SRL Archive - RS3 Outdated / Broken Scripts

Ultimate Smelter


bud_wis_er_420

2013-03-28 13:58:39

Bud's Ultimate Smelter



* Smelts and Crafts All Non Quest Items *
Will Smelt most all items that can be used at the furnace. Not including quest items.

* Easy Setup *
Just choose what to make and where to bank. Have All items needed visible in the
bank screen. If using Coal bag, put it in first inv slot. Then start near the bank you selected.

* Five Different Banking Locations *
Edgeville - AlKharid - Falador - Neitiznot - Port Phasmatys

* Coal Bag Support *
Use a coal bag to greatly increase xp and items gained per hour. Put Coal bag in first inventory slot.

* Summoning/Beast of Burden support *
BoB supports only Coal Ore, like a second Coal Bag.
Have Sum Pouch and Sum Pots visible in bank.
Suggestion: Have all 3 types of normal summon Pots visible in bank(1 dose,
2 dose and 3 dose). Script will find a pot and drink a dose and put back in bank.
If you run out of 3 dose pots you will stat using 2 dose, etc. This was the easiest
way for me to set up atm.

* Random and Antiban *
Turn Chat Detection on to search for either common phrases and all chat text.
Will play sound upon detection. Choose your own sound in the settings section.
Default is windows Critical Stop. Random mouse movements and mouse clicks
of course has to be added to any script. Plus much more!

* 6 hr restart and Breaking *
Set up breaking for added protection against bans. Choose braking ranges and the
randomness is automatic. Or suicide all the way to 99 making good money along
the way using the SRL built in client restarting system.

* World switching *
Option to switch worlds after breaks and client restarts. Also have the
option to switch if chat detection is enabled and scripts detects chat text.

* *

* Soon to Come *
GUI Setup and Paint Proggy

If you would like me to add something to this script, just post here and request it.

Crafting Gold Bracelets
[video=youtube;jt6kVsuMqw0]http://www.youtube.com/watch?v=jt6kVsuMqw0&feature=youtu.be[/video]

Smithing Mith Bars with Coal Bag and Bob
[video=youtube;aTYwNA5MfuM]http://www.youtube.com/watch?v=aTYwNA5MfuM&feature=youtu.be[/video]


This script relies on seeing text for many things, finding UpText can sometimes fail. So for perfect accuracy turn MouseOverText on.

Instructions:
  1. Have Production Dialog Toggled On.
  2. Have Mould In Toolbelt If One Is Needed For Your Task.
  3. Have SPS And ODTM Installed.
  4. Have MouseOverText Turned On.
  5. Make Sure Items Needed For Smelting Are Visible In The Bank Bcreen.
  6. Start Inside The Bank.
  7. If Using Coal Bag, Have It In Your First Inventory Slot.


Troubleshooting Faq: If you get an error or having problems running script, read this first before you post.


*** 99's Achieved ***

- noob447 -
- gunman82 -


Progress Reports
By: K1llerRogue
============= Bud's Ultimate Smelter ver 2.7 =============
Smelting GoldBars in Edgeville
Time Running: 1 Days, 5 Hours, 2 Minutes and 44 Seconds
GoldBars Smelted: 33348 ---- Per/hr 1148
TTL: 57 Minutes and 0 Seconds ---- Levels Gained: 8
Smelting Exp Earned: 1860782 ---- Exp/Hour: 64064
SpinTickets Found: 0
Summon is turned off
===================================================
By: bud_wis_er_420
============= Bud's Ultimate Smelter ver 2.6 =============
Crafting GoldBracelets in Edgeville
Time Running: 18 Hours, 4 Minutes and 29 Seconds
GoldBracelets Crafted: 23044 ---- Per/hr 1275
TTL: 6 Hours, 45 Minutes and 59 Seconds ---- Levels Gained: 1
Crafting Exp Earned: 586527 ---- Exp/Hour: 32450
SpinTickets Found: 0
Summon is turned off
Breaking is off
==========================================================

Updates
5/6/2013 - ver 2.4
  • Fixed Pack yack not getting full inv
  • Fixed out of range error for final failsafe
  • Added withdraw from Bob while still smelting
  • Added Hop world if detect a certain amount of ppl
  • Tweaked some things, made Bob stuff alot faster
5/6/2013 - ver 2.6
  • Fixed all sum bugs, I think…
  • Fixed Include updater. Last time having to download manually
  • Fixed withdraw from Bob while still smelting as requested
  • Added Hop for Mod
5/29/2013 - ver 2.7
  • Fixed some reported bugs
6/7/2013 - ver 2.8
  • Fixed Spin Ticket counting bug
  • Tweaked the Al Kharid location points
Download Include —>BudsInclude.simba — Download and put in Simba\Includes\

Runehack123

2013-03-28 14:00:04

wow over 100 kb
just holy moly shmoly congrats how long it take you ?!!?!?

THIS IS THE ULTIMATE SMELTER SIR YOU TELL THE TRUTH!

bud_wis_er_420

2013-03-28 14:15:30

Couple weeks, when I had free time. Couldn't tell you how many hours.

bud_wis_er_420

2013-03-29 15:50:24

Update:
Redownload manually, I messed up on ver 1.1 update links.
Also tweaked a few things and added Coal bag support.

Make sure you turn coal bag off you are not using it.
Also, put the coal bag in you first inv slot if you are using it.

bud_wis_er_420

2013-03-29 17:38:35

Sry guys. who ever downloaded, please redownload 1.2 or change line 235 to this…
OnlineVersion := GetPage('http://scriptupdates.googlecode.com/git/UltimateSmelter.txt');

dstahn236

2013-03-30 01:27:48

Hey Bud,

Only been running for a little bit at Al Kharid but it's working really well so far on mith bars. Much thanks man, I'll let you know if I run into anything.

tealc

2013-03-30 02:38:29

Thanks for the option to disable the auto update. So far Fally is working great ill let it run over night and see if I can get a 6+ hour proggy.

dstahn236

2013-03-30 02:55:55

It ran for about and hour then it said that it couldn't find the bank, even though it was standing right in front of it (Al Kharid). I am going to try and watch it this time and see if I can catch where it got hung up.

bud_wis_er_420

2013-03-30 03:12:34

Try it with debug on and post the log if and when it still hangs up after ver 1.3

I'll also be trying it overnight tonight. Biggest progy I got so far is 6 hours. I think there might be a problem with the 6 hr restart. I am looking into it though.

tealc

2013-03-30 03:24:50

looks like you have a extra ); on line 662 (v1.3)

Writeln('Experience/Hour: ' + ToStr(XPH)+ ' SpinTickets Found: ' + ToStr(SpinT)); );

E:proggy was watching when it failed pretty sure it was from lag(al kharid)

======== Bud's Ultimate Smelter ver 1.3 ========
Smithing BronzeBars
Time Running: 1 Hours, 42 Minutes and 38 Seconds
BronzeBars Smithed 1120 TTL: 15 Minutes and 44 Seconds
Smithing Experience Earned: 6820 Levels Gained: 2
Experience/Hour: 3986 SpinTickets Found: 0
Breaking is off
=========================================================
SRL function didn't find a ticket, trying my way
Going to Bank
Checking my position
My position is the Furnace
Not at bank, walking to it
Think we found Bank booth, Quick clicking
Found Bank Screen
Found stored CopperOre in slot 1
Withdrawing CopperOre from slot 1
Looking for numbers: 14
Withdrawing 14
Failed at getting item from bank
Banking Failed, Shutting Down
Ending Script
Successfully executed.

bud_wis_er_420

2013-03-30 03:28:28

yea thx, fix it.

Im New Sry

2013-03-30 05:13:12

Congrats on the release mate! Gonna try it next week, when I'm done with mining :).

bud_wis_er_420

2013-03-30 14:43:25

Updated to ver 1.4.

I'll be going over the code tonight to add better bug detection. To hopefully iron out anymore bugs. Got so many failsafes in there it's hard to detect when things go wrong. Because the failsafe kicks in and the script continues without you knowing something keeps failing and should be fixed.

albertossimus

2013-03-30 15:30:40

Yeah I see those failsafes pretty much. Sometimes it clicks on bank on the run, sometimes not.
One question arises though. I used 1.3 for some runs, but when wanted to do that again like, 10 minutes ago, it didn't let me run 1.3 version. Downloaded version 1.4 automatically and stuff. Isn't it a little bit… forceful? I was happy with 1.3, you know :D
I'm not complaining, just telling >.>

bud_wis_er_420

2013-03-30 15:43:47

From: albertossimus
Yeah I see those failsafes pretty much. Sometimes it clicks on bank on the run, sometimes not.
One question arises though. I used 1.3 for some runs, but when wanted to do that again like, 10 minutes ago, it didn't let me run 1.3 version. Downloaded version 1.4 automatically and stuff. Isn't it a little bit… forceful? I was happy with 1.3, you know :D
I'm not complaining, just telling >.>


On line 80 you can turn auto updater off.

tealc

2013-03-30 15:47:30

there's a option around line 81 set useautoupdatechecker:=false

bud_wis_er_420

2013-03-30 15:56:57

From: tealc
looks like you have a extra ); on line 662 (v1.3)

Writeln('Experience/Hour: ' + ToStr(XPH)+ ' SpinTickets Found: ' + ToStr(SpinT)); );

E:proggy was watching when it failed pretty sure it was from lag(al kharid)

======== Bud's Ultimate Smelter ver 1.3 ========
Smithing BronzeBars
Time Running: 1 Hours, 42 Minutes and 38 Seconds
BronzeBars Smithed 1120 TTL: 15 Minutes and 44 Seconds
Smithing Experience Earned: 6820 Levels Gained: 2
Experience/Hour: 3986 SpinTickets Found: 0
Breaking is off
=========================================================
SRL function didn't find a ticket, trying my way
Going to Bank
Checking my position
My position is the Furnace
Not at bank, walking to it
Think we found Bank booth, Quick clicking
Found Bank Screen
Found stored CopperOre in slot 1
Withdrawing CopperOre from slot 1
Looking for numbers: 14
Withdrawing 14
Failed at getting item from bank
Banking Failed, Shutting Down
Ending Script
Successfully executed.


Looks like it failed here starting on line 1804

WriteDebug('Looking for numbers: ' + amtS);
if OptionsExist([amtS], False) then
begin
WriteDebug('Withdrawing ' + amtS);
if ChooseOption(amtS) then
begin
WriteDebug('Withdrawing ');
Result := True;
end;

WriteDebug('Looking for numbers: ' + amtS); = Looking for numbers: 14
WriteDebug('Withdrawing ' + amtS); = Withdrawing 14

next line should be…
WriteDebug('Withdrawing '); = Withdrawing
… instead it failed and kicked out of script. The SRL function messed up on ChooseOption because the option did exist according to OptionsExist function. I will add a failsafe for this on next update.

albertossimus

2013-03-30 16:59:45

Okay I take everything back I said.
Thanks for the script, btw :)

trev22

2013-03-30 17:07:24

quick question, on all items im trying to smelt or make for example. i tried smeling gold ores > gold bars then tried gold bars > gold bracelets but after like 3 smelts it runs me back to bank? where in the script do i change whatever is making me run back after 3 smelts

bud_wis_er_420

2013-03-30 17:35:14

Not really sure I understand what your saying. post a debug log, might help me understand better. I have to go to work now so I won't be back for like 8 hrs. Will look into your question then.

trev22

2013-03-30 18:17:52

after the 2nd or 3rd ore smelted it said on the report that 28 ores have been completed. ill post a debug tonight when i got a chance. thanks bud

bud_wis_er_420

2013-03-31 01:30:53

The waiting for smelting to complete part looks for 2 things. One it waits for the progress window to disappear, indicating that the smelting is done. Second it will wait 3.5 mins and time out and will continue on with script. So that seems like a really weird bug and I would definitely need a debug log on that, because I have not seen that happen to me yet.

Oh wait you must have the progress window thing selected in your xp settings.

trev22

2013-03-31 11:36:05

so this is the report: after 1-3 gold bars it then runs back and has this pop up
Smithing GoldBars
Time Running: 2 Minutes and 3 Seconds
GoldBars Smithed 28 TTL: 22 Hours, 27 Minutes and 10 Seconds
Smithing Experience Earned: 0 Levels Gained: 1
Experience/Hour: 1000 SpinTickets Found: 0
Taking a 21 Minutes and 14 Seconds break in 1 Hours, 30 Minutes and 49 Seconds

bud_wis_er_420

2013-03-31 12:58:17

Do you see this window when smelting?

If not you need to toggle it on here.

Same goes for xp Display. But script should do that automatically. I will look into adding the progress window to be automatic as well.

bud_wis_er_420

2013-03-31 14:20:42

Updated to ver 1.5. If you run across any bugs please turn on debug in script settings. Catch the bug again and post the debug log here. The Debug log will be found in your Simba/Scripts/UltimateSmelter directory.

My 2.7 hr progy.:spot:
======== Bud's Ultimate Smelter ver 1.4 ========
Smithing MithrilBars
Time Running: 2 Hours, 42 Minutes and 11 Seconds
MithrilBars Smithed 1630 TTL: 1 Hours, 45 Minutes and 24 Seconds
Smithing Experience Earned: 47190 Levels Gained: 0
Experience/Hour: 17458 SpinTickets Found: 0
Breaking is off
=========================================================

Simba just crashed with a
Exception in Script: Failed to create new thread, code:8
error. Think it might be a memory leak. Will look into this later.

If you have this error turning debug off should fix it.

RlagkRud

2013-03-31 18:45:19

a detector when all ores are smelted would be great

trev22

2013-03-31 22:28:08

those two options you gave me have red X so i dunno what your trying to show me. but after trying version 1.5 it still doin it, so i dunno whats wrong. oh well lol. ill just do something else.

bud_wis_er_420

2013-04-01 00:34:25

From: RlagkRud
a detector when all ores are smelted would be great


Already has one, this is the end of my debug when I got home. But a AmountToSmelt setting can be added to script. Will add on next update.


Found stored CoalOre in slot 9
You only have 8 items in bank slot 9 and you need 13
Failed at getting item from bank
Banking Failed, Shutting Down
Ending Script

======== Bud's Ultimate Smelter ver 1.5 ========
Smelting MithrilBars
Time Running: 3 Hours, 42 Minutes and 4 Seconds
MithrilBars Smelted 2290 TTL: 43 Hours, 50 Minutes and 17 Seconds
Smelting Experience Earned: 66360 Levels Gained: 1
Experience/Hour: 17929 SpinTickets Found: 0
Breaking is off
=========================================================
SRL function didn't find a ticket, trying my way
Going to Bank
Checking my position
My position is the Furnace
Not at bank, walking to it
Think we found Bank booth, Quick clicking
Didn't find Bank optons
Checking my position
My position is the Bank
Seaching for bank
Trying to find bank
QuickFind Failed, didn't find uptext
Quick Bank failed
Searching for bank with ACA
Drawing on found colors
Not Moving
Bank found with ACA
Not Moving
Bank Found
Checking slots 2 to slot 28 for leftover items
Found stored CoalOre in slot 9
Withdrawing CoalOre from slot 9
Withdrawed item
Found stored MithrilOre in slot 6
Withdrawing MithrilOre from slot 6
Looking for numbers: 10
Withdrawing 10
Withdrawing
Withdrawed item
Found stored CoalOre in slot 9
You only have 8 items in bank slot 9 and you need 13
Failed at getting item from bank
Banking Failed, Shutting Down
Ending Script
Successfully executed.
The following DTMs were not freed: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26]
The following bitmaps were not freed: [5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21]

From: trev22
those two options you gave me have red X so i dunno what your trying to show me. but after trying version 1.5 it still doin it, so i dunno whats wrong. oh well lol. ill just do something else.


Toggle Production Dialog

Follow this link for info about it —> http://services.runescape.com/m=rswiki/en/XP_Display

sdf

2013-04-04 01:51:03

Neitiznot seems to not work for me. Doesn't detect when player is in bank or furnace.

bud_wis_er_420

2013-04-04 13:45:19

I will look into it. I admit, I haven't been there in a while to test it. The water color on the minimaps change a while back and broke my fishing script till I made a custom map. I tested the 3 other locations for this script, to make sure they still worked and they did. But I didn't test Neitiznot.

Updated to ver 1.6.

@sdf
I looked in to Neitiznot for you sdf, but it was detecting it's location fine for me. The quick find points were a little off but it still worked with the other failsafes. I adjusted the quick find points in ver 1.6. If you still having problems I'd suggest posting your debug log. If you turn on dubug, You will find a txt file in your scripts folder that has the log. Also make sure you have everything up to date and in working order. Did you try other locations? And did they work?

trev22

2013-04-04 23:51:22

Error: Out Of Range at line 3396
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5]

bud_wis_er_420

2013-04-05 03:34:13

From: trev22
Error: Out Of Range at line 3396
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5]


OK I see it. I forgot to take out the for loop. For now just commit out line 3394. Like this…
//for i := 0 to High(Name) do
That should fix it for now. I will fix tomorrow after work.

prabhsun

2013-04-05 15:30:41

[Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(282:145): Invalid number of parameters at line 281
Compiling failed.

This is the error that i keep getting. Could you explain to me how to fix this?

bud_wis_er_420

2013-04-06 11:28:07

From: prabhsun
[Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(282:145): Invalid number of parameters at line 281
Compiling failed.

This is the error that i keep getting. Could you explain to me how to fix this?


Hmm, do you get any debug text? Because everything around line 281 is mainly the debugging code that takes screen shots of bugs. Not even my code. I will be updating soon though, so get back with me as soon as you can, so I can look into your problem.

Edit:
Been running for 30 mins with no problems. And this is only with the for loop fix. Gonna let it go for an hour and if I don't find anything gonna release as is.

Edit:
Updated to ver 1.7
======== Bud's Ultimate Smelter ver 1.6 ========
Smelting MithrilBars
Time Running: 1 Hours, 54 Seconds
MithrilBars Smelted 640 TTL: 38 Hours, 21 Minutes and 35 Seconds
Smelting Experience Earned: 18840 Levels Gained: 0
Experience/Hour: 18560 SpinTickets Found: 0
Breaking is off
=========================================================

prabhsun

2013-04-06 22:11:12

hey, i still keep getting that error, i dont know something might be wrong with my simba or something.

noob447

2013-04-07 00:22:46

Error: Out Of Range at line 3409

ItemsNeed[0] := Name;


Not sure at all….I had this pop up in 1.6.
Just tried 1.7 and it still pops up? It's related to Load1?

prabhsun

2013-04-07 00:50:16

Hey bud, i was able to solve the issue by reinstalling simba and smart and ODTM, thanks for a wonderful script. I know you have coalbag support and thats wonderful. i was wondering if you could add pakyack support as well if it is not too big of a task???? in ur front page, u had a line about requesting to add something to the script, i think pack yak support would be wonderful if it isnt too hard to implement. Thanks for the wonderful script!!!

trev22

2013-04-07 01:31:22

problem im having:

Error: Out Of Range at line 3409
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5]

bud_wis_er_420

2013-04-07 03:46:21

Sry about the out of range error totally forgot to set the array length. Fixed in ver 1.8. Again sry about that, was a silly mistake.

From: prabhsun
in ur front page, u had a line about requesting to add something to the script, i think pack yak support would be wonderful if it isnt too hard to implement. Thanks for the wonderful script!!!


BoB it is. Will start working on it.

noob447

2013-04-07 08:40:16

You're sexy! Thank you :D
From: bud_wis_er_420
Sry about the out of range error totally forgot to set the array length. Fixed in ver 1.8. Again sry about that, was a silly mistake.



BoB it is. Will start working on it.

prabhsun

2013-04-07 08:56:55

tyvm

prabhsun

2013-04-07 08:59:16

From: bud_wis_er_420
Sry about the out of range error totally forgot to set the array length. Fixed in ver 1.8. Again sry about that, was a silly mistake.



BoB it is. Will start working on it.


Thank you sooo much bud!! this would significantly speed up smelting. I am smelting addy bars, with coal bag and pak yak support, i can smelt 12 addy bars at once, significantly speeding up smelting. please do let me when you have added BoB support, i will post proggie for you for addy bars with pack yak and coal bag enabled :D

bud_wis_er_420

2013-04-07 13:52:13

From: prabhsun
Thank you sooo much bud!! this would significantly speed up smelting. I am smelting addy bars, with coal bag and pak yak support, i can smelt 12 addy bars at once, significantly speeding up smelting. please do let me when you have added BoB support, i will post proggie for you for addy bars with pack yak and coal bag enabled :D


I'm off work tomorrow. Will try adding it then.

prabhsun

2013-04-07 17:30:54

From: bud_wis_er_420
I'm off work tomorrow. Will try adding it then.


