SRL Archive - Discussions and Debates

DemiseDungeoneerer


DemiseScythe

2012-10-17 12:35:22

I have been a little bit busy as of late but I managed to do some work so far on my DemiseDungeoneering script, this is how it is looking so far:

http://puu.sh/1fCJG (.avi in puush)


The actual code could still see some cleaning up but so far, it works flawless up to this point.

=)

By the way, before someone says something, the script figures out which floor to start on based on the Current Progress but I overrided the floor with Floor 23 to show how the seeking works. It also resets your Current Progress if above Floor 11, since I will only support the Frozen floors at first. I will update these functions when time for new worlds comes, as you can see, it works pretty fast, and human-like.

footballjds

2012-10-17 13:08:15

video is black for me. :/

litoris

2012-10-17 13:11:41

The vid only shows frames that change for some reason, ie. you can almost always see the character because he does the idle animation, but just random flashes all around other than that. I guess you managed to make it pick floors and arrange the complexity?

DemiseScythe

2012-10-17 13:21:50

From: litoris
The vid only shows frames that change for some reason, ie. you can almost always see the character because he does the idle animation, but just random flashes all around other than that. I guess you managed to make it pick floors and arrange the complexity?


Well it does a bit more than that but the video plays fine for me, I ofc open the video using WMP with Codec Pack installed. I'll try to convert to a different format.

As for what it does, it can pretty much get into a dungeon with the right complexity and floor, reset floor if maxed floor was reached, find exactly which world to join, choose the right world. I just need to add small failsafe for having items, so that the only items it should have are the ring of kinship since having items will stop you from getting in, it will also stop bot hunters from just sticking a gnomeball into our accounts and getting it stock.

http://puu.sh/1fOsJ This is the .mp4 version

Also, if you are complaining about the lack of mouse, it is because I was using the script in non-smart mode since everytime I hit play, my simba opens a new smart and that got anoying, as for the frames, if you look closely, you can see where I do the clicks. My screen recorder hides my mouse.

Mat

2012-10-17 13:55:41

The AVI works fine for me:)
Good luck:)
Mat

Chris

2012-10-17 14:03:21

I have something similar which I've been working on a bit a while ago, I'll post it here once I'm on my laptop.

DemiseScythe

2012-10-17 16:08:44

It now checks of Inventory Items before starting



I also added more checks, it will now not do extra steps if it doesn't have to adding to its humanness.

I think the only thing I need to finish before it can get into the dung perfectly is an Equipment check but for that I need to finish my Equipment system which I will port from DemiseSlayer, it is not complete but when I finish it, it will be powerful enough to handle all equipment items inside dung, empty spots being Tier 0, which is where it becomes useful to check that no items other than the Ring of Kinship are equipped before entering the dungeon. As far as entering, I got perfectly working functions to walk to the entrance and click into the entrance.

I could make it deposit items at the bank if it has extra items but I rather not bother with that, the user can't possibly be so dumb as to start the script with items and if he does, the script will safely terminate.

Little test for the Entering functions:



Going to get started on the Equipment Manager

Also, does anyone know how to prevent it from turning Guide Mode "ON"

It is just an annoyance and a negative XP bonus at the end, afaiknew, only C1 had mandatiry Guide Mode

On other thoughts, I might put up development until after DEW, can't be asked not running my Merchanter while profits are good, running five of these atm:


125M/day sure rocks ^.^

I might release a closed beta of this script to a few people around Halloween. Will be signing certain testers in a few days.


n3ss3s

2012-10-17 17:07:26

From: DemiseScythe
It now checks of Inventory Items before starting



I also added more checks, it will now not do extra steps if it doesn't have to adding to its humanness.

I think the only thing I need to finish before it can get into the dung perfectly is an Equipment check but for that I need to finish my Equipment system which I will port from DemiseSlayer, it is not complete but when I finish it, it will be powerful enough to handle all equipment items inside dung, empty spots being Tier 0, which is where it becomes useful to check that no items other than the Ring of Kinship are equipped before entering the dungeon. As far as entering, I got perfectly working functions to walk to the entrance and click into the entrance.

I could make it deposit items at the bank if it has extra items but I rather not bother with that, the user can't possibly be so dumb as to start the script with items and if he does, the script will safely terminate.

Little test for the Entering functions:



Going to get started on the Equipment Manager

Also, does anyone know how to prevent it from turning Guide Mode "ON"

It is just an annoyance and a negative XP bonus at the end, afaiknew, only C1 had mandatiry Guide Mode

On other thoughts, I might put up development until after DEW, can't be asked not running my Merchanter while profits are good, running five of these atm:


125M/day sure rocks ^.^

I might release a closed beta of this script to a few people around Halloween. Will be signing certain testers in a few days.



