CursedYOU - The Ultimate script for pure mages
CheetahNub
2007-11-14 13:28:49
Instructions:
- Place your characters somewhere where they can farshoot monsters
- Pick the monsters color
- Setup players
- Fill in SRL id and pass(The script won't run without them)
- Put brightness on highest
- Drag the crosshair to RS and hit run :)
What it does:
- Curses, Weakens, Confuses and Crumbles monsters! Wow!
- Fight Cave mode(No time spent looking for randoms)
- Looks for random events
- Prints Proggies
- Failsafes(Checks for runes etc.)
- Multiplayer
- Antiban (see the cool audiochanger by me :D)
- SRL Stats
What it doesn't do (yet):
- PK, Woodcut, Merchant, Bake cookies
Plans for next versions:
- Fixes to all possible bugs found
- Better MyRunBack procedure
Some good places to macro at:F2p- Lesser demon in wizard tower upstairs
- Varrock sewers skeletons and zombies(The river is blocking them)
- Port Sarim Jail
- Varrock Castle Zammy Monk
- Chickens
- Ducks(Haven't tested but I think they would work especially in Fally)
- Rams(near monastery) over the wildy ditch while standing on the wildy side(NOT RECOMMENDED LOL)
P2P- Fight cave in Karamja volcano(Kill the flying things until the fat purple thing(Tz-Kek?) comes and find a safe spot)
- …Many many more :P
Version history:
BETA v0.0: First release, rushed and crappy
BETA v0.1: Second release, much better already, but had many errors and didn't compile(lol…)
BETA v0.2: The first actually good version, added workin failsafes and multiplayer + some extra goodies
BETA v0.3: Added antiban and Failsafes + extra goodies
v 1.0: Added SRL stats, other spells, fixed all bugs, modified the proggy + tested a LOT
v 1.1: Tweaked the curse procedure, added antiban features(Rightclicking monsters etc.), modified Proggy, + something I might have forgotten :P
v 1.1.1: Made it look for fighting randoms more often, fixed the bug in the proggy
v 1.2: Added more failsafes(looks for monsters 4 times before logging out), changed how srl statreports are done. + TESTED QUITE WELL
v 1.3: Added Fight Cave mode, made waits shorter, made clicks more random(better antiban). + WONT RUN WITHOUT SRL STATS!
v 1.4: Fixed running back after escaping from fighting randoms, fixed player changing(Had to rewrite ActiveLeft), made right clicks happen less often, turned GotRunes into a function and made it more compact, tweaked findandshoot, tweaked the anti-ban wait, + TESTED WITH 1,1k casts, worked great!
v 1.5: Updated to rev 14 after two months of inactivity…. Tweaked stuff… Added 1 antiban procedure… Nothing big :P
Download history:
v 1.2: 57 Times
v 1.3: 69 Times
v 1.4: 78 Times
***ALWAYS POST THE PROGGY AND FEEDBACK***
CheetahNub
2007-11-14 14:09:31
Proggies:
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤
¤ Current player:
¤ Ran for 5 Hours, 23 Minutes and 23 Seconds
¤ Spell: Curse
¤ Casted 7663 times
¤ Casted 7663 times on this character
¤ 42337 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤
¤ CursedYOU BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤
¤ Current player:
¤ Ran for 4 Hours, 54 Minutes and 58 Seconds
¤ Spell: Curse
¤ Casted 6915 times
¤ Casted 6915 times on this character
¤ 43085 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤
Thx to lancelot074
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤
¤ CursedYOU BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤
¤ Current player: &^&^&^&^&
¤ Ran for 2 Hours, 20 Minutes and 37 Seconds
¤ Spell: Curse
¤ Casted 2660 times
¤ Casted 2660 times on this character
¤ 3353 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤
thx to s33 teh pain
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤
¤ CursedYOU BETA BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤
¤ Current player: **********
¤ Ran for 4 Hours, 9 Minutes and 46 Seconds
¤ Spell: Curse
¤ Casted 5107 times
¤ Casted 5107 times on this character
¤ 44893 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤
thx to L3ss Than 33
gillian
2007-11-15 02:41:04
m'dear - if you add Weaken and Confuse to this (and SRL stats) .. I will be MORE than happy to run 11 players through it for a total of 1031 casts each and post all progress reports, comments etc :) am looking to do my mage within the next few days tho .. so, if you don't intend to add those yet then no worries :)
EDIT: eek .. nm .. just noticed it doesn't have multiplayer either :( I'm sure it's great work .. can't wait to see the finished product!
lnknprkn
2007-11-15 15:54:07
i'll try it out when theres some anti ban/random :P
Sp0rky
2007-11-15 16:05:38
Tehe very simple, but a great first script, good job.
[S]paz
2007-11-15 16:19:19
i love ur gif image.. lol v nice ill look thro the script lol one sec
the scar noob
2007-11-15 16:26:36
yes indeed, as sporky said, nice first script;)
I can see that you've tried larning and understanding SCAR and SRL.
I still have constructive criticism:)
You have
Until(MonsterFound = 1);
Instead of making a loop until that integer, you can use a boolean variable.
A boolean returns "true" or "false", to declare a variable as a boolean is very simple, it's actually the same as declaring an integer;)
just do
var
variablename: boolean
ever concidered about using:
var
monsterfound: boolean;
now, let's include it into your script?
procedure Curse;
var
MonsterFound: boolean//here we have our boolean variable declared
begin
repeat
repeat //CURSING THINGY STARTS
GameTab(7);
cast('curse')
if FindObjCustom(xx, xy,[MonsterName1, MonsterName2, MonsterName3], [MonsterColor1, MonsterColor2, MonsterColor3], 15) then //MONSTER SEARCH STARTS
begin
GetMousePos(xx, xy);
Mouse(xx, xy, 1, 1, True);
MonsterFound:= True;
{it's easier using this instead of using "MonsterFound := 1;",
by this we can see if the monster is found or not.
As you maybe have guessed, it's the best giving your variables
worthfull names, so it's easier to use them further in your script ;)}
FFlag(0);
{what does this do? It waits for the flag to go away that's present
on your minimap when you click on the MM, thus if we clicked the
monster, we wait until we started fighting it, I'm not sure if this
is nescesarry, since I don't remember if there appears a flag on
the minimap while casting spells :P}
wait(1000+random(350));//wasn't the random(1234) a bit to big?
FindNormalRandoms;
Casted:=Casted + 1
end;
Until(MonsterFound); //MONSTER SEARCH ENDS
//"MonsterFound" returns true or false, try adding a failsave in here
//for eg. a timer, or even simply a combo of :
//wait+randomchecking+integer variable raising until the integer var = ...
FindNormalRandoms;
AntiRandomz;
case(random(10)) of
0: proggy; // LOL didn't wanna waste too much time on this ;DD... WILL be better in the alpha version
end;
until(casted > Players[CurrentPlayer].Integers[0]); //CURSING THINGY ENDS
end;
I hoped I've helped you:)
-Tsn.
EDIT:
I've made this edit to explain the failsafe I was talking about:)
Time Marker: First of all we make a variable:
var
name_marker: integer;
Q: How do we mark the time and how do we return the current marked time?
A:
function TimeFromMark(TimeMarker: Integer): Integer;
By: Stupid3ooo
Description: returns Milliseconds since MarkTime was set
This is the function we are going to use to start marking the variable, when we call this function we will mark our variable so that we can use it somewere firther in the script to see how long we already have waited (how big the timer is).
function TimeFromMark(TimeMarker: Integer): Integer;
By: Stupid3ooo
Description: returns Milliseconds since MarkTime was set
This function returns the marked time in miliseconds.
Now you know how to mark time and how to receive the value (time waited in miliseconds) from the mark variable, let's use it in our script!:p
Here is a test program I4ve made so you can look at it and try finding yourself how to implement markers in your script;)
program new;
{.include srl/srl.scar}
procedure TimerTest;
var
name_marker: integer;
times: integer;
begin
MarkTime(name_marker);
repeat
Wait(1000);
Inc(times){means: "increase the variable times by 1",
shortened and faster then using times:= times+1;}
Writeln(inttostr(times)+' second[s] have passed!');
if TimeFromMark(name_marker) >= (10*1000) then break;//this breaks out of loops
until TimeFromMark(name_marker) >= (10*1000)
end;
begin
setupsrl;
TimerTest;
end.
P.S. Look at your SCAR Debug Box:)
CheetahNub
2007-11-16 10:13:31
Hehe, thank you so much for the comments.
the scar noob: Wow, you like helping ppl dont you? :D
MonsterFound:
Basically it doesn't matter if the variable MonsterFound is a boolean, but thanks for help anyway, I'll use the boolean from now on in loops :D
Flag:
No it's not needed
MarkTime:
WHAT THE…? :D
I didn't understand what's that supposed to be for :D
Maybe for counting how much time does it take for the script to find a monster perhaps? And it doesn't ifnd it in for example 10 secs, it will break the loop?(Just guessing :P)
NiCbaZ
2007-11-16 18:35:59
works ok still needs alot of work tho il be back here wen you update.
[S]paz
2007-11-16 20:44:31
basically mark time as tsn said marks the time it is stated and then counts how long a certain procedure takes… aka
Procedure Curse;
var
kill:integer;
begin
MarkTime(kill); // HERE!! u askthe pc to start counting
MonsterFound := 0;
repeat
repeat //CURSING THINGY STARTS
GameTab(7);
cast('curse')
if FindObjCustom(xx, xy,[MonsterName1, MonsterName2, MonsterName3], [MonsterColor1, MonsterColor2, MonsterColor3], 15) then //MONSTER SEARCH STARTS
begin
GetMousePos(xx, xy);
Mouse(xx, xy, 1, 1, True);
MonsterFound := 1;
wait(1000+random(1234));
FindNormalRandoms;
Casted:=Casted + 1
end;
Until(MonsterFound = 1) or MarkFromTime(kill) > 15000; //Time done is ms 1000ms = 1Sec
// i use it as a failsafe incase monsterfound never finds one and it keepson searching
//as if it doesnt find the object then its gonna be looking for ages untikl something stops it..
//but with mark time u can set a time for it to mark
if MarkFromTime > 15000 then break;
//something like that
spaz
CheetahNub
2007-11-17 01:54:47
Oooo, that's awesome.
The Scar Noob and Spaztaz, you made it to the credits.
I can't update it now but I'll do it later.
CheetahNub
2007-11-17 02:42:12
THE SCRIPT HAS BEEN UPDATED AGAIN!:DAnd now it even works! :o
Added:
- MultiPlayer
- Some Failsafes (More will be added later)
- Now the mage level gets updated and printed in the proggy
- Cool signature
- FindFastRandoms
- Fixes to the stuff I had messed up before ;)
the scar noob
2007-11-17 15:11:11
To be vey honestly I haven't looked carefully through the code, but I see you followed my suggestions and I'm glad to so you're becoming better, keep practice!;)
Btw,
if TimeFromMark(MonsterCount) >= TimeToLook*1000 then
begin
Writeln('Didn´t find any monsters! Did you set the colors right?')
Writeln('Logging out :(')
Break;
end;
this wouldn 't log you out, keep that in mind:p
-Tsn.
CheetahNub
2007-11-17 15:16:53
Hehe, of course I know it doesn't log it out :D
I just breaks the loop, and after that comes ChangePlayer;, which includes NextPlayer(False);
;)
CheetahNub
2007-11-19 16:06:05
THE SCRIPT HAS BEEN UPDATED!! :DAdded- AntiBan!! Wohoo
- Checking for runes
- Option to choose the camera angle
- Made running away from fights a bit better
The newest version compiles, but hasn't been tested yet, but it will be tomorrow!
the scar noob
2007-11-19 16:52:22
I see that you still keep updating your script, I like that;)
I wanne tell you some things very quickly, I didn't looked deeply through the code , because of limited time I have atm:)
*Your runes checking, try making a DTM or something in the SRL include
HINT!:
SRL Folder > Code > Amount.scar >
function RuneAmount(area, runetype: string): Integer;
:p
*
repeat //CURSING THINGY STARTS
GameTab(7);
cast('curse')
You want it to be aible to cast more things then curse, isn't it?