Great!!!!! I look forward to it!!!! i will finally get my smithing up. And best of all, it will make future rune smelting easier :D

prabhsun

2013-04-07 23:17:36

Hey bud, i had another request. I am not scriptwriter therefore i am not going to demand, but request that if you could please write a nature runecrafting spriti graahk script??? That would be wonderful! I will try to find funds to donate to you if you could write a script for nature runecrafting :D

bud_wis_er_420

2013-04-08 01:34:12

I will look into it. Don't know if you notice but I like doing things big. But the idea of an Ultimate Runecrafter that can craft every rune seems a bit too big a project to take on right now, b4 rs3 update. But I guess I can look into just making a Nature crafter that can use multiple crafting methods. Graahk, Balloons, Abyss, Notes to General store. Are there any other?

prabhsun

2013-04-08 08:38:38

From: bud_wis_er_420
I will look into it. Don't know if you notice but I like doing things big. But the idea of an Ultimate Runecrafter that can craft every rune seems a bit too big a project to take on right now, b4 rs3 update. But I guess I can look into just making a Nature crafter that can use multiple crafting methods. Graahk, Balloons, Abyss, Notes to General store. Are there any other?

hehe yes i have noticed, that why is ur ultimate smither is the best. Yeah crafting all types of runes would be a big project. The reason i requested this was because there is plenty of other runecrafters and none for natures, and so since you had made such a wonderful smithing script, i thought it would be best to request you to make a nature runecrafting script. No, i think you covered all the traveling methods. One of the best methods is Castle Wars banking, teleing using the graahk, then using ring of dueling to tele to cw to bank and then repeat :D. Thank you for taking my request into consideration. I await summoning support on your smithing script :D

prabhsun

2013-04-08 15:51:22

How's it coming along bud? :D

prabhsun

2013-04-08 23:31:30

Bro i dont know whether it is with the client or the script, but after logging it, it tried to put my username and password in the chat itself!!! :S

prabhsun

2013-04-09 10:37:13

Bank Found, opening it: Quick
Searching for bank with ACA
Drawing on found colors
Waiting 2sec
Not Moving
Didn't find bank with ACA, trying DTM
Error: Exception: The given DTM Index[4] doesn't exist at line 1058
The following DTMs were not freed: [SRL - Lamp bitmap, 1, AdamantOre.Dtm, CoalOre.Dtm]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5, AdamantOre.Bmp, CoalOre.Bmp]

Bug report

prabhsun

2013-04-09 19:35:07

Sorry if i am the only person using this thread bud, but i have been encountering this problem. It keeps shutting down even though i have both coal and adamant in the bank, i have had to restart it atleast 7 times over a period of 2 hours. It keeps saying cant find coal and addy even though it found them before and they are right in the top 3 slots of the tab. Could you please take a look at this. Also, is there anyway to speed it up a bit?? it takes a long time for it to withdraw, put in coal bag, withdraw addy then coal and then it waits 3 secs to walk to the bank. I appreciate your script, that is why i am telling u of these errors.

bud_wis_er_420

2013-04-10 00:33:38

From: prabhsun
Bro i dont know whether it is with the client or the script, but after logging it, it tried to put my username and password in the chat itself!!! :S

Yes I have seen that before and I think it is a login bug. Twice, if my memory serves me right. Twice recently anyways. I do seem to remember seeing it along time ago when I was around at the beginning of 2012. But the two recent times was once on my fishing script and another on I think it was either Ashaman Bonfire or Kyles Esswraith Extractor script. I remember the first time I noticed it. I flipped out, thought the script had a keylogger or something. After combing the script and finding nothing I realized it must be inside srl somewhere. But there is nothing to worry about. Only your login name appears in the chat. Thank God rs blocks you from entering your pass. I remember along time ago when I saw it I made a post about it. If you want to comb all my posts you might find it.

From: prabhsun
Sorry if i am the only person using this thread bud, but i have been encountering this problem. It keeps shutting down even though i have both coal and adamant in the bank, i have had to restart it atleast 7 times over a period of 2 hours. It keeps saying cant find coal and addy even though it found them before and they are right in the top 3 slots of the tab. Could you please take a look at this. Also, is there anyway to speed it up a bit?? it takes a long time for it to withdraw, put in coal bag, withdraw addy then coal and then it waits 3 secs to walk to the bank. I appreciate your script, that is why i am telling u of these errors.


If it finds it the first time, then it should find it the rest of the time. The Item finding runs only once and stores the location of the item into a variable to be refereed to every other time it banks after that. It if don't make sure the item hasn't moved in the bank. May something could mess up that way. Or if it does not find the item after it finds it the first time then something weird is going on and I would need a debug log. But definitely get me a debug log every time you encounter a bug. It is designed to help me see were things went wrong in a script.

Turning Debug on shouldn't slow the script down none unless you have a really crappy comp and can barely even run rs in fixed mode. It saves a copy of the log automatically to your scripts folder. So even if you forget you can always go back later a retrieve it.

Sry I haven't been around the last 2 days. I had an old friend just got out of prison. He ask me to come visit him yesterday and I did. He is on an ankle monitor. So I didn't have a chance yesterday to work on anything. Today I had to work. After I settle in and get good and stoned, I might work on it a little tonight. But I def will work on it tomorrow. I'm off tomorrow and I only have a few small things planned.

Edit:
PS. Instead of making a new post every time you have something more to say, pls try to just edit your last post. Posting after one of your own post is considered double posting and I believe it is against the rules. I don't know for sure, but I do know it is at least frowned upon. Only time I would think it would be considered acceptable, would be when at least a few days has passed between posts and you are kinda just bumping the topic. But bumping the topic can be frowned upon too, so be careful how you do it.

prabhsun

2013-04-10 10:15:25

From: bud_wis_er_420
Yes I have seen that before and I think it is a login bug. Twice, if my memory serves me right. Twice recently anyways. I do seem to remember seeing it along time ago when I was around at the beginning of 2012. But the two recent times was once on my fishing script and another on I think it was either Ashaman Bonfire or Kyles Esswraith Extractor script. I remember the first time I noticed it. I flipped out, thought the script had a keylogger or something. After combing the script and finding nothing I realized it must be inside srl somewhere. But there is nothing to worry about. Only your login name appears in the chat. Thank God rs blocks you from entering your pass. I remember along time ago when I saw it I made a post about it. If you want to comb all my posts you might find it.



If it finds it the first time, then it should find it the rest of the time. The Item finding runs only once and stores the location of the item into a variable to be refereed to every other time it banks after that. It if don't make sure the item hasn't moved in the bank. May something could mess up that way. Or if it does not find the item after it finds it the first time then something weird is going on and I would need a debug log. But definitely get me a debug log every time you encounter a bug. It is designed to help me see were things went wrong in a script.

Turning Debug on shouldn't slow the script down none unless you have a really crappy comp and can barely even run rs in fixed mode. It saves a copy of the log automatically to your scripts folder. So even if you forget you can always go back later a retrieve it.

Sry I haven't been around the last 2 days. I had an old friend just got out of prison. He ask me to come visit him yesterday and I did. He is on an ankle monitor. So I didn't have a chance yesterday to work on anything. Today I had to work. After I settle in and get good and stoned, I might work on it a little tonight. But I def will work on it tomorrow. I'm off tomorrow and I only have a few small things planned.

Edit:
PS. Instead of making a new post every time you have something more to say, pls try to just edit your last post. Posting after one of your own post is considered double posting and I believe it is against the rules. I don't know for sure, but I do know it is at least frowned upon. Only time I would think it would be considered acceptable, would be when at least a few days has passed between posts and you are kinda just bumping the topic. But bumping the topic can be frowned upon too, so be careful how you do it.


Oh wow, good to hear your friend got out of prison though. Oh ok i will keep that in mind next time i run the script, and i will also make sure to combine my posts. Sorry about that. Oh ok, i defintely hope you will work on it tonight. I definetly look forward to using a pack yak for smithing. Hope you have given my nature runecrafting script request a thought as there are none around :D.

bud_wis_er_420

2013-04-10 15:59:46

LOL one thing at a time though. What makes me good at scripting is not my programming knowledge, it is my ability to figure things out. That is the best way I can explain it. I can break things down in my mind and figure out ways to rig it. This works well with scripting bots. My programming is actually pretty limited. Unfortunately this makes scripting for me rather slow. So give me some time to get things working. But I am staring on it in the next hour after I get 98 Dung.

Edit:
prabhsun What area are you smelting in?

prabhsun

2013-04-10 16:55:16

From: bud_wis_er_420
LOL one thing at a time though. What makes me good at scripting is not my programming knowledge, it is my ability to figure things out. That is the best way I can explain it. I can break things down in my mind and figure out ways to rig it. This works well with scripting bots. My programming is actually pretty limited. Unfortunately this makes scripting for me rather slow. So give me some time to get things working. But I am staring on it in the next hour after I get 98 Dung.

Edit:
prabhsun What area are you smelting in?


Edgeville mate. Haha, sorry, its just i was overawed at how awesome the script was, so thought to ask you for a nature runecrafting script as well. I have just started to take some java classes so maybe i will write a script later on. yeh if you can figure things out, that will go a long way. Yes you can have all the time needed, i just wanna be the first one to use it. While you are it, would you mind making the mouse movements a bit faster?? like it takes some time to fill the coal bag and withdrawing addy and then coal, slower than it would take a normal user to do it. Maybe add a bit speed to it??? it would defintely shave off a 5-10 seconds which could be later used for summoning familiars and stuff. Just a suggestion :D

noob447

2013-04-12 19:37:13

======== Bud's Ultimate Smelter ver 1.8 ========
Smelting GoldBars in Edgeville
Time Running: 18 Hours, 50 Minutes and 20 Seconds
GoldBars Smelted 16156
TTL: -19 Seconds Levels Gained: 0
Smelting Experience Earned: 0
Experience/Hour: 1000 SpinTickets Found: 0
Taking a 18 Minutes and 39 Seconds break in 35 Minutes and 4 Seconds
=========================================================

Epicly happy right now :)

Thanks for a reliable, stable script!!!!!!

E/ Not sure why the totals aren't working, though. As you can see, it doesn't properly track or calculate the exp/hr, etc.

bud_wis_er_420

2013-04-13 04:29:17

Nice proggy! I will look into that. Next ver is gonna be a major release. Had to recode alot to add BoB support. Still got alot to test and debug but as of now it is working for mith bars without Coalbag. It's really late and I need to go to bed. Hopefully I'll get it finished tomorrow.

Maestrom1

2013-04-13 17:45:46

Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from 'C:\Users\Maarten Winkels\Downloads\UltimateSmelter ver 1.8.simba'

noob447

2013-04-14 03:24:56

From: bud_wis_er_420
Nice proggy! I will look into that. Next ver is gonna be a major release. Had to recode alot to add BoB support. Still got alot to test and debug but as of now it is working for mith bars without Coalbag. It's really late and I need to go to bed. Hopefully I'll get it finished tomorrow.


Hey, I'm def not complaining :D I was mostly mentioning because I wondered if something on my end was entered incorrectly to cause it not to calculate properly?

bud_wis_er_420

2013-04-14 03:56:41

From: noob447
Hey, I'm def not complaining :D I was mostly mentioning because I wondered if something on my end was entered incorrectly to cause it not to calculate properly?


Well it is suppose to automatically open up you xp bar. If that fails this could happen Or if your top xp bar is either not on total or the skill you are training or says "Lots" then it wont read your xp. This could make it fail too. It could also be something in my programming.

noob447

2013-04-14 11:30:51

From: bud_wis_er_420
Well it is suppose to automatically open up you xp bar. If that fails this could happen Or if your top xp bar is either not on total or the skill you are training or says "Lots" then it wont read your xp. This could make it fail too. It could also be something in my programming.


I will check. It's not a biggie, though, for me: I'm almost at 98! Not too much longer for me :)

bud_wis_er_420

2013-04-14 15:16:11

What do yall think about adding an option "SmealtAlone"? If the script detects another player near by it automatically switches to a new world. Would be good for like smelting at Neitiznot. If you want the maximum protection against being reported by a player.

Maestrom1

2013-04-14 16:44:48

What about this?
Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from 'C:\Users\Maarten Winkels\Downloads\UltimateSmelter ver 1.8.simba'

I have no idea how to fix, tried older versions but didnt seem to work?

-Maestro

prabhsun

2013-04-14 17:32:50

From: Maestrom1
What about this?
Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from 'C:\Users\Maarten Winkels\Downloads\UltimateSmelter ver 1.8.simba'

I have no idea how to fix, tried older versions but didnt seem to work?

-Maestro


You have to install object dtm. Type OBJECTDTM in google and u will get a villavu thread abt installing it. That should solve your problem.

Bud, most of the mem worlds I choose, there is literally no one else next to me in edge. The switch world could cause lots of switching due to the proximity that someone might come sooner rather than later.

iamorange12

2013-04-14 23:06:58

From: bud_wis_er_420
What do yall think about adding an option "SmealtAlone"? If the script detects another player near by it automatically switches to a new world. Would be good for like smelting at Neitiznot. If you want the maximum protection against being reported by a player.


I love the bot and feel the need to say thank you before saying anything else.

I'd love that feature at times, and I support the introduction of it as long as one can turn it off ;). Maybe you could make the feature optionally hop when there are x amount of players as I'm not worried as much about the reports as I would be mass reports from clan members and friends, etc.

Edit: Found a bug at Neitiznot where the bot can't find the bank and just wonders off to the South-East.

@bud_wis_er_420


[00:00:12]: SRL function didn't find a ticket, trying my way
[00:00:12]: Going to Bank
[00:00:13]: Checking my position
[00:00:13]: Not at Bank or Furnace, My Postion is: 6523, 2683
[00:00:13]: Not at bank, walking to it
[00:00:25]: Checking my position
[00:00:25]: My position is the Bank
[00:00:25]: Seaching for bank
[00:00:26]: Trying to find bank
[00:00:27]: QuickFind Failed, didn't find uptext
[00:00:27]: Quick Bank failed
[00:00:28]: Searching for bank with ACA
[00:00:28]: Drawing on found colors
[00:00:28]: Waiting 2sec
[00:00:32]: Didn't find bank with ACA, trying DTM

bud_wis_er_420

2013-04-15 01:12:46

From: iamorange12
I love the bot and feel the need to say thank you before saying anything else.

I'd love that feature at times, and I support the introduction of it as long as one can turn it off ;). Maybe you could make the feature optionally hop when there are x amount of players as I'm not worried as much about the reports as I would be mass reports from clan members and friends, etc.

Edit: Found a bug at Neitiznot where the bot can't find the bank and just wonders off to the South-East.

@bud_wis_er_420


[00:00:12]: SRL function didn't find a ticket, trying my way
[00:00:12]: Going to Bank
[00:00:13]: Checking my position
[00:00:13]: Not at Bank or Furnace, My Postion is: 6523, 2683
[00:00:13]: Not at bank, walking to it
[00:00:25]: Checking my position
[00:00:25]: My position is the Bank
[00:00:25]: Seaching for bank
[00:00:26]: Trying to find bank
[00:00:27]: QuickFind Failed, didn't find uptext
[00:00:27]: Quick Bank failed
[00:00:28]: Searching for bank with ACA
[00:00:28]: Drawing on found colors
[00:00:28]: Waiting 2sec
[00:00:32]: Didn't find bank with ACA, trying DTM


I seem to have made an error in Names

Neitiznot was suppose to be Port Phasmatys. I saw your pic and was like, "Wtf, where is he? I don't know that location.". Was about to post you were at the wrong location until I looked at the map and realized I named the wrong location.

This is Neitiznot for now. In 1.9 it will be fixed and I will also add the real Neitiznot.

add an option something like this

SwitchWithHowManyPpl = 0; // 0 = off; 1+ = 1+ people.

So if you put in 5. It will Hop when it detects 5 or more. Something like this?

iamorange12

2013-04-15 05:21:39

From: bud_wis_er_420
I seem to have made an error in Names

Neitiznot was suppose to be Port Phasmatys. I saw your pic and was like, "Wtf, where is he? I don't know that location.". Was about to post you were at the wrong location until I looked at the map and realized I named the wrong location.

This is Neitiznot for now. In 1.9 it will be fixed and I will also add the real Neitiznot.

add an option something like this

SwitchWithHowManyPpl = 0; // 0 = off; 1+ = 1+ people.

So if you put in 5. It will Hop when it detects 5 or more. Something like this?


Oh, was hoping it was just a bug. :(

Adding the real Neitiznot would be epic :spongebob:

And yes, exactly like that. (The hopping)

prabhsun

2013-04-15 20:06:10

Definetly looking forward to the next release now :D

withzisthumb

2013-04-16 12:53:33

======== Bud's Ultimate Smelter ver 1.8 ========
Crafting GoldBracelets in Edgeville
Time Running: 9 Hours, 35 Minutes and 27 Seconds
GoldBracelets Crafted 12292
TTL: 15 Hours, 11 Minutes and 40 Seconds Levels Gained: 1
Crafting Experience Earned: 306475
Experience/Hour: 31955 SpinTickets Found: 0
=========================================================

Working excellently in Edgeville. The only bug I've found is that if too many other players are at the bank booth, sometimes it misclicks and gets lost in all the text of their names. After a couple minutes of starting at all the text, it'll just time out saying it can't find the gold DTM. Hope this helps, and thanks for the excellent script!

EDIT: I stopped it here to go play some old school, but it's been wonderful! Many thanks!

======== Bud's Ultimate Smelter ver 1.8 ========
Crafting GoldBracelets in Edgeville
Time Running: 11 Hours, 17 Minutes and 46 Seconds
GoldBracelets Crafted 14420
TTL: 13 Hours, 36 Minutes and 4 Seconds Levels Gained: 1
Crafting Experience Earned: 359350
Experience/Hour: 31811 SpinTickets Found: 0
=========================================================

dstahn236

2013-04-16 15:35:39

Hey not sure if I am the only one having this problem or if they changed the colors with the update but the script doesn't recognize the ore in the bank. I am doing Addy right now. Mithril worked fine before this but I seem to be having an issue with addy.

prabhsun

2013-04-16 17:51:02

From: dstahn236
Hey not sure if I am the only one having this problem or if they changed the colors with the update but the script doesn't recognize the ore in the bank. I am doing Addy right now. Mithril worked fine before this but I seem to be having an issue with addy.


Looks like it was not only me. Did it happen to withdraw them perfectly fine for a few minutes and like 5-10 minutes later it cant find em??? or did it not find em from the beggining?

bud_wis_er_420

2013-04-16 19:00:20

I'm working on script now. Will try to have next ver out in a few hours. Sry bout the hold up, been real busy lately.

prabhsun

2013-04-16 20:04:20

From: bud_wis_er_420
I'm working on script now. Will try to have next ver out in a few hours. Sry bout the hold up, been real busy lately.


CAN I GET A W00T W00T \nn/.

bud_wis_er_420

2013-04-18 02:16:58

Sry it has taken so long, but I ran into some problems and had to work them out. One I still need to work out. Summoning a follower in Neitiznot fails sometimes because you follower is too big to summon by the bank. I haven't come up with a fix for this yet. I tried but it is not working so well. So this release now is only a quick release because I know some have been waiting awhile. Plus since I change so much it might need some debugging. I haven't done any long term testing yet. Till I have a chance to do some long term testing, fix the Neitiznot follower bug and give you all a chance to do some testing, I am going to release 1.9 beta here.

Goold luck all, and please remember to post bugs.

P.S. I still have alot of cleaning up to do and reworking things to make script amazingly fast.

Here is a little proggy of it now
======== Bud's Ultimate Smelter ver 1.8 ========
Smelting MithrilBars in Edgeville
Time Running: 15 Minutes and 2 Seconds
MithrilBars Smelted 126
TTL: 42 Hours, 50 Minutes and 26 Seconds Levels Gained: 0
Smelting Experience Earned: 3780
Experience/Hour: 15080 SpinTickets Found: 0
WarTortoise Pouches used: 0
Summon disapear in 17 Minutes and 9 Seconds
Breaking is off
=========================================================
I'm Gonna rewrite the progress report that looks crappying. And wheres my bars/hr? lol

prabhsun

2013-04-18 02:31:50

From: bud_wis_er_420
Sry it has taken so long, but I ran into some problems and had to work them out. One I still need to work out. Summoning a follower in Neitiznot fails sometimes because you follower is too big to summon by the bank. I haven't come up with a fix for this yet. I tried but it is not working so well. So this release now is only a quick release because I know some have been waiting awhile. Plus since I change so much it might need some debugging. I haven't done any long term testing yet. Till I have a chance to do some long term testing, fix the Neitiznot follower bug and give you all a chance to do some testing, I am going to release 1.9 beta here.

Goold luck all, and please remember to post bugs.

P.S. I still have alot of cleaning up to do and reworking things to make script amazingly fast.

Here is a little proggy of it now
======== Bud's Ultimate Smelter ver 1.8 ========
Smelting MithrilBars in Edgeville
Time Running: 15 Minutes and 2 Seconds
MithrilBars Smelted 126
TTL: 42 Hours, 50 Minutes and 26 Seconds Levels Gained: 0
Smelting Experience Earned: 3780
Experience/Hour: 15080 SpinTickets Found: 0
WarTortoise Pouches used: 0
Summon disapear in 17 Minutes and 9 Seconds
Breaking is off
=========================================================
I'm Gonna rewrite the progress report that looks crappying. And wheres my bars/hr? lol


WOOOOOOOOOOOOOOOT!!!!! Gunna use it right now. I am no scriptwriter but i might have a solution to the familiar problem. If the person is at nietiznot, what you could do is, if the person choose a beast of burden, go outside the bank to summon it rather than inside, then it can click on the bank to store coal in the beast of burden. Would save the hassle.

bud_wis_er_420

2013-04-18 02:44:24

From: prabhsun
WOOOOOOOOOOOOOOOT!!!!! Gunna use it right now. I am no scriptwriter but i might have a solution to the familiar problem. If the person is at nietiznot, what you could do is, if the person choose a beast of burden, go outside the bank to summon it rather than inside, then it can click on the bank to store coal in the beast of burden. Would save the hassle.


That was my next thing. Problem with this is the order in which the procedures and functions are listed in. While within the Summon Follower function I can call Find Bank but I can't call Go To Bank. So if I leave the bank I'd have to code some way back, which prob means moving shit around again :(

Also I found another bug in the renewing a follower. I forgot to add in a way to detect if follower is close to timing out so it know to "RENEW" follower in next bank run. The way it is now is like in my fishing script. It waits till follower disappears and then sums new one on next bank run. This can make it fail when it tries to Smelt and follower is gone. Plus you can loose money this way.

