Riley
2013-03-19 12:24:00
I've been looking into the walking methods, the one I've seen the most is SRL Positioning one, yet that clicks exact points the whole time and is very suspicious, is there anyway to make a random path to somewhere and have a random path back to the place you started? That works with 2007 scape?
the flea
2013-03-19 12:44:54
you could also try other walking methods such as Radial Walk or DTM's. I read that SPS isn't very reliable for 07scape so you may find them easier
You can set a few different paths to the object or target you want to walk to with SPS, then you can just choose a case random of ect to choose a random path to walk to the same point every time(:
Riley
2013-03-19 13:39:21
Thanks guys! Hopefully I'll have my first script up and running this week.
Turpinator
2013-03-19 15:05:39
IIRC, sps clicks on the furthest point from you on the screen, so when making an sps path, just make lots of points, so depending on where it starts, it may click a different point. More points, more chance it will pick a different point than before.
Edit: Also as previously stated, 07 sps isnt too accurate because the minimap isnt aligned with the compass. (and requires making a custom sps map)
litoris
2013-03-19 15:24:47
Just use blindwalk for every straight path. It is much more failsafe. (check my urn crafter for an example if you want)
SPS is accurate in 07, just set SPS_AnyAngle to true. I put together pieces from the world map and it works without any problems.
Riley
2013-03-19 15:42:16
Does it go in a random path instead of fixed points?