SRL Archive - RS has been updated.

Evolution of Combat: Now Live!


Benny

2012-11-20 05:16:34

Here we go guys enjoy!:

After 6 months of beta testing and floods of feedback from you, the Evolution of Combat is now live. We couldn't have done it without your help, and every one of you who has logged into the beta, tried out the new combat system and offered us your feedback has our deepest, most heartfelt thanks.

From now on, the array of gameplay enhancements and improvements that the Evolution of Combat brings - as described here - are yours to use in the live game. New features such as adrenaline, abilities and the all-new action bar - not to mention dual wielding, distinct combat styles and damage-type resistance and vulnerability - add fathoms of depth to RuneScape's combat system.

Even those of you who prefer a peaceful life will find plenty to pique your interest: the action bar can be used for speedy resource gathering and skill training, and the new Make X Production Interface streamlines skilling like never before.

When you first log in after the update, you'll notice the following:

You will be teleported to one of nine banks, in safe areas within the free-to-play zone.
Any items that you had equipped prior to the update will be de-equipped and placed into your inventory.
If your inventory is full, your items will be moved to the bank. Everyone now has 15 additional bank slots, to ensure that there will be enough space.
Depleted prayer points will be fully restored.
Any claw weapons you have will be converted into a main-hand claw and an off-hand claw.
Your task total will have been recalculated. This is the result of certain tasks, which are no longer relevant with the Evolution of Combat launch, being removed from the game and replaced with newer equivalents.
Many items of equipment have different level requirements. However most of these changes are on equipment below level 50 skill requirement, and few high level items are affected.
Be sure to stop by the Combat Academy in Lumbridge for a whistle-stop tour of the EoC's key features. Even if you've already done so in the beta, it'll be a valuable refresher - not to mention that you'll earn combat XP rewards for acing Lady Deathknell's combat tests! A session at the Combat Academy's a good idea even if you're planning to go old-school with auto-attacks and the Momentum ability, as you'll still need to know how damage types work, and how the combat triangle has been affected by the change.

Innumerable smaller changes have come to the game with the EoC, including (but not limited to) the following:

All poisoned items - such as the dragon dagger p++ - have been converted to their unpoisoned versions. Poison no longer exists in the game, having been replaced by damage-over-time abilities.
Spellboxes earned as a reward from Dungeoneering have been removed, and their cost in Dungeoneering tokens refunded.
The Dungeoneering token cost of the Dungeoneering-specific prayers Augury and Rigour has been refunded, where purchased. These are now unlocked at the same time that the Piety prayer is unlocked.
PK skulls no longer exist as a game mechanic. Any existing from before the update have been removed.
Diseases are also no longer a part of the game. Again, any existing from before the update have been removed.
The Evolution of Combat is finally here, and we couldn't be more excited about what the future holds. The new system will allow us to make some truly awe-inspiring combat content in the future: look out for the new TzHaar quest - The Brink of Extinction; the Kalphite King; Wilderness Warbands and more, as described in Mod Mark's recent Behind the Scenes Special Edition.

Naturally, development of the combat system itself will continue, as with any key part of the game. Since the last beta build, we've implemented boosts to the effectiveness of stat-boosting prayers and potions, as well as improving your hit chance while fighting against a combat style that you're weak or neutral against. We won't stop there, so keep the feedback coming and we'll keep working to ensure that RuneScape combat is always as deep, rewarding and downright spectacular as it should be.

Above all, enjoy the Evolution of Combat - you've earned it!

The RuneScape Team

In Other News

Weapon overrides in Solomon's General Store have been updated to work in both the main and off hands, with separate selections possible for each hand.
The following override and weapon type combinations do not currently work in the off-hand. We are working on implementing a fix for these as soon as possible. In the meantime, we apologise for any inconvenience and thank you for your patience. All other combinations should work as intended, but please submit a bug report if you encounter anything out of the ordinary that's not listed here:
Scorching Axe: hatchet
Pactbreaker Longsword: scimitar
Assassin Scimitar: straight-bladed swords listed here.
Dwarven Warsuit Longsword: scimitar
Seaborne Blade: short sword
Cleaver of Tsutsaroth: scimitar
If you like your kills visceral, you'll love the gloriously gory brutal weaponry reskins, now available from Solomon's General Store!
Graphical improvements to existing weapons, previously only available in the Evolution of Combat Beta, are now live in the game. These cover weapons from bronze, right up to dragon.
Those of you waiting for your Mad Scientist outfits and/or your Combat Academy survey XP rewards will receive them later this week.

Mr[S]

2012-11-20 05:18:01

Whop whop eoc style!

nokkasiili

2012-11-20 05:18:30

Good to mirror these news because runescape.com seems always going down on update

litoris

2012-11-20 06:31:22

Let the games begin!

Wetish

2012-11-20 06:41:36

Time to test out the new system and find some glitches.

Question:
Is it multicombat everywhere?

