SRL Archive - OSR Help

anti leech


beardedturkey

2013-03-09 21:19:12

http://tinypic.com/view.php?pic=jkf6so&s=6
What is an anti leech?
How do i fix it , can you fix it for me please help ??!?

program AIOFighter;
//Shorteh96 would like to thank the following users:
// RequiredOne: I used part of your AutoFighter script as backbone.
// Eduard: I used a lot of your Fight Cave script as backbone to convert to SMART.
// Ogre: Thank you for helping me with my remedial errors in the chatbox every time I asked for help.
//Shorteh96 would like to take very little credit for this script
// as I have no idea how to code in all honesty but am capable of reading
// and copying premade code into a new working script. Thank you!

//Special thanks to Phury
//Brid Mayhem has updated the script with the following:
//Added more color options, Phury's Bone burying method, Toggle on/off for the bone looting/burying
//Added them to the progress report, Updated a few things with antiban method, Added more items able to be picked up
//Edited setup method, Monsters attacked, updated progress Report So it shows alot more, plus it's more organized.
//Also made it update more often, Made everything Smoother, Fixed up the bury bones(BuryAll) method

//There are [12] simple antileeches//

{$Define SMART8}
{$i srl/srI.simba}
{$i PO7Include.simba}

var
x, y: Integer;
Combat1, num1, num2, attnum, bonesInv, buriedBones, Bonecount, MAttacked:
////// CHOOSE TO BURY BONES //////
Function BuryBones:
begin;
result := true; //true to bury, false to not.
end;
const

// REQUIRED CONFIGURATION BY USER:
FightStyle = 2; // 1 = Att, 2 = Str, 3 = Contr, 4 = Def
MNick = 'ow'; // Monster name without the first letter
MFullName = 'Cow'; // Monster's full name
MColor = 2967635; // Monster Color 1
MColor2 = 7042951; // Monster Color 2
MColor3 = 11975872; // Monster Color 3
MColor4 = 5926535; // Monster Color 4

// OPTIONAL CONFIGURATION BY USER
ABan1 = 'Strength'; // First skill for the anti-ban to check
ABan2 = 'Hitpoints' // Second skill for the anti-ban to check
Loot1 = 'Coins'; // Loot 1 name including the first letter
LColor1 = 1479346; // Color of Loot 1 to pick up
Loot2 = 'Coins'; // Loot 2 name including the first letter
LColor2 = 1479346; // Color of Loot 2 to pick up

// DON'T CHANGE THIS UNLESS YOU'RE HAVING PROBLEMS //
BonesName = 'Bones';
BonesColor = 14145500;

procedure P07_DeclarePlayers;
begin
P07_PlayerName := 'Username'; // Username for 07Scape
P07_PlayerPass := 'Password'; // Password for 07Scape
end;
// END OF CONFIGURATION

procedure P07_SetRun(Run: Boolean);
var
x, y: integer;
begin
if not P07_TabInventoryTab(12) then
begin
writeln('ERROR: Could not P07_TabInventoryTab(12) -> Error in P07 include or random! Exiting');
Exit;
end;
if (FindColor(x, y, 4342852, 627, 416, 658, 444)) then
begin
writeln('-> Run = on!');

mouse(x, y, 1, 1, 1);
end;
writeln('-> Going to inventory tab');
P07_TabInventoryTab(4);
end;

procedure SetMeUp;
begin
writeln('– Configuring player –');
writeln('-> Checking AutoRetaliate.');
P07_AutoRetaliate(true);
writeln('-> Checking CombatStance');
if(FightStyle = 0) then
begin
writeln('ERROR: Please fill in the FightStyle settings!');
TerminateScript;
end;
P07_CombatStance(FightStyle);
writeln('-> CombatStance = '+Inttostr(FightStyle)+'');
writeln('-> Making Compass South');
P07_MakeCompassSouth;
writeln('-> Making Camera Angle High');
P07_MakeCameraAngleHigh;
P07_SetRun(true);
writeln('– Configuration completed –');
writeln('');
progressreport;
buriedBones := 0;
bonesInv := DTMFromString('mQwAAAHicY2ZgYJjNxMCwAIgnA/FTIP8FED8G4uWzZwFJRoYNS5YwsAJZMMyIhIEAAG7VCG8=');
end;

