SRL Archive - Outdated / Broken

Nielsie95's Tutorial Island Runner


nielsie95

2007-05-06 03:48:46

Nielsie95's Tutorial Island Runner
Current version = 0.4



This is the Tutorial Island Runner which also can be found in the free script section. There are a few extra's though:

  • Better Clothes maker (by SmartzKid).
  • Unlimited characters.
  • Ability to turn off failsafe's (sometimes they may not work).
  • All the small bugs that are reported in the free section will only be fixed in this version.


New Beta:
  • Whole revamp of the old one
  • Location recognising (64 points)
  • Probably wont make it :p But just restart the script cause it should find its way out ;)


Credits to SmartzKid for helping me a lot with the auth of the free version and for his wonderfull ClothesMaker.

Note: You must have DIVI to run this.

{=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| Nielsie95's Tutorial Island Runner
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
| Will run the Tutorial Island for you
|
| Has all Skills and Character maker =]
|
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
| Setup your players and hit Run!
|
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
| VERSION 0.4
|
| Added Multi-Player, Progress Report , Status-Writing,
| Fixed Gate-Bug, better RatFinding, Range Failsafe and
| added 'Chapters' in the Script. =]
|
| VERSION 0.33
|
| Updates done to Fighting, Mining and Speed. +Added
| GetDoorColor from Boreas.
|
| V 0.31 = Faster/Less Waiting Version - Same as 0.3
|
| VERSION 0.30
|
| Updates done to Chopping, FM, Failsafes, Mining,
| Fighting and Maging parts. Also added Time writing
| in Report. +Added ClothesMaker from Smartz
|
| VERSION 0.20
|
| First version of the Tutorial Runner.
|
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=}

Lorax

2007-05-06 04:10:17

I will read it soon, you kind of inspire me..
I like your work a lot, and am looking forward to seeing More of your work..
What will the next script be?

nielsie95

2007-05-06 04:15:47

The next script is already ready, it's a Karamja MegaFisher / Banker ;)

Lorax

2007-05-06 04:23:58

From: nielsie95
The next script is already ready, it's a Karamja MegaFisher / Banker ;)


He's on fire, hehe..
and I cannot believe they work well aswell..
It's amazing ;)
How many lines are walking for Karamja?

Smartzkid

2007-05-06 04:33:16

^_^

I hope this works well

I think I'll try an overnighter sometime…

PS: We probably should disable to free version for a couple minutes someday just to make sure that it's all still working right…

EDIT:
@ Lorax: Probably 5k+ :D

nielsie95

2007-05-06 05:02:00

Walking is pretty stable, it's about 1100 lines :D.
Fishing is what I need to work on :p.

@Smartz: Sure, but let's do that in about two weeks? :)

Lorax

2007-05-06 10:29:35

From: nielsie95
Walking is pretty stable, it's about 1100 lines :D.
Fishing is what I need to work on :p.

@Smartz: Sure, but let's do that in about two weeks? :)


Just steal Wizzup?'s fishing functions and hide :)

I made a Karamja powerfisher once, it worked fine I guess..

oliver1205

2007-05-06 13:42:41

did ya really sue 1.1k lines walking?

btw just looking thru your tut isalnd script it looks AWESOME. im definalty going to learn a few things from this one

nielsie95

2007-05-06 13:45:36

In my Karamja Banker, yes ;)

oliver1205

2007-05-06 14:03:16

wow, cant wait to see it

bullzeye95

2007-05-06 17:01:13

You'll be the next Dev for sure :)

A few suggestions though. First, like Lorax's tutorial island runner, you should be able to start prettymuch anywhere. Second, you should probably replace all flag;s with fflag(0);s. I believe fflag has a time failsafe on it? Because there was a bug with the flag, and it just kept waiting for it to disappear.

