'varrock':
begin
GameTab(tab_Magic);
Mouse(571,231,1,1,True);
Wait(1200);
if LodestoneScreen then Mouse(345,181,4,4,True);
SPS_Setup(runescape_surface,['10_6', '10_7', '11_6', '11_7']);
SPS_WalkPath([Point(4683, 3118), Point(4682, 3108), Point(4682, 3103), Point(4681, 3096), Point(4680, 3088), Point(4680, 3079), Point(4680, 3072), Point(4680, 3064), Point(4680, 3055), Point(4680, 3045), Point(4680, 3033), Point(4680, 3026), Point(4680, 3018), Point(4680, 3009), Point(4680, 2993), Point(4680, 2984), Point(4680, 2974), Point(4680, 2964), Point(4680, 2954), Point(4681, 2943), Point(4681, 2933), Point(4682, 2921), Point(4682, 2911), Point(4684, 2892), Point(4689, 2879), Point(4697, 2873), Point(4701, 2866), Point(4709, 2861), Point(4718, 2858), Point(4727, 2851), Point(4732, 2845), Point(4739, 2839), Point(4742, 2833), Point(4747, 2830), Point(4755, 2825)]);
end;
'spirittree':
begin
SPS_Setup(runescape_surface,['10_6', '10_7', '11_6', '11_7']);
SPS_WalkPath([Point(4737, 2829), Point(4729, 2830), Point(4717, 2832), Point(4710, 2832), Point(4697, 2832), Point(4678, 2832), Point(4658, 2827), Point(4647, 2825), Point(4635, 2819), Point(4630, 2810), Point(4624, 2794), Point(4622, 2785), Point(4620, 2769), Point(4620, 2756), Point(4620, 2748), Point(4620, 2732), Point(4619, 2720), Point(4617, 2706), Point(4613, 2698), Point(4606, 2687), Point(4598, 2685), Point(4589, 2678), Point(4584, 2665), Point(4581, 2656), Point(4582, 2644), Point(4584, 2637), Point(4585, 2627), Point(4587, 2608)]);
end;
That'll walk to the tree spot east of the ge and then to the GE.
Now just do SPS_WalkPath();