procedure ProgressReport;
begin
Wait(5000);
writeln(' ');
writeln(' ');
writeln(' ');
writeln(' ');
writeln(' ');
writeln(' ');
writeln('– AIO Fighter Release 0.1 ———');
writeln('————————————-');
writeln('-Time Running: '+TimeRunning+'!');
writeln('————————————-');
Writeln('-'+MFullName+'s Attacked: ' + intToStr(MAttacked);
if BuryBones = true then
begin
Writeln('-Bones buried: ' + intToStr(buriedBones));
Writeln('-Prayer Exp gained: ' + intToStr(buriedBones*4));
Writeln('-Bones currently in inventory: ' + intToStr(boneCount));
end;
end;

procedure Random1;
begin
attnum := (Random(1000));
end;

procedure Attack;
var x, y: Integer;
begin
wait(500 + random(800))
if P07_FindObjCustom(x,y, ['ttack', MNick], [MColor, MColor2, MColor3, MColor4], 5) then
begin
if combat1 = (0) then
begin
P07_MouseBox(X, Y, X, Y, mouse_left);
wait(random(500));
MAttacked = MAttacked + 1;
end;
end;
progressreport
end;
procedure freeDTMz;
begin
FreeDtm(bonesInv);
end;
procedure buryAll
var repeatCounter :Integer;
begin
repeatCounter := 0;
FindDTM(bonesInv,x,y,559, 214,726, 463);
repeat
Mouse(x,y,3,3,true);
sleep(900 +(random(700));
repeatCounter := repeatCounter + 1;
buriedBones := buriedBones + 1;
ProgressReport;
until(FindDTM(bonesInv,x,y,559, 214,726, 463) = false);
end;
procedure boneReset;
begin
if boneCount <> 0 then
boneCount := 0;
end;
procedure Combat;
begin;
Combat1 := 1;

if (FindColor(X, Y, 65280, 220, 110, 330, 220)) then
begin
progressreport;
WriteLn('In Combat . . .);
Mouse(
end
else Combat1 := 0;
if BuryBones = true then
if P07_FindObjCustom(x,y, [BonesName], [BonesColor], 5) then
begin
wait (randomrange(100, 200));
ClickMouse2(mouse_right);
wait(randomrange(400, 900));
P07_ChooseOptionMulti([BonesName]);
boneCount := boneCount + 1;
progressreport;
end;
if (FindColor(X, Y, 65280, 220, 110, 330, 220)) = false then
if Loot1 = ('') = false then
if P07_FindObjCustom(x,y, [Loot1], [LColor1], 5) then
begin
wait (randomrange(100, 200));
ClickMouse2(mouse_right);
wait(randomrange(400, 900));
P07_ChooseOptionMulti([Loot1]);
progressreport;
end;
if Loot2 = ('') = false then
if P07_FindObjCustom(x,y, [Loot2], [LColor2], 5) then
begin
wait (randomrange(100, 200));
ClickMouse2(mouse_right);
wait(randomrange(400, 900));
P07_ChooseOptionMulti([Loot2]);
progressreport;
end;
if Loot3 = ('') = false then
if P07_FindObjCustom(x,y, [Loot3], [LColor3], 5) then
begin
wait (randomrange(100, 200));
ClickMouse2(mouse_right);
wait(randomrange(400, 900));
P07_ChooseOptionMulti([Loot3]);
progressreport;
end;
if Loot4 = ('') = false then
if P07_FindObjCustom(x,y, [Loot4], [LColor4], 5) then
begin
wait (randomrange(100, 200));
ClickMouse2(mouse_right);
wait(randomrange(400, 900));
P07_ChooseOptionMulti([Loot4]);
progressreport;
end;
progressreport;
end;

