
[0:10:42]: { Loads: 0 }
[0:10:42]: { Exp: 0 }
[0:10:42]: { Level: Not yet defined }
[0:10:42]: { Item: Willow logs }
[0:10:42]: { Amount: 0 }
[0:10:42]: { }
[0:10:42]: {----------------------------------------------------------------}
[0:10:42]: {----------------------------------------------------------------}TScriptRecord:
SCRIPT_DB_NORMALS:
with MSI_Scripts[whichScript] do
begin
Name := 'Draynor Normals';
Constant := SCRIPT_DB_NORMALS;
Tools := [TOOL_HATCHET];
SkillName := 'Woodcutting';
SkillConstant := SKILL_WOODCUTTING;
Objects := [TREE_NORMAL];
Items := [[LOGS_NORMAL]];
BankType := Bank;
WhichBank := MSI_BANK_DB;
CompassAng := -1;
AutoObjects := @MSI_ChopInvFull;
with PathInfo do
begin
StartLoc := LOC_DB_BANK;
EndLoc := LOC_DB_NORMALS;
Reflection := [
Point(3092, 3244), Point(3078, 3253),
Point(3081, 3269)
];
// ObstaclePoints := [];
// Obstacles := [];
// DoObstacles := [];
end;
end;
Locations:
LOC_DB_NORMALS:
with MSI_Locations[Which] do
begin
Name := 'Draynor Village normals';
Constant := LOC_DB_NORMALS;
AtBank := False;
end; Globals:
// Draynor
LOC_DB_BANK = 30;
LOC_DB_WILLOWS = 31;
LOC_DB_FISH = 32;
LOC_DB_NORMALS = 33;OAKS:
Proggie:
[0:10:38]: {----------------------------------------------------------------}
[0:10:38]: { MSI Phoenix Player Report }
[0:10:38]: {------------------------- Revision 309 -------------------------}
[0:10:38]: { Time Running: 10 Minutes and 38 Seconds }
[0:10:38]: {----------------------------------------------------------------}
[0:10:38]: { }
[0:10:38]: { Player 0: Carbiter123 }
[0:10:38]: { Location: Draynor Village bank }
[0:10:38]: { Time: 09m 41s }
[0:10:38]: { Total Loads: 1 }
[0:10:38]: { Active: True }
[0:10:38]: { }
[0:10:38]: { Script: Draynor Oaks }
[0:10:38]: { Time: 09m 41s }
[0:10:38]: { Skill: Woodcutting }
[0:10:38]: { Loads: 1 }
[0:10:38]: { Exp: 1,050 }
[0:10:38]: { Level: 15 }
[0:10:38]: { Item: Oak logs }
[0:10:38]: { Amount: 28 }
[0:10:38]: { }
[0:10:38]: {----------------------------------------------------------------}
[0:10:38]: {----------------------------------------------------------------}TScriptRecord:
SCRIPT_DB_OAKS:
With MSI_Scripts[WhichScript] do
begin
Name := 'Draynor Oaks';
Constant := SCRIPT_DB_OAKS;
Tools := [TOOL_HATCHET];
SkillName := 'Woodcutting';
SkillConstant := SKILL_WOODCUTTING;
Objects := [TREE_OAK];
Items := [[LOGS_OAK]];
BankType := Bank;
WhichBank := MSI_BANK_DB;
CompassAng := 'w';
AutoObjects := @MSI_ChopInvFull;
with PathInfo do
begin
StartLoc := LOC_DB_BANK;
EndLoc := LOC_DB_OAKS;
Reflection := [
Point(3092, 3244), Point(3101, 3244)
];
// ObstaclePoints := [];
// Obstacles := [];
// DoObstacles := [];
end;
end; Locations:
LOC_DB_OAKS:
with MSI_Locations[Which] do
begin
Name := 'Draynor Village oaks';
Constant := LOC_DB_OAKS;
AtBank := False;
end; Globals:
// Draynor
LOC_DB_BANK = 30;
LOC_DB_WILLOWS = 31;
LOC_DB_FISH = 32;
LOC_DB_NORMALS = 33;
LOC_DB_OAKS = 34;