SRL Archive - Archive

MrMoon - SRL Member Application Form


MrMoon

2007-04-30 19:17:08

<!– BEGIN TEMPLATE: formanswers –>
MrMoon - SRL Member Application Form
MrMoon

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
Html

Other Communitys
http://www.kaitnieks.com/

How Long have You Played Runescape
3 Years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

Hi, my name is MrMoon on online communities. I started playing RuneScape around 3 years ago. I enjoy playing it, I've used SCAR when Kaitnieks was around, that was a great forum. I practiced using SCAR, and have gotten a lot better. I've been making quite a few scripts when I was on kaitnieks. For private use though. I'm 17 years old now, and have decided to come back. I still had SCAR 2.03 on my computer and opened it, which gave me a link to Freddy1990's Forums. Which I found a link to here and decided to use it. I made a "all-in-one" Woodcutter script. I tried to update it the best as I can. It compiles fine, works. Just walking need to be improved for maple banking but I will fix that in about a week, when my money comes in for membership, so I can start testing this script to be better for the future. I personally think it's a great script, and I love the fact that a new SCAR version came out thanks to Freddy. I'm going to check out what's new on it, love the tabs in the picture on his site =). Hopefully this script is good enough for you, I'm sure I can pull in some more scripts, I just have to update. I've noticed RuneScape updated quite a lot. I also do give respect to Jagex, and everyone on this forum. I was just reading around, and have seen quite a lot of nice scripts. I hope to be a very helpful person here and help people improve their scripts. If you need any help please ask me.

-MrMoon

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

program MrMoonsUberWoodcutterBanker;
{.include SRL/SRL.scar}
{.include SRL/SRL/Skill/WoodCutting.scar}
{.include SRL/SRL/Misc/Playerform.scar}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////|
// Miscelaneous Settings //|
////////////////////////////////|
Const Tripstotake = 10; //| How many trips do you want per player?
Const ScriptTolerance = 3; //| Color Finding Tolerance.
Const BankColorMM = 5161184; //| Make sure you change everytime you hop worlds.
Const TreeTimeout = 5000; //| Just incase my tree detection methods don't work =]
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
{
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|----------------------------------|
| I Am NOT At Fault For Banned |
| Accounts. |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| VERSION HISTORY |
| |
|VERSION 0.01 |
| Updated for latest RuneScape |
|Plans for next Version: |
| Updating Maple Walk. |
| Tweak Waittime. |
| Add Auto-Responder! |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | }
//////////////////////////////|
//////////////////////////////| //DONT CHANGE ANYTHING BELOW THIS LINE
// Tree/Oak Colors //|
//////////////////////////////|
Const TreeColor1 = 2580560; //|
Const TreeColor2 = 1925200; //|
Const TreeColor3 = 3170392; //|
Const TreeColor4 = 1127468; //|
Const TreeColor5 = 989208; //|
Const WillowColor1=3174496; //|
Const WillowColor2=2185288; //|
Const MapleColor1 =12392; //|
Const MapleColor2 =12400; //|
//////////////////////////////|
//////////////////////////////|
// Coordinates Around Char //|
// To Search For Trees //|
//////////////////////////////|
Const MSCX1 = 197; //|
Const MSCY1 = 100; //|
Const MSCX2 = 310; //|
Const MSCY2 = 203; //|
//////////////////////////////|
//////////////////////////////|
// Coordinates Around Char //|
// To Search For Trees //|
//////////////////////////////|
Const MSBX1 = 134; //|
Const MSBY1 = 82; //|
Const MSBX2 = 435; //|
Const MSBY2 = 251; //|
//////////////////////////////|
//----------------------------------------------------------------------------\\
Const VersionNumber = '0.01';
//----------------------------------------------------------------------------\\
Var xax,yay,xbx,yby:integer;
Var Z,TTrips,Trips:integer;
Var Rocks:integer;
Var EntsAvoided2:integer;
Var TreeAtempts,CallibrateAtempts:integer;
var SST1, SST2, TT1, FindNorMalRandomsTime, FindFastRandomsTime: LongInt;
var axecolor:integer;
var axecolor1,axecolor2:integer;
//----------------------------------------------------------------------------\\
Procedure GettehAxeColors;
begin
axecolor1 := getcolor(588,219);
axecolor2 := Getcolor(590,221);
end;
//----------------------------------------------------------------------------\\
Function DetectAxeMS:boolean;
begin
if(findcolortolerance(xax,yay,axecolor1,MMX1,MMY1,MMX2,MMY2,12) or findcolortolerance(xax,yay,axecolor2,MMX1,MMY1,MMX2,MMY2,12) or findcolortolerance(xax,yay,axecolor,MMX1,MMY1,MMX2,MMY2,12))then
begin
Result := True;
end
else
Begin
Result := False;
end;
end;
//----------------------------------------------------------------------------\\
Function BankLost:Boolean;
var v:integer;
begin
v := V+1;
if v > 12 then
begin
if(wearedead)then exit;
Logout;
Players[CurrentPlayer].Loc := 'Lost';
Players[CurrentPlayer].Active := False;
Result := True;
V := 0;
end
else
begin
Result := False;
end
end;
//----------------------------------------------------------------------------\\
Procedure Lost;
begin
Logout;
Players[CurrentPlayer].Loc := 'Lost';
Players[CurrentPlayer].Active := False;
TreeAtempts := 0;
CallibrateAtempts:= 0;
end;

