DannyRS - Wilderness Course
DannyRS
2013-01-07 21:11:21
IF YOU DIE IN THE WILDERNESS YOU WILL LOSE ALL YOUR ITEMSAboutSo people asked me to do agility stuff,
So here we are :D If you need it it's here
SetUpUse My Graphics Setup:Found HerePreferably Start Standing At The Start, can be any spot you would normally be in
before a click tho
Known Bugs
[LIST]
danger makes this not too viable?
[/LIST]
Versions
V1.0 - Initial Release
V1.1 - Added Food Support
V1.2 - Pipe and Log detection changes
Progress Reports
CreditFlight - the mouse stuff :p
Ashaman88 - too much stuff to list
Ashaman88
2013-01-07 21:13:46
Nice you can steal my eating procedures if you want
DannyRS
2013-01-07 21:15:43
From: Ashaman88
Nice you can steal my eating procedures if you want
Might look into it to save me the time ;) thanks, just couldn't be bothered tonight to add several food DTM's/Colors :P
People can now easily get the levels for AshamanApeAtoll? :)
Gucci
2013-01-07 21:15:50
Haven't used it but looked through the code, pretty good job DannyRS
Ashaman88
2013-01-07 21:21:26
From: DannyRS
Might look into it to save me the time ;) thanks, just couldn't be bothered tonight to add several food DTM's/Colors :P
People can now easily get the levels for AshamanApeAtoll? :)
I just used a cheap method for anything with an 'eat' uptext ;) But yeah this was another project I always had on the backburners - nice job!
Silentcore
2013-01-07 21:23:27
Nice Job, anyone who uses this script and has good wealth on, please pm me with details on the world you are going to be. lol
Shatterhand
2013-01-12 15:52:08
Looked into the code. Main loop looks great. Just a tip: you could make the script shorter by making an object finder function which can take the colors/uptexts as parameters so you dont need all those ClickSomething functions. Anyways another nice release. :)
DannyRS
2013-01-12 16:15:19
From: Shatterhand
Looked into the code. Main loop looks great. Just a tip: you could make the script shorter by making an object finder function which can take the colors/uptexts as parameters so you dont need all those ClickSomething functions. Anyways another nice release. :)
Yea i know just the passed in values end up being like 3 pages of my simba long and maintaining this is easier :)
DannyRS
2013-01-14 17:05:46
Very sorry for the double post, could a mod delete above post if its a big deal, but wanted to let you guys know,
UPDATED to V1.1 - added effective simple food support, just use color picker :)
What else do you guys want to see? maybe Asham would let me steal world hop for other players from his sally hunter (if it would work here) :p
Ashaman88
2013-01-14 17:33:45
From: DannyRS
Very sorry for the double post, could a mod delete above post if its a big deal, but wanted to let you guys know,
UPDATED to V1.1 - added effective simple food support, just use color picker :)
What else do you guys want to see? maybe Asham would let me steal world hop for other players from his sally hunter (if it would work here) :p
Yeah it would, you would just need to make it search the whole MM - I only have it search right around my player. And yes of course you can use
DannyRS
2013-01-14 17:42:58
From: Ashaman88
Yeah it would, you would just need to make it search the whole MM - I only have it search right around my player. And yes of course you can use
Awesome TY <3 will add when i can be bothered :p
Le Jingle
2013-01-14 18:25:18
Interesting, will review the logic; seems like a nifty release
DannyRS
2013-01-14 21:23:56
From: Le Jingle
Interesting, will review the logic; seems like a nifty release
Seems a really good way to make a script reliable, but if SPS goes down due to an update, then its screwed
Thanks for taking a look :) Hope the standards are acceptable, yes it could be shorter but i don't want hundreds of long variables in my main loop function calls lol
Le Jingle
2013-01-14 21:43:10
From: DannyRS
Seems a really good way to make a script reliable, but if SPS goes down due to an update, then its screwed
Thanks for taking a look :) Hope the standards are acceptable, yes it could be shorter but i don't want hundreds of long variables in my main loop function calls lol
Skimmed it quickly, yes it seems like a great script; and I agree on the SPS comment, however I don't see SPS falling off the map (any ''pun'' points there? :p ) anytime soon. :)
-Lj
DannyRS
2013-01-14 22:54:36
From: Le Jingle
Skimmed it quickly, yes it seems like a great script; and I agree on the SPS comment, however I don't see SPS falling off the map (any ''pun'' points there? :p ) anytime soon. :)