Great job!

nielsie95

2007-05-06 17:05:42

Thanks! :)
I'm thinking of letting it start pretty much anywhere, but first it needs to be really flawless. I think the only difference between FFlag and Flag is that FFlag also uses random mouse movements. I don't think they're really needed, but I might change them.
Thanks for the comment. :)

tarajunky

2007-05-06 17:42:49

Flag has something like a 45 second time-out (if the flag is on the minimap and your character is not moving). FFlag(0) has like a 15 second time-out, and otherwise they both behave identically. I personally think Flag is obsolete, since FFlag is better in every way.

bullzeye95

2007-05-07 21:56:46

Did I call you being the next dev or what? I'm ub3r smart! Congratz :).

Anyways, I actually think you should make the multi positioning thing now, because on the other tutorial island runner (Lorax), usually when the player logs out and becomes false, I don't even have to change him at all. Next time I run the script he's in a fine position for the script to work with.

rkroxpunk

2007-05-08 02:28:31

- - - - - - - - - - - - - - - - - - -
Nielsie95 Tut Island Runner 0.4
- - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - -
Player: ****
- - - - - - - - - - - - - - - - - - -
RuneScape Guide took: 45 sec.
Survival Expert took: 142 sec.
Master Chef took: 78 sec.
QuestGuide took: 97 sec.
- - - - - - - - - - - - - - - - - - -
Player: ****
- - - - - - - - - - - - - - - - - - -
RuneScape Guide took: 45 sec.
Survival Expert took: 141 sec.
Master Chef took: 70 sec.
QuestGuide took: 94 sec.
Mining Instructor took: 169 sec.
- - - - - - - - - - - - - - - - - - -
Player: ****
- - - - - - - - - - - - - - - - - - -
RuneScape Guide took: 44 sec.
Survival Expert took: 138 sec.
Master Chef took: 74 sec.
QuestGuide took: 98 sec.
Mining Instructor took: 167 sec.
- - - - - - - - - - - - - - - - - - -
Player: ****
- - - - - - - - - - - - - - - - - - -
RuneScape Guide took: 44 sec.
Survival Expert took: 227 sec.
Master Chef took: 68 sec.
QuestGuide took: 94 sec.
Mining Instructor took: 176 sec.



<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
< 0 : *** . Loc = FAILED - Third Gate . Time = 12mins.
< 1 : ***. Loc = FAILED - Rat Cage . Time = 12mins.
< 2 : ***. Loc = FAILED - Rat Cage . Time = 12mins.
< 3 : ***. Loc = Ready to Run . Time = 0mins.
< 4 : ***. Loc = Ready to Run . Time = 0mins.
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

Aye first proggy. Well didn't run as successfully as it did when u gave me the restricted one for testing by accident lol.
This one didn't finish any of the 5 unfortunately. And I'm not sure about the proggy. Cos all of them are 12 mins and player number 3 did actually run but for some reason it says he didn't. And for some reason it didn't move to player number 4 oh well. This still owns!

player list:

0: Ok so this player was at the mine, He had prospected both rocks and he was up to talking with the mining instructor, but he didn't :P

1, 2 and 3: All of these guys were inside the rat cage and had all killed their rat and were up to talking with the instructor again for their lesson on range, but for some reason they never went and spoke to him.

4: Well this guy didn't even get a chance :( poor lil fella. He just stayed at the log in screen and never got the privelage of logging in.

So there you have it. Unfortunately I didn't watch a single bit of it as I was about to fall asleep on the keyboard :D

Sweet stuff tho and good job on the char maker smartz they didn't look to retarded :D

RAM

2007-05-13 02:49:22

Using Divi 3.6 with included SRL…..Received
Failed when compiling
Line 1271: [Error] (16718:5): Unknown identifier 'FindMsDTM'
Tried using the cracked version, ended up with a Bald Muscular Black Lady wearing a green vest and tight purple pants….but I bet she won't have to many people asking to be her "bf" :p

Then she got stuck at the rats…….

Tried a second character, but paused it to pick my own clothes this time, but after accepting and resuming, the script would not recognize the next screen (I realize this has been mentioned, just letting you know the reason it was terminated) .