//----------------------------------------------------------------------------\\
Function CheckEnt:Boolean;
begin
wait(10)
if(not(isuptextmulti('Tree','Oak','Willow')) or not(isuptextmulti('ree','Maple','illow')))then Exit;
if(findcolortolerance(xax,yay,584426,0,0,265,34,5))and (isuptextmulti('Tree','Oak','Willow') or isuptextmulti('Maple','ree','illow'))then
begin
Writeln('EntFound!!!');
wait(10);
mouse(665,82,5,5,True);
EntsAvoided2:= EntsAvoided2 +1;
wait(1000);
Result :=True;
end
else
begin
Result := False;
end;
end;

function MyFindEnt: Boolean;
var
i : Integer;
begin
if(Option2('Chop'))then
begin
if(FindColorTolerance(x, y, 383705, 9, 9, 233, 24, 20))or
(FindColorTolerance(x, y, 65535, 9, 9, 233, 24, 20))then
begin
for i := 1 to 2 do
begin
Mouse(648, 83, 1, 1, True)
Flag;
end;
WriteLn('Found ent! Waiting for it to go away');
Wait(1000 + random(5000));
Result := True;
EntsAvoided := EntsAvoided + 1;


end;
end;
end;

//----------------------------------------------------------------------------\\
Function WeAreLost:Boolean;
begin
Wait(10)
TreeAtempts := TreeAtempts + 1;
if(TreeAtempts > 29)then
begin
Logout;
Players[CurrentPlayer].Loc := 'Lost';
Players[CurrentPlayer].Active := False;
Result := True;
TreeAtempts := 0;
end
else
begin
Result := False;
end;
end;

FUnction HarpOpenBank:Boolean;
var dtm:integer;
begin
DTM := DTMFromString('78DA635CC4C0C010C28002263524327002694' +
'620FE0F040040F20671');
if(finddtm(DTM,xax,yay,MSX1,MSY1,MSX2,MSY2))then
mmouse(xax,yay,0,0)
if(isuptextmulti('Bank bo','ank ooth','Bank booth'))then
begin
mouse(xax,yay,0,0,False);
if(chooseoption(xax,yay,'Use-quickly'))then
begin
Result := True;
end
end
else
begin
Result := False;
end;
end;
//----------------------------------------------------------------------------\\
Function Bankit:Boolean;
begin
Repeat
if(wearedead or not(loggedin))then Exit;
wait(10);
wait(10);
OpenBank3;
Until(BankScreen = True);
Deposit(2,28,2)
Result := True;
end;

Procedure RandomMouseMove;
var p:integer;
begin
p := random(25);
if P = 10 then
begin
mmouse(1+random(545),1+random(545),5,5)
mmouse(1+random(545),1+random(545),5,5)
mmouse(1+random(545),1+random(545),5,5)
mmouse(xbx,yby,0,0)
end;
end;

procedure harphover;
begin
HoverEvery(15 + Random(5),'Woodcutting');
gametab(4)
mmouse(xbx,yby,0,0)
end;

Procedure MyAntiBan;
var
DontBanMe : Integer;
begin
if ( not ( LoggedIn )) then Exit;
DontBanMe:= Random(12);
case DontBanMe of
1: RandomRClickEvery(2 + Random(10));
2: RandomMouseMove;
3: RandomChatEvery(10 + Random(5));
6: HarpHover;
8: PickUpMouse;
9: BoredEvery(9 + Random(14));
end;
end;


//----------------------------------------------------------------------------//
Function FindWcRandoms: Boolean;
var
i: Integer;
begin
for i:=2 to 2 do
begin
case I of

2: if checkent then
Result := True;
end;
end;
end;

//----------------------------------------------------------------------------//

Function FindFastRandoms: Boolean;
var
i: Integer;
begin
for i:=1 to 7 do
begin
case I of
1: If FindDead then
Result := True;
2: If FindMod then
Result := True;
3: If FindMime then
Result := True;
4: If FindMaze then
Result := True;
5: If FindQuiz then
Result := True;
6: If FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Logout;
Exit;
end;
end;
7: begin
if InBlack then
begin
Result := True;
Players[CurrentPlayer].loc := 'InBlack';
Logout;
Exit;
end;
end;
8: RC;
end;
wait(1);
end;
end;

Function Ent: Boolean;
Begin
If(FindColorSpiralTolerance(x, y, 1516580, MSX1, MSY1, MSX2, MSY2, 10))then
MMouse(x, y, 0, 0);
If(IsUpText('Chop')) or (IsUpText('op dow')) or (IsUpText('down'))then
Begin
If(FindColorSpiralTolerance(x, y, 383705, 1, 1, 180, 39, 20))or
(FindColorSpiralTolerance(x, y, 65535, 1, 1, 200, 40, 20))then
Begin
Result:= True;
EntsAvoided:=EntsAvoided + 1;
EntsAvoided2:= Entsavoided2 + 1;
WriteLn('Ent found, waiting');
Mouse(648, 83, 1, 1, True);
Wait(5000+Random(2000));
End else
Result:= False;
Exit;
End;
End;

Function CheckFight:boolean;
begin
if findfight then
begin
mouse(716,89,2,2,True);
SetRun(True);
Writeln('Found Fight... Waiting lol....')
wait(3000);
flag;
SetRun(False);
Mouse(579,103,2,2,True);
wait(1000);
flag;
Result := True;
end
end;
//----------------------------------------------------------------------------//
procedure CheckRandoms ( Time : Integer );
var T, I : integer;
begin
if(wearedead or not(loggedin))then Exit;
try

T := (Time div 1000)+1;
for I := 1 to T do
begin
Wait ( 250 );
FindTalk;
//Ent;
wait(100);
end

except

begin
Wait ( Time );
FindTalk;
FindEnt(1580056);
wait(10)
end;

end;
WAIT(10)
FindFastRandoms;
MarkTime(FindNorMalRandomsTime);
wait(10)
if FindNorMalRandomsTime-SST1 >(10000+Random(5000)) then
begin
Status('FindNorMalRandoms.');
FindNorMalRandoms;
wait(100)
MarkTime(SST1);
Status('FindNorMalRandoms took:'+IntToStr(SST1-FindNorMalRandomsTime)+' msec');
end;