I'd be really interested (like anyone else) in testing the flipper since I have a lot of cash to do it with so you'd probs get a nice looking profit/h proggy

DemiseScythe

2012-10-17 17:27:33

From: n3ss3s
I'd be really interested (like anyone else) in testing the flipper since I have a lot of cash to do it with so you'd probs get a nice looking profit/h proggy


The Merchanter has already been released on Members+ although I believe that version is outdated, this script, however, doesn't need testing. I've been running it for 1 year strong and it is pretty much flawless atm in V6.1 making ~ .9-1.4M/hr/per account atm. Feel free to fix the outdated Merchanter though, most functions should still work.

I appreciate you wanting to help out but what I need help with testing is Dung script. My Dunger will need testers to report bugs in the near future so you can help with that if you wish ^.^

Well, I got to go to class now, I'll post later to compile a list of people who want to help testing the Dunger to speed up its development.

Chris

2012-10-17 17:44:05

From: Chris
I have something similar which I've been working on a bit a while ago, I'll post it here once I'm on my laptop.


Sorry its broken, I used Zmon's 3D engine from the point where it started a dungeon, but its not accurate enough and makes too many non humanlike mouse movements to find the key when it's below the smuggler.
The functions to get to the correct tiles at daemonheim also fail.. so NVM :P

J J

2012-10-17 18:14:22

Looking good so far :) Zmon's engine was pretty promising it's a shame he turned inactive. Who knows, we might be hearing from him. The ItemToMS conversions looked pretty promising though. There are quite some dungeoneering functions on the Github but I never participated there so yeah.

But looks like you are going to make it from scratch anyways. Keep it up, wondering how you plan on doing the solving. At first it didn't look that hard but when I started I ran into more and more problems :P I got holiday after friday so I'll be doing some Dungeoneering work aswell I guess!

Justin

2012-10-17 21:10:39

Very nice work here. Keen to see the progress on the scripts.

DemiseScythe

2012-10-17 22:26:59

From: J J
Looking good so far :) Zmon's engine was pretty promising it's a shame he turned inactive. Who knows, we might be hearing from him. The ItemToMS conversions looked pretty promising though. There are quite some dungeoneering functions on the Github but I never participated there so yeah.

But looks like you are going to make it from scratch anyways. Keep it up, wondering how you plan on doing the solving. At first it didn't look that hard but when I started I ran into more and more problems :P I got holiday after friday so I'll be doing some Dungeoneering work aswell I guess!


Did you forget who solved most of the randoms and helped get SRL randoms back working? =)

I even solved the Mime Random using only DTMs so you can be sure that just as randoms are puzzles, so are challenge rooms and my DTMs will take care of the problem.

In addition, I kind of know how everything is going to work, including looting, item finding and other stuff, my DTMs have never let me down ^.^

Don't even know ACA lol

As soon as Double XP is over and flipping isn't as convinient, I'll get back on full speed developing for this script.

Mat

2012-10-18 01:49:07

This will be interesting a full DTM based dung script :)

DemiseScythe

2012-10-18 15:58:57



Your English sucks and go ask Coh3n how much work did I really do, I've got nothing to prove here nor to myself since I know exactly what I've done for SRL.

Either way, that doesn't matter, I started this project to do something nice for SRL Members that can help them out on RS. Attacking someone who is helping? Your attitude disgusts me but "haters gonna hate" right? As for myself, I am done releasing for SRL. I am tired of the insults and the rep abuses when all I have tried to do lately is being nice and helpful to the SRL community. If you are so good, go make your own Dung script and release it to the other nice people here, since you just ruined it for them. I am sick, tired, overwork and busy. If the people here cannot slightly appreciate what I spend my free time doing for them, then SRL doesn't deserve my time and effort. I will work on this script, I will make it happen, I will finish this script and add it to my collection of unreleased Simba scripts because those that do not treat their peers as human beings should not leech off my hard work.

I will continue to maintain my BM thread for as long as my Merchanter works. Other than that, good bye SRL. My deepest apologies to those who did nothing wrong but reputation anonymity is not only a tool for cowards but a price the entire community must pay. I sincerely hope someone else succeeds with their work and releases a working Dungeoneering script to you.

Farewell, DemiseScythe.