Thanks, RAM

badandymitch

2007-06-04 18:07:23

Yea i get that error also.

3Garrett3

2007-06-04 19:46:05

Ya, i got it too, changed it to just find DTM, and it compiled, but got logged out at the survival thing.

belgin fish

2007-06-05 17:49:27

ya deffinatly theres an error at the rat cage will mouve mouse over the rat but wont click for some reason when ranging, maybee fix up a few bugies in there it may just be me i dunno i think its a bug :P ;)

nielsie95

2007-06-06 13:38:17

Yes, sorry guys. I'm going to totally revamp this when I get time (probably not for the next 3 weeks).

3Garrett3

2007-06-07 15:26:10

well, in the meantime, what are we supposed to change findmsdtm to? just findDTM?

Smartzkid

2007-06-07 15:32:05

FindDTM(...MSX1, MSY1, MSX2, MSY2...);

Hobbit

2007-06-12 20:27:41

I was watching it go through and I noticed a few things. I think jagex has updated tut island cause it wasn't like this before when I wrote mine.

1) It has a lil bit of trouble finding the gate to get out of rat pit

2)It isn't finind the ladder to leave cb instructor area because jagex took out the mini map arrow pointing to ladder and wrote text instructions to go there.

3)From Bank to chaple there is only arrow over Priest's head so it can't find arrow sometimes

4)when you come out of chapel place the red minimap arrow directing you to mage guy doesn't show up until you walk down the path a bit.

But overall its 400times better then mine. ;)

nielsie95

2007-06-13 07:56:44

Thanks, I'll do a total revamp in my upcoming vacation :)

Brown

2007-06-14 05:14:36

I fixed it so it would work with 3.7. I changed the findmsdtm to find dtm, and also deleted the door color finder, as its already included in 3.7

nielsie95

2007-06-14 10:40:29

Thanks :)
Did you try a run?

Brown

2007-06-14 13:50:24

From: nielsie95
Thanks :)
Did you try a run?


Runescape locked up for me twice when it tried to fish the shrimp.

Mjordan

2007-06-16 17:38:06

Hey when did you come back Brown?

Brown

2007-06-16 18:57:41

From: Mjordan
Hey when did you come back Brown?


About a week ago.

Bobarkinator

2007-06-16 21:23:51

Yes it also freezes up for me at fishing…

anime1161

2007-06-18 19:29:19

umm….yea, that whole fishing thing needs to be fixed…..badly

Hobbit

2007-06-18 23:12:11

It worked fine for me the fishing..

yay Brown's back..WB

belgin fish

2007-06-22 17:37:40

ya it still works sometime for me, other times it wont work but others it will, cant wait till it revamped!

Just Kidding

2007-06-29 08:57:33

Ya got to fish spot for me and died. It made one of my characters look like a pimp though.

Hes bald and black (how many black characters do you see in runescape?) Has pink pants and a black shirt. He looks wonderfull ya know.

Ranger135xp

2007-07-16 02:53:52

i dont think changing the FindMsDtm's was neccessary

u coulda taken a much simpler route and added {.include srl/srl/extended/xDTM.scar} :rolleyes:

n3ss3s

2007-07-16 05:57:15

Beautiful code :eek: [smilie=5,4,19]

Ranger135xp

2007-07-20 15:56:08

this works just fine except a few minor bugs…

1. thie "click to continue" after making a bar and dagger needs to be clicked, also a check for "i cant't reach" needs added. here are that continue's coords… Mouse(242,411,1,1,true);

2. mostly gets stuck after mining, forgets to smelt the ores….

3. also, if it doesnt find a door color at the rat gate, it will go in and out over and over until it finally says "we are not out" then logs out. this needs replaced, might i suggest a tolerance on a working color.

