Coh3n
2013-02-03 16:25:08
Hey all!
Updates (if you're using the SPS Updater, you should receive the update within an hour):
I know a lot of people have had issues switching between SPS maps during runtime. For the longest time I couldn't figure out why, but I was finally able to recreate, find, and fix the bug. For those of you who are curious, I'll explain what was wrong.
The variable SPS_AreaMaps is set each time SPS_Setup is called, and for whatever reason, when SPS_Setup was being called again, that variable wasn't being reset properly. So, all that had to be done was reset the variable each time SPS_Setup is called. The commit can be found here.
Hopefully this fixes everyone's problems. Please post if you're still having issues.
Cheers,
Coh3n
Updates (if you're using the SPS Updater, you should receive the update within an hour):
- Fixed switching between maps/surfaces during runtime.
- Fixed a bug in SPS_BlindWalk where it would still walk if SPS couldn't find the player's location.
I know a lot of people have had issues switching between SPS maps during runtime. For the longest time I couldn't figure out why, but I was finally able to recreate, find, and fix the bug. For those of you who are curious, I'll explain what was wrong.
The variable SPS_AreaMaps is set each time SPS_Setup is called, and for whatever reason, when SPS_Setup was being called again, that variable wasn't being reset properly. So, all that had to be done was reset the variable each time SPS_Setup is called. The commit can be found here.
Hopefully this fixes everyone's problems. Please post if you're still having issues.
Cheers,
Coh3n