SRL Archive - News and General

Highest charms per/hour color bot?


footballjds

2013-03-15 17:36:23

Please checkout my script here: http://waterfiends.googlecode.com/svn/trunk/

Please test, watch and provide feedback. Extreme criticism counts as feedback, say what sucks about my script. I truly believe that with enough time, logic and intuition a color script can be flawless. Help me accomplish this by critiquing my work!
I have balls, I can take criticism.

I think I've got my script pretty efficient. Can anyone beat 220 charms/hour with a steady run time like that?


xD


Now compared to powerbot's best premium waterfiend script. I'd say mine isn't too bad:
http://www.powerbot.org/community/topic/921384-screenshots/

[XoL]

2013-03-15 17:46:51

Great job! Our scripts are not inferior we can do a lot of things faster, for example Ashman's construction script is almost 3x as fast as the comparable version on powerbot.

Ashaman88

2013-03-15 17:49:33

Wow, very nice man! Have the rates really doubled with EOC?

Hazzah

2013-03-15 19:10:17

Prior to EOC with maxed gear/account waterfiends were ~180 to 200 per hour, so no really doubled.

Ashaman88

2013-03-15 19:38:10

From: Hazzah
Prior to EOC with maxed gear/account waterfiends were ~180 to 200 per hour, so no really doubled.


Oh for some reason I thought bots only did around 100

Hazzah

2013-03-16 02:40:03

From: Ashaman88
Oh for some reason I thought bots only did around 100


I know that some on RSBot could get 180-200 in an empty world with a good spawn rate, I never used any of these, just saw proggies. Never used any here from SRL either so not sure on bots really.

I know that in the chaos tunnels when I was camping waterfiends for 99 summoning I was managing over 200 crims/hr most hours.

the flea

2013-03-16 09:30:00

looks nice. I heard that water fiends are also decent gp/hr. That true?

Austin

2013-03-16 10:15:49

From: the flea
Looks nice. I heard that water fiends are also decent gp/hr. That true?


If you think 150-200k gp an hour is decent, then yeah.

the flea

2013-03-16 15:00:45

From: Austin
If you think 150-200k gp an hour is decent, then yeah.


meh I guess its reasonable. Enough to pay for the supplies used whilst collecting charms which is enough for me.

Silentcore

2013-03-16 15:07:27

From: the flea
meh I guess its reasonable. Enough to pay for the supplies used whilst collecting charms which is enough for me.


Yeah, you just have to pickup the correct items up. Also wear a ring of wealth since it gives you a greater chance on items. I get 200k - 400k/ hour..

footballjds

2013-03-16 19:08:37

i remember when i thought 75 charms an hour was a lot :P

sahibjs

2013-03-16 20:49:52

Wow, this should be the poster child for showing that SRL is atleast just as efficient as, if not better than, java and other rs programs

NIcely done!

footballjds

2013-03-18 10:35:39

btw, credits to Mr for the graphics

speedster

2013-03-20 11:05:14

haha, that's sweet, I just love it when i see a color bot perform better than an injection bot :f:

footballjds

2013-03-20 11:15:42

does any genius wanna try to help me find a memory leak?

SIMBA is already using 1.2GB of my memory…

masterBB

2013-03-20 11:23:58

From: footballjds
does any genius wanna try to help me find a memory leak?

SIMBA is already using 1.2GB of my memory…


-_-

You don't happen to know what you added when it started to leak?

speedster

2013-03-20 11:44:58

From: footballjds
does any genius wanna try to help me find a memory leak?

SIMBA is already using 1.2GB of my memory…


I don't have any access to the script, it is most likely an ATPA function gone bad :)

footballjds

2013-03-20 12:46:43

From: speedster
I don't have any access to the script, it is most likely an ATPA function gone bad :)


you have full access to the script. anyone can go to my svn:
http://waterfiends.googlecode.com/svn/trunk/

simba crashed with "exception: failure to create new thread 8" or similar at around 1.7GB memory usage…

This sucks cause i can't run it for long anymore :/

Silentcore

2013-03-20 12:59:47

Wait, so the charms per hour is only crimsons or it is the combination of all of them together?

footballjds

2013-03-20 13:22:19

From: masterBB
-_-

You don't happen to know what you added when it started to leak?


Sadly i do not :/ I've been adding/changing a ton of things lately…

From: Silentcore
Wait, so the charms per hour is only crimsons or it is the combination of all of them together?


crimsons and blue charms only. I don't loot any others as it's pointless…

Blue charms are quite rare, maybe 3-5 an hour.