It's late and I have to go to work tomorrow. For now you can baby sit it and manually sum you follower if it fails or just turn it off. I will try to work on it some more after work tomorrow.

unknownrpg

2013-04-18 14:42:29

So reading threw the posts this script seems to function at Port Phasmatys but i saw something about you were gunna change it to neiz just a quick double check if Port still works? Im at work currently or id test out myself if it does work at port ima go to town with my task pants to make c balls twice as fast or whatever if it does work at port ive been super heating steel bars few days now ha appreciate the info if u get a chance and very cool release thanks

senrath

2013-04-18 14:48:25

From: bud_wis_er_420
That was my next thing. Problem with this is the order in which the procedures and functions are listed in. While within the Summon Follower function I can call Find Bank but I can't call Go To Bank. So if I leave the bank I'd have to code some way back, which prob means moving shit around again :(

Also I found another bug in the renewing a follower. I forgot to add in a way to detect if follower is close to timing out so it know to "RENEW" follower in next bank run. The way it is now is like in my fishing script. It waits till follower disappears and then sums new one on next bank run. This can make it fail when it tries to Smelt and follower is gone. Plus you can loose money this way.

It's late and I have to go to work tomorrow. For now you can baby sit it and manually sum you follower if it fails or just turn it off. I will try to work on it some more after work tomorrow.


Wait, is your only problem with how you can't normally call a procedure/function in one that comes before it? If so, look up the "Forward" keyword. It lets you get around that problem.

bud_wis_er_420

2013-04-18 14:53:35

From: unknownrpg
So reading threw the posts this script seems to function at Port Phasmatys but i saw something about you were gunna change it to neiz just a quick double check if Port still works? Im at work currently or id test out myself if it does work at port ima go to town with my task pants to make c balls twice as fast or whatever if it does work at port ive been super heating steel bars few days now ha appreciate the info if u get a chance and very cool release thanks


Works for all locations now. I fixed that in the beta ver of 1.9. I just need to fix the 2 summoning bugs and I have a plan to make the bank finding full proof too. I will fix those bugs after work tonight.

From: senrath
Wait, is your only problem with how you can't normally call a procedure/function in one that comes before it? If so, look up the "Forward" keyword. It lets you get around that problem.


I knew there was a way just didn't know how. I will look into that, thx.

dstahn236

2013-04-18 21:15:21

Hey,

So I found that if I let it run through all of its checks once and then without closing the client starting the script up again it seems to work. I noticed that it said that it found a matching bmp in slot 1 but then never clicked on it, instead it kept searching for it. After I started it up after that first run of checking every slot in the bank it seems to be working perfectly. Not sure if this helps explain better what is going on with the Adamant ore. Great script man I really appreciate it. I used it from level one and have been really flying through levels with it.

Cheers

tealc

2013-04-18 22:29:40

im doing bronze bars on v1.9 It withdraws 10 bars at a time instead of 14.
it looks like Amount equals 0 here

If anyone else is doing bronze bars, for a ghetto fix around line 1969 I used this

// Looks for amount numbers in the option menu
amtS := IntToStr(Amount)
WriteDebug('Looking for numbers: ' + amtS);
if OptionsExist(['14'], False) then
begin
WriteDebug('Withdrawing ' + amtS); //it writes "Withdrawing 0"
if ChooseOption('14') then
begin
WriteDebug('Withdrawing ');
Result := True;
Exit;
end;
end;

bud_wis_er_420

2013-04-19 00:08:22

From: dstahn236
Hey,

So I found that if I let it run through all of its checks once and then without closing the client starting the script up again it seems to work. I noticed that it said that it found a matching bmp in slot 1 but then never clicked on it, instead it kept searching for it. After I started it up after that first run of checking every slot in the bank it seems to be working perfectly. Not sure if this helps explain better what is going on with the Adamant ore. Great script man I really appreciate it. I used it from level one and have been really flying through levels with it.

Cheers


So addy still not working right. I will just have to go buy so addy ore to test with then. Will look into it though.


From: tealc
im doing bronze bars on v1.9 It withdraws 10 bars at a time instead of 14.
it looks like Amount equals 0 here

If anyone else is doing bronze bars, for a ghetto fix around line 1969 I used this

// Looks for amount numbers in the option menu
amtS := IntToStr(Amount)
WriteDebug('Looking for numbers: ' + amtS);
if OptionsExist(['14'], False) then
begin
WriteDebug('Withdrawing ' + amtS); //it writes "Withdrawing 0"
if ChooseOption('14') then
begin
WriteDebug('Withdrawing ');
Result := True;
Exit;
end;
end;


Will look into it, Thx for the report.

noob447

2013-04-19 10:39:28



Uploaded with ImageShack.us


:D:D:D TY FOR TEH SCRIPTORZ!

happy hippo

2013-04-19 11:46:23

Guna Run This on 3500 mmith bars Will Post Progress Report Would Platebody Be Profitable

bud_wis_er_420

2013-04-19 13:05:52

From: happy hippo
Guna Run This on 3500 mmith bars Will Post Progress Report Would Platebody Be Profitable


This is a Smelter not a Smither, you know that right?

happy hippo

2013-04-19 13:58:11

From: bud_wis_er_420
This is a Smelter not a Smither, you know that right?

Damn i feel like a retard, i was supposed to say 3500 mithril ores My Bad..Expect proggy soon its running atm

x44

2013-04-21 03:10:37

love the script been using it for weeks!! but recently it doesn't want to work. it runs for 1-30min then stops working. im smelting steel bars at falador using coal bag. to me it looks like its getting suck trying to open bank and smelt. i tried al kharid but it cant find ores for some reason

Phasmatys

2013-04-22 06:30:06

What does this mean?

SPS ERROR: SPS_Setup was never called
Error: Out Of Range at line 2288
The following DTMs were not freed: [SRL - Lamp bitmap, 1, AdamantOre.Dtm, CoalOre.Dtm]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5, AdamantOre.Bmp, CoalOre.Bmp]

I am trying to run addy bars with coal bag.

The Mayor

2013-04-22 06:58:49

From: Phasmatys
What does this mean?

SPS ERROR: SPS_Setup was never called
Error: Out Of Range at line 2288
The following DTMs were not freed: [SRL - Lamp bitmap, 1, AdamantOre.Dtm, CoalOre.Dtm]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5, AdamantOre.Bmp, CoalOre.Bmp]

I am trying to run addy bars with coal bag.


Something is up with your SPS. In simba try:

SPS -> Settings -> Override update. Then SPS -> Update

This will download the latest SPS and replace any corrupt files.

bud_wis_er_420

2013-04-22 14:49:04

Ok sry guys I been out of town a few day. I'm back and am work on script right now. I already fixed summon support work on the rest now.

Phasmatys

2013-04-22 17:01:34

From: The Mayor
Something is up with your SPS. In simba try:

SPS -> Settings -> Override update. Then SPS -> Update

This will download the latest SPS and replace any corrupt files.


Ok thanks thats what I figured, I will try it and get back to you

bud_wis_er_420

2013-04-23 02:12:22

Fixed summon in Neitiznot. Fixed Summon renew. Fixed Addy bug. Updated progress report. Tweaked some things. Ver 1.9 is ready for testing. Thank you all for you patience's on this major update.

Still got a little work on summoning. It is a little slow in areas and I want to see if I can speed things up a bit. I try to never have just a "wait time" in my scripts. I try to always have a "wait until this happens" in all areas needing to wait on something. That way the script is as fastest as possible. So only way for me to speed script up is usually by recoding something to be faster at what it does. Can be very difficult sometimes.

I'm gonna try making a graphics proggy soon. Never done it b4.

I'm having problems with git atm so only the manual update is available at the moment. Leave autoupdater off till I tell you it is fixed.

======== Bud's Ultimate Smelter ver 1.9 ========
Smelting AdamantBars in Neitiznot
Time Running: 34 Minutes and 30 Seconds
AdamantBars Smelted 180
TTL: 50 Hours, 24 Minutes and 21 Seconds Levels Gained: 0
Smelting Experience Earned: 6638
Experience/Hour: 11541 SpinTickets Found: 0
WarTortoise Pouches used: 1
Summon disapear in 9 Minutes and 10 Seconds
Breaking is off
=========================================================
New progress report look…

With summoning:
============= Bud's Ultimate Smelter ver 1.9 =============
Smelting MithrilBars in Edgeville
Time Running: 36 Minutes and 12 Seconds
MithrilBars Smelted: 254 ---- Per/hr 421
TTL: 44 Hours, 30 Minutes and 35 Seconds ---- Levels Gained: 0
Smelting Exp Earned: 7620 ---- Exp/Hour: 12630
WarTortoise Pouches used: 1 ---- SpinTickets Found: 1
Summon disapear in 32 Minutes and 0 Seconds
Breaking is off
==========================================================
Without Summoning:
============= Bud's Ultimate Smelter ver 1.9 =============
Smelting MithrilBars in Edgeville
Time Running: 33 Minutes and 6 Seconds
MithrilBars Smelted: 326 ---- Per/hr 591
TTL: 31 Hours, 9 Minutes and 14 Seconds ---- Levels Gained: 0
Smelting Exp Earned: 9780 ---- Exp/Hour: 17719
SpinTickets Found: 0
Summon is turned off
Breaking is off
==========================================================

Phasmatys

2013-04-23 04:38:11

From: The Mayor
Something is up with your SPS. In simba try:

SPS -> Settings -> Override update. Then SPS -> Update

This will download the latest SPS and replace any corrupt files.


Updated it and still doesnt work, updated ODTM to

bud_wis_er_420

2013-04-23 06:04:45

From: Phasmatys
Updated it and still doesnt work, updated ODTM to

Your problem is not with my script. It is with your set up of your Simba. We gave you all the resources you need to fix your problem. If you need further help pls use the irc network or make a topic in the help section. Thank you.

tvl1234

2013-04-26 12:59:01

hello , i'm new to botting and i just tried to run this bot but i get the error :
Exception in Script: Unable to find file 'ObjectDTM/ObjDTMInclude.Simba' used from 'C:\Simba\Scripts\UltimateSmelter ver 1.9.simba'

what do i need to do?

RlagkRud

2013-04-27 01:07:39

hey, i'm trying to make goldbracelets but for some reason, the program is only withdrawing 10 at a time.
i checked the amt variable and it's properly at 28 but it still keeps withdrawing 10. i tested with saphire necklace too and it has the same problem.

i managed to make it work for now by changing the withdraw all setting for 'coal' to 'goldbracelet' but a clean fix would be appreciate :D

bud_wis_er_420

2013-04-27 06:03:08

From: tvl1234
hello , i'm new to botting and i just tried to run this bot but i get the error :
Exception in Script: Unable to find file 'ObjectDTM/ObjDTMInclude.Simba' used from 'C:\Simba\Scripts\UltimateSmelter ver 1.9.simba'

what do i need to do?


READ! Omfg, your answer is on the page before this one and on the first page. Also on hundreds of other pages noobs like you posted and got corrected without reading or searching a bit first. Not off to a good start for you first post, huh? Noobs!! Jeez.

From: RlagkRud
hey, i'm trying to make goldbracelets but for some reason, the program is only withdrawing 10 at a time.
i checked the amt variable and it's properly at 28 but it still keeps withdrawing 10. i tested with saphire necklace too and it has the same problem.

i managed to make it work for now by changing the withdraw all setting for 'coal' to 'goldbracelet' but a clean fix would be appreciate :D


Might be a bug, mind posting your settings and a bug report because it is in there? A bug report will tell me if something went wrong.
Starting on line 2752

//Single Item List
'IronBar', 'SilverBar', 'GoldBar', 'GoldRing', 'GoldNecklace',
'GoldBracelet', 'GoldAmulet', 'HolySymbol', 'UnholySymbol', 'Sickle',
'Tiara', 'CannonBallShort': amt := 28;

RlagkRud

2013-04-27 06:41:45

From: bud_wis_er_420
READ!
Might be a bug, mind posting your settings and a bug report because it is in there? A bug report will tell me if something went wrong.
Starting on line 2752

//Single Item List
'IronBar', 'SilverBar', 'GoldBar', 'GoldRing', 'GoldNecklace',
'GoldBracelet', 'GoldAmulet', 'HolySymbol', 'UnholySymbol', 'Sickle',
'Tiara', 'CannonBallShort': amt := 28;


i'm guessing the bug report is the debugging lines? sorry i'm still learning the terminology
[
Items Needed list:
1: GoldBar
Loading info: GoldBar
Loading Location: Edgeville
SRL function didn't find a ticket, trying my way
Going to Bank
Going to bank
Checking my position
My position is the Bank
Seaching for bank
Trying to find bank
Found Quick
Bank Found, opening it: Quick
Bank found with Quick Bank
Not Moving
Bank Found
Withdrawing 0 GoldBar
GoldBar Not stored yet
Item color: 1944280
Checking TPA's for Item
Item found with Bmp on whole Bank screen
Found item in 10
Found GoldBar with Bmp
GoldBar stored in bank slot 10
Withdrawing GoldBar from slot 10
]

i'm afraid i don't understand what you're asking for when you mean settings. line 2752 is
[ Exit;
end;
end else WriteDebug('Not at bank, walking to it');

Status('Going To Bank');
if SPS_WalkPathCustom(BankPoints, BankQuickPoint, 'Bank', UseQuickFind) then
begin
if UseQuickFind then
begin
] etc. is that what you were looking for?

bud_wis_er_420

2013-04-27 14:13:23

From: RlagkRud
i'm guessing the bug report is the debugging lines? sorry i'm still learning the terminology
[
Items Needed list:
1: GoldBar
Loading info: GoldBar
Loading Location: Edgeville
SRL function didn't find a ticket, trying my way
Going to Bank
Going to bank
Checking my position
My position is the Bank
Seaching for bank
Trying to find bank
Found Quick
Bank Found, opening it: Quick
Bank found with Quick Bank
Not Moving
Bank Found
Withdrawing 0 GoldBar
GoldBar Not stored yet
Item color: 1944280
Checking TPA's for Item
Item found with Bmp on whole Bank screen
Found item in 10
Found GoldBar with Bmp
GoldBar stored in bank slot 10
Withdrawing GoldBar from slot 10
]

i'm afraid i don't understand what you're asking for when you mean settings. line 2752 is
[ Exit;
end;
end else WriteDebug('Not at bank, walking to it');

Status('Going To Bank');
if SPS_WalkPathCustom(BankPoints, BankQuickPoint, 'Bank', UseQuickFind) then
begin
if UseQuickFind then
begin
] etc. is that what you were looking for?

My referring to line 2752 is just showing that Gold Bracelet are listed in the withdraw 28.
Your settings is the first part of the script where you set it up at.
{*}{     Edgeville, AlKharid, Falador, PortPhasmatys, Neitiznot           }{*}
{*} {*}
{*}{ * What and where to Smelt * }{*}
{*} Location = 'Edgeville'; {*}
{*} SmeltingWhat = 'MithrilBar'; {*}
{*} CoalBag = True; // True = On, False = Off {*}
{*} {*}
{*}{ * Setup Summon support * }{*}
{*} TurnOnSummon = True; // True = On, False = Off {*}
{*} PouchType = 'WarTortoise'; //SpiritTerrorbird, WarTortoise, PackYak {*}
{*} {*}
{*}{ * Setup Break Time * }{*}
{*} BreakOn = False; // True = On, False = Off {*}
{*} BreakWhenMax = 100; // Max min till break {*}
{*} BreakWhenMin = 50; // Min min till break {*}
{*} BreakForMax = 30; // Max to take a break for {*}
{*} BreakForMin = 15; // Min to take a break for {*}
{*} {*}
{*}{ * Check for player text and plays a sound to warn you * }{*}
{*} CheckTextType = 0; // 0 = off, 1 = Any Text, 2 = Nick and common {*}
{*} ChooseSound = 'C:\Windows\Media\Windows Critical Stop.wav'; {*}
{*} {*}
{*}{ * Setup World Hop * }{*}
{*} WorldHop = False; // Hop after breaks {*}
{*} HopForChat = False; // Hop to the set chat settings above {*}
{*} {*}
{*}{ * Turn Debug text and paint on/off * }{*}
{*} Debug = True; // True = on, False = off {*}
{*} DebugWait = False; // True = On, False = Off {*}
{*} UseAutoUpdateChecker = True; // Turn Auto Updater on/off {*}
{*} TakeBugScreens = True; // Take screenshots of bugs {*}

I'm thinking you might have CoalBag or Summon set to true. I need to add a failsafe for this. Throw up an error and a warning if this happens. I will try it my self real fast and see what happens.

Oh, and what version are you using?


Edit: Ok it is a bug it is doing the same for me. This is this debug info I was looking for. So you know for next time what I mean.
Bank Found
Withdrawing 0 GoldBar
GoldBar Not stored yet
Item color: 1944280
Checking TPA's for Item
Item found with Bmp on whole Bank screen
Found item in 19
Found GoldBar with Bmp
GoldBar stored in bank slot 19
Withdrawing GoldBar from slot 19
Withdraw options found
Looking for numbers: 0
Withdrawing 0
Withdrawing
Withdrawed item
Going to Furnace
Checking my position


OK Found the problem. Will be fixed in next update. But for now you can replcae this… [Starting on line 2558 (Notice the Caps changes? Thats all it was)]
//Gets the amount number for next item needed
ItemL := High(ItemsNeed);
for i := 0 to ItemL do
begin
if (ItemsNeed[i] <> 'CoalOre') then
begin
case Lowercase(SmeltingWhat) of
//Summon supported list
'SteelBar' : amt := GetMainItemAmount(3);
'mithrilbar' : amt := GetMainItemAmount(5);
'adamantbar' : amt := GetMainItemAmount(7);
'runebar' : amt := GetMainItemAmount(9);
'cannonballlong': amt := GetMainItemAmount(3);

//Single Item List
'IronBar', 'SilverBar', 'GoldBar', 'GoldRing', 'GoldNecklace',
'GoldBracelet', 'GoldAmulet', 'HolySymbol', 'UnholySymbol', 'Sickle',
'Tiara', 'CannonBallShort': amt := 28;

//1:1 Item List
'BronzeBar', 'SapphireRing', 'EmeraldRing', 'RubyRing',
'DimondRing', 'DragonStoneRing', 'OnyxRing', 'SapphireNecklace',
'EmeraldNecklace', 'RubyNecklace', 'DimondNecklace',
'DragonStoneNecklace', 'OnyxNecklace', 'SapphireBracelet',
'EmeraldBracelet', 'RubyBracelet', 'DimondBracelet',
'DragonStoneBracelet', 'OnyxBracelet', 'SapphireAmulet',
'EmeraldAmulet', 'RubyAmulet', 'DimondAmulet',
'DragonStoneAmulet', 'OnyxAmulet': amt := 14;
end;
with this…
  //Gets the amount number for next item needed
ItemL := High(ItemsNeed);
for i := 0 to ItemL do
begin
if (ItemsNeed[i] <> 'CoalOre') then
begin
case Lowercase(SmeltingWhat) of
//Summon supported list
'steelbar' : amt := GetMainItemAmount(3);
'mithrilbar' : amt := GetMainItemAmount(5);
'adamantbar' : amt := GetMainItemAmount(7);
'runebar' : amt := GetMainItemAmount(9);
'cannonballlong': amt := GetMainItemAmount(3);

//Single Item List
'ironbar', 'silverbar', 'goldbar', 'goldring', 'goldnecklace',
'goldbracelet', 'goldamulet', 'holysymbol', 'unholysymbol', 'sickle',
'tiara', 'cannonballshort': amt := 28;

//1:1 Item List
'bronzebar', 'sapphirering', 'emeraldring', 'rubyring',
'dimondring', 'dragonstonering', 'onyxring', 'sapphirenecklace',
'emeraldnecklace', 'rubynecklace', 'dimondnecklace',
'dragonstonenecklace', 'onyxnecklace', 'sapphirebracelet',
'emeraldbracelet', 'rubybracelet', 'dimondbracelet',
'dragonstonebracelet', 'onyxbracelet', 'sapphireamulet',
'emeraldamulet', 'rubyamulet', 'dimondamulet',
'dragonstoneamulet', 'onyxamulet': amt := 14;
end;

Hadouken

2013-04-27 15:37:10

From: RlagkRud
hey, i'm trying to make goldbracelets but for some reason, the program is only withdrawing 10 at a time.
i checked the amt variable and it's properly at 28 but it still keeps withdrawing 10. i tested with saphire necklace too and it has the same problem.

i managed to make it work for now by changing the withdraw all setting for 'coal' to 'goldbracelet' but a clean fix would be appreciate :D

I felt like testing that, and it does the same thing for goldamulets and goldnecklace, so probably all jewelry for some reason.
Another problem it has is that it seems to have problems detecting runite ore, it always seems to do this:
Withdrawing 3 RuneOre
RuneOre Not stored yet
Item color: 5524800
Checking TPA's for Item
Did't find Item on whole bank screen, trying single slot checker
Found matching Bmp in slot 2
Found matching Bmp in slot 3

bud_wis_er_420

2013-04-27 15:49:32

From: Hadouken
I felt like testing that, and it does the same thing for goldamulets and goldnecklace, so probably all jewelry for some reason.
Another problem it has is that it seems to have problems detecting runite ore, it always seems to do this:
Withdrawing 3 RuneOre
RuneOre Not stored yet
Item color: 5524800
Checking TPA's for Item
Did't find Item on whole bank screen, trying single slot checker
Found matching Bmp in slot 2
Found matching Bmp in slot 3


I will check the Rune ore mabye need to update bmp. and yes if you look at my above post most of the items are in Caps when they should be in lowercase. Replace the code as listed above to fix it.

About the rune ore though. Does it eventually find it using the single slot check? After it don't find it with bmp it should at least find it with the color check. Post more of the debug message pls.

Hadouken

2013-04-27 16:03:19

From: bud_wis_er_420
I will check the Rune ore mabye need to update bmp. and yes if you look at my above post most of the items are in Caps when they should be in lowercase. Replace the code as listed above to fix it.