4. sometimes when it locks up to find the gametabs, it doesnt work, the color finding in the GameTab(); function is bad for tut island scripts due to the flashing. so, i took the liberty of making something usefull, that maybe srl should have.{*******************************************************************************
function TutGameTab(tabnumber: Integer): Boolean;
By: Mutant Squirrle / Starblaster100 … Edit by Ranger135xp for tut island
Description: Switches between tabs. Clicks tabs
*******************************************************************************}

function TutGameTab(tabnumber: Integer): Boolean;
var
c: Integer;
begin
if GetCurrentTab = tabnumber then
begin
Result := True;
Exit;
end;
case tabnumber of
1: begin
repeat Mouse(558, 187, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
2: begin
repeat Mouse(586, 187, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
3: begin
repeat Mouse(613, 186, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
4: begin
repeat Mouse(650, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
5: begin
repeat Mouse(684, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
6: begin
repeat Mouse(711, 185, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
7: begin
repeat Mouse(738, 188, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
8: begin
repeat Mouse(584, 482, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
9: begin
repeat Mouse(612, 484, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
10: begin
repeat Mouse(648, 484, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
11: begin
repeat Mouse(683, 483, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
12: begin
repeat Mouse(712, 482, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
13: begin
repeat Mouse(737, 483, 5, 5, True);
c := c + 1;
until (GetCurrentTab = tabnumber) or (c >= 3)
end;
end;
if (c < 3) then
begin
Result := True;
Wait(10);
// Wait(300 + Random(300)); //DON'T CHANGE THIS.
end;
end;
This clicks the gametab regaurdless of color finding. This proves to be useful for tut island since it can miss quite a few of them.

5. one last thing, the equipment stats box coords need updated since the death update. might i also suggest using a check like bankscreen has for the text to make sure the equip stats box is up.

all-in-all, this is a very good script, one of the best i have ever seen for tut island. just fix these minor bugs and it'll be perfect until another update (h)

Ranger135xp

2007-07-20 16:02:10

none of the code boxes work!:mad:

Infantry001

2007-07-21 00:05:09

nielsie, is this an older version than the one in free scripts?

Santa_Clause

2007-07-21 04:08:16

It's the same one.

Infantry001

2007-07-21 11:34:21

ALright good :)

thanks, Santa

rotflmfwao

2007-09-06 18:06:08

I read over the whole thread… is this 4.0 compatible? Does it work (fishing, rats, priest, mage) yet? If it is, I'm sorry 4 being ignorant.

@Neslie (or whatever, i sux @ t3h names)
This = Pimped. You = winner. Other ppl's tut runners = fail.

nielsie95

2007-09-08 10:23:00

Nope it's not SRL 4 Beta (;)) ready yet.

rotflmfwao

2007-09-11 16:11:19

Sooo… have an estimate on when it will be beta ready then?? Btw, pwnzor script.

nielsie95

2007-09-12 02:00:04

Well, the version for SRL 4 and Scar 3.12 is ready.. I'm just waiting for the release.

rotflmfwao

2007-09-12 06:52:58

oooh. so you dev's have access to the greatest and latest? Lucky. Oh well… I guess I'll just have'ta wait till the release *cry*

the scar noob

2007-09-12 15:53:33

From: rotflmfwao
oooh. so you dev's have access to the greatest and latest? Lucky. Oh well… I guess I'll just have'ta wait till the release *cry*


They worked for it, they're great, they make SRL possible, they deserve it!:)

And yes indeed, we all just have to wait:p

rotflmfwao

2007-09-12 19:04:27

Yeah yeah, but still…. I want it… :p

ShowerThoughts

2007-09-27 16:40:47

me 2 i need to make an new army then use tara's chicken killer and then get the skills up but…
i keep scripting duH!;)

Da Der Der

2007-10-06 21:11:23

Looks nice, testing it now. Will post a proggie when I'm done.

HellBoyz

2007-10-11 07:09:02

Finally i've a touch on Nielsie tut runner memb script. Am i dreaming?

will post a proggy about test it

Eicca

2007-10-25 09:24:03

What scar version does this run with? And what srl version? Why dont you guys post these in the threads first post? :confused:

tylanbo

2007-11-02 15:51:36

Line 143: [Error] (15273:1): Unknown identifier 'x' in script …..