Yea unless they take the MM away completely we can always use some kind of Map, so it will just be a case of keeping maps up to date and such :p it can be obviously not pixel perfect, but if you use large margins of error in the TBox's then it will always know where you are
Theres plenty of other ways to do it, For example I used the most rediculous positioning method in my Lumby Bowstring maker using the lamps and flags (first ever script right out of tutorials) but if it aint broke dont fix it :p, and SPS is working perfectly for all my scripts and I love this method for ease and reliability
Ashaman88
2013-01-14 22:58:57
From: DannyRS
Yea unless they take the MM away completely we can always use some kind of Map, so it will just be a case of keeping maps up to date and such :p it can be obviously not pixel perfect, but if you use large margins of error in the TBox's then it will always know where you are
You should make a whereami function so your mainloop looks like this :
Procedure Mainloop;
Begin
If Debug Then
FunctionStop:= 'MainLoop: Entered';
CheckStuff;
If Not WaitLoggedIn(1000) Then
Begin
LoginPlayer;
Wait(RandomRange(4000,6000));
ClickNorth(SRL_ANGLE_HIGH);
MarkTime(Timeout);
End;
Case WhereAmI Of
0: WaitFunc(@SteppingStone,10,RandomRange(4000,5000));
1: WaitFunc(@UpTree,10,RandomRange(4000,5000));
2: WaitFunc(@MonkeyBars,10,RandomRange(4000,5000));
3: WaitFunc(@Skulls,10,RandomRange(4000,5000));
4: WaitFunc(@WalkToRope,10,RandomRange(4000,5000));
5: WaitFunc(@SwingRope,10,RandomRange(4000,5000));
6: WaitFunc(@DownTree,10,RandomRange(4000,5000));
7: WaitFunc(@WalkToStart,10,RandomRange(4000,5000));
End;
Healing;
If TakeBreaks Then
BreakHandler(BreakIn,BreakFor,Bir,Bfr);
If Debug Then
FunctionStop:= 'MainLoop: Finished';
End;
Just makes it look pretty hehe. You don't really have to do this - your way works just as well
DannyRS
2013-01-14 23:07:35
From: Ashaman88
You should make a whereami function so your mainloop looks like this :
Just makes it look pretty hehe. You don't really have to do this - your way works just as well
Yeh it does look much prettier, but it just means the checks are in the whereami as aposed to the loop :p,
Maybe as a final release or something, but I like to keep what I'm doing on a Line by Line basis, so i can fix issues easily and as quickly as possible because it just means following the trail as aposed to function hopping about lol, for example trying to fine tune the waits after the clicks is much easier this way for now :D
Chris!
2013-01-14 23:14:07
Nice script!
On the topic of world hopping: How would this work? Like, you have no way of knowing if another player is a PKer or not, because most hide armour/weapons until they get you. Happened to me so often -.-. Or by world hopping, do you mean just after breaks does it hop?
DannyRS
2013-01-14 23:26:31
From: Chris!
Nice script!
On the topic of world hopping: How would this work? Like, you have no way of knowing if another player is a PKer or not, because most hide armour/weapons until they get you. Happened to me so often -.-. Or by world hopping, do you mean just after breaks does it hop?
I would be more inclined to just Hop if possible before death if theres ever another player there, helps with antiban also lol as your not going to talk back,
Obviously option to "HopIfOtherPlayer" so its optional
freezeyp
2013-01-15 00:28:29
From: DannyRS
I would be more inclined to just Hop if possible before death if theres ever another player there, helps with antiban also lol as your not going to talk back,
Obviously option to "HopIfOtherPlayer" so its optional
Agree, some player will kill you for food no matter you are botting or legit.
Mr[S]
2013-01-15 03:01:06
What level is required to do this course?
Chris!
2013-01-15 03:55:51
52 Agility required.
Mr[S]
2013-01-15 04:04:53
I need to get 80-85 agility to use one of the advanced courses I think
Justin
2013-02-02 19:51:52
@DannyRSRan this script for 10 minutes, nice failsafes, working as of 3/02/2013
Output
=========Version: V1.1=======================
Time Running: 10 Minutes and 40 Seconds
Experience Earned: 5215
Experience / Hour: 29329
Laps Complete: 12
Laps / Hour: 67
=============================================
Successfully executed.
DannyRS
2013-02-02 20:26:06
From: Justin
@DannyRS
Ran this script for 10 minutes, nice failsafes, working as of 3/02/2013
Thanks for checking my agility scripts :p good to know they still work if anyone should ever need em ;)
Stayon
2013-02-02 23:10:06
Might use this instead of doing ape atoll. Looked into the XP/HR and sounds good enough for my puny agi level. Just need a summer pie.
So many of your great looking scripts to use, so little time :p
Here's a quick proggy.
