Special Ed
2007-04-29 22:31:27
I haven't seen this posted before, I didn't look really really hard, but I did scan the forums, and I didn't see this anywhere.
We all know DTM's *or should* and we all know about Blacklines, or the lines that surround items in your inventory * whatever you want to call em* right?
So what I was thinking is that we would take some time, maybe get a group of people together and split up items, alphabetically, or maybe make a list of items, and then we would have people make DTM's for them. Making sure they are unique and specific to that item only, but would work on every setting and brightness.
Then we would add all those DTM's *making sure their unique and small* into srl, into a function that would identify all items in your inventory / equipped / ect with a number or code. That way you could make a function like FindItem and it would have all the dtm's stored and it would search all the items in your inventory for that specific DTM.
Also, maybe we could make it use the relations of different pixels in the item and then use if(find this pixel)then if(find this pixel) so it wouldn't lag as much, then you could make it automatically identify all items in you inventory, or bank, or whatever. It could be very useful in the long run, and yes I know it would take all long time to make but if we get a lot of members working on it, it wouldn't take that long to make, and it would be really helpful *IMHO*.
The reason I bring this up is I used to use this macro for another *unnamed* game that identified all the items in the game with a number code so it could always know where and what item it was.
Thanks for reading this *if you took the time* and I hope you will consider this.
We all know DTM's *or should* and we all know about Blacklines, or the lines that surround items in your inventory * whatever you want to call em* right?
So what I was thinking is that we would take some time, maybe get a group of people together and split up items, alphabetically, or maybe make a list of items, and then we would have people make DTM's for them. Making sure they are unique and specific to that item only, but would work on every setting and brightness.
Then we would add all those DTM's *making sure their unique and small* into srl, into a function that would identify all items in your inventory / equipped / ect with a number or code. That way you could make a function like FindItem and it would have all the dtm's stored and it would search all the items in your inventory for that specific DTM.
Also, maybe we could make it use the relations of different pixels in the item and then use if(find this pixel)then if(find this pixel) so it wouldn't lag as much, then you could make it automatically identify all items in you inventory, or bank, or whatever. It could be very useful in the long run, and yes I know it would take all long time to make but if we get a lot of members working on it, it wouldn't take that long to make, and it would be really helpful *IMHO*.
The reason I bring this up is I used to use this macro for another *unnamed* game that identified all the items in the game with a number code so it could always know where and what item it was.
Thanks for reading this *if you took the time* and I hope you will consider this.