About the rune ore though. Does it eventually find it using the single slot check? After it don't find it with bmp it should at least find it with the color check. Post more of the debug message pls.

Ah, good fix, yeah I meant to say that the single slot checker doesn't find the rune ore either, here's what the debug says:
Items Needed list:
1: RuneOre
2: CoalOre
Loading info: RuneOre
Loading info: CoalOre
Loading Location: AlKharid
SRL function didn't find a ticket, trying my way
Going to Bank
Going to bank
Already inside bank
Withdrawing 3 RuneOre
RuneOre Not stored yet
Item color: 5524800
Checking TPA's for Item
Did't find Item on whole bank screen, trying single slot checker
Found matching Bmp in slot 2
Did't find Item using single slot checker
Item color: 5524800
Checking TPA's for Item
Did't find Item on whole bank screen, trying single slot checker
Found matching Dtm in slot2
It tries it about three times then gives up, as it's supposed to.

bud_wis_er_420

2013-04-27 16:07:54

Hmmm. Ok I will fix tonight when I get off work. I have to leave in a few mins. Thx for the report.

RlagkRud

2013-04-27 19:32:10

heya the gold bracelet works great now! i copy pasted those lines but i'll be waiting for the newer version too just in case i screwed something up (which i always do)
quite fascinating how a simple issue like capitalization can cause bugs huh.
i'll be posting a proggy tomorrow after i run this overnight
thanks!

also not to be the bringer of bad news but the level up progress is kinda screwed up. when i ran it last night it said i gained 760 levels.
i just gained a level right now and it says i gained 3

bud_wis_er_420

2013-04-28 02:13:04

From: RlagkRud
heya the gold bracelet works great now! i copy pasted those lines but i'll be waiting for the newer version too just in case i screwed something up (which i always do)
quite fascinating how a simple issue like capitalization can cause bugs huh.
i'll be posting a proggy tomorrow after i run this overnight
thanks!

also not to be the bringer of bad news but the level up progress is kinda screwed up. when i ran it last night it said i gained 760 levels.
i just gained a level right now and it says i gained 3


You have to think of every instance. Where you saw the Caps list, those were the smelting types you as a user enter at the setup. So what if you entered "goldbar" instead of GoldBar. Or any other variation. The script dose not know that 'GoldBar' and 'goldbar' are the same in string form. So when I tell it to look to see what we are smelting I convert what you entered into all lowercase and tell it to look for 'goldbar' no matter what case you entered at the setup. Get it? Scripting takes alot of foresight.

Hmm weird about the lvl thing, will look into it.



Updated to ver 2.0
Fixed all reported bugs except RlagkRud lvling problem. Also fixed the Auto Updater.

@ RlagkRud. I couldn't find why it's adding 3 lvls at a time. Really weird. The code is fairly simple. It gets XP till next lvl at the beginning of script and every progress check gets amount of XP gained. Subtract this number from the first and if this new number is less then 0 then we gained a lvl. Increase the lvl counter by one and reset xp till lvl for next time you gain a lvl. Every thing looks in place. Only way I can see it doing this is if you pause the script and go do something to gain you some XP and you have your xp counter in top right corner set to total. If you do this it will think while you paused the script you gained a crap load of XP. It will then go though the above mentioned formula and think you gained a lvl. If you want to pause script to do something set your XP counter to what you are doing. Crafting or Smelting. This way if you gain XP the script don't lose track of your smithing or crafing XP.

I would need more info. I'm pretty close to 99 so I'm a long way off till my next lvl gain. So I can't test my self.

Ian

2013-04-28 15:53:08

@bud_wis_er_420
Crafting gold necklaces at Falador. The script withdrew 28 gold bars, walked to the furnace, and did this:

============= Bud's Ultimate Smelter ver 2.0 =============
Crafting GoldBracelets in Falador
Time Running: 1 Minutes and 2 Seconds
GoldBracelets Crafted: 56 ---- Per/hr 3249
TTL: 10 Hours, 31 Minutes and 22 Seconds ---- Levels Gained: 0
Crafting Exp Earned: 0 ---- Exp/Hour: 1000
SpinTickets Found: 0
Summon is turned off
Breaking is off
==========================================================
Going to Furnace
Checking my position
My position is the Bank
Not at Furnace, walking to it
Ending SPS_WalkPathCustom
Ending SPS_WalkPathCustom
Checking my position
Not at Bank or Furnace, My Postion is: 3679, 3127
Didn't make it to furnace on fist try
Seeing how close we are to Furnace
Checking my position
Not at Bank or Furnace, My Postion is: 3679, 3127
Trying to correct loction
Not Moving
Checking my position
Not at Bank or Furnace, My Postion is: 3679, 3127
SPS To bank failed, trying to find ObjDTM
SPS To bank failed, Ending char run
Note to self buld ObjDTM
Go To Furnace Failed, Going back to bank
Checking my position
Not at Bank or Furnace, My Postion is: 3679, 3127
Not at Furnace, walking to it
Checking my position
Not at Bank or Furnace, My Postion is: 3679, 3127
Didn't make it to furnace on fist try
Seeing how close we are to Furnace
Checking my position
Not at Bank or Furnace, My Postion is: 3679, 3127
Trying to correct loction
Not Moving
Checking my position
Not at Bank or Furnace, My Postion is: 3679, 3127
SPS To bank failed, trying to find ObjDTM
SPS To bank failed, Ending char run
Note to self buld ObjDTM
Go To Furnace Failed, Going back to bank
Checking my position
Not at Bank or Furnace, My Postion is: 3679, 3127
Not at Furnace, walking to it
Checking my position
Not at Bank or Furnace, My Postion is: 3679, 3127
Didn't make it to furnace on fist try
Seeing how close we are to Furnace
Checking my position
Not at Bank or Furnace, My Postion is: 3679, 3127
Trying to correct loction
Not Moving
Checking my position
Not at Bank or Furnace, My Postion is: 3679, 3127
SPS To bank failed, trying to find ObjDTM
SPS To bank failed, Ending char run
Note to self buld ObjDTM
Go To Furnace Failed, Going back to bank
Go To Furnace Failed after 3 tries, Shutting Down
Ending Script
Successfully executed.
The following DTMs were not freed: [GoldBar.Dtm]
The following bitmaps were not freed: [GoldBar.Bmp]

And a picture of where it was standing:

Let me know if you'd like any more info :)

RlagkRud

2013-04-28 17:00:22

From: bud_wis_er_420
You have to think of every instance. Where you saw the Caps list, those were the smelting types you as a user enter at the setup. So what if you entered "goldbar" instead of GoldBar. Or any other variation. The script dose not know that 'GoldBar' and 'goldbar' are the same in string form. So when I tell it to look to see what we are smelting I convert what you entered into all lowercase and tell it to look for 'goldbar' no matter what case you entered at the setup. Get it? Scripting takes alot of foresight.

Hmm weird about the lvl thing, will look into it.



Updated to ver 2.0
Fixed all reported bugs except RlagkRud lvling problem. Also fixed the Auto Updater.

@ RlagkRud. I couldn't find why it's adding 3 lvls at a time. Really weird. The code is fairly simple. It gets XP till next lvl at the beginning of script and every progress check gets amount of XP gained. Subtract this number from the first and if this new number is less then 0 then we gained a lvl. Increase the lvl counter by one and reset xp till lvl for next time you gain a lvl. Every thing looks in place. Only way I can see it doing this is if you pause the script and go do something to gain you some XP and you have your xp counter in top right corner set to total. If you do this it will think while you paused the script you gained a crap load of XP. It will then go though the above mentioned formula and think you gained a lvl. If you want to pause script to do something set your XP counter to what you are doing. Crafting or Smelting. This way if you gain XP the script don't lose track of your smithing or crafing XP.

I would need more info. I'm pretty close to 99 so I'm a long way off till my next lvl gain. So I can't test my self.


heya i am currently set to total exp, but from the start and i don't pause anything. and the funny thing is it adds levels even when i don't level up. the log randomly says 'gained a crafting level' and the TTL is fixed at 0 for some reason.
i'll try setting my total exp at just crafting and update you on the progress

bud_wis_er_420

2013-04-29 01:34:22

From: BMWxi
@bud_wis_er_420
Crafting gold necklaces at Falador. The script withdrew 28 gold bars, walked to the furnace, and did this:

Let me know if you'd like any more info :)


Nice! Very nice bug report. On line 4047 change this…
PosBox := IntToBox(3681, 3109, 3705, 3134);
to this…
PosBox := IntToBox(3670, 3109, 3705, 3134);

The search box needed to be a little bigger on the left side. Will be added on next update.

From: RlagkRud
heya i am currently set to total exp, but from the start and i don't pause anything. and the funny thing is it adds levels even when i don't level up. the log randomly says 'gained a crafting level' and the TTL is fixed at 0 for some reason.
i'll try setting my total exp at just crafting and update you on the progress


I'll look at it again. Maybe I missed something.

Edit:
Updated to ver 2.1 Fixed above bug and made script a bit faster, especially with the withdrawing.

bud_wis_er_420

2013-04-29 06:04:32

From: prabhsun
Also, is there anyway to speed it up a bit?? it takes a long time for it to withdraw, put in coal bag, withdraw addy then coal and then it waits 3 secs to walk to the bank. I appreciate your script, that is why i am telling u of these errors.


Found a way to speed it up. :)

RlagkRud

2013-04-29 13:14:05

here's a nice 2.0 proggy would be better if the lvl's gained wasn't funky hahaha

============= Bud's Ultimate Smelter ver 2.0 =============
Crafting GoldBracelets in Edgeville
Time Running: 11 Hours, 6 Minutes and 8 Seconds
GoldBracelets Crafted: 14952 —- Per/hr 1347
TTL: 0 Seconds —- Levels Gained: 411
Crafting Exp Earned: 372450 —- Exp/Hour: 33547
SpinTickets Found: 0
Summon is turned off
Taking a 9 Minutes and 52 Seconds break in 2 Hours, 54 Minutes and 53 Seconds
==========================================================

[EDIT]
ooo pretty new boxes
it seems to be a tiny bit unaccurate with getting the bank right click while it's running but i definitely see the speed improvement! (edgeville)

senrath

2013-04-29 21:42:05

============= Bud's Ultimate Smelter ver 2.1 =============
Crafting GoldBracelets in Edgeville
Time Running: 5 Hours, 50 Minutes and 13 Seconds
GoldBracelets Crafted: 7840 ---- Per/hr 1343
TTL: 2 Hours, 9 Minutes and 32 Seconds ---- Levels Gained: 0
Crafting Exp Earned: 195300 ---- Exp/Hour: 33458
SpinTickets Found: 0
Summon is turned off
Breaking is off
==========================================================

Slight issue in that it doesn't free the gold bar dtm and bitmap, as well as an unnamed bitmap, at least when I stopped it manually.

prabhsun

2013-04-29 21:54:31

From: bud_wis_er_420
Found a way to speed it up. :)


YAY!!!!!! i await your next update :D

Edit: Saw you uploaded the next Version. Thank you once again!!!! :D

bud_wis_er_420

2013-04-29 22:47:00

From: senrath
============= Bud's Ultimate Smelter ver 2.1 =============
Crafting GoldBracelets in Edgeville
Time Running: 5 Hours, 50 Minutes and 13 Seconds
GoldBracelets Crafted: 7840 ---- Per/hr 1343
TTL: 2 Hours, 9 Minutes and 32 Seconds ---- Levels Gained: 0
Crafting Exp Earned: 195300 ---- Exp/Hour: 33458
SpinTickets Found: 0
Summon is turned off
Breaking is off
==========================================================

Slight issue in that it doesn't free the gold bar dtm and bitmap, as well as an unnamed bitmap, at least when I stopped it manually.


Why would I need too? It stores only the images it needs. Which is just a couple. I set it up this way to use the least amount of memory as possible. Besides I did try to free them and make it where if they where needed again it would be called again. I remember having trouble getting it working and gave up. Decided, why should I, it's only 2 or 3 bitmaps and dtms. They don't get recalled and stack which is what I assume a memory leak is. I stated before I'm completely self taught and most of my programming knowledge comes from my ability to break things down and understand or reason them out. So if there is a reason why I absolutely MUST free the imgs, please share with me why because I don't know it.

and whats the unnamed bitmaps. All my bitmaps should be named? Whats the name it's using?

From: RlagkRud
here's a nice 2.0 proggy would be better if the lvl's gained wasn't funky hahaha

============= Bud's Ultimate Smelter ver 2.0 =============
Crafting GoldBracelets in Edgeville
Time Running: 11 Hours, 6 Minutes and 8 Seconds
GoldBracelets Crafted: 14952 —- Per/hr 1347
TTL: 0 Seconds —- Levels Gained: 411
Crafting Exp Earned: 372450 —- Exp/Hour: 33547
SpinTickets Found: 0
Summon is turned off
Taking a 9 Minutes and 52 Seconds break in 2 Hours, 54 Minutes and 53 Seconds
==========================================================

[EDIT]
ooo pretty new boxes
it seems to be a tiny bit unaccurate with getting the bank right click while it's running but i definitely see the speed improvement! (edgeville)


Somethings defiantly up with your side of the lvl problem. I recheck the code several times and can find no bug. And going by that it's also working for everybody else, something has to be wrong on your side. Can you take a pic of your mains part of you screen. Unedited. I want to see your xp bar. You can pm me the img if you want to keep it private. Also you could try doing a forced update in case you might have a corrupted SRL file. Other than that I don't know whats going on. Try my guild fisher and see if the xp stuff works for you there. It basically uses the same code. Or even someone elses script.

And can you explain to me a little bit more about what you mean with the bank right clicking?

senrath

2013-04-29 23:05:54

It said 874, but I'm pretty sure that's not really going to help you. It might be a bitmap from one of the procedures you didn't write yourself.

And while you don't really need to free them the way you're using them, it's considered best practices to do so. It's not very hard to do so, either. Just make a procedure that runs when a script ends.

bud_wis_er_420

2013-04-29 23:46:52

From: senrath
It said 874, but I'm pretty sure that's not really going to help you. It might be a bitmap from one of the procedures you didn't write yourself.

And while you don't really need to free them the way you're using them, it's considered best practices to do so. It's not very hard to do so, either. Just make a procedure that runs when a script ends.


How do I do that for a manual shut down. I'm assuming there is a way from your statement above.

senrath

2013-04-30 00:00:43

There is indeed a way! The AddOnTerminate function is what you want. You do something like this:
procedure FreeAll;
begin
if (DTMExists(YourDTM)) then
FreeDTM(YourDTM);
if (BitmapExists(YourBitmap) then
FreeBitmap(YourBitmap);
//repeat for all DTMs and Bitmaps
end;

begin
AddOnTerminate(@FreeAll);
end.

It'll call the procedure whenever the script ends, except in the case of a crash or the user double clicking the stop button.

bud_wis_er_420

2013-04-30 00:26:20

From: senrath
There is indeed a way! The AddOnTerminate function is what you want. You do something like this:
procedure FreeAll;
begin
if (DTMExists(YourDTM)) then
FreeDTM(YourDTM);
if (BitmapExists(YourBitmap) then
FreeBitmap(YourBitmap);
//repeat for all DTMs and Bitmaps
end;

begin
AddOnTerminate(@FreeAll);
end.

It'll call the procedure whenever the script ends, except in the case of a crash or the user double clicking the stop button.


Thx very much will add it immediately, along with some more fixed to make script even faster in just a few moments.

Updated to ver 2.2 Even faster now. Like it don't deposit coal when it's about to withdraw coal. Also shouldn't wait a long time for the failsafes to kick in anymore if the running quick find fails.

Have fun everybody. Should be a very quick script now. Don't see any more areas where I could make this script any faster.

Edit:
On second thought, I could set it up where the mouse would move to certain points that it knows where its going to be. For example while using a coal bag watch how the mouse moves to the coal bag and right clicks and finds option 'All', all before the coal ore even appears in the inv. Then it just waits for coal to appear and clicks. Anyways I'll see what I can do. :P

It's Picked up some speed. Now 1525 per hr vs. yalls of 1343 and 1347 an hr
============= Bud's Ultimate Smelter ver 2.2 =============
Crafting GoldBracelets in Edgeville
Time Running: 11 Minutes and 1 Seconds
GoldBracelets Crafted: 280 ---- Per/hr 1525
TTL: 8 Hours, 15 Minutes and 30 Seconds ---- Levels Gained: 0
Crafting Exp Earned: 6300 ---- Exp/Hour: 34303
SpinTickets Found: 0
Summon is turned off
Breaking is off
==========================================================
============= Bud's Ultimate Smelter ver 2.1 =============
Crafting GoldBracelets in Edgeville
Time Running: 5 Hours, 50 Minutes and 13 Seconds
GoldBracelets Crafted: 7840 ---- Per/hr 1343
TTL: 2 Hours, 9 Minutes and 32 Seconds ---- Levels Gained: 0
Crafting Exp Earned: 195300 ---- Exp/Hour: 33458
SpinTickets Found: 0
Summon is turned off
Breaking is off
==========================================================
============= Bud's Ultimate Smelter ver 2.0 =============
Crafting GoldBracelets in Edgeville
Time Running: 11 Hours, 6 Minutes and 8 Seconds
GoldBracelets Crafted: 14952 ---- Per/hr 1347
TTL: 0 Seconds ---- Levels Gained: 411
Crafting Exp Earned: 372450 ---- Exp/Hour: 33547
SpinTickets Found: 0
Summon is turned off
Taking a 9 Minutes and 52 Seconds break in 2 Hours, 54 Minutes and 53 Seconds
================================================== ========

RlagkRud

2013-04-30 02:07:08

Here you go!
the free DTM is commented out btw. unless that was intentional?
goldbar.dtm and goldbar.bmp don't get free'd either with a script stop

