SRL Archive - Discussions and Debates

Failing randoms on purpose ?


DaWu

2012-08-25 06:02:13

Just started thinking it probably wouldn't cause any higher banrate if we just failed the randoms we don't have a working solver for, say;

you change a boolean SRL_FailRandoms to true and when you get into a random and solver fails, at the point where your player would be set to false and logged out, you would instead just talk to the random event npc and get the damn out of there, theres plenty of events that you simply just can fail if you don't feel like doing them and I know ALOT of high level legits actually do that to mazes and gravediggers, and for prison pete you can just wait it out (wait 15 minutes and walk out) not to mention you could just select random emotes on mime and drill sergeant.

This would keep scripts with ability to relocate themselves via teleporting ( lodestone teleports, glories, games necks, rings of duelling, etc. ) running for alot longer times, and I dare to say would make us blend in even better than just logging out on random events (how many legit players would actually log out in a random event ?)

I made this thread on here since I wan't to hear less goldfarmtwisted opinions on this one. I think it would be a perfectly good idea especially now with the new lodestone teleports.

J J

2012-08-25 08:10:33

Yeah this might be a good solution. Most people tend to watch their bots though, and if they see that the bot is logged out they log back in and find out they are in a random - and solve it theirselves.

But for those that don't have the time to watch the bots it could be a good idea to wait 15 minutes and doing some random stuff and then getting teleported to a random location - and then logging out.

I'm going to work on random events again so this might be interesting to add to the maze and prison pete.