=========DannyRS-WAC=========================
=========Version: V1.1=======================
Time Running: 1 Hours, 16 Seconds
Experience Earned: 23979
Experience / Hour: 23868
Laps Complete: 50
Laps / Hour: 50
=============================================
Worked flawlessly for roughly 59 mins & 47 seconds(lol roughly) and then it somehow misclicked itself just to the left of the pipe(first obstacle). It kinda searched around for a bit not really doing anything til I stopped it and moved in front of it manually. Works beautifully other than that little bug.
DannyRS
2013-02-03 05:24:32
From: stayon
Might use this instead of doing ape atoll. Looked into the XP/HR and sounds good enough for my puny agi level. Just need a summer pie.
So many of your great looking scripts to use, so little time :p
Here's a quick proggy.
=========DannyRS-WAC=========================
=========Version: V1.1=======================
Time Running: 1 Hours, 16 Seconds
Experience Earned: 23979
Experience / Hour: 23868
Laps Complete: 50
Laps / Hour: 50
=============================================
Worked flawlessly for roughly 59 mins & 47 seconds(lol roughly) and then it somehow misclicked itself just to the left of the pipe(first obstacle). It kinda searched around for a bit not really doing anything til I stopped it and moved in front of it manually. Works beautifully other than that little bug.
Nice proggy ;)
Can you get me a screenshot of the tile that it missclicked onto, then I can add a failsafe for that spot :p
M_Back
2013-02-03 05:45:34
=========DannyRS-WAC=========================
=========Version: V1.1=======================
Time Running: 1 Hours, 2 Minutes and 58 Seconds
Experience Earned: 26163
Experience / Hour: 24929
Laps Complete: 48
Laps / Hour: 46
=============================================
This script works really well.
I had to help it three times though. My char got stuck once at the log and twice at the pipe. In the picture my char stands where the script could not find the log or pipe.
DannyRS
2013-02-03 05:52:46
From: billy opel
=========DannyRS-WAC=========================
=========Version: V1.1=======================
Time Running: 1 Hours, 2 Minutes and 58 Seconds
Experience Earned: 26163
Experience / Hour: 24929
Laps Complete: 48
Laps / Hour: 46
=============================================
This script works really well.
I had to help it three times though. My char got stuck once at the log and twice at the pipe. In the picture my char stands where the script could not find the log or pipe.
Hmm, the pipe should be an easy fix, the log one slightly more tricky tho, I'll take a look today :) thanks for the screenshots, did any of you use food? Does that work ok?
M_Back
2013-02-03 06:00:15
I use food. Lobsters. No problems at all. For my char, it would be better if it ate at a lower healt though. I have around 1700hp, a lobster heals 800hp. Can I change so it eats at 800-900? It would save me some lobs so I can run the script longer! :)
DannyRS
2013-02-03 06:12:37
From: billy opel
I use food. Lobsters. No problems at all. For my char, it would be better if it ate at a lower healt though. I have around 1700hp, a lobster heals 800hp. Can I change so it eats at 800-900? It would save me some lobs so I can run the script longer! :)
If i remember, it eats when your HP is not green and you have food left, you could add If not green and not Orange, or theres probably a function in srl somewhere that returns the text of your current hp, maybe I can add a eat when under X number
M_Back
2013-02-03 06:39:50
I think I get it now.
If (Not FindColorTolerance(x,y,65280,720,30,745,42,25)) Then
This is from the eating part of the script. The number 65280 in green. 65535 in the number for yellow health. How would I add that?
If (Not FindColorTolerance(x,y,65280,720,30,745,42,25)) And
(Not FindColorTolerance(x,y,65535,720,30,745,42,25)) Then
Would that work? I really need to learn scripting… :P
DannyRS
2013-02-03 06:42:00
From: billy opel
I think I get it now.
If (Not FindColorTolerance(x,y,65280,720,30,745,42,25)) Then
This is the eating part of the script. The number 65280 in green. 65535 in the number for yellow health. How would I add that?
If (Not FindColorTolerance(x,y,65280,720,30,745,42,25)) And
If (Not FindColorTolerance(x,y,65535,720,30,745,42,25)) Then
Would that work? I really need to learn scripting… :P
You dont need the second If after the and, should work, give it a try :p
M_Back
2013-02-03 06:49:39
I edited the "If" away and it works!! Now it heals at around 800hp. :D SWEET! I also have another prntscrn from the log from a different tile than the one in the last pic if you want it.
DannyRS
2013-02-03 07:05:35
From: billy opel
I edited the "If" away and it works!! Now it heals at around 800hp. :D SWEET! I also have another prntscrn from the log from a different tile than the one in the last pic if you want it.