[00:01:13]: Starting XP bar is: 772192
[00:01:15]: StartingCrafting Current Level is: 82
[00:01:15]: Amount of XP till net Level: 621
[00:01:19]: SRL function didn't find a ticket, trying my way
[00:01:19]: Going to Bank
[00:01:19]: Going to bank
[00:01:19]: Checking my position
[00:01:20]: My position is the Bank
[00:01:20]: Seaching for bank
[00:01:20]: Trying to find bank
[00:01:21]: Found Quick
[00:01:21]: Bank Found, opening it: Quick
[00:01:25]: Found Pin Screen
[00:01:30]: Bank Screen found
[00:01:30]: Bank found with Quick Bank
[00:01:30]: Not Moving
[00:01:30]: Bank Found
[00:01:31]: Withdrawing 28 GoldBar
[00:01:31]: GoldBar Not stored yet
[00:01:31]: Checking TPA's for Item
[00:01:31]: Item found with Bmp on whole Bank screen
[00:01:31]: Found item in 10
[00:01:31]: Found GoldBar with Bmp
[00:01:31]: GoldBar stored in bank slot 10
[00:01:32]: Withdrawing GoldBar from slot 10
[00:01:32]: Withdraw options found
[00:01:32]: Looking for numbers: 28
[00:01:33]: Didn't Find number: 28
[00:01:33]: FoundOption 'Withdraw-X Gold bar' at slot 4
[00:01:33]: Withdrawing 28
[00:01:36]: Withdrawed item
[00:01:36]: -----Starting Progress Report-----
[00:01:36]: Starting XP bar is: 772192
[00:01:36]: StartingCrafting Current Level is: 82
[00:01:36]: Amount of XP till next Level: 621
[00:01:36]: XPBarTotal - StartingXP = 772192
[00:01:36]: Time Running: 1 Minutes and 36 Seconds
[00:01:36]: XP Per Hour = 0
[00:01:36]: Current Items used: 28
[00:01:36]: Amount of XP till next Level: 621
[00:01:36]: XPTillLvl - XP: 621
[00:01:36]: XPH = 0
[00:01:36]: XPTL = 2235600
[00:01:36]: Going to Furnace
[00:01:36]: Checking my position
[00:01:37]: My position is the Bank
[00:01:37]: Not at Furnace, walking to it
[00:01:41]: Think we found Furnace, Quick clicking
[00:01:41]: FoundOption 'Smelt Furnace' at slot 0
[00:01:43]: Ending SPS_WalkPathCustom
[00:01:43]: Smelting
[00:01:43]: Already at Smelt Screen
[00:01:43]: Scroll bar is not on top, clicking scroll bar
[00:01:43]: Didn't find Orange box, trying to blindly select it and continue
[00:01:44]: Waiting for Smithing to complete
[00:02:37]: Smithing completed
[00:02:37]: Checking if we are smithing Cannon Balls
[00:02:37]: SRL function didn't find a ticket, trying my way
[00:02:37]: Going to Bank
[00:02:37]: Going to bank
[00:02:37]: Checking my position
[00:02:38]: My position is the Furnace
[00:02:38]: Not at bank, walking to it
[00:02:42]: Think we found Bank booth, Quick clicking
[00:02:43]: Found Bank Screen
[00:02:43]: Ending SPS_WalkPathCustom
[00:02:45]: Withdrawing 28 GoldBar
[00:02:45]: Found stored GoldBar in slot 10
[00:02:45]: Withdrawing GoldBar from slot 10
[00:02:46]: Withdraw options found
[00:02:46]: Looking for numbers: 28
[00:02:46]: FoundOption 'W1thdraw-28 Gold bar' at slot 3
[00:02:46]: Withdrawing 28
[00:02:46]: Withdrawed item
[00:02:46]: -----Starting Progress Report-----
[00:02:46]: Starting XP bar is: 772192
[00:02:46]: StartingCrafting Current Level is: 82
[00:02:46]: Amount of XP till next Level: 621
[00:02:46]: XPBarTotal - StartingXP = 772192
[00:02:46]: Time Running: 2 Minutes and 46 Seconds
[00:02:46]: XP Per Hour = 15117
[00:02:46]: Current Items used: 56
[00:02:46]: Amount of XP till next Level: 621
[00:02:46]: XPTillLvl - XP: -79
[00:02:46]: XPTillLvl = 699
[00:02:46]: XPH = 15117
[00:02:46]: XPTL = -238
[00:02:46]: Going to Furnace
[00:02:47]: Checking my position
[00:02:47]: My position is the Bank
[00:02:47]: Not at Furnace, walking to it
[00:02:51]: Think we found Furnace, Quick clicking
[00:02:52]: FoundOption 'Smelt Furnace' at slot 0
[00:02:53]: Ending SPS_WalkPathCustom
[00:02:53]: Smelting
[00:02:53]: Already at Smelt Screen
[00:02:53]: Scroll bar is on top
[00:02:59]: Item already selected on screen
[00:03:00]: Waiting for Smithing to complete
[00:03:53]: Smithing completed
[00:03:53]: Checking if we are smithing Cannon Balls
[00:03:53]: SRL function didn't find a ticket, trying my way
[00:03:53]: Going to Bank
[00:03:53]: Going to bank
[00:03:53]: Checking my position
[00:03:54]: My position is the Furnace
[00:03:54]: Not at bank, walking to it
[00:03:58]: Think we found Bank booth, Quick clicking
[00:03:59]: Found Bank Screen
[00:03:59]: Ending SPS_WalkPathCustom
[00:04:00]: Withdrawing 28 GoldBar
[00:04:00]: Found stored GoldBar in slot 10
[00:04:01]: Withdrawing GoldBar from slot 10
[00:04:01]: Withdraw options found
[00:04:01]: Looking for numbers: 28
[00:04:01]: FoundOption 'Withdraw-28 Gold bar' at slot 3
[00:04:02]: Withdrawing 28
[00:04:02]: Withdrawed item
[00:04:02]: -----Starting Progress Report-----
[00:04:02]: Starting XP bar is: 772192
[00:04:02]: StartingCrafting Current Level is: 82
[00:04:02]: Amount of XP till next Level: 699
[00:04:02]: XPBarTotal - StartingXP = 772192
[00:04:02]: Time Running: 4 Minutes and 2 Seconds
[00:04:02]: XP Per Hour = 20799
[00:04:02]: Current Items used: 84
[00:04:02]: Amount of XP till next Level: 699
[00:04:02]: XPTillLvl - XP: -701
[00:04:02]: XPTillLvl = 1399
[00:04:02]: XPH = 20799
[00:04:02]: XPTL = -173
[00:04:02]: Going to Furnace
[00:04:02]: Checking my position
[00:04:02]: My position is the Bank
[00:04:02]: Not at Furnace, walking to it
[00:04:07]: Think we found Furnace, Quick clicking
[00:04:07]: FoundOption 'Smelt Furnace' at slot 0
[00:04:08]: Ending SPS_WalkPathCustom
[00:04:08]: Smelting
[00:04:08]: Already at Smelt Screen
[00:04:08]: Scroll bar is on top
[00:04:14]: Item already selected on screen
[00:04:15]: Waiting for Smithing to complete
[00:05:08]: Smithing completed
[00:05:08]: Checking if we are smithing Cannon Balls
[00:05:08]: SRL function didn't find a ticket, trying my way
[00:05:08]: Going to Bank
[00:05:09]: Going to bank
[00:05:09]: Checking my position
[00:05:09]: My position is the Furnace
[00:05:09]: Not at bank, walking to it
[00:05:13]: Think we found Bank booth, Quick clicking
[00:05:15]: Found Bank Screen
[00:05:15]: Ending SPS_WalkPathCustom
[00:05:16]: Withdrawing 28 GoldBar
[00:05:16]: Found stored GoldBar in slot 10
[00:05:16]: Withdrawing GoldBar from slot 10
[00:05:17]: Withdraw options found
[00:05:17]: Looking for numbers: 28
[00:05:17]: FoundOption 'Withdraw-28 Gold bar' at slot 3
[00:05:18]: Withdrawing 28
[00:05:18]: Withdrawed item
[00:05:18]: -----Starting Progress Report-----
[00:05:18]: Starting XP bar is: 772192
[00:05:18]: StartingCrafting Current Level is: 82
[00:05:18]: Amount of XP till next Level: 1399
[00:05:18]: XPBarTotal - StartingXP = 772192
[00:05:18]: Time Running: 5 Minutes and 18 Seconds
[00:05:18]: XP Per Hour = 23753
[00:05:18]: Current Items used: 112
[00:05:18]: Amount of XP till next Level: 1399
[00:05:18]: XPTillLvl - XP: -701
[00:05:18]: XPTillLvl = 2099
[00:05:18]: XPH = 23753
[00:05:18]: XPTL = -152
[00:05:18]: Going to Furnace
[00:05:18]: Checking my position
[00:05:19]: My position is the Bank
[00:05:19]: Not at Furnace, walking to it
[00:05:22]: Think we found Furnace, Quick clicking
[00:05:23]: FoundOption 'Smelt Furnace' at slot 0
[00:05:24]: Ending SPS_WalkPathCustom
[00:05:24]: Smelting
[00:05:24]: Already at Smelt Screen
[00:05:24]: Scroll bar is on top
[00:05:30]: Item already selected on screen
[00:05:31]: Waiting for Smithing to complete
[00:06:36]: Smithing completed
[00:06:36]: Checking if we are smithing Cannon Balls
[00:06:37]: SRL function didn't find a ticket, trying my way
[00:06:37]: Going to Bank
[00:06:37]: Going to bank
[00:06:37]: Checking my position
[00:06:37]: My position is the Furnace
[00:06:37]: Not at bank, walking to it
[00:06:41]: Think we found Bank booth, Quick clicking
[00:06:43]: Found Bank Screen
[00:06:43]: Ending SPS_WalkPathCustom
[00:06:44]: Withdrawing 28 GoldBar
[00:06:44]: Found stored GoldBar in slot 10
[00:06:44]: Withdrawing GoldBar from slot 10
[00:06:45]: Withdraw options found
[00:06:45]: Looking for numbers: 28
[00:06:45]: FoundOption 'Withdraw-28 Gold bar' at slot 3
[00:06:46]: Withdrawing 28
[00:06:46]: Withdrawed item
[00:06:46]: -----Starting Progress Report-----
[00:06:46]: Starting XP bar is: 772192
[00:06:46]: StartingCrafting Current Level is: 82
[00:06:46]: Amount of XP till next Level: 2099
[00:06:46]: XPBarTotal - StartingXP = 772192
[00:06:46]: Time Running: 6 Minutes and 46 Seconds
[00:06:46]: XP Per Hour = 24812
[00:06:46]: Current Items used: 140
[00:06:46]: Amount of XP till next Level: 2099
[00:06:46]: XPTillLvl - XP: -701
[00:06:46]: XPTillLvl = 2799
[00:06:46]: XPH = 24812
[00:06:46]: XPTL = -145
[00:06:46]: Going to Furnace
[00:06:46]: Checking my position
[00:06:47]: My position is the Bank
[00:06:47]: Not at Furnace, walking to it
[00:06:51]: Think we found Furnace, Quick clicking
[00:06:51]: FoundOption 'Smelt Furnace' at slot 0
[00:06:52]: Ending SPS_WalkPathCustom
[00:06:52]: Smelting
[00:06:52]: Already at Smelt Screen
[00:06:52]: Scroll bar is on top
[00:06:58]: Item already selected on screen
[00:06:59]: Waiting for Smithing to complete
[00:07:52]: Smithing completed
[00:07:52]: Checking if we are smithing Cannon Balls
[00:07:52]: SRL function didn't find a ticket, trying my way
[00:07:52]: Going to Bank
[00:07:53]: Going to bank
[00:07:53]: Checking my position
[00:07:53]: My position is the Furnace
[00:07:53]: Not at bank, walking to it
[00:07:58]: Think we found Bank booth, Quick clicking
[00:08:00]: Found Bank Screen
[00:08:00]: Ending SPS_WalkPathCustom
[00:08:01]: Withdrawing 28 GoldBar
[00:08:01]: Found stored GoldBar in slot 10
[00:08:01]: Withdrawing GoldBar from slot 10
[00:08:02]: Withdraw options found
[00:08:02]: Looking for numbers: 28
[00:08:02]: FoundOption 'Withdraw-28 Gold bar' at slot 3
[00:08:02]: Withdrawing 28
[00:08:02]: Withdrawed item
[00:08:02]: -----Starting Progress Report-----
[00:08:02]: Starting XP bar is: 772192
[00:08:02]: StartingCrafting Current Level is: 82
[00:08:02]: Amount of XP till next Level: 2799
[00:08:02]: XPBarTotal - StartingXP = 772192
[00:08:02]: Time Running: 8 Minutes and 2 Seconds
[00:08:02]: XP Per Hour = 26089
[00:08:02]: Current Items used: 168
[00:08:02]: Amount of XP till next Level: 2799
[00:08:02]: XPTillLvl - XP: -701
[00:08:03]: XPTillLvl = 3499
[00:08:03]: XPH = 26089
[00:08:03]: XPTL = -138
[00:08:03]: Going to Furnace
[00:08:03]: Checking my position
[00:08:03]: My position is the Bank
[00:08:03]: Not at Furnace, walking to it
[00:08:07]: Think we found Furnace, Quick clicking
[00:08:07]: FoundOption 'Smelt Furnace' at slot 0
[00:08:09]: Ending SPS_WalkPathCustom
[00:08:09]: Smelting
[00:08:09]: Already at Smelt Screen
[00:08:09]: Scroll bar is on top
[00:08:15]: Item already selected on screen
[00:08:16]: Waiting for Smithing to complete
[00:09:08]: Smithing completed
[00:09:08]: Checking if we are smithing Cannon Balls
[00:09:08]: SRL function didn't find a ticket, trying my way
[00:09:09]: Going to Bank
[00:09:09]: Going to bank
[00:09:09]: Checking my position
[00:09:09]: My position is the Furnace
[00:09:09]: Not at bank, walking to it
[00:09:14]: Think we found Bank booth, Quick clicking
[00:09:16]: Found Bank Screen
[00:09:16]: Ending SPS_WalkPathCustom
[00:09:17]: Withdrawing 28 GoldBar
[00:09:17]: Found stored GoldBar in slot 10
[00:09:17]: Withdrawing GoldBar from slot 10
[00:09:18]: Withdraw options found
[00:09:18]: Looking for numbers: 28
[00:09:18]: FoundOption 'Withdraw-28 Gold bar' at slot 3
[00:09:18]: Withdrawing 28
[00:09:18]: Withdrawed item
[00:09:18]: -----Starting Progress Report-----
[00:09:18]: Starting XP bar is: 772192
[00:09:18]: StartingCrafting Current Level is: 82
[00:09:18]: Amount of XP till next Level: 3499
[00:09:18]: XPBarTotal - StartingXP = 772192
[00:09:18]: Time Running: 9 Minutes and 18 Seconds
[00:09:18]: XP Per Hour = 27056
[00:09:18]: Current Items used: 196
[00:09:18]: Amount of XP till next Level: 3499
[00:09:18]: XPTillLvl - XP: -701
[00:09:18]: XPTillLvl = 4199
[00:09:18]: XPH = 27056
[00:09:18]: XPTL = -133
[00:09:18]: Going to Furnace
[00:09:19]: Checking my position
[00:09:19]: My position is the Bank
[00:09:19]: Not at Furnace, walking to it
[00:09:23]: Think we found Furnace, Quick clicking
[00:09:24]: FoundOption 'Smelt Furnace' at slot 0
[00:09:25]: Ending SPS_WalkPathCustom
[00:09:25]: Smelting
[00:09:25]: Already at Smelt Screen
[00:09:25]: Scroll bar is on top
[00:09:31]: Item already selected on screen
[00:09:32]: Waiting for Smithing to complete
[00:10:25]: Smithing completed
[00:10:25]: Checking if we are smithing Cannon Balls
[00:10:25]: SRL function didn't find a ticket, trying my way
[00:10:25]: Going to Bank
[00:10:25]: Going to bank
[00:10:25]: Checking my position
[00:10:26]: My position is the Furnace
[00:10:26]: Not at bank, walking to it
[00:10:30]: Think we found Bank booth, Quick clicking
[00:10:32]: Found Bank Screen
[00:10:32]: Ending SPS_WalkPathCustom
[00:10:34]: Withdrawing 28 GoldBar
[00:10:34]: Found stored GoldBar in slot 10
[00:10:34]: Withdrawing GoldBar from slot 10
[00:10:35]: Withdraw options found
[00:10:35]: Looking for numbers: 28
[00:10:35]: FoundOption 'Withdraw-28 Gold bar' at slot 3
[00:10:35]: Withdrawing 28
[00:10:35]: Withdrawed item
[00:10:35]: -----Starting Progress Report-----
[00:10:35]: Starting XP bar is: 772192
[00:10:35]: StartingCrafting Current Level is: 82
[00:10:35]: Amount of XP till next Level: 4199
[00:10:35]: XPBarTotal - StartingXP = 772192
[00:10:35]: Time Running: 10 Minutes and 35 Seconds
[00:10:35]: XP Per Hour = 27751
[00:10:35]: Current Items used: 224
[00:10:35]: Amount of XP till next Level: 4199
[00:10:35]: XPTillLvl - XP: -701
[00:10:35]: XPTillLvl = 4899
[00:10:35]: XPH = 27751
[00:10:35]: XPTL = -130
[00:10:35]: Going to Furnace
[00:10:35]: Checking my position
[00:10:36]: My position is the Bank
[00:10:36]: Not at Furnace, walking to it
[00:10:40]: Think we found Furnace, Quick clicking
[00:10:40]: FoundOption 'Smelt Furnace' at slot 0
[00:10:41]: Ending SPS_WalkPathCustom
[00:10:41]: Smelting
[00:10:41]: Already at Smelt Screen
[00:10:41]: Scroll bar is on top
[00:10:47]: Item already selected on screen
[00:10:48]: Waiting for Smithing to complete

bud_wis_er_420

2013-04-30 02:15:12

From: RlagkRud
Here you go!
the free DTM is commented out btw. unless that was intentional?


I think this is it:
[00:01:15]: Amount of XP till net Level: 621
First check if that is the correct amount. If not, then check the code below. Did you try a force update of srl?

See if this code matches or just replace it and try, in you srl/Gametab
(*
XPTillNextLevel
~~~~~~~~~~~~~~~

.. code-block:: pascal

function XpTillNextLevel(Skill: Variant): Integer;

Returns current xp until you level up in a skill.
Returns -1 if failed.

.. note::

by Nielsie95

Example:

.. code-block:: pascal
*)
function XPTillNextLevel(Skill: Variant): Integer;
var
TPA: TPointArray;
P: TPoint;
B: TBox;
begin
Result := -1;
if (not TabExists(tab_Stats)) then exit;
GameTab(tab_Stats);
if (GetCurrentTab <> tab_Stats) then exit;
P := SkillToCoords(Skill);
if (P.x < 1) then exit;
MMouse(P.x, P.y + 5, 12, 4);
wait(400 + random(200));
if (not WaitFindColors(TPA, 15133931, MIX1, MIY1, MIX2, MIY2, 0, 4000)) then exit;
B := GetTPABounds(TPA);
Wait(200 + Random(150));
Result := StrToIntDef(GetNumbers(GetTextAt(B.X1 + 15, B.Y1 + 45, 0, 1, 4, 4305653, 0, 75, SmallChars)), -1);
end;

RlagkRud

2013-04-30 02:39:17

From: bud_wis_er_420
I think this is it:
[00:01:15]: Amount of XP till net Level: 621
First check if that is the correct amount. If not, then check the code below. Did you try a force update of srl?

See if this code matches or just replace it and try, in you srl/Gametab
(*
XPTillNextLevel
~~~~~~~~~~~~~~~

.. code-block:: pascal

function XpTillNextLevel(Skill: Variant): Integer;

Returns current xp until you level up in a skill.
Returns -1 if failed.

.. note::

by Nielsie95

Example:

.. code-block:: pascal
*)
function XPTillNextLevel(Skill: Variant): Integer;
var
TPA: TPointArray;
P: TPoint;
B: TBox;
begin
Result := -1;
if (not TabExists(tab_Stats)) then exit;
GameTab(tab_Stats);
if (GetCurrentTab <> tab_Stats) then exit;
P := SkillToCoords(Skill);
if (P.x < 1) then exit;
MMouse(P.x, P.y + 5, 12, 4);
wait(400 + random(200));
if (not WaitFindColors(TPA, 15133931, MIX1, MIY1, MIX2, MIY2, 0, 4000)) then exit;
B := GetTPABounds(TPA);
Wait(200 + Random(150));
Result := StrToIntDef(GetNumbers(GetTextAt(B.X1 + 15, B.Y1 + 45, 0, 1, 4, 4305653, 0, 75, SmallChars)), -1);
end;


yep i forced SRL and i just compared the code. it's the same.

bud_wis_er_420

2013-04-30 03:01:12

From: RlagkRud
yep i forced SRL and i just compared the code. it's the same.


What about the number it's not correct, right? You wern't 621 xp pts away from gaining a lvl, right? If so this is where your end is going wrong

on line 4322…

XPTillLvl := (XpTillNextLevel(SKILL_CRAFTING));

The SRL function 'XpTillNextLevel(SKILL_CRAFTING)' is not sending back the correct number. I'd suggest try completely reinstalling simba from a fresh download at least 3 times. Because it don't always install right. I have high expectations this will work because your the only one seeming to have this problem. If it don't work though. You should make a bug report in the srl bug report section. Here —> http://villavu.com/forum/project.php?projectid=2

At least we know what function is messing up now. But it might also be a function called within that function that is messing up. That's why a complete reinstall should fix it.

RlagkRud

2013-04-30 03:09:35

From: bud_wis_er_420
What about the number it's not correct, right? You wern't 621 xp pts away from gaining a lvl, right? If so this is where your end is going wrong

on line 4322…

XPTillLvl := (XpTillNextLevel(SKILL_CRAFTING));

The SRL function 'XpTillNextLevel(SKILL_CRAFTING)' is not sending back the correct number. I'd suggest try completly reinstalling simba from a fresh download at least 3 times. Because it don't always install right. I have high expetations this will work because your the only one seeming to have this problem. If it don't work though. You should make a bug report in the srl bug report section. Here —> http://villavu.com/forum/project.php?projectid=2

At least we know what function is messing up now. But it might also be a function called within that function that is messing up. That's why a complete reinstall should fix it.


well thanks for identifying the bug just for me ;) .
personally, i'm not gonna reinstall simba just for this teeny thing since everything else works fine. i can live without a TTL function on this script since everything else about it is so awesome hehe.
i really appreciate your time and effort into fixing this though.
thanks!

bud_wis_er_420

2013-04-30 03:13:04

From: RlagkRud
well thanks for identifying the bug just for me ;) .
personally, i'm not gonna reinstall simba just for this teeny thing since everything else works fine. i can live without a TTL function on this script since everything else about it is so awesome hehe.
i really appreciate your time and effort into fixing this though.
thanks!


NP

BTW, yes I haven't got the free DTM working yet, thats why it's commented out. I need to figure out a way to use my variable TSringArray that holds the item names and use this to free the DTMs and Bmps. I have a topic in the help section requesting help, here —> http://villavu.com/forum/showthread.php?t=102467

senrath

2013-05-01 04:48:01

I have found what's causing the incorrect level up bug! You're calling your ProgressReport function (which contains the code to check for how much experience is needed for the next level) while the bank screen is still open. That means that the XPTillNextLevel function can't find the stats tab, so it exits and returns -1, hence the levels gained counter being incremented every load after a level is legitimately reached.

gunman82

2013-05-01 07:57:22

script looks promising,will use it to level from 97-99 smithing :)

RlagkRud

2013-05-01 14:52:08

From: senrath
I have found what's causing the incorrect level up bug! You're calling your ProgressReport function (which contains the code to check for how much experience is needed for the next level) while the bank screen is still open. That means that the XPTillNextLevel function can't find the stats tab, so it exits and returns -1, hence the levels gained counter being incremented every load after a level is legitimately reached.


this sounds like the issue, since the problem only occurs after i gain a level, up until which it progresses fine

bud_wis_er_420

2013-05-01 15:58:26

From: senrath
I have found what's causing the incorrect level up bug! You're calling your ProgressReport function (which contains the code to check for how much experience is needed for the next level) while the bank screen is still open. That means that the XPTillNextLevel function can't find the stats tab, so it exits and returns -1, hence the levels gained counter being incremented every load after a level is legitimately reached.


OMFG, that's all I can say. Thx senrath. Wait a min…. I not sure this is it though. Because when I had RlagkRud send me his bug report the first XPTillLvl was taken when he first started the script. And it returned 600 something. Which was incorrect and outside bank screen. I can see how this would cause problems, though.

From: RlagkRud
this sounds like the issue, since the problem only occurs after i gain a level, up until which it progresses fine


You didn't tell me this, I thought it didn't work from the get go. You didn't say the 621 was incorrect but you aggreed. SO I assumed it was incorrect. Plus I though it highly unlikely you were so close to lvling at lvl 82.
[00:01:13]: Starting XP bar is: 772192
[00:01:15]: StartingCrafting Current Level is: 82
[00:01:15]: Amount of XP till net Level: 621
[00:01:19]: SRL function didn't find a ticket, trying my way
[00:01:19]: Going to Bank
[00:01:19]: Going to bank

See if the below fixes your problem.

add this on line 767 in the progress report procedure like you see below —> CloseBank;

if (XPTillLvl - XP) < 0 then
begin
CloseBank;
if (XpType = 'Smelt') then
begin

Will be added on next update. Let me know if it works.