MarkTime(FindFastRandomsTime);
if FindFastRandomsTime-SST2 >(1500+Random(1500)) then
begin
Status('FindFastRandoms.');
FindFastRandoms;
wait(100)
FindWcRandoms;
wait(100)
if(CheckFight)then wait(10);
wait(100);
MarkTime(SST2);
Status('FindFastRandoms took:'+IntToStr(SST2-FindFastRandomsTime)+' msec');
myantiban;
end;
end;


Function WeAreLostCallibrate:Boolean;
begin
if(wearedead or not(loggedin))then Exit;
wait(10)
CallibrateAtempts := CallibrateAtempts + 1;
if(TreeAtempts > 29)then
begin
Logout;
Players[CurrentPlayer].Loc := 'Lost';
Players[CurrentPlayer].Active := False;
Result := True;
CallibrateAtempts := 0;
end
else
begin
Result := False;
end;
end;
//----------------------------------------------------------------------------\\
Procedure Callibrate;
begin
if(TreeAtempts >5)then
begin
repeat
Rocks := DTMFromString('78DA639CC5C4C090C080023C3D7DC03423940' +
'F002E4101DD');
if(WeAreLostCallibrate)then break;
Until(finddtm(Rocks,xax,yay,630,11,688,133))
if(Not(LoggedIn))Then Exit;
mouse(xax-10,yay-40,3,3,True);
Writeln('Callibrated!');
end;
end;

//----------------------------------------------------------------------------\\

Procedure CallibrateOak;
begin
if(TreeAtempts >3)then
begin
repeat
if(WeAreLostCallibrate)then break;
Until(findColorTolerance(xax,yay,14512730,MMX1,MMY1,MMX2,MMY2,12))
if(Not(LoggedIn))Then Exit;
mouse(xax,yay-30,3,3,True);
Writeln('Callibrated!');
end;
end;

//----------------------------------------------------------------------------\\

Procedure CallibrateOak2;
begin
if(TreeAtempts >3)then
begin
repeat
if(WeAreLostCallibrate)then break;
Until(findColorTolerance(xax,yay,949004,MMX1,MMY1,MMX2,MMY2,12))
if(Not(LoggedIn))Then Exit;
mouse(xax+50,yay,3,3,True);
Writeln('Callibrated!');
end;
end;
//----------------------------------------------------------------------------\\
Procedure CallibrateOaksTree;
begin
if(TreeAtempts >3)then
begin
repeat
if(WeAreLostCallibrate)then break;
Until(findColorTolerance(xax,yay,11877666,MMX1,MMY1,MMX2,MMY2,12))
if(Not(LoggedIn))Then Exit;
mouse(xax+45,yay,3,3,True);
Writeln('Callibrated!');
end;
end;
//----------------------------------------------------------------------------\\
Procedure CallibrateWillows;
begin
if(TreeAtempts >10)then
begin
repeat
if(WeAreLostCallibrate)then break;
Until(findColorTolerance(xax,yay,11536897,MMX1,MMY1,MMX2,MMY2,12))
if(Not(LoggedIn))Then Exit;
mouse(xax+5,yay-30,3,3,True);
Writeln('Callibrated!');
end;
end;
//----------------------------------------------------------------------------\\
Procedure CallibrateMaple;
begin
if(TreeAtempts >10)then
begin
repeat
if(WeAreLostCallibrate)then break;
Until(findColorTolerance(xax,yay,1348368,MMX1,MMY1,MMX2,MMY2,12))
if(Not(LoggedIn))Then Exit;
mouse(xax,yay,3,3,True);
Writeln('Callibrated!');
end;
end;


//----------------------------------------------------------------------------\\



Procedure WalkToBankWillow;
begin
if(Not(LoggedIn))Then Exit;
PerfectNorth;
SetRun(True)
repeat
wait(100)
If(BankLost)then Break;
Until(findcolortolerance(xax,yay,BankColorMM,MMX1,MMY1,MMX2,MMY2,40))
begin
if(not(Loggedin))then Exit;
Mouse(xax,yay+10,0,0,True);
wait(3000);
flag;
CheckRandoms(10)
end
end;

//----------------------------------------------------------------------------\\

Procedure WalkToBankMaple;
begin
if(Not(LoggedIn))Then Exit;
PerfectNorth;
SetRun(True)
repeat
wait(10)
If(BankLost)then Break;
Until(findcolortolerance(xax,yay,BankColorMM,MMX1,MMY1,MMX2,MMY2,40))
begin
if(not(Loggedin))then Exit;
Mouse(xax,yay+10,0,0,True);
wait(3000);
flag;
CheckRandoms(10)
end
end;

//----------------------------------------------------------------------------\\

Procedure WalkToBank;
begin
PerfectNorth;
SetRun(True)
Mouse(648,157,3,3,True);
flag;
CheckRandoms(10)
Mouse(580,108,3,3,True);
wait(3000);
flag;
repeat
wait(20)
if(Banklost)then Break
Until(findcolortolerance(xax,yay,BankColorMM,MMX1,MMY1,MMX2,MMY2,40))
begin
if(Not(Loggedin))then Exit;
Mouse(xax,yay+10,0,0,True);
wait(3000);
flag;
end
end;