Procedure Antiban;
Begin
Writeln('Starting Anti-ban');
num2 := (5);
num1 = (random(27));
sleep(2000)
if num2 < num1 then
Case Random(10) Of
1: P07_HoverSkill(ABan1,RandomRange(2500,3500));
Writeln('Anti-Ban chosen - Hover skill' +ABan1+'!');
3: Boredhuman;
Writeln('Anti-Ban chosen this will be a breif pause!');
4: Wait(2500 + random(4500));
Writeln('Anti-Ban chosen - Pausing for a breif moment');
5: p07_HoverSkill(ABan2,RandomRange(2500,3500));
Writeln('Anti-Ban chosen - Hover skill' +ABan2+'!');
6: PickUpMouse;
Writeln('Anti-Ban chosen this will be a breif pause!');
7: RandomMovement;
Writeln('Anti-Ban chosen - Creating a random movement');
8: RandomRClick;
Writeln('Anti-Ban chosen - Random right click');
9: P07_MakeCompassdegree(randomrange(0, 360));
Writeln('Anti-Ban chosen - Hover skill' +ABan1+'!');
end;
progressreport;
end;

begin
P07_DeclarePlayers;
Addonterminate('freeDTMz');
SetupSRL();
SetupP07Include;
ClearDebug;
writeln('Welcome to the upgraded AIO fighter');
writeln('Please thank Phury and Shorteh96 for making this possible');
writeln('');
if (not P07_LoggedIn) then
P07_LogInPlayer;
SetMeUp;
repeat
if (not P07_LoggedIn) then
begin
P07_LogInPlayer;
SetMeUp;
end;
if combat1 = 0 then
Random1;
Combat;
if(P07_InvFull) then
begin
wait(2500);
buryAll;
boneReset;
end;
if Combat1 = 0 then
Attack;
Antiban;
progressreport
wait(2000 + random(100));
until (false)

Roflme

2013-03-09 21:48:24

First off, use
 brackets

[SIMBA]
program AIOFighter;
//Shorteh96 would like to thank the following users:
// RequiredOne: I used part of your AutoFighter script as backbone.
// Eduard: I used a lot of your Fight Cave script as backbone to convert to SMART.
// Ogre: Thank you for helping me with my remedial errors in the chatbox every time I asked for help.
//Shorteh96 would like to take very little credit for this script
// as I have no idea how to code in all honesty but am capable of reading
// and copying premade code into a new working script. Thank you!

//Special thanks to Phury
//Brid Mayhem has updated the script with the following:
//Added more color options, Phury's Bone burying method, Toggle on/off for the bone looting/burying
//Added them to the progress report, Updated a few things with antiban method, Added more items able to be picked up
//Edited setup method, Monsters attacked, updated progress Report So it shows alot more, plus it's more organized.
//Also made it update more often, Made everything Smoother, Fixed up the bury bones(BuryAll) method

//There are [12] simple antileeches//

{$Define SMART8}
{$i srl/srI.simba}
{$i PO7Include.simba}

var
x, y: Integer;
Combat1, num1, num2, attnum, bonesInv, buriedBones, Bonecount, MAttacked:
////// CHOOSE TO BURY BONES //////
Function BuryBones:
begin;
result := true; //true to bury, false to not.
end;
const

// REQUIRED CONFIGURATION BY USER:
FightStyle = 2; // 1 = Att, 2 = Str, 3 = Contr, 4 = Def
MNick = 'ow'; // Monster name without the first letter
MFullName = 'Cow'; // Monster's full name
MColor = 2967635; // Monster Color 1
MColor2 = 7042951; // Monster Color 2
MColor3 = 11975872; // Monster Color 3
MColor4 = 5926535; // Monster Color 4

// OPTIONAL CONFIGURATION BY USER
ABan1 = 'Strength'; // First skill for the anti-ban to check
ABan2 = 'Hitpoints' // Second skill for the anti-ban to check
Loot1 = 'Coins'; // Loot 1 name including the first letter
LColor1 = 1479346; // Color of Loot 1 to pick up
Loot2 = 'Coins'; // Loot 2 name including the first letter
LColor2 = 1479346; // Color of Loot 2 to pick up