KingKong

2012-11-20 07:08:19

yep multicombat everywhere! so much easier to bot when u can hit multiple enemies

Austin

2012-11-20 07:12:37

Woot! Too bad I have to go to school now though >.>

Benny

2012-11-20 07:22:41

Not liking it…

SubiN

2012-11-20 07:25:47

havent played runescape in ages let try this out

Edit : umm why am i forced to watch ads

Benny

2012-11-20 07:55:05

From: SubiN
havent played runescape in ages let try this out

Edit : umm why am i forced to watch ads


You're F2P probably. They do that to make some money.

Ashaman88

2012-11-20 07:58:30

I'll have to fully check it out tonight :)

TehNeonFishy

2012-11-20 08:01:31

So how does PK'ing work? You just lose all items all the time? Since there is no skulls.

Ian

2012-11-20 08:01:45

Well I don't think there will be any downtime for most non combat scripts, my miner works with no adjustments :)

Lord

2012-11-20 08:03:17

From: BMWxi
Well I don't think there will be any downtime for most non combat scripts, my miner works with no adjustments :)


Speaking of which, could you add support for the action bar dropping ?

Ian

2012-11-20 08:27:41

From: Lord
Speaking of which, could you add support for the action bar dropping ?


Yeah, probably by the end of the day today. I'll need to test out the waits between key presses, and at first there will only be support for wielding the pick. Btw steel went from 5 att to 20, so I need to train attack levels for my miner some time :)

Timba

2012-11-20 09:44:55

Where are all the RS Vets around here?? I've already canceled my membership (I'm comp cape) and my 5 friends from school quit too. Action bar, solomon, squeel, and now they are taking off poison and pk skull.. Its not even RS anymore ffs! Jagex takes off random events and they don't even do anything about the bots, all they want is $. After Andrew left the game went to sht!

Wetish

2012-11-20 11:39:25

Legits must not know that color bots are not down.

Ian

2012-11-20 11:42:50

From: Wetish
Legits must not know that color bots are not down.


This is a good thing :). I remember botting iron with my powerminer while talking to a legit, he was laughing about how empty the mine was because all the bots are broken :D

Leonardo Da Vinci

2012-11-20 11:46:00

Hmmm… It's time to get some cash rolling in before the other bots come back.
The race begins!

Wetish

2012-11-20 11:58:29

Wow smite is very overpowered. http://youtu.be/_cSh6aLsuUM

Mr[S]

2012-11-20 12:19:58

I'm not even going to legit combat anymore (you know like when you get bored and just want to go monster killing just for jokes?) yeah this combat thing has been ruined only skilling is better

Silentcore

2012-11-20 12:23:23

Omg, I can't wait to try this new system.(live)
I'm going to go to GWD and see what happens.

Nose Smasher

2012-11-20 13:59:41

From: Timba
Where are all the RS Vets around here?? I've already canceled my membership (I'm comp cape) and my 5 friends from school quit too. Action bar, solomon, squeel, and now they are taking off poison and pk skull.. Its not even RS anymore ffs! Jagex takes off random events and they don't even do anything about the bots, all they want is $. After Andrew left the game went to sht!


Not to rant but I must point some things out… If YOU were a RS vet (to me this means 10+ years) then 2 things: 1 you'd be used to the idea that RS will Always be changing by now… and 2 you're either are an idiot and failed school 5+ years in a row or started playing RS when you were 4 years old… I'm going with either you failed a lot at school or you're not a RS vet? So stop crying about the changes? RS has and will always be just another MMO-RPG, meaning it will end up just like all the other ones, no matter how much you and your 5 friends from school complain about it. [/RANT]
<— No disrespect meant, just sick of people crying about the changes. RS is a Business, and in case you were UN-aware of this; it's Jagex's business, not yours. And yes, all they care about is money, just like EVERY OTHER BUSINESS IN THE WORLD! Because money is how they pay their employees, not with "love" or "Gepeeez" or "Customer satisfaction", they do it with money. [/RANT-2]
<—- Also you do realize you're complaining about Jagex not doing anything about bots on a botting forum, right? [/RANT-3]

@On Topic - I've discovered that teleport spells and items can be added to (action bar?) or w/e the thing that sits right above chat box. ;) This means that you save a click or 2 when tellying :)

Another is the new skilling interfaces (I've only experimented with crafting [clay] that it) and it makes it pretty easy to bot, ie: while you are spinning/firing clay there is a screen that pops up [with the option to cancel] and tells you your percentage of completion - ex: finished 7 out of 14 urns [50%] and when you're done the option [done] appears for 1 second then the whole screen disappears. could be a nice failsafe wait ;)

And of course we will all love the button press drop option for items :D

-I'll keep looking for non-combat uses for that bar thing :)

Tlachtli

2012-11-20 21:00:26

Allow an RSC Vet to weigh in here…

As much as I wanted to dislike EoC, after playing a few hours today I really do like it. While I lament that special attacks are gone, the new abilities are really cool. Not sure how the balance will play out in PvP, but it's definitely a step in the right direction.

