Looking for a HARD script request
litoris
2013-03-22 08:39:44
I'm incredibly bored, give me an idea for something hard, something I can turn into a project.
- The idea must be feasible in-game (as in: you already do it manually/it is worth doing even manually)
- No dungeoneering requests! (I am actually considering doing the sagas if I don't find any good ideas, because they are exactly the same dungeons every time)
- If you are going to request something with insane requirements (lots of quests etc) you should be willing to lend an account.
- No simple requests! Don't ask me to make a seer's maple cutter or something just because there isn't one around.
Kevin
2013-03-22 08:59:50
Possible ideas:
1)Slayer (of course the other big infeasible request :p).
2)Temple Trekking - has puzzles and combat. The combat is repetitive, and the puzzles are usually simple (with the exception of the mudswamp/quicksand one as there really isn't a color detection method to it, it just requires iterative checking over every game tile to determine whether you can cross.)
3)Other minigames, such as Blast Furnace, Pyramid Plunder, Fist of Guthix, Mage Training Arena, and whatever else doesn't come to mind.
If you want to borrow my account for this/any other task, I think I'd probably be fine with that.
litoris
2013-03-22 09:11:35
1) Too hard/versatile
2) Could be a nice hard project, but it's hard enough to make sure the guy survives even in legit play. I could probably max out all characters in the time it would take to script that thing.
3) Feasibility comes in at this point.. I think pyrmaid plunder is the only good one. Will consider.
Kevin
2013-03-22 10:04:33
Of course, slayer was just an infeasible joke as you only limited away dungeoneering.
As for Temple Trekking, I've never had an issue keeping the characters alive when sticking with the easy paths. I think the main issue would arise from the puzzles or from switching combat equipment to match your opponent (also, I just discovered that EOC vampires in Temple Trekking are way harder than they used to be, so that may cause an issue too, especially if you don't have blisterwood.)
I've looked into Pyramid Plunder somewhat myself, and it's not super terrible - especially if you implement one of the staffs for teleportation - and EOC has made it far easier with poison being negligible and even task armor being more than powerful enough to survive annoying every mummy. The main issue for PP is, for speed reasons, you need to code each room separately (at least the same order is followed every time).
litoris
2013-03-22 10:18:10
The suggestion from pro's is that if you encounter vampyres, you should just log out and start over from the swamp.
Looking for more ideas of course!
luxrath
2013-03-22 15:58:36
Something to play stealing creation (probably just a skilling game) would certainly be a feat, but I am sure that would likely be impossible.
litoris
2013-03-22 16:43:05
From: luxrath
Something to play stealing creation (probably just a skilling game) would certainly be a feat, but I am sure that would likely be impossible.
Everything there is grey lol. You can get a single tool in 15 mins if you use a non-pvp clan.
luxrath
2013-03-22 16:46:37
I know you can and I have been, but it would be nice to wake up to the sight of a few hundred clay tools.
Would it be possible for a bot to recognize patterns (namely the words upon right clicking) to determine what things are? I cant code very well, and have only been able to edit scripts very basically so far, so I am unsure if such a feat is possible for simba.
Kosogevaar
2013-03-22 20:32:59
Pyramid plunder or a jadinko hunter script or even a mort myre fungus collecting script would be nice.
tealc
2013-03-22 20:55:31
1)muddy key runner
2)wildy runite miner
3)shades of morton or any minigame
4)barrows
5)any quest runner
xtrapsp
2013-03-22 21:23:04
I was gonna do the docks minigame. But I cba, why don't you give it a go
Im New Sry
2013-03-23 03:41:33
Mobilising Armies. IIRC there was one, but now outdated. (just an idea, not a request)
litoris
2013-03-23 04:27:21
From: Kosogevaar
Pyramid plunder or a jadinko hunter script or even a mort myre fungus collecting script would be nice.
I don't have levels etc for jadinko's, but I can do mort myre fungi, will think about it.
From: tealc
1)muddy key runner
2)wildy runite miner
3)shades of morton or any minigame
4)barrows
5)any quest runner
1)Too much risk in case of PK + it is incredibly hard to walk in the wilderness unless it's straight up north/south
2)I actually have a 70% finished wildy miner, but the no-items-saved update screwed it up. I don't want to spend 10 minutes mining 4 rocks, and then lose everything because of a pker. I even had a system to calculate when worlds would respawn rocks. It would take me a day to adapt what I have to the resource dungeon, but that place is unusable because of bots :/
3)Not really interested, maybe pyramid plunder
4)I haven't done much barrows and I don't like it
Keep the ideas coming guys!
litoris
2013-03-24 13:03:57
Bumping, hit me with the best you got!