Stayon

2013-03-20 20:07:28

From: footballjds
Sadly i do not :/ I've been adding/changing a ton of things lately…



crimsons and blue charms only. I don't loot any others as it's pointless…

Blue charms are quite rare, maybe 3-5 an hour.


Are you still having issues? I've been hoping for a stable waterfiends script :x

footballjds

2013-03-21 11:10:18

From: stayon
Are you still having issues? I've been hoping for a stable waterfiends script :x


No issues :)

masterBB helped me clean up the memory leaks. Give the script a run!

You'll need a bunyip and a tele tab. :p

Stayon

2013-03-21 11:46:01

From: footballjds
No issues :)

masterBB helped me clean up the memory leaks. Give the script a run!

You'll need a bunyip and a tele tab. :p



Awesome! Yeah browsed over it looks great. It uses momentum correct?

footballjds

2013-03-21 11:58:39

Yes, it uses momentum, which is now a basic ability toggle. So there is no need to build adrenaline.

Stayon

2013-03-21 12:02:57

Ill run it later today :)

footballjds

2013-03-21 12:45:48

Please do (:

I suggest a ROL even though you shouldn't die…

Stayon

2013-03-21 13:01:12

Yeah I always wear a RoL when I'm botting combat, rather be safe than sorry! Ill be there in full void too. I don't think I saw it yesterday when I browsed over the script briefly, but does it just use the one bunyip pouch or will it resummon another using summoning potions? At work at the moment so can't really look at it.

footballjds

2013-03-21 13:39:18

will re-summon and use summoning pots. You must have a tab in the slot you say in the script or it'll exit. If you're under 50% health for 10 seconds or more than it'll tele out.

litoris

2013-03-21 13:46:52

I can't seem to find this script anywhere for some reason? (my summon level is in 40s lol, not that I will use it)

footballjds

2013-03-21 13:51:33

From: litoris
I can't seem to find this script anywhere for some reason? (my summon level is in 40s lol, not that I will use it)


http://waterfiends.googlecode.com/svn/trunk/

I'll fully add support for SS healing at some point. ATM there is a huge issue since the last RS update…

Occasionally auto-retaliate quits working happens once ever 1-3 hours. This results in your character standing there helplessly… :/ I really need intuitive ideas to solve this. I already have an idea in my head, if the fight lasts over 30 seconds then watch the minimap for 10-20 seconds and run to the only yellow dot that doesn't move. Than attack the waterfiend closest to you. idk tho… fucking jagex needs to not have bugs.

Stayon

2013-03-21 13:54:18

From: footballjds
will re-summon and use summoning pots. You must have a tab in the slot you say in the script or it'll exit. If you're under 50% health for 10 seconds or more than it'll tele out.


Great news, will definitely use later today then :)

footballjds

2013-03-21 13:57:36

wonderful! I'm waiting to create a thread in the scripts section with the script until i get a few more features added and streamline the script. I won't release it until the code looks as good as it executes.

Please post all feedback, tell me what should be improved upon. You can request features but for now I'm focusing on functionality and efficiency.

I need to update the readme with more details and instructions. But if you're at least an amateur at coding you'll be able to read through the script and see what you need.

Stayon

2013-03-21 14:06:02

Yeah pretty amateur but just reading the readme and setup it seems pretty straightforward and relatively simple to setup.

footballjds

2013-03-21 14:07:32

From: stayon
Yeah pretty amateur but just reading the readme and setup it seems pretty straightforward and relatively simple to setup.


It should be, however I've been the only user of the script so I haven't streamlined it for versatile public use.

Stayon

2013-03-21 18:20:52

Running it now!

So far combat detection is working great! It's perfect for how crowded it can get sometimes. Super range potion drinking & bunyip summoning works perfectly also. Great that you allow us to enter the # for when to re-pot :)

Only complaint is looting, it does run around a lot/often when it needs to loot multiple items in the same stack. It doesn't seem to be able to loot the second item ever. It has to run away then search through all of the loots until it finds it again. This causes it to run down, then back to the same loot pile, all the while taking damage and slowing down xp/h. I understand it is tough to script looting though, just my feedback.

Shatterhand's looting style works wonderfully, not sure exactly the difference between the two scripts, but something similar to his would work good?

Btw anyone thinking of using full void, might be tough lol :P. I got owned in 20 minutes down to half h/p. Had to switch to full d-hide.

