SRL Archive - RS3 Outdated / Broken Scripts

Fight Caves Trainer!


QQu

2012-07-18 07:14:51


// ----------------------------------
// TZHAAR FIGHT CAVES TRAINER v1.1
// ----------------------------------
// Created by QQu (my first script in a very, very long time)
// Some code (setup/antiban) taken from other scripters!

// v1.1 : Proggie report modified from NKN's Cave Fighter script!
// : Fixed up most if not all of the bugs.. should work flawlessly now :)
// : Modified some of the code to make it more stable (y)
// : INCLUDES BANKING NOW! (just for my own scripting practice)
// : INCLUDES FIGHTING MODES!

// A very simple script which allows the player to train any combat skill by
// constantly entering the fight cave minigame after they die since no items
// are lost. This is an effective way of levelling for any combat level since
// there are monsters of various difficulty.

// THE SCRIPT CURRENTLY ONLY USES AUTO-RELATIATE TO ENGAGE MONSTERS <--------

//INSTRUCTIONS
//--> Start next to the fight cave entrance/bank
//--> Enter the setup below before running the script

// WORKS WITH THE NEW SLAYER UPDATE!!! :)

Mark

2012-07-18 08:59:41

Have you tested this out your self yet?

I'm on my phone atm but what I can see you have no method of moving your mouse after you find the object just clicknouse2. Which only clicks mouse at its current location.
Glad your making a fight cave runner last one I used was PVH's awhile back.

I saw a few other things that caught my eye mostly just long waits.

But anyway you will pick all this back up as I see you've just made a return to these forums so welcome back.

QQu

2012-07-18 09:20:35

Yup it works.. only bug is that it will right click something random and say it has entered the cave and then mess up the counter but it wont get stuck because it will think the player died and will start from the beginning lol. Any clues to fix this up so it will keep repeating until it finds the cave just incase it right clicks something random??

The long waits are also for running to the center of the arena and also after the player dies just incase it lags or something :/

Also this might be a noob question and I should be using the search button but is there a quicker way of locating the srl functions instead of looking them up in the simba folder? I couldn't find a glossary or anything so it made it a bit confusing at first.

Thanks im definately going to make it better! It seemed like an interesting script to make but mainly because im bored training my range so im using this with a sling :D

Mark

2012-07-18 09:29:55

yeah here is the SRL function reference link
http://docs.villavu.com/srl-5/srlref.html

also look into timed loops
Example:
var
a:Integer;

MarkTime(a);

repeat
wait(1);
until(somthing)or(TimeFromMark(a) > 10000)

im still on phone and half way thru my break so after work i will have another look :D

QQu

2012-07-18 09:44:35

LOL haha awesome thanks! will do.

NKN

2012-07-18 09:51:11

Surajd, in my script, I have it look for the continue button, that only comes after you enter the cave.


if(ClickContinue(false,false)) then
begin
FindCave;
end;
There's a little delay when it comes though, so I would add a five second delay or such, as the monsters don't go anyway unless you press it.

QQu

2012-07-18 10:49:15

Thanks man. I'll check it out! At the moment it's using keydown and keyup for spacebar which is pretty neat and works great but looks a bit amatuer lol.

Sample lame proggie for 10 cycles:

Cave entrance found!
Entering the cave..
Initiated battle. Good luck :D
Cycle#: 1
You died :O

Starting cycle again..
Cave entrance found!
Entering the cave..
Initiated battle. Good luck :D
Cycle#: 2
You died :O

Starting cycle again..
Cave entrance found!
Entering the cave..
Initiated battle. Good luck :D
Cycle#: 3
You died :O

Starting cycle again..
Cave entrance found!
Entering the cave..
Initiated battle. Good luck :D
Cycle#: 4
You died :O

Starting cycle again..
Cave entrance found!
Entering the cave..
Initiated battle. Good luck :D
Cycle#: 5
You died :O

Starting cycle again..
Cave entrance found!
Entering the cave..
Initiated battle. Good luck :D
Cycle#: 6
You died :O

Starting cycle again..
Cave entrance found!
Entering the cave..
Initiated battle. Good luck :D
Cycle#: 7
You died :O

Starting cycle again..
Cave entrance found!
Entering the cave..
Initiated battle. Good luck :D
Cycle#: 8
You died :O

Starting cycle again..
Cave entrance found!
Entering the cave..
Initiated battle. Good luck :D
Cycle#: 9
You died :O

Starting cycle again..
Cave entrance found!
Entering the cave..
Initiated battle. Good luck :D
Cycle#: 10
You died :O

Starting cycle again..
Successfully executed.

NKN

2012-07-18 10:58:40

USe ClickContinue(True,False)

That clicks the spacebar when the green continue thing is there.

QQu

2012-07-19 04:36:50

Updated!


// v1.1 : Proggie report modified from NKN's Cave Fighter script!
// : Fixed up most if not all of the bugs.. should work flawlessly now :)
// : Modified some of the code to make it more stable (y)
// : INCLUDES BANKING NOW! (just for my own scripting practice)
// : INCLUDES FIGHTING MODES!

Sample proggie reports:


//========== Fight Caves Trainer v1.1 ==========
// Created by QQu
//Games played : 10 (20 P/H)
//XP earned : 6557 (13480 P/H)
//Total Time : 29 Minutes and 11 Seconds
//==============================================


//========== Fight Caves Trainer v1.1 ==========
// Created by QQu
//Games played : 20 (12 P/H)
//XP earned : 26820 (16392 P/H)
//Total Time : 1 Hours, 38 Minutes and 10 Seconds
//==============================================


//========== Fight Caves Trainer v1.1 ==========
// Created by QQu
//Games played : 30 (10 P/H)
//XP earned : 40929 (14707 P/H)
//Total Time : 2 Hours, 46 Minutes and 58 Seconds
//==============================================

phurz

2013-04-04 05:41:28

hey reckon you can help me with this? i'm new to this whole botting thing i've set up simba/srl and evertyhing just don't know how to put in these bots.

add me on skype if you can: james.emp