[EOC]Pali AIO Fighter
mr. pali
2012-12-12 03:26:24
THIS SCRIPT IS OUTDATED!!!! It is here as a resource for the community to learn from and steal code snippets if they so please.
Updated to 2.5
Potions. Ability bar. Momentum. Rejuvenate. Food. Ring of Wealth teleport. Antiban. thanks to Mr
for the banner :)
please leave a comment
[You can use Momentum}+
{1 basic ability (slice/wrack/piercing-shot)}
OR
Rejuvenate(optional) +
1 basic ability (slice/wrack/piercing-shot) +
[2 threshold abilities (need 50% adrenaline)] +
[1 ultimate (100%)]
Read the setup IN the script carefully :)
Features:Use Momentum or Rejuvenate + Basic Ability (slice/wrack/piercing shot) + OTHER ACTION BAR ABILITIES (READ INSTRUCTIONS in script)
Anti-Ban
Smart potions: Use up to two potion types, and the script will stop trying to drink if you run out of the potion.
Smart Eating: knows when you're out of food
Teleport to GE when you're out of food if you have Ring of Wealth (1+) in inventory, or if you get stuck.
Any Monster, Anywhere!
Progress Report!
Momentum Supported. Rejuvenate Supported. Actionbar abilities supported.
Runs past 6 hours.
Instructions-
Fill out the constants as described in the script.-
IF USING REJUVENATE: Set UseMomentum = false in the setup. Put rejuv in slot 1 of actionbar and
bind it to the 1 key. Put slice/piercing-shot/wrack anywhere on actionbar. Place other desired abilities on the action bar.-
If Using Momentum, put it in actionbar slot 1. Have it bound to key '1'. Set UseMomentum = True; and place slice/piercing-shot/wrack anywhere on the action bar. -
Have food in the last slot of the action bar if you want to eat food.-
If you are using Ring of Wealth teleport method (members only), HAVE IT IN YOUR INVENTORY, NOT EQUIPPED.-
Open desired trained skill's xp-counter. XP Counting works by default in xp-counter-slot #1.-
Potions supported. Place them on the action bar anywhere. Fill out variables in the script accordingly to activate the potions feature.-
Start with the ability bar OPENdisclaimer:
-
This script will run much better w/o other players around.-
Don't be shy posting feedbackThanks!
Log:
**IF YOU WANT AN OLD VERSION, PM ME AND ILL SEND YOU A COPY OF ANY OLD VERSION.
Dec 12 2012: 1.0.2 Released. Added Progress Reports + Tweaks
Dec 12 2012: 1.0.3 Released. Added a failsafe. Terminates script after 90 seconds w/o combat.
Dec 12 2012: 1.0.4 Released. Fixed ring of wealth procedure. No longer cycles menus when ring isn't found in
inventory. Also Improves detection for ring of wealth in inventory.
Dec 13 2012: 1.0.5 Released. Added Rejuv Support. Place it in 1st slot of action bar & wear shield. Added Slice
Support. Place it on action bar. Keybind to '2'. Works with Rejuv Only. New Camera Angle methods, better at finding
monsters.
Dec 13 2012 1.0.6 Released. Option of stopping camera angle from changing high to low. Added a failsafe.
Dec 14 2012: 1.0.8 Released. Skipped a version increment for no reason. Fixed an issue where camera angles would
change when they shouldn't. Main loop simplified and streamlined.
Dec 15 2012: 2.0.1 released. action bar support. more failsafes. Teleport with ring of wealth on error option added.
Dec 15 2012: 2.0.2 released. [B](40 views)[/B] Abilities usage improved.
Dec 16 2012: 2.0.3 released. Abilities usage improved, again. (potions coming next!! :))
Dec 16 2012: 2.0.4 released. Loop simplified for faster processing. Added hitting keys on accident in antiban.
Dec 17 2012: 2.0.5 released. [B](17 views)[/B] Cleaned up coding standards. Ironed out a few kinks with InCombat
detection.
Dec 17 2012: 2.0.6 released. [B](19 views)[/B] minor code improvements, and ADDED SIX HOUR FIX. NOW RUNS PAST 6
HOURS. :f:
Dec 18 2012: 2.0.7 released. [B](89 views)[/B] 6 hour fix more likely to work. Shortened code by more than 50 lines.
Simplified procedures. Eliminated unnecessary waste.
Fixed Ultimate Ability (no longer tries to use it twice at once). Streamlined actionbar procedure for faster processing.
Dec 25 2012: 2.1.0 released. Up to 2 potion types now supported. Flasks or vials. Also, added some more antiban.
Dec 28 2012: 2.2.0 Platinum released. Now uses normal ability to help generate adrenaline for momentum. New sexy
progress report. Improved processing speeds.
Dec 29 2012: 2.3.0 Diamond released. [b](106 views)[/b] New Feature: Camera turns to nearest yellow dot on minimap if it can't find a
monster. This can be turned off in the options. Another new feature: Decide what health % the
monster you're fighting HAS to be at to use Threshold1, Threshold2, and Ultimate. This can be set in the SaveAbilities
variable in the setup. New Option#3 : to left-click-only monsters, available at the bottom of the setup in
<-Mouse Options->//.
January 9 2013: 2.3.2 Granite Released:
Script now waits up to 90 seconds on same monster before thinking its stuck, from 60 seconds.
Script now checks for charges on your ring of wealth on startup if UseRingOfWealth = true.
Script now Eats food via action bar only, no longer checks inventory. Knows intelligently if its out of food by
checking chat box. For january rejuvenate update, new option in advanced setup called RejuvCooldown will
need to be switched to 300 when the update comes. Now uses new variables in setup : FoodKey,
MomentumOrRejuvenateKey. Momentum/rejuv no longer NEEDS to be in slot 1. It still can be.
The variable name LeftClickOnly to RightClickOnly, because thats what it does when its set to true -
Was a mistake in 2.3.0.
February 27, 2013: 2.3.3 Obsidian Released:
Gave the user the option to paint on-screen where the program is seeing monster-colors
Fixed a bug where it was turning to the nearest NPC too many times.
Changed the look of the user-setup.
Made it so you don't have to enter (300 seconds) in advanced setup for rejuvenation.
Progress reports:
///////Pali AIO Fighter v 2.1.0///////
//**Time Running: 36 Hours, 42 Seconds**
//[3647766 Defence Xp] Gained
//[101940 Xp/Hour]
//[6232 Kills]
//[8 Sharks] Eaten.
//Used Momentum [165 Times]
//////////////////////////////////////
qingqinghd
2012-12-12 03:28:17
frist post ,awsome..test ont soon
Mr[S]
2012-12-12 03:29:27
Would test but getting a few 99s first, hopefully by the time I'll use it there will be a few tests done :p
chief herb
2012-12-12 03:40:18
havent tested but suggestion, it takes awhile to fill upthe bar full, so maybe add a couple of the simple abilities till full bar. would be better xp
mr. pali
2012-12-12 03:41:45
From: chief herb
havent tested but suggestion, it takes awhile to fill upthe bar full, so maybe add a couple of the simple abilities till full bar. would be better xp
Definitely something I've considered. Its just not a priority at this point because of what little time your character will be spending building up the bar with or without this. Definitely a possibility in later versions.
Thanks
DannyRS
2012-12-12 06:58:42
From: mr. pali
Definitely something I've considered. Its just not a priority at this point because of what little time your character will be spending building up the bar with or without this. Definitely a possibility in later versions.
Thanks
I wrote a script to do this, but Honestly, if you do it, then you may aswell add a threshhold ability instead of momentum and just keep the loop for the build abilities going, because its faster anyway
Cant test atm, but im sure its fine :), ill read the code when im not on my phone and make any suggestions i can
mr. pali
2012-12-12 12:37:38
From: DannyRS
I wrote a script to do this, but Honestly, if you do it, then you may aswell add a threshhold ability instead of momentum and just keep the loop for the build abilities going, because its faster anyway
Cant test atm, but im sure its fine :), ill read the code when im not on my phone and make any suggestions i can
Yeap! Hit the nail right on the head!
However, with my loop setup, it would not be hard to implement the option. I will probably have full actionbar support in the future.
Also I'm pulling 125k strength exp/hour @ 86 attack and 80 str using this script… hehe.
print
2012-12-12 13:31:42
this script dont work for me it doesnt click the monster it only puts mouse on them what key bind do i put momentum and the food? 0 and =?
mr. pali
2012-12-12 13:32:56
From: print
this script dont work for me it doesnt click the monster it only puts mouse on them what
This is an UpText issue (reading the text in the top left of the screen).
Make sure you've got only the first one to three letters of the monster name in the setup, and make sure it is capitalized properly. Let me know if this fixes it!
-pali
mr. pali
2012-12-12 15:39:47
1.0.2 released. Added progress reports among other small fixes. Thanks to shatterhand for many of the progress report methods.
Works great, very good job!
Will let you know if I run into any problems, but it's working flawlessly as of right now. (:
mr. pali
2012-12-12 19:29:26
From: Bwpz
Works great, very good job!
Will let you know if I run into any problems, but it's working flawlessly as of right now. (:
Good to hear. Let me know how it goes!
UPDATE:
Emergency update to 1.0.3, added a failsafe. Will terminate script if its been over 90 seconds without combat (i.e. stuck behind a tree).
Please post progress reports!! =D
<3 pali
Slashed
2012-12-12 19:34:59
Looks good this one. Keep up the good work. Will test when I'm finished with Fishing.
I had it set to use the ROW at 450hp, but it never did and it killed me.
I have it equipped with 4 charges, set to True and 450 hp. Is it working for you?
mr. pali
2012-12-12 19:45:47
From: Bwpz
I had it set to use the ROW at 450hp, but it never did and it killed me.
I have it equipped with 4 charges, set to True and 450 hp. Is it working for you?
ROW needs to be in inventory.
edit:
sorry about that. Added to first post instructions. It's also already written in the script header if you look closely.
-pali
Not a problem, my first time dying in 4 years, so it made me go to the grim reaper and I got all my stuff back (:
Thanks for the great script, again.
Do you recommend Smart8 for this? I'm on Smart7.2 and it was working great :p
mr. pali
2012-12-12 20:13:35
From: Bwpz
Do you recommend Smart8 for this? I'm on Smart7.2 and it was working great :p
I only use 7.2 in development and personal use.
mr. pali
2012-12-12 20:27:11
From: Bwpz
I had it set to use the ROW at 450hp, but it never did and it killed me.
I have it equipped with 4 charges, set to True and 450 hp. Is it working for you?
Did the script not terminate after you passed the health threshold @ 450hp? Did it say terminating script because it couldn't find the ring of wealth in the debug box?
Or was it just that it did terminate, but you were fighting aggressive monsters?
From: mr. pali
I only use 7.2 in development and personal use.
Okay, saves me the hassle of updating. Testing the ring functionality now, will let you know. (:
I wish I had a better place to test, I gotta bank every hour for food =\
From: mr. pali
Did the script not terminate after you passed the health threshold @ 450hp? Did it say terminating script because it couldn't find the ring of wealth in the debug box?
Or was it just that it did terminate, but you were fighting aggressive monsters?
I'm gonna have to throw that error as my fault. My internet crashed, and I switched over to it saying "You've died". And then before checking the console I exited to reset my internet.
I bet I got killed before it could terminate.
mr. pali
2012-12-12 20:36:15
From: Bwpz
I'm gonna have to throw that error as my fault. My internet crashed, and I switched over to it saying "You've died". And then before checking the console I exited to reset my internet.
I bet I got killed before it could terminate.
Just let me know if you encounter any more errors, thanks for your help Bwpz it is much appreciated! :)
I got down to the right HP, and he used the ring to teleport (: Here's my small proggy. Once I get some better defense or something I should be able to last longer than this lol.
////////////////////////////////////
//////////Pali AIO Fighter//////////
//**Time Running: 45 Minutes and 3 Seconds**
//[51528 Strength Xp] Gained
//[68620 Xp/Hour]
//[99 Kills]
//[27 Monkfishs] Eaten.
//Used Momentum [28 Times]
////////////////////////////////////
currentHP: 347
Attempting to use ring of wealth…
Teleported to grand exchange @ 347
Successfully executed.
mr. pali
2012-12-12 20:57:34
From: Bwpz
I got down to the right HP, and he used the ring to teleport (: Here's my small proggy on the fire giants, but once I get some better defense or something I should be able to last longer than this lol.
////////////////////////////////////
//////////Pali AIO Fighter//////////
//**Time Running: 45 Minutes and 3 Seconds**
//[51528 Strength Xp] Gained
//[68620 Xp/Hour]
//[99 Kills]
//[27 Monkfishs] Eaten.
//Used Momentum [28 Times]
////////////////////////////////////
currentHP: 347
Attempting to use ring of wealth…
Teleported to grand exchange @ 347
Successfully executed.
Did it really use momentum 28 times? or try to? Should only be 2-3 times in an hour.
[EDIT] THE BELOW/ABOVE ISSUE WAS SOLVED. USER PUT AN 'ULTIMATE'-type ABILITY IN PLACE OF WHERE I RECOMMENDED MOMENTUM. THIS DOES WORK. YOU WILL PROBABLY GET FASTER EXPERIENCE USING MOMENTUM,THOUGH.
My bad, I was using a special attack instead of the Momentum ability xD
Bot works great, dropping enemies left and right.
Amazing work.
shadeyyy
2012-12-12 21:37:28
Can someone help me in setting it up? As you can see im new.. I know how to compile the script and run it,but I'm not sure where to put the npc ids or anything.
clodoveo1
2012-12-12 21:53:15
Please add drop pickups!
shadeyyy
2012-12-12 22:23:55
From: shadeyyy
Can someone help me in setting it up? As you can see im new.. I know how to compile the script and run it,but I'm not sure where to put the npc ids or anything.
Please excuse my ignorace, I've figured it out, but, is there any way to make it attack the next target faster? I find it taking forever. The skill bar just drains.
Ubuntu
2012-12-12 22:37:43
Add rejuvenate ability for healing. It would be very useful. Overall great script :D.
mr. pali
2012-12-12 22:53:33
From: shadeyyy
Please excuse my ignorace, I've figured it out, but, is there any way to make it attack the next target faster? I find it taking forever. The skill bar just drains.
Try increasing 'ColorSensitivity' in the script setup.
This could also possibly be a processor-speed issue that is unique to your computer?
From: Ubuntu
Add rejuvenate ability for healing. It would be very useful. Overall great script :D.
Using rejuvenate cancels momentum. Maybe I will include this if I make this a full action-bar support script… (we'll see).
And thanks Ubuntu!
Let me know if you guys get errors!
-Pali
MasterXehanort
2012-12-12 23:13:12
////////////////////////////////////
//////////Pali AIO Fighter//////////
//**Time Running: 8 Minutes and 34 Seconds**
//[13266 Strength Xp] Gained
//[92794 Xp/Hour]
//[18 Kills]
//[7 Monkfishs] Eaten.
//Used Momentum [51 Times]
////////////////////////////////////
Quick test run.
Used ability in slot one.
mr. pali
2012-12-12 23:36:25
Updated to 1.0.4. Fixed Ring of wealth issues.
MasterXehanort
2012-12-12 23:44:32
//**Time Running: 23 Minutes and 5 Seconds**
//[24941 Strength Xp] Gained
//[64817 Xp/Hour]
//[35 Kills]
//[No Monkfish Eaten] <————–
//Used Momentum [9 Times]
////////////////////////////////////
Equip a shield and use "rejuvinate" as the momentum ability. Negates the necessity of food or teleports away from combat.
mr. pali
2012-12-12 23:46:42
From: MMOE
//**Time Running: 23 Minutes and 5 Seconds**
//[24941 Strength Xp] Gained
//[64817 Xp/Hour]
//[35 Kills]
//[No Monkfish Eaten] <————–
//Used Momentum [9 Times]
////////////////////////////////////
Equip a shield and use "rejuvinate" as the momentum ability. Negates the necessity of food or teleports away from combat.
