SRL Archive - Non-RuneScape Scripts

[Soulsplit] AIO guilded alter![Beta]


rj

2013-01-07 17:56:14

Welcome to the soulsplit AIO guilded alter beta script thread! OVer the next couple days I will be making a guilded alter bone user! But this requires walking, so I will need you guys to test out the walking methods for me. Please note that this script will NEVER have summoning support, this is only because it is impossible to tell which familiar is yours.


Script completion: 10%

Things working:
- Walking to the alter works good for me
- I used ACA to get some unique colors for the alter, it seems that I will have no problem getting a unique color

Bugs:
-None that I know of
Check list:

[X]Walking to Alter working for me
[]Walking to Alter working for you guys
[]Walking to bank working for me
[]Walking to bank working for you guys
[]Bone being used on alter without getting confused with other objects(me)
[]Bone being used on alter without getting confused with other objects(you guys)

Instructions:
Make sure you drag target over the whole client

Start in ardy bank closest to the guilded alter, with your compass like this:


Script that walks to Alter:

program WalkToAlter;
{$I srl/srl.simba}
var
DTM_1,DTM_2,DTM_3,DTM_4:integer;
begin
MouseSPeed := 15;
DTM_1 := DTMFromString('mbQAAAHicY2VgYKhnYmBoBuJiIO4D4oVAbAUUNwRiIyA2B2IzIK4tKWE4fXYzGOsniDCkO6kw8ADF0TEjFgwGAAnNC2o=');

DTM_2 := DTMFromString('mQwAAAHicY2ZgYFjKxMCwAIi3AbErkB8PxAFAXFtSwpDupMKg5svHwAPkwzAjEgYCAAbDBdM=');

DTM_3 := DTMFromString('mQwAAAHicY2ZgYOhkYmCoBeIZQOwL5LsDcTwQ15aUMKQ7qTCo+fIx8AD5MMyIhIEAAPECBXU=');

DTM_4 := DTMFromString('mQwAAAHicY2ZgYFjCBMHrgTgMyHcFYmcgTndSYagtKQHTPEA+DDMiYSAAAAkQBgU=');




ClickDTMRotatedIn(DTM_1, MMX1,MMY1, MMX2,MMY2, -Pi, Pi, Pi/30, [], mouse_Left);
Wait(1000);
while (IsMoving) do
wait(100);


ClickDTMRotatedIn(DTM_2, MMX1,MMY1, MMX2,MMY2, -Pi, Pi, Pi/30, [], mouse_Left);
Wait(1000);
while (IsMoving) do
wait(100);


ClickDTMRotatedIn(DTM_3, MMX1,MMY1, MMX2,MMY2, -Pi, Pi, Pi/30, [], mouse_Left);
Wait(1000);
while (IsMoving) do
wait(100);


ClickDTMRotatedIn(DTM_4, MMX1,MMY1, MMX2,MMY2, -Pi, Pi, Pi/30, [], mouse_Left);
Wait(1000);
while (IsMoving) do
wait(100);


FreeDTM(0);
FreeDTM(1);
FreeDTM(2);
FreeDTM(3);
end.


Script that walks to Bank:

Not completed

Script that uses bones:

Not completed

Complete script:

Not completed