SRL Archive - RuneScape News and General

Patch Notes - 11/28/12


Jake

2012-11-28 07:02:10

http://services.runescape.com/m=forum/c=7e1hVg-kXo8/sl=0/forums.ws?15,16,159,64118156
Enjoy the read

Graphical:


Players left hands now grip a fishing pole correctly.
An issue with the animation for crafting battlestaves has been fixed.
The illuminated holy book no longer stays in the player's hand when performing emotes.
The easter carrot now has an animation when using the 'Whack' option.
The ward of subjugation now sheathes correctly.



Quests, Challenges & Achievements:


Dimintheis' information for finding Caleb in Family Crest is now up to date.
Players can now light the dragon heads under Baxtorian Falls.
Salty water can once again be obtained from the salty lake north of Sophanem.
The Embalmer now offers clearer instructions during Icthlarins Little Helper.
The Ourania Mania task can once again be completed.
Morytania 4 legs once again gives a chance of creating a 4-dose prayer renewal potion.
The Hard leather challenge can now be completed.
A problem preventing the Elemental Workshop quests from being completed has been fixed.
The amulet of cat speak should now locate Bob correctly.
Daily challenges to make weapon poison and weapon poison+ can now be completed.



Skills & Minigames:


Players now receive combat XP from Dominion Tower.
Player are now able to now cast Bind, Snare and Entangle on Implings in Puro Puro by first targeting them.
All of the NPCs in Temple Trekking are now as powerful as they should be post-Evolution of Combat.
Players can once again create Guthix balance potions.
Creating a Fletching Potion (3) will now give the correct XP.
Dungeoneering vials now simply fill all instead of asking you how many you want to fill.
Spirit Cobra pouches now recognise Temple Trekking snake hides.
Praying mantis pouch materials have been corrected.



Combat:


Glacors have been tweaked and are now a bit tougher.
Dungeoneering NPCs have been tweaked to hit a bit harder.
Dungeoneering skill doors now hit players a bit harder.
Familiars intelligence has been improved to allow them to attack and “tag” monsters for you with their primary attack.
The King Black Dragon now awards drops and XP to groups correctly.
Yt-Mejkot will now heal properly.
The amulet of fury and its ornamented version now have same stats.
We've fixed the information on the Zamorak coif so it no longer displays incorrect ranged requirements.
The Borrowed Power spell should now work correctly with Home Teleport and Telekinetic Grab.
Group combat XP is now assigned correctly.
Various items no longer show a level 1 requirement in error.
Lesarkus is now weak to ice arrows once again.
Prayer potions and flasks now restore the correct amount of prayer points.
The Ghastly Request scroll will now restore 100 prayer points.
The degraded corrupt dragon spear now has the correct attack speed.
We've fixed the decorative armour tooltip so it now displays the correct defence level.
We've fixed a typo on the welcome screen for people logging into RuneScape for the first time since the Evolution of Combat update.
Fixed some level requirements for a handful of rune and steel items.
Matched the stats of a number of enchanted helms to their basic versions.
Infernal mages no longer deal damage after they've been killed.
We've brought all the slayer helm variants up to the stats that they should be, regardless of their colour.
You can no longer use the greater runic staff to cast spells higher than your level.



Other:


Festival of the Dead content has been removed.
Removed a forcewalk tile in the Goblin Village.
Players will no longer receive an erroneous "loyalty shop items awaiting delivery" style message when logging into game.
Opening a stats interface and the player loyalty store at the same time no longer causes the top-level interface to go blank.
Sacred pyrelogs once again work for creating eucalyptus pyre logs.
Players can now pick belladonna flowers with gloves of silence equipped.
The Lumbridge cook food hamper now works as intended.

Mr[S]

2012-11-28 07:05:00

Dungeoneering NPCs have been tweaked to hit a bit harder.
Dungeoneering skill doors now hit players a bit harder.

wow how can they make them harder once again :S Was loving doing them raids in 20 mins

Sin

2012-11-28 07:09:56

Come on… -.-
RIP my sub12s….

Flight

2012-11-28 08:18:47

Oh come on… I feel for the bug-patching team (even though I'm guessing 90% of bugs are player-reported), they have to constantly fix the mess from the content developers, who, at this point, I can only assume is a handful of monkeys.

With all the money this company makes, can they really not afford to hire programmers with a higher skill than a 7th-grade C average student?

Runehack123

2012-11-28 08:46:13

Must be upsetting for people who play runescape to see monsters being made stronger. :p

Jake

2012-11-28 08:49:35

From: Runehack123
Must be upsetting for people who play runescape to see monsters being made stronger. :p

Yeah it's getting me annoyed… I seriously wonder if its those who got 99/120 dg before eoc that are complaining on the rs forums about how Dungeoneering is "too easy", which probably made jagex make them stronger twice in the less than a week.

Benny

2012-11-28 09:32:53

Stealing my patch note job.

Ah that's annoying about dung.. way to ruin it for me.

Jake

2012-11-28 09:40:35

<3 you too

I'm doing summoning at the moment. Hopefully I can get the remaining skills knocked out before the new skills come out

Le Jingle

2012-11-28 11:03:27

I'm with Flight, there are too many patch notes; I may even hypothesize that the some content developers don't know how to play the game due to the amount of bugs they introduce..

Silentcore

2012-11-28 11:06:10

I hate the fact that they made those dungeoneering NPC's hit harder.

TehNeonFishy

2012-11-28 13:39:15

I should have probably done some dung while the monsters were weaker… ¬¬ Damn