SRL Archive - Outdated / Broken

Bones To Nanners [F2P]


Runaway

2012-08-30 22:05:06


Runaway Presents:
Bones To Nanners
[Version 0.15] Status: Working
Last Updated: 9/3/2012


Description:
I'm feeling particularly lazy today, so I won't be using my 'classic' script layout. This uses the bones to bananas spell at the daemonheim bank, pretty straightforward. The setup is included at the top of the script.

Example bank & inventory setup:

Proof of concept:

Runaways v0.1!
<=-------------- Bones To Nanners -------------=>
| Running for: 1 Hours, 25 Minutes and 27 Seconds
| Converted: 10010 Bones
| Gained: 9625 Magic XP
| Earned: 368445 GP
<=---------------------------------------------=>

Runaways v0.1!
<=-------------- Bones To Nanners -------------=>
| Running for: 1 Hours, 3 Minutes and 46 Seconds
| Converted: 7072 Bones
| Gained: 6800 Magic XP
| Earned: 260304 GP
<=---------------------------------------------=>
Notable features:
- Boat-load of failsafes
- Outline shape (TPA) item-finding
- Constant inventory monitoring
- TPA cluster npc-finding
- Fast, but very accurate

Update log:

v0.15
- Fixed 'withdraw-1' bug
- Improved bank-finding
v0.1
- Initial release

J J

2012-08-31 09:19:00

Didn't know that a simple thing as bones to bananas could make 250k/h :P Took a look at the script, I like that you are using advanced methods for a script like this :)

For optimizing profit you could use a mud staff or a tome of frost with an earth staff.

litoris

2012-08-31 12:51:36

Bananas sell well. I put them on at med price and they are selling at about 1k/minute. Pics when they all sell :P
PS:Most I got was 160k/h, nowhere near the proggy on the first post :P

E:Lol screw 1k/min, that was only the first few minutes. Sold 1k in the last 15 minutes.
E':Aand suddenly, 3k in a single second. I'm confident that there's virtually nobody selling bananas, and I could sell them for +5%. I suppose I can do that next time.

Runaway

2012-08-31 13:59:45

From: J J
Didn't know that a simple thing as bones to bananas could make 250k/h :P Took a look at the script, I like that you are using advanced methods for a script like this :)

For optimizing profit you could use a mud staff or a tome of frost with an earth staff.


I had no clue either until someone made a thread about it :p The prices seem pretty stable as well.

It's funny, I've got all these nifty TPA functions, but I still don't know how to grab an item's price real-time :pinch:

From: litoris
Bananas sell well. I put them on at med price and they are selling at about 1k/minute. Pics when they all sell :P
PS:Most I got was 160k/h, nowhere near the proggy on the first post :P

E:Lol screw 1k/min, that was only the first few minutes. Sold 1k in the last 15 minutes.
E':Aand suddenly, 3k in a single second. I'm confident that there's virtually nobody selling bananas, and I could sell them for +5%. I suppose I can do that next time.


I think it has to do with internet speed. I get 260k/hr very consistently and a guy I PM'd the script to is getting 300k/hr consistently:


Runaways v0.1!
<=-------------- Bones To Nanners -------------=>
| Running for: 1 Hours, 1 Minutes and 21 Seconds
| Converted: 8242 Bones
| Gained: 7925 Magic XP
| Earned: 302418 GP
<=---------------------------------------------=>

And yeah, the bananas sell very well. I always put them in at mid, but you're absolutely right; they would probably sell for a little over as well :)

litoris

2012-08-31 14:48:32

Took me a whole day to make 20k. Sucks that someone can do that in 2 hours.
Just hope that this doesn't crash! Natures will rise if there is a nuke.

Edit:To improve speed I replaced the inventory check for bananas with an XP check. That way there's no need to switch tabs, and that saves a few seconds per iteration. Huge boost if you think about it.(I'm not using GetInventory at all now, and I removed lots of antiban because findnormalrandoms switches over to the inventory tab, and antiban wastes time :P)
E':
 Runaways                                  v0.1!
<=-------------- Bones To Nanners -------------=>
| Running for: 1 Hours, 0 Seconds
| Converted: 6162 Bones
| Gained: 5925 Magic XP
| Earned: 226809 GP
<=---------------------------------------------=>

Bonfield

2012-09-03 06:45:36

good script, sorry for no proggies i have had a few hour ones forgot to keep

also i keep getting stuck at the bank with 1 bone eft in the third inv and it messes up the script and logs

i found this
if (InvCount < 3) then
im going to change it to this
if (InvCount <= 3) then 
and see if it fixes it for e its line 570 but its in the DoBanking func

good job on using advanced code on a simple idea

also mutiplayer doesnt work, not sure if thats how you wanted it or not

litoris

2012-09-03 08:11:52

From: Bonfield
good script, sorry for no proggies i have had a few hour ones forgot to keep

also i keep getting stuck at the bank with 1 bone eft in the third inv and it messes up the script and logs

i found this
if (InvCount < 3) then
im going to change it to this
if (InvCount <= 3) then 
and see if it fixes it for e its line 570 but its in the DoBanking func

good job on using advanced code on a simple idea

also mutiplayer doesnt work, not sure if thats how you wanted it or not


I had the same problem, it was looking for more than 2 objects in inv to stop banking, I changed it to look for exactly 28. Got multiple hour runs that way.