Then why don't you make a ocnstant (as a string) and let the user input the "cast-option" over there and then using that constant name in your Cast function:)
Good work though;)
EDIT: I see that you're watching your thread atm, I've got to go downstairs, making further my homework:(
I hope you like my comments and I want you to tell something: look throught the SRL folder, try to understand what the functions/procedures do and experiment with it, a nice way of learning/understanding how to use SRL's power;)
-Tsn.:spot:
CheetahNub
2007-11-19 16:56:40
From: the scar noob
I see that you still keep updating your script, I like that;)
I wanne tell you some things very quickly, I didn't looked deeply through the code , because of limited time I have atm:)
*Your runes checking, try making a DTM or something in the SRL include
HINT!:
SRL Folder > Code > Amount.scar >
:p
*
repeat //CURSING THINGY STARTS
GameTab(7);
cast('curse')
You want it to be aible to cast more things then curse, isn't it?
Then why don't you make a ocnstant (as a string) and let the user input the "cast-option" over there and then using that constant name in your Cast function:)
Good work though;)
-Tsn.:spot:
DTMs: They would be cool but I'm not sure if they're necesary in this script… I'll see what I'll do :P
Other spells: Damn, I hadn't thought of that. That is so in the next version! :D
the scar noob
2007-11-19 17:58:40
From: cheetahnub
DTMs: They would be cool but I'm not sure if they're necesary in this script… I'll see what I'll do :P
Other spells: Damn, I hadn't thought of that. That is so in the next version! :D
Don't forget the "HINT!" part:)
{*******************************************************************************
function RuneAmount(area, runetype: String): Integer;
By: masquerader and modified by Ron
Description: Returns the ammount of a certain rune in the specified area.
*******************************************************************************}
Usage?:
program New;
{.include srl/srl.scar}
function EnoughRunesToCastCurse: boolean;
var
rune_amount_body , rune_amount_water, rune_amount_earth: integer;
begin
rune_amount_body := RuneAmount('inv', 'body');//inv amount of body runes
rune_amount_water := RuneAmount('inv', 'water');//inv amount of water runes
rune_amount_earth := RuneAmount('inv', 'earth');//inv amount of earth runes
result := (rune_amount_body >=1) and
(rune_amount_water >= 2) and
(rune_amount_earth >= 3);
//if you have 1 or more body's AND 2 or more water's AND
//3 or more earth's left then the result will we true, else false
end;
begin
setupsrl;
end.
Try it out, I didn't tested it, but if those bitmaps are still good ones (the ones included in amount.scar, thus included in SRL) then it should work;)
-Tsn.
CheetahNub
2007-11-20 11:18:12
NEW VERSION RELEASED!!!!!! THE SCRIPT IS OUT OF BETA! OMG :OChanges:
- Fixed all the bugs
- ADDED SRL STATS
- Modified the proggy
- Added other curse spells and crumble undead! w00t
- + maybe something I forgot :P
[S]paz
2007-11-20 11:54:05
Q for u … u could always use dtms to check for the runes….
or even bitmaps… i have some bitmaps handy if u want (ill post anyways :P)
BodyRune := BitmapFromString(21, 4, 'beNpNj0sKg0AQRE8giLscz' +
'000In4iGqOOGuM4KCQExVPlUhYUNMJbNE31o3rSqe+re9rmWf8owP' +
'Asx6oCtmUBo9TSdZy/7wH89LhOGmzG7PMce9cyikCdJPBQxTxVumk' +
'g4ebz6s8SnN9cNwuCIgxFwiT7SBlIuEcZSJzLn+BcZgADY2IQifxC' +
'AzqsB6gBYk0=');
EarthRune := BitmapFromString(20, 3, 'beNprb68tKqwrLW4oLwOi' +
'psqKlqqqZHtOYtDUzs6KvDwgqi4oABpCpC4gmtTWCtRbnJVVlpMD1' +
'E68RiCa0NoyGQAxbTYL');
MindRune := BitmapFromString(21, 3, 'beNrr76vIywOi6oKC2qJCI' +
'LK3ZQOipsoKIAIyWmtqgGR7bS1EvK+5CYgmtLZMamud2tk5s7e3OC' +
'urLCcHbghEWV1pcUN5GZDRUlUFNwSIuurrexsb7tSLQhBQO5wNREA' +
'TIMqAzoCYAERAZ0AMgWiHmAB0A9ABswEJ0E0c');
WaterRune := BitmapFromString(22, 3, 'beNrr78tPT6vIywOi6oKC' +
'2qJCIKorLW4oL2uqrAAiAdEFENReW9tVX9/b2NDX3AREE1pbJrW1T' +
'u3snNnbm5mYWJyVVZaTg2wO0BAggmtHNgRuDtCQye3tEBMKMzKAhs' +
'DNARoCMQfNBExDgM6YDQDkKVYT');
these arnt nescecarry but will make the checkrune function better and more reliable.. otherwise good script :D:D
spaz
EDIT… lol jst read tsn's post … that renders my post uiseles….. lol oh well depending on when u chose to have the script. u could always get it to walk backl (deathwalk) if u die S:S:S dno jst givin suggestions… like if ur at the zammy monk in V castle then u could walk to the bank to get more runes if u run out say or something like that jst to challenge u :p lol
spaz
the scar noob
2007-11-20 12:11:04
From: spaztaz666
Q for u … u could always use dtms to check for the runes….
or even bitmaps… i have some bitmaps handy if u want (ill post anyways :P)
BodyRune := BitmapFromString(21, 4, 'beNpNj0sKg0AQRE8giLscz' +
'000In4iGqOOGuM4KCQExVPlUhYUNMJbNE31o3rSqe+re9rmWf8owP' +
'Asx6oCtmUBo9TSdZy/7wH89LhOGmzG7PMce9cyikCdJPBQxTxVumk' +
'g4ebz6s8SnN9cNwuCIgxFwiT7SBlIuEcZSJzLn+BcZgADY2IQifxC' +
'AzqsB6gBYk0=');
EarthRune := BitmapFromString(20, 3, 'beNprb68tKqwrLW4oLwOi' +
'psqKlqqqZHtOYtDUzs6KvDwgqi4oABpCpC4gmtTWCtRbnJVVlpMD1' +
'E68RiCa0NoyGQAxbTYL');
MindRune := BitmapFromString(21, 3, 'beNrr76vIywOi6oKC2qJCI' +
'LK3ZQOipsoKIAIyWmtqgGR7bS1EvK+5CYgmtLZMamud2tk5s7e3OC' +
'urLCcHbghEWV1pcUN5GZDRUlUFNwSIuurrexsb7tSLQhBQO5wNREA' +
'TIMqAzoCYAERAZ0AMgWiHmAB0A9ABswEJ0E0c');
WaterRune := BitmapFromString(22, 3, 'beNrr78tPT6vIywOi6oKC' +
'2qJCIKorLW4oL2uqrAAiAdEFENReW9tVX9/b2NDX3AREE1pbJrW1T' +
'u3snNnbm5mYWJyVVZaTg2wO0BAggmtHNgRuDtCQye3tEBMKMzKAhs' +
'DNARoCMQfNBExDgM6YDQDkKVYT');
these arnt nescecarry but will make the checkrune function better and more reliable.. otherwise good script :D:D
spaz
EDIT… lol jst read tsn's post … that renders my post uiseles….. lol oh well depending on when u chose to have the script. u could always get it to walk backl (deathwalk) if u die S:S:S dno jst givin suggestions… like if ur at the zammy monk in V castle then u could walk to the bank to get more runes if u run out say or something like that jst to challenge u :p lol
spaz
lol, nice edit:)
He can try the walk ing, but if I was him, i'd avoid tha walking, because it aint that easy as it sounds;)
-Tsn.
CheetahNub
2007-11-20 12:36:52
tsn: -.-
I've made a draynor walker, it isn't really that hard :P
But what is the point of walking back after dying if you lose all of your runes? :D
[S]paz
2007-11-20 12:47:09
lol tsn :p lol yer ok well the point is that have u ever tried to move + chars form lumby to say varrok manually…. yer… not fun i know not all of them will die ect but its nice to startt near a place where u can buy the runes insted of walkin all the way up and wasting time.. lol
or (getting hard now ) you could have it move the chars on say;
Procedure Move;
begin
if TLoads >= players[CurreentPlayer].integers[0] then
// Radial walk to another loc IE from port sarim jails to say varrok( i know far away jst a thiough)
then carry on another spell there or alt go to bank get more "Other" runes and change spells
lol jst a thought :p
spaz
the scar noob
2007-11-20 13:26:41
From: cheetahnub
tsn: -.-
I've made a draynor walker, it isn't really that hard :P
But what is the point of walking back after dying if you lose all of your runes? :D
Included failsafes using RRW/RW/LRW/Symbols? Nah I don't think so;)
However, I made some edits to the script, I turned some procedures into some functions, now you can learn from it;)
It's not a big deal though, but still..:)
//Script name: CursedYOU v1.0
//Writer: Cheetahnub
//Thanks to: The Scar Noob
// Spaztaz666
//Description: Casts Confuse, Weaken, Curse and Crumble Undead.
//Instructions: Wear items with the lowest possible mage attack bonus(Full iron, d vambs, no ammy)
// and take your account(s) to a place where you can farshoot monsters such as the
// prison in port sarim.
// YOU HAVE TO PICK THE PINK COLOR FROM THE SPELL BUTTONS(The arrow in crumble undead, the brighter color in the curses)!!
// PUT THE COLOR ON LINE 68
//To Do List for next versions:
//
// ¤ Add MORE failsafes(Maybe)
program CursedYOU;
{.include srl/srl.scar}
{.include srl/srl/skill/magic.scar}
var
//--Booleans--//
MonsterFound :boolean;
//--Integers--//
xx, xy :integer;
Casted :integer;
TotalCasted :integer;
MonsterCount :integer;
AntiRandomTime :integer;
AntiBanTime :integer;
CursesReport :integer;
WeakensReport :integer;
ConfusesReport :integer;
CrumblesReport :integer;
TotalCastReport :integer;
//--Strings--//
Bar :string;
//---------EDIT THESE-------------//
const
MySRLId = ''; //Fill in your SRL-stats Id And Pass
MySRLPassword = '';
MonsterColor1 = 6380129 ; //Fill in the monster colors
MonsterColor2 = 9208204 ; //Fill in the monster colors
MonsterColor3 = 10392222 ; //Fill in the monster colors
MonsterName1 = 'omb'; //Fill in 3 parts of the monsters name(For example, now we´re cursing zombies)
MonsterName2 = 'ombi';
Monstername3 = 'ombie';
Compass = 'N'; //Where do you want the compass to point? N=North, E=East, W=West, S=South
RunDirection = 'S'; //Where to run if atatcked? N=North, E=East, W=West, S=South
CameraAngle = 'Up'; //What camera angle do you want to use? Up or Down
TimeToLook = 15; //How many seconds to look for a monster before stopping?
TimeToWait = 60; //How long breaks between each player in seconds? 60-90 RECOMMENDED
SpeedOfMouse = 9; //The speed of the mouse
Spell = 'Curse'; //What spell do you want to use? Curse, Weaken, Confuse or Crumble Undead
CursePink = 15533737; //YOU M_U_S_T PICK THIS COLOR FROM THE SPELL BUTTON!! THIS IS THE BRIGHTER COLOR(The color is same in all of the curse spells and crumble)!!
DoAntiBan = 150; //How many curses between antibans? 100-200 recommended
//--------------------------------//
//----------SETUP PLAYERS-------------//
procedure DeclarePlayers;
begin
HowManyPlayers := 3;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := '';
Players[0].Pass := '';
Players[0].Nick := ''; // 3-4 letters of username
Players[0].Active := True; // Is the player active?