I know… I'm a noob

Bobarkinator

2007-11-02 16:56:25

They took out global vars of x and y in SRL 4, just add x and y as global vars to this script to make it work.

tylanbo

2007-11-02 16:57:58

From: Bobarkinator
They took out global vars of x and y in SRL 4, just add x and y as global vars to this script to make it work.


I see, I would have done that but I wanted to make sure it was not apart of a bigger problem.

nielsie95

2007-11-02 18:26:39

Updated for members only.


Read the startpost: it will probably not make it (yet).
But as I don't think I'll find time for this in the near future I'll just post it.

It's a whole revamp so have fun :)

HyperSecret

2007-11-02 18:46:48

ive been waiting for this :D, *grabs script and runs off to make a new army*

EDIT: almost worked flawlessly, didnt talk to magic but that was real fast and easy so no big…

/~~~~~~~~~~~~~~~ Nielsie95 ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~ Tutorial Island Runner ~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked: 0:15:51 ||
|| Player: 1/1 ||
|| Succesfully done: 0 players ||
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ||
|| [0]*****: Finding Magic Instructor||
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/


PS: also can we add more players and do more than 1 player at a time?

nielsie95

2007-11-03 04:58:07

Thanks for testing!
Not bad for the first time :)

Yes, you can run as many players as you want ;)

RudeBoiAlex

2007-11-03 08:00:48

/~~~~~~~~~~~~~~~ Nielsie95 ~~~~~~~~~~~~~~~~~~~\
||~~~~~~~~ Tutorial Island Runner ~~~~~~~~~~~||
||~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~~||
||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||
|| Worked: 0:21:8 ||
|| Player: 3/3 ||
|| Succesfully done: 0 players ||
|| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ||
|| [0]: Wielding Sword + Shield||
|| [1]: Cooking Bread ||
|| [2]: Cooking Bread ||
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

Hmm if i start this again with them 3 players will it continue?

nielsie95

2007-11-03 11:37:56

Try it, I think it will.

RudeBoiAlex

2007-11-03 11:58:51

woot it does so awesome sorry i lost the proggy but it ran 3 accounts thorught needed to restrt 3 times though :|

nielsie95

2007-11-03 12:27:57

I might make so you can set how many times it should retry… :)

RudeBoiAlex

2007-11-03 13:27:08

now that would be awesome :)

P1nky

2007-11-17 00:48:15

idk why well when i ran twice it LOGS when it goes to cooking the shrimp it goes to logout why?

nielsie95

2007-11-17 04:41:57

I don't know, what did it say in the debug box?
And you could try again from the exact location from where they ended, they might pick it up and run further.

P1nky

2007-11-17 12:03:41

yeah i did that but i had to go so i stopped =( and the debug said nothing

it said cooked shrimp and thats it script executed

Sebo

2007-11-20 21:16:37

The Script is always buggy for me, It always stops at tree when it's about to cut, and click the log, im guessing it i having a hard time clicking the tinderbox DTM? if there is one, I downloaded script today, so I didnt get to read it as I am grounded :D

Narcle

2007-11-21 07:37:05

Tried running 5 with this, I had to reset at various stages.

Mess ups in order & detailed reports from what I saw:

1. All 5 failed at cooking. When it goes to cook the shrimp it just lights another log on fire, never clicks the shrimp then logs out. I think its not seeing the fire, or doesn't see the shrimp. Either way that happened for all 5 of my characters.

2. 1 character missed opening the gate after I manually did the shrimp cooking. I think if the screen rotated a little it would of gone through.
3. Had 2 mess up on cooking the dough into bread. Couldn't find the range, even when I reset it failed on one but went through on the other. The one it failed on I retried twice to no avail, had to do it manually.

4. All 5 stopped on making the dagger. It clicked on bar and then anvil but then it didn't click to make dagger when the menu came up. After words when I reset and they recognized which step I was on. It would click the bar but fail to find the anvil.