Itankbots
2013-03-25 01:28:17
Fight Kiln ;) Its not to bad acutally, since the monsters spawn in the same exact positions each time. might be do able
thebob142
2013-03-27 11:51:52
Mining guild miner and banker, al kharid smleter and banker, karmja fisher and noter, draynoer willow chopper and banker, tutorial bot
restyler
2013-03-27 13:38:30
MTA (Magic training arena) for 2007
litoris
2013-03-27 15:37:03
From: thebob142
Mining guild miner and banker, al kharid smleter and banker, karmja fisher and noter, draynoer willow chopper and banker, tutorial bot
Read the OP? Those are fairly straight forward scripts- do the action, get full inventory, go to bank, then return.
A tutorial bot isn't needed because you can just skip it.
From: restyler
MTA (Magic training arena) for 2007
I have never used that place in all these years of gaming, I'll look into it to see if it's feasible :)
A karamja lesser/greater demon killer that fishes lobster and cooks it when it runs out of food, then returns to demons to continue fighting?
From: BMWxi
A karamja lesser/greater demon killer that fishes lobster and cooks it when it runs out of food, then returns to demons to continue fighting?
That ideaa!!
From: Sjoekeloe
That ideaa!!
Thanks, it's actually KeepBotting's idea though :)
http://villavu.com/forum/showthread.php?t=90381
supernour
2013-03-31 09:33:24
hi can you make a muddy key runner :) it is hard
check this page for info :
http://www.thersmg.com/2011/08/making-muddy-key-runs.html
litoris
2013-03-31 10:30:31
From: supernour
hi can you make a muddy key runner :) it is hard
check this page for info :http://www.thersmg.com/2011/08/making-muddy-key-runs.html
SPS screws up in the wilderness, and you can get pk'd easily…. though I might release this along with a muddy key PKer ;)
dzpliu
2013-04-07 08:42:23
Physic
2013-04-07 09:06:19
Chin script?
AIO Oak Door
Oak Plank Runner
Herby Potions? (Ik its not that hard but very much needed)
Jamesm201
2013-04-07 20:54:15
From: litoris
I'm incredibly bored, give me an idea for something hard, something I can turn into a project.
- The idea must be feasible in-game (as in: you already do it manually/it is worth doing even manually)
- No dungeoneering requests! (I am actually considering doing the sagas if I don't find any good ideas, because they are exactly the same dungeons every time)
- If you are going to request something with insane requirements (lots of quests etc) you should be willing to lend an account.
- No simple requests! Don't ask me to make a seer's maple cutter or something just because there isn't one around.
Citadel Capping, Make a script that caps at the citadel, woodcutting, mining, smelting and the kiln activity. Haven't seen one of those before and it could potentially be great. :D
Physic
2013-04-07 21:33:14
Litoris check out the Tzhaar Gold Request ( Actually put some time in making that req) check it out :)
its in the req section
maky369
2013-04-08 06:22:05
If you're still taking requests, why not a complicated mining bot for coal?
1. Mines coal in resource dung, deposits it, simple enough.
2. Deposits gems in the deposit box too.
3. World hops on having too many people around.
4. World hops on losing to other people in "rock battles", i.e. mining speed.
Superuser made something similar for iron power mining - this would just be the same thing, except for deposit mining coal and gems. I've only been here a few days, don't know how hard that would be, but I've been giving it a shot - still haven't learnt a lot of the basics though.
Squigglyo
2013-04-13 19:46:22
Slayer really isnt complicated, just large.
Its actually really simple with the only real challenge is the map walking - and the complicated part isnt the coding, its just the amount of coding, just because theres a bunch of options in terms of the monsters set.
Go make one just for Turael, the low level one first and see how it goes.
First steps are simple, Lodestone to Taverly, walk to the master, read the challenge, walk to the bank.
Then its just a matter of getting to the monsters. Turael has a fairly limited list of creatures he asks for, so creating a script to go to each one shouldnt be that much of a chore.
Banshees: Ectovial or Teleport. Walk to tower. Bank for Earmuffs
Bats: Walk south to the Taverly Dungeon and get em
Birds: Lumbridge Lodestone, kill chickens to the north
Bears: North of fally Lodestone
Cave Bugs: Draynor Lodestone, South East, bank for a light and rope
etc.
You asked for a hard script, if you dont actually want a hard script then go with all of the medium/easy suggestions youve recieved. But nothing asked for currently in your thread I would consider 'hard'. Hell, I made a dungeoneering and a slayer script years ago without SMART or SRL. Their difficulty simply lies in their time required to create.
Failing that, FishFlingers might be more of your speed. Effective way to train fishing, should be a reasonable challenge.
