SRL Archive - RS3 Outdated / Broken Scripts

Eye of Newt Buyer


crapkiller

2007-04-14 19:38:31

This is my 4th SRL script.

NOTE: thx town for telling me bout BankScreen

Start in falador logged in or out doesn't matter. Fill out the 2 colors and the player nick and stuff. Then hit run.

NOTE: This is my first time trying to indent. Can any one who knows tell me if i indented wrong. Thanks.

program New;
{.include SRL\SRL.scar}


// Thanks to Nielsie95 for helping me get the road colors =D

Const
GPColor = 2149883; //The color of the coins in your bank
BankSymbolColor = 5691881; // The color of the bank symbol on the MiniMap(this is a failsafe)

Var mage, Bankx, Banky, Eyes, Loads, Gp :integer;
Var Lost :Boolean;

Procedure DeclarePlayers;
begin
HowManyPlayers := 3;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;

Players[0].Name := '';
Players[0].Pass := '';
Players[0].Nick := ''; //3 - 4 letters of YOUR username, example: zima
Players[0].Active := True;
Players[0].Integer1 := 100; //Amount of loads
Players[0].String1 := 'Mining'; //What skill to pick for lamp

Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := ''; //3 - 4 letters of YOUR username, example: zima
Players[1].Active := True;
Players[1].Integer1 := 100; //Amount of loads
Players[1].String1 := 'Mining'; //What skill to pick for lamp

Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := ''; //3 - 4 letters of YOUR username, example: zima
Players[2].Active := True;
Players[2].Integer1 := 100; //Amount of loads
Players[2].String1 := 'Mining'; //What skill to pick for lamp
end;

Procedure LoadBmps;
begin

mage := BitmapFromString(38, 15, 'z78DAD5964B0A80300C44AF54' +
'4D11DD6BEF7F244137959861623FD42EB28821CC6B3E35AE7288A' +
'4B4AD53BA6DBC3CDA3E62B618240E610DB5587FB80E15330E29C1' +
'9BEBD7D5D45F076584BC9A02DB9E8C1F6784E843C66329615479E' +
'343761C798879CC335B8CDAAFE32D55DE7826CFCB6D54DA397C6F' +
'B7F65B7D5BC2C8D4E5C78C4EF6FF32329BB9456F3B7657A6F331A' +
'DC64B8A63023C785B62163E8FB5732ADBE277B0F2FBDB8251F312' +
'FFBD9D1817D9656E4E0DE717F764850ADE8C1D49F9C92DE9C613C' +
'E97D9EB');

end;

Procedure AntiRandoms;
begin
FindNormalRandoms;
FindLamp(Players[CurrentPlayer].String1);
end;


Procedure StartBank;
begin
Bankx := 105 + random(5);
Banky := 175 + random(5);
repeat
MMouse(Bankx, Banky, 5, 5);
Banky := Banky + 10;
Wait(100);
If (Banky > 363) then
begin
Bankx := Bankx + 50;
Banky := 175;
end;
Until(IsUpText('Bank booth') = True);
Mouse(Bankx, Banky, 1, 1, False);
Wait(1000+Random(500));
ClickOption('Use-quickly', 1);
repeat
Wait(500);
until(BankScreen);
FindColorTolerance(x, y, GPColor, 69, 63, 465, 294, 10);
Mouse(x, y, 1, 1, False);
wait(100+random(100));
ClickOption('Withdraw X', 1);
wait(1000+random(200));
TypeSend('1000');
Wait(200+random(500));
CloseBank;
end;