Sin

2012-10-18 16:01:49

Sooooo for one person who's hating, you're punishing us all?
:/

Mat

2012-10-18 16:05:13

I't more annoying that is a SRL+ Who did that :/
Mat

[S]paz

2012-10-18 16:09:57

I like how there's no mention in the thread about your selfish. Hiding behind rep. Not cool :/

Sin

2012-10-18 16:11:52

That olperson needs to work on grammar…

footballjds

2012-10-18 16:35:43

From: DemiseScythe


Your English sucks and go ask Coh3n how much work did I really do, I've got nothing to prove here nor to myself since I know exactly what I've done for SRL.

Either way, that doesn't matter, I started this project to do something nice for SRL Members that can help them out on RS. Attacking someone who is helping? Your attitude disgusts me but "haters gonna hate" right? As for myself, I am done releasing for SRL. I am tired of the insults and the rep abuses when all I have tried to do lately is being nice and helpful to the SRL community. If you are so good, go make your own Dung script and release it to the other nice people here, since you just ruined it for them. I am sick, tired, overwork and busy. If the people here cannot slightly appreciate what I spend my free time doing for them, then SRL doesn't deserve my time and effort. I will work on this script, I will make it happen, I will finish this script and add it to my collection of unreleased Simba scripts because those that do not treat their peers as human beings should not leech off my hard work.

I will continue to maintain my BM thread for as long as my Merchanter works. Other than that, good bye SRL. My deepest apologies to those who did nothing wrong but reputation anonymity is not only a tool for cowards but a price the entire community must pay. I sincerely hope someone else succeeds with their work and releases a working Dungeoneering script to you.

Farewell, DemiseScythe.


I won't post my entire mind here cause that is too far off-topic. But why can't you just do what shay and millions of others have done and disable rep?

*holds tongue*

I wish bbq pit had a members section so i could reference your post in there…

litoris

2012-10-18 16:42:48

GF script then? It is stupid of both the person who gave out the rep and demise though. Rep means nothing. The person who gave the neg rep was obviously jealous and butthurt. No need to throw a fit over that.

DemiseScythe

2012-10-18 16:53:59

From: litoris
GF script then? It is stupid of both the person who gave out the rep and demise though. Rep means nothing. The person who gave the neg rep was obviously jealous and butthurt. No need to throw a fit over that.


It doesn't affect me since I script for fun. I choosed Dungeoneering for the challenge and because I enjoy scripting, weather or not I release it will not affect how fun it was writing it. If it was just him, I'll let it slide by but its the same crap week after week and I am tired of it, also they can still rep you if your rep is disabled. Other people just don't see it. I can still write the script and I will have fun writing it.

Ashaman88

2012-10-18 16:58:16

Well then good luck with it.

NKN

2012-10-18 17:11:30

Should update that OP. ;)
Confusing me with all the posts here, hard to find progress.

footballjds

2012-10-18 17:13:38

From: DemiseScythe
It doesn't affect me since I script for fun. I choosed Dungeoneering for the challenge and because I enjoy scripting, weather or not I release it will not affect how fun it was writing it. If it was just him, I'll let it slide by but its the same crap week after week and I am tired of it, also they can still rep you if your rep is disabled. Other people just don't see it. I can still write the script and I will have fun writing it.


Well then by all means, please have fun writing it. It seems to me, and I could be wrong(often am) that you're going more for sympathy, like before when you said you were "leaving"

From: Ashaman88
Well then good luck with it.


++1

Justin

2012-10-18 18:09:29

Such a shame to see this go down the drain because of the rep issue :(

Nebula

2012-10-18 18:33:13

From: [J]ustin
Such a shame to see this go down the drain because of the rep issue :(


It's not down the drain because of rep abuse. Why? because it was already down the drain, through the pipeline, and into the sewer. A dungeoneering script relying (mostly? considering she said she "doesn't know" aca) on DTMs is completely unrealistic. Before people complain about me saying this, I will explain why.

Firstly, boss fights. For example, there's this thing called the "Plane-freezer Lakhrahnaz". The floor is ice, and stepping one step moves your player until it hits a wall in the direction it is walking towards. How, using DTMs, is it even remotely possible to navigate your player through a puzzle, fight the monster until it moves, and repeat this several times until it is dead?

Minimap navigation is needed to move through a dungeon- you simply cannot have a DTM for every single room combination.

Picking up loot&keys that have a decent chance of being covered- Again almost impossible using DTMs.

The list continues on and on. You can't identify a door using a DTM, you can't have a DTM for every item, you can't use DTMs to solve a puzzle (for example, the ferret).