Interesting idea. Keep in mind folks, that the script will attempt to use this ability if the adrenaline bar is full, regardless of if you're in combat or not. Rejuv needs to be out of combat. Would cause suspicious clicks. It eventually would work. I may add official ability support in the future.
MasterXehanort
2012-12-12 23:54:26
From: mr. pali
Interesting idea. Keep in mind folks, that the script will attempt to use this ability if the adrenaline bar is full, regardless of if you're in combat or not. Rejuv needs to be out of combat. Would cause suspicious clicks. It eventually would work. I may add official ability support in the future.
Rejuvenate does work during combat.
Regenerate does not work during combat.
Rejuvenate is under the defence ability book and restores 40% of maximum lifepoints; a shield is required; this ability DOES work during combat.
http://runescape.wikia.com/wiki/RejuvenateRegenerate is under the constitution ability book and restores up to 25% of maximum lifepoints; no shield is required; this ability DOES NOT work during combat.
http://runescape.wikia.com/wiki/RegenerateThe two are often confused. Clearing things up :)
mr. pali
2012-12-13 00:08:23
From: MMOE
Rejuvenate is under the defence ability book and restores 40% of maximum lifepoints; a shield is required; this ability DOES work during combat.
http://runescape.wikia.com/wiki/Rejuvenate
Regenerate is under the constitution ability book and restores up to 25% of maximum lifepoints; no shield is required; this ability DOES NOT work during combat.
http://runescape.wikia.com/wiki/Regenerate
The two are often confused. Clearing things up :)
Thank you! Excellent!
MasterXehanort
2012-12-13 00:21:55
//////////Pali AIO Fighter//////////
//**Time Running: 1 Hours, 10 Seconds**
//[61821 Strength Xp] Gained
//[61636 Xp/Hour]
//[88 Kills]
//[No Monkfish Eaten]
//Used Momentum [24 Times]
////////////////////////////////////
One hour progress report. I will hopefully post a 10 hour one in the morning; given the six hour fix function works properly.
EDIT: Got crashed by someone -,- Script does not fight a monster already engaged by someone else.
//////////Pali AIO Fighter//////////
//**Time Running: 6 Hours, 47 Minutes and 14 Seconds**
//[411938 Strength Xp] Gained
//[60693 Xp/Hour]
//[601 Kills]
//[27 Monkfishs] Eaten.
//Used Momentum [138 Times]
////////////////////////////////////
ahrak0
2012-12-13 09:17:31
From: MMOE
//////////Pali AIO Fighter//////////
//**Time Running: 1 Hours, 10 Seconds**
//[61821 Strength Xp] Gained
//[61636 Xp/Hour]
//[88 Kills]
//[No Monkfish Eaten]
//Used Momentum [24 Times]
////////////////////////////////////
One hour progress report. I will hopefully post a 10 hour one in the morning; given the six hour fix function works properly.
EDIT: Got crashed by someone -,- Script does not fight a monster already engaged by someone else.
//////////Pali AIO Fighter//////////
//**Time Running: 6 Hours, 47 Minutes and 14 Seconds**
//[411938 Strength Xp] Gained
//[60693 Xp/Hour]
//[601 Kills]
//[27 Monkfishs] Eaten.
//Used Momentum [138 Times]
////////////////////////////////////
how do u pass the 6h limit?
this script is awesome wow
edit: takes like 30 seconds till attacks a monster, does many camera turns.
MasterXehanort
2012-12-13 10:05:40
From: ahrak0
how do u pass the 6h limit?
this script is awesome wow
edit: takes like 30 seconds till attacks a monster, does many camera turns.
Six hour fix should be done in the script itself [Six hour fix function]. Just setup the player information in the constants.
If it takes too long to attack a monster: try getting different colors for the monster, assure you are typing the name correct in the script [If fighting Moss giants - the MonsterName = 'Mo'] the script looks for the uptext of the monster's name, if you enter the full name, it might be a while for the script to process it as opposed to the first few letters.
Also, assure that there are no other players around. This does cause a stall in attacking.
o0Matthius0o
2012-12-13 19:46:44
For some reason no matter what monster i try it on, it will click and initiate the fight. Hit the monster once or twice then move on to the next monster without killing any of them unless it comes back to it in a minute. I was in the security stronghold testing it on spiders and skeletons and it was fighting the whole crowd lol. Then it just kind of stopped fighting at some point and logged me out due to the 90 second thing.
mr. pali
2012-12-13 19:50:37
From: o0Matthius0o
For some reason no matter what monster i try it on, it will click and initiate the fight. Hit the monster once or twice then move on to the next monster without killing any of them unless it comes back to it in a minute. I was in the security stronghold testing it on spiders and skeletons and it was fighting the whole crowd lol. Then it just kind of stopped fighting at some point and logged me out due to the 90 second thing.
What's your MonsterWait set to? Raise it to 5000 and see if that works. Update your SRL. Strange… strange indeed. Try reloading your client if none of this works.
From: MMOE
If it takes too long to attack a monster: try getting different colors for the monster, assure you are typing the name correct in the script [If fighting Moss giants - the MonsterName = 'Mo'] the script looks for the uptext of the monster's name, if you enter the full name, it might be a while for the script to process it as opposed to the first few letters.
Also, assure that there are no other players around. This does cause a stall in attacking.
this is good advice. also, you can adjust settings like color tolerance as well. just read the beginning of the script carefully.
From: MMOE
//////////Pali AIO Fighter//////////
//**Time Running: 6 Hours, 47 Minutes and 14 Seconds**
//[411938 Strength Xp] Gained
//[60693 Xp/Hour]
//[601 Kills]
//[27 Monkfishs] Eaten.
//Used Momentum [138 Times]
////////////////////////////////////
Great progress, here's my current report using 1.0.5. NEW RELEASE COMING TONIGHT. SELF-HEALINGSUPPORT.
//////////Pali AIO Fighter//////////
//**Time Running: 1 Hours, 56 Minutes and 50 Seconds**
//[233114 Strength Xp] Gained
//[119704 Xp/Hour]
//[432 Kills]
//[24 Sharks] Eaten.
//Used Momentum [6 Times]
////////////////////////////////////
o0Matthius0o
2012-12-13 20:07:30
I set the monster wait to 5000 and 10000. Still attacks before killing. I have fully updated srl. Simba version is 1.0.4.
Edit: Also re-updated simba. Still no change. Nothing comes up in the debugger as well. It seems to be reading the monster colors just fine.
mr. pali
2012-12-13 21:13:23
From: o0Matthius0o
I set the monster wait to 5000 and 10000. Still attacks before killing. I have fully updated srl. Simba version is 1.0.4.
Edit: Also re-updated simba. Still no change. Nothing comes up in the debugger as well. It seems to be reading the monster colors just fine.
IDK. I'm using smart 7.2 and simba .991 i believe. What smart are you using?
NEW RELEASE COMING NOW
mr. pali
2012-12-13 21:59:12
1.0.5 released. Let me know, guys!
o0Matthius0o
2012-12-13 22:42:40
Using smart 7.2
Edit: Upon further instruciton i found this in the debug box. " Warning! You passed a wrong ys to a finder function: -36. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed wrong values to a finder function: ys > ye (0,-36). Swapping the values for now."
mr. pali
2012-12-13 22:48:46
From: o0Matthius0o
Using smart 7.2
Edit: Upon further instruciton i found this in the debug box. " Warning! You passed a wrong ys to a finder function: -36. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed wrong values to a finder function: ys > ye (0,-36). Swapping the values for now."
idk man. can anyone offer help?
UPDATED to 1.0.6.
new feature: you can turn the camera-angle high/low changing on/off. New failsafe also added. highly recommended that everyone updates from 1.0.5.
MasterXehanort
2012-12-14 00:49:45
From: mr. pali
idk man. can anyone offer help?
UPDATED to 1.0.6.
new feature: you can turn the camera-angle high/low changing on/off. New failsafe also added. highly recommended that everyone updates from 1.0.5.
Going to test out 1.0.6 for the night.
As for the timing errors, try a different monster and see if the same result produces. I would have suggested the monster wait value is low; but since you tried that and updated srl. Last suggestions are test different monsters, re-download the script to make sure no coding was interfered with. Also, be aware of other players being around, as it does affect the script.
mr. pali
2012-12-14 01:47:12
From: MMOE
Going to test out 1.0.6 for the night.
As for the timing errors, try a different monster and see if the same result produces. I would have suggested the monster wait value is low; but since you tried that and updated srl. Last suggestions are test different monsters, re-download the script to make sure no coding was interfered with. Also, be aware of other players being around, as it does affect the script.
Yea, trying a different monster might help. IDK how this script reacts with smaller creatures. I know it can see medium size monsters well.
Post a proggy in the morning MMOE :)
edit:
Updated to 1.0.8 :f:
//////////Pali AIO Fighter//////////
//**Time Running: 1 Hours, 39 Minutes and 15 Seconds**
//[114168 Attack Xp] Gained
//[69017 Xp/Hour]
//[173 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [86 Times]
////////////////////////////////////
Should be getting 110k/h, but I'm weak :p
MasterXehanort
2012-12-14 06:36:11
////////////////////////////////////
//////////Pali AIO Fighter//////////
//**Time Running: 5 Hours, 7 Minutes and 50 Seconds**
//[429025 Strength Xp] Gained
//[83618 Xp/Hour]
//[629 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [273 Times]
////////////////////////////////////
Welcome to Runescape.
[email]BLOCKUSERNAMEBLOCKUSERNAME@Gmail.com[/email]
'Game session expired.'
SRL Compiled in 0 msec
Loading SMART:
http://world22.runescape.com/f723498299079915332Welcome to Runescape.
[email]BLOCKUSERNAMEBLOCKUSERNAME@Gmail.com[/email]
Screenshot of: IP Log 5 Hours, 9 Minutes and 50 Seconds
Current player: [email]BLOCKUSERNAMEBLOCKUSERNAME@Gmail.Com[/email]
We got logged out somehow and cant log in.
Successfully executed.
The script logged back in, but it just stood there after logging in and shut down. It is not recognizing the player is logged back in; and the XP bar must be re-opened upon login as well for future reference. Still going in strong favor of this script. :D
mr. pali
2012-12-14 07:02:27
Thanks for the feedback.
I'm going to fix the login procedure stuff when I add a breaksystem in a future update.
What do people want to see next?
Potions?
Full action bar?
Improved Monster Detection?
Also, please update to 1.0.8.a if you have not already.
MasterXehanort
2012-12-14 10:12:42
From: mr. pali
Thanks for the feedback.
I'm going to fix the login procedure stuff when I add a breaksystem in a future update.
What do people want to see next?
Potions?
Full action bar?
Improved Monster Detection?
Also, please update to 1.0.8.a if you have not already.
Next would most likely be a charm detector and looter. It might seriously decrease xp/hr due to color searching for a small item though.
Potion support could help for prayer flasks? Turn on autoprayer before starting, and then let it run with 28 prayer flasks. Rejuvenate got rid of the food problem, i went 6 hour run without eating one food.
Full action bar: Could help make it more human-like, but since the cooldown of slice is only 3 seconds, i dont see any problems with it. Threshold abilities also reduce momentum and would lower rates of rejuvenation uses.
Monster detection: Always a bonus for fighting scripts; however, I am not having any problems with it.
Grief Seeds
2012-12-14 10:25:15
Improved monster detection + where do you guys train? I'm +80 in all of my combat skills, just no idea where to go.
//////////Pali AIO Fighter//////////
//**Time Running: 7 Hours, 46 Minutes and 40 Seconds**
//[764917 Strength Xp] Gained
//[98346 Xp/Hour]
//[1297 Kills]
//[No Monkfish Eaten]
//Used Momentum [21 Times]
////////////////////////////////////
ahrak0
2012-12-14 17:05:14
You had inspired me to learn how script man, thanks.
gonna make my first script soon :)
mr. pali
2012-12-14 17:51:47
Thanks for the feedback guys. As for what monsters to kill, picking larger ones with colors unique to their environments will be a good start.
From: Bwpz
//////////Pali AIO Fighter//////////
//**Time Running: 7 Hours, 46 Minutes and 40 Seconds**
//[764917 Strength Xp] Gained
//[98346 Xp/Hour]
//[1297 Kills]
//[No Monkfish Eaten]
//Used Momentum [21 Times]
////////////////////////////////////
WOW ^^ NO MONKFISH EATEN :)
Heres a preview of the constants of 1.0.9:
UseThreshold1 = True;
Threshold1Key = '3';
Threshold1CoolDown ='15';//seconds
UseThreshold2= True;
Threshold2Key = '4';
Threshold2CoolDown='20';//seconds
UseUltimate = True;
UltimateKey = '5';
UltimateCoolDown = '60';//seconds
SaveAdrenalineForRejuv = 4500 //What health should we use rejuv instead of ultimate?
muffinheadstatus
2012-12-14 19:19:49
what monsters are you guys killing? i tried deadly red spiders and it just stands there and it may click a few a minute to kill but doesnt really register the spiders themselves since i tried it in a few areas with deadly red spiders. doesnt really pick up skeletons either. i have it going pretty amazingly with giant rats.
muffinheadstatus
2012-12-14 19:25:36
and i am using smart 8 with.991 simba. so idk if i have to go back to 7.2 or not onsmart
mr. pali
2012-12-14 20:24:30
From: muffinheadstatus
and i am using smart 8 with.991 simba. so idk if i have to go back to 7.2 or not onsmart
i PMed you. To anyone else out there having similar issues, try editing midpoints to a lower amount, in the script, where it says
midpoints := 100;
try 50. idk. might help with smaller monsters.
I'm moving midpoints to the top of the script so it can be more easily edited for the next version.
Let me know if this helps, guys.
Grief Seeds
2012-12-14 20:45:44
From: muffinheadstatus
what monsters are you guys killing? i tried deadly red spiders and it just stands there and it may click a few a minute to kill but doesnt really register the spiders themselves since i tried it in a few areas with deadly red spiders. doesnt really pick up skeletons either. i have it going pretty amazingly with giant rats.
Lol same; however, I don't think giant rats give good xp?
o0Matthius0o
2012-12-15 05:34:04
I am having some issues with the red spiders as well. Plus my guy isnt using slice. i have everything set up correctly. Also i think i see the reason why it aggros everything now.
For some reason it counts my first or second hit as a kill in the killcount box. So then it moves on to something else even though the other target is not dead.
I hope im not the only one with this bug. Something else came up as well "Object DTM Extension: Failed to grab remote extension."
Not sure if that has anything to do with it. I have updated the dtms a few times. Going to try to completely redownload simba.
The monsters that i have tried so far are: Gnomes in the gnome village, red spiders, skeletons, giant spiders.
mr. pali
2012-12-15 05:39:45
From: o0Matthius0o
I am having some issues with the red spiders as well. Plus my guy isnt using slice. i have everything set up correctly. Also i think i see the reason why it aggros everything now.
For some reason it counts my first or second hit as a kill in the killcount box. So then it moves on to something else even though the other target is not dead.
I hope im not the only one with this bug. Something else came up as well "Object DTM Extension: Failed to grab remote extension."
Not sure if that has anything to do with it. I have updated the dtms a few times. Going to try to completely redownload simba.
The monsters that i have tried so far are: Gnomes in the gnome village, red spiders, skeletons, giant spiders.
I developed this script using simba .991 and smart 7.2 make sure your brightness is on high and you are zoomed out and you have updated srl.
o0Matthius0o
2012-12-15 05:56:58
Ok i think i figured it out. I redownloaded simba. But the first 2 attempts to run it were bad. then all of a sudden it starts working great lol.
Great script though! Sorry for all the trouble i gave ya!
mr. pali
2012-12-15 07:35:38
From: o0Matthius0o
Ok i think i figured it out. I redownloaded simba. But the first 2 attempts to run it were bad. then all of a sudden it starts working great lol.