Go for it, all data helps, problem is that the colors of the log are the same as the fence and floor :D so detecting it is quite difficult,
Glas to see you took the first step to learning how to script too :p
M_Back
2013-02-03 07:36:28
Yeah, I guess it is quite difficult. :) It's weird, but the tile I was talking about seems to work now. It's just the one right below the log, in the screenie I posted, that does not work.
Got to start somewhere! :D If I had more time I'd definitly look more into scripting. Seems fun once you get the hang of it.
Stayon
2013-02-03 12:54:50
The feature to eat at yellow/orange health would be good too! Just to kinda maximize time spent there. Full invent of lobsters lasted me roughly an hour and 15. Had no problems eating though! Great work and thanks again Danny.
DannyRS
2013-02-06 10:13:14
From: billy opel
Yeah, I guess it is quite difficult. :) It's weird, but the tile I was talking about seems to work now. It's just the one right below the log, in the screenie I posted, that does not work.
Got to start somewhere! :D If I had more time I'd definitly look more into scripting. Seems fun once you get the hang of it.
@billy opel added new detection for both spots, should not get stuck at either again in V1.2
From: stayon
The feature to eat at yellow/orange health would be good too! Just to kinda maximize time spent there. Full invent of lobsters lasted me roughly an hour and 15. Had no problems eating though! Great work and thanks again Danny.
@stayon Try billy opel's suggestion if you need that, change eat procedure to this, if it works ok, I'll add to next version
Procedure CheckFood;
Var
x, y: Integer;
Begin
If UseFood Then
If (Not OutOfFood) Then
If (Not FindColorTolerance(x,y,65280,720,30,745,42,25)) And
(Not FindColorTolerance(x,y,65535,720,30,745,42,25)) Then
If EatFood Then
Begin
Wait(883+Random(393));
Exit
End Else
OutOfFood:=True;
End;
M_Back
2013-02-06 16:23:43
Trying it out now! First lap done without problems.
I like the debug countdown in the beginning. :)
DannyRS
2013-02-06 17:18:25
From: billy opel
Trying it out now! First lap done without problems.
I like the debug countdown in the beginning. :)
The part that is just there to welcome and name drop myself haha? feel free to remove it / comment it out so it starts immediately
Bout to do a 4 hr proggy, also Lol:
CheckBoxASS:=IntToBox(196, 130, 246, 212);
BoxASS:
Is that there on purpose?
DannyRS
2013-02-06 17:27:48
From: rjj95
BoxASS:
Is that there on purpose?
Their all just whatever pops into my head when I'm creating names, I believe that was CheckBoxAfterSteppingStones, but that's one long variable name, so I just shortened it :) too lazy to rename it
M_Back
2013-02-07 00:35:19
From: DannyRS
The part that is just there to welcome and name drop myself haha? feel free to remove it / comment it out so it starts immediately
Writeln('Starting in 3...');
Wait(1000);
Writeln('Starting in 2...');
Wait(1000);
Writeln('Starting in 1...');
Wait(1000);
Me gusta! ;)
In the last version my player never died from the script during the 3(?) hours of use. With 1,2 I died twice in just over an hour. I left the script running alone so I don't know what killed me though. I'll try and look it up today.
=========DannyRS-WAC=========================
=========Version: V1.2=======================
Time Running: 51 Minutes and 39 Seconds
Experience Earned: 20566
Experience / Hour: 23884
Laps Complete: 41
Laps / Hour: 48
=============================================
DannyRS
2013-02-07 01:29:31
From: billy opel
In the last version my player never died from the script during the 3(?) hours of use. With 1,2 I died twice in just over an hour. I left the script running alone so I don't know what killed me though. I'll try and look it up today.
A player probably killed you / you ran out of food lol, the script can missclick on other players on obstacles, so best to try and find a world with no one else there, I suspect it's just bad luck because 1.2 is almost the same as the previous versions ;)
M_Back
2013-02-07 06:16:11
Yeah, I guess I had bad luck.
I'm running it right now and it's working better. But it got stuck south of the log after 50 minutes of running. Same tile as before. No problems with the pipe so far though!
DannyRS
2013-02-07 06:26:53
From: billy opel
Yeah, I guess I had bad luck.
I'm running it right now and it's working better. But it got stuck south of the log after 50 minutes of running. Same tile as before. No problems with the pipe so far though!