//----------------------------------------------------------------------------\\

Procedure OakToBank;
begin
PerfectNorth;
SetRun(True)
Mouse(613,46,3,3,True);
wait(3000)
flag;
Mouse(582,83,3,3,True);
wait(3000)
flag;
CheckRandoms(10)
repeat
wait(20)
if(banklost)then break;
Until(findcolortolerance(xax,yay,BankColorMM,MMX1,MMY1,MMX2,MMY2,40))
begin
if(not(loggedin))then exit;
Mouse(xax,yay+10,0,0,True);
wait(3000)
flag;
end
end;
//----------------------------------------------------------------------------\\

Procedure OakTreesToBank;
begin
PerfectNorth;
SetRun(True)
Mouse(679,28,3,3,True);
wait(3000)
flag;
CheckRandoms(10)
Mouse(676,34,3,3,True);
wait(3000)
flag;
repeat
wait(20)
if(Banklost)then break;
Until(findcolortolerance(xax,yay,BankColorMM,MMX1,MMY1,MMX2,MMY2,40))
begin
if(not(loggedin))then exit;
Mouse(xax,yay+10,0,0,True);
wait(3000)
flag;
end
end;

//----------------------------------------------------------------------------\\

Procedure Oak2TreesToBank;
begin
if(Not(LoggedIn))Then Exit;
PerfectNorth;
SetRun(True)
if(findcolortolerance(xax,yay,96257,MMX1,MMY1,MMX2,MMY2,42))then
begin
mouse(xax,yay,0,0,True);
wait(3000)
flag;
Mouse(591,84,3,3,True);
wait(3000)
flag;
Mouse(581,103,3,3,True);
wait(3000)
flag;
CheckRandoms(10)
Mouse(630,17,3,3,True);
wait(3000)
flag;
Mouse(644,12,3,3,True);
wait(3000)
flag;
repeat
wait(20)
if(banklost)then break;
Until(findcolortolerance(xax,yay,BankColorMM,MMX1,MMY1,MMX2,MMY2,40))
begin
if(Not(loggedin))then Exit;
Mouse(xax,yay+10,0,0,True);
wait(3000)
flag;
end
end;
end;


//----------------------------------------------------------------------------\\

Procedure Banktotrees;
begin
mouse(710,56,3,3,True);
wait(3000)
flag;
Mouse(685,27,3,3,True);
CheckRandoms(10)
wait(3000)
flag;
Mouse(655,50,3,3,True);
wait(3000)
flag;
Setrun(False)
gametab(4)
end;

//----------------------------------------------------------------------------\\

Procedure BanktoOaks;
begin
mouse(706,49,3,3,True);
wait(3000)
flag;
Mouse(701,120,3,3,True);
wait(3000)
CheckRandoms(10)
Setrun(False)
gametab(4)
end;

//----------------------------------------------------------------------------\\

Procedure BanktoOaksTrees;
begin
mouse(604,119,3,3,True);
wait(3000)
flag;
Mouse(619,137,3,3,True);
wait(3000)
CheckRandoms(10)
flag;
Setrun(False)
gametab(4)
end;
//----------------------------------------------------------------------------\\
Procedure BankToWillows;
begin
wait(10)
mouse(639,124,3,3,True)
wait(500);
flag;
SetRun(False);
gametab(4)
end;

//----------------------------------------------------------------------------\\
Procedure BankToMaple;
begin
repeat
wait(10)
Lost;
Until(findcolortolerance(xax,yay,882960,MMX1,MMY1,MMX2,MMy2,42))
begin
mouse(Xax,yay,3,3,True)
wait(500);
flag;
SetRun(False);
gametab(4)
end;
end;
//----------------------------------------------------------------------------\\

Procedure BanktoOak2;
begin
if(Not(LoggedIn))Then Exit;
mouse(623, 135,3,3,True);
wait(3000)
flag;
Mouse(647, 155,3,3,True);
wait(3000)
CheckRandoms(10)
flag;
Mouse(662, 136,3,3,True);
wait(3000)
flag;
Mouse(707, 53,3,3,True);
wait(3000)
flag;
Mouse(711, 68,3,3,True);
wait(3000)
flag;
Mouse(715,78,3,3,True);
wait(3000)
flag;
Mouse(681, 81,3,3,True);
wait(3000)
flag;
Setrun(False)
CallibrateOak2;
gametab(4)
end;
//----------------------------------------------------------------------------\\
Procedure BrokenToBank;
var axemask:integer;
begin
if(wearedead or not(loggedin))then Exit;
if(Players[Currentplayer].loc = 'Trees') Then WalkToBank;
if(Players[CUrrentplayer].loc = 'Oaks') then Oaktobank;
if(Players[CUrrentplayer].loc = 'OaksTree') then OakTreestobank;
if(Players[CUrrentplayer].loc = 'Oaks2') then Oak2treestobank;
if(Players[CUrrentplayer].loc = 'Willows') then walktobankwillow;
if(Players[CUrrentplayer].loc = 'Maple') then walktobankmaple;
repeat
wait(10)
OpenBank3;
until(Bankscreen = true);
Deposit(1,28,2)
AxeMask := BitmapFromString(23, 29, 'z78DAED56C1110020085AC' +
'929DA7FA426F04E03392FE59D86909AD902C571A0E7906558C19C' +
'5B3B92CD8B7DCBA98C5232A9501861F2F626B34C22FD82DC829FC' +
'4AB666982D4A2F12532F73AF44B873956B75FE6A8D1DF97996AAC' +
'2FCB44B3A7D6975F7D61FD1F58B83EA416C6');
if(findbitmapmasktolerance(AxeMask,xax,yay,MSX1,MSY1,MSX2,MSY2,1,1))then
begin
Mouse(xax,yay,0,0,True);
if(Players[Currentplayer].loc = 'Trees') Then banktotrees;
if(Players[CUrrentplayer].loc = 'Oaks') then banktooaks;
if(Players[CUrrentplayer].loc = 'OaksTree') then banktooakstrees;
if(Players[CUrrentplayer].loc = 'Oaks2') then banktooak2;
if(Players[CUrrentplayer].loc = 'Willows') then banktowillows;
if(Players[CUrrentplayer].loc = 'Maple') then Banktomaple;
gametab(4)
Axecolor := GetColor(589,220);
end
else
begin
Lost;
end;
end;
//----------------------------------------------------------------------------\\
//----------------------------------------------------------------------------\\