Great script though! Sorry for all the trouble i gave ya!
its okay have fun
mr. pali
2012-12-15 10:37:27
Full actionbarsupport coming within 24 hrs. hang tight.
The Killer
2012-12-15 11:09:04
From: mr. pali
Full actionbarsupport coming within 24 hrs. hang tight.
oooo, intresting. Want to see how you have done it already :p
mr. pali
2012-12-15 13:30:31
updated. full ability bar support.
print
2012-12-15 14:37:43
what ablilities can weput on bar?
The Killer
2012-12-15 14:43:12
From: print
what ablilities can weput on bar?
it says in the script setup.
/Slice needs to be keybind '2', Rejuv needs to be set to keybind '1' in slot 1.
mr. pali
2012-12-15 14:45:21
From: print
what ablilities can weput on bar?
You can put any abilities on the bar. Either Momentum or Rejuvenate needs to be @ slot one, bound to key '1'.
Slice/Wrack/Piercing-Shot needs to be bound to '2'
And then you can select 2 threshold (50%) abilities, for 3 and 4. and then an ultimate ability for 5.
Set UseMomentum = False if you want to use abilities. Have a shield equipped if you want to rejuvenate, of course.
edit:
everyone please make sure they are now using 2.0.1.d
edit again:
everyone update to 2.0.1.e, just some minor bugs ironed out. working like a true champion now.
edit:
2.0.1.f released, update is crucial!
print
2012-12-15 17:24:38
do you keep updateing it every hour? iv seen a,b,c,d,e,f, lol
mr. pali
2012-12-15 17:33:17
From: print
do you keep updateing it every hour? iv seen a,b,c,d,e,f, lol
Yea, i'm actively testing it. I'll be working on it today. How's .f working for you?
MasterXehanort
2012-12-15 17:54:09
//////////Pali AIO Fighter//////////
//**Time Running: 5 Hours, 24 Minutes and 38 Seconds**
//[410710 Attack Xp] Gained
//[75906 Xp/Hour]
//[620 Kills]
//[1 Monkfish] Eaten.
//Used Rejuvenate [242 Times]
////////////////////////////////////
I got crashed before 6 hours D:
mr. pali
2012-12-15 18:46:03
Updated to 2.0.2.Heres my current proggy, running 2.0.2:
///////Pali AIO Fighter v2.0.2///////
//**Time Running: 13 Minutes and 39 Seconds**
//[32718 Strength Xp] Gained
//[143811 Xp/Hour]
//[69 Kills]
//[No Shark Eaten]
//////////////////////////////////////
Using 2 hander, Slice, Slaughter (Threshold1), Assault (Threshold2) and Overpower (ultimate).
muffinheadstatus
2012-12-15 21:37:15
works perfectly and effectively =) here is my proggy
//////////////////////////////////////
///////Pali AIO Fighter v2.0.2///////
//**Time Running: 19 Minutes and 54 Seconds**
//[29756 Attack Xp] Gained
//[89663 Xp/Hour]
//[72 Kills]
//[11 Lobsters] Eaten.
//////////////////////////////////////
muffinheadstatus
2012-12-15 21:39:36
the above proggy was on 8.0 smart as well.
mr. pali
2012-12-16 01:11:48
From: muffinheadstatus
the above proggy was on 8.0 smart as well.
good to know. So its confirmed running on 7.2 and 8.0, folks! :spot:
MasterXehanort
2012-12-16 11:27:44
//////////////////////////////////////
///////Pali AIO Fighter v2.0.1.f///////
//**Time Running: 3 Hours, 54 Minutes and 3 Seconds**
//[377023 Strength Xp] Gained
//[96647 Xp/Hour]
//[545 Kills]
//[15 Monkfishs] Eaten.
//////////////////////////////////////
Updating now.
mr. pali
2012-12-16 19:00:43
From: MMOE
//////////////////////////////////////
///////Pali AIO Fighter v2.0.1.f///////
//**Time Running: 3 Hours, 54 Minutes and 3 Seconds**
//[377023 Strength Xp] Gained
//[96647 Xp/Hour]
//[545 Kills]
//[15 Monkfishs] Eaten.
//////////////////////////////////////
Updating now.
just in time for 2.0.3 :) nice proggy.
Edit: updated to 2.0.4.
Loop simplified for faster processing. Added hitting keys on accident in antiban.
You can now bind slice/wrack/piercing shot to a custom key binding! Look @ script setup variables!
mr. pali
2012-12-17 07:37:37
I feel like 2.0.4 might be a bit wonky, anyone having trouble? :cartman:
Mr[S]
2012-12-17 07:45:56
What would be a good place to train and what npc to train on
90 attack / 86 strength / 85 defence / 89 cons - looking to max combat so just need to train defence now
MasterXehanort
2012-12-17 08:41:05
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.3///////
//**Time Running: 5 Hours, 58 Minutes and 23 Seconds**
//[526955 Ranged Xp] Gained
//[88221 Xp/Hour]
//[614 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [79 Times]
//////////////////////////////////////
Saved me from having to use Ranged Guild to 99 :D
Went from level 61-70
Now i can use armadyl cbow. Will post a new proggie with that, should increase xp/hr by at least 25k/hr
mr. pali
2012-12-17 09:00:16
From: MMOE
//[526955 Ranged Xp] Gained
//[88221 Xp/Hour]
//[614 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [79 Times]
//////////////////////////////////////
Saved me from having to use Ranged Guild to 99 :D
Went from level 61-70
Now i can use armadyl cbow. Will post a new proggie with that, should increase xp/hr by at least 25k/hr
good to know this works with ranged, i had never tested it. i figured it would.
Post a proggy if you get a nice one with the new bow :)
edit :
Updated to 2.0.5
MasterXehanort
2012-12-17 10:12:17
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.3///////
//**Time Running: 1 Hours, 38 Minutes and 35 Seconds**
//[181168 Ranged Xp] Gained
//[110259 Xp/Hour]
//[211 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [21 Times]
//////////////////////////////////////
small prog report using Armadyl crossbow, restarting the script before school so it runs the full 6 hours.
mr. pali
2012-12-17 10:26:20
From: MMOE
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.3///////
//**Time Running: 1 Hours, 38 Minutes and 35 Seconds**
//[181168 Ranged Xp] Gained
//[110259 Xp/Hour]
//[211 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [21 Times]
//////////////////////////////////////
small prog report using Armadyl crossbow, restarting the script before school so it runs the full 6 hours.
What abilities are you using? =)
MasterXehanort
2012-12-17 17:58:57
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.3///////
//**Time Running: 6 Hours, 31 Minutes and 6 Seconds**
//[735124 Ranged Xp] Gained
//[112775 Xp/Hour]
//[856 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [81 Times]
//////////////////////////////////////
Just using piercing shot. No threshold abilities.
mr. pali
2012-12-17 18:03:34
From: MMOE
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.3///////
//**Time Running: 6 Hours, 31 Minutes and 6 Seconds**
//[735124 Ranged Xp] Gained
//[112775 Xp/Hour]
//[856 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [81 Times]
//////////////////////////////////////
Just using piercing shot. No threshold abilities.
here's mine from last night. I need to figure out sixHourFix. Can anyone offer help?
also, please post YOUR progress reports! Thanks guys =D
///////////////////////////////////////
///////Pali AIO Fighter v 2.0.5///////
//**Time Running: 6 Hours, 1 Minutes and 31 Seconds**
//[542030 Strength Xp] Gained
//[89958 Xp/Hour]
//[1157 Kills]
//[2 Sharks] Eaten.
//Used Rejuvenate [115 Times]
//////////////////////////////////////
edit: I'm almost positive SRL will handle this, give you have SRLSixHourFix := true @ setup. is this true?
halestorm1234
2012-12-17 18:56:08
Followed the setup it runs but when it finds the monster it just hovers over it. Any help would be much appreciated Thanks.
MasterXehanort
2012-12-17 20:09:50
From: mr. pali
here's mine from last night. I need to figure out sixHourFix. Can anyone offer help?
edit: I'm almost positive SRL will handle this, give you have SRLSixHourFix := true @ setup. is this true?
Usually "SRL_SixHourFix := True; " allows for extended run times. However, as far as coding, im not too great at, yet. I would ask Ashaman (most of his scripts have over 6 hour run times), or Flight. Ashaman used the fix at setup
Procedure Setup;
Begin
If Debug Then
FunctionStop:= 'Setup: Entered';
ClearDebug;
{$IFDEF SIMBAMAJOR980}
SMART_SERVER := 10;
SMART_MEMBERS := TRUE;
SMART_SIGNED := TRUE;
SMART_SUPERDETAIL := FALSE;
{$ELSE}
SRL_SIXHOURFIX := TRUE;
And Flight added the fix under MasterLoop
Procedure MasterLoop;
begin
if not LoggedIn_F then Exit;
GetStage;
if DoBanking then
begin
Case Stage of
0: StartFishing;
1:
if UseLodestone then
TeleEdgeville
else
WalkTo('Bank');
2:
begin
if not HandleBank then
begin
if UseLodestone then
TeleEdgeville
else
WalkTo('Bank');
HandleBank;
end;
end;
3:
WalkTo('Spot');
end;
end else
Case Stage of
0,1: StartFishing;
end;
end;
Begin
//Load SRL & SMART
{$IFDEF SMART8}
SRL_SIXHOURFIX := TRUE;
SMART_FIXSPEED := TRUE;
{$ENDIF}
setupSRL();
The only thing i see that differs from Ashaman, given that you placed it under Setup, is the SetValues
Procedure SetValues(Sensetivity : integer);
Ashaman:
http://villavu.com/forum/member.php?u=71930Flight:
http://villavu.com/forum/member.php?u=27833
From: halestorm1234
Followed the setup it runs but when it finds the monster it just hovers over it. Any help would be much appreciated Thanks.
Make sure that when you enter the monster name, only use the first few letters of the name. The script detects the uptext when it finds the color specified.
If this does not fix it, test another monster and see if the problem is recurring. If problems persist, you have probably entered something wrong in the setup.
mr. pali
2012-12-17 20:29:16
From: MMOE
Usually "SRL_SixHourFix := True; " allows for extended run times. However, as far as coding, im not too great at, yet. I would ask Ashaman (most of his scripts have over 6 hour run times), or Flight. Ashaman used the fix at setup
Code...
The only thing i see that differs from Ashaman, given that you placed it under Setup, is the SetValues
code...
Ashaman: http://villavu.com/forum/member.php?u=71930
Flight: http://villavu.com/forum/member.php?u=27833
thanks. I'm going to continue this onversation on the help section later. Let's continue to have this thread be about the current release (2.0.5)
Ashaman88
2012-12-17 21:11:10
Set the sixhourfix to true before setup srl
Then any checks for login make sure it does login player
MasterXehanort
2012-12-17 21:55:05
From: Ashaman88
Set the sixhourfix to true before setup srl
Then any checks for login make sure it does login player
^ Win. Thanks Ashaman.
///////Pali AIO Fighter v 2.0.5///////
//**Time Running: 3 Hours, 46 Minutes and 57 Seconds**
//[393670 Ranged Xp] Gained
//[104075 Xp/Hour]
//[463 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [47 Times]
//////////////////////////////////////
Still going strong with ranged :D
There appears to a be a problem since 2.0.3 (that's when I started using the script). I assume the script tries to avoid other peoples monsters by only clicking on stationary targets. Anyway, due to this, it will sometime hover over moving NPCs but avoid attacking them until they stop – not a big deal. More importantly, it will sometimes be attacking an NPC, then it will mistakenly think that combat has finished, and it will prematurely attack another NPC; this causes the other NPC you attacked first to continue attacking you, and subsequently he will never die because the script avoids NPCs currently in combat.
You get what I mean?
mr. pali
2012-12-18 00:27:13
From: Hez
There appears to a be a problem since 2.0.3 (that's when I started using the script). I assume the script tries to avoid other peoples monsters by only clicking on stationary targets. Anyway, due to this, it will sometime hover over moving NPCs but avoid attacking them until they stop – not a big deal. More importantly, it will sometimes be attacking an NPC, then it will mistakenly think that combat has finished, and it will prematurely attack another NPC; this causes the other NPC you attacked first to continue attacking you, and subsequently he will never die because the script avoids NPCs currently in combat.
You get what I mean?
this script only attacks monsters that are not in combat. as for the issue with it not being able to select moving monsters, it may be a processor speed issue on your computer.
From: mr. pali
this script only attacks monsters that are not in combat. as for the issue with it not being able to select moving monsters, it may be a processor speed issue on your computer.
Just came back to say that the moving monsters thing doesn't always happen, ignore that.
mr. pali
2012-12-18 00:41:10
From: Hez
Just came back to say that the moving monsters thing doesn't always happen, ignore that.
Okay, let me know if you have more problems.
UPDATED to 2.0.6 please UPDATESix Hour Fix implemented :google:
MasterXehanort
2012-12-18 02:20:45
From: mr. pali
Okay, let me know if you have more problems.
UPDATED to 2.0.6 please UPDATE
Six Hour Fix implemented :google:
Expect the proggy of the unthinkable hours ;)
Hopefully i have enough bolts for ranged, or maybe i will melee.
MasterXehanort
2012-12-18 06:56:49
///////Pali AIO Fighter v 2.0.5///////
//**Time Running: 6 Hours, 9 Minutes and 58 Seconds**
//[695918 Ranged Xp] Gained
//[112860 Xp/Hour]
//[812 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [77 Times]
//////////////////////////////////////
Last non sixhourfix implemented prog :o
mr. pali
2012-12-18 10:43:38
From: MMOE
///////Pali AIO Fighter v 2.0.5///////
//**Time Running: 6 Hours, 9 Minutes and 58 Seconds**
//[695918 Ranged Xp] Gained
//[112860 Xp/Hour]
//[812 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [77 Times]
//////////////////////////////////////
Last non sixhourfix implemented prog :o
Cool. SixHourFix IS NOT WORKING, folks. Or, it might.
mr. pali
2012-12-18 17:13:47
Edited for clarity.
MasterXehanort
2012-12-18 17:49:38
From: mr. pali
Cool. SixHourFix IS NOT WORKING, folks. Or, it might.
Guess again ;)
///////Pali AIO Fighter v 2.0.6///////
//**Time Running: 9 Hours, 30 Minutes and 59 Seconds**
//[716556 Strength Xp] Gained
//[75295 Xp/Hour]
//[1039 Kills]
//[1 Monkfish] Eaten.
//Used Rejuvenate [105 Times]
//////////////////////////////////////
mr. pali
2012-12-18 18:14:29
thats a nice proggy, right there :)
Ok folks, 2.0.7 is up. It's more likely to have 6hourfix work. It is also a lot less bannable, i got a glitch with the ultimate abilities worked out. It is also more efficient in using computing power when looking for monsters (slightly). I highly recommend you upgrade.
edit: confirmed, 6 hour fix is working. I just watched it reload a client and relogin. We're clear for takeoff.
DemonRanger123
2012-12-18 21:01:19
im getting this error : [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(275:145): Invalid number of parameters at line 274
Compiling failed. can u help? D:
mr. pali
2012-12-18 21:03:46
DannyRS
2012-12-18 21:04:01
From: DemonRanger123
im getting this error : [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(275:145): Invalid number of parameters at line 274
Compiling failed. can u help? D:
Read the thread about updating to smart 8, you need to edit smart params
DemonRanger123
2012-12-18 21:05:10
Thanks alot! ur awesome!! :)
MasterXehanort
2012-12-18 21:06:24
From: mr. pali
thats a nice proggy, right there :)
Ok folks, 2.0.7 is up. It's more likely to have 6hourfix work. It is also a lot less bannable, i got a glitch with the ultimate abilities worked out. It is also more efficient in using computing power when looking for monsters (slightly). I highly recommend you upgrade.
edit: confirmed, 6 hour fix is working. I just watched it reload a client and relogin. We're clear for takeoff.