That damn log! I'll take another look at the variables, maybe the Y's are off by a little for the southern most tile, when I run it tho I never end up that far down lol, It's now looking for the black hole, not the log at all, and just offsetting the mouse from the center of the black, can you turn Debug ATPA or whatever on at the top, take a screenshot of what the box looks like when it handles the log normally, and then start it on the problem spot, and screenshot the resulting image for me, I'll do it myself later, but would save me the time if your there already and not too busy, I dont think I added smart paint debug to my agilities yet? :(
If no image at all is generated from the problem spot, means it's not seeing the hole at all
M_Back
2013-02-07 11:27:04
Finding the log:

Wrong tile, not finding the log, the mouse seraching the top of the fence right next to the player:
DannyRS
2013-02-07 13:45:43
From: billy opel
Finding the log:
Wrong tile, not finding the log, the mouse seraching the top of the fence right next to the player:
Perfect, now i know exactly what the problem is, i'll work on a fix
M_Back
2013-02-07 15:07:29
That's good!
I had debug = True so I did not get a good 2-3 hour long proggy. Ran good all the way until I was out of lobsters and too low on health to continue. I've gotten from 55 to 62 agility so far using this script. :)
DannyRS
2013-02-07 17:37:20
From: billy opel
That's good!
I had debug = True so I did not get a good 2-3 hour long proggy. Ran good all the way until I was out of lobsters and too low on health to continue. I've gotten from 55 to 62 agility so far using this script. :)
Ok, log defeated in V1.3? also eats at lower hp by default
xxbr3ckxx
2013-02-07 22:21:11
The script seems to fail the log each time my char moves to it on the agility course. It tries to search the top of the fence, and isn't able to find the log.
DannyRS
2013-02-07 23:18:55
From: xxbr3ckxx
The script seems to fail the log each time my char moves to it on the agility course. It tries to search the top of the fence, and isn't able to find the log.
Edit and Remove your screenshot as it contains your username!,
Which version are you running?
Is your brightness up full and are you zoomed out to the very max?
I literally just put version 1.3 in that exact spot 5 times, and it finds the log first time every time, can you check you didn't use 1.2 or below by accident and definetly have 1.3, make sure your zoomed out as far as you can, and watch to see if the camera is tilted all the way up to the top by the script when it starts, if theres still issues, try a previous version untill I can take a look at it tomorrow, but its working flawlessly for me :/
Edit - at a glace your screen doesent look like your zoomed out as far as you can, hard to tell from a screenshot, but could you double check your graphics settings :)
xxbr3ckxx
2013-02-08 00:28:06
Thanks for the tip, I ran the script checking everything like you said and didn't encounter a problem. Thanks for the help!
DannyRS
2013-02-08 01:01:30
From: xxbr3ckxx
Thanks for the tip, I ran the script checking everything like you said and didn't encounter a problem. Thanks for the help!
So is 1.3 working good for you now? ;)
It should time out and log you out if you are inactive for more than 70 seconds, so don't worry too much about getting stuck while AFK
M_Back
2013-02-08 11:13:50
I tried to put my player at the tile south of the log, and it worked!!
Congrats Danny, seems to work now. :D I will post a long proggy later.
DannyRS
2013-02-08 11:24:41
From: billy opel
I tried to put my player at the tile south of the log, and it worked!!
Congrats Danny, seems to work now. :D I will post a long proggy later.
Take that, stupid log!
Let me know if there's any more issues :)
Stayon
2013-02-08 11:32:14
Great update Danny! It's working great, although I forgot you didn't already have the color for monkfish, but I pulled one myself and it ran perfectly til I ran out of food and was left with 800 HP left. EXACTLY what I wanted, thank you so much :)
DannyRS
2013-02-08 11:34:16
From: stayon
Great update Danny! It's working great, although I forgot you didn't already have the color for monkfish, but I pulled one myself and it ran perfectly til I ran out of food and was left with 800 HP left. EXACTLY what I wanted, thank you so much :)
Exactly why the eat function is set up that simple :) Glad it's working as intended
M_Back
2013-02-08 11:41:05
Is it updated so it eats at orange healt instead of yellow?
DannyRS
2013-02-08 11:43:47
From: billy opel
Is it updated so it eats at orange healt instead of yellow?
Should be in V1.3+
Stayon
2013-02-08 11:44:10
From: billy opel
Is it updated so it eats at orange healt instead of yellow?
Yes sir! I was wondering for a moment there whether I had grab the correct color for my monkfish. Then I realized I just needed to get down to orange XD.
M_Back
2013-02-08 13:12:32
=========DannyRS-WAC=========================
=========Version: V1.3=======================
Time Running: 1 Hours, 38 Minutes and 1 Seconds
Experience Earned: 45753
Experience / Hour: 28003
Laps Complete: 87
Laps / Hour: 53
=============================================
I keep on dying, that 3 hour proggy will take a while to get!
Works flawless otherwise what I've seen so far.
Stayon
2013-02-08 13:15:04
From: billy opel
=========DannyRS-WAC=========================
=========Version: V1.3=======================
Time Running: 1 Hours, 38 Minutes and 1 Seconds
Experience Earned: 45753
Experience / Hour: 28003
Laps Complete: 87
Laps / Hour: 53
=============================================
I keep on dying, that 3 hour proggy will take a while!
