adilh301
2013-03-25 20:10:49
Getting straight to the point I have written quite an extensive combat script and have included proggys and fail safes and it does all randoms other than the ones that teleport you. The one obstacle I am facing is how to get the script to do Xp per hour. I do not want an Xp per hour gui just a simple thing where it'l say xp gained per hour in simba not in game. If anyone knows or has any ideas on how to do this please post on the thread and let me know. All help is greatly appreciated.
weweregiants
2013-03-25 23:00:28
This isn't constructive but good luck, man. Looking forward to trying it out.
OMGWTFISTHIS
2013-03-25 23:16:57
Not sure entirely what exactly you are referring to, but you can have a declaration in which will allow the user to fill in the monster's HP points, then you can multiply that by 4, multiply that by how many kills you've gained.
However, if your script is based on killing one specific monster, you can obviously just insert how much XP you'd gain per kill, then multiply that by how many kills you've gained in 3600 seconds.
djm995
2013-03-26 05:00:35
Remember to post in the right section, just creates a clusterf**k otherwise :/
shebee
2013-03-26 12:46:05
Use the getxp or any of the variants and then gettimerunning or whatever it was called and just divide xpgained*3600/timerunning to get xp/h.
Xp gained is obviously currentxp minus startxp which you should store in a variable at the beginning of your script.
There are tutorials for this..
mayhs98
2013-03-28 22:23:59
I to look forward to testing it as the current aio fighter im using dosent show xp per hour. :)