Now the question is do i stop this script and update? Or continue to make a longer prog? D:
///////Pali AIO Fighter v 2.0.6///////
//**Time Running: 12 Hours, 48 Minutes and 8 Seconds**
//[1004132 Strength Xp] Gained
//[78434 Xp/Hour]
//[1354 Kills]
//[2 Monkfishs] Eaten.
//Used Rejuvenate [146 Times]
//////////////////////////////////////
temperrr
2012-12-18 21:09:25
Never really comment on forums, but i am making the effort to thankyou Mr. pali for this excellent script, its running flawlessly, and i hope it continues to be updated :D
mr. pali
2012-12-18 21:11:50
From: MMOE
Now the question is do i stop this script and update? Or continue to make a longer prog? D:
///////Pali AIO Fighter v 2.0.6///////
//**Time Running: 12 Hours, 48 Minutes and 8 Seconds**
//[1004132 Strength Xp] Gained
//[78434 Xp/Hour]
//[1354 Kills]
//[2 Monkfishs] Eaten.
//Used Rejuvenate [146 Times]
//////////////////////////////////////
1m exp? keep it goin
From: temperrr
Never really comment on forums, but i am making the effort to thankyou Mr. pali for this excellent script, its running flawlessly, and i hope it continues to be updated :D
hey thanks. we need more active members like you!
MasterXehanort
2012-12-18 21:20:45
From: mr. pali
1m exp? keep it goin
The real question should be when should i actually stop it? Do i let it go until it crashes? or cut off at 24 hour?
OR 100 hour prog? :stirthepot:
Only problem is
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 60 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 60 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 60 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 60 sec if true.
It spams that for a while sometimes; it happens because im getting auto-attacked by the monster. I'm afraid it will cause a logout D:
Also, the script does not count the exp from the monsters killed when they attack you first. So the prog should be a higher xp/hr rate; by how much, I am not sure.
shiningwhite
2012-12-18 23:17:05
By added mis-clicks, do you mean it should attempt to use abilities too early? I have a LOT of messages about abilities not being ready.
mr. pali
2012-12-18 23:45:32
From: shiningwhite
By added mis-clicks, do you mean it should attempt to use abilities too early? I have a LOT of messages about abilities not being ready.
the messages are because of the procedure that hits keys on purpose, to make it seem more human. The script is intelligently designed to use the proper abilities when ready, but also 'hit keys on accident' on occasion. You can reduce the frequency of this by increasing the 'Bannability' variable, which will also decrease random screen turning during combat.
From: MMOE
The real question should be when should i actually stop it? Do i let it go until it crashes? or cut off at 24 hour?
OR 100 hour prog? :stirthepot:
Only problem is
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 60 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 60 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 60 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 60 sec if true.
It spams that for a while sometimes; it happens because im getting auto-attacked by the monster. I'm afraid it will cause a logout D:
Also, the script does not count the exp from the monsters killed when they attack you first. So the prog should be a higher xp/hr rate; by how much, I am not sure.
No way around these. Just part of the script design, unfortunately. And I am aware of the fact that it doesn't count the monster was clicked by the script. Try fighting in a less crowded area and lower level monsters that don't attack you to avoid these problems.
MasterXehanort
2012-12-19 00:39:58
From: mr. pali
No way around these. Just part of the script design, unfortunately. And I am aware of the fact that it doesn't count the monster was clicked by the script. Try fighting in a less crowded area and lower level monsters that don't attack you to avoid these problems.
Nobody else is there but me; im not too concerned about the display of xp/hr because im still getting the correct rate, just for the prog sake.
mr. pali
2012-12-19 00:45:08
From: MMOE
Nobody else is there but me; im not too concerned about the display of xp/hr because im still getting the correct rate, just for the prog sake.
Oh, and I changed the code in 2.0.7 so it won't log out when it displays that message for another three minutes, not just 60 seconds.
MasterXehanort
2012-12-19 00:51:54
///////Pali AIO Fighter v 2.0.6///////
//**Time Running: 16 Hours, 33 Minutes and 31 Seconds**
//[1346925 Strength Xp] Gained
//[81342 Xp/Hour]
//[1772 Kills]
//[4 Monkfishs] Eaten.
//Used Rejuvenate [206 Times]
//////////////////////////////////////
Last prog before bed. Will post the update in the morning.
EDIT: Holllyyyy….
I forgot to update my GE offers before starting the script, i just bought the last set of battlestaffs available D: I guess i could pause the script and go update?
Ha and my guthan's helm is fully degraded -,-
mr. pali
2012-12-19 01:07:36
From: MMOE
///////Pali AIO Fighter v 2.0.6///////
//**Time Running: 16 Hours, 33 Minutes and 31 Seconds**
//[1346925 Strength Xp] Gained
//[81342 Xp/Hour]
//[1772 Kills]
//[4 Monkfishs] Eaten.
//Used Rejuvenate [206 Times]
//////////////////////////////////////
Last prog before bed. Will post the update in the morning.
EDIT: Holllyyyy….
I forgot to update my GE offers before starting the script, i just bought the last set of battlestaffs available D: I guess i could pause the script and go update?
Ha and my guthan's helm is fully degraded -,-
this script can only be paused for 3 minutes and 59 seconds or it will terminate, sorry. great proggy though. make sure you get 2.0.7 next time you stop the script, though.
MasterXehanort
2012-12-19 01:47:53
///////Pali AIO Fighter v 2.0.6///////
//**Time Running: 17 Hours, 29 Minutes and 11 Seconds**
//[1430502 Strength Xp] Gained
//[81806 Xp/Hour]
//[1888 Kills]
//[4 Monkfishs] Eaten.
//Used Rejuvenate [233 Times]
//////////////////////////////////////
Finally stopped. Some guy with completionist cape had a slayer task and set up a cannon -,- i couldn't get a monster to attack in the time given by the script.
shiningwhite
2012-12-19 02:33:34
Just thought I would post this and say thanks:
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 2 Hours, 46 Minutes and 9 Seconds**
//[319341 Strength Xp] Gained
//[115309 Xp/Hour]
//[786 Kills]
//[15 Sharks] Eaten.
//////////////////////////////////////
I stop it regularly to go get sharks, unfortunately I can't sacrifice the 30kxp/hr to just use rejuvenate with a weaker one handed weapon.
mr. pali
2012-12-19 03:27:19
Hey ps this script could use a new logo… one that doesn't burn the eyes ever so fiercely when you stare into it for more than half a second. PM me if you've got nothing better to do and want to help ;)
MasterXehanort
2012-12-19 09:47:41
'One minute has passed… Debug: 631'
** Warning in SixHourFix: Could not log in player **
Successfully executed.
Using v2.0.7 :( it went through fix once, but not twice? I didn't close SMART after the 17 hour proggy. It was a few hours 5 hours into SMART already. It closed, started a new one, this morning, closed, no new one.
2.0.6 worked on the sixhourfix for me, i wonder why not v7?
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 7 Hours, 32 Minutes and 25 Seconds**
//[-33371618 Attack Xp] Gained
//[-4425676 Xp/Hour]
//[851 Kills]
//[2 Monkfishs] Eaten.
//Used Rejuvenate [144 Times]
//////////////////////////////////////
Welcome to Runescape.
[email]USERNAME@Email.Com[/email]
'Game session expired.'
SRL Compiled in 16 msec
Loading SMART
Welcome to Runescape.
[email]USERNAME@Email.Com[/email]
Screenshot of: IP Log 7 Hours, 33 Minutes and 52 Seconds
EDIT: Someone slap me. RS updated for the christmas event.
Mr[S]
2012-12-19 09:56:17
From: MMOE
'One minute has passed… Debug: 631'
** Warning in SixHourFix: Could not log in player **
Successfully executed.
Using v2.0.7 :( it went through fix once, but not twice? I didn't close SMART after the 17 hour proggy. It was a few hours 5 hours into SMART already. It closed, started a new one, this morning, closed, no new one.
2.0.6 worked on the sixhourfix for me, i wonder why not v7?
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 7 Hours, 32 Minutes and 25 Seconds**
//[-33371618 Attack Xp] Gained
//[-4425676 Xp/Hour]
//[851 Kills]
//[2 Monkfishs] Eaten.
//Used Rejuvenate [144 Times]
//////////////////////////////////////
Welcome to Runescape.
[email]USERNAME@Email.Com[/email]
'Game session expired.'
SRL Compiled in 16 msec
Loading SMART
Welcome to Runescape.
[email]USERNAME@Email.Com[/email]
Screenshot of: IP Log 7 Hours, 33 Minutes and 52 Seconds
EDIT: Someone slap me. RS updated for the christmas event.
Was just about to say rs updated lol
Ashaman88
2012-12-19 10:21:53
From: MMOE
'One minute has passed… Debug: 631'
** Warning in SixHourFix: Could not log in player **
Successfully executed.
Using v2.0.7 :( it went through fix once, but not twice? I didn't close SMART after the 17 hour proggy. It was a few hours 5 hours into SMART already. It closed, started a new one, this morning, closed, no new one.
2.0.6 worked on the sixhourfix for me, i wonder why not v7?
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 7 Hours, 32 Minutes and 25 Seconds**
//[-33371618 Attack Xp] Gained
//[-4425676 Xp/Hour]
//[851 Kills]
//[2 Monkfishs] Eaten.
//Used Rejuvenate [144 Times]
//////////////////////////////////////
Welcome to Runescape.
[email]USERNAME@Email.Com[/email]
'Game session expired.'
SRL Compiled in 16 msec
Loading SMART
Welcome to Runescape.
[email]USERNAME@Email.Com[/email]
Screenshot of: IP Log 7 Hours, 33 Minutes and 52 Seconds
EDIT: Someone slap me. RS updated for the christmas event.
I submitted a pull request that would fix the sixhourfix for rs updates -
https://github.com/SRL/SRL-5/pull/131
zxzero
2012-12-19 16:15:39
Would be awesome to see soul split healing. Also maybe a couple or abilities to spam to build up for momentum would be nice.
MasterXehanort
2012-12-19 16:31:33
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 6 Hours, 37 Minutes and 55 Seconds**
//[750604 Attack Xp] Gained
//[113179 Xp/Hour]
//[1011 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [123 Times]
//////////////////////////////////////
From: zxzero
Would be awesome to see soul split healing. Also maybe a couple or abilities to spam to build up for momentum would be nice.
Soul split healing won't last for long trips. Prayer pots would only last for so long.
Momentum is already implemented, if you mean multiple basic abilities, just set another basic ability into slot 3 instead of a threshold ability.
shiningwhite
2012-12-19 19:06:51
The script sometimes forgets it is attacking something already and goes in search of a new target.
Anyone else experiencing this?
Mr[S]
2012-12-19 19:08:38
Btw to anyone who wants to get in contact with pali he is on holiday until the 26th of December so he will reply to any script questions/problems when he gets back
MasterXehanort
2012-12-19 19:39:14
From: shiningwhite
The script sometimes forgets it is attacking something already and goes in search of a new target.
Anyone else experiencing this?
It happens from time to time; however, the monster still attacks you, once you finish the second monster, leave autoretaliate on and it should finish the first monster eventually.
////////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 2 Hours, 32 Minutes and 54 Seconds**
//[392682 Attack Xp] Gained
//[154091 Xp/Hour]
//[393 Kills]
//[No Monkfish Eaten]
//////////////////////////////////////
Update. No more rejuvenate. No more food. Faster xp/hr. Win. :spot:
From: Mr[S]
Btw to anyone who wants to get in contact with pali he is on holiday until the 26th of December so he will reply to any script questions/problems when he gets back
D: run the script before it breaks! Ha Pali will be surprised at my next prog with the new xp/hr.
zxzero
2012-12-19 19:48:20
From: MMOE
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 6 Hours, 37 Minutes and 55 Seconds**
//[750604 Attack Xp] Gained
//[113179 Xp/Hour]
//[1011 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [123 Times]
//////////////////////////////////////
Soul split healing won't last for long trips. Prayer pots would only last for so long.
Momentum is already implemented, if you mean multiple basic abilities, just set another basic ability into slot 3 instead of a threshold ability.
This is true, I decided to go with the shield and sword method instead, seems to be working out alright for now. :)
Will post a proggy in a bit. :D
EDIT: Charm looting and looting things over like 15k would be another idea. :P
MasterXehanort
2012-12-19 19:59:24
From: zxzero
EDIT: Charm looting and looting things over like 15k would be another idea. :P
Already submitted charm idea ;)
Might be hard to incorporate because of small charm picking out. Depending on location of training, colors may be mixed up.
Soviet Union
2012-12-20 02:16:12
From: MMOE
Already submitted charm idea ;)
Might be hard to incorporate because of small charm picking out. Depending on location of training, colors may be mixed up.
I think I did hear someone say it is possible for the bot rather than looking around the whole screen to look in a radius around the player, if this is possible you would be able to do a 3x3 radius around the player it would be far easier for the bot not to mess up.
shiningwhite
2012-12-20 03:12:19
MMOE has it down. This script has been netting me 135k str xp/hr with 0 cost, meaning it could run indefinitely. Pali, you are a boss.
Edit Proof:
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 3 Hours, 47 Minutes and 10 Seconds**
//[511119 Strength Xp] Gained
//[134996 Xp/Hour]
//[921 Kills]
//[No Shark Eaten]
//////////////////////////////////////
MasterXehanort
2012-12-20 08:34:43
From: Soviet Union
I think I did hear someone say it is possible for the bot rather than looking around the whole screen to look in a radius around the player, if this is possible you would be able to do a 3x3 radius around the player it would be far easier for the bot not to mess up.
Yeah. There can be an array set to a 3x3 of the player, but the xp/hr would be dropped. Script would have to find the player, then set the array, then search.
From: ShiningWhite
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 3 Hours, 47 Minutes and 10 Seconds**
//[511119 Strength Xp] Gained
//[134996 Xp/Hour]
//[921 Kills]
//[No Shark Eaten]
//////////////////////////////////////
Congrats. Keep it going :D
Mine:
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 10 Hours, 7 Minutes and 13 Seconds**
//[1827772 Attack Xp] Gained
//[182439 Xp/Hour]
//[2152 Kills]
//[No Monkfish Eaten]
//////////////////////////////////////
temperrr
2012-12-20 11:34:21
my latest proggy (killing Hellhounds)
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 13 Hours, 8 Minutes and 58 Seconds**
//[1089034 Strength Xp] Gained
//[82819 Xp/Hour]
//[2826 Kills]
//[16 Monkfishs] Eaten.
//Used Rejuvenate [636 Times]
//////////////////////////////////////
xxgruntxx
2012-12-20 15:06:09
Can soemone help me out with the script, i have it set for momentum, sharks, and iv'e tried using it at moss giants and it tries to log because it goes 60 seconds without being able to find monster even though ive set it up with 4 different colors. I've spelled it with "Mo" and "mos" and neither seem to work(it says use first 2 or 3 letters). If possible could someone post the script edited the way they are using it so I can run it or is that not allowed?
MasterXehanort
2012-12-20 15:46:18
From: xxgruntxx
Can soemone help me out with the script, i have it set for momentum, sharks, and iv'e tried using it at moss giants and it tries to log because it goes 60 seconds without being able to find monster even though ive set it up with 4 different colors. I've spelled it with "Mo" and "mos" and neither seem to work(it says use first 2 or 3 letters). If possible could someone post the script edited the way they are using it so I can run it or is that not allowed?
If you are using the ability bar, set "UseMomentum = False;" in line 34.
Bind "slice" ability to slot 2 and bind ultimate ability to slot 5.
If you are trying to train in an area where the environment is about the same color as the monster [Moss Giants in a Green colored environment] then the script will have trouble picking out the monster. The script searches for the color and then looks for the UpText provided by the "Mo" or "Mos" in line 57.
Try training on a different monster and see if you get the same result; or try changing the location.