Sawyer
2013-04-13 21:37:57
Making a script that would automatically do Player Owned Ports. That'd be interesting.
litoris
2013-04-14 03:36:24
Still reading these, I'm kinda pumped for slayer :) The real problem is that there are so many things that could go wrong, and testing it all would take a lot of time… I guess it's possible with beta releases.
I might try Chaeldar because you can get to most of her locations through fairy rings.
Squigglyo
2013-04-15 02:53:50
Good to hear your looking at a Slayer script. Only good things can come from trying something difficult. Good luck with it
hockeyrox499
2013-04-17 20:13:15
I personally would really like to write a Crafting script that would kill cows, pick up cowhide, take them to the tannery, craft them, drop them, go back to lumby, repeat.
Since I'm a noob, I can't. Saw this thread, so… posted.
Ixilisi
2013-06-15 11:31:54
complex mining bot for mining guild that mines coal, addy, mith, rune, (with logic to work out which one when) superheats and banks
Peanuts
2013-06-15 12:30:59
From: litoris
I'm incredibly bored, give me an idea for something hard, something I can turn into a project.
- The idea must be feasible in-game (as in: you already do it manually/it is worth doing even manually)
- No dungeoneering requests! (I am actually considering doing the sagas if I don't find any good ideas, because they are exactly the same dungeons every time)
- If you are going to request something with insane requirements (lots of quests etc) you should be willing to lend an account.
- No simple requests! Don't ask me to make a seer's maple cutter or something just because there isn't one around.
Make a quiz robot that rewards players for correct answers..
KEVlNN
2013-06-18 15:51:47
Would you be able to make a Charm Sprite catcher? It's a completionist cape requirement and there are none atm. It is quite simple, here are the following actions it would do:
-Target a bush(simply clicks on a bush)
-Target Spirit Lure(click on lure on floor near bush that was targeted)
-Target any Charm Sprites(max of 3) that spawn from the bush
*not all bushes will spawn Sprites
**More info here
http://runescape.wikia.com/wiki/Charm_spriteRequirements - 72 Hunter
Items needed - Yaktwee Stick and Sprite Lure(both can be purchased nearby for 2,000 for each item)
connorxmc
2013-06-25 17:02:13
you should do a port sarim yew chopper and banker using the deposit box south of the trees on the docks. great for money and xp since that place usually has nobody chopping there. i used one a while back and i would get about 200 yews/hr with only 75 wc
Itankbots
2013-06-25 23:59:00
From: KEVlNN
Would you be able to make a Charm Sprite catcher? It's a completionist cape requirement and there are none atm. It is quite simple, here are the following actions it would do:
-Target a bush(simply clicks on a bush)
-Target Spirit Lure(click on lure on floor near bush that was targeted)
-Target any Charm Sprites(max of 3) that spawn from the bush
*not all bushes will spawn Sprites
**More info here
http://runescape.wikia.com/wiki/Charm_sprite
Requirements - 72 Hunter
Items needed - Yaktwee Stick and Sprite Lure(both can be purchased nearby for 2,000 for each item)
Reaction time would probably be a problem with that, when 3 spawn at once, Idk if you could get it to reliably click fast and accurate enough.
gallowsCalibrator
2013-06-28 16:17:14
How about a full-on Grenwall Hunter? It would have to…
- Summon Fruit Bat and use scrolls for Papayas
- Drink Summoning/Restore and (optional) Hunter Potions
- Catch Pawyas
- Use Pawya meat to catch the Grenwalls
Requirements: 77 Hunter and 69 Summoning, started Roving Elves(?)
denart5
2013-06-28 20:24:57
From: gallowsCalibrator
How about a full-on Grenwall Hunter? It would have to…
- Summon Fruit Bat and use scrolls for Papayas
- Drink Summoning/Restore and (optional) Hunter Potions
- Catch Pawyas
- Use Pawya meat to catch the Grenwalls
Requirements: 77 Hunter and 69 Summoning, started Roving Elves(?)
Yep something like this. This is the kind of script that I see missing here.
jerk99
2013-07-03 14:52:03
what about zmi alter, nice xp vs, runes gained
Wu-Tang Clan
2013-07-03 16:04:01
Basic Barbarian Agility? I've got one working, but its not stable enough to go past 6 hours. I think you could do it and get it stable. The level gap between the current scripts and ape atoll is just ridiculous and barbarian agility can get you to 75 fairly safely and quickly (40-50K xp/hr) there are only 7 obstacles if you include the ladder. Its a pretty hard thing to script for because it requires lots of failsafes, has to make sure it succeeded the obstacle, and needs to redo a failed obstacle. If you want I can send you what I have, although at the moment I've only developed 1 of the obstacles with a TPA. Start small and go big.
I think its a perfect challenge for you. The only requirement is like 30ish agility and you have to do a barcrawl with like 5 bars. If you want me to do the barcrawl on your account/someone elses I can.