SRL Archive - OSR Help

The font in the trade screen?


peetu

2012-07-22 12:44:02

So, I am creating a Hot / Cold flower game bot. Is there a preset font to read the amount that someone wagers you, or do I have to make one myself?

Thanks in advance.

NKN

2012-07-22 12:54:40

Was creating two threads completely necessary?

Brandon

2012-07-22 13:04:46

CharsTrade should work. If it doesn't just try each font and see which one gives you the best returned text.

Main

2012-07-22 13:39:11

I wouldn't suggest you make something like that,the amount of fail safe you need would literally blow your brain.

Getdropped

2012-07-25 02:18:21

Hot/cold bot… =o tracking the player and figureing out the true color of what you plant…. This is a hard script just saying…..
Make a DTM of the text on the screen and then create a search box around where you would be looking for the text if finddtm returns true then your good to go ;)

Joe

2012-07-25 11:43:39

H/c bot is a tough script for sure…
You need to keep track of the player
You need to keep track of the wager + double
You need to keep track of what they bet on
You need to keep track of what you grew (especially rainbow + specials)
You need to keep track of if they were a decliner or not (make sure the trade went through)
You need to keep track of the location of the player after you walk to flower growing distance

Main hit it right on the nail- this would be failsafe HELL. I can easilly see a 4k line script for this that may still contain functionality problems.

peetu

2012-07-26 13:12:28

From: Joe
H/c bot is a tough script for sure…
You need to keep track of the player
You need to keep track of the wager + double
You need to keep track of what they bet on
You need to keep track of what you grew (especially rainbow + specials)
You need to keep track of if they were a decliner or not (make sure the trade went through)
You need to keep track of the location of the player after you walk to flower growing distance

Main hit it right on the nail- this would be failsafe HELL. I can easilly see a 4k line script for this that may still contain functionality problems.


All of that is pretty easy, except for finding the flower, especially making sure it is your flower. Figuring the width and length of each RS tile can be used to find out the spot of the better.

Getdropped

2012-07-26 13:14:53

From: peetu
All of that is pretty easy, except for finding the flower, especially making sure it is your flower. Figuring the width and length of each RS tile can be used to find out the spot of the better.


Finding the players name would be kind of hard….. for the colors you can just do a countcolor(); and make a box to search if you set the angle north i believe the flowers always move you to the left so you count colors in a box on your right. I would love to see this if it ever gets done ;)

peetu

2012-07-26 13:15:10

From: peetu
All of that is pretty easy, except for finding the flower, especially making sure it is your flower. Figuring the width and length of each RS tile can be used to find out the spot of the better.


It would be the best to just pick up the flower every time is the best way to make out the color.

Getdropped

2012-07-26 13:22:38

From: peetu
It would be the best to just pick up the flower every time is the best way to make out the color.


That would work too you could make dtms of all the different color flowers and try to find them…. it would have to bank/ drop the flowers after each player or else it could find the same flowers over and over returning wrong.

OR actually just give the person if they are a winner the flowers :p