UPDATE: ///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 17 Hours, 57 Minutes and 5 Seconds**
//[3269449 Attack Xp] Gained
//[182142 Xp/Hour]
//[3708 Kills]
//[No Monkfish Eaten]
//////////////////////////////////////
shiningwhite
2012-12-20 16:54:05
MMOE, what are your attack and strength levels.. i can't get anywhere near 180k/hr
MasterXehanort
2012-12-20 22:07:38
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 24 Hours, 18 Minutes and 37 Seconds**
//[4382967 Attack Xp] Gained
//[180369 Xp/Hour]
//[4654 Kills]
//[No Monkfish Eaten]
//////////////////////////////////////
That first 24 hour prog :spot:
perpfection
2012-12-20 23:04:38
Wonderful script. Where are you guys racking in 130k?? I'm getting owned at ghouls for 30k.
Oh! I'm glad to see I'm not the only one reaching 180k. =D
MasterXehanort
2012-12-21 00:03:55
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 26 Hours, 15 Minutes and 5 Seconds**
//[4718831 Attack Xp] Gained
//[179765 Xp/Hour]
//[4919 Kills]
//[No Monkfish Eaten]
//////////////////////////////////////
Stopped the script. Good prog. Need to do some quest antibans.
perpfection
2012-12-21 11:50:12
Hey guys the script stopped when I was trying to do a 24-hour proggy and now when I try to start it up I got any ideas?
[Error] C:\Simba\Includes\SRL/SRL/core/globals.simba(404:3): Unknown identifier 'SRL_OPTIONS_BITMAP' at line 403
Compiling failed.
From: perpfection
Hey guys the script stopped when I was trying to do a 24-hour proggy and now when I try to start it up I got any ideas?
[Error] C:\Simba\Includes\SRL/SRL/core/globals.simba(404:3): Unknown identifier 'SRL_OPTIONS_BITMAP' at line 403
Compiling failed.
I think you'll need to update Simba, so no, you can't continue the proggy.
N01sPerfect
2012-12-21 15:37:23
where are you guys running this script?
I'd like to use this for 87-99 defense.
Thanks in advance :)
N01sPerfect
2012-12-21 15:38:25
From: BMWxi
I think you'll need to update Simba, so no, you can't continue the proggy.
Same thing happened to me with a different script.
I updated the srl/sps and restarted the script and everything worked fine.
MasterXehanort
2012-12-21 15:49:05
From: perpfection
Hey guys the script stopped when I was trying to do a 24-hour proggy and now when I try to start it up I got any ideas?
[Error] C:\Simba\Includes\SRL/SRL/core/globals.simba(404:3): Unknown identifier 'SRL_OPTIONS_BITMAP' at line 403
Compiling failed.
ALWAYS check for updates before running simba.
From: N01sPerfect
where are you guys running this script?
I'd like to use this for 87-99 defense.
Thanks in advance :)
Depends on the weapon type you will be using; this influences the monster you will train on.
shiningwhite
2012-12-21 20:32:55
If you want simplicity, just use deadly red spiders.
kevin33
2012-12-21 20:39:32
What monster are you training on to get 180k xp hr?
Also any chance safespotting for mage and range will be added along with solid looting?
shiningwhite
2012-12-21 20:52:08
Here ya go:
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 15 Hours, 1 Minutes and 5 Seconds**
//[1795071 Strength Xp] Gained
//[119526 Xp/Hour]
//[3034 Kills]
//[3 Sharks] Eaten.
//////////////////////////////////////
MasterXehanort
2012-12-21 21:04:34
From: kevin33
Also any chance safespotting for mage and range will be added along with solid looting?
I had a pretty good ranged xp/hr without safespotting. Just equip a shield and use rejuvenate with a one-handed thrown/crossbow. Unfortunately, two handed bows and staves pose a short prog due to lack of healing ability over extensive runs.
lolz, changed the constants ;) if you see it.
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 10 Hours, 59 Minutes and 55 Seconds**
//[1767506 Sexy Xp] Gained
//[160702 Xp/Hour]
//[2080 Kills]
//[1 Monkfish] Eaten.
//////////////////////////////////////
perpfection
2012-12-22 19:39:18
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 7 Hours, 18 Minutes and 57 Seconds**
//[181785 attack Xp] Gained
//[24848 Xp/Hour]
//[1185 Kills]
//[8 Monkfishs] Eaten.
//Used Rejuvenate [164 Times]
/////////////////////////////////////
Working well =)
mr. pali
2012-12-22 21:06:54
Two questions, guys.
What needs to be changed or added in 2.0.8 and what's the number 1 feature you'd like to see?
temperrr
2012-12-22 21:35:09
From: mr. pali
Two questions, guys.
What needs to be changed or added in 2.0.8 and what's the number 1 feature you'd like to see?
I would love to have charm looting! :D
MasterXehanort
2012-12-23 01:20:07
From: mr. pali
Two questions, guys.
What needs to be changed or added in 2.0.8 and what's the number 1 feature you'd like to see?
Add that charm loot ;D
Its amazing as it is.
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 4 Hours, 26 Minutes and 54 Seconds**
//[719298 Attack Xp] Gained
//[161694 Xp/Hour]
//[690 Kills]
//[No Monkfish Eaten]
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 9 Hours, 12 Minutes and 34 Seconds**
//[1470951 Attack Xp] Gained
//[159721 Xp/Hour]
//[1808 Kills]
//[No Monkfish Eaten]
//////////////////////////////////////
temperrr
2012-12-23 20:10:03
99 strength now thanks to this :D
The Killer
2012-12-23 20:29:49
From: MMOE
Add that charm loot ;D
Its amazing as it is.
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 4 Hours, 26 Minutes and 54 Seconds**
//[719298 Attack Xp] Gained
//[161694 Xp/Hour]
//[690 Kills]
//[No Monkfish Eaten]
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 9 Hours, 12 Minutes and 34 Seconds**
//[1470951 Attack Xp] Gained
//[159721 Xp/Hour]
//[1808 Kills]
//[No Monkfish Eaten]
//////////////////////////////////////
what are your stats, equpiment and what are you fighting? :P this script is getting some really good xp/hr, I must join in sometime :garfield:
Divus
2012-12-23 20:36:01
Any thought of potion support?
MasterXehanort
2012-12-24 01:29:37
From: temperrr
99 strength now thanks to this :D
Congrats. Now for the rest of cb skills :D
From: Divus
Any thought of potion support?
I'm thinking Pali will implement this soon. Could possibly be switched by you if you change some codes from food support to potion.
Although, potions would run out faster than food. Would have to use flasks to get a decent prog.
I favor a charm looter over potions though.
shiningwhite
2012-12-24 06:15:02
Charm looter would be amazing.
MasterXehanort
2012-12-24 11:21:49
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 5 Hours, 59 Minutes and 9 Seconds**
//[990450 Sexy Xp] Gained
//[165460 Xp/Hour]
//[1327 Kills]
//[No Shark Eaten]
//////////////////////////////////////
currentHP: -1
currentHP: -1
currentHP: -1
currentHP: -1
currentHP: -1
currentHP: -1
currentHP: -1
currentHP: -1
currentHP: -1
currentHP: -1
currentHP: -1
Welcome to Runescape.
[email]USERNAME@Email.Com[/email]
'Game session expired.'
SRL Compiled in 16 msec
Loading SMART: [url]http://world13.runescape.com/f751189526418125925[/url]
It has been 3 minutes and Runescape is not yet ready... Terminating.
Successfully executed.
Wondering what happened here? It has done this twice.
EDIT:
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 1 Minutes and 6 Seconds**
//[2122 Sexy Xp] Gained
//[115276 Xp/Hour]
//[3 Kills]
//[No Shark Eaten]
//////////////////////////////////////
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
May have gotten stuck. Havent attacked something new for 60 sec. Logging Out in 180 sec if true...
Welcome to Runescape.
[email]USERNAME@Email.Com[/email]
'Game session expired.'
SRL Compiled in 16 msec
Loading SMART: [url]http://world42.runescape.com/f791416132634440676[/url]
Can't seem to even run it?
mr. pali
2012-12-24 12:30:29
Looks like your xp counter isn't set up, perhaps, MMoE.
MasterXehanort
2012-12-24 13:07:52
From: mr. pali
Looks like your xp counter isn't set up, perhaps, MMoE.
Explain? If you mean the "Sexy Xp" ha it doesn't change the script startup or running.
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 1 Hours, 3 Minutes and 35 Seconds**
//[173789 Sexy Xp] Gained
//[163995 Xp/Hour]
//[228 Kills]
//[No Shark Eaten]
//////////////////////////////////////
Running fine now? I don't know if the error was on my connection? I do lag out from time to time when i play RS.
mr. pali
2012-12-24 13:43:11
I mean having it set to read counter #2 and only having a counter open at position #1
MasterXehanort
2012-12-24 13:54:35
Tip for all you curious users:
Demon horn necklace [Bone crusher in inventory] + SGS + High prayer bonus equipment = Infinite Prayer/Stat boost. Saradomin Godsword provides a passive healing ability as well; Could also use an main hand weapon/Enhanced excalibur combo. Enhanced excalibur provides a passive healing ability as well. IF you have soul split, you could potentially do without the saradomin godsword and use dual wield chaotics to do maximum dps. Demon horn necklace should work in conjunction with range/mage and soul split as long as you have high kills/hour; however, I am unaware of mage/range weapons that have a passive healing ability, just bring a load of sharks if you don't have soul split.
If you don't have a demon horn necklace, you can use the split dragontooth necklace; however, prayer healing would be lowered.
Here you go:
http://runescape.wikia.com/wiki/Armour/Best_Prayer_Bonushttp://runescape.wikia.com/wiki/Demon_horn_necklacehttp://runescape.wikia.com/wiki/Split_dragontooth_necklaceExperiment fellow SRL members.
nkd2009
2012-12-24 14:17:25
From: MMOE
Tip for all you curious users:
Demon horn necklace [Bone crusher in inventory] + SGS + High prayer bonus equipment = Infinite Prayer/Stat boost. Saradomin Godsword provides a passive healing ability as well; Could also use an main hand weapon/Enhanced excalibur combo. Enhanced excalibur provides a passive healing ability as well. IF you have soul split, you could potentially do without the saradomin godsword and use dual wield chaotics to do maximum dps. Demon horn necklace should work in conjunction with range/mage and soul split as long as you have high kills/hour; however, I am unaware of mage/range weapons that have a passive healing ability, just bring a load of sharks if you don't have soul split.
If you don't have a demon horn necklace, you can use the split dragontooth necklace; however, prayer healing would be lowered.
Here you go:
http://runescape.wikia.com/wiki/Armour/Best_Prayer_Bonus
http://runescape.wikia.com/wiki/Demon_horn_necklace
http://runescape.wikia.com/wiki/Split_dragontooth_necklace
Experiment fellow SRL members.
Ahhhh demon horn + bonecrusher thats how you do it. I bet its impossible to run out if you have a high kill rate. Thanks for sharing man!
perpfection
2012-12-24 21:24:13
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 18 Hours, 8 Seconds**
//[1374355 attack Xp] Gained
//[76343 Xp/Hour]
//[2660 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [659 Times]
//////////////////////////////////////
Thanks to Pali's script and MMOE's colors, 2k fire giants DOWNED!
#1 addition – charm
MasterXehanort
2012-12-24 22:39:31
From: nkd2009
Ahhhh demon horn + bonecrusher thats how you do it. I bet its impossible to run out if you have a high kill rate. Thanks for sharing man!
One kill from my monster gets +200 prayer out of 960. So about 20% prayer heal per kill. It heals just as fast if not faster than it drains depending on prayer bonus.
From: perpfection
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 18 Hours, 8 Seconds**
//[1374355 attack Xp] Gained
//[76343 Xp/Hour]
//[2660 Kills]
//[No Monkfish Eaten]
//Used Rejuvenate [659 Times]
//////////////////////////////////////
Thanks to Pali's script and MMOE's colors, 2k fire giants DOWNED!
#1 addition – charm
Congrats. Get it to 24 hour prog ;)
Endlave
2012-12-25 23:13:50
Whats the best colors to use for fire giants? I'm having trouble getting the correct color. Keeps targeting a rock or a chair.. lol
MasterXehanort
2012-12-25 23:59:44
From: Endlave
Whats the best colors to use for fire giants? I'm having trouble getting the correct color. Keeps targeting a rock or a chair.. lol
http://villavu.com/forum/showthread.php?p=1147106Discussed already :)
Quick Ranged Prog
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 3 Hours, 53 Minutes and 44 Seconds**
//[544375 Sexy Xp] Gained
//[139735 Xp/Hour]
//[631 Kills]
//[No Shark Eaten]
//Used Rejuvenate [23 Times]
//////////////////////////////////////
mr. pali
2012-12-26 00:26:50
2.1.0 released. potion support.
Endlave
2012-12-26 01:35:44
From: MMOE
http://villavu.com/forum/showthread.php?p=1147106
Discussed already :)
Sorry for my noobness XD Thanks a ton ^^
MasterXehanort
2012-12-26 02:12:12
From: mr. pali
2.1.0 released. potion support.
I was thinking to add prayer pot support for those with soul split.
When health falls below ____, then activate quick prayers [Soul Split]
When health reaches ____, then deactivate quick prayers
When prayer falls below ___, then drink prayer potion.
Allows for maximum dps output with 2h weapons or dual wield.
perpfection
2012-12-26 03:02:26
Will have you a nice Potion proggy soon. I'm curious if it will teleport to GE after the potions are used up?
mr. pali
2012-12-26 03:05:31
From: perpfection
Will have you a nice Potion proggy soon. I'm curious if it will teleport to GE after the potions are used up?
No, the script will only tele normally, Same as it did before.
To clarify, if the script runs out of potions, it will simply continue to fight.
Cerberus
2012-12-26 09:32:55
You couldn't add normal looting and perhaps Bones to peaches? Most of all looting would be good
perpfection
2012-12-26 11:57:19
//**Time Running: 9 Hours, 5 Minutes and 23 Seconds**
//[707826 Strength Xp] Gained
//[77870 Xp/Hour]
//[1340 Kills]
//[7 Monkfishs] Eaten.
//Potions: Potion 1 doses: 65 | Potion 2 doses: 0
//Used Rejuvenate [205 Times]
//////////////////////////////////////
Potion support works wonderfully. Thanks for the update Pali
MasterXehanort
2012-12-26 15:52:48
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 19 Hours, 41 Minutes and 22 Seconds**
//[2693121 Sexy Xp] Gained
//[136780 Xp/Hour]
//[3118 Kills]
//[3 Sharks] Eaten.
//Used Rejuvenate [110 Times]
//////////////////////////////////////
Ranged XP*
Officially done with cb training :) Now to use this for slayer ;)
Cerberus
2012-12-27 09:08:09
From: MMOE
//////////////////////////////////////
///////Pali AIO Fighter v 2.0.7///////
//**Time Running: 19 Hours, 41 Minutes and 22 Seconds**
//[2693121 Sexy Xp] Gained
//[136780 Xp/Hour]
//[3118 Kills]
//[3 Sharks] Eaten.
//Used Rejuvenate [110 Times]
//////////////////////////////////////
Ranged XP*
Officially done with cb training :) Now to use this for slayer ;)
How many arrows or ammo did you have to be able to run it so long without ammo-looting?
The Killer
2012-12-27 09:18:07
From: Cerberus
How many arrows or ammo did you have to be able to run it so long without ammo-looting?
Arrows are cheap so he could of had like 40k arrows? or it could of been using accumalator (I'd imagine he would of used ava accumalator)
Cerberus
2012-12-27 09:35:17
From: The Killer
Arrows are cheap so he could of had like 40k arrows? or it could of been using accumalator (I'd imagine he would of used ava accumalator)
yeah but the accumulator only picks up like 1/4th of the arrows? And he has an immense XP/hour so he must've used good and expensive ammo, no?
