SRL Archive - SRL Positioning System

SPS Slow?


Roflme

2012-10-28 21:22:20

Don't really know where to post this (chose here because it says all threads pertaining to SPS so yeah)but…

I amm working on a script and it seems that for every SPS function there's a few second delay before the script actually moves to a point? Is anyone else experiencing this?

Like, every other function/procedure works fine. But when I have the script walk a path it's extremely slow with the walking. It'll wait a few seconds after it's walked before clicking a point, and then wait again for the next point, etc.

And is there any way to fix this? Just tested it again as I was making this post and it's happened again. It just seems to wait ~5-10 seconds before actually doing anything. I've checked the script and there's no wait times near/around the SPS_WalkPath.

Ian

2012-10-28 22:15:39

Weird, for me SPS either works or doesn't. The only time I've had problems like you described was in an area where the maps didn't work. Does this happen everywhere?

Olly

2012-10-28 22:46:21

How big is the map your using, and also do Sps_Debug := True; after you setup sps.

Roflme

2012-10-29 17:36:01

From: Ollybest
How big is the map your using, and also do Sps_Debug := True; after you setup sps.


I'll try, and not big at all. I think the problem is that I'm loading two areas. The first is around Port Sarim. I'm loading two areas there. And then another two near Daemonheim for banking.

I'll try setting up the areas within the function that they pertain to rather than loading them all beforehand (if that even works?).




@BMW it seems to be happening for all of my scripts in nearly every location :(

___

2012-10-29 17:42:14

It's fine for me…

John

2012-10-29 19:23:55

Where are you trying to walk to and where from.

Roflme

2012-11-02 18:29:43

From: John
Where are you trying to walk to and where from.


Sorry for delay, power's been out :p

Well it was having problems at Port Sarim and Daemonheim for one script. Another around Varrock.