RlagkRud

2013-05-01 17:23:11

From: bud_wis_er_420
OMFG, that's all I can say. Thx senrath. Wait a min…. I not sure this is it though. Because when I had RlagkRud send me his bug report the first XPTillLvl was taken when he first started the script. And it returned 600 something. Which was incorrect and outside bank screen. I can see how this would cause problems, though.



You didn't tell me this, I thought it didn't work from the get go. You didn't say the 621 was incorrect but you aggreed. SO I assumed it was incorrect. Plus I though it highly unlikely you were so close to lvling at lvl 82.
[00:01:13]: Starting XP bar is: 772192
[00:01:15]: StartingCrafting Current Level is: 82
[00:01:15]: Amount of XP till net Level: 621
[00:01:19]: SRL function didn't find a ticket, trying my way
[00:01:19]: Going to Bank
[00:01:19]: Going to bank

See if the below fixes your problem.

add this on line 767 in the progress report procedure like you see below —> CloseBank;

if (XPTillLvl - XP) < 0 then
begin
CloseBank;
if (XpType = 'Smelt') then
begin

Will be added on next update. Let me know if it works.


Oh maybe i should have mentioned that hahaha. Yea i actually was that close to a level. luckily, im close to another level right now too so ill let you know if it works!

From: senrath
I have found what's causing the incorrect level up bug! You're calling your ProgressReport function (which contains the code to check for how much experience is needed for the next level) while the bank screen is still open. That means that the XPTillNextLevel function can't find the stats tab, so it exits and returns -1, hence the levels gained counter being incremented every load after a level is legitimately reached.


guess youre a senior srl for a reason huh ;-)

[EDIT]
well that did it! level up and its progging smoothly.
thanks to senrath! (and bud, of course ;-) )

senrath

2013-05-01 17:31:11

Glad I could help, since I plan on abusing this script to get my crafting up.

RlagkRud

2013-05-01 19:42:58

sigh im getting an error now
im pretty sure this has an easy fix but i have no simba knowledge yet

Starting XP bar is: 2098079
Items Needed list:
1: GoldBar
Loading info: GoldBar
Loading Location: Edgeville
StartingCrafting Current Level is: -1
Amount of XP till net Level: -1
SRL function didn't find a ticket, trying my way
Going to Bank
Going to bank
Already inside bank
Withdrawing 28 GoldBar
GoldBar Not stored yet
Item color: 1944280
Did't find any matching Bmp's on whole bank screen
Checking TPA's for Item
Did't find Item on whole bank screen, trying single slot checker
Found matching Bmp in slot 10
Item found using single slot checker
Error: Out Of Range at line 1815
The following DTMs were not freed: [SRL - Lamp bitmap, 1, GoldBar.Dtm]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5, GoldBar.Bmp]

okay i just restarted smart and it works now.
im curious as to why this happens thou

bud_wis_er_420

2013-05-01 20:36:24

From: RlagkRud
sigh im getting an error now
im pretty sure this has an easy fix but i have no simba knowledge yet

Starting XP bar is: 2098079
Items Needed list:
1: GoldBar
Loading info: GoldBar
Loading Location: Edgeville
StartingCrafting Current Level is: -1
Amount of XP till net Level: -1
SRL function didn't find a ticket, trying my way
Going to Bank
Going to bank
Already inside bank
Withdrawing 28 GoldBar
GoldBar Not stored yet
Item color: 1944280
Did't find any matching Bmp's on whole bank screen
Checking TPA's for Item
Did't find Item on whole bank screen, trying single slot checker
Found matching Bmp in slot 10
Item found using single slot checker
Error: Out Of Range at line 1815
The following DTMs were not freed: [SRL - Lamp bitmap, 1, GoldBar.Dtm]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5, GoldBar.Bmp]

okay i just restarted smart and it works now.
im curious as to why this happens thou


No, it WAS a bug in the failsafe single slot checker. Fixed in ver 2.3. Updating now.

prabhsun

2013-05-02 00:33:32

Hey im getting a bug while using a pack yak. It keeps on clicking on open pet interface which takes you to avatar customization screen and all that. here is what i keep getting
Withdrawing coal for Follower
CoalOre Not stored yet
Item color: 1646625
Checking TPA's for Item
Item found with Bmp on whole Bank screen
Found item in 3
Found CoalOre with Bmp
CoalOre stored in bank slot 3
Withdrawing CoalOre from slot 3
Withdraw options found
FoundOption 'Withdraw-All Coal' at slot 5
Withdrawed item
Didn't summon follower aftering clicking
Failed at Opening follower Inv
Withdrawing coal for Coal Bag
Welcome to Runescape.
Failed at getting item from bank
Banking Failed, Shutting Down
Ending Script
Successfully executed.
The following DTMs were not freed: [AdamantOre.Dtm, CoalOre.Dtm, 4, PackYak.Dtm]
The following bitmaps were not freed: [AdamantOre.Bmp, CoalOre.Bmp, 8, PackYak.Bmp]

Edit: nm, watched your video and saw that my left click was set to take bob rather than interact. Maybe you should write it next to summoning that we should set left click option to interact. Also, i saw a bug with my pak yack. it withdraws 27, stores them in yak, but there are 3 more inventory slots left in the yak, but it then proceeds to withdraw coal, put in coal bag, withdraw 12 addy ores and the rest of fill with coal, but since there are 3 coal missing in the yak, it only smelts 11 rather than 12. Could you please do something about this??? like it withdraws 27, stores in yak, withdraw 3, stores in yak, THEN, proceeds to withdraw 27 again, store in coal bag, withdraw 12 addy ore, then the rest coal, and then goes to furnace??? I noticed the major speed increase, thank you :D.
Another Edit: I have noticed it stops after 7 addy ores because it runs out of it from coal bag as well as inventory. What my suggestion would be is to set the left click option to take bob, and once there are only 6 ores left on inventory, it clicks on take BoB to continue the smithing process rather than stopping and restarting the bars again. Like it can find interact like it finds call follower so that the left click option is take bob?? just suggestions :D

bud_wis_er_420

2013-05-02 06:45:32

From: prabhsun
Hey im getting a bug while using a pack yak. It keeps on clicking on open pet interface which takes you to avatar customization screen and all that. here is what i keep getting
Withdrawing coal for Follower
CoalOre Not stored yet
Item color: 1646625
Checking TPA's for Item
Item found with Bmp on whole Bank screen
Found item in 3
Found CoalOre with Bmp
CoalOre stored in bank slot 3
Withdrawing CoalOre from slot 3
Withdraw options found
FoundOption 'Withdraw-All Coal' at slot 5
Withdrawed item
Didn't summon follower aftering clicking
Failed at Opening follower Inv
Withdrawing coal for Coal Bag
Welcome to Runescape.
Failed at getting item from bank
Banking Failed, Shutting Down
Ending Script
Successfully executed.
The following DTMs were not freed: [AdamantOre.Dtm, CoalOre.Dtm, 4, PackYak.Dtm]
The following bitmaps were not freed: [AdamantOre.Bmp, CoalOre.Bmp, 8, PackYak.Bmp]

Edit: nm, watched your video and saw that my left click was set to take bob rather than interact. Maybe you should write it next to summoning that we should set left click option to interact. Also, i saw a bug with my pak yack. it withdraws 27, stores them in yak, but there are 3 more inventory slots left in the yak, but it then proceeds to withdraw coal, put in coal bag, withdraw 12 addy ores and the rest of fill with coal, but since there are 3 coal missing in the yak, it only smelts 11 rather than 12. Could you please do something about this??? like it withdraws 27, stores in yak, withdraw 3, stores in yak, THEN, proceeds to withdraw 27 again, store in coal bag, withdraw 12 addy ore, then the rest coal, and then goes to furnace??? I noticed the major speed increase, thank you :D.
Another Edit: I have noticed it stops after 7 addy ores because it runs out of it from coal bag as well as inventory. What my suggestion would be is to set the left click option to take bob, and once there are only 6 ores left on inventory, it clicks on take BoB to continue the smithing process rather than stopping and restarting the bars again. Like it can find interact like it finds call follower so that the left click option is take bob?? just suggestions :D


1: There is no left click option for the little summon Icon next to the minimap. It is suppose to use right click and it then searches for the correct option. I will double check this though.

2: About the Bob; I didn't think about the 30. I need to tell it to do it twice. I will try to fix today.

gunman82

2013-05-02 08:54:51

—–Starting Progress Report—–
Starting XP bar is: 41760603
StartingSmelting Current Level is: 98
Amount of XP till next Level: 375580
XPBarTotal - StartingXP = 41760603
Time Running: 5 Hours, 16 Minutes and 13 Seconds
XP Per Hour = 70814
Current Items used: 6641
Amount of XP till next Level: 375580
XPTillLvl - XP: 2356
XPH = 70814
XPTL = 119773
============= Bud's Ultimate Smelter ver 2.3 =============
Smelting GoldBars in Edgeville
Time Running: 5 Hours, 16 Minutes and 13 Seconds
GoldBars Smelted: 6641 —- Per/hr 1260
TTL: 1 Minutes and 59 Seconds —- Levels Gained: 0
Smelting Exp Earned: 373224 —- Exp/Hour: 70814
SpinTickets Found: 0
Summon is turned off
Breaking is off
==========================================================

Heres a proggy :D

awesome script :D :D

gunman82

2013-05-02 09:12:37

FINALLY!!!



Thank you so much! :D :D will use it now to make 180k gold bracelets! :P

prabhsun

2013-05-02 09:42:23

From: bud_wis_er_420
1: There is no left click option for the little summon Icon next to the minimap. It is suppose to use right click and it then searches for the correct option. I will double check this though.

2: About the Bob; I didn't think about the 30. I need to tell it to do it twice. I will try to fix today.


Oh ok, so can you do this?? Like when it starts smelting, if there are only 6 coal ores left in the inventory, it right clicks on the summoning icon and clicks on take from BoB so that the smithing process can be continued rather than being interrupted and having to be restarted??? And thank you for looking at the PackYak thing.

senrath

2013-05-02 17:09:04

I found an error in your FindTheFurnace function. If it gets into the last ditch rotate step, it can cause an out of range error. You have it looping from 0 to 4 over an array that only contains 4 elements.

bud_wis_er_420

2013-05-02 18:41:04

From: gunman82
FINALLY!!!



Thank you so much! :D :D will use it now to make 180k gold bracelets! :P

Grads. Will add you to the 99 list

From: prabhsun
Oh ok, so can you do this?? Like when it starts smelting, if there are only 6 coal ores left in the inventory, it right clicks on the summoning icon and clicks on take from BoB so that the smithing process can be continued rather than being interrupted and having to be restarted??? And thank you for looking at the PackYak thing.


I didn't know it could be done this way. I thought withdrawing from Bob WOULD interrupt the smelting process. I will definitely look into this.

From: senrath
I found an error in your FindTheFurnace function. If it gets into the last ditch rotate step, it can cause an out of range error. You have it looping from 0 to 4 over an array that only contains 4 elements.


Thx, will fix.

prabhsun

2013-05-02 20:14:34

From: bud_wis_er_420
Grads. Will add you to the 99 list



I didn't know it could be done this way. I thought withdrawing from Bob WOULD interrupt the smelting process. I will definitely look into this.



Thx, will fix.


Its all gud, its exactly like when burying bones on the gilded altar. When you right click and take from BoB, it continues the process rather than interrupting it. This way it doesnt have to restart the smithing process everytie and just continues :D.

freeplay

2013-05-04 00:20:38

I've been having some trouble with this script. I can't get it to run in Edgeville. No matter what I do it can't find the bank, even if I stand in the same location as the video. I can get it to work in other locations though so nice work :)

RlagkRud

2013-05-04 00:51:30

From: freeplay
I've been having some trouble with this script. I can't get it to run in Edgeville. No matter what I do it can't find the bank, even if I stand in the same location as the video. I can get it to work in other locations though so nice work :)


would you mind putting on debugging mode and posting the debug so bud can solve it?

freeplay

2013-05-04 01:33:58

Delete this

freeplay

2013-05-04 01:39:49

From: RlagkRud
would you mind putting on debugging mode and posting the debug so bud can solve it?


Ok, I recreated it to get rid of unrelated crashes.

[ATTACH]21074[/ATTACH]
[ATTACH=CONFIG]21076[/ATTACH]
[ATTACH=CONFIG]21075[/ATTACH]

bud_wis_er_420

2013-05-06 12:41:43

From: freeplay
Ok, I recreated it to get rid of unrelated crashes.

[ATTACH]21074[/ATTACH]
[ATTACH=CONFIG]21076[/ATTACH]
[ATTACH=CONFIG]21075[/ATTACH]


Not at Bank or Furnace, My Postion is: 4411, 2603
These cords are way out side of where you are suppose to be. Are you sure you selected Edgeville for your location. If so, Somethings up with your SPS. Let me do a little testing and get back with you. I'm working on script today.

Edit: Working fine for me. Try new ver and see what happens..

bud_wis_er_420

2013-05-06 18:53:38

Updated to ver 2.4
Fixed all the bugs you all have reported. I think… :unsure:

prabhsun

2013-05-06 19:08:47

From: bud_wis_er_420
Updated to ver 2.4
Fixed all the bugs you all have reported. I think… :unsure:

YAY Thanks. Here is a video of what i was talking about. http://www.youtube.com/watch?v=gT5UtOUXUfY&feature=youtu.be

UnReaL69

2013-05-06 19:38:48

thanks for the great work !
I tried to make bronze and iron bars and its only making 1 bar, then going back to bank, refill and then repeat the same issue.

Mithrill Bars are working fine

prabhsun

2013-05-06 19:41:54

Uhh, im experiencing a bug. It keeps on world hopping for me for no reason even though i have set it to false. it logs in, clicks on bank acocunt, when it gets to bank pin, it proceeds to logout, log back in, and then ends.

bud_wis_er_420

2013-05-06 19:50:51

From: prabhsun
Uhh, im experiencing a bug. It keeps on world hopping for me for no reason even though i have set it to false. it logs in, clicks on bank acocunt, when it gets to bank pin, it proceeds to logout, log back in, and then ends.

Can you post your settings and the debug log. I'm not getting that problem on anything I tried.

From: UnReaL69
thanks for the great work !
I tried to make bronze and iron bars and its only making 1 bar, then going back to bank, refill and then repeat the same issue.

Mithrill Bars are working fine


I'll look into it, but in the meantime, do you have the production window thing turned on. Looks like this..

EDit:
yes I check them both and they worked for me, so make sure your production window is turned on.

If it is turned on then get me a bug report.

UnReaL69

2013-05-06 20:00:21

well yes it makes sense, I didn't had the production window activated on that acc and the mithril bars was doing on other acc

Sry for my noobish, didn't know what production window was until now

bud_wis_er_420

2013-05-06 20:10:54

From: prabhsun
YAY Thanks. Here is a video of what i was talking about. http://www.youtube.com/watch?v=gT5UtOUXUfY&feature=youtu.be



Ohh, I see. You want me to set the left click option and do it that way. I do like that better. I will have to make it auto set up the left click option for noobs. But does it work now? Should be just as fast as your way.

From: UnReaL69
well yes it makes sense, I didn't had the production window activated on that acc and the mithril bars was doing on other acc

Sry for my noobish, didn't know what production window was until now

NP

prabhsun

2013-05-06 20:33:20

From: bud_wis_er_420
Ohh, I see. You want me to set the left click option and do it that way. I do like that better. I will have to make it auto set up the left click option for noobs. But does it work now? Should be just as fast as your way.
NP


This is the bug that i am getting. Am i doing something wrong with my settings??
http://www.youtube.com/watch?v=vezBZmBkI9c&feature=youtu.be

Edit: I solved the bug, it was a really silly error. Sorry for the trouble and tank you. Its working well the way you do it XD. Thank you once again for taking your time and doing this.

senrath

2013-05-06 20:38:54

From: prabhsun
This is the bug that i am getting. Am i doing something wrong with my settings??


Um, you might want to remove that video ASAP. You've made a publicly accessible video that reveals your login name, user name, and possibly your bank pin, as well as the fact that you bot.

prabhsun

2013-05-06 20:42:45

From: senrath
Um, you might want to remove that video ASAP. You've made a publicly accessible video that reveals your login name, user name, and possibly your bank pin, as well as the fact that you bot.


Thanks for the warning i removed ASAP

prabhsun

2013-05-07 00:07:11

Right click summon Icon was successful
Options List:
Option 0: Interact
Option 1: Cast Winter Storage
Option 2: Attack
Option 3: Summon Pet
Option 4: Open Pet Interface
Option 5: Dismiss
Option 6: Call Follower
Option 7: Follower Details
Option 8: Renew Familiar
Option 9: Take BoB
Option 10: Select leM-click option
Option 11: Cancel
String 'Interact' matched with string 'Interact'
FoundOption 'Interact' at slot 0
Failed at Opening follower Inv
Failed at Filling follower
Banking Failed, Shutting Down
Ending Script
Successfully executed.
The following DTMs were not freed: [AdamantOre.Dtm, CoalOre.Dtm, 4, PackYak.Dtm]
The following bitmaps were not freed: [AdamantOre.Bmp, CoalOre.Bmp, 8, PackYak.Bmp]

Found this bug, where i had 3 dose, 2 dose, and 1 dose summoning potions all visible in inventory yet it didnt drink pot and summon a new yak XD. could you take a look at this?

bud_wis_er_420

2013-05-07 01:14:16

From: prabhsun
Right click summon Icon was successful
Options List:
Option 0: Interact
Option 1: Cast Winter Storage
Option 2: Attack
Option 3: Summon Pet
Option 4: Open Pet Interface
Option 5: Dismiss
Option 6: Call Follower
Option 7: Follower Details
Option 8: Renew Familiar
Option 9: Take BoB
Option 10: Select leM-click option
Option 11: Cancel
String 'Interact' matched with string 'Interact'
FoundOption 'Interact' at slot 0
Failed at Opening follower Inv
Failed at Filling follower
Banking Failed, Shutting Down
Ending Script
Successfully executed.
The following DTMs were not freed: [AdamantOre.Dtm, CoalOre.Dtm, 4, PackYak.Dtm]
The following bitmaps were not freed: [AdamantOre.Bmp, CoalOre.Bmp, 8, PackYak.Bmp]

Found this bug, where i had 3 dose, 2 dose, and 1 dose summoning potions all visible in inventory yet it didnt drink pot and summon a new yak XD. could you take a look at this?


Need more of the debug. This is showing it didn't find follower inv screen. Which could happen I guess if it fails at finding sum pot and dose not renew follower. I need more of the debug to see where and if this happened.

Edit:
and wrap the debug in code tags

Like this….["code"] Text goes here ["/code"] *Remove Quote Marks ""*

Options List:
Option 0: Interact
Option 1: Cast Winter Storage
Option 2: Attack
Option 3: Summon Pet
Option 4: Open Pet Interface
Option 5: Dismiss
Option 6: Call Follower
Option 7: Follower Details
Option 8: Renew Familiar
Option 9: Take BoB
Option 10: Select leM-click option
Option 11: Cancel
String 'Interact' matched with string 'Interact'
FoundOption 'Interact' at slot 0
Failed at Opening follower Inv
Failed at Filling follower
Banking Failed, Shutting Down
Ending Script
Successfully executed.
The following DTMs were not freed: [AdamantOre.Dtm, CoalOre.Dtm, 4, PackYak.Dtm]
The following bitmaps were not freed: [AdamantOre.Bmp, CoalOre.Bmp, 8, PackYak.Bmp]

prabhsun

2013-05-07 01:34:34

From: bud_wis_er_420
Need more of the debug. This is showing it didn't find follower inv screen. Which could happen I guess if it fails at finding sum pot and dose not renew follower. I need more of the debug to see where and if this happened.