Mr[S]
2012-12-27 09:40:15
I'm going to max out defence the next few weeks and max combat
DeiJaiVui
2012-12-27 09:48:47
From: Mr[S]
I'm going to max out defence the next few weeks and max combat
What should I train on? 70atk 50str&def?
Mr[S]
2012-12-27 12:43:11
From: DeiJaiVui
What should I train on? 70atk 50str&def?
Get your def up then when training str you will go for longer, running this for 3 hours 300k defence xp 100k an hour 3 sharks eaten using momentum because I've got SGS with me
will be designing the banner to this pretty soon as wel
Papaya
2012-12-27 14:26:10
Thanks pali for this amazing script and mmoe for colors!
~100k str xp/h with revu(idk how to spell it :p) and no food used.
99str achieved, didnt screen it, sorry.
mr. pali
2012-12-27 16:36:22
From: DeiJaiVui
What should I train on? 70atk 50str&def?
Try moss giants.
MasterXehanort
2012-12-27 17:30:44
From: Cerberus
How many arrows or ammo did you have to be able to run it so long without ammo-looting?
I had around 56k bolts.
From: DeiJaiVui
What should I train on? 70atk 50str&def?
Depends on the weapon type you are using. Because of rejuvenate, increasing defence levels is not necessary; however, it is beneficial.
PM me a weapon type and i will tell you which monster and correct setup to use.
mr. pali
2012-12-28 03:37:57
Updated!
Mr[S]
2012-12-28 03:43:32
From: mr. pali
Updated!
I want to update it but I've got this madddddd proggy going on I know I can keep it going for another couple of days only eaten 5 sharks in 20 hours with SGS 2m XP already gained…might as well design the banner now
mr. pali
2012-12-28 03:44:42
From: Mr[S]
I want to update it but I've got this madddddd proggy going on I know I can keep it going for another couple of days only eaten 5 sharks in 20 hours with SGS 2m XP already gained…might as well design the banner now
2.1.0 is similar to 2.2.0. There isn't a huge need to upgrade, but do it if you get the chance! :)
Oh, and a banner would be lovely :)
DannyRS
2012-12-28 03:50:19
From: mr. pali
2.1.0 is similar to 2.2.0. There isn't a huge need to upgrade, but do it if you get the chance! :)
Had a quick look and it sill looks great ;) but i notice it only uses one normal ability every time the timers up? (could be wrong i read from phone), have you considered using something like i did in my fightcave and not using momentum, just using the threshholds and ultimates,
I'd imagine it would get more XP that way? Think i read somewhere that momentum is less damage than actual active combat?
mr. pali
2012-12-28 03:52:52
From: DannyRS
Had a quick look and it sill looks great ;) but i notice it only uses one normal ability every time the timers up? (could be wrong i read from phone), have you considered using something like i did in my fightcave and not using momentum, just using the threshholds and ultimates,
I'd imagine it would get more XP that way? Think i read somewhere that momentum is less damage than actual active combat?
it only uses the normal ability only when it is building adrenaline for momentum. Using thresholds would USE adrenaline, which is the opposite of what you want.
DannyRS
2012-12-28 03:54:04
From: mr. pali
it only uses the normal ability only when it is building adrenaline for momentum. Using thresholds would USE adrenaline, which is the opposite of what you want.
Thats what i mean, use the abilities instead of momentum, would that not be better xp?
mr. pali
2012-12-28 03:54:47
From: DannyRS
Thats what i mean, use the abilities instrad of momentum, would that not be better xp?
My script offers the user the choice to use momentum or use the ability bar, as it always has since 2.0.1 came out.
Mr[S]
2012-12-28 03:55:17
From: mr. pali
it only uses the normal ability only when it is building adrenaline for momentum. Using thresholds would USE adrenaline, which is the opposite of what you want.
Was about to say threshold abilities use adrenaline, momentum is working great for me atm and I guess the new update for using a basic ability to gain momentum will be more xp
DannyRS
2012-12-28 03:55:45
From: mr. pali
My script offers the user the choice to use momentum or use the ability bar, as it always has since 2.0.1 came out.
Ah sweet, musta missed it somewhere, gj on the updates ;)
Mr[S]
2012-12-28 03:59:41
From: DannyRS
Ah sweet, musta missed it somewhere, gj on the updates ;)
Yeah it's there :p after today I might switch to the new update and use the abilities if it adds an extra 50k an hour would defo be worth it seeing as I've only eaten 5 sharks
gunman82
2012-12-28 06:17:36
From: Mr[S]
Yeah it's there :p after today I might switch to the new update and use the abilities if it adds an extra 50k an hour would defo be worth it seeing as I've only eaten 5 sharks
my stats are:
94 attack
94 str
93 def
96 hp
firstly which monster shud i kill for gud xp?and secondly should i use momentum or the action bar?
mr. pali
2012-12-28 06:21:13
From: gunman82
my stats are:
94 attack
94 str
93 def
96 hp
firstly which monster shud i kill for gud xp?and secondly should i use momentum or the action bar?
use the action bar.
gunman82
2012-12-28 06:21:46
and which monster?
mr. pali
2012-12-28 06:24:12
From: gunman82
and which monster?
This script can fight potentially any monster. Pick one that is different colors than its environment, also bigger monsters work better.
-pali
How do I run this I need an eoc bot plz?
gunman82
2012-12-28 07:00:43
i set up everything exactly according to script,wanted to kill deadly red spiders,script just hovers on them nothing happens and then it logs out.
mr. pali
2012-12-28 07:06:28
From: gunman82
i set up everything exactly according to script,wanted to kill deadly red spiders,script just hovers on them nothing happens and then it logs out.
Try using just "D" as the MonsterName variable.
gunman82
2012-12-28 07:24:35
From: mr. pali
Try using just "D" as the MonsterName variable.
thanks,now its attacking them. :) still monster detection is slow after every kill..how do i speed up that?
Mr[S]
2012-12-28 10:24:45
///////Pali AIO Fighter v 2.1.0///////
//**Time Running: 36 Hours, 42 Seconds**
//[3647766 Defence Xp] Gained
//[101940 Xp/Hour]
//[6232 Kills]
//[8 Sharks] Eaten.
//Used Momentum [165 Times]
//////////////////////////////////////
I stopped a few times to switch worlds because of like 3 people fighting around me other than that flawless :)
gunman82
2012-12-28 14:03:57
From: Mr[S]
///////Pali AIO Fighter v 2.1.0///////
//**Time Running: 36 Hours, 42 Seconds**
//[3647766 Defence Xp] Gained
//[101940 Xp/Hour]
//[6232 Kills]
//[8 Sharks] Eaten.
//Used Momentum [165 Times]
//////////////////////////////////////
I stopped a few times to switch worlds because of like 3 people fighting around me other than that flawless :)
beast xp man.. :D where are you training?? :)
MasterXehanort
2012-12-28 14:22:02
From: gunman82
i set up everything exactly according to script,wanted to kill deadly red spiders,script just hovers on them nothing happens and then it logs out.
still monster detection is slow after every kill..how do i speed up that?
Try picking a few new colors.
Mr[S]
2012-12-28 18:45:37
From: gunman82
beast xp man.. :D where are you training?? :)
Brim dungeon Fire Giants, XP per hour should be more now switching to abilities before was using momentum
MasterXehanort
2012-12-28 20:25:44
From: Mr[S]
Brim dungeon Fire Giants, XP per hour should be more now switching to abilities before was using momentum
Try the resource dungeon [Waterfall] instead. WAY more Fire Giants.
mr. pali
2012-12-28 22:16:36
2.3.0 coming soon. Detects nearest yellow dot on mini-map and turns to it if it can't find a monster. And an option to only using abilities (threshold1,2, and ultimate) when your target is above a certain percent. Stay tuned!
gunman82
2012-12-28 23:21:58
From: mr. pali
2.3.0 coming soon. Detects nearest yellow dot on mini-map and turns to it if it can't find a monster. And an option to only using abilities (threshold1,2, and ultimate) when your target is above a certain percent. Stay tuned!
gunman82 likes this.
mr. pali
2012-12-29 07:19:10
updated.
//Change Log 2.2.0 Platinum -> 2.3.0 Diamond
//New Features: Turns to nearest yellow dot on minimap if it can't find a monster.
//This can be turned off in the options. Another new feature: Decide what health % the
//monster you're fighting HAS to be at to use Threshold1, Threshold2, and Ultimate.
//This can be set in the SaveAbilities variable in the setup.
//New: ability to left-click-only monsters.
Mr[S]
2012-12-29 08:30:44
From: mr. pali
updated.
//Change Log 2.2.0 Platinum -> 2.3.0 Diamond
//New Features: Turns to nearest yellow dot on minimap if it can't find a monster.
//This can be turned off in the options. Another new feature: Decide what health % the
//monster you're fighting HAS to be at to use Threshold1, Threshold2, and Ultimate.
//This can be set in the SaveAbilities variable in the setup.
//New: ability to left-click-only monsters.
This guy is amazing!
MasterXehanort
2012-12-29 15:08:18
From: mr. pali
updated.
//Change Log 2.2.0 Platinum -> 2.3.0 Diamond
//New Features: Turns to nearest yellow dot on minimap if it can't find a monster.
//This can be turned off in the options. Another new feature: Decide what health % the
//monster you're fighting HAS to be at to use Threshold1, Threshold2, and Ultimate.
//This can be set in the SaveAbilities variable in the setup.
//New: ability to left-click-only monsters.
Great additions. But what will it be named after diamond? :o
The Killer
2012-12-29 15:08:56
From: MMOE
Great additions. But what will it be named after diamond? :o
Dragonstone? ;):P
Mr[S]
2012-12-29 15:10:54
From: The Killer
Dragonstone? ;):P
We will make even better stones ones that are fused dragonstone with diamond…just need names now :sasmokin:
mr. pali
2012-12-29 16:06:32
Keep in mind you can also monitor overall exp gain by putting it to read the overall exp in the counter, rather than just a stat. So its a combination of exp of atk or str or def or magic or ranged AND hitpoints.
heres defense and hitpoints:
_______________________________________
—Pali AIO Fighter v 2.3.0 Diamond—
|[29 Minutes and 43 Seconds]
|[135 Kills]
|[90208 Total Xp] Gained
|[182124 Xp/Hour]
|[Potions]: Potion 1 [Doses: 4] | Potion 2 [Doses: 4]
|[Abilities]:[T1: x40] - [T2: x42] - [Ultimate: x12]
_______________________________________
recently got my 2nd 99 :) EVER.
edit:
PROTIP: If you want to see the new turn to nearest monster function working in front of your eyes, turn
Painting = True;
in advanced options :)
Mr[S]
2012-12-29 16:48:10
Was wondering how people were getting like 180ks haha atm getting 135k per hour with abilities (no rejuv as SGS) super strength pots and sharks 95 defence only a few mil xp more and 99 :D
Mr[S]
2012-12-30 10:34:51
—Pali AIO Fighter v 2.2.0 Platinum—
|[14 Hours, 30 Minutes and 42 Seconds]
|[2660 Kills]
|[1948066 Defence Xp] Gained
|[134240 Xp/Hour]
|[6 Sharks] Eaten.
|[Potions]: Potion 1 [Doses: 0] | Potion 2 [Doses: 72]
|[Abilities]:Threshold1: [1346 Times] - Threshold2: [1408 Times] - Ultimate: [570 Times] -
_______________________________________
Successfully executed.
2m more xp than 99 def :D
mr. pali
2012-12-30 15:42:39
keep it going?
_______________________________________
—Pali AIO Fighter v 2.3.0 Diamond—
|[24 Hours, 6 Minutes and 28 Seconds]
|[6607 Kills]
|[4160425 Total Xp] Gained
|[172574 Xp/Hour]
|[1 Shark] Eaten.
|[Potions]: Potion 1 [Doses: 66] | Potion 2 [Doses: 71]
|[Abilities]:[T1: x1907] - [T2: x2025] - [Ultimate: x542]
_______________________________________
shiningwhite
2012-12-30 16:55:19
Is loot support for charms on its way? No pressure, just curious. If it isn't out by the time I'm 99 mining, I'll just slay legit for 99 att and def.
kevin33
2012-12-30 16:57:42
From: mr. pali
keep it going?
_______________________________________
—Pali AIO Fighter v 2.3.0 Diamond—
|[24 Hours, 6 Minutes and 28 Seconds]
|[6607 Kills]
|[4160425 Total Xp] Gained
|[172574 Xp/Hour]
|[1 Shark] Eaten.
|[Potions]: Potion 1 [Doses: 66] | Potion 2 [Doses: 71]
|[Abilities]:[T1: x1907] - [T2: x2025] - [Ultimate: x542]
_______________________________________
Wow that's awesome. Keep it going yea!
Where are you training to get 172k xp/hr though? Most I get is 110k when I pick up loot also.
Ubuntu
2012-12-30 17:57:29
From: Pod
How do I run this I need an eoc bot plz?
Read the damn instructions please. :duh: Download the script, make sure you have simba installed with plugins enabled and updated.
Script instructions=
Instructions
-1 Fill out the constants as described in the script.
-2 IF USING REJUVENATE, put rejuv in slot 1 of actionbar, and slice anywhere on actionbar. Set UseMomentum = false in the setup.
-3 If Using Momentum, put it in actionbar slot 1. Have it bound to key '1'.
-4 If training ranged, you can use Piercing Shot, and Magic, you can use Wrack in place of Slice.
-5 Have food in the last slot of the action bar.
-6 If you are using Ring of Wealth method, HAVE IT IN YOUR INVENTORY, NOT EQUIPPED.
-7 This script will run much better w/o other players around.
-8 XP Counting works by default in slot #1, this can be changed in the script.
-9Start with the ability bar OPEN
-10Don't be shy posting feedback
mr. pali
2012-12-30 18:11:51
From: shiningwhite
Is loot support for charms on its way? No pressure, just curious. If it isn't out by the time I'm 99 mining, I'll just slay legit for 99 att and def.
Looting will not be added to the public version of this script.
From: kevin33
Wow that's awesome. Keep it going yea!
Where are you training to get 172k xp/hr though? Most I get is 110k when I pick up loot also.
I have it counting TOTAL exp. I'm probably getting closer to 130k exp if you just count defense XP.
Mr[S]
2012-12-31 04:00:19
—Pali AIO Fighter v 2.2.0 Platinum—
|[16 Hours, 8 Minutes and 13 Seconds]
|[2791 Kills]
|[2147317 Defence Xp] Gained
|[133068 Xp/Hour]
|[3 Sharks] Eaten.
|[Potions]: Potion 1 [Doses: 0] | Potion 2 [Doses: 78]
|[Abilities]:Threshold1: [1471 Times] - Threshold2: [1569 Times] - Ultimate: [611 Times] -
_______________________________________
+ Wait another few hours or so ill have it up ;)
Benson
2013-01-02 18:30:13
Hello!
First I'd like to say your script looks absolutely wonderfully written. The comments for each line explain what we are to fill out in order to use it. You are truely a visionary of EOC fighting script writing.
I do have several issues. I am fighting Deadly Red spiders in the Chaos Tunnels. I've filled out all the lines necessary, double checked all my spelling, and chosen colours several times. I've set up my runescape client properly with brightness all the way up and zoom all the way up. Now, my problem is twofold:
1) it does not use abilities. I've placed them on the bar and key bound them all. Still does not use abilities.
2) before it finishes killing a monster, it goes and attacks another, and continues this unless I stop it and kill all the monsters first.
Any idea how to fix this? Thanks for your time. I'll try and get a debug going. It also seems to lag the SMART Client a lot.
mr. pali
2013-01-02 21:03:37
From: Benson
Hello!
First I'd like to say your script looks absolutely wonderfully written. The comments for each line explain what we are to fill out in order to use it. You are truely a visionary of EOC fighting script writing.
I do have several issues. I am fighting Deadly Red spiders in the Chaos Tunnels. I've filled out all the lines necessary, double checked all my spelling, and chosen colours several times. I've set up my runescape client properly with brightness all the way up and zoom all the way up. Now, my problem is twofold:
1) it does not use abilities. I've placed them on the bar and key bound them all. Still does not use abilities.