Players[0].Integers[0] := 500; //How many curses to do? (DO NOT PUT TOO MANY)
Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := ''; // 3-4 letters of username
Players[1].Active := True; // Is the player active?
Players[1].Integers[0] := 500; //How many curses to do? (DO NOT PUT TOO MANY)
Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := ''; // 3-4 letters of username
Players[2].Active := True; // Is the player active?
Players[2].Integers[0] := 500; //How many curses to do? (DO NOT PUT TOO MANY)
end;
//------------------------------//
//----------DONT TOUCH BELOW UNLESS YOU KNOW WHAT YOURE DOING---------//
//------------GETTING THE LEVEL + PROGGY---------//
function GetOurMageLevel: integer;
begin
GameTab(2);
result:= GetSkillLevel('Magic');
end;
//------------------------------------------------//
//------------PROGRESS REPORT-------------------//
procedure Proggy;
begin
WriteLn(' ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤');
WriteLn(' ¤ CursedYOU BETA BY CHEETAHNUB ¤');
WriteLn(' ¤ REMEMBER TO POST THE PROGGIE ¤');
WriteLn(' ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤');
WriteLn(' ¤ Current player: ' + (Players[CurrentPlayer].name) + '');
WriteLn(' ¤ Ran for ' + (timerunning) + '');
WriteLn(' ¤ Casted ' +IntToStr(TotalCasted)+ ' times');
WriteLn(' ¤ Casted ' +IntToStr(Casted)+ ' times on this character');
WriteLn(' ¤ ' +IntToStr(Players[CurrentPlayer].integers[0]-Casted)+ ' casts left on this character');
WriteLn(' ¤ Your magic level is: ' +IntToStr(GetOurMageLevel)+ '');
WriteLn(' ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤');
if MySRLId = '' then Writeln('OMG LEECHER GO GET SRL STATS OMG!!!!!!!!!1111oneone+shift')
ReportVars[0] := TotalCastReport;
ReportVars[1] := ConfusesReport;
ReportVars[2] := WeakensReport;
ReportVars[3] := CursesReport;
ReportVars[4] := CrumblesReport;
SendSRLReport;
CursesReport := 0;
WeakensReport := 0;
ConfusesReport := 0;
CrumblesReport := 0;
TotalCastReport := 0;
end;
//---------------------------------------------------------//
//----------------------MY SIG----------------------------//
procedure MySignature;
begin
Writeln(' _____ _ _ ___ ___ _______ _____ _ _ ___ _ _ _ _____ ')
Writeln(' | ___| | | | | | __| | __| |__ __| | _ | | | | | | \ | | | | | | | _ |')
Writeln(' | | | |_| | | |_ | |_ | | | |_| | | |_| | | |\ \ | | | | | | | |_| |')
Writeln(' | | | _ | | _| | _| | | | _ | | _ | | | \ \ | | | | | | | _ < ')
Writeln(' | |___ | | | | | |_ | |_ | | | | | | | | | | | | \ \| | | |__| | | |_| |')
Writeln(' |_____| |_| |_| |___| |___| |_| |_| |_| |_| |_| |_| \___| |______| |_____|')
Writeln('-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._')
Writeln('- CursedYOU _')
Writeln('-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._')
if MySRLId = '' then Writeln('OMG LEECHER GO GET SRL STATS OMG!!!!!!!!!1111oneone+shift')
end;
//---------------------------------------------------//
//----------------------FINDFASTRANDOMS------------//
function FindFastRandoms: Boolean; //By WT-Fakawi.
var
i: Integer;
begin
for i := 1 to 8 do
begin
case I of
1: if FindDead then
Result:= True;
2: if FindMod then
Result:= True;
3: if FindMime then
Result:= True;
4: if FindMaze then
Result:= True;
5: if FindQuiz then
Result:= True;
6: if FindDemon then
Result:= True;
7: begin
if NoGameTab then
begin
Result:= True;
Players[CurrentPlayer].loc := 'No GameTab';
Players[CurrentPlayer].Active:= False;
Logout;
Exit;
end;
end;
7: begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Logout;
Exit;
end;
end;
8: RC;
end;
Wait(1);
end;
end;
//--------------------------------------------------//
//------------------------ANTIRANDOMZ--------------//
procedure AntiRandomz;
begin
if AntiRandomTime > 20+random(5+random(10)) then
begin
AntiRandomTime := 0
FindNormalRandoms;
If FindFight then
begin
Writeln('Argh, darn fighting randoms, let´s hope RunBack works :/')
RunAwayDirection(RunDirection);
FFlag(10);
wait(1000+random(2234));
RunBack;
end;
end else exit;
end;
//-------------------------------------------------//
//-------------------------ANTIBANZ-----------------//
procedure AntiBanz;
begin
if Antibantime > DoAntiBan+random(25) then
begin
Writeln('Doing some antiban :)');
AntiBanTime := 0
case(random(16)) of
0: begin
HoverSkill('Magic',false); //Hovers magic and changes gametab
GameTab(random(14)+1);
end;
1: begin
case(random(3)) of
0: Bar := 'volume'; //Changes the sound settings randomly,
1: Bar := 'effect'; //this is something new I think lol
2: Bar := 'area';
end;
SetBar(Bar, random(5));
end;
2: HoverSkill('Magic', False); //Hovers magic
3: begin
HoverSkill('Magic', False); //Hovers magic and changes gametab
GameTab(random(14)+1);
end;
4: HoverSkill('Magic', False); //Hovers magic
5: RandomRClick; //boring
6: PickUpMouse; //boring
7: AlmostLogout; //boring
8: RandomMovement; //boring
9: begin
BoredHuman; //Normal BoredHuman + compass to the original setting
Wait(1000+random(500));
MakeCompass(Compass);
end;
10: begin
HoverSkill('Random', False);
case(random(2)) of //Hovers 2 or 3 skills,
0:HoverSkill('Random', False); //can´t get more random than this :D
end;
HoverSkill('Random', False);
end;
11: begin
HoverSkill('Strenght', False);
case(random(2)) of //Hovers Melee skills
0:HoverSkill('Attack', False);
end;
HoverSkill('Hitpoints', False);
end;
12: begin
GameTab(1); //"Checks the cb level"
wait(1500+random(1564));
end;
13: begin
HoverSkill('Magic', False); //Hovers magic and Almost logs out
AlmostLogout;
end;
14: begin
HoverSkill('Random', False); //Hovers hovers a random skill + magic
HoverSkill('Magic', False);
end;
15: begin
GameTab(1); //"Checks the cb level" and hovers a random combat skill
case(random(7)) of
0:HoverSkill('Strenght', False);
1:HoverSkill('Attack', False);
2:HoverSkill('Defence', False);
3:HoverSkill('Prayer', False)
4:HoverSkill('Hitpoints', False);
5:HoverSkill('Ranged', False);
7:HoverSkill('Magic', False);
end;
end;
16: begin
GameTab(Random(14)+1);
Wait(2000+random(5000));
end;
end;
Writeln('Stopped anti-banning');
end;
end;
//-----------------------------------------------//
//--------------COUNTS SPELLS FOR SRL STATS---------//
procedure CountSpells;
begin
case(Spell) of
'Curse': CursesReport := CursesReport + 1
'Weaken': WeakensReport := WeakensReport + 1
'Confuse': ConfusesReport := ConfusesReport + 1
'Crumble Undead': CrumblesReport := CrumblesReport + 1
end;
end;
//------------------------------------------------------//
//------------CHECKS IF THERE ARE ENOUGH RUNES----------//
function GotRunes :boolean;
begin
GameTab(7);
case(Spell) of
'Curse': begin
if (GetColor(666, 269) = CursePink) then
begin
Result := True;
Exit;
end;
end;
'Weaken': begin
if (GetColor(570, 258) = CursePink) then
begin
Result := True;
Exit;
end;
end;
'Confuse': begin
if (GetColor(618, 238) = CursePink) then
begin
Result := True;
Exit;
end;
end;
'Crumble Undead': begin
if (GetColor(594, 306) = CursePink) then
begin
Result := True;
Exit;
end;
end;
end;
end;
//--------------------------------------------------//
//-----------THE CURSE PROCEDURE-----------------//
Procedure Curse;
begin
if (not(LoggedIn)) then Exit;
repeat
if (not(LoggedIn)) then Exit;
MarkTime(MonsterCount)
if not(GotRunes) then
begin
Writeln('You do´nt have enough runes...')
Writeln('Logging out :(')
LogOut;
Exit;
end;
repeat //CURSING THINGY STARTS
if not(LoggedIn) then Exit;
GameTab(7);
cast(Spell)
if FindObjCustom(xx, xy,[MonsterName1, MonsterName2, MonsterName3], [MonsterColor1, MonsterColor2, MonsterColor3], 15) then //MONSTER SEARCH STARTS
begin
GetMousePos(xx, xy);
Mouse(xx, xy, 1, 1, false);
Wait(150+random(50));
if not ChooseOption('ttack') then Exit;//we didn't clicked monster
wait(1000+random(1234));
Casted := Casted + 1
TotalCasted := TotalCasted + 1
AntiRandomTime := AntiRandomTime + 1
AntiBanTime := AntiBanTime + 1
FindFastRandoms;
AntiRandomz;
CountSpells;
TotalCastReport := TotalCastReport + 1
end;
until(MonsterFound) or (TimeFromMark(MonsterCount) >= (TimeToLook*1000)) //MONSTER SEARCH ENDS
if TimeFromMark(MonsterCount) >= TimeToLook*1000 then
begin
Writeln('Didn´t find any monsters! Did you set the colors right?')
Writeln('Logging out :(')
LogOut;
Exit;
end;
if not(LoggedIn) then Exit;
FindFastRandoms;
AntiRandomz;
AntiBanz;
case(random(20)) of
0: begin
GetOurMageLevel; // Moved Proggy inside GetLevel and made this happen less often..Going to be changed later
Proggy;
end;
end;
until(Casted >= Players[CurrentPlayer].Integers[0]); //CURSING THINGY ENDS
end;
//--------------------------------------------//
//---------CHECK FOR ACTIVE PLAYERS------------//
{
returns nr of active players
if you use this then you can use it in a different way in your mainloop
and delete your current "procedure ActiveLeft;".
}
function ActivePlayersLeft: integer;
var
i, c: integer;
begin
for i := 0 To HowManyPlayers - 1 do//we look to every player
begin
if (Players[i].active = True) then Inc(c);//if player is active, then we increase the var by 1
end;
result:= c;
end;
//-------------------------------------------//
//--------PLAYER CHANGING----------------//
procedure ChangePlayer;
begin
GetOurMageLevel;
Logout;
Writeln('Taking a short antiban break')
Wait((TimeToWait*1000)+(random(10)*1000))
if (ActivePlayersLeft = 0) then
begin
Writeln('No more active players left, terminating script.');
TerminateScript;
Exit;
end;
NextPlayer(True);
Wait(3000+random(1234))
MakeCompass(Compass)
LowestAngle;
end;
//---------------------------------------------//
//-------------SETTING IT UP-------------//
procedure SetUp;
begin
ClearDebug;
MySignature;
ScriptID := '468';
SRLid:= MySRLId;
SRLpassword:= MySRLPassword;
MouseSpeed := SpeedOfMouse;
DeclarePlayers;
Wait(1000);
ActivateClient;
Wait(5000);
LoginPlayer;
Wait(1000+random(3000));
case(CameraAngle) of
'Up': HighestAngle;
'Down': LowestAngle;
end;
MakeCompass(Compass)
end;
//----------------------------------------//
//-------------MAIN LOOP-----------//
begin
SetUpSrl;
SetUp;
repeat
Casted := 0
GetOurMageLevel;
Curse;
ChangePlayer;
Until(ActivePLayersLeft = 0)
end.
//----------------------------------//
-Tsn.
EDIT: I didn't included my idea of rune checking xD:duh: .