The old style ('simple' combat) was honestly boring and was a random number game; it worked well enough, but it was a decade old and I'm not terribly sad to see it go. With the addition of stuns and various DoT abilities it's a little more strategic now. For example there is a melee ability that deals DoT that increases when a target moves, and another that 'kicks' an opponent and forces them back a square; obvious combos like that make combat a little more exciting, and I'm also waiting to see what others people come up with. The ultimates may be a little OP (dealing insane amounts of splash damage, healing back 40% of health, ect) but they're hella-fun to use.

Besides, simple combat isn't dead. In fact, there is an ultimate under Vitality that increases auto-attack damage as long as you don't use abilities. If that's your style, it's still viable.

The changes that Jagex are making may or may not be balanced yet, but they've got the right ideas.

My only complaint so far is that they've gone back to the last-hit XP system, where you are only granted combat XP on mob death. With the whole everywhere-is-multiway-combat thing, that's just begging for people to steal your kills all the time. Moving away from the last-hit system was the second-best update RS ever had (with the GE being the first), and I'm sad to see such a huge step backwards.

Nose Smasher

2012-11-20 22:07:41

From: Tlachtli
Allow an RSC Vet to weigh in here…


Guess I forgot to mention that I started playin early '02 ;)

Anywho - So I must say after a few hours I am in fact a fan of new combat for PvM [it should be noted that I currently am F2P only]… PvP is another story… I've always hated P2P Pking and always loved F2P Pking, mainly because it was slower and much simpler, but sadly now Pking has now become slightly more complicated.. :( but none the less, just something else that needs to be mastered ;)

As for gaining exp and multi-combat, I've noticed that when I attack a lower lvl player's mob AFTER he's already attacked it, no matter how much more damage I do, he still gets exp and drop… I still need to test this more, but it seems who ever attacks the mob first gets exp and drop? Seems a bit lame, but we'll see :p

Austin

2012-11-20 22:08:10

From: Tlachtli
Allow an RSC Vet to weigh in here…

As much as I wanted to dislike EoC, after playing a few hours today I really do like it. While I lament that special attacks are gone, the new abilities are really cool. Not sure how the balance will play out in PvP, but it's definitely a step in the right direction.

The old style ('simple' combat) was honestly boring and was a random number game; it worked well enough, but it was a decade old and I'm not terribly sad to see it go. With the addition of stuns and various DoT abilities it's a little more strategic now. For example there is a melee ability that deals DoT that increases when a target moves, and another that 'kicks' an opponent and forces them back a square; obvious combos like that make combat a little more exciting, and I'm also waiting to see what others people come up with. The ultimates may be a little OP (dealing insane amounts of splash damage, healing back 40% of health, ect) but they're hella-fun to use.

Besides, simple combat isn't dead. In fact, there is an ultimate under Vitality that increases auto-attack damage as long as you don't use abilities. If that's your style, it's still viable.

The changes that Jagex are making may or may not be balanced yet, but they've got the right ideas.

My only complaint so far is that they've gone back to the last-hit XP system, where you are only granted combat XP on mob death. With the whole everywhere-is-multiway-combat thing, that's just begging for people to steal your kills all the time. Moving away from the last-hit system was the second-best update RS ever had (with the GE being the first), and I'm sad to see such a huge step backwards.

I believe the xp you get at the end of each kill is determined by how much damage you did on the creature? Correct me if I am wrong.

KingKong

2012-11-21 05:17:13

The person who hit the npc first gets the xp + loot, this is so that multicombat cannot be abused too much by high lvled players.

Justin

2012-11-21 05:52:24

From: KingKong
The person who hit the npc first gets the xp + loot, this is so that multicombat cannot be abused too much by high lvled players.


Then how will bossing work.. Eg: Corp

KingKong

2012-11-21 06:11:50

From: [J]ustin
Then how will bossing work.. Eg: Corp


No clue, but its what i noticed on f2p, but im guessing they'll do something about it.

Austin

2012-11-21 12:06:44

From: KingKong
The person who hit the npc first gets the xp + loot, this is so that multicombat cannot be abused too much by high lvled players.

Really? I did slayer earlier at dark beasts with 2 other people and I swear I got xp after I attacked one that another player was attacking =/

rawsilk

2012-11-21 16:21:32

Also started playing in 2002. I really miss some aspects of classic. When someone was powerful it was the result of many hours of skilling (or botting though it wasn't so prevailent back then). Now it seems like money, items, and experience are just thrown at players by jagex. It is now a luke warm game.

GodFiend

2012-11-27 16:46:47

Ah well, while my wilderness mage bank miner script still works (sort of–I was trying to remove the bugs where it got lost every half hour or so), I kind of don't want to work on it any more because I now lose my pick on death. At least I learned about edge traversal, DTMs, and TPAs. :) Time to get to work on something else…