Edit:
and wrap the debug in code tags

Like this….["code"] Text goes here ["/code"] *Remove Quote Marks ""*

Options List:
Option 0: Interact
Option 1: Cast Winter Storage
Option 2: Attack
Option 3: Summon Pet
Option 4: Open Pet Interface
Option 5: Dismiss
Option 6: Call Follower
Option 7: Follower Details
Option 8: Renew Familiar
Option 9: Take BoB
Option 10: Select leM-click option
Option 11: Cancel
String 'Interact' matched with string 'Interact'
FoundOption 'Interact' at slot 0
Failed at Opening follower Inv
Failed at Filling follower
Banking Failed, Shutting Down
Ending Script
Successfully executed.
The following DTMs were not freed: [AdamantOre.Dtm, CoalOre.Dtm, 4, PackYak.Dtm]
The following bitmaps were not freed: [AdamantOre.Bmp, CoalOre.Bmp, 8, PackYak.Bmp]

Ah ok, will do next time when i run it :D.

prabhsun

2013-05-07 14:40:48


Option 5: Deposit-All Adamant bar
Option 6: Examine Adamant bar
Option 7: Cancel
Options List number: 7
Din't find Str in Option0
Din't find Str in Option1
Din't find Str in Option2
Din't find Str in Option3
Din't find Str in Option4
FoundOption 'Deposit-All Adamant bar' at slot 5
3
1
Options List number: 2
Options List is:
Option 0: Deposit Adamantite ore
Option 1: Examine Adamantite ore
Option 2: Cancel
Options List number: 2
Din't find Str in Option0
Din't find Str in Option1
Din't find Str in Option2
FoundOption 'Deposit Adamantite ore' at slot 0
5
Second Check
Withdrawing coal for Follower
Found stored CoalOre in slot 1
Withdrawing CoalOre from slot 1
Options List:
Option 0: Withdraw-1 Coal
Option 1: Withdraw-5 Coal
Option 2: Withdraw-10 Coal
Option 3: Withdraw-12 Coal
Option 4: Withdraw-X Coal
Option 5: Withdraw-All Coal
Option 6: Withdraw-All but one Coal
Option 7: Examine Coal
Option 8: Cancel
String 'ithdr' matched with string 'Withdraw-1 Coal'
Withdraw options found
Options List:
Option 0: Withdraw-1 Coal
Option 1: Withdraw-5 Coal
Option 2: Withdraw-10 Coal
Option 3: Withdraw-12 Coal
Option 4: Withdraw-X Coal
Option 5: Withdraw-All Coal
Option 6: Withdraw-All but one Coal
Option 7: Examine Coal
Option 8: Cancel
String 'All' matched with string 'Withdraw-All Coal'
FoundOption 'Withdraw-All Coal' at slot 5
Withdrawed item
Opening followers right click menu
Options List:
Option 0: Interact
Option 1: Cast Winter Storage
Option 2: Attack
Option 3: Call Pet
Option 4: Summon Pet
Option 5: Open Pet Interface
Option 6: Dismiss
Option 7: Call Follower
Option 8: Follower Details
Option 9: Renew Familiar
Option 10: Take BoB
Option 11: Select leM-click option
Option 12: Cancel
String 'Summ' matched with string 'Summon Pet'
Right click summon Icon was successful
Options List:
Option 0: Interact
Option 1: Cast Winter Storage
Option 2: Attack
Option 3: Call Pet
Option 4: Summon Pet
Option 5: Open Pet Interface
Option 6: Dismiss
Option 7: Call Follower
Option 8: Follower Details
Option 9: Renew Familiar
Option 10: Take BoB
Option 11: Select leM-click option
Option 12: Cancel
String 'Call Fol' matched with string 'Call Follower'
FoundOption 'Call Follower' at slot 7
Opening followers right click menu
Options List:
Option 0: Interact
Option 1: Cast Winter Storage
Option 2: Attack
Option 3: Summon Pet
Option 4: Open Pet Interface
Option 5: Dismiss
Option 6: Call Follower
Option 7: Follower Details
Option 8: Renew Familiar
Option 9: Take BoB
Option 10: Select leM-click option
Option 11: Cancel
String 'Summ' matched with string 'Summon Pet'
Right click summon Icon was successful
Options List:
Option 0: Interact
Option 1: Cast Winter Storage
Option 2: Attack
Option 3: Summon Pet
Option 4: Open Pet Interface
Option 5: Dismiss
Option 6: Call Follower
Option 7: Follower Details
Option 8: Renew Familiar
Option 9: Take BoB
Option 10: Select leM-click option
Option 11: Cancel
String 'Interact' matched with string 'Interact'
FoundOption 'Interact' at slot 0
Failed at Opening follower Inv
Failed at Filling follower
Banking Failed, Shutting Down
Ending Script
Successfully executed.
The following DTMs were not freed: [AdamantOre.Dtm, CoalOre.Dtm, 4, PackYak.Dtm]
The following bitmaps were not freed: [AdamantOre.Bmp, CoalOre.Bmp, 8, PackYak.Bmp]

Here is the bug that i got, hopefully there is enough debug.

bud_wis_er_420

2013-05-08 00:50:20

From: prabhsun

Option 5: Deposit-All Adamant bar
Option 6: Examine Adamant bar
Option 7: Cancel
Options List number: 7
Din't find Str in Option0
Din't find Str in Option1
Din't find Str in Option2
Din't find Str in Option3
Din't find Str in Option4
FoundOption 'Deposit-All Adamant bar' at slot 5
3
1
Options List number: 2
Options List is:
Option 0: Deposit Adamantite ore
Option 1: Examine Adamantite ore
Option 2: Cancel
Options List number: 2
Din't find Str in Option0
Din't find Str in Option1
Din't find Str in Option2
FoundOption 'Deposit Adamantite ore' at slot 0
5
Second Check
Withdrawing coal for Follower
Found stored CoalOre in slot 1
Withdrawing CoalOre from slot 1
Options List:
Option 0: Withdraw-1 Coal
Option 1: Withdraw-5 Coal
Option 2: Withdraw-10 Coal
Option 3: Withdraw-12 Coal
Option 4: Withdraw-X Coal
Option 5: Withdraw-All Coal
Option 6: Withdraw-All but one Coal
Option 7: Examine Coal
Option 8: Cancel
String 'ithdr' matched with string 'Withdraw-1 Coal'
Withdraw options found
Options List:
Option 0: Withdraw-1 Coal
Option 1: Withdraw-5 Coal
Option 2: Withdraw-10 Coal
Option 3: Withdraw-12 Coal
Option 4: Withdraw-X Coal
Option 5: Withdraw-All Coal
Option 6: Withdraw-All but one Coal
Option 7: Examine Coal
Option 8: Cancel
String 'All' matched with string 'Withdraw-All Coal'
FoundOption 'Withdraw-All Coal' at slot 5
Withdrawed item
Opening followers right click menu
Options List:
Option 0: Interact
Option 1: Cast Winter Storage
Option 2: Attack
Option 3: Call Pet
Option 4: Summon Pet
Option 5: Open Pet Interface
Option 6: Dismiss
Option 7: Call Follower
Option 8: Follower Details
Option 9: Renew Familiar
Option 10: Take BoB
Option 11: Select leM-click option
Option 12: Cancel
String 'Summ' matched with string 'Summon Pet'
Right click summon Icon was successful
Options List:
Option 0: Interact
Option 1: Cast Winter Storage
Option 2: Attack
Option 3: Call Pet
Option 4: Summon Pet
Option 5: Open Pet Interface
Option 6: Dismiss
Option 7: Call Follower
Option 8: Follower Details
Option 9: Renew Familiar
Option 10: Take BoB
Option 11: Select leM-click option
Option 12: Cancel
String 'Call Fol' matched with string 'Call Follower'
FoundOption 'Call Follower' at slot 7
Opening followers right click menu
Options List:
Option 0: Interact
Option 1: Cast Winter Storage
Option 2: Attack
Option 3: Summon Pet
Option 4: Open Pet Interface
Option 5: Dismiss
Option 6: Call Follower
Option 7: Follower Details
Option 8: Renew Familiar
Option 9: Take BoB
Option 10: Select leM-click option
Option 11: Cancel
String 'Summ' matched with string 'Summon Pet'
Right click summon Icon was successful
Options List:
Option 0: Interact
Option 1: Cast Winter Storage
Option 2: Attack
Option 3: Summon Pet
Option 4: Open Pet Interface
Option 5: Dismiss
Option 6: Call Follower
Option 7: Follower Details
Option 8: Renew Familiar
Option 9: Take BoB
Option 10: Select leM-click option
Option 11: Cancel
String 'Interact' matched with string 'Interact'
FoundOption 'Interact' at slot 0
Failed at Opening follower Inv
Failed at Filling follower
Banking Failed, Shutting Down
Ending Script
Successfully executed.
The following DTMs were not freed: [AdamantOre.Dtm, CoalOre.Dtm, 4, PackYak.Dtm]
The following bitmaps were not freed: [AdamantOre.Bmp, CoalOre.Bmp, 8, PackYak.Bmp]

Here is the bug that i got, hopefully there is enough debug.


So is there a follower currently active or did if fail to renew follower? You said it would not withdraw potion. But here all I see is it failed at opening follower inv, like there is a follower. Especially since it found the option 'Interact', which is not available if you have no follower.

prabhsun

2013-05-08 09:01:31

From: bud_wis_er_420
So is there a follower currently active or did if fail to renew follower? You said it would not withdraw potion. But here all I see is it failed at opening follower inv, like there is a follower. Especially since it found the option 'Interact', which is not available if you have no follower.

Well what i think had happened was, when it had interacted, the familiar was still there, but after that the familiar expired, so it couldnt store in the followers inventory. So i guess its a failure to renew the familiar.

bud_wis_er_420

2013-05-09 00:23:57

From: prabhsun
Well what i think had happened was, when it had interacted, the familiar was still there, but after that the familiar expired, so it couldnt store in the followers inventory. So i guess its a failure to renew the familiar.


Ok I will have to set up some more debug to catch this one. It should renew follower like 2 mins b4 it expires, as you say. I will try to get to it tomorrow but I really have to get around to adding more locations for my potion script. Been promising ppl. If I have time after I will pm you and let you know when I update.





I'm currently learning java to start scripting on RSBots client. I want to use this to give me motivation to learn java like it did with pascal. Then when I get good enough I want to build a plugin to use reflection and/or injection to use with Simba. I believe some pretty bad ass script could be build with the combination of color and reflection. I wasn't around when Simba had it last time. I came back right around the time it ended with the so called Bot Nuke. That's when I first built my potions script. So anyways, I didn't get to see what was built with reflection back then but I should would like to see it back. Nobody else seems willing so maybe I can give it a shot. Who knows, I am a really quick learner, maybe I can do it.

I'm telling you all this so, you know why I may not be around as much for maybe the next few months. Or how ever long it takes me. I'll still be around, just not every day like I have been. I will still update my scripts and I even have a side project going now. I'm building a Ultimate Castle Wars Script. And you know me it's gotta do every thing. :P Hope to release in the next few weeks. If you experience a bug please be patient because I will get around t fixing it.

prabhsun

2013-05-09 07:39:04

From: bud_wis_er_420
Ok I will have to set up some more debug to catch this one. It should renew follower like 2 mins b4 it expires, as you say. I will try to get to it tomorrow but I really have to get around to adding more locations for my potion script. Been promising ppl. If I have time after I will pm you and let you know when I update.
I'm currently learning java to start scripting on RSBots client. I want to use this to give me motivation to learn java like it did with pascal. Then when I get good enough I want to build a plugin to use reflection and/or injection to use with Simba. I believe some pretty bad ass script could be build with the combination of color and reflection. I wasn't around when Simba had it last time. I came back right around the time it ended with the so called Bot Nuke. That's when I first built my potions script. So anyways, I didn't get to see what was built with reflection back then but I should would like to see it back. Nobody else seems willing so maybe I can give it a shot. Who knows, I am a really quick learner, maybe I can do it.

I'm telling you all this so, you know why I may not be around as much for maybe the next few months. Or how ever long it takes me. I'll still be around, just not every day like I have been. I will still update my scripts and I even have a side project going now. I'm building a Ultimate Castle Wars Script. And you know me it's gotta do every thing. :P Hope to release in the next few weeks. If you experience a bug please be patient because I will get around t fixing it.


Yeh, you could like dismiss the familiar 2 mins before it expires, drink a dose of summoning pot and summon a new one, that should work! Also please look at the left click option thing that you saw i had on youtube :p!. For your herb script, would you mind also adding a potions to flasks converter??? i cant find one anywhere :(. Wow that is really amazing man, gud to know this stuff keeps you motivated! java is hard though, as im currently learning as it is, but u will probably learn quicker than me cuz you have a knack for these things :p. Hey its all gud man, take all the time that you need to learn these things cuz tbh, you cant really add much more to your smithing script except tweaking the few bugs are there, summoning support was the endgame for the script cuz it now literally has everything ( thank you for that btw ). Dont worry, ill just shoot you a PM if i notice anything, but aside from those few things i told you, there isnt gunna be a problem :p. Good luck and all the best with learning java, your side project, as well as other endavours you are into. I will hopefully see you on powerbot soon with a script soon. See you in a few months here! Best wishes.

Ashaman88

2013-05-09 08:42:01

Not sure if you have the summoning working perfect but if you wanna take a look at my altar script, it has good summoning functions and it dismisses the familiar early and Then summons the next one as well.

UnReaL69

2013-05-15 07:26:50

I have an old acc and need to login with username and it contain an ' (apostroph) in the name, how to write it in the username, as its breakin the script?

bud_wis_er_420

2013-05-16 18:27:21

From: UnReaL69
I have an old acc and need to login with username and it contain an ' (apostroph) in the name, how to write it in the username, as its breakin the script?


you use two –>'<– (Apostrophes)
Not quotation marks –>"<–

Example:

your username = John's big lip
lol
You type
Players[0].Name := 'John''s big lip';

Got it?

Updated to ver 2.6
Think I fixed all the bugs

UnReaL69

2013-05-16 19:28:54

Charming :D
The " is working :)

Thank you sir, now trying the new version, will post the feedback

bud_wis_er_420

2013-05-16 19:39:14

From: UnReaL69
Charming :D
The " is working :)

Thank you sir, now trying the new version, will post the feedback



Oh sry and You must redownload the Include. Should be last time as new ver of the include should download it's self automatically from now on.

UnReaL69

2013-05-17 04:48:01

considering the work you have done and constantly updating it, downloading an aditional file its not an issue :)

I've runned for a few hours, 30min-1h an average till it breaks.

freeplay

2013-05-17 23:06:25

I have a noncritical issue that you probably want to know about.

I have the script set to UseAutoUpdateChecker := True;

but when I start up the script I get:
!!!!! Not checking for latest version, you may be outdated!

bud_wis_er_420

2013-05-18 01:56:18

From: freeplay
I have a noncritical issue that you probably want to know about.

I have the script set to UseAutoUpdateChecker := True;

but when I start up the script I get:
!!!!! Not checking for latest version, you may be outdated!


Make sure you redownload the include. That was a issue with the old include. I fixed it in the new one. At least I belive I did. It work for me when I tried it anyways. After you redownload this time it should auto update from now on.

the retard

2013-05-22 11:31:15

geting this message, help please : Exception in Script: Unable to find file 'SRL/SRL/Misc/SmartGraphics.Simba' used from 'C:\Users\ImAnIdiot\Downloads\UltimateSmelter ver 2.6.simba'

freeplay

2013-05-22 20:58:57

I seem to be having trouble detecting the color of the bank quite often.


Debug is attached
[ATTACH]21382[/ATTACH]

bud_wis_er_420

2013-05-23 20:34:22

From: the retard
geting this message, help please : Exception in Script: Unable to find file 'SRL/SRL/Misc/SmartGraphics.Simba' used from 'C:\Users\ImAnIdiot\Downloads\UltimateSmelter ver 2.6.simba'


You don't have ODTM installed.


From: freeplay
I seem to be having trouble detecting the color of the bank quite often.


Debug is attached
[ATTACH]21382[/ATTACH]


What bank? That might be helpful information if you want me to fix your problem. Also give me the debug log .

freeplay

2013-05-24 18:28:01

I was having trouble with Falador.

I changed the color for the bank in the code, and now everything is running smoothly for me.

bud_wis_er_420

2013-05-27 13:01:23

From: freeplay
I was having trouble with Falador.

I changed the color for the bank in the code, and now everything is running smoothly for me.


OK thx. I will update that.

Sax

2013-05-27 16:28:37

Very nice script. Well done. Just have one thing to say, script takes some time between actions.
for example it takes like 5 sec to click to walk back to bank after it finishes smelting.

5 seconds may not seem a lot but I think it is a bit bot-like. Also, it takes lots of time finding the bankers colours in AlKharid bank.

Overall it is a nice script. :D will post a progg if i remember.

Supafly22

2013-05-28 22:39:08

I am New to the whole simba and script system, but i don't know if this is an error or not, but when i run your script it does enter my username and password correctly and clicks login, but it can't choose a world/ click play game to actually enter the game and run the script.

Supafly22

2013-05-28 23:54:24

From: Supafly22
I am New to the whole simba and script system, but i don't know if this is an error or not, but when i run your script it does enter my username and password correctly and clicks login, but it can't choose a world/ click play game to actually enter the game and run the script.




never mind about that post i figured it out but i did discover an error in the script, when i smith bronze bars in fally or anywhere. (note a full inventory of bronze bars after being smithed is 14) the program counts as if the copper ore and tin are all smithed as separate entities. so as an example….


Smelting BronzeBars in Falador
Time Running: 38 Minutes and 35 Seconds
BronzeBars Smelted: 588 —- Per/hr 914
TTL: 3 Minutes and 24 Seconds —- Levels Gained: 5
Smelting Exp Earned: 1736 —- Exp/Hour: 2699
SpinTickets Found: 0
Summon is turned off

When this is the amount of bars actually made
[ATTACH=CONFIG]21484[/ATTACH]

bud_wis_er_420

2013-05-29 18:29:58

Updated to ver 2.7

From: freeplay
I was having trouble with Falador.

I changed the color for the bank in the code, and now everything is running smoothly for me.


Fixed in ver 2.7


From: Nirvana
Very nice script. Well done. Just have one thing to say, script takes some time between actions.
for example it takes like 5 sec to click to walk back to bank after it finishes smelting.

5 seconds may not seem a lot but I think it is a bit bot-like. Also, it takes lots of time finding the bankers colours in AlKharid bank.

Overall it is a nice script. :D will post a progg if i remember.


Fixed in ver 2.7


From: Supafly22
never mind about that post i figured it out but i did discover an error in the script, when i smith bronze bars in fally or anywhere. (note a full inventory of bronze bars after being smithed is 14) the program counts as if the copper ore and tin are all smithed as separate entities. so as an example….


Smelting BronzeBars in Falador
Time Running: 38 Minutes and 35 Seconds
BronzeBars Smelted: 588 —- Per/hr 914
TTL: 3 Minutes and 24 Seconds —- Levels Gained: 5
Smelting Exp Earned: 1736 —- Exp/Hour: 2699
SpinTickets Found: 0
Summon is turned off

When this is the amount of bars actually made
[ATTACH=CONFIG]21484[/ATTACH]


Fixed in ver 2.7

BottingForJesus

2013-05-31 14:36:18

For some reason, when your script updated to ver 2.7, every time I try to run it, it gives me this error "C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280" Any ideas?

bud_wis_er_420

2013-05-31 15:18:19

From: BottingForJesus
For some reason, when your script updated to ver 2.7, every time I try to run it, it gives me this error "C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280" Any ideas?


Sry I forgot to metion I updated it to SMART8. So eaither install SMART8 or remove the "8" from {$DEFINE SMART8} on line 32 of script so that it looks like this
{$DEFINE SMART}

3von

2013-05-31 20:41:52

Will only smelt 1 steel bar in Al Kharid.

bud_wis_er_420

2013-06-01 02:45:29

From: 3von
Will only smelt 1 steel bar in Al Kharid.


Turn on Progress window. Right click xp tab and click toggle production window or something like that.

K1llerRogue

2013-06-01 18:29:22

Another great script, it's very stable and runs like a charm! Just like your guild fisher! Thanks a lot, here's a small proggy.

============= Bud's Ultimate Smelter ver 2.7 =============
Smelting GoldBars in Edgeville
Time Running: 1 Days, 5 Hours, 2 Minutes and 44 Seconds
GoldBars Smelted: 33348 —- Per/hr 1148
TTL: 57 Minutes and 0 Seconds —- Levels Gained: 8
Smelting Exp Earned: 1860782 —- Exp/Hour: 64064
SpinTickets Found: 0
Summon is turned off
==========================================================

bud_wis_er_420

2013-06-02 02:32:32

From: K1llerRogue
Another great script, it's very stable and runs like a charm! Just like your guild fisher! Thanks a lot, here's a small proggy.

============= Bud's Ultimate Smelter ver 2.7 =============
Smelting GoldBars in Edgeville
Time Running: 1 Days, 5 Hours, 2 Minutes and 44 Seconds
GoldBars Smelted: 33348 —- Per/hr 1148
TTL: 57 Minutes and 0 Seconds —- Levels Gained: 8
Smelting Exp Earned: 1860782 —- Exp/Hour: 64064
SpinTickets Found: 0
Summon is turned off
==========================================================


A run that long and 0 spin tickets? That don't sound right. Can you confirm if you did find spin tickets or not? Very nice Proggy though. I need to get around to adding paint proggies

K1llerRogue

2013-06-02 04:11:33

From: bud_wis_er_420
A run that long and 0 spin tickets? That don't sound right. Can you confirm if you did find spin tickets or not? Very nice Proggy though. I need to get around to adding paint proggies


Hmm, I did find 7 spin tickets if i recall correctly, now you mention it, it's quite strange those didn't add up. The current proggy that is running for 9 hours so far hasn't found any spin tickets either, while I have 6 now.

Edit: As I just found a spinticket i added a screenshot for clarification.


bud_wis_er_420

2013-06-03 01:08:28

From: K1llerRogue
Hmm, I did find 7 spin tickets if i recall correctly, now you mention it, it's quite strange those didn't add up. The current proggy that is running for 9 hours so far hasn't found any spin tickets either, while I have 6 now.

Edit: As I just found a spinticket i added a screenshot for clarification.



The code to increase the number of spin tickets is there so there must be something resetting it back to zero or something. I'll look into it, thx.

onceimadaptive

2013-06-03 10:21:42

It may stop my player beside Al Kharid's bank sometime.

Im New Sry

2013-06-05 10:18:45

Can't get it to work in Edgeville. Does like 700 emerald rings max, and then keeps spamming "Failed to find color" in Edge bank. :s

E: Just entered my login details in RuneScape. Nty, I'll have to put crafting off for another time.

bud_wis_er_420

2013-06-06 01:26:10

From: Im New Sry
Can't get it to work in Edgeville. Does like 700 emerald rings max, and then keeps spamming "Failed to find color" in Edge bank. :s

E: Just entered my login details in RuneScape. Nty, I'll have to put crafting off for another time.
Will need a little more info to find your banking problem. It is working fine for me. Here is my currnet proggie, I'm running now….

