Huthaifah
2013-03-20 19:15:28
If someone could make a Stronghold Fighter, basically killing Flesh Crawlers or Minotaurs, and picking up specific drops, like iron arrows or fire runes, and maybe eat whatever is in the inventory, and later on could make it bank after botting on OSR is more stable, I would be very, very, very thankful, and I'm sure others would be too. I can help testing out things. I suck at scripting so I can't help with the scripting part.
Justin
2013-03-20 19:30:50
Any combat script in 07 will be hard because you will need to disable Combat Randoms, meaning evil chicken, swarm ect wont work, leading to a death, walking on 07 is extremely hard due to the color changes and map compass degree being off.
Huthaifah
2013-03-20 19:40:57
I would watch over it while botting. Btw, how's the developing of OSR going? Are they almost done with Randoms and fixing color changes?
Flight
2013-03-20 19:48:56
From: Justin
Any combat script in 07 will be hard because you will need to disable Combat Randoms, meaning evil chicken, swarm ect wont work, leading to a death, walking on 07 is extremely hard due to the color changes and map compass degree being off.
I haven't looked at the combat anti-randoms, but how accurate is the detection for them? Let's say there is a group of people fishing in 1 spot and 1 of them gets attacked by a swarm; would the anti-random think it was
our player who is under attack?
Huthaifah
2013-03-20 19:52:50
OR, a simple Rock Crabber, because you don't really need food for Rock Crabs, and their drops aren't that good either, would that be easier? Or would it work using an AIO fighter?
sahibjs
2013-03-20 19:54:37
From: Flight
I haven't looked at the combat anti-randoms, but how accurate is the detection for them? Let's say there is a group of people fishing in 1 spot and 1 of them gets attacked by a swarm; would the anti-random think it was our player who is under attack?
For randoms while not in combat, couldn't the script just detect a change in HP once a swarm appears, succesfully determining if the swarm belonged to the player or not?
Justin
2013-03-20 19:55:54
From: Flight
I haven't looked at the combat anti-randoms, but how accurate is the detection for them? Let's say there is a group of people fishing in 1 spot and 1 of them gets attacked by a swarm; would the anti-random think it was our player who is under attack?
It will check for srl_InFight, if true it SHOULD switch to the Stats tab and keep checking the HP level for the player, if the players HP is lower then the max, it will run.
Flight
2013-03-20 19:57:35
From: sahibjs
For randoms while not in combat, couldn't the script just detect a change in HP once a swarm appears, succesfully determining if the swarm belonged to the player or not?
Yes that's one way to search for player-specific combat randoms. Of course with this you'd need a 'cool-down' period between checking health.
I wasn't asking for ideas on how to solve them, I was simply asking how SRL-OSR's current anti-randoms solves combat random events, and what would happen in a group of players.
From: Justin
It will check for srl_InFight, if true it SHOULD switch to the Stats tab and keep checking the HP level for the player, if the players HP is lower then the max, it will run.
Ah very good then!
Huthaifah
2013-03-20 19:58:50
From: sahibjs
For randoms while not in combat, couldn't the script just detect a change in HP once a swarm appears, succesfully determining if the swarm belonged to the player or not?
Or, checking the random even if it's not yours, and if it doesn't have the response it gets if it was yours, it's set to false, and if it has the correct response meaning it's your random, it's set to true and it solves it. Or you could always go to a place nobody is in, then the bot would just solve the random because your the only one there.