Nebula
2012-09-23 17:10:27
For the past 3 hours I have stolen EVERY cup of tea that has spawned, they are getting 0 xp/hour. Thats all.
2012-09-23 17:10:27
2012-09-23 17:16:23
2012-09-23 17:20:50
2012-09-23 17:29:43
2012-09-23 17:34:24
From: print
whats the point in botting that tho??
2012-09-23 19:15:08
2012-09-23 19:26:50
2012-09-23 19:39:41
2012-09-23 19:52:04
From: TehNeonFishy
Wow, I always thought injection would be slightly better at recognizing when things respawned. Nice job. :D
2012-09-23 20:21:20
2012-09-24 03:37:48
From: print
injection bots r just sad why do people run 10+ accounts on a tea stall seriosly smh
2012-09-24 03:58:19
2012-09-24 04:07:25
From: J J
Nice one, I'm sure that they could easily outbeat you though. Just like the wine of zamorak scripts, injection will always be slightly faster as far as I know.
2012-09-24 04:12:00
From: riwu
Unless you can roughly time it and spam click it when it is about to spawn? (and stops when xp gain/InvCount increases)
Injection may be more accurate in detecting objects, but ingenuity of the script is more important in some cases.
2012-09-24 04:19:11
From: J J
Yeah well you have to telegrab it so if you misclick you have to move back to the magic tab, click on telegrab again and move back to the wine. During that time someone else will grab it already. It's not hard to detect it but it's more the speed, I think that injection can already detect the object before it's actually there. Might be just less than 5 ms but that is enough to make them grab it earlier. I would probably rely on uptext as you can just store the X and Y where the wine is at start (middle point). Then move back to that spot every time and have some failsafes for that :P
2012-09-24 04:52:16
2012-09-24 05:01:13
2012-09-24 05:28:41
2012-09-24 08:36:41
From: weequ
Many things are just about the player ID which is randomly set during every login. Basically if two or more players try to mine an ore at the same gametick (every 600ms) the one with the lowest player id will get it. Same with picking up items etc etc..
So in things like that or zammy wine you could make the script relog untill you start getting resources.
2012-09-24 09:00:04
From: newb cheaterYes and easier way to compare ID's is following. If you follow with a delay your ID is worse. If you follow instantly you'll have a better ID. It's not possible to have same ID because you always get the lowest available ID on the server as far as I know.
Sorry for being off topic, but when you mean player ID and it being randomly generated, meaning if there was a drop party and you just happen to be a player given a higher player ID and two or more people click an item on the same game tick, they get it? Correct me if I am wrong, trying to get the concept straight. And is there anyway aside from logging and relogging until you get items before knowing your ID?
2012-09-24 09:32:34
From: weequ
Many things are just about the player ID which is randomly set during every login. Basically if two or more players try to mine an ore at the same gametick (every 600ms) the one with the lowest player id will get it. Same with picking up items etc etc..
So in things like that or zammy wine you could make the script relog untill you start getting resources.
2012-09-24 10:18:57
From: weequ
Yes and easier way to compare ID's is following. If you follow with a delay your ID is worse. If you follow instantly you'll have a better ID. It's not possible to have same ID because you always get the lowest available ID on the server as far as I know.
2012-09-24 10:30:16
From: Nebula
For the past 3 hours I have stolen EVERY cup of tea that has spawned, they are getting 0 xp/hour. Thats all.![]()
2012-09-26 08:19:36