SRL Archive - OSR Help

High Risk Bounty worlds Logging in Help Pl0x


sure

2012-09-14 06:57:12

Hello guys
i am using this script down here but i have prob when i put w124 or any high risk bounty worlds to log in they give u warning massge about you will lose your items bot Clicks Go Back Could any1 help me making bot click on Log in? pl0x =)
program QazsAutoTyper;
{$Define Smart}
{$i srl/srl.simba}


Const
Message0=('white:Something something!');
message1=('white:somethingsomething!!');

procedure DeclarePlayers;
Begin
HowManyPlayers := 1; //SETUP!!!!!
NumberOfPlayers(HowManyPlayers); //FILL IN EVERYTHING MARKED WITH FRACTIONS
CurrentPlayer := 0;

Players[0].Name := something@somethingcom'; //Username Here! 1/4
Players[0].Pass := 'password1'; //Password Here! 2/4
Players[0].Nick := 'ser'; //3 Lowercase Letters From Your Characters Name Here! 3/4
Players[0].Active := True;
Players[0].Pin := ''; //Bank Pin here! (Or leave Blank if You ain't got'un) 4/4
Players[0].BoxRewards := ['Xp', 'mote', 'ostume', 'oins', 'aphire', 'ssence'];
End;




Begin
SetupSRL
Declareplayers
LoginPlayertoLob();
SelectWorld(124);// Put your own world into this
LoginPlayer;
Activateclient

wait(randomrange(5000, 7000 ));
Repeat
Wait(800+Random(200)); //increase number to slow down. decrease to speed up
case random(11) of
0: begin TypeSend (message0); end;
1: begin typesend (message1); end;
10:begin wait(randomrange(20,30)); end;


end;
findnormalrandoms;

Until(False);
end.

Footy

2012-09-14 07:04:31

I'm pretty sure the login function will not log into those high risk worlds. You will need a custom login function I guess.

riwu

2012-09-14 07:16:42

Im pretty sure you can, by defining WI variable. But since this is for spamming i'll not help so you will have to figure out urself.

sure

2012-09-15 08:06:40

thanks footy =)
and riwu i am using it for gambling fc btw
but i dont want to defint WI i just want to write another part on script makes it Wait After Log In Then Move Mouse To a Spot and Clicks on it

litoris

2012-09-15 08:49:12

Use the WorldInfo variable on DeclarePlayers. I'm not going to tell you how to do that, but my miner's last version uses it.