5. All 5 failed after killing a rat. Goes smooth up till then but then fails to open the gate after killing a rat. Also when I reset them and moved them by the trainer they didn't recognize him and click on him. I only got a series of numbers in the debug box 0 & 217. Never did the range part on any, had to do it manual and walk next to the ladder.

6. 1 failed talking to banker. I think it was just chance tho.

7. All 5 failed to open the door to get the prayer dude. But after I opened door and put them inside it goes smooth.

Suggestions:


My biggest suggestion is have it MakeCompass depending on what step its on to the best possible effect. Like 5-6 times I simple just rotated screen and it worked. I believe I mentioned it before in junior scripts when I wasn't a member.

I didn't look through the code, but I think the cooking of shrimp could be a easy fix from what I saw.

On making the dagger part, simple MMouse if textisup click I would think. Perhaps make a "IsSmithingMenuUp" function before it does that.

The combat part not sure, but needs to have it open gate before trying to walk back to the trainer.

Prayer part… simple just have a open door before it.

nielsie95

2007-11-21 07:53:29

From: Narcle
Tried running 5 with this, I had to reset at various stages.

Mess ups in order & detailed reports from what I saw:

1. All 5 failed at cooking. When it goes to cook the shrimp it just lights another log on fire, never clicks the shrimp then logs out. I think its not seeing the fire, or doesn't see the shrimp. Either way that happened for all 5 of my characters.

2. 1 character missed opening the gate after I manually did the shrimp cooking. I think if the screen rotated a little it would of gone through.
3. Had 2 mess up on cooking the dough into bread. Couldn't find the range, even when I reset it failed on one but went through on the other. The one it failed on I retried twice to no avail, had to do it manually.

4. All 5 stopped on making the dagger. It clicked on bar and then anvil but then it didn't click to make dagger when the menu came up. After words when I reset and they recognized which step I was on. It would click the bar but fail to find the anvil.

5. All 5 failed after killing a rat. Goes smooth up till then but then fails to open the gate after killing a rat. Also when I reset them and moved them by the trainer they didn't recognize him and click on him. I only got a series of numbers in the debug box 0 & 217. Never did the range part on any, had to do it manual and walk next to the ladder.

6. 1 failed talking to banker. I think it was just chance tho.

7. All 5 failed to open the door to get the prayer dude. But after I opened door and put them inside it goes smooth.

Suggestions:


My biggest suggestion is have it MakeCompass depending on what step its on to the best possible effect. Like 5-6 times I simple just rotated screen and it worked. I believe I mentioned it before in junior scripts when I wasn't a member.

I didn't look through the code, but I think the cooking of shrimp could be a easy fix from what I saw.

On making the dagger part, simple MMouse if textisup click I would think. Perhaps make a "IsSmithingMenuUp" function before it does that.

The combat part not sure, but needs to have it open gate before trying to walk back to the trainer.

Prayer part… simple just have a open door before it.


Wow, thank you! :)
Lots of great comments!
I'll see what I can do. I don't feel like running another 5 accounts through, so I guess I'll try to fix this blindly :)

Narcle

2007-11-21 16:04:45

From: nielsie95
Wow, thank you! :)
Lots of great comments!
I'll see what I can do. I don't feel like running another 5 accounts through, so I guess I'll try to fix this blindly :)


Yeah I know what you mean, its a pain in the ass to run it when you don't have time. If you want me to help out in a area I will. :D I think I can come up with some good solutions.

Ejjman

2007-11-23 00:16:02

Some errors you might wanna fix xP. Have fun lol.

1. Log into my character. Then does nothing. (I'm pretty sure this is my side, though)

2. Start from point 1: After fishing for 3 fish, the character uses the second log to start a fire. He successfully makes the fire. Once the fire is made, the character logs out.