// DON'T CHANGE THIS UNLESS YOU'RE HAVING PROBLEMS //
BonesName = 'Bones';
BonesColor = 14145500;

procedure P07_DeclarePlayers;
begin
P07_PlayerName := 'Username'; // Username for 07Scape
P07_PlayerPass := 'Password'; // Password for 07Scape
end;
// END OF CONFIGURATION

procedure P07_SetRun(Run: Boolean);
var
x, y: integer;
begin
if not P07_TabInventoryTab(12) then
begin
writeln('ERROR: Could not P07_TabInventoryTab(12) -> Error in P07 include or random! Exiting');
Exit;
end;
if (FindColor(x, y, 4342852, 627, 416, 658, 444)) then
begin
writeln('-> Run = on!');

mouse(x, y, 1, 1, 1);
end;
writeln('-> Going to inventory tab');
P07_TabInventoryTab(4);
end;

procedure SetMeUp;
begin
writeln('-- Configuring player --');
writeln('-> Checking AutoRetaliate.');
P07_AutoRetaliate(true);
writeln('-> Checking CombatStance');
if(FightStyle = 0) then
begin
writeln('ERROR: Please fill in the FightStyle settings!');
TerminateScript;
end;
P07_CombatStance(FightStyle);
writeln('-> CombatStance = '+Inttostr(FightStyle)+'');
writeln('-> Making Compass South');
P07_MakeCompassSouth;
writeln('-> Making Camera Angle High');
P07_MakeCameraAngleHigh;
P07_SetRun(true);
writeln('-- Configuration completed --');
writeln('');
progressreport;
buriedBones := 0;
bonesInv := DTMFromString('mQwAAAHicY2ZgYJjNxMCwAIgnA/FTIP8FED8G4uWzZwFJRoYNS5YwsAJZMMyIhIEAAG7VCG8=');
end;

procedure ProgressReport;
begin
Wait(5000);
writeln(' ');
writeln(' ');
writeln(' ');
writeln(' ');
writeln(' ');
writeln(' ');
writeln('-- AIO Fighter Release 0.1 ---------');
writeln('-------------------------------------');
writeln('-Time Running: '+TimeRunning+'!');
writeln('-------------------------------------');
Writeln('-'+MFullName+'s Attacked: ' + intToStr(MAttacked);
if BuryBones = true then
begin
Writeln('-Bones buried: ' + intToStr(buriedBones));
Writeln('-Prayer Exp gained: ' + intToStr(buriedBones*4));
Writeln('-Bones currently in inventory: ' + intToStr(boneCount));
end;
end;

procedure Random1;
begin
attnum := (Random(1000));
end;

procedure Attack;
var x, y: Integer;
begin
wait(500 + random(800))
if P07_FindObjCustom(x,y, ['ttack', MNick], [MColor, MColor2, MColor3, MColor4], 5) then
begin
if combat1 = (0) then
begin
P07_MouseBox(X, Y, X, Y, mouse_left);
wait(random(500));
MAttacked = MAttacked + 1;
end;
end;
progressreport
end;
procedure freeDTMz;
begin
FreeDtm(bonesInv);
end;
procedure buryAll
var repeatCounter :Integer;
begin
repeatCounter := 0;
FindDTM(bonesInv,x,y,559, 214,726, 463);
repeat
Mouse(x,y,3,3,true);
sleep(900 +(random(700));
repeatCounter := repeatCounter + 1;
buriedBones := buriedBones + 1;
ProgressReport;
until(FindDTM(bonesInv,x,y,559, 214,726, 463) = false);
end;
procedure boneReset;
begin
if boneCount <> 0 then
boneCount := 0;
end;
procedure Combat;
begin;
Combat1 := 1;

