freezeyp
2012-08-08 04:34:32
I recently want to make a bot that has to handle doors, can someone give me a good example? Pleeeeeease~~~~
By the way, thanks for Er1k and x[Warrior]x3500, the wilderness agility training and blackjack script work fantastic.
Nebula
2012-08-08 04:36:08
Doors are honestly very hard to handle. Try doing something easier.
freezeyp
2012-08-08 04:45:41
From: Nebula
Doors are honestly very hard to handle. Try doing something easier.
Yes, without the door, the world would be better. But Jagex has place lots of door in runescape.
Flight
2012-08-08 04:54:02
From: freezeyp
Yes, without the door, the world would be better. But Jagex has place lots of door in runescape.
And much less private. :spongebob:
I believe I helped someone with door-finding a while back; basically checking if a door in our path was opened or closed. Check it out here:
http://villavu.com/forum/showthread.php?p=879076#post879076
freezeyp
2012-08-08 06:00:44
From: Flight
And much less private. :spongebob:
I believe I helped someone with door-finding a while back; basically checking if a door in our path was opened or closed. Check it out here:
http://villavu.com/forum/showthread.php?p=879076#post879076
Thanks,
however, using this method would need to make the player walking to front of the door no matter the door is closed or opened, which is some how unlike to human, does any script deal with such problem? I want to take a look.
x[Warrior]x3500
2012-08-08 12:37:27
what i have done in the past is make sure you mm is facing a static direction (like facing North every time u want to check the door). then i created a specific "closed door" dtm. and it works that way :) if the door is a different color than the walls, then u can easily create an ATPA of the door, and check the dimensions (if x>y -closed, if y>x -open).