I'm not trying to be discouraging, rude, or "a troll"; just honest and straightforward about things. Creating even a c1 dungeoneering script is completely unrealistic and an insane task for a single person to complete. Trying to create one would be a 100% waste of time (except for possibly learning new methods/ practicing scripting). Instead of whining about a -rep that doesn't really matter, thank that person for sharing his/her thoughts with you so you may be open to different ideas other than DTMs which you are obviously limited to.

DemiseScythe

2012-10-18 21:54:09

From: Nebula
It's not down the drain because of rep abuse. Why? because it was already down the drain, through the pipeline, and into the sewer. A dungeoneering script relying (mostly? considering she said she "doesn't know" aca) on DTMs is completely unrealistic. Before people complain about me saying this, I will explain why.

Firstly, boss fights. For example, there's this thing called the "Plane-freezer Lakhrahnaz". The floor is ice, and stepping one step moves your player until it hits a wall in the direction it is walking towards. How, using DTMs, is it even remotely possible to navigate your player through a puzzle, fight the monster until it moves, and repeat this several times until it is dead?

Minimap navigation is needed to move through a dungeon- you simply cannot have a DTM for every single room combination.

Picking up loot&keys that have a decent chance of being covered- Again almost impossible using DTMs.

The list continues on and on. You can't identify a door using a DTM, you can't have a DTM for every item, you can't use DTMs to solve a puzzle (for example, the ferret).

I'm not trying to be discouraging, rude, or "a troll"; just honest and straightforward about things. Creating even a c1 dungeoneering script is completely unrealistic and an insane task for a single person to complete. Trying to create one would be a 100% waste of time (except for possibly learning new methods/ practicing scripting). Instead of whining about a -rep that doesn't really matter, thank that person for sharing his/her thoughts with you so you may be open to different ideas other than DTMs which you are obviously limited to.


It is not impossible and who said all I would use was DTMs, I will have DTMs of all the items, there is only ~100-150 useful items, the rest is junk. The bosses and looting can be easily handled as I've gotten looting working perfectly before when I worked on Slayer, attacking will be just as easy. Dung might be impossible if all you use is SRL but I am not relying entirely on its code. I am building my own functions from scratch making them work right from the beginning. Don't believe me if you don't want. I will finish it and it will work right. DTMs will be part of room navegation but not in the way you are imagining it, my imagination isnt that limited and I can manage with some arrays, DTMs, and cords. Afterall, DTM is not far from SPS in closed spaces.

[XoL]

2012-10-19 15:39:29

Whats the status on this?
Going to release here, or done with the project not releasing?

Sorry I couldn't really figure it out reading the thread >.< (its been a long night)

DemiseScythe

2012-10-19 16:57:02

From: R4nd0m
Whats the status on this?
Going to release here, or done with the project not releasing?

Sorry I couldn't really figure it out reading the thread >.< (its been a long night)


Might release but not publicly, testing will be done by 2-3 volunteers, and when its finished, I will release it through pm's because some people just don't deserve it. As for the status, I am not developing until after double exp weekend since I need to prepare for my own weekend and then skill during it for levels.

[XoL]

2012-10-20 10:58:00

Ah okay sounds good, anyway wish you the best :) tbh though what about eoc? It's like right around the corner >.<

DemiseScythe

2012-10-20 11:35:11

From: R4nd0m
Ah okay sounds good, anyway wish you the best :) tbh though what about eoc? It's like right around the corner >.<


Right around the corner is 6 months and it shouldnt affect much, only combat functions will need to be fixed

litoris

2012-10-20 11:45:53

From: DemiseScythe
Right around the corner is 6 months and it shouldnt affect much, only combat functions will need to be fixed


"Only" combat… In EoC, using ranged against a meleer etc/basically going against the combat triangle screws you up. A JMod said in a post that they were reworking the binds so that you can cover the triangle better. So yeah, you'll have to incorporate functions to account for specific monsters' weaknesses.

EtherFreak

2012-10-20 20:19:50

I learned long ago to ignore rep after I got negative rep (will not give out names) for misspelling a word in a post and being called a newb for it. Keep up scripting for the fun of scripting, not for the impressing of others…

cause

2012-10-20 20:37:39

**noob

Flight

2012-10-20 21:54:58

If I might bring a couple aspects to light here. I don't know if you've heard of it but apparently someone hanging around on Sythe released a SimbaScape (is that right?) that is the equivalent to the old ScarScape, with perfect north MM angle and static colors in the client. As far as legit (or even illegality for the matter) goes I don't know, but when you're relying completely on something fragile like DTMs, it's nice to have static colors.

Another is the upcoming EoC. What are your plans for that?