Procedure LostAxeCheck;
var AxeMask:Integer;
begin
if(wearedead or not(loggedin))then Exit;
wait(10)
AxeMask := BitmapFromString(23, 29, 'z78DAED56C1110020085AC' +
'929DA7FA426F04E03392FE59D86909AD902C571A0E7906558C19C' +
'5B3B92CD8B7DCBA98C5232A9501861F2F626B34C22FD82DC829FC' +
'4AB666982D4A2F12532F73AF44B873956B75FE6A8D1DF97996AAC' +
'2FCB44B3A7D6975F7D61FD1F58B83EA416C6');
gametab(4)
if(findbitmapmasktolerance(AxeMask,xax,yay,MIX1,MIY1,MIX2,MIY2,1,1))then exit;
Writeln('Axe Not Found.. Looking for head...');
if(findhead)then exit;
Lost;
BrokenToBank;
end;

//----------------------------------------------------------------------------\\
Procedure BrokenAxeCheck;
var axemask:integer;
begin
wait(10)
if(wearedead or not(loggedin))then Exit;
AxeMask := BitmapFromString(23, 29, 'z78DAED56C1110020085AC' +
'929DA7FA426F04E03392FE59D86909AD902C571A0E7906558C19C' +
'5B3B92CD8B7DCBA98C5232A9501861F2F626B34C22FD82DC829FC' +
'4AB666982D4A2F12532F73AF44B873956B75FE6A8D1DF97996AAC' +
'2FCB44B3A7D6975F7D61FD1F58B83EA416C6');
gametab(4)
if(not(findbitmapmasktolerance(AxeMask,xax,yay,MIX1,MIY1,MIX2,MIY2,1,1))and findcolortolerance(xax,yay,axecolor,mix1,miy1,mix2,miy2,12))then
begin
Writeln('Axe Broken... Going to Bank To Retrieve Another.');
Brokentobank;
end;
end;

//----------------------------------------------------------------------------\\

Procedure AxeCHeck;
begin
BrokenAxeCHeck
LostAxeCHeck;
end;




//----------------------------------------------------------------------------\\

///////////////////////////////////////////////////////////////////////////////|
//////////////////////////////Close Trees//////////////////////////////////////|
///////////////////////////////////////////////////////////////////////////////|
Function DetectTree:Boolean;
begin
wait(10)
if(FindColorTolerance(xax,yay,TreeColor1,MSCX1-Z,MSCY1-Z,MSCX2+Z,MSCY2+Z,ScriptTolerance) or
FindColorTolerance(xax,yay,TreeColor2,MSCX1-Z,MSCY1-Z,MSCX2+Z,MSCY2+Z,ScriptTolerance))Then
begin
Result := True;
end
else
begin
Result := False;
end
end;

//----------------------------------------------------------------------------\\

Function DetectTree2:Boolean;
begin
wait(10)
if(FindColorTolerance(xax,yay,TreeColor3,MSCX1-Z,MSCY1-Z,MSCX2+Z,MSCY2+Z,ScriptTolerance) or
FindColorTolerance(xax,yay,TreeColor4,MSCX1-Z,MSCY1-Z,MSCX2+Z,MSCY2+Z,ScriptTolerance))Then
begin
Result := True;
end
else
begin
Result := False;
end
end;

//----------------------------------------------------------------------------\\

Function DetectTree3:Boolean;
begin
wait(10)
if(FindColorTolerance(xax,yay,WillowColor1,MSCX1-Z,MSCY1-Z,MSCX2+Z,MSCY2+Z,ScriptTolerance) or
FindColorTolerance(xax,yay,WillowColor2,MSCX1-Z,MSCY1-Z,MSCX2+Z,MSCY2+Z,ScriptTolerance))Then
begin
Result := True;
end
else
begin
Result := False;
end
end;
//----------------------------------------------------------------------------\\

Function DetectTree4:Boolean;
begin
wait(10)
if(FindColorTolerance(xax,yay,MapleColor1,MSCX1-Z,MSCY1-Z,MSCX2+Z,MSCY2+Z,ScriptTolerance) or
FindColorTolerance(xax,yay,MapleColor2,MSCX1-Z,MSCY1-Z,MSCX2+Z,MSCY2+Z,ScriptTolerance))Then
begin
Result := True;
end
else
begin
Result := False;
end
end;
//----------------------------------------------------------------------------\\


Function ChopTreeClose:Boolean;
begin
if(isuptextmulti('Oak','ree','Tree'))then exit;
wait(100)
if(DetectTree or DetectTree2) Then
begin
MMouse(xax,yay,3,3);
CHeckEnt;
if IsUpTextMulti('Tr','ree','ee') then
begin
CheckRandoms(10)
mouse(xax,yay,0,0,True);
xbx:= xax;
yby:=yay;
wait(100+random(500));
flag;
Result := True;
Z := 0;
end
end
else
begin
Z := Z+ 50;
Result := False;
end
end;

//----------------------------------------------------------------------------\\

Function ChopOakClose:Boolean;
begin
if(isuptextmulti('Oak','ree','Tree'))then exit;
wait(100)
if(Not(LoggedIn))Then Exit;
if(DetectTree or DetectTree2) Then
begin
MMouse(xax,yay,3,3);
CheckEnt;
if IsUpTextMulti('Tr','ree','Oak') then
begin
CheckRandoms(10)
mouse(xax,yay,0,0,True);
xbx:= xax;
yby:=yay;
wait(100+random(500));
flag;
Result := True;
Z := 0;

end
end
else
begin
Z := Z+ 50;
Result := False;
end
end;