[S]paz
2007-11-20 13:51:39
nice tsn :P ur not that much of a noob lol but … for the check runs thing surely u want it to be a procedure so u can do things about it? like i thought a function was a true false thing and no action whereas a procedure does the action… so therefore the checkrune should be a procedure as it will either get more runes or logout aka actions?? if im wrong then so be it cos u probs no more than me :D:D
spaz
CheetahNub
2007-11-20 14:14:44
lol tsn…
I start feeling like this isn't my script anymore :(
hehe just kidding, I will tweak the curse procedure and rune checking later, I might even change the finobjcustom to something else…
We'll see :)
HyperSecret
2007-11-20 14:29:40
cheetah nice first script keep it going and you will make some great scripts, also btw findfastrandoms is not needed anymore look in the antirandoms.scar in srl findfastrandoms is now replaced with Findnoninventoryrandoms, and findinventoryrandoms, i believe those are the two :D
CheetahNub
2007-11-20 14:34:28
Thanks Hyper, the antirandoms work tho… But I'll change them in the next version.
tsn: oh yeah the walker I've made includes all possible symbol failsafes :)
the scar noob
2007-11-20 14:40:59
From: spaztaz666
nice tsn :P ur not that much of a noob lol but … for the check runs thing surely u want it to be a procedure so u can do things about it? like i thought a function was a true false thing and no action whereas a procedure does the action… so therefore the checkrune should be a procedure as it will either get more runes or logout aka actions?? if im wrong then so be it cos u probs no more than me :D:D
spaz
With a function you can return if we have anough runes to cast, thus returning a boolean value so we can use it to tell the script if we can still macro.
From: cheetahnub
lol tsn…
I start feeling like this isn't my script anymore :(
hehe just kidding, I will tweak the curse procedure and rune checking later, I might even change the finobjcustom to something else…
We'll see :)
Sorry, really sorry, that rally wasn't ment like that.
My meaning was to help you understanding which other "techiniques" you could use;)
From: cheetahnub
Thanks Hyper, the antirandoms work tho… But I'll change them in the next version.
tsn: oh yeah the walker I've made includes all possible symbol failsafes :)
Yea, can I have the link plz?;)
-Tsn.
CheetahNub
2007-11-20 14:51:13
From: the scar noob
Yea, can I have the link plz?;)
-Tsn.
When it's ready ;)
I only need to tweak 1 step… Which is hard, There's no roadcolor or dirtroadcolor near :P..
The Tree and farming symbols + the ham dungeon symbol in the forest make great failsafes :)
CheetahNub
2007-11-22 12:32:25
A NEW VERSION HAS BEEN RELEASED
v 1.1: Tweaked the curse procedure, added antiban features(Rightclicking monsters etc.), modified Proggy, + something I might have forgotten :P
edit: oh yeah I just noticed 1 thing: NOBODYS DOWNLOADING THIS SCRIPT :(
I might not be an SRL member, but it doesn't mean that I can't script. :/
[S]paz
2007-11-22 13:05:40
Q… where is this script intedned to be set up ?? lol cos i always took it as anywhere near a monster which cant kill u .. aka port sarim or zammy monmk in V castle…. lol
spaz
CheetahNub
2007-11-22 13:12:01
From: spaztaz666
Q… where is this script intedned to be set up ?? lol cos i always took it as anywhere near a monster which cant kill u .. aka port sarim or zammy monmk in V castle…. lol
spaz
Anywhere where's a monster that can't reach you ;)
Here's some examples:
- Lesser demon in wizard tower upstairs
- Varrock sewers skeletons and zombies(The river is blocking them)
- Port Sarim Jail
- Varrock Castle Zammy Monk
- Chickens
- Ducks(Haven't tested but I think they would work especially in Fally)
- Rams(near monastery) over the wildy ditch while standing on the wildy side(NOT RECOMMENDED LOL)
- + all the p2p spots(There are tons of them :P)
[S]paz
2007-11-22 13:14:53
ahh ok then thx lol ill give it a go some time in the near future… haveing probs wit ma armies cos i lost ma list so i need to find them all over again lol
spaz
magixx
2007-11-22 13:28:40
hate the colorpicking could you work with dtm's?
[S]paz
2007-11-22 13:40:40
well at least try the script?? color picking is the most easiest thing in the worl to do.. hjst click on the obj?? not that hard??… at least try it
since there are lots of places making dtms of all the possible targets would lagg sooo much so maby it wont work
spaz
Metagen
2007-11-22 13:45:41
If you want it to be even extra cooler you should add this srlplayerforms. sweetness =p
@ magixx… why would you use a dtm on the mainscreen? it doesnt work.
CheetahNub
2007-11-22 14:16:08
From: metagen
If you want it to be even extra cooler you should add this srlplayerforms. sweetness =p
@ magixx… why would you use a dtm on the mainscreen? it doesnt work.
Added forms to To Do list ;)
@Magixx: LOL does it make a differece if you to have pick 1 extra color? You'd need to pick the monster color anyway… But ok, if you hate colorpicking that much, you are free to do the spells by yourself :)
Metagen
2007-11-22 20:17:06
Alright here goes
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BETA BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: lalalalala
¤ Ran for 45 Minutes and 7 Seconds
¤ Spell: Curse
¤ Casted 274 times
¤ Casted 274 times on this character
¤ 1726 casts left on this character
¤ Your magic level is: 54
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
I did tweak your script however to fit my purposes :D. ( i made it cast about umm 4/3 faster)
oh yea and there was a security guard trying to kill me
went on for a bout a minute so i took him out… if it had of kept going i don't know if your script would have caught it.. but its worth taking a look at.
the tweak i made for myself was slowing down the cursor
and removing the waits, thanx to my computer being gargantuanly slow.
Also… You have the mouse spiraling outwards searching for colors, so if it misses the moster once, it wont find it again. So with this in mind, i sugest that instead of logging out if it cant find the monster in one search cycle, make it 3 or 4 search cycles, and lower the Time for search const.
CheetahNub
2007-11-23 00:39:37
A small update:
v 1.1.1: Made it look for fighting randoms more often, fixed the bug in the proggy
the scar noob
2007-11-23 05:02:23
From: cheetahnub
A small update:
v 1.1.1: Made it look for fighting randoms more often, fixed the bug in the proggy
.and try to fix the bug meta posted, he's right, you should search more then once for the monster, what if it's respawning?
Surprise me!:)
-Tsn.
CheetahNub
2007-11-23 07:50:40
From: the scar noob
.and try to fix the bug meta posted, he's right, you should search more then once for the monster, what if it's respawning?
Surprise me!:)
-Tsn.
Hell yeah! I just got a great idea of how to do that :D
I'll be back today with an(other) update :)
CheetahNub
2007-11-23 09:32:16
OMG ANOTHER UPDATE TODAY!!
v 1.2: Added more failsafes(looks for monsters 4 times before logging out), changed how srl statreports are done. + TESTED QUITE WELL
2nd update today, enjoy :)
Khazar
2007-11-23 12:56:50
this script is very nice. thank you. here's my progress report. I'll come up with a better one soon.
level 19 to 36 magic!
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BETA BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: ---
¤ Ran for 1 Hours, 10 Minutes and 17 Seconds
¤ Spell: Curse
¤ Casted 782 times
¤ Casted 782 times on this character
¤ 218 casts left on this character
¤ Your magic level is: 36
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Taking a short antiban break(60 seconds)
Successfully executed
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| [url]www.srl-forums.com[/url] |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Talks : 2 |
| Old Men : 1 |
| Capn Hand[s] : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
the scar noob
2007-11-24 06:11:22
You have become better, but there's something wrong with your findandschoot procedure:(
procedure FindAndShoot;
begin
if SearchTries <= 4 then
begin
GameTab(7);
cast(Spell)
if FindObjCustom(xx, xy,[MonsterName1, MonsterName2, MonsterName3], [MonsterColor1, MonsterColor2, MonsterColor3], 15) then
begin
MMouse(xx, xy, 2, 2);
Wait(100+random(200))
case(RightClick) of ///////CASE//////////
True: begin
if IsUptext(MonsterName1) or IsUptext(MonsterName2) or IsUptext(MonsterName3) then
begin
GetMousePos(xx, xy);
Mouse(xx, xy, 1, 1, False);
ChooseOption('ast');
Wait(250+random(500))
end;
end;
False: begin
if IsUptext(MonsterName1) or IsUptext(MonsterName2) or IsUptext(MonsterName3) then
begin
GetMousePos(xx, xy);
Mouse(xx, xy, 1, 1, True);
Wait(250+random(500))
end;
end;
end; ///////CASE//////////
MonsterFound := True;
Casted := Casted + 1
TotalCasted := TotalCasted + 1
AntiRandomTime := AntiRandomTime + 1
AntiBanTime := AntiBanTime + 1
ReportTime := ReportTime + 1
FindNonInventoryRandoms;
wait(1000+random(1234));
AntiRandomz;
CountSpells;
SearchTries := 0
end;
end;
end;
if the monster was found you have to say monsterfound:= true; and then exit out of the procedure, because now, even if you found the monster (or even not) you will always reset the SearchTries integer;)
I would do it somekinda like this:
procedure FindAndShoot;
begin
GameTab(7);
cast(Spell)
repeat
if FindObjCustom(xx, xy,[MonsterName1, MonsterName2, MonsterName3], [MonsterColor1, MonsterColor2, MonsterColor3], 15) then
begin
MMouse(xx, xy, 2, 2);
Wait(100+random(200))
case(RightClick) of ///////CASE//////////
True: begin
if IsUptext(MonsterName1) or IsUptext(MonsterName2) or IsUptext(MonsterName3) then
begin
MonsterFound := True;
GetMousePos(xx, xy);
Mouse(xx, xy, 1, 1, False);
ChooseOption('ast');
Wait(250+random(500))
Casted := Casted + 1
TotalCasted := TotalCasted + 1
AntiRandomTime := AntiRandomTime + 1
AntiBanTime := AntiBanTime + 1
ReportTime := ReportTime + 1
FindNonInventoryRandoms;
AntiRandomz;
CountSpells;
SearchTries := 0
Exit;
end;
end;
False: begin
if IsUptext(MonsterName1) or IsUptext(MonsterName2) or IsUptext(MonsterName3) then
begin
MonsterFound := True;
GetMousePos(xx, xy);
Mouse(xx, xy, 1, 1, True);
Wait(250+random(500))
Casted := Casted + 1
TotalCasted := TotalCasted + 1
AntiRandomTime := AntiRandomTime + 1
AntiBanTime := AntiBanTime + 1
ReportTime := ReportTime + 1
FindNonInventoryRandoms;
wait(1000+random(1234));
AntiRandomz;
CountSpells;
SearchTries := 0
Exit;
end;
end;
end; ///////CASE//////////
Inc(SearchTries);
until (MonsterFound) or SearchTries >= 4
end;
end;
end;
I don't really know if it works, I made it very quickly, because I've got to eat:)
-Tsn.
CheetahNub
2007-11-24 06:44:49
tsn: I gotta look that through… I tested it by taking my noob away from monsters and running it, and it worked(Tried 4 times, then logged out)
Wait a sec..