Procedure Walk2Shop;
begin
PerfectNorth;
Setrun(True);
If(Not(RadialRoadWalk(FindFallyRoadColor, 270, 180, 50, 1, 1)))then
begin
Mouse(MMCX-20, MMCY+40, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
If(Not(RadialRoadWalk(FindFallyRoadColor, 200, 160, 50, 1, 1)))then
begin
Mouse(MMCX, MMCY+50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
If(Not(RadialRoadWalk(FindFallyRoadColor, 200, 160, 50, 1, 1)))then
begin
Mouse(MMCX+10, MMCY+50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
FindRoadColor;
If(Not(RadialRoadWalk(RoadColor, 90, 200, 50, 1, 1)))then
begin
Mouse(MMCX, MMCY+50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
If(Not(RadialRoadWalk(RoadColor, 120, 200, 50, 1, 1)))then
begin
Mouse(MMCX, MMCY+50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
If(Not(RadialRoadWalk(RoadColor, 120, 200, 50, 1, 1))) then
begin
Mouse(MMCX+20, MMCY+50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
If(Not(RadialRoadWalk(RoadColor, 120, 200, 50, 1, 1))) then
begin
Mouse(MMCX+20, MMCY+50, 5, 5, True);
Flag;
FindSymbol(x, y, 'magic shop');
Mouse(x, y, 1, 1, True);
Flag;
repeat
FindColorTolerance(x, y, 3801403, 0, 0, 492, 324, 5);
MMouse(x, y, 1, 1);
Wait(100+random(100));
until(IsUpText('Betty') = True);
Mouse(x, y, 1, 1, False);
Wait(100+random(200));
ClickOption('Trade', 1);
repeat
Wait(500);
x := x + 1;
If(x = 20) then
begin
repeat
FindColorTolerance(x, y, 3801403, 0, 0, 492, 324, 5);
MMouse(x, y, 1, 1);
Wait(100+random(100));
until(IsUpText('Betty') = True);
Mouse(x, y, 1, 1, False);
Wait(100+random(200));
ClickOption('Trade', 1);
end;
until(FindBitmap(mage, x, y) = True);
exit;
end;
AntiRandoms;
Flag;
RadialRoadWalk(RoadColor, 90, 180, 50, 1, 1);
Flag;
AntiRandoms;
RadialRoadWalk(RoadColor, 220, 180, 50, 1, 1);
Flag;
AntiRandoms;
RadialRoadWalk(RoadColor, 270, 180, 50, 1, 1);
Flag;
AntiRandoms;
FindSymbol(x, y, 'magic shop');
Mouse(x, y, 1, 1, True);
Flag;
repeat
FindColorTolerance(x, y, 3801403, 0, 0, 492, 324, 5);
MMouse(x, y, 1, 1);
Wait(100+random(100));
until(IsUpText('Betty') = True);
Mouse(x, y, 1, 1, False);
Wait(100+random(200));
ClickOption('Trade', 1);
repeat
Wait(500);
x := x + 1;
If(x = 20) then
begin
repeat
FindColorTolerance(x, y, 3801403, 0, 0, 492, 324, 5);
MMouse(x, y, 1, 1);
Wait(100+random(100));
until(IsUpText('Betty') = True);
Mouse(x, y, 1, 1, False);
Wait(100+random(200));
ClickOption('Trade', 1);
end;
until(FindBitmap(mage, x, y) = True);
end;

Procedure Buy;
begin
FindColorTolerance(x, y, 11737620, 0, 0, 515, 334, 10);
Mouse(x, y, 1, 1, False);
ClickOption('Buy 10', 1);
Wait(100+random(200));
Mouse(x, y, 1, 1, False);
ClickOption('Buy 10', 1);
Wait(100+random(200));
Mouse(x, y, 1, 1, False);
ClickOption('Buy 10', 1);
Wait(100+random(200));
Mouse(485, 40, 1, 1, True);
end;