2) before it finishes killing a monster, it goes and attacks another, and continues this unless I stop it and kill all the monsters first.
Any idea how to fix this? Thanks for your time. I'll try and get a debug going. It also seems to lag the SMART Client a lot.
I'm not sure if my script will detect deadly red spiders very well, as they are small. try a larger monster like moss giants. Also, it sounds like your PC may not be fast enough for this script, it is very computationally intense, especially when searching for monsters. Make sure you have brightness on high and are all the way zoomed out.
and about the abilities, make sure you have the set to 'True', and that you have the corresponding key to which the ability is bound entered in the script.
-pali
Benson
2013-01-02 21:55:04
From: mr. pali
I'm not sure if my script will detect deadly red spiders very well, as they are small. try a larger monster like moss giants. Also, it sounds like your PC may not be fast enough for this script, it is very computationally intense, especially when searching for monsters. Make sure you have brightness on high and are all the way zoomed out.
and about the abilities, make sure you have the set to 'True', and that you have the corresponding key to which the ability is bound entered in the script.
-pali
Thanks, I'll switch to moss giants. I went through multiple times to check if it said true or not. I'll go through again to make sure. You may be right about my computer, currently running a cracked copy of windows 7 home on a cracked copy of parallels with 3gb ram dedicated to my VM. I think 3gb should be fine (as most games dont use more then 2-3 anyway) I'll update shortly.
cloud420
2013-01-03 12:59:47
From: Benson
1) it does not use abilities. I've placed them on the bar and key bound them all. Still does not use abilities.
2) before it finishes killing a monster, it goes and attacks another, and continues this unless I stop it and kill all the monsters first.
I'm experiencing this problem as well. I've tested the same script on 4 accounts and it runs perfectly on them all except the 4th.
I've compared them and the problem with the 4th seems to be that the script isn't detecting/reading any changes in the combattab/healthbar
Mr[S]
2013-01-03 13:03:36
From: cloud420
From: Benson
1) it does not use abilities. I've placed them on the bar and key bound them all. Still does not use abilities.
2) before it finishes killing a monster, it goes and attacks another, and continues this unless I stop it and kill all the monsters first.
I'm experiencing this problem as well. I've tested the same script on 4 accounts and it runs perfectly on them all except the 4th.
I've compared them and the problem with the 4th seems to be that the script isn't detecting/reading any changes in the combattab/healthbar
Oh is that why my xp dropped to like 75k per hour and I had already eaten like 5 shark in 1 hour :| Thought it was just me
mr. pali
2013-01-03 13:43:13
Must be an rs update, I'll have a look when I get home.
edit:
I haven't had similar problems to those that the posters above me are having. Is anyone else having problems? Please post!
thanks, pali
mr. pali
2013-01-04 05:24:31
Folks, for those having speed issues with this version, try turning TurnToNearest = False; in <-Camera Settings in the setup.
temperrr
2013-01-07 21:24:15
How will the update on 14th Jan effect this script?, there changing Rejuvenate to a 5 Minute cooldown thanks to Mod Fatty Mark, ridiculous :'(
mr. pali
2013-01-08 01:07:49
From: temperrr
How will the update on 14th Jan effect this script?, there changing Rejuvenate to a 5 Minute cooldown thanks to Mod Fatty Mark, ridiculous :'(
I'll release an update when the change takes place. No new features planned as of now, though.
Mr[S]
2013-01-08 02:49:50
From: mr. pali
I'll release an update when the change takes place. No new features planned as of now, though.
I got 99 defence half way to 99 strength ;)
gothkun
2013-01-09 07:42:20
Hey,
Just wanted to say a massive thank you, this is by far the most reliable script I have used so far. Also, I don't know if this is a glitch, and to be perfectly honest, I hope it's not, but this is my most recent proggie
—Pali AIO Fighter v 2.2.0 Platinum—
|[1 Hours, 24 Minutes and 20 Seconds]
|[240 Kills]
|[6854072 Strength Xp] Gained
|[4875587 Xp/Hour]
|[Abilities]:Threshold1: [116 Times] - Threshold2: [125 Times] - Ultimate: [42 Times] -
_______________________________________
Combat stats are 94 str, 86 def, 85 att, 90 const and I'm wearing bandos chestplate, tassets and helmet, steadfast boots, saradomin godsword, saradomin's whisper, skill cape and a warrior ring in case anyone wants to know :P
Normally on about 110k/hour, but once again, thanks for the great script.
Austin
2013-01-09 08:11:27
From: shiningwhite
Is loot support for charms on its way? No pressure, just curious. If it isn't out by the time I'm 99 mining, I'll just slay legit for 99 att and def.
You could always use SeanStar's Waterfiends script now if you want some charms ;)
@mr pali/Mr
: Just noticed the banner at the top of the thread. Looks great!
mr. pali
2013-01-09 10:03:34
new version
//Change Log 2.3.0 Diamond -> 2.3.1 Granite
//Changed it so it waits up to 90 seconds on same monster before thinking its stuck, from 60 seconds.
//Script now checks for charges on your ring of wealth on startup if UseRingOfWealth = true.
//Script now Eats food via action bar only, no longer checks inventory. Knows intelligently if its out of food by checking chat box.
//For january rejuvenate update, new option in advanced setup called RejuvCooldown will need to be switched to 300 when the update comes.
//Now uses new variables in setup : FoodKey, MomentumOrRejuvenateKey. Momentum rejuv no longer NEEDS to be in slot 1. It still can be.
//Changed the variable name LeftClickOnly to RightClickOnly, because thats what it does when its set to true! Was a mistake in 2.3.0.
mr. pali
2013-01-09 10:22:49
From: Mr[S]
I got 99 defence half way to 99 strength ;)
sweet! post when you get 99 ;)
From: gothkun
Hey,
Just wanted to say a massive thank you, this is by far the most reliable script I have used so far. Also, I don't know if this is a glitch, and to be perfectly honest, I hope it's not, but this is my most recent proggie
—Pali AIO Fighter v 2.2.0 Platinum—
|[1 Hours, 24 Minutes and 20 Seconds]
|[240 Kills]
|[6854072 Strength Xp] Gained
|[4875587 Xp/Hour]
|[Abilities]:Threshold1: [116 Times] - Threshold2: [125 Times] - Ultimate: [42 Times] -
_______________________________________
Combat stats are 94 str, 86 def, 85 att, 90 const and I'm wearing bandos chestplate, tassets and helmet, steadfast boots, saradomin godsword, saradomin's whisper, skill cape and a warrior ring in case anyone wants to know :P
Normally on about 110k/hour, but once again, thanks for the great script.
Thanks! And that is definitely a glitch, unfortunately. 110k is good, though! And no problem !! I script for fun :) Thanks for the feedback
From: Austin
You could always use SeanStar's Waterfiends script now if you want some charms ;)
@mr pali/Mr: Just noticed the banner at the top of the thread. Looks great!
Yea, Mr
is gifted with the photoshopz XD
edit: oops, double post.
nkd2009
2013-01-09 12:17:46
Hey mr pali first of all want to say thanks for the script. Its awesome and has gotten me over 15mil combat xp so far, so thanks!! My problem is i just updated to granite version and when I compile i get "Duplicate identifier 'TARGETHPPERCENT' at line 134
Compiling failed." I tried a couple things but cant seem to get it to work. I searched the thread as well but i guess no one else has had this problem. Its probably an easy fix so thanks for the help in advance!
mr. pali
2013-01-09 12:42:53
From: nkd2009
Hey mr pali first of all want to say thanks for the script. Its awesome and has gotten me over 15mil combat xp so far, so thanks!! My problem is i just updated to granite version and when I compile i get "Duplicate identifier 'TARGETHPPERCENT' at line 134
Compiling failed." I tried a couple things but cant seem to get it to work. I searched the thread as well but i guess no one else has had this problem. Its probably an easy fix so thanks for the help in advance!
Ah, the function must have finally been added to the srl include. I'll fix it when I get home from school in a few hours. For now you might try deleting the entire function from the script.
EDIT:
New version, 2.3.2 granite available for DL. should solve your problem.
Mr[S]
2013-01-09 15:20:10
From: Austin
You could always use SeanStar's Waterfiends script now if you want some charms ;)
@mr pali/Mr: Just noticed the banner at the top of the thread. Looks great!
Thanks man, Now that I have 99'd both defence+strength will test granite on attack got a good 8m xp to gain :)
nkd2009
2013-01-10 00:50:18
Awesome thanks for the quick update. Works great but now it swivels the view around almost constantly and it seems like it makes it harder for it to find monsters. Any idea how i can stop it from swiveling so much?
EDIT: should i just try changing the turn amount? its already at 6 in the script
Mr[S]
2013-01-10 00:56:17
From: nkd2009
Awesome thanks for the quick update. Works great but now it swivels the view around almost constantly and it seems like it makes it harder for it to find monsters. Any idea how i can stop it from swiveling so much?
EDIT: should i just try changing the turn amount? its already at 6 in the script
Isn't default 9 in older script versions? 6 is way to low
nkd2009
2013-01-10 01:01:11
From: Mr[S]
Isn't default 9 in older script versions? 6 is way to low
Just turned it to 9. Still same problem. I have the right click only option turned on. Do you think that might affect it?
EDIT: im going to change it to 12 and see what happens
Still does it at 12. It starts swiveling while im attacking someone, then keeps doing it for almost 7 seconds after i have killed them. After that it finds a new monster but that kills the xp/hr if it does it every time
EDIT: I think I solved it. Turned debug on and realized that when its swiveling the screen its trying to "turn to nearest" so i just turned that option to false and it stopped the problem.
Alavien
2013-01-10 22:34:29
Hi. Totally new to this community. Never done any botting/scripting before. I do know how to make some basic scripts from my education,so I should be able to, give time, contribute to this community. Now, however, I'm confused as to how tog et this script running. I've downloaded the newest one I think, and I'm experiencing some difficulty getting it to run. I input my details as request in the script. Then I hit F9 (run script). It proceeds to open a client, it then does nothing, no auto loggin. So i do that my self and the bot start clicking on the welcome screen and stops working. This is where im currently lost. Forigve a newbie for not knowing what to do next, please help :)
From: Alavien
Hi. Totally new to this community. Never done any botting/scripting before. I do know how to make some basic scripts from my education,so I should be able to, give time, contribute to this community. Now, however, I'm confused as to how tog et this script running. I've downloaded the newest one I think, and I'm experiencing some difficulty getting it to run. I input my details as request in the script. Then I hit F9 (run script). It proceeds to open a client, it then does nothing, no auto loggin. So i do that my self and the bot start clicking on the welcome screen and stops working. This is where im currently lost. Forigve a newbie for not knowing what to do next, please help :)
Are your runescape grapics settings set to "fixed" and "minimum"? They need to be for Simba to work :)
Welcome btw :)
Alavien
2013-01-10 22:58:20
Thank you :) Not sure how to set it to "fixed", and yes its set to minimum.
Should be in a box right below the minimum setting
Alavien
2013-01-10 23:00:44
Ah nwm, found the fix part. I'll attempt to start the script agen.
Now it worked, loged me in, then it "browses" to "Combat" and does nothing :S
That could be a problem with mr. pali's script itself. It may be broken atm, but I don't use it so I don't know for sure. If you look in the
fighting section there are others that should work. I use ShatterFighter myself.
Alavien
2013-01-10 23:06:27
Thanks for helping me :) I tired ShatterFighter first but it just said it couldn't load one of the plugins. But that's for another thread. I'll check some of the other scripts out and wait and see if someone comes about and tells me what I did wrong here, hehe. Thanks agen
Ok. If you want to PM me about the plugins I might know whats wrong, just so we don't clutter up this thread.
Alavien
2013-01-10 23:11:13
Update:
Got it to work, should have set multiple colors like the script said from the start /shame.
Mr[S]
2013-01-11 03:28:08
From: Alavien
Update:
Got it to work, should have set multiple colors like the script said from the start /shame.
:duh: at least you learned from your mistake :)
nkd2009
2013-01-19 19:42:02
Pali, can you update the new 5 minute rejuv function on your next release please?
mr. pali
2013-01-19 21:36:40
From: nkd2009
Pali, can you update the new 5 minute rejuv function on your next release please?
It's already in the current release. Look in advanced options. Change the 60 to 300 for the variable RejuvCooldown.
nkd2009
2013-01-19 23:54:35
Thanks! I used it to get 99 strength, was getting around 140k xp with the SGS (great advice right there, no need for food). However, now i am trying to train range and can't find a decent monster to fight… I tried waterfiends but after they got buffed it just takes way too long to kill them and even with full armadyl it's not worth it to train there. Anybody know of a good spot?
Thief
2013-01-20 04:52:33
From: nkd2009
Thanks! I used it to get 99 strength, was getting around 140k xp with the SGS (great advice right there, no need for food). However, now i am trying to train range and can't find a decent monster to fight… I tried waterfiends but after they got buffed it just takes way too long to kill them and even with full armadyl it's not worth it to train there. Anybody know of a good spot?
Waterfiends is still great if you use a Royal crossbow - I was getting around 200k xp/hr 130 crims /hr at 99 range after the buff update.
Gwansky
2013-01-20 07:31:30
I also reach the combat tab but then nothing happens. I've set multiple colours but can't figure out what the problem is. Any ideas?
mr. pali
2013-01-20 19:16:25
From: Gwansky
I also reach the combat tab but then nothing happens. I've set multiple colours but can't figure out what the problem is. Any ideas?
Try reading through the pages of this thread for a fix.
What I've heard when people are having this problem, it has arisen from:
-Not having keybindings set properly
-Not starting with the combat tab open
-Not having ALL 4 monster colors filled out
Are you getting any error messages in the debug box at the bottom of Simba?
The Mayor
2013-01-21 06:18:51
From: Gwansky
I also reach the combat tab but then nothing happens. I've set multiple colours but can't figure out what the problem is. Any ideas?
Also having this issue. Cant seem to find target.
Error: Exception: The Points you passed to DrawATPA exceed the bitmap's bounds at line 427
The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5]
I have set all 4 colors set everything up correctly. Bot just stands there and does nothing for about 5mins then i receive this error. Any help would be apprecia
Mr[S]
2013-01-24 03:20:05
From: zace57
Error: Exception: The Points you passed to DrawATPA exceed the bitmap's bounds at line 427
The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5]
I have set all 4 colors set everything up correctly. Bot just stands there and does nothing for about 5mins then i receive this error. Any help would be apprecia
if you want I can send you an older version of the script that may work
mr. pali
2013-01-24 21:38:32
Can anyone confirm the current version is working?
nkd2009
2013-01-24 23:07:04
It was working for me a day ago.
From: Mr[S]
if you want I can send you an older version of the script that may work
Yeah if you could do that, it would be awesome.. But i mean i had it working like 3 days ago unless there was an upgrade to. Does it make a difference in what version of SMART im using?
Mr[S]
2013-01-25 03:25:43
From: zace57
Yeah if you could do that, it would be awesome.. But i mean i had it working like 3 days ago unless there was an upgrade to. Does it make a difference in what version of SMART im using?
If you have it working then runescape has updated and the script needs to updated as well
Crusade
2013-01-25 15:59:51
Hello, I'm new to this but I was wondering, how do I get the color of the monster? is there a tool or do you mean the color of what it looks like? Like fire giants's color code is red?
Thanks :)
From: Crusade
Hello, I'm new to this but I was wondering, how do I get the color of the monster? is there a tool or do you mean the color of what it looks like? Like fire giants's color code is red?
Thanks :)
Use the color picker tool on simba you newb!

Happy Crusade is happy
Crusade
2013-01-25 18:45:37
From: Sjoekeloe
Use the color picker tool on simba you newb!

Happy Crusade is happy
I knew that, I was just testing you.. Good job, SSJ Goten :))
Indeed.