EDIT:
procedure FindAndShoot;
begin
if SearchTries <= 4 then
begin
GameTab(7);
cast(Spell)
if FindObjCustom(xx, xy,[MonsterName1, MonsterName2, MonsterName3], [MonsterColor1, MonsterColor2, MonsterColor3], 15) then
begin //<---------LOOK AT THIS
MMouse(xx, xy, 2, 2);
Wait(100+random(200))
case(RightClick) of ///////CASE//////////
True: begin
if IsUptext(MonsterName1) or IsUptext(MonsterName2) or IsUptext(MonsterName3) then
begin
GetMousePos(xx, xy);
Mouse(xx, xy, 1, 1, False);
ChooseOption('ast');
Wait(250+random(500))
end;
end;
False: begin
if IsUptext(MonsterName1) or IsUptext(MonsterName2) or IsUptext(MonsterName3) then
begin
GetMousePos(xx, xy);
Mouse(xx, xy, 1, 1, True);
Wait(250+random(500))
end;
end;
end; ///////CASE//////////
MonsterFound := True;
Casted := Casted + 1
TotalCasted := TotalCasted + 1
AntiRandomTime := AntiRandomTime + 1
AntiBanTime := AntiBanTime + 1
ReportTime := ReportTime + 1
FindNonInventoryRandoms;
wait(1000+random(1234));
AntiRandomz;
CountSpells;
SearchTries := 0 //THIS HAPPENS ONLY AS A RESULT OF " if FindObjCustom(xx, xy,[MonsterName1, MonsterName2, MonsterName3], [MonsterColor1, MonsterColor2, MonsterColor3], 15) then" BECAUSE IT'S BETWEEN begin AND end
end; //<---------LOOK AT THIS
end;
end;
This seems like it should work, but I'm gonna test it anyway later… not now tho, cos I can't get on my newer pc and this script has gotten too heavy for my older pc to run :P:P
EDIT2: the point of the repeat until monsterfound or markfromtime>15 is that it looks for 15 secs or so, and if it doesn't find anything, it adds 1 to the tries, waits for 8-12 seconds, then tries again up to 4 times.
Take a good look where the repeats and untils are placed :)
the scar noob
2007-11-24 07:38:52
From: cheetahnub
tsn: I gotta look that through… I tested it by taking my noob away from monsters and running it, and it worked(Tried 4 times, then logged out)
Wait a sec..
EDIT:
procedure FindAndShoot;
begin
if SearchTries <= 4 then
begin
GameTab(7);
cast(Spell)
if FindObjCustom(xx, xy,[MonsterName1, MonsterName2, MonsterName3], [MonsterColor1, MonsterColor2, MonsterColor3], 15) then
begin //<---------LOOK AT THIS
MMouse(xx, xy, 2, 2);
Wait(100+random(200))
case(RightClick) of ///////CASE//////////
True: begin
if IsUptext(MonsterName1) or IsUptext(MonsterName2) or IsUptext(MonsterName3) then
begin
GetMousePos(xx, xy);
Mouse(xx, xy, 1, 1, False);
ChooseOption('ast');
Wait(250+random(500))
end;
end;
False: begin
if IsUptext(MonsterName1) or IsUptext(MonsterName2) or IsUptext(MonsterName3) then
begin
GetMousePos(xx, xy);
Mouse(xx, xy, 1, 1, True);
Wait(250+random(500))
end;
end;
end; ///////CASE//////////
MonsterFound := True;
Casted := Casted + 1
TotalCasted := TotalCasted + 1
AntiRandomTime := AntiRandomTime + 1
AntiBanTime := AntiBanTime + 1
ReportTime := ReportTime + 1
FindNonInventoryRandoms;
wait(1000+random(1234));
AntiRandomz;
CountSpells;
SearchTries := 0 //THIS HAPPENS ONLY AS A RESULT OF " if FindObjCustom(xx, xy,[MonsterName1, MonsterName2, MonsterName3], [MonsterColor1, MonsterColor2, MonsterColor3], 15) then" BECAUSE IT'S BETWEEN begin AND end
end; //<---------LOOK AT THIS
end;
end;
This seems like it should work, but I'm gonna test it anyway later… not now tho, cos I can't get on my newer pc and this script has gotten too heavy for my older pc to run :P:P
EDIT2: the point of the repeat until monsterfound or markfromtime>15 is that it looks for 15 secs or so, and if it doesn't find anything, it adds 1 to the tries, waits for 8-12 seconds, then tries again up to 4 times.
Take a good look where the repeats and untils are placed :)
I can only suggest;) and indeed, I also prefer a timer for this ins tead of that 4 tries, maybe both if it really has to ;)
if you do it both, meaning 4*15 secs wait (=1 min wait), don't foget to use mouse movements or so, else you'll log out to early I guess;)
As I've said, I didn't tested it, I posted it so that you would have seen what I ment;)
-Tsn.
CheetahNub
2007-11-24 07:47:10
I'll stick with the timer + tries, so it won't log out without a reason if the monster is just respawning. And the 15 second wait isn't enough to afk the account out…
I Might change the Wait to SleepAndMoveMouse just to be sure :P
pk 4 life90
2007-11-25 01:45:58
wow it worked out good for me i let it run for a little than came back and stopped it heres the report but it keeps telling me my srl id is invalid? but uh here
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: #############
¤ Ran for 15 Minutes and 51 Seconds
¤ Spell: Curse
¤ Casted 156 times
¤ Casted 156 times on this character
¤ 344 casts left on this character
¤ Your magic level is: 43
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
xxmynameisjohnxx
2007-11-25 04:43:13
Looks great, I'm not maging right now, but soon I will be and I'll definitely use this.
ecclesiastes
2007-11-25 05:20:27
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BETA BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: —
¤ Ran for 3 Hours, 13 Minutes and 20 Seconds
¤ Spell: Curse
¤ Casted 1963 times
¤ Casted 563 times on this character
¤ 368 casts left on this character
¤ Your magic level is: 53
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Thanks… The first ever time I used a magic auto and it worked! Will post more proggies!
CheetahNub
2007-11-25 05:36:41
ecclesiastes nice proggy :O
I'm glad to hear that the script works :)
EDIT: I think that theres something wrong with the SRL stats… they dont update too often :P
Mike_The_FireCaper
2007-11-26 16:10:50
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BETA BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: …
¤ Ran for 13 Minutes and 51 Seconds
¤ Spell: Curse
¤ Casted 180 times
¤ Casted 180 times on this character
¤ 820 casts left on this character
¤ Your magic level is: 43
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Its not an amazing script, with cursers try and get them to cast ALOT more often than necessary. Unlike with alching it makes no difference to the overall speed but it looks alot more realistic.
[S]paz
2007-11-26 16:19:53
well wat can i say cheetah,….. uve rele come along wel.. soon u will supass me and become a yellow txt member and smile at me when i fade into the distance :p lol well done m8 uve done well and when u do become a srl member u will have earnt it :D:D
spaz
Birfday_Cake
2007-11-26 17:44:47
When I start it, it logs in, and then does nothing. Any help? Have I set the colors wrong?
I'm using it to fight the lesser in the wizzy tower.
Am I using the wrong revision? What SRL version do I need?
EDIT: Woot! 100th post =)
[S]paz
2007-11-26 17:48:26
i got it to work gd with rev..4? (before the latest6) havent tried now with update but it would well be outdated once again now.. but try to set the colors again and see what happens.. but im sure if the colors are wrong it says? maby not i cant remeber
spaz
Birfday_Cake
2007-11-26 17:49:54
Does it still work with REV 4? If so, how do I downgrade to that? I really want my magic levels up.
[S]paz
2007-11-26 17:50:58
lol dont ask me bout revs… i only this morn instaled that subrevision thiny and i still dont rele understand how to install revs despite reading the tuts… lol
spaz
CheetahNub
2007-11-27 10:10:11
This should work with the latest rev…
@spaz: thanks a lot :)
s1cky
2007-11-27 19:50:42
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: XXXXXXXX
¤ Ran for 2 Minutes and 19 Seconds
¤ Spell: Curse
¤ Casted 21 times
¤ Casted 21 times on this character
¤ 979 casts left on this character
¤ Your magic level is: 0
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Taking a short antiban break(1 seconds)
Successfully executed
i set my antiban break to 0 beause i didn't want it and i set 5000 cast before break, but this is what happens every time can someone help me?
Birfday_Cake
2007-11-28 17:50:29
I need lots of help, it's incredible.
//---------EDIT THESE-------------//
const
MySRLId = '1919'; //Fill in your SRL-stats Id And Pass
MySRLPassword = '****';
MonsterColor1 = 1978746 ; //Fill in the monster colors
MonsterColor2 = 1846898 ; //Fill in the monster colors
MonsterColor3 = 725850 ; //Fill in the monster colors
MonsterName1 = 'esser'; //Fill in 3 parts of the monsters name(For example, now we´re shooting zammy monks)
MonsterName2 = 'emon';
Monstername3 = 'less';
Compass = 'w'; //Where do you want the compass to point? N=North, E=East, W=West, S=South
RunDirection = 'S'; //Where to run if atatcked? N=North, E=East, W=West, S=South
CameraAngle = 'Up'; //What camera angle do you want to use? Up or Down
TimeToLook = 15; //How many seconds to look for a monster before stopping?
TimeToWait = 60; //How long breaks between each player in seconds? 60-90 RECOMMENDED
SpeedOfMouse = 12; //The speed of the mouse
Spell = 'Curse'; //What spell do you want to use? Curse, Weaken, Confuse or Crumble Undead
CursePink = 12632764; //YOU M_U_S_T PICK THIS COLOR FROM THE SPELL BUTTON!! THIS IS THE BRIGHTER COLOR(The color is same in all of the curse spells and crumble)!!
DoAntiBan = 150; //How many curses between antibans? 100-200 recommended
//--------------------------------//
I'm trying to fight the lesser demon up top the wizard tower. I PMed cheetah nub, and he keeps telling me it's my PC. My pc is awesome.
Can someone fix these so the script works for me? Thanks!
[S]paz
2007-11-28 17:53:35
well wats wrong .. like wat happens????
spaz
Birfday_Cake
2007-11-28 17:59:54
I can't get it to click the lesser demon, and attack him.
If I put,
MonsterName1 = '2'; //Fill in 3 parts of the monsters name(For example, now we´re shooting zammy monks)
MonsterName2 = 'ption';
Monstername3 = 'less';
It'll right-click the lesser, but then it won't attack him =(.
[S]paz
2007-11-28 18:03:25
right ok log in with ur char… pick 3 distinct colors like the horns the skin and the feet or w/e.. and for the name i suggest this
MonsterName1 = 'ess'; //Fill in 3 parts of the monsters name(For example, now we´re shooting zammy monks)
MonsterName2 = 'eam';
Monstername3 = 'amon'; // lol its not a dragon... meh its late
something like that
spaz
Birfday_Cake
2007-11-28 18:43:56
There is no "A" in demon.
But, the thing is, when you hover your mouse over the lesser demon, at the top left corner, it says.
"Walk here \ 2 More Options"
Left click on him, and then there is
"Walk here"
"Attack Lesser Demon"
"Examine Lesser Demon"
Ugh, this is useless….
[S]paz
2007-11-28 18:51:01
ahhh…. thats a good point….. didnt think about that… meh maby try somewhere esle? like do curses on the zammy mage in v castle or port sarim jails??
yer thats a good point.. srry bout that
spaz
Birfday_Cake
2007-11-28 19:04:31
Okay, I went to the jail in port sarim. It clicks on the pirate, but then doesn't choose "Attack Pirate"
Ugh, I'm having the worst luck in the world with this script =(
s1cky
2007-11-28 20:39:18
can someone tell me why it casts like 20 casts says logging out for a 60 sec break and then the script terminates? i est my break time to 0 and casts to do before reak to 5000 but it still happens ….
CheetahNub
2007-11-29 07:10:03
I'm sorry but I can't test/fix the script at the moment… :/
The moment I get to use my own pc, I'll see what the problem is
s33 teh pain
2007-11-29 12:01:25
hi, i was wondering is this a script u can run non-stop, like it takes a break for half an hour after several hours like the tzhaar cave script? of is it a script u can max use for 3 hours ? what is the longest u can use this or that u have used?? thx for reading
CheetahNub
2007-11-29 12:16:26
You can make this do breaks by putting the same player to the script many times, like this:
players[0].name := seppohovi69
players[0].pass := kahvipapu
players[1].name := seppohovi69
players[1].pass := kahvipapu
players[2].name := seppohovi69
players[2].pass := kahvipapu
and setting the curse ammount low…
Later I MIGHT add a "real" break feature
s33 teh pain
2007-11-29 12:27:42
aight i tried it a few secs ago but the run-away to S W N E dont work.. it runs wrong way, n wont run back..
the scar noob
2007-11-29 12:54:09
If you hover over the lesser demon, can you see the uptext of a demon?
