SRL Archive - Outdated / Broken

SeersYewSmasher + Banker!


QQu

2012-08-05 09:08:04


// ----------------------------------
// SEERSYEWSMASHER + BANKER v1.1
// ----------------------------------

//INSTRUCTIONS
//--> Start next to the yew trees and make sure ur inv is empty! (except axe?)
//--> AXE IN 1ST INV SLOT IF NEEDED!!!
//--> Enter the setup below before running the script

// v1.1
// fixed stability issues
// fixed coords a bit
// updated proggy report for more detail

// v1.2 will have support for banking non-yew or antirandom items just incase


========== SeersYewSmasher v1.0 ==========
--------------------- QQu ---------------------
Loads done : 30 (5 P/H)
XP earned : 139361 (23364 P/H)
Total Time : 5 Hours, 57 Minutes and 53 Seconds
======================================
Successfully executed.


Should work flawlessly. Only bug is [rarely] chopping down the normal trees surrounding the yews.

Releasing it in this forum to prevent an overload of botters.

Gala

2012-08-05 09:21:23

Nice release, since the MSI one doesn't work. (At least when I checked last time)
Do you know the average xp/h with 80 WC and d axe?

QQu

2012-08-05 09:27:03

Haha thanks yeah that's the main reason I made it and since I couldn't find any other working scripts.. my wc is in high 70s with dragon axe so it should be around that.. factoring in the small wait times and average 3-5 ppl.

litoris

2012-08-05 16:06:48

What's the gp/h on a regularly crowded world? Grats on the release.

Nebula

2012-08-05 20:26:26

I'm cool with you using my cutting function (it's just pixelshift after all) but here's the thing, it isn't made for non-ivy. When cutting ivy, your player steps back a bit to cut; When cutting normally, your player doesn't step back. So the box isn't where your player actually is when using your script (use smart_drawbox to see for yourself). The timing of the function is also based around ivy; I timed it and one cutting cycle of ivy (your player cuts for a bit, then stands back for a bit, then cuts more) takes 4.8 seconds. So I halved that which came to 2400ms. blah blah blah.

Don't feel like writing anymore. Also, don't the yew tree canvases get in the way of pixelshift since they cover your player a lot of the time?

QQu

2012-08-05 22:07:44

From: Nebula
I'm cool with you using my cutting function (it's just pixelshift after all) but here's the thing, it isn't made for non-ivy. When cutting ivy, your player steps back a bit to cut; When cutting normally, your player doesn't step back. So the box isn't where your player actually is when using your script (use smart_drawbox to see for yourself). The timing of the function is also based around ivy; I timed it and one cutting cycle of ivy (your player cuts for a bit, then stands back for a bit, then cuts more) takes 4.8 seconds. So I halved that which came to 2400ms. blah blah blah.

Don't feel like writing anymore. Also, don't the yew tree canvases get in the way of pixelshift since they cover your player a lot of the time?


Ahh yeah noticed that.. it still works fine but as you said with the trees sometimes blocking the animation it may not work but I still think this works well because in a way I guess it makes it more "anti-random".. and also i'll try play around a bit more with your method of timing it and see what I can get.

Mjordan

2012-08-06 09:29:05

Nice release, don't stop improving it! I may use this sometime soon to give my character a day or so break from combat.

QQu

2012-08-06 22:05:01

Thanks! Will defs try and keep improving it + i'll be starting a SeersMagicSmasher + Banker soon.

Mjordan

2012-08-07 09:40:12

From: QQu
Thanks! Will defs try and keep improving it + i'll be starting a SeersMagicSmasher + Banker soon.


Now that's something I would be a lot more interested in using! I'm 99 WC so i don't need xp, just geepeeees.

QQu

2012-08-13 05:00:04

UPDATED.


// ----------------------------------
// SEERSYEWSMASHER + BANKER v1.1
// ----------------------------------

//INSTRUCTIONS
//--> Start next to the yew trees and make sure ur inv is empty! (except axe?)
//--> AXE IN 1ST INV SLOT IF NEEDED!!!
//--> Enter the setup below before running the script

// v1.1
// fixed stability issues
// fixed coords a bit
// updated proggy report for more detail

// v1.2 will have support for banking non-yew or antirandom items just incase