Getdropped
2012-08-04 20:05:01
Well ok so i have been working alot still on my dung script and I have run into a unforeseen snag so the background color changes evey time you open a new door because it loads a whole new map…. but by detecting the background color is how I know if I have already opened the door…. I was thinking of ways to try to over come this…. Is there any ideas people might have? I was thinking maybe somehow comparing a color with tolerance to the single color…. not really sure what would be the best way to go about this….
Here is what I orig had:
The other longer way I know I could to this would be make a tpa of the color+tolerance on the minimap and compare the points on the tpa and if they match it would tell me that there is a tpa point at the location…..
Any ideas would be great thanks ;)
~Getdropped
Here is what I orig had:
not(GetColor(625, 30) = BackGroundColor)What I was thinking would be comething like:not(GetColor(625, 30) = BackGroundColorFunction)With the background color function returning a color tolerance for it to test if it matches….The other longer way I know I could to this would be make a tpa of the color+tolerance on the minimap and compare the points on the tpa and if they match it would tell me that there is a tpa point at the location…..
Any ideas would be great thanks ;)
~Getdropped