Master BAW
2012-07-05 09:11:50
Hello everyone,
I introduce to you, the….
BankMultiSkiller!
…it will be a 100% Flawless, multi mode, bank-trainable-skill script.
What does it do?
Different 'MODES' it should get:
Basically, with this script you don't have to look to your account anymore after setting the script up until all items are done and you have gained a lot of exp in multiple skills. :)
I hope you like the idea, because I've already started! This is what a proggy looks like for now:
I have made this so fast by combining two scripts of Shay (thanks Shay), but I've now also started with making the more general file for this idea, where I can easily add multiple skills. :)
All suggestions/idea's/comments are welcome :spot:
Progress
I introduce to you, the….
BankMultiSkiller!
…it will be a 100% Flawless, multi mode, bank-trainable-skill script.
What does it do?
- all skills that are skillable at a bank without random-events can be done
- it alternates to another mode, after a by you specified amount of runs
- you can choose which modes you want to have activated
- breaking and antiban
- some skills need to be prepared, such as taking a firestaff for alching, or put on other things on like goldsmithing gloves for superheating
- make all functions and procedures as general as possible to decrease lines of coding and increase performance :)
Different 'MODES' it should get:
- highalch (magic)
- superheat item (smithing + magic)
- make unf potion (herblore)
- make finished potion (herblore)
- make wine (cooking)
- blow glass (crafting)
- string bows (fletching) hard but usefull
- clean herbs (herblore)
make fires, cook on fires<- Isn't possible without randoms, so maybe later not so important:
- lowalch (magic)
- make planks (magic)
- other crafting
- other fletching
- other (moneymaking) methods
Basically, with this script you don't have to look to your account anymore after setting the script up until all items are done and you have gained a lot of exp in multiple skills. :)
I hope you like the idea, because I've already started! This is what a proggy looks like for now:
Time Running: 1 Hours, 5 Minutes and 3 Seconds
XP Earned: 255640
XP/h: 237600
Inventories wine: 67 (168k exp/h)
Inventories glass blowed: 46 (70k exp/h)I have made this so fast by combining two scripts of Shay (thanks Shay), but I've now also started with making the more general file for this idea, where I can easily add multiple skills. :)
All suggestions/idea's/comments are welcome :spot:
Progress
- 5th of july: Started working out a plan for making this bot, and wrote this topic
- 8th of july: I now have a basis-script for this bot. A lot of work has to be done, but I'm on the right way. Check the file (BAWS-BMS01.simba)