SRL Archive - Help

OpenGL Setup


NKN

2012-10-19 22:41:34

Alrighty, a friend told me to look into OpenGL programming, but I'm derping at setting up my IDE for it?

Anyone got TeamViewer or something and can help me set it up? Thanks. :)


Edit:

IDE: Visual C++ 2010 Express, or Code::Blocks

Language: C++

Daniel

2012-10-20 05:03:00

What?

Which IDE are you using? Which language (Delphi? Which is Pascal-like)?

EDIT: Also, I wouldn't recommend going straight out into OpenGL/Direct3D at all.

NKN

2012-10-20 11:51:03

From: Daniel
What?

Which IDE are you using? Which language (Delphi? Which is Pascal-like)?

EDIT: Also, I wouldn't recommend going straight out into OpenGL/Direct3D at all.


C++, I gots a basic knowledge of C++/C so I wanted to see how it'd turn out.

Using Visual C++ 2010
I also have Code::Blocks if that'll be easier.

Daniel

2012-10-20 19:53:32

From: NKN
C++, I gots a basic knowledge of C++/C so I wanted to see how it'd turn out.

Using Visual C++ 2010
I also have Code::Blocks if that'll be easier.


Well, yeah, I wouldn't recommend jumping right into OGL/D3D development, especially at your age (knowledge of 3D mathematics is required to make something worthwhile, otherwise you'd only be displaying and rotating basic shapes and pieces). You need to know how to grab and associate a rendering window with your program, etc. Personally, if I were you, I would hold back and expand by creating Windows programs such as an internet browser (utilising the Internet Explorer engine included within VS [everybody loves doing this]), a text editor (using the richedit components), then after that a basic game such as Tetris :) Try a hand at those first, it should take less than a day :)

Sabzi

2012-10-20 20:31:50

Well, I use code blocks for glut and OpenGL and I used this to set those up:
http://www.sci.brooklyn.cuny.edu/~goetz/codeblocks/glut/

[OFF]My next homework or assignment or whatever it's called in English is the making of a gold torus in a glass cube which is on a grey table(which is the only rough surface) with ray casting and other exciting stuff like that. If anyone interested I can upload my first 2 homework. Although they are really poorly written due to limited time(and effort).[/OFF]

NKN

2012-10-20 23:03:48

From: Daniel
Well, yeah, I wouldn't recommend jumping right into OGL/D3D development, especially at your age (knowledge of 3D mathematics is required to make something worthwhile, otherwise you'd only be displaying and rotating basic shapes and pieces). You need to know how to grab and associate a rendering window with your program, etc. Personally, if I were you, I would hold back and expand by creating Windows programs such as an internet browser (utilising the Internet Explorer engine included within VS [everybody loves doing this]), a text editor (using the richedit components), then after that a basic game such as Tetris :) Try a hand at those first, it should take less than a day :)

Alright, I'll take your advice. ;)