Procedure Walk2Bank;
begin
FindRoadColor;
If(Not(RadialRoadWalk(RoadColor, 0, 90, 50, 1, 1)))then
begin
Mouse(MMCX+30, MMCY-50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
If(Not(RadialRoadWalk(RoadColor, 300, 390, 50, 1, 1)))then
begin
Mouse(MMCX-40, MMCY-50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
If(Not(RadialRoadWalk(RoadColor, 270, 390, 50, 1, 1)))then
begin
Mouse(MMCX-50, MMCY, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
If(Not(RadialRoadWalk(RoadColor, 300, 390, 50, 1, 1)))then
begin
Mouse(MMCX, MMCY-50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
If(Not(RadialRoadWalk(RoadColor, 300, 390, 50, 1, 1)))then
begin
Mouse(MMCX, MMCY-50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
RadialRoadWalk(RoadColor, 300, 390, 50, 1, 1);
Flag;
AntiRandoms;
RadialRoadWalk(RoadColor, 300, 390, 50, 1, 1 );
Flag;
AntiRandoms;
If(Not(RadialRoadWalk(FindFallyRoadColor, 330, 370, 50, 1, 1)))then
begin
Mouse(MMCX, MMCY-50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
If(Not(RadialRoadWalk(FindFallyRoadColor, 330, 370, 50, 1, 1)))then
begin
Mouse(MMCX, MMCY-50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
If(Not(RadialRoadWalk(FindFallyRoadColor, 330, 370, 50, 1, 1)))then
begin
Mouse(MMCX, MMCY-50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
If(Not(FindSymbol(x, y, 'bank')))then
begin
If(Not(FindColorTolerance(x, y, 5691881, MMX1, MMY1, MMX2, MMY2, 10)))then
begin
Lost := True;
Exit;
end;
end;
Mouse(x, y, 1, 1, True);
Flag;
end;

Procedure EndBank;
begin
Bankx := 105 + random(5);
Banky := 175 + random(5);
repeat
MMouse(Bankx, Banky, 5, 5);
Banky := Banky + 10;
Wait(100);
If (Banky > 363) then
begin
Bankx := Bankx + 50;
Banky := 175;
end;
Until(IsUpText('Bank booth') = True);
Mouse(Bankx, Banky, 1, 1, False);
Wait(1000+Random(500));
ClickOption('Use-quickly', 1);
repeat
Wait(500);
Until(BankScreen);
FindColorTolerance(x, y, 11737620, 559, 209, 625, 230, 10);
Mouse(x, y, 5, 5, False);
PopUp('Store All');
Wait(200+random(500));
FindColorTolerance(x, y, GPColor, 559, 209, 625, 230, 10);
Mouse(x, y, 5, 5, False);
PopUp('Store All');
Wait(200+random(500));
CloseBank;
end;

Procedure ProggyReport;
begin
Eyes := Loads * 28;
Gp := Eyes * 3;
Writeln('----------Crapkillers Eye of Newt Buyer----------');
Writeln('Worked for ' + TimeRunning);
Writeln('Bought ' + IntToStr(Loads) + ' Loads of Eyes');
Writeln('Bought About ' + IntToStr(Eyes) + ' Eye of Newts');
Writeln('Spent about ' + IntToStr(Gp) + ' Coins');
Writeln('-------------------------------------------------');
SRLRandomsReport;
end;

begin
SetupSRL;
DeclarePlayers;
NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
LoginPlayer;
Lost := False;
ActivateClient;
Wait(3000);
PerfectNorth;
LoadBmps;
repeat
repeat
PerfectNorth;
AntiRandoms;
StartBank;
Walk2Shop;
If(Lost = True) then Break;
Buy;
Walk2Bank;
If(Lost = True) then Break;
EndBank;
Loads := Loads + 1;
ProggyReport;
until(Loads = Players[CurrentPlayer].Integer1);
If(Lost = True) then
begin
Writeln(Players[CurrentPlayer].Name + ' is lost, switching to next player...');
NextPlayer(False);
end;
If(Lost = False) then
begin
Writeln(Players[CurrentPlayer].Name + ' has finished his/her loads, switching players...');
If(Players[CurrentPlayer].Active = True) then NextPlayer(True);
If(Players[CurrentPlayer].Active = False) then NextPlayer(False);
end;
until(False);
end.