//----------------------------------------------------------------------------\\

Function ChopWillowClose:Boolean;
begin
if(isuptextmulti('Willow','illo','illow'))then exit;
wait(100)
if(DetectTree3) Then
begin
MMouse(xax,yay,3,3);
CheckEnt;
if IsUpTextMulti('Will','low','illow') then
begin

mouse(xax,yay,0,0,True);
xbx:= xax;
yby:=yay;
CheckRandoms(10)
wait(100+random(500));
flag;
Result := True;
Z := 0;
end
end
else
begin
Z := Z+ 50;
Result := False;
end
end;

//----------------------------------------------------------------------------\\

Function ChopMapleClose:Boolean;
begin
wait(100)
if(isuptextmulti('aple','Maple','ple'))then exit;
if(Not(LoggedIn))Then Exit;
if(DetectTree4 or DetectTree4) Then
begin
CheckRandoms(10)
MMouse(xax,yay,3,3);
CheckEnt;
if IsUpTextMulti('Map','aple','ple') then
begin
mouse(xax,yay,0,0,True);
xbx:= xax;
yby:=yay;
wait(100+random(500));
flag;
Result := True;
Z := 0;
end
end
else
begin
Z := Z+ 10;
Result := False;
end
end;



//----------------------------------------------------------------------------\\

Procedure ProgressReport;

begin
writeln(' ');
WriteLn ('/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|')
WriteLn ('| --> UberWoodcutterBanker -> '+VersionNumber+' <-|')
Writeln ('| --> By: MrMoon! ~ ~ ~ Post This! <-|');
Writeln ('<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|')
Writeln('| Worked for '+ TimeRunning);
Writeln('| Cut '+inttostr(TTrips * 27 - 27)+' Logs.');
writeln('| Completed '+inttostr(TTrips - 1)+' Trips.');
Writeln('| Avoided '+inttostr(EntsAvoided2)+ ' Ents.');
SRLRandomsReport;
end;


//----------------------------------------------------------------------------\\


Procedure Tree;
begin
if(Not(LoggedIn))Then Exit;
if(players[CurrentPlayer].loc = 'Trees')Then
begin
Repeat
marktime(TT1);
Repeat
Callibrate;
AxeCheck;
wait(10);
CheckEnt;
wait(100)
if(timefrommark(TT1) > TreeTimeout)then break;
Until( (ChopTreeClose and (DetectAxeMS = False)) or invfull );
CheckRandoms(10)
CallibrateAtempts := 0;
TreeAtempts := 0;
CheckEnt;
Until(invfull);
WalkTobank;
Bankit;
BankToTrees;
Trips := Trips + 1;
TTrips := Trips + 1;
ProgressReport;
end;
end;

//----------------------------------------------------------------------------\\

Procedure Oak;
begin
if(Not(LoggedIn))Then Exit;
if(players[CurrentPlayer].loc = 'Oaks')Then
begin
Repeat
marktime(TT1);
Repeat
CallibrateOak;
AxeCheck;
wait(100)
CheckEnt;
wait(100)
if(timefrommark(TT1) > TreeTimeout)then break;
Until( (ChopOakClose and (DetectAxeMS = False)) or invfull );
CheckRandoms(10)
CallibrateAtempts := 0;
TreeAtempts := 0;
CheckEnt;
Callibrateoak;
Until(invfull);
OakTobank;
Bankit;
BankToOaks;
Trips := Trips + 1;
TTrips := Trips + 1;
ProgressReport;
end;
end;

//----------------------------------------------------------------------------\\

Procedure OakTree;
begin
if(Not(LoggedIn))Then Exit;
if(players[CurrentPlayer].loc = 'OaksTree')Then
begin
if(Not(LoggedIn))Then Exit;
Repeat
marktime(TT1);
Repeat
CallibrateOaksTree;
AxeCheck;
wait(100)
CheckEnt;
wait(100)
if(timefrommark(TT1) > TreeTimeout)then break;
Until( (ChopOakClose and (DetectAxeMS = False)) or invfull );
CheckRandoms(10)
CallibrateAtempts := 0;
TreeAtempts := 0;
CheckEnt;
Until(invfull);
OakTreesTobank;
bankit;
BankToOakstrees;
Trips := Trips + 1;
TTrips := Trips + 1;
ProgressReport;
end;
end;

