tensix
2012-08-07 13:07:51
Is there anyway to reset GetTimeRunning when you physically enter a world as opposed to when the script begins?
Thanks :)
Thanks :)
2012-08-07 13:07:51
2012-08-07 13:11:54
var
newtime:integer;
begin
newtime := GetTimeRunning
if(EnterWorld) then
newtime := GetTimeRunning - newtime
2012-08-07 13:12:09
2012-08-08 12:43:21
From: NKN
var
newtime:integer;
begin
newtime := GetTimeRunning
if(EnterWorld) then
newtime := GetTimeRunning - newtime
From: Home
Store GetTimeRunning into variable and then when you login, you minus from that variable the current GetTimeRunning.
And store them to variable. I hope you get my point.
~Home