Bonfield

2012-09-03 08:34:37

From: litoris
I had the same problem, it was looking for more than 2 objects in inv to stop banking, I changed it to look for exactly 28. Got multiple hour runs that way.


Sweet when I get home I will actually try to debug it i changed it after a quick scan nothing more. I can have a good look at it thursday night

Runaway

2012-09-03 14:47:23

Ah yes, I forgot to upload the fix when I figured out what the problem was :pinch: In the WaitOptionMulti to withdraw the bones, I had this:


if (WaitOptionMulti(['ll b', 'but', 'one'], 1000)) then

so ocassionally if it didn't find 'll b' and 'but' right away it would find the 'one' within: "Withdraw-1 Bones"! Anyways, I fixed it and improved banker finding in v0.15 :)

bolshak25

2012-09-03 17:44:08

figured out why mine dont sell at 200 anymore… yeah my application had this script.

Oh well.

Bonfield

2012-09-03 18:13:27

From: bolshak25
figured out why mine dont sell at 200 anymore… yeah my application had this script.

Oh well.


What application if you dont mind me asking?

litoris

2012-09-04 02:39:26

WTF… Everyone sell at 200, it appears to be possible!!!!!!

Dervish

2012-09-05 14:24:03

Okay, time to find another method I guess :p, also if you want to make a more advanced (and profitable) script later, you should dig deeper in the banana business ^^.

litoris

2012-09-05 14:35:49

From: Dervish
Okay, time to find another method I guess :p, also if you want to make a more advanced script later, you should dig deeper in the banana business ^^.


There was a banana basket script a while ago, they said it made some nice profit.

Dervish

2012-09-05 15:26:53

From: litoris
There was a banana basket script a while ago, they said it made some nice profit.


That method died quite some time ago :p.

Runaway

2012-09-05 18:32:39

From: Dervish
Okay, time to find another method I guess :p, also if you want to make a more advanced (and profitable) script later, you should dig deeper in the banana business ^^.


I will solve this mystery!

On a side note, got my first de-rep ever from this script :(

bolshak25

2012-09-05 22:26:55

From: Bonfield
What application if you dont mind me asking?


my members app. the second time around. just a sec ill find a link.

E:http://villavu.com/forum/showthread.php?t=76184

shstiger2009

2012-09-10 19:35:34

So I went to test this and it won't find the spell. Any reason? I have all spells showing and it's sorted by level. Thanks, can't wait to see it!

Runaway

2012-09-10 20:31:06

From: shstiger2009
So I went to test this and it won't find the spell. Any reason? I have all spells showing and it's sorted by level. Thanks, can't wait to see it!


Hmm… I ran into this same issue quite a few times with my superheater as well. Are you trying to run this on a member's world? I think there's an extra spell. Could you post a picture?

shstiger2009

2012-09-10 20:32:52

From: Runaway
Hmm… I ran into this same issue quite a few times with my superheater as well. Are you trying to run this on a member's world? I think there's an extra spell. Could you post a picture?


Yeah it was with a members account. I can run on F2P and see what happens. Other than that, what would be the fix if I wanted to run it on a members world? Thanks :)

Runaway

2012-09-10 20:39:09

From: shstiger2009
Yeah it was with a members account. I can run on F2P and see what happens. Other than that, what would be the fix if I wanted to run it on a members world? Thanks :)


I'm about to leave for a little while so I can't be very precise. In CastProc the point declared in the beginning is a point on the top-left outline of the spell icon. You'll most likely just have to add 25 or something to the x value to get it to work.

shstiger2009

2012-09-10 20:41:16

From: Runaway
I'm about to leave for a little while so I can't be very precise. In CastProc the point declared in the beginning is a point on the top-left outline of the spell icon. You'll most likely just have to add 25 or something to the x value to get it to work.


Ok that's right. I was confused because I was looking at the point and I was like, why is the point off? Lol but it was because of the extra spell. Working good, thanks. :)

Edit- I'm only getting around 60-70k/hr, did prices change a lot? My bones converted/hr seem to be on par with the other progress reports.

Runaway

2012-09-11 01:01:35

From: shstiger2009
Ok that's right. I was confused because I was looking at the point and I was like, why is the point off? Lol but it was because of the extra spell. Working good, thanks. :)

Edit- I'm only getting around 60-70k/hr, did prices change a lot? My bones converted/hr seem to be on par with the other progress reports.


Great. I'm not P2P so issues like that happen with most of my scripts :pinch:

It looks like the prices have changed quite a bit since I last ran this. Bananas were at ~160 ea.

shstiger2009

2012-09-11 03:20:16

From: Runaway
Great. I'm not P2P so issues like that happen with most of my scripts :pinch:

It looks like the prices have changed quite a bit since I last ran this. Bananas were at ~160 ea.


Damn, just a 30 GP drop in the banana price brought the profit/hr down to 65k ish an hour. Oh well haha.