I thought, when you're a lower lvl then the monster, that you can't see that.
The 3 texts you input are the uptext when you hover over the demon.. I guess that's the problem, the script prob can't find the uptext, thus try searching it again until it actually stops everything and log you out;)
-Tsn.
CheetahNub
2007-11-29 13:18:59
From: the scar noob
If you hover over the lesser demon, can you see the uptext of a demon?
I thought, when you're a lower lvl then the monster, that you can't see that.
The 3 texts you input are the uptext when you hover over the demon.. I guess that's the problem, the script prob can't find the uptext, thus try searching it again until it actually stops everything and log you out;)
-Tsn.
Nope, that's not it…. He tried it in the port sarim jail also, and it didn't work.
And even if you were lower level that the monster, you'd still see the uptext while casting a spell… People use spells to left click blue dragons in the dungeon next to fally in p2p if they're lower level than the dragon.
EDIT: EVERYONE REMEMBER TO PUT YOUR SCREEN BRIGHTNESS ON HIGHEST!!
wanna b auto
2007-12-01 10:13:32
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BETA BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: Zezima(Duh?)
¤ Ran for 14 Minutes and 15 Seconds
¤ Casted 176 times
¤ Casted 176 times on this character
¤ Your magic level is: 99(Duh?)
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
is that actualy zezima or is it just edited lol
CheetahNub
2007-12-01 12:56:36
From: wanna b auto
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BETA BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: Zezima(Duh?)
¤ Ran for 14 Minutes and 15 Seconds
¤ Casted 176 times
¤ Casted 176 times on this character
¤ Your magic level is: 99(Duh?)
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
is that actualy zezima or is it just edited lol
Yeah, I'm the real zezima. Please Jagex don't ban my account cus I macroed all my skills :P
s1cky
2007-12-04 15:13:06
Best one i got so far!
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BETA BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: XXXXXXXX
¤ Ran for 47 Minutes and 50 Seconds
¤ Spell: Curse
¤ Casted 598 times
¤ Casted 598 times on this character
¤ 402 casts left on this character
¤ Your magic level is: 53
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
s1cky
2007-12-04 15:14:23
sry for double post
CheetahNub
2007-12-06 06:43:46
Edited 1st post with
***ALWAYS POST THE PROGGY AND FEEDBACK***If you leech this script, the best thing you can do in return is to post the porggy!
EDIT: Here's a proggy from me:
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BETA BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: **************************
¤ Ran for 1 Hours, 14 Minutes and 41 Seconds
¤ Spell: Curse
¤ Casted 1016 times
¤ Casted 1016 times on this character
¤ 3984 casts left on this character
¤ Your magic level is: **************
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
CheetahNub
2007-12-06 16:08:16
New Version!! 1.3!Added:
- Fight Cave mode
- Made Waits shorter(faster casting)
- Made clicks more random(better antiban)
- WONT RUN WITHOUT SRL STATS
s33 teh pain
2007-12-07 14:37:27
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: &^&^&^&^&
¤ Ran for 2 Hours, 20 Minutes and 37 Seconds
¤ Spell: Curse
¤ Casted 2660 times
¤ Casted 2660 times on this character
¤ 3353 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Found NickName
******** FOUND TALKING RANDOM TEXT********: Talk-to Dr Jekyll
Didn´t find any monsters! The Monster might be respawning.
Waiting for 8-12 seconds, then looking again
Failed finding the monster 1 times in a row
Didn´t find any monsters! The Monster might be respawning.
Waiting for 8-12 seconds, then looking again
Failed finding the monster 1 times in a row
Didn´t find any monsters! The Monster might be respawning.
Waiting for 8-12 seconds, then looking again
Failed finding the monster 2 times in a row
Didn´t find any monsters! The Monster might be respawning.
Waiting for 8-12 seconds, then looking again
Failed finding the monster 3 times in a row
Didn´t find any monsters! The Monster might be respawning.
Waiting for 8-12 seconds, then looking again
Failed finding the monster 4 times in a row
Didn´t find any monsters! Did you set the colors right?
Logging out :(
Taking a short antiban break(60 seconds)
Successfully executed
it works oke but he wont log in again, n stops after 2660 casts but i set it to 5k +…. can u fix that? or let him relog again n shoot on besides that good work
CheetahNub
2007-12-07 16:55:55
Thanks for the nice proggy :)
It doesn't log back in because it set the player to false because it didn't find the monster :P
I see you got doctor jekyll, so you must be a member. Why not run the script in the fight cave, because there are no randoms or other people there?
EDIT: AND OH YEAH: the people who have gotten the 20k+ casts to crumble undead in the past 2-3 days, where the heck are my proggies?? leech ftw? :P
NiCbaZ
2007-12-07 17:17:36
dude this is amzing, it just is amzing will be useing this alot! very soon at the fight caves to so how its goes .
s33 teh pain
2007-12-08 10:14:47
when i get the random fight.. i walk away but wont walk back.. how come..?? can u fix that ( i fight at the monk in Varrock Castle )
Sanjuro
2007-12-08 10:58:59
Loooks great =D i need a curser for my pure =D Thnx alot!! Ill post proggies btw.
758759754
2007-12-08 11:56:54
Pretty good:
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: utopia_11
¤ Ran for 29 Minutes and 13 Seconds
¤ Spell: Curse
¤ Casted 498 times
¤ Casted 498 times on this character
¤ 2 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
One problem though…the counter for how many casts left is off. When I logged back on, there were actually enough for 22 more casts, not just 2.
CheetahNub
2007-12-08 14:23:34
758759754
You might wanna edit your username out……. :eek:
Sanjuro
2007-12-08 15:16:03
Cheetah.. Where do you make a SRL id or is this our SRL id?
I just need that part to get the script running -_-
Lancelot074
2007-12-08 16:29:46
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player:
¤ Ran for 5 Hours, 23 Minutes and 23 Seconds
¤ Spell: Curse
¤ Casted 7663 times
¤ Casted 7663 times on this character
¤ 42337 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Removed right click function lol, ran great. Stopped it manually.
CheetahNub
2007-12-08 20:28:44
Sanjuro:
http://www.stats.srl-forums.com/Lancelot: Holy crap! that's a nice proggy :)
i'm glad to hear it works :)
EDIT:

W00t!
Sanjuro
2007-12-09 10:21:20
Thanks. And one more thing. Is there a way to set it up to use all 3 curse spells???
s33 teh pain
2007-12-09 12:02:36
cheetahnub how do i let this cursed scriptwork in caves?? explain please (A)
and.. isn't it suspected that i cast curse like many hours in a mini game where i need to kill monsters??
s33 teh pain
2007-12-09 12:51:22
sanjuro, it is possible that u can choose all 3 spells but cheetah needs to put some more codes init to work ;P because i have seen more scripts with 3 option
Lancelot074
2007-12-09 15:18:07
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player:
¤ Ran for 4 Hours, 54 Minutes and 58 Seconds
¤ Spell: Curse
¤ Casted 6915 times
¤ Casted 6915 times on this character
¤ 43085 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Another proggy, love this script.
Got me from 85-87 mage so far.
CheetahNub
2007-12-10 07:40:14
sanjuro: It can't be setup to do that… The other spells are there mainly to save the click you need to get to the level where you can cast curse. I might develop sometihng, but atm I'm working on another script.
And by the way, I wouldn't use stat sigs in a cheating forum.
s33 the pain, you can just say you train there because you hate randoms.
lancelot: Wow another nice proggy :)
thedarkmage
2007-12-10 18:26:45
OMG! This is so awesome! Although I didn't have time heres my proggy:
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: z darkmage77
¤ Ran for 12 Minutes and 52 Seconds
¤ Spell: Curse
¤ Casted 70 times
¤ Casted 70 times on this character
¤ 213 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Sanjuro
2007-12-10 22:12:11
kk thnx Cheetah =D ill set this up over night i think
Where's best place to run this?
Ill post proggy too.
Add me msn i guess. [email]deadly.creature@hotmail.com[/email]
CheetahNub
2007-12-11 15:23:41
From: Sanjuro
Where's best place to run this?
Check the 1st post ;)
supersain
2007-12-11 20:52:54
not finding the monster for me
i am fighting those purple things
MonsterColor1 = 3611467 ; //Fill in the monster colors
MonsterColor2 = 1909875 ; //Fill in the monster colors
MonsterColor3 = 1778028 ; //Fill in the monster colors
and name:
MonsterName1 = 'z-ke'; //Fill in 3 parts of the monsters name(For example, now we're shooting zombies)
MonsterName2 = 'kek';
Monstername3 = 'tz-k';
what am i doing wrong
supersain
2007-12-11 21:57:15
Working fine now
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player:
¤ Ran for 33 Minutes and 39 Seconds
¤ Spell: Curse
¤ Casted 463 times
¤ Casted 463 times on this character
¤ 37 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
richk1693
2007-12-12 21:38:35
I'm getting pissed. When's the bake cookies update? I'll try it a once i buy some runes.
supersain
2007-12-12 22:06:47
i got a problem, it doesn't start after the break, any solution
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: ********
¤ Ran for 45 Minutes and 33 Seconds
¤ Spell: Curse
¤ Casted 494 times
¤ Casted 494 times on this character
¤ 6 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Taking a short antiban break(30 seconds)
Successfully executed
CheetahNub
2007-12-13 08:03:58
@ supersain:
Setup: Don't use capital letters… if you're casting the purple thing just fill in "ek" to all of the fields.
Player changing: I gotta see the script through, but not now, I'm busy.
supersain
2007-12-13 17:22:10
I have a question is it possible to remove the antiban break
Sanjuro
2007-12-13 20:57:15
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: My account.
¤ Ran for 17 Minutes and 12 Seconds
¤ Spell: Curse
¤ Casted 276 times
¤ Casted 276 times on this character
¤ 6724 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Thats 17 minutes. Imma run it over night =] Hopefully it doesnt log out before then. =| 11k curses w00t
BeViS
2007-12-14 03:01:02
This is by far one of the best scripts i have ever used!
Question? can you set it up to cast Stun? if so let me know!!
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: *******
¤ Ran for 1 Hours, 50 Minutes and 13 Seconds
¤ Spell: Curse
¤ Casted 1500 times
¤ Casted 1500 times on this character
¤ 0 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Taking a short antiban break(60 seconds)
CheetahNub
2007-12-14 17:04:16
supersain: set the wait time to 1
Bevis: thanks a lot. I can make it do stun too :)
Sanjuro
2007-12-14 18:35:00
Hey i've had problems with it running back after it runs from randoms. Then it logs out. and all the curses i wanted to happen dont. Anyway for me to fix this?
BeViS
2007-12-15 10:53:20
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: ********
¤ Ran for 5 Hours, 57 Minutes and 5 Seconds
¤ Spell: Curse
¤ Casted 6668 times
¤ Casted 6668 times on this character
¤ 4032 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Sanjuro
2007-12-15 20:18:11
I have alot of issues with this… It logs out from randoms. And the ban break terminates the script. It doesnt react to genies. And I Cant keep it logged in past 30 minutes. I'd be lucky to get 45 minutes.