Works flawless otherwise what I've seen so far.
Dying from being killed? :T
M_Back
2013-02-08 13:37:41
From: stayon
Dying from being killed? :T
Yes, I am pretty sure that's the case.
Stayon
2013-02-08 13:40:27
From: billy opel
Yes, I am pretty sure that's the case.
I had a proggy for 2 hours and 47 minutes this morning, forgot to save it and exited lol >.<
M_Back
2013-02-08 13:54:38
From: stayon
I had a proggy for 2 hours and 47 minutes this morning, forgot to save it and exited lol >.<
That 2:47 hour proggy would be a nice one. :) Jusst keep trying for another one I guess?
I set my account up again. With a full inventory of lobs I should be able to get a 3 hour proggy if I don't die!
Stayon
2013-02-08 13:57:43
From: billy opel
That 2:47 hour proggy would be a nice one. :) Jusst keep trying for another one I guess?
I set my account up again. With a full inventory of lobs I should be able to get a 3 hour proggy if I don't die!
I also used monkfish since I didn't have lobs left, ~72k XP I believe for an inventory.
M_Back
2013-02-08 14:21:09
From: stayon
I also used monkfish since I didn't have lobs left, ~72k XP I believe for an inventory.
I can't even afford monkfish. :P
And I died again… This is starting to bug me.
=========DannyRS-WAC=========================
=========Version: V1.3=======================
Time Running: 57 Minutes and 37 Seconds
Experience Earned: 28820
Experience / Hour: 30007
Laps Complete: 53
Laps / Hour: 55
=============================================
Stayon
2013-02-08 14:28:14
From: billy opel
I can't even afford monkfish. :P
And I died again… This is starting to bug me.
=========DannyRS-WAC=========================
=========Version: V1.3=======================
Time Running: 57 Minutes and 37 Seconds
Experience Earned: 28820
Experience / Hour: 30007
Laps Complete: 53
Laps / Hour: 55
=============================================
:( Are you watching it at all seeing if you're being killed? Making sure you're picking empty world? I've never been attacked >.<.
However I did notice that once while I was trying to cross the lava steps and another player was there, it hit attack and wouldn't stop and kept circling to him. That may be happening to you and forcing the other player to have to kill you?
From: stayon
:( Are you watching it at all seeing if you're being killed? Making sure you're picking empty world? I've never been attacked >.<.
However I did notice that once while I was trying to cross the lava steps and another player was there, it hit attack and wouldn't stop and kept circling to him. That may be happening to you and forcing the other player to have to kill you?
Should be an issue uptext fix for DannyRS :p
DannyRS
2013-02-08 15:22:45
From: Sjoekeloe
Should be an issue uptext fix for DannyRS :p
happens when a player goes under you the millisecond you click, no fix other than a right-click mode for all obstacles (botty looking?)
From: DannyRS
happens when a player goes under you the millisecond you click, no fix other than a right-click mode for all obstacles (botty looking?)
Well in that case only way I could see it fail is because of lag.
M_Back
2013-02-09 11:14:10
From: stayon
:( Are you watching it at all seeing if you're being killed? Making sure you're picking empty world? I've never been attacked >.<.
However I did notice that once while I was trying to cross the lava steps and another player was there, it hit attack and wouldn't stop and kept circling to him. That may be happening to you and forcing the other player to have to kill you?
No, I can't stay and watch it for that long. When I try I end up missing the moment when I die.
I use a members world with the least amount of people in it. But usually some player is there or get there while I'm botting. I think revenants could be an issue as well.
Misclicks as for you surely can be a problem!
The Mayor
2013-02-19 15:19:51
It has a small bug which has happened multiple times now.
After failing the stopping stones it cannot recover. It stands here:

and eventually logs out from being idle.
Everything else seems to work!
DannyRS
2013-02-19 15:21:44
From: The Mayor
It has a small bug which has happened multiple times now.
After failing the stopping stones it cannot recover. It stands here:
and eventually logs out from being idle.
Everything else seems to work!
could you get me a debug log?
The Mayor
2013-02-19 15:23:13
From: DannyRS
could you get me a debug log?
Where is it saved?
DannyRS
2013-02-19 15:25:55
From: The Mayor
Where is it saved?
you have to run with debug = true at top, stand it in that spot ;)
The Mayor
2013-02-19 15:27:41
Oh yea sorry I just saw that, will try now:D
The Mayor
2013-02-19 15:57:32
It failed the stepping stones a bunch of times but managed to recover. LOL. Strangely it couldn't find the log on one occasion. Mouse hovers over the fence (looks like same bug as mentioned before).