//----------------------------------------------------------------------------\\

Procedure Oak2;
begin
if(Not(LoggedIn))Then Exit;
if(players[CurrentPlayer].loc = 'Oak2')Then
begin
Repeat
marktime(TT1);
Repeat
Callibrateoak2;
AxeCheck;
wait(10)
CheckEnt;
wait(10)
if(timefrommark(TT1) > TreeTimeout)then break;
Until( (ChopOakClose and (DetectAxeMS = False)) or invfull );
CheckRandoms(10)
CheckEnt;
CallibrateAtempts := 0;
TreeAtempts := 0;
Until(invfull);
Oak2TreesTobank;
bankit;
BankToOak2;
Trips := Trips + 1;
TTrips := Trips + 1;
ProgressReport;
end;
end;
//----------------------------------------------------------------------------\\
Procedure Willows;
begin
if(Not(LoggedIn))Then Exit;
if(players[Currentplayer].loc = 'Willows')then
begin
Repeat
marktime(TT1);
Repeat
CallibrateWillows;
AxeCheck
wait(10)
CheckEnt;
myfindent;
wait(10)
checkrandoms(10)
wait(10)
if(timefrommark(TT1) > TreeTimeout)then break;
Until(( ChopWillowClose and (DetectAxeMS = False)) or invfull );
CheckRandoms(10)
wait(10)
checkent;
CallibrateAtempts := 0;
TreeAtempts := 0;
until(Invfull);
walktobankwillow;
bankit;
banktowillows;
Trips := Trips + 1;
TTrips := Trips + 1;
wait(10)
ProgressReport;
wait(10)
end;
end;
//----------------------------------------------------------------------------\\
Procedure Maple;
begin
if(Not(LoggedIn))Then Exit;
if(players[Currentplayer].loc = 'Maple')then
begin
Repeat
marktime(TT1);
Repeat
CallibrateMaple;
AxeCheck;
wait(10)
CheckEnt
wait(10);
if(timefrommark(TT1) > TreeTimeout)then break;
Until( (ChopMapleClose and (DetectAxeMS = False)) or invfull );
CheckRandoms(10)
CallibrateAtempts := 0;
TreeAtempts := 0;
wait(3000);
until(Invfull);
walktobankMaple;
bankit;
banktoMaple;
Trips := Trips + 1;
TTrips := Trips + 1;
ProgressReport;
end;
end;

//----------------------------------------------------------------------------\\
//----------------------------------------------------------------------------\\

//----------------------------------------------------------------------------\\
// Main Loop
//----------------------------------------------------------------------------\\
begin
Ttrips := 0;
SetupSRL;
SetupPlayers;
DisguiseScar('MrMoons UberWoodcutter v.'+versionnumber+' .scar - SCAR 2.03 by MrMoon');
Trips := 0;
Repeat
LoginPlayer;
FindAxeHeadColor;
Gettehaxecolors;
Axecolor := GetColor(589,220);
HighestAngle;
Repeat
Tree;
Oak;
OakTree;
Oak2;
Willows;
Maple;
Until(Trips = Tripstotake);
Writeln('Switching Users');
Logout
NextPlayer(True);
Trips := 0;
Until(not(loggedin));
Writeln('Out of Active Players');
end.

——————————————————
<!– END TEMPLATE: formanswers –>

Doofy

2007-04-30 20:10:24

i think im gunna hold my vote until yohojo's check comes through, but I think it is yours… and if it is, in fact, I will definitely vote yes… good job man!

Rune Hacker

2007-04-30 20:14:26

Why do a couple of your procedures have the word "harp" in them? If this was made by you though, its a definete yes.

MrMoon

2007-04-30 20:18:08

From: Rune Hacker
Why do a couple of your procedures have the word "harp" in them? If this was made by you though, its a definete yes.


Yeah it was made by me. My name was not MrMoon on kaitnieks, and I was too lazy to change some of my procedures/functions, I'm just adding stuff like auto responder, and more anti-ban things. I'll get around to update that too, thanks for pointing it out!

I'm also trying to make another script, still thinking of ideas. And I'll get around to posting it and trying to get my "future" script to get better. :) Hope I've answered you're question Rune Hacker.

Also, thanks Doofy for your nice comment. =)

Rune Hacker

2007-04-30 20:26:13

Im still gonna wait for YoHoJo because it very complicated for a script, you are still very new to this community, but im not accusing you of copying, i will vote yes once i get the o.k.

rkroxpunk

2007-04-30 20:27:05

Looks great! I'll just wait for Yoho's copy bust check and if you're all clear it's a definate yes

MrMoon

2007-04-30 20:33:46

Great, thanks a lot for your support guys. Hopefully, I will learn a lot of more functions here, and produce better scripts to show you guys. I'll check back every day.

Good night.

JAD

2007-04-30 20:44:50

Looks good. If yohojo passes is, I'll definately have to vote…. *Gulp* yes

Usually if somebody copy's a script though, they don't reply at all to there applications so I don't think he copied it. looks very original so yeah.. Still waiting on Yohojo unless I can bust it if its bustable :p

Hey321

2007-04-30 21:11:47

I'm with stupid ^.

Ramage

2007-05-01 00:24:37

Apart from you renaming a procedure from Nielsie95's Yew cutter (FtWaitE to CheckRandoms), it looks great :D

n3ss3s

2007-05-01 11:41:05

Good script, but as others ill wait for yohojo.
And a tip:
you dont have to add var and const next to every single var or const.
just
const
bla
bla
or
var
bla
bla
good u have standards there

MrMoon

2007-05-01 17:00:11

From: n3ss3s
Good script, but as others ill wait for yohojo.
And a tip:
you dont have to add var and const next to every single var or const.
just
const
bla
bla
or
var
bla
bla
good u have standards there


Yeah, thanks. Another thing in my head today. ^^

Also, about this "Nielsie95's Yew cutter" I wrote this script a few months ago. I've never heard of that. But, I'm trying my best to update this script with SRL 3.7. I'm pretty sure I wrote this script on SRL 3.6 (it compiles on SRL 3.6).

Ramage

2007-05-02 03:52:41

Also, about this "Nielsie95's Yew cutter" I wrote this script a few months ago.