CheetahNub
2007-12-17 16:46:07
I am now unable to anything…. I have a lot of exams now. I'll fix everything during the holidays.
supersain
2007-12-18 09:59:11
Good luck with your exams
sameedpak
2007-12-18 21:12:01
Errrr. I have same problem with this that I do with other scripts, it logs me in automatically, and stops working, does nothing.. Mouse just stays in one spot.. Any ideas?
realrocker00
2007-12-21 19:39:02
this is a fukin good script m8
CheetahNub
2007-12-24 14:15:42
OMG! MERRY CHRISTMAS!!!! THE SCRIPT HAS BEEN UPDATED!!
v 1.4: Fixed running back after escaping from fighting randoms, fixed player changing(Had to rewrite ActiveLeft), made right clicks happen less often, turned GotRunes into a function and made it more compact, tweaked findandshoot, tweaked the anti-ban wait, + TESTED WITH 1,1k casts, worked great!
no proggy, no proof:
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BETA BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: XEXIMA (zezima was online + private on while i ran this btw :D)
¤ Ran for 1 Hours, 30 Minutes and 37 Seconds
¤ Spell: Curse
¤ Casted 1207 times
¤ Casted 257 times on this character
¤ 743 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
NiCbaZ
2007-12-24 18:28:21
VERY NICE CheetahNub
Alex-Kell
2007-12-26 05:50:43
Alex-Kell
2007-12-26 05:52:36

grrr just when i spend 30m on 200k cosmics!!!!!!!!!
spermis
2007-12-26 05:55:53
Hmm i cant find a good spot in fight cave.. and it always shows that the monster is already confused.. :(
CheetahNub
2007-12-26 14:14:59
spermis, you have to have at least -65 magic attack "bonus"… use full iron, d vambs, staff of earth and nothing more and that should do it. The safespots are easy to find, just get the Tz-Kek to get stuck on a corner somewhere. Keep trying and you'll get it.
NiCbaZ
2008-01-02 01:37:38
now add elcher :p
BlueWorld
2008-01-02 06:26:04
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BETA BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: Poteto…..
¤ Ran for 2 Hours, 12 Minutes and 7 Seconds
¤ Spell: Curse
¤ Casted 1856 times
¤ Casted 1856 times on this character
¤ 3144 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
CheetahNub
2008-01-03 09:24:52
NOTE: The script doesn't work with rev#9, to use this script just downgrade to rev#7
corre
2008-01-07 10:10:44
I got this error in ur script can u help me?
Failed when compiling
Line 187: [Error] (16899:23): Variable Expected in script C:\Users\LLL\Desktop\CursedYOU v1.4 by Cheetahnub.scar
corre
2008-01-07 11:26:12
From: CheetahNub
NOTE: The script doesn't work with rev#9, to use this script just downgrade to rev#7
Maybe thats why mine aint working… but how do u downgrade :o
CheetahNub
2008-01-07 12:21:35
From: corre
Maybe thats why mine aint working… but how do u downgrade :o
File -> Update SRL SVN to Rev, Then choose 7.
If it doesn't work after that, delete the SRL folder from the includes folder and redownload SRL.
corre
2008-01-10 23:09:12
i downloaded rev 7 and its working now done 20k cursses :) just a qucik question it says number of players 3 can it worjk only on 1? cause sometimesd it will log out of my character and say enter username and password, also it says on number of curses dont put too many how much is too many :O
kensaurus
2008-01-11 05:12:11
lol cursed you sounds familiar…
hehe some guy who went around killing ppl is he the one?
CheetahNub
2008-01-11 19:35:09
From: kensaurus
lol cursed you sounds familiar…
hehe some guy who went around killing ppl is he the one?
No, the person who killed the people was durial321, and he was in CursedYous construction 99 party and he got kicked out of the house while fighting in the dungeon, and the attack mode staid on so he could pk outside dungeon and wildy.
From: corre
i downloaded rev 7 and its working now done 20k cursses :) just a qucik question it says number of players 3 can it worjk only on 1? cause sometimesd it will log out of my character and say enter username and password, also it says on number of curses dont put too many how much is too many :O
Wow 20k in 1 proggy, you have to post it :D
And yes it can work on 1 player only.
Too many is like 50k or something… it would be quite macroish to do 50k curses without logging out(possible in the fight cave, because there are no randoms).
corre
2008-01-12 19:34:00
hmm there werebt 20k without logg off max was 7k but lost proggie ill leave u a 2k ;)
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: Corre
¤ Ran for 2 Hours, 1 Minutes and 45 Seconds
¤ Spell: Curse
¤ Casted 2444 times
¤ Casted 2444 times on this character
¤ 17556 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
corre
2008-01-13 10:19:34
well since ill be using it a lot here is another proggie :)
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: Corre
¤ Ran for 5 Hours, 54 Minutes and 19 Seconds
¤ Spell: Curse
¤ Casted 6837 times
¤ Casted 6837 times on this character
¤ 13163 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
CheetahNub
2008-01-13 14:06:23
Corre thanks for the proggies.
btw the script has now done more than 400k casts :O
corre
2008-01-13 14:07:09
man i have a question it stops because it says:
Didn´t find any monsters! The Monster might be respawning.
how come it thinks its dead if i dont lower its hp or anythin :S
and do u want all my proggies?
corre
2008-01-13 14:11:27
well ill post u latest one before i start again :)
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: Corre
¤ Ran for 1 Hours, 54 Minutes and 18 Seconds
¤ Spell: Curse
¤ Casted 2001 times
¤ Casted 2001 times on this character
¤ 17999 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
corre
2008-01-13 22:23:34
more proggies
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: Corre
¤ Ran for 4 Hours, 9 Minutes and 56 Seconds
¤ Spell: Curse
¤ Casted 4470 times
¤ Casted 4470 times on this character
¤ 15530 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
corre
2008-01-14 15:48:15
more proggies =)
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: Corre
¤ Ran for 5 Hours, 58 Minutes and 39 Seconds
¤ Spell: Curse
¤ Casted 6609 times
¤ Casted 6609 times on this character
¤ 13391 casts left on this character
afroman
2008-01-15 07:23:36
Line 187: [Error] (16899:23): Variable Expected in script C:\Users\Chris\Documents\SRL\CursedYOU v1.4 by Cheetahnub.scar
I get that error when I try to run it. Any idea what's wrong?
corre
2008-01-15 19:28:18
o think u have to downgrade to rev 7
X Gilli X
2008-01-16 00:32:46
Is this working with the new summoning update?..
corre
2008-01-16 20:36:31
well its working but the log out is the only thing thats moved from place update that if u can cheeta plx :)
CheetahNub
2008-01-18 13:43:28
THIS SCRIPT WILL NOT WORK UNTIL SRL HAS BEEN UPDATED!
Once SRL updates, I will release a new version of the script.
corre
2008-01-21 15:53:09
why wont it :O it worked on me ;) i did 167k curses in ur script OWNAGE TBH
Ownt?
2008-01-25 04:34:27
So does it or doesn't it work with rev 10?
Well, seeing that his last update was in December, I would say it doesn't ;]
Bettta
2008-01-27 16:16:22
what does this mean : Line 134: [Error] (13483:12): Unknown identifier 'GetSkillLevel' in script C:\Users\Max\Desktop\CursedYOU v1.4 by Cheetahnub.scar
ive set everything and i get this error
CheetahNub
2008-01-31 13:30:50
Yeah it needs a few fixes….. I'm so tired of rs (anti-IRL trade updates ftw -.-) and even rs-cheating that I haven't updated it, but I will probably fix it during the weekend :)
Be patient. ;)
mike3667
2008-02-11 02:14:36
When do you plan on fixing?
afroman
2008-02-12 21:20:36
From: mike3667
When do you plan on fixing?
Be patient.
hope you fix it soon its a good script an i have like 7k bodys :p
CheetahNub
2008-03-07 17:41:10
OMGLOLROFLWTFPWNT? The script has F_I_N_A_L_L_Y BEEN UPDATED!!!
WORKS WITH REV 14! ENJOY!
v1.6 will include higher level curses (stun etc.)
infested999
2008-03-07 17:49:19
Nice, script updated
kryptonite
2008-03-08 19:24:16
what is a good place for this, i know there already is suggestions, lesser demon is ok but only one mob and you have to wait for curse, skeletons is good but the stupid scorpians kill you
edit: wearing full iron but i cant wear dragon vambraces so it still can hit the target, i bought lots of earth runes and took off staff and that works good, almost 100 percent fail rate
CheetahNub
2008-03-09 15:26:27
@kryptonite:
I don't know any more places really :P
And you really need the vambs… So go get that ranged to level 40 ;)
L3ss Than 33
2008-03-09 16:20:10
I get members tonight/tomorrow morning. I edited the script to make it run with SMART.
I currently have 70 mage and want to get to 82 mage. I will buy a mud staff and 54k body runes… and try and get you the best proggy ever! =]
(I will be in fight caves unless someone suggests somewhere different)
CheetahNub
2008-03-11 08:46:34
From: L3ss Than 33
I get members tonight/tomorrow morning. I edited the script to make it run with SMART.
I currently have 70 mage and want to get to 82 mage. I will buy a mud staff and 54k body runes… and try and get you the best proggy ever! =]
(I will be in fight caves unless someone suggests somewhere different)
Hehe, I would love a 54k cast proggy…. But for the safety of your account, I would not suggest it. :(
But it's your account, do whatever you want to do ;)
L3ss Than 33
2008-03-11 15:38:53
From: CheetahNub
Hehe, I would love a 54k cast proggy…. But for the safety of your account, I would not suggest it. :(
But it's your account, do whatever you want to do ;)
I just had a 10k+ proggy overnight, but my mom shut down my computer in the morning (because I turned off the monitor so she thought she was turning it on)
Omg.
Anyways I just ran it this morning for a couple more hours and here it is:
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player: **********
¤ Ran for 4 Hours, 9 Minutes and 46 Seconds
¤ Spell: Curse
¤ Casted 5107 times
¤ Casted 5107 times on this character
¤ 44893 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
I'll get a longer proggy in a bit.
Griff
2008-03-15 16:53:33
i try to run the script, and it clicks existing user as usual, then doesnt type anything
CheetahNub
2008-03-16 06:02:50
From: griff721
i try to run the script, and it clicks existing user as usual, then doesnt type anything
It's either your fault or your computer's or SRL's, cos the logging in is completely included in SRL, so I haven't written it myself :P
Did you fill in the names correctly? You could also try starting the script when logged in :)
By the way, The script has reached 600k casts :D
Griff
2008-03-16 19:13:59
worked great man i started my character logged in (it didnt type user and pass for me) and it gained me 10 lvls
the scar noob
2008-03-17 12:33:02
I see your script is becoming better? Are you ready for a big update, which could include:
- Overall better monster finding
- Ability of wieling a staff and use auto-cast
- ..
Maybe even start a project (if you've got the time ofcource) of making a caster for a specific location (varrock sewers?).
-Tsn.
CheetahNub
2008-03-19 10:30:59
From: the scar noob
I see your script is becoming better? Are you ready for a big update, which could include:
- Overall better monster finding
- Ability of wieling a staff and use auto-cast
- ..
Maybe even start a project (if you've got the time ofcource) of making a caster for a specific location (varrock sewers?).
-Tsn.
Don't push me ;D
I MIGHT make a caster that farcasts any mind, chaos or curse spells, and even telegrabs possible valuable loot(r meds from lessers.. etc.). It would also include some special modes for some specific locations, such as the port sarim jail, because there are lots of different monsters to be shot………
Or maybe I will do nothing at all. I will probably at least start making it, but I'm not gonna rush it…
Time will tell
X Gilli X
2008-03-19 23:02:29
PM me here to become my curse partner , I have 200k to do ;)
Members only BTW
It's a decent script:
Although, for the fightcaves, when it logs out for anti-ban, how's it supposed continue? Lol, it will end up outside of the cave and eventually terminate the script. {Which it did to me}
igotgrapes
2008-03-20 00:56:41
Hey i'm sorry, I was just wondering how good the aint-ban is. I don't understand scripting so I can't check myself. But I would need to do 8000 casts and was wondering if you think it's likely i'll get banned. If you do then I'm going to just cast them myself.
one last thing, how do I register with SRL. I've never found a link <.<
X Gilli X
2008-03-20 04:29:53
It's self sufficent.
