Eduard
2013-01-03 18:11:21
Hi guys,
i'm curious how you do this:
I currently implanted SPS walking into my script.
Altough I like this, I would prefer to have a custom made TPA walking method (incase SPS breaks or fails or whatever).
Now here's my current way of TPA walking:
- Accumulate TPA with FindColorsTolerance.
- Split TPA's into pieces of 5. (SplitTpaExWrap;)
- Sort ATPA's by size
- Pick the largest one.
- Make it a box by using GetTPABoundaries(ATPA[0]) (0 = largest one)
- Next try finding a second color or symbol (failsafe) within given box.
- Click on the symbol/second color using Mouse();
Problem with this method is:
If character is at a different location with another location on the minimap that has more TPA's than target location it will walk into the wrong location…
What is the best way to TPAwalk?
i'm curious how you do this:
I currently implanted SPS walking into my script.
Altough I like this, I would prefer to have a custom made TPA walking method (incase SPS breaks or fails or whatever).
Now here's my current way of TPA walking:
- Accumulate TPA with FindColorsTolerance.
- Split TPA's into pieces of 5. (SplitTpaExWrap;)
- Sort ATPA's by size
- Pick the largest one.
- Make it a box by using GetTPABoundaries(ATPA[0]) (0 = largest one)
- Next try finding a second color or symbol (failsafe) within given box.
- Click on the symbol/second color using Mouse();
Problem with this method is:
If character is at a different location with another location on the minimap that has more TPA's than target location it will walk into the wrong location…
What is the best way to TPAwalk?