Please rate out of 10? (Please keep in mind this is only my 4th SRL script.)(second to even partially work lol)


EDIT:I changed the indenting, Is it right this time? And i also made the bitmaps smaller :p

Mjordan

2007-04-14 19:47:48

Well I just kinda browsed over it, didn't really look that good. One thing that stuck out is your bitmaps are kinda big. And if your not sure, go check out the archived thread at kaitnieks. Anyways, here are the correct standards.

program New;
{.include SRL\SRL.scar}


// Thanks to Nielsie95 for helping me get the road colors =D

const
GPColor = 2149883; //The color of the coins in your bank
BankSymbolColor = 5691881; // The color of the bank symbol on the MiniMap(this is a failsafe)

var mage, Bankx, Banky, bankofrs, Eyes, Loads, Gp: integer;
var Lost: Boolean;

procedure DeclarePlayers;
begin
HowManyPlayers := 3;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;

Players[0].Name := '';
Players[0].Pass := '';
Players[0].Nick := ''; //3 - 4 letters of YOUR username, example: zima
Players[0].Active := True;
Players[0].Integer1 := 100; //Amount of loads
Players[0].String1 := 'Mining'; //What skill to pick for lamp

Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := ''; //3 - 4 letters of YOUR username, example: zima
Players[1].Active := True;
Players[1].Integer1 := 100; //Amount of loads
Players[1].String1 := 'Mining'; //What skill to pick for lamp

Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := ''; //3 - 4 letters of YOUR username, example: zima
Players[2].Active := True;
Players[2].Integer1 := 100; //Amount of loads
Players[2].String1 := 'Mining'; //What skill to pick for lamp

end;

procedure LoadBmps;
begin

mage := BitmapFromString(159, 19, 'z78DAED9B4D72C2300C85AF4' +
'49B4C07F694FB1FA933D0058C23E59365D972208B2C52D7C87AEF' +
'593F71D6F3F2BB2C6BDCFDB29E9675F0BDB4EA67B92EDFE23DDA2' +
'7FD3DD367451F3EF4F4CC5191BAFFFAED76397FDD1EF714186563' +
'ECFB2857B2675E3EBC8D724FF76B185219624D06FDCE1267F3F3A' +
'160787977ED4E09308A53EE8697F43187D0AFCE16DD1BD344DB38' +
'E506C7A6C7F5828543B984BD0D182E70EC6161B472FFE72763F2E' +
'8B74AC5125BCA2B69754F343BAD720DD926B090B01731BCCA5748' +
'B36EE596B1A6FC6B52E51A3DBCC38A9ED1B64E3BEFA9DC2A0B072' +
'897A3D354B9FABDA7722B73984699463AE556F101E5FF432B7DC2' +
'B71223B1C6C1F37BC688B564152E864A4DE53079625DB567FC0B7' +
'67C9EAAFDCA5517D7AD97DB86D12FF7F092FF88874DFD40FC23D6' +
'B9A0D2218ADBA8861C63EA7AC8AE4A0D441FC92764BD561FA25D0' +
'E6341B21D8294F45BFA93704EAACAAD5328C9513D7EB02AD7AC14' +
'EB3CD66CD95F8FF35DB763878A67D7D1CF5D6C11F2404F4ED2809' +
'3C22EADEFDE6D15DA2A376BA05C6B761DAD5C151D52D592FD3C42' +
'B924464CA35C3C32B37239BEC7502EC9B85A2997D40B9EB73FD6D' +
'E4B63F4BB28F4A3DCA32A97C450F25FE4570C638A3EE14E9C72F4' +
'A6FC752E1F63ED45FBB3EBBA4E17B7E1799E56CADDC108205B8E8' +
'FC34EAF973D7E207D48D4B520FF55F4C3C9CCE23CB8E344A2AD79' +
'BDEAFB625DE9FA18AB2524BBD67BCB3A7644BF27706DD8507A43B' +
'013E57502CA7CBCCED51D1FAAD8110E10CF101CBBBE6BAB9BC7A3' +
'DC566FD6929D659DE6A48771EDE2BAFC6FED0FCD870DAB2256547' +
'59AF1B9C34F32A8C9BED178B6109C7FEEAADC8E7C403D87B19A1D' +
'CA879727BA25712B32465B5EF56C2015770EB60B82D65E846BA54' +
'3F9B0A3DC56D176723EA4F8F2D7784A1C553D01DF55EDD8D6050B' +
'4F7DDA2C5E74E18358398ED56C323EA450AEE76BCAB813EFD6D3B' +
'0B37CE5FAE1C3B47CF803664A111E');