CheetahNub
2008-03-20 13:09:10
From: X Gilli X
PM me here to become my curse partner , I have 200k to do ;)
Members only BTW
It's a decent script:
Although, for the fightcaves, when it logs out for anti-ban, how's it supposed continue? Lol, it will end up outside of the cave and eventually terminate the script. {Which it did to me}
If you're casting in the cave, you just have to do the casts in 1 run :S
And I would not recommend doing like 10k casts like that too often :S
From: igotgrapes
Hey i'm sorry, I was just wondering how good the aint-ban is. I don't understand scripting so I can't check myself. But I would need to do 8000 casts and was wondering if you think it's likely i'll get banned. If you do then I'm going to just cast them myself.
one last thing, how do I register with SRL. I've never found a link <.<
stats.srl-forums.com
There is no way you can get banned for doing 8k casts, unless you are just amazingly unlucky :P
igotgrapes
2008-03-20 13:38:30
From: CheetahNub
If you're casting in the cave, you just have to do the casts in 1 run :S
And I would not recommend doing like 10k casts like that too often :S
stats.srl-forums.com
There is no way you can get banned for doing 8k casts, unless you are just amazingly unlucky :P
Thank you, i'll let it run today afterschool, i'll have a proggy for you in about 5hours.
X Gilli X
2008-03-20 17:44:28
From: CheetahNub
If you're casting in the cave, you just have to do the casts in 1 run :S
And I would not recommend doing like 10k casts like that too often :S
stats.srl-forums.com
There is no way you can get banned for doing 8k casts, unless you are just amazingly unlucky :P
Well,
I had it only set for one run? I set it for 5k and when i got back it said it was logged out for anti-ban..? Yes, it's set to FightCave mode..
Edit: After looking through the code, it's the player changing fuction that it shows the 'waiting for .. seconds'. Why does it do that function if theres only 1 player?? ESPECIALLY while its in the fight caves, because, when you log out, it puts u in front of the cave. Which I died from a random today because of it and lost my Mud staff..
igotgrapes
2008-03-21 09:41:28
¤ Ran for 1 Hours, 27 Minutes and 19 Seconds
¤ Spell: Curse
¤ Casted 1483 times
¤ Casted 1483 times on this character
¤ 5 casts left on this character
this is the longest proggy, all the others logged off after like 300 casts, and wouldn't log back on.
L3ss Than 33
2008-03-21 17:21:44
From: igotgrapes
¤ Ran for 1 Hours, 27 Minutes and 19 Seconds
¤ Spell: Curse
¤ Casted 1483 times
¤ Casted 1483 times on this character
¤ 5 casts left on this character
this is the longest proggy, all the others logged off after like 300 casts, and wouldn't log back on.
If you want long proggies, run this at fight caves.
And you definitely won't get banned after 1 run of 8k casts straight.
cheater95
2008-03-22 21:32:51
Hmmmm… So if I become member and run this script about 3 times a week overnight and it gets 10k casts per night then I can probably get 66-94 mage in 3 weeks and it will only cost me about 1.5m for airs.
CheetahNub
2008-03-23 07:02:02
From: cheater95
Hmmmm… So if I become member and run this script about 3 times a week overnight and it gets 10k casts per night then I can probably get 66-94 mage in 3 weeks and it will only cost me about 1.5m for airs.
airs? :P
I think you mean body runes
the scar noob
2008-03-23 09:03:38
From: cheater95
Hmmmm… So if I become member and run this script about 3 times a week overnight and it gets 10k casts per night then I can probably get 66-94 mage in 3 weeks and it will only cost me about 1.5m for airs.
Don't auto that much with your main or you
will get
banned.
Really, even don't auto (accept Fakawi:p) above lvl 80 for a skill. Jagex
will catch you. Read the "7 golden rules of autoing" by WT-Fakawi;)
-Tsn.
L3ss Than 33
2008-03-23 09:28:44
I love this script! =P
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player:
¤ Ran for 5 Hours, 56 Minutes and 50 Seconds
¤ Spell: Curse
¤ Casted 7856 times
¤ Casted 7856 times on this character
¤ 42144 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Harry
2008-03-23 09:34:27
Remove your username and password!
dj2b4life
2008-03-23 18:05:55
¤ Ran for 2 Hours, 25 Minutes and 49 Seconds
¤ Spell: Curse
¤ Casted 2491 times
Jamiee
2008-03-28 12:33:37
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player:
¤ Ran for 3 Hours, 34 Minutes and 57 Seconds
¤ Spell: Curse
¤ Casted 3642 times
¤ Casted 3642 times on this character
¤ 16358 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
It's good. But I can't use the anti ban because it logs me out then doesn't log back in.. This is probably my fault but what am I doing wrong?
CheetahNub
2008-03-28 19:18:28
From: Jamiee
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ CursedYOU BY CHEETAHNUB ¤
¤ REMEMBER TO POST THE PROGGIE ¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
¤ Current player:
¤ Ran for 3 Hours, 34 Minutes and 57 Seconds
¤ Spell: Curse
¤ Casted 3642 times
¤ Casted 3642 times on this character
¤ 16358 casts left on this character
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
It's good. But I can't use the anti ban because it logs me out then doesn't log back in.. This is probably my fault but what am I doing wrong?
Well, the script isn't made to log you back in…… But it will log back in in the next version…… Whenever that's released that is :D
Xeo.Xngel
2008-04-01 12:36:32
I don't know if this has been said yet, only read the last page. But since the bounty hunter update I believe the Crumble Undead spell has moved so the script says it has no runes. This is an easy fix, already edited the script for myself. Just change:
'Crumble Undead': if (GetColor(594, 306) = CursePink) then Result := True;
to
'Crumble Undead': if (GetColor(618, 306) = CursePink) then Result := True;
igotgrapes
2008-04-02 12:37:28
I'm going to have a 25k cast proggy in just a little bit.
X Gilli X
2008-04-02 21:44:41
K man.
Tell me what I'm doing wrong.
TimeToLook = 15; //How many seconds to look for a monster before stopping?
TimeToWait = 0; //How long breaks between each player in seconds? 180-360 RECOMMENDED if you use multiplayer. Use 0-60 if you're using 1 account.
SpeedOfMouse = 15; //The speed of the mouse
FightCaves = True; //Are we in the fight caves?(No randoms in fightcave = no need to look for them)
ShowMageLev = True; //Do you want to show your mage lev in the proggy? False = Less time spent to changing tabs to get the level
I said that 'I am in the
FIGHT CAVES'
Then why would it try to log out?? I don't know what your talking about it only doing one run.. That's what I'm trying to do! But it logs out for changing players?.. And I only have one active player.
Haxor
2008-04-03 18:47:10
i suggest adding some more antiban, i only used this script to get from 50 to 60mage and i got a few black marks. its only a few but my account is banned for 10days.
Haxor
CheetahNub
2008-04-14 08:25:08
Sorry for the Blackmarks, I got some too a while ago……..
goodbye.
http://www.srl-forums.com/forum/im-l...778#post383778I'm handing the rights to cursedYOU to the person who is the first to declare it to be his/her.
CheetahNub
2008-04-14 08:45:12
hayhay89 is the new owner of this script…… thank you
lowstyle
2008-11-17 14:57:48
why do i get this error
Line 240: [Error] (17521:1): Unknown identifier 'AlmostLogout' in script C:\Users\Razor\Desktop\scripts\CursedYOU v1.6 by Cheetahnub,hayhay89.scar
demenstar
2008-11-18 20:59:10
Gravedigger!
lowstyle
2008-11-29 04:06:04
i'm getting this error
Line 216: [Error] (17088:23): Invalid number of parameters in script C:\Users\Razor\Desktop\scripts\CursedYOU v1.5 by Cheetahnub.scar
anyone knows how to fix it ?
traitors
2008-12-20 21:40:42
Failed when compiling
Line 216: [Error] (17075:23): Invalid number of parameters in script C:\Documents and Settings\jud\Desktop\CursedYOU v1[1].5 by Cheetahnub.scar
really want to use this script has srl updated again or have i made a newb mistake? please help
outdated.. read some post before you post. don't blame you thou.
some body close this
trojan
2008-12-22 16:38:45
to temp fix change the anti ban procedure line 198 - 269
procedure AntiBanz;
begin
if Antibantime > DoAntiBan+random(25) then
begin
Writeln('Doing some antiban :)');
AntiBanTime := 0
case(random(14)) of
0: begin
HoverSkill('Magic',false); //Hovers magic and changes gametab
GameTab(random(14)+1);
Wait(666+random(1666));
end;
1: HoverSkill('Magic', False); //Hovers magic
2: begin
HoverSkill('Magic', False); //Hovers magic and changes gametab
GameTab(random(14)+1);
Wait(666+random(1666));
end;
3: HoverSkill('Magic', False); //Hovers magic
4: RandomRClick; //boring
5: PickUpMouse; //boring
6: RandomMovement; //boring
7: begin
BoredHuman; //Normal BoredHuman + compass to the original setting
Wait(1000+random(500));
MakeCompass(Compass);
end;
8: begin
HoverSkill('Random', False);
case(random(2)) of //Hovers 2 or 3 skills,
0:HoverSkill('Random', False); //can´t get more random than this :D
end;
HoverSkill('Random', False);
end;
9: begin
HoverSkill('Strength', False);
case(random(2)) of //Hovers Melee skills
0:HoverSkill('Attack', False);
end;
HoverSkill('Hitpoints', False);
end;
10: begin
GameTab(1); //"Checks the cb level"
wait(1500+random(1564));
end;
11: begin
HoverSkill('Magic', False); //Hovers magic and Almost logs out
end;
12: begin
HoverSkill('Random', False); //Hovers hovers a random skill + magic
HoverSkill('Magic', False);
end;
13: begin
GameTab(1); //"Checks the cb level" and hovers a random combat skill
case(random(7)) of
0:HoverSkill('Strength', False);
1:HoverSkill('Attack', False);
2:HoverSkill('Defence', False);
3:HoverSkill('Prayer', False);
4:HoverSkill('Hitpoints', False);
5:HoverSkill('Ranged', False);
7:HoverSkill('Magic', False);
end;
end;
14: begin
GameTab(Random(14)+1);
Wait(2000+random(2342));
end;
end;
Writeln('Stopped anti-banning');
end;
end;
kensaurus
2008-12-29 06:19:55
still cant get it to work :(
Heavenzeyez1
2008-12-29 07:30:59
From: kensaurus
still cant get it to work :(
If you want to let us help you, you must give us more information.
Did you get any errors and on what line? :)
etc..
And it's probably outdated.
~Eerik~
wabakoo420
2009-01-04 22:50:52
i keep getting this error
Failed when compiling
Line 216: [Error] (17075:23): Invalid number of parameters in script C:\Users\User\AppData\Local\Temp\CursedYOU v1.5 by Cheetahnub.scar
do u know how to fix it?
Kris7848
2009-01-07 02:47:48
Line 216: [Error] (17075:23): Invalid number of parameters in script C:\Documents and Settings\Kris\Desktop\CursedYOU v1.5 by Cheetahnub.scar
I think im also getting the same problem.
Any advice from the team?
Thank's.
Kris.
trojan
2009-01-10 19:36:30
please post the line that the error is on as appose to just line 216
invalid parameters in script i think means there are more begins/case than ends; e.g.
begin
if something then
begin
something
end;
this would need to be
begin
if something then
begin
something
end;
end;
p.s. i think this is correct if not it means there isnt the right amount of options selected such as
the SetUpAutoCast(AutoSpell: string; Defensive: Boolean); function would needs 2 words inside the bracket. this would be correct
SetUpAutoCast(Spell, False);
this would return as invalid parameters in script as true/false is needed inside the bracket
SetUpAutoCase(Spell);
if this helps +rep me
Sandstorm
2009-01-10 19:42:47
No, invalid number of parameters means that there is a missing/extra parameter, or possibly multiple. The most likely cause is that the script is outdated and uses SMART.
~Sandstorm
CheetahNub
2010-01-28 08:56:15
lol still getting replies to this I see. Anyway this is way outdated, and I'm NOT going to update it.. have fun messing with it.
Sir R. M8gic1an
2010-01-28 09:09:43
Closed…?
Let me know if u want it re-opened.
~RM