if (FindColor(X, Y, 65280, 220, 110, 330, 220)) then
begin
progressreport;
WriteLn('In Combat . . .);
Mouse(
end
else Combat1 := 0;
if BuryBones = true then
if P07_FindObjCustom(x,y, [BonesName], [BonesColor], 5) then
begin
wait (randomrange(100, 200));
ClickMouse2(mouse_right);
wait(randomrange(400, 900));
P07_ChooseOptionMulti([BonesName]);
boneCount := boneCount + 1;
progressreport;
end;
if (FindColor(X, Y, 65280, 220, 110, 330, 220)) = false then
if Loot1 = ('') = false then
if P07_FindObjCustom(x,y, [Loot1], [LColor1], 5) then
begin
wait (randomrange(100, 200));
ClickMouse2(mouse_right);
wait(randomrange(400, 900));
P07_ChooseOptionMulti([Loot1]);
progressreport;
end;
if Loot2 = ('') = false then
if P07_FindObjCustom(x,y, [Loot2], [LColor2], 5) then
begin
wait (randomrange(100, 200));
ClickMouse2(mouse_right);
wait(randomrange(400, 900));
P07_ChooseOptionMulti([Loot2]);
progressreport;
end;
if Loot3 = ('') = false then
if P07_FindObjCustom(x,y, [Loot3], [LColor3], 5) then
begin
wait (randomrange(100, 200));
ClickMouse2(mouse_right);
wait(randomrange(400, 900));
P07_ChooseOptionMulti([Loot3]);
progressreport;
end;
if Loot4 = ('') = false then
if P07_FindObjCustom(x,y, [Loot4], [LColor4], 5) then
begin
wait (randomrange(100, 200));
ClickMouse2(mouse_right);
wait(randomrange(400, 900));
P07_ChooseOptionMulti([Loot4]);
progressreport;
end;
progressreport;
end;

Procedure Antiban;
Begin
Writeln('Starting Anti-ban');
num2 := (5);
num1 = (random(27));
sleep(2000)
if num2 < num1 then
Case Random(10) Of
1: P07_HoverSkill(ABan1,RandomRange(2500,3500));
Writeln('Anti-Ban chosen - Hover skill' +ABan1+'!');
3: Boredhuman;
Writeln('Anti-Ban chosen this will be a breif pause!');
4: Wait(2500 + random(4500));
Writeln('Anti-Ban chosen - Pausing for a breif moment');
5: p07_HoverSkill(ABan2,RandomRange(2500,3500));
Writeln('Anti-Ban chosen - Hover skill' +ABan2+'!');
6: PickUpMouse;
Writeln('Anti-Ban chosen this will be a breif pause!');
7: RandomMovement;
Writeln('Anti-Ban chosen - Creating a random movement');
8: RandomRClick;
Writeln('Anti-Ban chosen - Random right click');
9: P07_MakeCompassdegree(randomrange(0, 360));
Writeln('Anti-Ban chosen - Hover skill' +ABan1+'!');
end;
progressreport;
end;

begin
P07_DeclarePlayers;
Addonterminate('freeDTMz');
SetupSRL();
SetupP07Include;
ClearDebug;
writeln('Welcome to the upgraded AIO fighter');
writeln('Please thank Phury and Shorteh96 for making this possible');
writeln('');
if (not P07_LoggedIn) then
P07_LogInPlayer;
SetMeUp;
repeat
if (not P07_LoggedIn) then
begin
P07_LogInPlayer;
SetMeUp;
end;
if combat1 = 0 then
Random1;
Combat;
if(P07_InvFull) then
begin
wait(2500);
buryAll;
boneReset;
end;
if Combat1 = 0 then
Attack;
Antiban;
progressreport
wait(2000 + random(100));
until (false)

Second, asking us to solve it for you defeats the purpose of an anti leech.

An anti leech is something a scripter will place in his script to prevent leechers from leeching it. Instead of simply downloading it and running it, the users must fix the script's errors before running the script.

How to fix it:
Head over to the tutorial section and learn the basics of scripting.



We can give you small hints, but the anti leeches in this script are basic. Read the beginner tutorials and you will be able to solve all of them.