(tyty)
From: Crusade
I knew that, I was just testing you.. Good job, SSJ Goten :))
Indeed.
(tyty)
Echem, u didn't know ;)
dzpliu
2013-01-29 23:04:56
i set everything correctly and it seems the script is picking up the color of the monster in debug, but it only hovers above the name and not clicking to attack it. any solutions?
update: appears that i set the wrong name….i set as Re instead of De….
but this still take too long to detect the monster >.>
1b2b3b4b5
2013-02-01 18:01:00
Im having a problem with getting this script to work. Keep in mind that i am new to using Simba and may have made a stupid mistake.
After filling in the information and running the script, I get to the login page. From there, the script logs me in, hits "Play Now", and then immediately the red cursor moves to the xp circle just below the compass in the top right of the screen, where it hovers indefinitely.
Am I doing something wrong? I get no errors when i try to run the script. I also set my graphics on min. / fixed with the brightness all the way up and the zoom all the way down.
mr. pali
2013-02-01 23:26:31
From: 1b2b3b4b5
Im having a problem with getting this script to work. Keep in mind that i am new to using Simba and may have made a stupid mistake.
After filling in the information and running the script, I get to the login page. From there, the script logs me in, hits "Play Now", and then immediately the red cursor moves to the xp circle just below the compass in the top right of the screen, where it hovers indefinitely.
Am I doing something wrong? I get no errors when i try to run the script. I also set my graphics on min. / fixed with the brightness all the way up and the zoom all the way down.
set up your xp counter? idk.
1b2b3b4b5
2013-02-03 21:51:41
Alright so i got the script to run, and it's clicking the monsters like it's supposed to, but after 10 kills or so it will use my ROW to teleport me to the GE. I tried disabling the ROW feature and now it executes the program instead of teleporting. Any ideas?
mr. pali
2013-02-04 02:54:02
From: 1b2b3b4b5
Alright so i got the script to run, and it's clicking the monsters like it's supposed to, but after 10 kills or so it will use my ROW to teleport me to the GE. I tried disabling the ROW feature and now it executes the program instead of teleporting. Any ideas?
what does your debug message say, when the script terminates?
1b2b3b4b5
2013-02-04 22:58:55
Compiled successfully in 578 ms.
***********************Starting***
SRL Compiled in 0 msec
Paired with SMART[11796]
Current player: username
Using Momentum as ability! Not using abilities!
Using left and right click
Successfully executed.
I have it set to use momentum, and i have momentum bound to 1, but it fails to use any abilities.
1b2b3b4b5
2013-02-04 23:07:42
Usually it takes a while to find the monsters -the camara will rotate for a little bit before it locates and clicks an enemy. Do you think that it's ending because it isn't finding enemies?
Farcefii
2013-02-05 05:21:12
What are you guys fighting with this script? I'm trying to use it on just regular guards in Ardougne but it takes it a very long time to locate them.
1b2b3b4b5
2013-02-05 17:17:09
i'm using it on deadly red spiders, and since it took so long to find them, i decided to try it on fire giants instead, but to no avail. It still took forever and would end every 10 minutes or so.
use unique colors, and if the script doesn't find it, up the tolerance a bit.
Mickskillet
2013-02-06 00:09:37
Having strange issues, what will happen is I will log in fine and everything, it'll check my inventory, then click on the combat tab and sit there, won't move after this, I'm using it to fight chickens currently, so I guess the issue could be that the colors aren't unique enough, but it didn't work for cows either. I've triple checked and on the settings for the script and tried some trial and error, haven't gotten any luck yet. Will try to update if I find out the problem.
mr. pali
2013-02-27 03:01:14
updated
//Change Log 2.3.2 Granite -> 2.3.3 Obsidian
//Gave the user the option to paint on-screen where the program is seeing monster-colors
//Fixed a bug where it was turning to the nearest NPC too many times.
//Changed the look of the user-setup.
//Made it so you don't have to enter (300 seconds) in advanced setup for rejuvenation.
From: Mickskillet
Having strange issues, what will happen is I will log in fine and everything, it'll check my inventory, then click on the combat tab and sit there, won't move after this, I'm using it to fight chickens currently, so I guess the issue could be that the colors aren't unique enough, but it didn't work for cows either. I've triple checked and on the settings for the script and tried some trial and error, haven't gotten any luck yet. Will try to update if I find out the problem.
try setting minpoints = 20 or 30 or so for small animals like chickens. But of course, it will always be best to choose a monster that inhabits an environment colored very differently from themselves.
The Nexus
2013-02-27 09:55:56
working on grotworms? can bank from them? can do high alch?
mr. pali
2013-02-27 11:58:34
From: The Nexus
working on grotworms? can bank from them? can do high alch?
I'm not sure, never tried grotworms. This script works great with fire giants + melee, that is confirmed. It can potentially work anywhere if you set it up properly…
no looting, no high alching. Maybe in a future version.
mintetra
2013-02-28 05:15:03
i try to download the script and an error box keeps poppin up say something in simba went wrong. what does this mean?
ghkgk
2013-02-28 08:12:06
Hello guys :) I really like this script and very good job done, but i have a small problem… My bot seems to not use Rejuvenation at any point even that i have putted
UseMomentum = False;
MomentumOrRejuvenateKey = '1';
SaveAdrenalineForRejuv = 70;
Is that something that i need to fix alone in the scrip or can u help me out ?
Thanks in advance
mr. pali
2013-02-28 19:31:32
From: mintetra
i try to download the script and an error box keeps poppin up say something in simba went wrong. what does this mean?
what does the error say? Go to the SRL menu in simba and check for updates.
From: ghkgk
Hello guys :) I really like this script and very good job done, but i have a small problem… My bot seems to not use Rejuvenation at any point even that i have putted
UseMomentum = False;
MomentumOrRejuvenateKey = '1';
SaveAdrenalineForRejuv = 70;
Is that something that i need to fix alone in the scrip or can u help me out ?
Thanks in advance
SaveAdrenalineForRejuv takes the value of the actual health #, not the health%. so you would have to get down to 70 hitpoints for it to use it… should be in the thousands.
mintetra
2013-02-28 23:30:46
ifound out how to download it but i have to save to desktop then open the file then i fill out my info and try to run script then it says cant find sps23 or something about sps
From: mintetra
ifound out how to download it but i have to save to desktop then open the file then i fill out my info and try to run script then it says cant find sps23 or something about sps
Post your exact error. might be cause u didn't install simba properly.
Follow this guide:
http://villavu.com/forum/showthread.php?t=47714
MasterXehanort
2013-03-10 01:43:16
Anyone else having trouble with the script using the ability bar? It eats food on slot 6, but fails to use basic ability or rejuvenate.
Zeddd
2013-03-11 12:13:02
Yeah man this one is not working for me. I'm pretty positive I have set everything up correctly. I've tried it about four or five times and it just wont run the script. It logs me in but after that just stands there. Doesn't do anything. I'm trying to kill cows so I'm not using food. However I have also tried it with food and that's not working either.
***********************Starting***
SRL Compiled in 0 msec
Paired with SMART[5548]
Current player: [email]Zedsdeadd@Gmail.Com[/email]
Just using abilities, no rejuvenate!
Using left and right click
May have gotten stuck. Havent attacked something new for 90 sec. Logging Out in 150 sec if true…
May have gotten stuck. Havent attacked something new for 90 sec. Logging Out in 150 sec if true…
May have gotten stuck. Havent attacked something new for 90 sec. Logging Out in 150 sec if true…
May have gotten stuck. Havent attacked something new for 90 sec. Logging Out in 150 sec if true…
May have gotten stuck. Havent attacked something new for 90 sec. Logging Out in 150 sec if true…
May have gotten stuck. Havent attacked something new for 90 sec. Logging Out in 150 sec if true…
May have gotten stuck. Havent attacked something new for 90 sec. Logging Out in 150 sec if true…
May have gotten stuck. Havent attacked something new for 90 sec. Logging Out in 150 sec if true…
May have gotten stuck. Havent attacked something new for 90 sec. Logging Out in 150 sec if true…
May have gotten stuck. Havent attacked something new for 90 sec. Logging Out in 150 sec if true…
Over 240 seconds since last in combat, terminating script.
_______________________________________
—Pali AIO Fighter v 2.3.3 Obsidian—
|[4 Minutes and 7 Seconds]
|[0 Ranged Xp] Gained
|[0 Xp/Hour]
_______________________________________
Successfully executed.
That's an example of when I already have smart loaded.
Compiled successfully in 998 ms.
***********************Starting***
SRL Compiled in 15 msec
Loading SMART: http://world1.runescape.com/f607418218664887109
Welcome to Runescape.
[email]Zedsdeadd@Gmail.Com[/email]
Screenshot of: IP Log 38 Seconds
Current player: [email]Zedsdeadd@Gmail.Com[/email]
Just using abilities, no rejuvenate!
Using left and right click
This is when I start it from scratch.
I have no idea why it's not working maybe someone can give me some feedback?
mr. pali
2013-03-12 07:44:45
updated to 2.5
//Change Log 2.3.2 Granite -> 2.5
//Made it so if it mouses over a monster that is already being attacked, it
//will try the next closest monster, and so on.
//Camera angle now won't go up and down for every camera turn.
MasterXehanort
2013-03-12 08:47:09
Still not using basic ability for me D: I dont want threshold, just basic abil. Simba is up to date, ability bar is setup correctly.
Also, script terminates after a few kills. No error in the script, just says "successfully executed"
—Pali AIO Fighter v 2.5—
|[4 Minutes and 12 Seconds]
|[13 Kills]
|[10452 Ranged Xp] Gained
|[149053 Xp/Hour]
_______________________________________
Successfully executed.
MomentumOrRejuvenateKey = '1'; //Rejuvenate/Momentum is bound to which key?
NormalAbilityKey = '2'; //Slice / wrack / piercing-shot / which key is it bound to?
Threshold1Key = '3'; //Threshold 1
Threshold2Key = '4'; //Threshold 2
UltimateKey = '5'; //Ultimate
{Food}
FoodKey = '6'; //Food
{Potions}
Potion1Key = '9'; //Potion 1
Potion2Key = '0'; //Potion 2
//<-Abilities Setup ->****************************************************
UseMomentum = False; //Set to False if you are using Rejuvenate and/or ability bar instead
SaveAdrenalineForRejuv = 0; // Save adrenaline for using Rejuvenate @ what health? // requires shield
// ^ (put at 0 to only use abilities)
SwingSpeed = 3450; //(3450 = scim) (4150 = 2h) (Doesn't matter if you're using momentum)
UseThreshold1= False; //threshold ability 1 (50% adrenaline needed)
Threshold1CoolDown = 30000; //milliseconds (1000 = 1 second).
UseThreshold2= False; //threshold ability 2 (50% adrenaline needed)
Threshold2CoolDown= 30000;//milliseconds
UseUltimate = False; //100% Adrenaline needed
UltimateCoolDown = 60000;//milliseconds
SaveAbilities = 40; // Only allow use threshold/ultimate abilities if enemy is above this HP percent (40 reccommended)
//<-PaliSmartFood Setup -> ********************************************************
EatAtHP = 4500; // What HP # to eat at? Turn to 0 if not eating food.
FoodName = 'Shark'; //Name of food? //only matters for progress report.
mr. pali
2013-03-12 18:05:56
Idk man. Was working for me last night. It might be something to do with you trying to use only the normal ability. Ill have a look when I get home. In the meantime, could you test to see if it works using some other combination of abilities?
MasterXehanort
2013-03-12 18:25:49
From: mr. pali
Idk man. Was working for me last night. It might be something to do with you trying to use only the normal ability. Ill have a look when I get home. In the meantime, could you test to see if it works using some other combination of abilities?
More errors. This is the new setup I tried (below). Re-ran without ROW after errors (outlined in red) and still no abilities going.
Slot 1: Momentum [Do not want to use]
Slot 2: Piercing Shot
Slot 3: Threshold
Slot 4: Threshold
Slot 5: Ultimate
Slot 6: Shark
MomentumOrRejuvenateKey = '1' ; //Rejuvenate/Momentum is bound to which key?
NormalAbilityKey = '2' ; //Slice / wrack / piercing-shot / which key is it bound to?
Threshold1Key = '3' ; //Threshold 1
Threshold2Key = '4'; //Threshold 2
UltimateKey = '5'; //Ultimate
{Food}
FoodKey = '6'; //Food
{Potions}
Potion1Key = '9'; //Potion 1
Potion2Key = '0'; //Potion 2
//<-Abilities Setup ->****************************************************
UseMomentum = False; //Set to False if you are using Rejuvenate and/or ability bar instead
SaveAdrenalineForRejuv = 0; // Save adrenaline for using Rejuvenate @ what health? // requires shield
// ^ (put at 0 to only use abilities)
SwingSpeed = 3450; //(3450 = scim) (4150 = 2h) (Doesn't matter if you're using momentum)
UseThreshold1= True; //threshold ability 1 (50% adrenaline needed)
Threshold1CoolDown = 20000; //milliseconds (1000 = 1 second).
UseThreshold2= True; //threshold ability 2 (50% adrenaline needed)
Threshold2CoolDown= 20000;//milliseconds
UseUltimate = True; //100% Adrenaline needed
UltimateCoolDown = 30000;//milliseconds
SaveAbilities = 40; // Only allow use threshold/ultimate abilities if enemy is above this HP percent (40 reccommended)
Maybe the "SendKey" function is not working on my SMART?
FOUND PROBLEMThe script is finding and clicking monsters, but the script is not detecting that an enemy is engaged. Causing no abilities to be used because it "is not in combat" and after a while, resulting the script to shut down after prolonged time without combat.
mr. pali
2013-03-13 03:00:49
so have you solved the issue?
if not, is your brightness adjusted properly?
MasterXehanort
2013-03-13 07:42:24
From: mr. pali
so have you solved the issue?
if not, is your brightness adjusted properly?
Unfortunately, the problem has not been fixed. Brightness settings are correct, all the way full, and other scripts are working fine.
Changed the No_Target DTM. That fixed the script.Trying to see what I can do with the "No Target" DTM.
Changed the original DTM to this:
'm1gAAAHic42JgYPBjZmC4AMRXoNgfiCOBuA1J7CoQ32FkYPgOxJeA+AUQPwHix0B8F4rfA/EtIN5cpc9QYCPMICkmzKChIMEAAiAxEDZWFGHo9JZgUFeSYSAWMBKJEQAAWLEWsw=='
_______________________________________
---Pali AIO Fighter v 2.5---
|[1 Hours, 13 Minutes and 52 Seconds]
|[496 Kills]
|[293436 Ranged Xp] Gained
|[238334 Xp/Hour]
_______________________________________
mr. pali
2013-03-16 04:09:37
fyi im aware the new version is terrible. 2.6 will come soon enough, otherwise people should revert back to older versions.
cradlefatal
2013-03-19 13:29:39
very very nice going to use this to bring my slayer up I would give a proggy but my baby shut my computer down this morning lols woke up before me
Time ran 9hrs
Xp gained 355000
used it on the Skoblins in the lumbridge dungeon
masterBB
2015-01-01 11:21:21
opened
JamesJ
2015-01-10 07:32:59
"Error: File "SRL/SRL.simba" not found at line 3
Compiling failed."
Keep getting this error when I try to start the script, I have simba installed in the C drive and and i checked SRL updates and everything is up to date. Help please :)
SlipperyPickle
2015-01-10 07:40:41
From: JamesJ
"Error: File "SRL/SRL.simba" not found at line 3
Compiling failed."
Keep getting this error when I try to start the script, I have simba installed in the C drive and and i checked SRL updates and everything is up to date. Help please :)
I believe this script is outdated. Correct me if I'm wrong.
JamesJ
2015-01-10 08:57:44
From: Suikerwafel
I believe this script is outdated. Correct me if I'm wrong.
My bad, I didn't know.
mr. pali
2015-01-11 19:43:35
This script is outdated.