3. Start point 15: Did not flick on his run. Walked north, stuck.

4. Start point 23: It won't click on the arrow to get into the quest guide house.

5. Start point 24: When in the smithing screen to click the dagger or whatever, it just sat there. Probably a changed screen. Try coordinates.

(Someone went through gate at the same time, and it didn't go through, and it just sat there…Maybe another attempt if it doesn't work. << THIS GOES FOR ALL GATES/DOORS)

6. When exiting after killing a rat, it won't open the gate…

This is as far as I got with it, and I had to go. Good Luck!


-Ejj

Narcle

2007-11-23 01:22:17

Just got done running 6 more guys through.

New problems I noticed and observed, as well as what I think is going on with the previous problems.

Shrimp cooking part… I think it can't find the fire to cook shrimp

Opening gate part, I swear if you made a "MakeCompass(north-east)" it would solve all of the gate/door openings. As 50% of the time the door/gate is too perpendicular for the mouse to click on.

When it goes to make the dagger, it tries to make arrow tips instead. I think you based it on color finding? Need to change that to coordinates w/ up text check I think.

This time around it had problems on the mage tutor, in fact only 1 successfully did the mage tutor. For some reason the others would try to click on the arrow again, and would end up on the other side trying to case on the chickens… no idea

P1nky

2007-11-28 17:13:56

yeah im getting same PROblem =S

RudeBoiAlex

2007-11-29 08:37:00

Yeh mine never makes it past the smithing part now

Gillbz

2007-11-29 15:16:20

I'm back alough i doubt anyone will know me and or miss me ;)

I ran one guy through:
1.Picked clothes well
2.Fishing it clicked on tinder box and couldn't find the log to use it with, if it does this is should cut another tree.
3.Did baker guy well
4.Got to mine place. Did the start well but missclicked into the cave and seemed to be stuck in a loop. Failsafe needed.
5. Down in mines it mined 2 of each rock then made one of each into a bar. When it tried to make a dagger it selected the bronze bar then looked for the anvil and couldn't find it.

I had to stop then, but this is a very good script, mine sucks in comparison :D

munk

2007-12-05 23:08:00

From: Narcle

When it goes to make the dagger, it tries to make arrow tips instead. I think you based it on color finding? Need to change that to coordinates w/ up text check I think.


yes, this happened to me. I would suggest somethin like

if findText(x,y,'agger',statChars....

It worked pretty good on my 5 chars. I got alot of the same problems above but I mostly just restarted the script and they got through it eventually. Great script!

P1nky

2007-12-05 23:14:45

hmm i tried that too it gets stuck at shrimp than i took it manually to the cook and got stuck there so i gave up =P but yeah i know nielsi will update it whenever he got time =)

TViYH

2008-11-16 21:17:40

Sorry if this is a gravedig. But, it's the most updated thread.

Is there anyway that someone can revive this?


If this is too bad of a gravedig, mod, infract me. I just want to know if it can be updated, or if someone has it working already.

P1nky

2008-11-16 21:30:02

goodness….
you do deserve a infraction lmao…

it is a 2007 thread, and this is for the old tut island.
which is impossible to revive, due to new tut.

TViYH

2008-11-16 21:31:17

Well, I thought they reverted back to the old one?

I feel like a real noob now :(

P1nky

2008-11-16 21:36:13

From: TViYH
Well, I thought they reverted back to the old one?

I feel like a real noob now :(


nah dont did they lol :P?

Method

2008-11-16 21:51:30

The current tutorial is the island, yes.

TViYH

2008-11-16 22:11:55

So then would this script still work with it?

Or do drastic measures need to be taken to fix it?

Method

2008-11-16 22:17:33

From: TViYH
So then would this script still work with it?

Or do drastic measures need to be taken to fix it?


I'd assume that it wouldn't work completely, but you're free to try it out if you'd like.

Magiic

2008-11-20 14:02:37

no they changed the character making and the mine, although it's not a extremely difficult fix.

Smartzkid

2008-11-20 15:11:33

You're a SRL Member, you should be able to fix it…