SRL Archive - RS3 Outdated / Broken Scripts

Burthorpe FlaxNSpin 90k-100k gp/hour


CephaXz

2012-08-27 09:59:59

This script picks flax and spin it into bowstrings at Burthorpe. I first thought of this method would earn a lot more than what it can make now. But still it gives free crafting XP and some money there. Script will start using Burthorpe home teleport if it doesn't find the lodestone icon on minimap. There are no requirements for doing this. Good for crafting starters or people that want to start some cash.

riwu

2012-08-27 10:23:09

You left ur acct info in the script. Looks fake though just checking with u in case they are real.
Also line 461:
    if Length(ATPA) < 1 then
begin
writeln('Walk to flax');
end else
//blabla
until InvFull;
So if Length(ATPA) < 1 you will not be doing anything (other than searching again which will probably return the same result), and hence will be stuck in the loop if InvFull is false.

Procedure SlwDn;
begin
MouseSpeed := 15;
end;

Procedure FreeAllDTM;
begin
FreeDTM(Flax);
end;


Function NotMoving :Boolean;
begin
Result := not IsMoving;
end;
Its pretty pointless to create a procedure/function that only contain 1 procedure/function, you can just call it directly.

Haven't look through the rest but looks neat :)

CephaXz

2012-08-27 10:28:01

From: riwu
You left ur acct info in the script. Looks fake though just checking with u in case they are real.
Also line 461:
    if Length(ATPA) < 1 then
begin
writeln('Walk to flax');
end else
//blabla
until InvFull;
So if Length(ATPA) < 1 you will not be doing anything, and hence will be stuck in the loop if InvFull is false. Haven't look through the rest but looks neat :)


When I wrote this, I thought it would sometimes fail going to the flax field. I wrote it like this so if it fails to find the flax color, it will walk the path again. But it never fail lol. If someone ever fail that part, just add WalkFlax into that part :p

And yeah, the account is fake :p

For the procedures and functions that are not in used, its because I made this script from my astral crafter script. So I might have left something else inside. And I made my astral crafter script from my cosmic crafter script, you can see the name at top of the script. It contains only one procedure or function because it would be easier for me to remember and call it on other functions or procedures. Just my style of scripting.

riwu

2012-08-27 10:32:54

From: CephaXz
When I wrote this, I thought it would sometimes fail going to the flax field. I wrote it like this so if it fails to find the flax color, it will walk the path again. But it never fail lol. If someone ever fail that part, just add WalkFlax into that part :p

And yeah, the account is fake :p

For the procedures and functions that are not in used, its because I made this script from my astral crafter script. So I might have left something else inside. And I made my astral crafter script from my cosmic crafter script, you can see the name at top of the script.

Oh, just caught my attention when you call
writeln('Walk to flax');
but no code follows :p
Also it's more direct/common to just check the length of TPA first generated instead of the ATPA as there is no point carry on with the TPA grouping if no point is found.

CephaXz

2012-08-27 10:41:32

From: riwu
Oh, just caught my attention when you call
writeln('Walk to flax');
but no code follows :p
Also it's more direct/common to just check the length of TPA first generated instead of the ATPA as there is no point carry on with the TPA grouping if no point is found.


I will take note of that. But maybe I'm too lazy to do 2 checks or think of a way to do it, since checking ATPA would do almost the same job too :p