============= Bud's Ultimate Smelter ver 2.7 =============
Crafting GoldBracelets in Edgeville
Time Running: 20 Hours, 17 Minutes and 39 Seconds
GoldBracelets Crafted: 27104 —- Per/hr 1336
TTL: 12 Hours, 16 Minutes and 18 Seconds —- Levels Gained: 1
Crafting Exp Earned: 672375 —- Exp/Hour: 33131
SpinTickets Found: 0
Summon is turned off
Breaking is off
==========================================================

As far as the entering your login details, I believe that is an SRL bug. I've been trying to get a failsafe to work for it but the bug happens so rarely It's hard to see what works and not. Just to show you here is my login function below. You can find it in my include. I just call this function when ever I want to check if logged in. As you can see, It uses only SRL stuff to actually log in and detect if logged in. The…
(GetColor(471, 490) <> 16777215) and (GetColor(30, 490) <> 16777215)
… is my attempt to fix the bug with a failsafe. Will look into this further tho, so thx for reporting it.


function CheckLogin: Boolean;
var
w, Action: Integer;
begin
Result := False;
if not loggedin and (GetColor(471, 490) <> 16777215) and (GetColor(30, 490) <> 16777215) then
begin

if (Players[CurrentPlayer].Name = '') or
(Players[CurrentPlayer].Pass = '')then
begin
Action := MessageBox('Error: Can not log in without User infomation', 'Setup Error', 5);
if (Action = 2) then TerminateScript;
if (Action = 4) then
CheckLogin;
end;
if (SelectAWorld = 0) then
begin
if not loginplayer then
begin
Restart := True;
Result := True;
end;
end else
begin
if LoginPlayerToLob then
begin
w := QuickSelect(SelectAWorld);
if (w = 1) or (w = 2) then
begin
case w of
1: MouseBox(574, 450, 598, 466, 1);
2: MouseBox(574, 450, 598, 466, 1);
end;
end else
begin
if OpenWorldScreen then
begin
if ChangeWorld(SelectAWorld) or SelectWorld(SelectAWorld) then
begin
loginplayer;
end;
end;
end;
end else
begin
Restart := True;
Result := True;
end;
end;
SetAngle(SRL_ANGLE_HIGH);
end;
while not ExitSquealOfFortune do
begin
wait(100);
end;
if bug then Result := True;
end;

K1llerRogue

2013-06-06 03:13:18

From: bud_wis_er_420
Will need a little more info to find your banking problem. It is working fine for me. Here is my currnet proggie, I'm running now….

============= Bud's Ultimate Smelter ver 2.7 =============
Crafting GoldBracelets in Edgeville
Time Running: 20 Hours, 17 Minutes and 39 Seconds
GoldBracelets Crafted: 27104 —- Per/hr 1336
TTL: 12 Hours, 16 Minutes and 18 Seconds —- Levels Gained: 1
Crafting Exp Earned: 672375 —- Exp/Hour: 33131
SpinTickets Found: 0
Summon is turned off
Breaking is off
==========================================================

As far as the entering your login details, I believe that is an SRL bug. I've been trying to get a failsafe to work for it but the bug happens so rarely It's hard to see what works and not. Just to show you here is my login function below. You can find it in my include. I just call this function when ever I want to check if logged in. As you can see, It uses only SRL stuff to actually log in and detect if logged in. The…
(GetColor(471, 490) <> 16777215) and (GetColor(30, 490) <> 16777215)
… is my attempt to fix the bug with a failsafe. Will look into this further tho, so thx for reporting it.


function CheckLogin: Boolean;
var
w, Action: Integer;
begin
Result := False;
if not loggedin and (GetColor(471, 490) <> 16777215) and (GetColor(30, 490) <> 16777215) then
begin

if (Players[CurrentPlayer].Name = '') or
(Players[CurrentPlayer].Pass = '')then
begin
Action := MessageBox('Error: Can not log in without User infomation', 'Setup Error', 5);
if (Action = 2) then TerminateScript;
if (Action = 4) then
CheckLogin;
end;
if (SelectAWorld = 0) then
begin
if not loginplayer then
begin
Restart := True;
Result := True;
end;
end else
begin
if LoginPlayerToLob then
begin
w := QuickSelect(SelectAWorld);
if (w = 1) or (w = 2) then
begin
case w of
1: MouseBox(574, 450, 598, 466, 1);
2: MouseBox(574, 450, 598, 466, 1);
end;
end else
begin
if OpenWorldScreen then
begin
if ChangeWorld(SelectAWorld) or SelectWorld(SelectAWorld) then
begin
loginplayer;
end;
end;
end;
end else
begin
Restart := True;
Result := True;
end;
end;
SetAngle(SRL_ANGLE_HIGH);
end;
while not ExitSquealOfFortune do
begin
wait(100);
end;
if bug then Result := True;
end;


I encountered the same problem with the login details two days ago. Thought it was my client messing up, but it seems I'm not the only one. If you would be able to fix it, that would be awesome!

bud_wis_er_420

2013-06-06 04:02:08

From: K1llerRogue
I encountered the same problem with the login details two days ago. Thought it was my client messing up, but it seems I'm not the only one. If you would be able to fix it, that would be awesome!


I'm just wondering if this bug has occurred in other scripts. I seem to remember it happening to me using another script sometime, but now sure now.

I've looked around at some popular scripts and find no types of fail safes in any of the scripts I looked though. Except Ashaman's, which I found what I thought to be a fail safe but turns out it wasn't. As told by Ashaman himself. What seems to be happening is the function "loggedin" is failing and returning that our chars are logged off, when really we aren't. So then it tries to login with player details and enters it in chat instead. As showed above I tried adding 2 getcolor points, that when at least one is found, it will not allow the "loggedin" function to proceed. The points are the white part of the "All" and "Report" txt on the bottom of the screen. So you know what it's looking for.

I did catch it one time, when I was following Ashaman example and was just one point as a fail safe. When my script right clicked, it clicked on people too, which caused the right click menu to be very large and it covered up the "Report" txt. So I added another point on the other side of the screen, that way at least one will be showing at all times. So this is what to look for if you catch the bug in action.

Can you confirm it happened on the current version? Because it was on old ver maybe the fail safes work. If not I need to try something else.

Im New Sry

2013-06-06 04:57:54

It has happened to me once with Flight's fisher, but that was a long time ago.

And I'm really sorry, if I could now, I would get debug for Edge, but my membership ran out, and I'm smithing in AK now. I'll report about AK if anything happens, though :).

E: OK I've just noticed that when crafting Emerald Rings, it counts one run as 28 rings made, though I made only 14.:)

K1llerRogue

2013-06-06 12:13:50

From: bud_wis_er_420
I'm just wondering if this bug has occurred in other scripts. I seem to remember it happening to me using another script sometime, but now sure now.

I've looked around at some popular scripts and find no types of fail safes in any of the scripts I looked though. Except Ashaman's, which I found what I thought to be a fail safe but turns out it wasn't. As told by Ashaman himself. What seems to be happening is the function "loggedin" is failing and returning that our chars are logged off, when really we aren't. So then it tries to login with player details and enters it in chat instead. As showed above I tried adding 2 getcolor points, that when at least one is found, it will not allow the "loggedin" function to proceed. The points are the white part of the "All" and "Report" txt on the bottom of the screen. So you know what it's looking for.

I did catch it one time, when I was following Ashaman example and was just one point as a fail safe. When my script right clicked, it clicked on people too, which caused the right click menu to be very large and it covered up the "Report" txt. So I added another point on the other side of the screen, that way at least one will be showing at all times. So this is what to look for if you catch the bug in action.

Can you confirm it happened on the current version? Because it was on old ver maybe the fail safes work. If not I need to try something else.


It happend in version 2.7 which im running in smartv7.2, might have something to do with that. But as I'm not very familiar with it so I can't tell..

Im New Sry

2013-06-06 12:26:56


Went to a store, found my guy standing here, with script stopped. Also, tried to enter my details into actual RS twice. :) Al Kharid.

bud_wis_er_420

2013-06-06 14:36:29

From: Im New Sry

Went to a store, found my guy standing here, with script stopped. Also, tried to enter my details into actual RS twice. :) Al Kharid.


WTF!! Ok I have a f2p char I been wanting to start smelting. I will set him up and start debugging Al Kharid. Next time though, if you run with Debug on it will save a copy of the debug log in a txt file in your scripts folder, in a folder under the scripts name. All my scripts are set up this way for users to easily report bugs. You can open that file and copy the report and give to me, so I can use it to help me see where things went wrong.

From: K1llerRogue
It happend in version 2.7 which im running in smartv7.2, might have something to do with that. But as I'm not very familiar with it so I can't tell..


Ok I'll try something else then. Thx

Edit btw…

Still going in Edgeville:
============= Bud's Ultimate Smelter ver 2.7 =============
Crafting GoldBracelets in Edgeville
Time Running: 1 Days, 10 Hours, 5 Minutes and 56 Seconds
GoldBracelets Crafted: 45136 ---- Per/hr 1324
TTL: 26 Hours, 27 Minutes and 4 Seconds ---- Levels Gained: 2
Crafting Exp Earned: 1121775 ---- Exp/Hour: 32898
SpinTickets Found: 0
Summon is turned off
Breaking is off
==========================================================

Im New Sry

2013-06-06 16:47:51

I have turned the debugging on, but the script hasn't failed yet. I'll check it out tomorrow, will leave it to run itself while I'm at driving lesson, will see what happens!

bud_wis_er_420

2013-06-07 03:48:44

From: K1llerRogue
It happend in version 2.7 which im running in smartv7.2, might have something to do with that. But as I'm not very familiar with it so I can't tell..


From: Im New Sry
I have turned the debugging on, but the script hasn't failed yet. I'll check it out tomorrow, will leave it to run itself while I'm at driving lesson, will see what happens!


The login bug that enters your details should be fixed in ver 1.7 of my Include. Just restart script to get new include or download off of first post. I made it where it won't try to login without finding the login txt(using a bitmap) on the login screen. So this way there is no chance it will think it is not logged in when it is.

So it will not try to login unless if finds the bitmap. So even if the finding of the bitmap fails it still won't try to log in. This is the safest way I can think of.


Also
@Im New Sry

I been running in Al Kharid most of the day and other than needing to adjust a few points to make it run smoother, it seems to be working good for me. Will let it run overnight and see what happens.

Edit:

Updated to ver 2.8 Fixed Spin Ticket counting bug and also includes the Al Kharid points adjustments.

bud_wis_er_420

2013-06-07 13:44:18

From: Im New Sry
I have turned the debugging on, but the script hasn't failed yet. I'll check it out tomorrow, will leave it to run itself while I'm at driving lesson, will see what happens!


Ok, I think I found your location bug. I kept getting it too but I couldn't catch it. I finally figured it out. When standing at the bank i played with the minimap angle a little and here are my results.
(4875, 3923)
(4875, 3923)
(4875, 3923)
(4875, 3923)
(5059, 3955)
(5187, 3959)
(5187, 3959)
(5187, 3959)
(4875, 3923)
(4875, 3923)
(4875, 3923)
(5223, 3899)
(5223, 3899)
(4891, 3839)
(4875, 3923)
(4891, 3839)
(5223, 3895)
(4875, 3923)
(4875, 3923)
(4895, 3831)
(4883, 3863)
(4875, 3919)
(4895, 3831)
(4895, 3831)
(4895, 3831)
(4895, 3831)
You see the deference. It should be the same all the way down. So what I think I'm gonna have to do is make a custom map for this location.

Im New Sry

2013-06-09 14:33:30

From: bud_wis_er_420
Ok, I think I found your location bug. I kept getting it too but I couldn't catch it. I finally figured it out. When standing at the bank i played with the minimap angle a little and here are my results.
(4875, 3923)
(4875, 3923)
(4875, 3923)
(4875, 3923)
(5059, 3955)
(5187, 3959)
(5187, 3959)
(5187, 3959)
(4875, 3923)
(4875, 3923)
(4875, 3923)
(5223, 3899)
(5223, 3899)
(4891, 3839)
(4875, 3923)
(4891, 3839)
(5223, 3895)
(4875, 3923)
(4875, 3923)
(4895, 3831)
(4883, 3863)
(4875, 3919)
(4895, 3831)
(4895, 3831)
(4895, 3831)
(4895, 3831)
You see the deference. It should be the same all the way down. So what I think I'm gonna have to do is make a custom map for this location.


Yep. I found my player again after 5 loads standing somewhere away


I moved to Falador for a while, will see if it's ok :).

BTW I have AK custom sps


K1llerRogue

2013-06-10 16:15:28

From: bud_wis_er_420
The login bug that enters your details should be fixed in ver 1.7 of my Include. Just restart script to get new include or download off of first post. I made it where it won't try to login without finding the login txt(using a bitmap) on the login screen. So this way there is no chance it will think it is not logged in when it is.

So it will not try to login unless if finds the bitmap. So even if the finding of the bitmap fails it still won't try to log in. This is the safest way I can think of.


Also
@Im New Sry

I been running in Al Kharid most of the day and other than needing to adjust a few points to make it run smoother, it seems to be working good for me. Will let it run overnight and see what happens.

Edit:

Updated to ver 2.8 Fixed Spin Ticket counting bug and also includes the Al Kharid points adjustments.


Ok great, I'm trying this later! Will keep you posted about the status.

bud_wis_er_420

2013-06-11 01:40:33

From: Im New Sry
Yep. I found my player again after 5 loads standing somewhere away


I moved to Falador for a while, will see if it's ok :).

BTW I have AK custom sps



Cool, I'll try it, mine didn't work so well. Was doing the same thing the original dose. Sry I not been around. Only 2 managers ak my work now. Me and the head manager. So I been pulling alot of doubles lately. When I get a chance I will fix. I been trying a few experiments on a new positioning system, but so far haven't got anything working yet.

K1llerRogue

2013-06-11 09:35:46

I tried to run the script, so far I haven't had any trouble with the login detail problem. Thou the spinticket counter remains broken for me, even with version 2.8 and the latest include.

leothao612

2013-06-11 17:12:37

2.8

Exception in Script: Unable to find file 'BudsInclude.Simba' used from 'C:\Users\User\Simba\Simba\Scripts\UltimateSmelter ver 2.8.simba'

Don't know much about scripts, but that's the issue when using the script.

K1llerRogue

2013-06-12 06:52:57

From: leothao612
2.8

Exception in Script: Unable to find file 'BudsInclude.Simba' used from 'C:\Users\User\Simba\Simba\Scripts\UltimateSmelter ver 2.8.simba'

Don't know much about scripts, but that's the issue when using the script.


Did you download the include file from the first post? If not download it and put it in the simba include map. Should work with the include.

nitrax

2013-06-12 10:35:25

The following DTMs were not freed: [SRL - Lamp bitmap, 1, IronOre.Dtm, CoalOre.Dtm]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5, IronOre.Bmp, CoalOre.Bmp]

It runs. But I find myself trying to look every single slot in the bank for the Coal and Iron. When it's right in front! So it takes a really long time to find that then it runs… :duh:

K1llerRogue

2013-06-12 13:32:24

From: nitrax
The following DTMs were not freed: [SRL - Lamp bitmap, 1, IronOre.Dtm, CoalOre.Dtm]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5, IronOre.Bmp, CoalOre.Bmp]

It runs. But I find myself trying to look every single slot in the bank for the Coal and Iron. When it's right in front! So it takes a really long time to find that then it runs… :duh:


Try a fresh install from the simba file. Might do the trick.

nitrax

2013-06-12 14:38:44

that did the trick =P

Phasmatys

2013-06-19 02:17:51

Guys I have a problem with the script, it has been tested with multiple different bars and still doesnt work. It detects the coal fine and places it in the coal bag, but it cannot seem to detect the primary ore, afterwards it continues searching through 1 by 1 non stop? How do I fix this

K1llerRogue

2013-06-19 03:55:53

From: Phasmatys
Guys I have a problem with the script, it has been tested with multiple different bars and still doesnt work. It detects the coal fine and places it in the coal bag, but it cannot seem to detect the primary ore, afterwards it continues searching through 1 by 1 non stop? How do I fix this


Are the client settings correct? I found that brightness affects this script, when I turn it to dark it works properly with detecting the ore colors. If this doesn't work try a fresh script download. Let me know!

Phasmatys

2013-06-19 16:17:49

From: K1llerRogue
Are the client settings correct? I found that brightness affects this script, when I turn it to dark it works properly with detecting the ore colors. If this doesn't work try a fresh script download. Let me know!

Yeah all the settings are set correctly I believe, I tried lower brightness and a fresh script but this still does not seem to be working, thx for trying tho.

Kevin

2013-06-19 16:19:34

From: Phasmatys
Yeah all the settings are set correctly I believe, I tried lower brightness and a fresh script but this still does not seem to be working, thx for trying tho.


You need to use max brightness for most/all scripts here.

Lowest graphics, no roofs, max brightness

Phasmatys

2013-06-20 03:35:05

From: Kevin
You need to use max brightness for most/all scripts here.

Lowest graphics, no roofs, max brightness


Yeah thats what I figured haha but trying both low and high the script does not work? So I am not sure why it doesnt wanan recognize the primary ores

garyman

2013-06-20 19:27:40

============= Bud's Ultimate Smelter ver 2.8 =============
Smelting GoldBars in Edgeville
Time Running: 17 Hours, 14 Minutes and 11 Seconds
GoldBars Smelted: 18508 —- Per/hr 1074
TTL: -54 Seconds —- Levels Gained: 0
Smelting Exp Earned: 0 —- Exp/Hour: 1000
SpinTickets Found: 0

This script is rockin!! gonna get to 99 thanks to this!

leothao612

2013-06-21 18:03:46

From: K1llerRogue
Did you download the include file from the first post? If not download it and put it in the simba include map. Should work with the include.


I did that, now there is another error which is:

[Error] C:\Users\User\Simba\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280
Compiling failed.

K1llerRogue

2013-06-22 13:43:02

From: leothao612
I did that, now there is another error which is:

[Error] C:\Users\User\Simba\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280
Compiling failed.


What version of SMART are you using? Did you define the proper SMART version in the first lines of the script?

translateservererror

2013-06-24 12:49:51

oh it cannot make holysymbol though it has the option…
can you please check?
anyways, goldsmithing works well:p

freeplay

2013-06-30 10:29:15

I've found a bug that I occasionally run into…
Sometimes the script clicks on the bank deposit box.
After which it gets stuck and the script eventually quits.

I don't have a bug report right now, but I'll post when/if I can get one.

I'm still running in falador.

badger12

2013-07-15 01:39:41

this is what i get come up every time i try to use this now? any reason why?

<!DOCTYPE html>
<html lang=en>
<meta charset=utf-8>
<meta name=viewport content="initial-scale=1, minimum-scale=1, width=device-width">
<title>Error 500 (Server Error)!!1</title>
<style>
*{margin:0;padding:0}html,code{font:15px/22px arial,sans-serif}html{background:#fff;color:#222;padding:15px}body{margin:7% auto 0;max-width:390px;min-height:180px;padding:30px 0 15px}* > body{background:url(//www.google.com/images/errors/robot.png) 100% 5px no-repeat;padding-right:205px}p{margin:11px 0 22px;overflow:hidden}ins{color:#777;text-decoration:none}a img{border:0}@media screen and (max-width:772px){body{background:none;margin-top:0;max-width:none;padding-right:0}}
</style>
<a href=//www.google.com/><img src=//www.google.com/images/errors/logo_sm.gif alt=Google></a>
<p><b>500.</b> <ins>That’s an error.</ins>
<p>The server encountered an error and could not complete your request.<p>If the problem persists, please <A HREF="http://www.google.com/support/">report</A> your problem and mention this error message and the query that caused it. <ins>That’s all we know.</ins>

Rogue Sniper

2013-07-17 17:48:42

OMFG Bud … ur scripts get better and better. Kinda sad i missed alot of it but im back.

First time using Ultimate Smelter and ive already got a 6hr proggy! :D

============= Bud's Ultimate Smelter Ver 2.8 =============
Smelting GoldBars in Edgeville
Time Running: 6 Hours, 6 Minutes and 36 Seconds
GoldBars Smelted: 5572 —- Per/hr 912
TTL: 1 Hours, 36 Minutes and 55 Seconds —- Levels Gained: 2 (Lvl 77 - 79)
Smelting Exp Earned: 304492 —- Exp/Hour: 49834
SpinTickets Found: 0
Summon is turned off
Taking a 7 Minutes and 17 Seconds break in 43 Minutes and 43 Seconds
==========================================================

Rogue Sniper

2013-07-21 10:31:01

Didnt restart after the 2nd six hr fix

Screenshot of: IP Log 12 Hours, 41 Minutes and 17 Seconds
'One minute has passed… Debug: 575'
** Warning in SixHourFix: Could not log in player **

cant seem to find the location of the screenshots though…

Ian

2013-07-21 10:34:11

From: Rogue Sniper
Didnt restart after the 2nd six hr fix

Screenshot of: IP Log 12 Hours, 41 Minutes and 17 Seconds
'One minute has passed… Debug: 575'
** Warning in SixHourFix: Could not log in player **

cant seem to find the location of the screenshots though…


They're at C:\Simba\Includes\SRL\Logs\IPLogs

antknee3

2013-07-28 00:29:35

Hi Everyone! I've been having a problem running this script. I have searched the forums and this thread and couldn't find a solution. It may be a problem with my set-up and not the script.

When I hit start, SMART loads up just fine and the cursor moves around, but the script does not log in. It gives this debug:
Items Needed list:
1: MithrilOre
2: CoalOre
Loading info: MithrilOre
Loading info: CoalOre
Loading Location: AlKharid
Successfully executed.
The following DTMs were not freed: [MithrilOre.Dtm, CoalOre.Dtm]
The following bitmaps were not freed: [MithrilOre.Bmp, CoalOre.Bmp]

I have tried to start from already logged in, and the script clicks a few times, but then gives the same debug and stops.

Does anyone know what might be causing this? Thanks!

Ian

2013-07-28 00:38:54

From: antknee3

Does anyone know what might be causing this? Thanks!


If you check the OP, it was last edited 7 weeks ago. That means that the most recently the script was updated was seven weeks ago. Considering that the new interfaces update known by many (not including Turp) as RS3 was more recent than 7 weeks ago, it is logical to conclude that this script has not been updated to account for these changes.

tl;dr: The interfaces update known by many (not including Turp) as RS3 might be causing this. :)

ZroyalT

2013-08-04 15:33:44

I haven't tried anything out at all, but is there any way i could get this running even with RS3?
If not, when will a smelting script be updated?