I'm not accusing you of anything but look:
Nielsies
procedure FtWaitE ( Time : Integer );  //FTWaitD without the status writing
var T, I : integer;
begin
try

T := (Time div 1000)+1;
for I := 1 to T do
begin
Wait ( 250 );
FindTalk;
end

except

begin
if(not(LoggedIn))then Exit;
Wait ( Time );
FindTalk;
end;

end;

if(not(LoggedIn))then Exit;
MarkTime(FindNorMalRandomsTime);
if FindNorMalRandomsTime-SST1 >(10000+Random(5000)) then
begin
FindNorMalRandoms;
MarkTime(SST1);
end;

MarkTime(FindFastRandomsTime);
if FindFastRandomsTime-SST2 >(1500+Random(1500)) then
begin
FindFastRandoms;
MarkTime(SST2);
end;
end;

Yours

procedure CheckRandoms ( Time : Integer );
var T, I : integer;
begin
if(wearedead or not(loggedin))then Exit;
try

T := (Time div 1000)+1;
for I := 1 to T do
begin
Wait ( 250 );
FindTalk;
//Ent;
wait(100);
end

except

begin
Wait ( Time );
FindTalk;
FindEnt(1580056);
wait(10)
end;

end;
WAIT(10)
FindFastRandoms;
MarkTime(FindNorMalRandomsTime);
wait(10)
if FindNorMalRandomsTime-SST1 >(10000+Random(5000)) then
begin
Status('FindNorMalRandoms.');
FindNorMalRandoms;
wait(100)
MarkTime(SST1);
Status('FindNorMalRandoms took:'+IntToStr(SST1-FindNorMalRandomsTime)+' msec');
end;

MarkTime(FindFastRandomsTime);
if FindFastRandomsTime-SST2 >(1500+Random(1500)) then
begin
Status('FindFastRandoms.');
FindFastRandoms;
wait(100)
FindWcRandoms;
wait(100)
if(CheckFight)then wait(10);
wait(100);
MarkTime(SST2);
Status('FindFastRandoms took:'+IntToStr(SST2-FindFastRandomsTime)+' msec');
myantiban;
end;
end;
Similar spacings/lines missed, same waits in some parts, exact code in some parts and the same constants?

btw: I voted yes for you :)

Killerdou

2007-05-02 05:02:17

mh… i cant find the player setup, is that just my stupidity or is it really missing? if so then most of the anti randoms + players switching wont work…

~alex~

2007-05-02 05:58:24

From: iloveit8
mh… i cant find the player setup, is that just my stupidity or is it really missing? if so then most of the anti randoms + players switching wont work…


I just realised that also :confused:

Bobarkinator

2007-05-02 09:16:20

I didn't see it either. I just noticed that. If I'm just missing it then you get a yes but if not then you need to have multiplayer in there.

Killerdou

2007-05-02 10:15:21

i think s/he should be allowed to implent it into his/her script during voting, the rest of the multiplayer part is there….

Boreas

2007-05-02 14:03:38

//—————————————————————————-\\
// Main Loop
//—————————————————————————-\\
begin
Ttrips := 0;
SetupSRL;
SetupPlayers;

nielsie95

2007-05-02 15:23:52

@Ramage: It is actually one of Fawki's procedures (FtWaitE). I edited it for my Yew Retriever to not write in the timing ;).

@MrMoon: I guess your name was something with Harp at Kainieks? :p. The script looks nice though :)

MrMoon

2007-05-02 18:22:57

My name was xharpx on kait. Probably most people won't remember me. Probably not at all. I just went there to learn for the challenge on Jagex. :)

Updating script when I've completed my school work.

YoHoJo

2007-05-02 21:16:59

Well i cant seem to bust this.
But i AM supicious (sorry moon but iv never seen anyone w/ 6 posts actually make a legit script)

MrMoon

2007-05-02 21:30:29

From: YoHoJo
Well i cant seem to bust this.
But i AM supicious (sorry moon but iv never seen anyone w/ 6 posts actually make a legit script)


Yes I understand. Would you like me to post more? I didn't see any post requirements anywhere. This is 100% my script. If you can't bust it, well, there's your answer. You CAN learn SCAR without posting, you just need to know how to read. That's how I learnt SCAR. I'll start posting some more, and hopefully you won't be suspicious. Sorry to cause you any trouble.

-MrMoon

YoHoJo

2007-05-02 21:56:21

lewl, dont be sorry you did nothing wrong.
Im just suspicious is all, im crazy you know?

rkroxpunk

2007-05-02 23:18:45

yeah don't mind him he's a paranoid little man……:)
It's a yes from me!

nielsie95

2007-05-03 03:46:29

Yes from me too :). If you get in, I think you've a record ;) (along with SmartzKid who got in with 1000(+?) posts).

YoHoJo

2007-05-03 03:50:41

What?
Record for MOST or LEASt posts?
Are you sure you rad correct post count?

Killerdou

2007-05-03 04:04:13

From: Boreas
//—————————————————————————-\\
// Main Loop
//—————————————————————————-\\
begin
Ttrips := 0;
SetupSRL;
SetupPlayers;


I ment that there is no place to fill in your pass, username, nick etc.

Boreas

2007-05-03 14:09:14

if you run it, settupplayers is a form where you fill in

nielsie95

2007-05-03 14:16:46

From: YoHoJo
What?
Record for MOST or LEASt posts?
Are you sure you rad correct post count?


I think he would be the member who got in with the least postcount. Smartz is the holder of the highest postcount (I think). But that's off-topic and actually not important, so I'm sorry for saying that :p

MrMoon

2007-05-03 16:39:51

It's ok lol, you guys are cool. So, the votes keep lasting for 7-14 days, then the deciding answer wins?

Oh yeah and to clear up some things..when you compile the script (SRL 3.6) the SRL account manager will start. :)

SKy Scripter

2007-05-03 17:09:03

yes for me good job MrMoon ;)

rkroxpunk

2007-05-03 20:28:28

From: MrMoon
It's ok lol, you guys are cool. So, the votes keep lasting for 7-14 days, then the deciding answer wins?

Oh yeah and to clear up some things..when you compile the script (SRL 3.6) the SRL account manager will start. :)


meh mine was up for a few days. You'll get "IN!" when Fakawi gets round to looking at all the apps

WT-Fakawi

2007-05-05 17:23:16

Finally. A positive poll!


Welcome.