Player Idle For: 66441
We Are At The Log
We Failed to See The Log
Player Position: (243, 223)
Player Idle For: 68126
We Are At The Log
We Failed to See The Log
Player Position: (243, 223)
Player Idle For: 69717
We Are At The Log
We Failed to See The Log
Player Position: (243, 223)
Player Idle For: 71760
Player Appears Idle LogOut Failafe
Successfully executed.
Also, it didn't click the rope properly and is standing to the right of the rope pit:
We Are At The End, Walking To Sart
We Saw The Pipe, Clicking
Player Position: (255, 211)
Player Idle For: 8627
We Are At The Rope
We Saw The Rope, Clicking
Player Position: (267, 183)
Player Idle For: 6505
Reached End of Main Loop
Player Position: (267, 183)
Player Idle For: 6661
Reached End of Main Loop
Player Position: (267, 183)
Player Idle For: 6802
Reached End of Main Loop
Player Position: (267, 183)
Player Idle For: 6958
Reached End of Main Loop
Player Position: (267, 183)
Player Idle For: 7098
Reached End of Main Loop
Player Position: (267, 183)
Player Idle For: 7254
Reached End of Main Loop
Player Position: (267, 183)
Player Idle For: 7394
Reached End of Main Loop
Player Position: (267, 183)
Player Idle For: 7550
Reached End of Main Loop
Player Position: (267, 183)
Player Idle For: 7691
Reached End of Main Loop
Player Position: (267, 183)
Player Idle For: 7831
Reached End of Main Loop

I ran out of food but i will continue to test
DannyRS
2013-02-19 16:12:17
Guna need to wait till I have more time to fix all that
The Mayor
2013-02-19 17:35:03
From: DannyRS
Guna need to wait till I have more time to fix all that
No worries. Worked well for over an hour before log issue again. Not sure if this will be of assistance:
DannyRS
2013-02-19 17:36:36
From: The Mayor
No worries. Worked well for over an hour before log issue again. Not sure if this will be of assistance:
turn private chat off! the black text shadows are messing it up
The Mayor
2013-02-25 03:45:24
Some proggies for you Danny. Running flawless now :)
=========DannyRS-WAC=========================
=========Version: V1.3=======================
Time Running: 1 Hours, 28 Minutes and 12 Seconds
Experience Earned: 39632
Experience / Hour: 26959
Laps Complete: 79
Laps / Hour: 54
=============================================
Successfully executed. (Out of food and low HP)
=========DannyRS-WAC=========================
=========Version: V1.3=======================
Time Running: 1 Hours, 32 Minutes and 41 Seconds
Experience Earned: 42984
Experience / Hour: 27823
Laps Complete: 82
Laps / Hour: 53
=============================================
Successfully executed. (Out of food and low HP)
DannyRS
2013-02-25 07:04:52
From: The Mayor
Some proggies for you Danny. Running flawless now :)
=========DannyRS-WAC=========================
=========Version: V1.3=======================
Time Running: 1 Hours, 28 Minutes and 12 Seconds
Experience Earned: 39632
Experience / Hour: 26959
Laps Complete: 79
Laps / Hour: 54
=============================================
Successfully executed. (Out of food and low HP)
=========DannyRS-WAC=========================
=========Version: V1.3=======================
Time Running: 1 Hours, 32 Minutes and 41 Seconds
Experience Earned: 42984
Experience / Hour: 27823
Laps Complete: 82
Laps / Hour: 53
=============================================
Successfully executed. (Out of food and low HP)
Nice nice, I wish you took less damage here and people couldn't PK you so it was viable to run for long periods and etc, but oh well, guess we'll take what we can get
killy1
2013-03-07 06:13:26
found a small bug with this sometimes if you fall in the lava the script will open up a random skill and just sit there i'm not sure if this has been reported yet
DannyRS
2013-03-07 06:30:50
From: killy1
found a small bug with this sometimes if you fall in the lava the script will open up a random skill and just sit there i'm not sure if this has been reported yet
Open up a random skill…? There should be no interaction with the stats panel,
Are you using food with the stats panel open?
killy1
2013-03-07 06:51:58
From: DannyRS
Open up a random skill…? There should be no interaction with the stats panel,
Are you using food with the stats panel open?
yeah i had food but i only had the inventory open and when i looked at it after an hour or so it was just sitting there looking at runecrafting then again at mining :/
DannyRS
2013-03-07 08:13:53
From: killy1
yeah i had food but i only had the inventory open and when i looked at it after an hour or so it was just sitting there looking at runecrafting then again at mining :/
I have no idea what could be causing that, theres nothing to make it open the stats panel, do you know how it got open? It should never go off inventory
killy1
2013-03-07 09:07:22
From: DannyRS
I have no idea what could be causing that, theres nothing to make it open the stats panel, do you know how it got open? It should never go off inventory
no i'm not sure but it's fine anyway it only done it twice in the three hours i had it running so it's alright :)
Stayon
2013-03-07 11:48:21
From: DannyRS
Nice nice, I wish you took less damage here and people couldn't PK you so it was viable to run for long periods and etc, but oh well, guess we'll take what we can get
That's the only reason why I can't post any long ones :p. The damage adds up too fast.
ekamjit
2013-03-09 17:07:31
colour for summer pie?