Something I just noticed also! If someone tags a waterfiend, then moves on to another one, it still shows it's tagged so the script will keep right clicking it 4-5 times in a row and won't stop until they switch to it. Can be rather botlike?



edit1: Was getting super crowded on my world, so I paused to hop a few worlds. For some reason it kept killing a fiend, drinking a dose, killing a fiend, drinking a dose. Went through like 7 doses >.< It keeps looping on this for some reason =\, Gonna turn it off.

footballjds

2013-03-21 20:03:34

From: stayon
Running it now!

So far combat detection is working great! It's perfect for how crowded it can get sometimes. Super range potion drinking & bunyip summoning works perfectly also. Great that you allow us to enter the # for when to re-pot :)

Only complaint is looting, it does run around a lot/often when it needs to loot multiple items in the same stack. It doesn't seem to be able to loot the second item ever. It has to run away then search through all of the loots until it finds it again. This causes it to run down, then back to the same loot pile, all the while taking damage and slowing down xp/h. I understand it is tough to script looting though, just my feedback.

Shatterhand's looting style works wonderfully, not sure exactly the difference between the two scripts, but something similar to his would work good?

Btw anyone thinking of using full void, might be tough lol :P. I got owned in 20 minutes down to half h/p. Had to switch to full d-hide.

Something I just noticed also! If someone tags a waterfiend, then moves on to another one, it still shows it's tagged so the script will keep right clicking it 4-5 times in a row and won't stop until they switch to it. Can be rather botlike?



edit1: Was getting super crowded on my world, so I paused to hop a few worlds. For some reason it kept killing a fiend, drinking a dose, killing a fiend, drinking a dose. Went through like 7 doses >.< It keeps looping on this for some reason =\, Gonna turn it off.


First of all, thanks for the feedback. The issue with looting a second item has to do with the pixel point the second item is at. I just need to change it :p
I'm not going to look at how someone else did the looting, sorry :)
Please note that the charms gathered only updates when the inventory is accessed. I'll change that in a future release
I use full armadyl and i'm 90 defense.

I could put some type of logic to avoid clicking a non-mobile previously tagged waterfiend, but i find it happens rarely so it's not a big deal to me.

As far as pausing and replaying the script, meh, who knows. However you must have your game chat set to ALL. Was it drinking a summoning pot or range dose?

Stayon

2013-03-21 20:14:09

From: footballjds
First of all, thanks for the feedback. The issue with looting a second item has to do with the pixel point the second item is at. I just need to change it :p
I'm not going to look at how someone else did the looting, sorry :)
Please note that the charms gathered only updates when the inventory is accessed. I'll change that in a future release
I use full armadyl and i'm 90 defense.

I could put some type of logic to avoid clicking a non-mobile previously tagged waterfiend, but i find it happens rarely so it's not a big deal to me.

As far as pausing and replaying the script, meh, who knows. However you must have your game chat set to ALL. Was it drinking a summoning pot or range dose?


You're welcome, and thank you for taking the time to make the script! Sorry hope I didn't offend you by saying how he did it, didn't mean it in a particular manner.

Yeah I realized rather quickly how the charms were being counted. I might have to upgrade to full armadyl since even royal doesn't last very long ATM, I'm also 90 defense.

Might have just been bad timing for me, just depends on the people legit-ing and if they're multi-tagging fiends.

I restarted the script and still ran into the same issue.. not really sure why, it was working just fine the first time. I even exit'd RS/Simba completely and completely re-loaded. Game was set to all and it kept drinking range doses.

footballjds

2013-03-21 20:31:21

From: stayon
You're welcome, and thank you for taking the time to make the script! Sorry hope I didn't offend you by saying how he did it, didn't mean it in a particular manner.

Yeah I realized rather quickly how the charms were being counted. I might have to upgrade to full armadyl since even royal doesn't last very long ATM, I'm also 90 defense.

Might have just been bad timing for me, just depends on the people legit-ing and if they're multi-tagging fiends.

I restarted the script and still ran into the same issue.. not really sure why, it was working just fine the first time. I even exit'd RS/Simba completely and completely re-loaded. Game was set to all and it kept drinking range doses.


make sure you leave smart enabled, also did you turn off mouse-over text? I've never experienced the issue you're describing and have over 10k crimsons from this script.

Stayon

2013-03-21 20:38:31

From: footballjds
make sure you leave smart enabled, also did you turn off mouse-over text? I've never experienced the issue you're describing and have over 10k crimsons from this script.


Smart was left enabled after hopping, left enabled when I reloaded simba completely.

Mouse-over text was also off. I'm not sure what happened either as it was working just fine at first :/