riwu
2012-11-14 04:50:42
GetMiniMapDotsIn gets the shadows of the dots, then i would expect it to search for the desired color (red, yellow etc) within a box above the shadows of the dots.
Instead, it takes a color found at some point near the shadows of the dots and subtract it by another point near it?!
The reason for this investigation is that it sometimes fails to retrieve dots that are close together.
The function for quick reference:
Instead, it takes a color found at some point near the shadows of the dots and subtract it by another point near it?!
if (GetColor(TPA[I].X-1, TPA[I].Y-1) - GetColor(TPA[I].X, TPA[I].Y-1) = Dif) then
What do you achieve by subtracting a color by another color? Do you get a unique resultant color that matches the color of yellow, white etc? But why not search for that color directly then?The reason for this investigation is that it sometimes fails to retrieve dots that are close together.
The function for quick reference:
function GetMiniMapDotsIn(WhatDot: String; x1, y1, x2, y2: Integer): TPointArray;
var
I, Dif, Radius, Hi, C: Integer;
TPA: TPointArray;
begin
case LowerCase(WhatDot) of
'npc', 'n', 'yellow', 'y': Dif := 4369;
'item', 'i', 'red', 'r': Dif := 23;
'player', 'p', 'white', 'w': Dif := 1907997;
'friend', 'f', 'green', 'g': Dif := 5376;
'team', 't', 'blue', 'b', 'cape': Dif := 2171941;
{'clan', 'c', 'orange', 'o': Dif := -1;}
else
srl_Warn('GetMiniMapDotsIn', '"' + WhatDot + '" is not a valid dot type', warn_AllVersions);
end;
Freeze;
Radius := Max((x2-x1)div 2, (y2-y1)div 2);
FindColorsPie(TPA, 65536, 0, 0, 360, 0, radius, x1, y1, x2, y2, (x1+x2)div 2, (y1+y2)div 2);
Hi := High(TPA);
SetLength(Result, Hi + 1);
if (Hi < 0) then
begin
UnFreeze;
Exit;
end;
C := 0;
for I := 0 to Hi do
begin
if (GetColor(TPA[I].X-1, TPA[I].Y-1) - GetColor(TPA[I].X, TPA[I].Y-1) = Dif) then //?!?
begin
Result[C] := Point(TPA[I].x, TPA[i].y - 2);
Inc(C);
end;
end;
Unfreeze;
SetLength(Result, C);
end;