DannyRS
2013-03-09 17:25:35
From: ekamjit
colour for summer pie?
Use color picker on the red on a pie?
Getting:
SPS_GetArea ERROR: Exception: Error while reading stream: Wrong image format
The file is DRWACSPS.png, but is 0kb? Updating does nothing.
Seems
http://img607.imageshack.us/img607/7395/drwacsps.png is broken.
DannyRS
2013-03-22 01:08:13
From: sdf
Getting:
The file is DRWACSPS.png, but is 0kb? Updating does nothing.
Try finding the imageshack link in the script and manually save the image?
From: DannyRS
Try finding the imageshack link in the script and manually save the image?
Link is broken. :p*
*For me.
cheese90291
2013-03-26 23:21:05
keeps saying that my account is not logged in…? any help?
DannyRS
2013-03-27 22:08:45
From: cheese90291
keeps saying that my account is not logged in…? any help?
Need more info on what you did to set it up, running in smart8? Did you start and let it log you in or start it logged in?
alex90007000
2013-03-30 16:47:30
From: The Mayor
It failed the stepping stones a bunch of times but managed to recover. LOL. Strangely it couldn't find the log on one occasion. Mouse hovers over the fence (looks like same bug as mentioned before).
Also, it didn't click the rope properly and is standing to the right of the rope pit:

I ran out of food but i will continue to test
this is happening to me constantly. every 7-9k xp. :/
Arias1205
2013-04-02 09:51:28
Does this script have an Anti-Leech? cause i'm getting a load of problems.
DannyRS
2013-04-02 10:38:00
From: Arias1205
Does this script have an Anti-Leech? cause i'm getting a load of problems.
No it doesn't,
The rope problem is an easy fix, but I can't get to the cource atm to fix it, so you would have to fix it yourself :/
Shashin
2013-04-28 11:25:38
I saw a post earlier about a person having problems with the script clicking on the inventory and skills. Im having the same problem from time to time as well. Ill start it on the inventory then it'll end up on the skills tab 5 minutes later and then itll be stopped because a skill will be open. It doesn't give any reason for why it clicked on the skills tab
Shashin
2013-04-29 12:38:40
also it keeps stopping after the end of the course and logs out. Says the person is idle, haven't been able to get past 7k exp yet
ThatMixedKid
2013-05-03 16:04:48
good script
sd999444
2013-05-26 10:35:18
for those having trouble running it first make sure your settings are right for it (min & fixed) then make sure your screen is at a full top view (click the compass then hold the up arrow key for 5 minutes) and you shouldn't have problems. if you do, sorry can't help ya still learning simba.
Shenzi
2013-05-31 18:40:53
=========DannyRS-WAC=========================
=========Version: V1.3=======================
Time Running: 3 Hours, 7 Minutes and 11 Seconds
Experience Earned: 90202
Experience / Hour: 28913
Laps Complete: 156
Laps / Hour: 50
=============================================
=========DannyRS-WAC=========================
=========Version: V1.3=======================
Time Running: 3 Hours, 8 Minutes and 42 Seconds
Experience Earned: 94992
Experience / Hour: 30202
Laps Complete: 185
Laps / Hour: 59
=============================================
Idznak
2013-06-11 02:20:10
I'm hoping this script will fix my problems, I usually use Powerbot for botting, but their SDN doesn't include a working script for the Wilderness course, which is a bit shameful as it's the best exp for quite a lot of the mid-levels. I really wasn't looking forward to getting from 70 to 85 manually before I could bot Advanced courses that PB do offer.
So far so good, though, thanks a lot for this Danny :D
Edit: Also having the skill clicking problem a few others have experienced. Didn't really count on needing to babysit :/
Idznak
2013-06-11 12:33:17
Decided not to use this script now, I've died twice because it wouldn't eat (eating is enabled, and I was using Rocktails with the recommended colour)
Thanks anyway, Danny.
Ride Smith20bosser
2013-09-03 15:20:04
danny will u please fix this script for RS3 if so please just post on this script thx!