SRL Archive - News and General

Stupid injection/java bots


Nebula

2012-09-23 17:10:27

For the past 3 hours I have stolen EVERY cup of tea that has spawned, they are getting 0 xp/hour. Thats all.


LemonHaze

2012-09-23 17:16:23

haha nice!

Footy

2012-09-23 17:20:50

They dont even try to blend in, do they? I hope your name isn't like that! :D Nice job, I can imagine the bot owners coming back with 0 xp earned, :D

print

2012-09-23 17:29:43

whats the point in botting that tho??

Nebula

2012-09-23 17:34:24

From: print
whats the point in botting that tho??


Thieving xp for sorceress garden

Ian

2012-09-23 19:15:08

I can't help but notice that you too are a level 3 :p

aus tom

2012-09-23 19:26:50

lol nice

TehNeonFishy

2012-09-23 19:39:41

Wow, I always thought injection would be slightly better at recognizing when things respawned. Nice job. :D

Ian

2012-09-23 19:52:04

From: TehNeonFishy
Wow, I always thought injection would be slightly better at recognizing when things respawned. Nice job. :D


The injection bots are probably lagging from running 20 accounts at the same time or something lol

print

2012-09-23 20:21:20

injection bots r just sad why do people run 10+ accounts on a tea stall seriosly smh

Solar

2012-09-24 03:37:48

From: print
injection bots r just sad why do people run 10+ accounts on a tea stall seriosly smh


You're basically asking why bot it, which you have already done in this thread. To make your post even more pointless, Nebula has already answered your post.

J J

2012-09-24 03:58:19

Nice one, I'm sure that they could easily outbeat you though. Just like the wine of zamorak scripts, injection will always be slightly faster as far as I know.

riwu

2012-09-24 04:07:25

From: J J
Nice one, I'm sure that they could easily outbeat you though. Just like the wine of zamorak scripts, injection will always be slightly faster as far as I know.

Unless you can roughly time it and spam click it when it is about to spawn? (and stops when xp gain/InvCount increases)
Injection may be more accurate in detecting objects, but ingenuity of the script is more important in some cases.

J J

2012-09-24 04:12:00

From: riwu
Unless you can roughly time it and spam click it when it is about to spawn? (and stops when xp gain/InvCount increases)
Injection may be more accurate in detecting objects, but ingenuity of the script is more important in some cases.

Yeah well you have to telegrab it so if you misclick you have to move back to the magic tab, click on telegrab again and move back to the wine. During that time someone else will grab it already. It's not hard to detect it but it's more the speed, I think that injection can already detect the object before it's actually there. Might be just less than 5 ms but that is enough to make them grab it earlier. I would probably rely on uptext as you can just store the X and Y where the wine is at start (middle point). Then move back to that spot every time and have some failsafes for that :P

riwu

2012-09-24 04:19:11

From: J J
Yeah well you have to telegrab it so if you misclick you have to move back to the magic tab, click on telegrab again and move back to the wine. During that time someone else will grab it already. It's not hard to detect it but it's more the speed, I think that injection can already detect the object before it's actually there. Might be just less than 5 ms but that is enough to make them grab it earlier. I would probably rely on uptext as you can just store the X and Y where the wine is at start (middle point). Then move back to that spot every time and have some failsafes for that :P

I was referring to stealing tea which i think there is no repercussion for multi-clicking. I find OCR quite slow actually (even slower than color in most cases, let along injection)

Benny

2012-09-24 04:52:16

That's impressive :) well done on frustrating them :)

weequ

2012-09-24 05:01:13

Many things are just about the player ID which is randomly set during every login. Basically if two or more players try to mine an ore at the same gametick (every 600ms) the one with the lowest player id will get it. Same with picking up items etc etc..
So in things like that or zammy wine you could make the script relog untill you start getting resources.

Justin

2012-09-24 05:28:41

IIRC more then 1 person can steal from the tea stall if you are clicking on the same gametick

newb cheater

2012-09-24 08:36:41

From: weequ
Many things are just about the player ID which is randomly set during every login. Basically if two or more players try to mine an ore at the same gametick (every 600ms) the one with the lowest player id will get it. Same with picking up items etc etc..
So in things like that or zammy wine you could make the script relog untill you start getting resources.


Sorry for being off topic, but when you mean player ID and it being randomly generated, meaning if there was a drop party and you just happen to be a player given a higher player ID and two or more people click an item on the same game tick, they get it? Correct me if I am wrong, trying to get the concept straight. And is there anyway aside from logging and relogging until you get items before knowing your ID?

weequ

2012-09-24 09:00:04

From: newb cheater
Sorry for being off topic, but when you mean player ID and it being randomly generated, meaning if there was a drop party and you just happen to be a player given a higher player ID and two or more people click an item on the same game tick, they get it? Correct me if I am wrong, trying to get the concept straight. And is there anyway aside from logging and relogging until you get items before knowing your ID?
Yes and easier way to compare ID's is following. If you follow with a delay your ID is worse. If you follow instantly you'll have a better ID. It's not possible to have same ID because you always get the lowest available ID on the server as far as I know.

Flight

2012-09-24 09:32:34

From: weequ
Many things are just about the player ID which is randomly set during every login. Basically if two or more players try to mine an ore at the same gametick (every 600ms) the one with the lowest player id will get it. Same with picking up items etc etc..
So in things like that or zammy wine you could make the script relog untill you start getting resources.


That's right. Back in the RSC days we just titled them as PID. These were crucial because the player's PID determined who would, like you stated, get the ore, logs and mostly commonly: NPC.

So I would assume the same principle applies in the current RS; when multiple players interact at the same time with a single-use object (Ingame object, NPC, or Item) the player with the lower PID will always be the first.

Good trick for following other players, weequ, I didn't know about that. :)

newb cheater

2012-09-24 10:18:57

From: weequ
Yes and easier way to compare ID's is following. If you follow with a delay your ID is worse. If you follow instantly you'll have a better ID. It's not possible to have same ID because you always get the lowest available ID on the server as far as I know.


Thanks, and input much appreciated! Will try the follow out

krasniy

2012-09-24 10:30:16

From: Nebula
For the past 3 hours I have stolen EVERY cup of tea that has spawned, they are getting 0 xp/hour. Thats all.



Well you are running a script that steals… so it is all good :) lol

Im New Sry

2012-09-26 08:19:36

How are you sure they aren't getting anything? Maybe they click at the almost same time and get the tea too:D