bankofrs := BitmapFromString(156, 18, 'z78DAED9B4D72C3200C8' +
'5AFE4D69E4EB26F7DFF237526D990A112EFE90FD271165E10EC08' +
'E97D028173DC8F6D3F8EE7F5B6FFEC3B7DFDDABFF74FF12ADDD5F' +
'E6EF6D56639320ACFB5D203B17EBBF4B08C1ECEF37EFB38F5EBF3' +
'F92F2D8511416C73298A8C0BFDEB0B9038F0A18DD949841A35F0E' +
'E79FB71EFF6F8B463DFBA4FFF6D8D3E25AB0691C263E1E0B4D20F' +
'E93EF4CCAD25F9AA1F05416B9A1E4AFD002890D067B2C606F6244' +
'784E6347B36B1F9506D5F9FD0D6F37DCBA28406F9C4C869F95C20' +
'DA531291599C0E6693584E3D356C891220ABD6243483535B8D03D' +
'C15555BBDE4D2C6DBE2EF761161EB5FD7EACBE119293A2F1E3031' +
'DE3F41B2471A69A536206FE31AD07B02B9DAD5BF84533DAB13359' +
'1BFB6127C3EE82FF850A70FCA18E48C8C788698FB602224C6D9F9' +
'B75E1B221DAA06FAACCEEE7EA4F44FE374B0BF14B5D672AC7B915' +
'918F7A4D49F2554B49CA4206A4D22F9DF1FD3746DA867106C4DE4' +
'514B587B1AA73675E9991CB24A8D8587BBC1B84C6B1E3FA783BD9' +
'484DA368AAF446DA8B91AE734402D703B94E1A7722AAE3D6C5691' +
'9C8AED6E4EE9FA3494537F06C6D7A561EDEA1A065987EB4FF0731' +
'AA50A62A4E4FE522CA79E1D86BC7DA41AEDB1B47A6AC6947319B2' +
'AA657D65D3061E7D681F09B6C4B812C0476ADA07D6499754F4477' +
'B73EFA67E90B380C113846C89FF2E3B2EC94B6CAD3AB00D98858D' +
'9105DAFB6FF19E90A2586D08FDF5DA139FC5104BE8F9111F29C26' +
'9DB27EAC4C77F96E43F0BEB4FC4F2DE174D3E71F3734A8FF4D203' +
'F98E41801EFCEF9964BFDD1DF5EE7406A1B86D258486717AE9218' +
'F539B1EDE252ED2BDFEF7492AFF7991406B30A1971E3238F5EBA1' +
'322EB1CF5FE1BF54364EF3287E2F4EFF9D1EC46AD4AF079BC7DAA' +
'7CD8A0B9251B3555DC9E90AE3BAF4304B0FFE7F17CECDD273679F' +
'A8FA488A8E8DE84A4E2F3D94E8E117491104CD');

end;

procedure AntiRandoms;
begin
FindNormalRandoms;
FindLamp(Players[CurrentPlayer].String1);
end;


procedure StartBank;
begin
Bankx := 105 + random(5);
Banky := 175 + random(5);
repeat
MMouse(Bankx, Banky, 5, 5);
Banky := Banky + 10;
Wait(100);
if (Banky > 363) then
begin
Bankx := Bankx + 50;
Banky := 175;
end;
until (IsUpText('Bank booth') = True);
Mouse(Bankx, Banky, 1, 1, False);
Wait(1000 + Random(500));
ClickOption('Use-quickly', 1);
repeat
Wait(500);
until (FindBitmap(bankofrs, x, y));
FindColorTolerance(x, y, GPColor, 69, 63, 465, 294, 10);
Mouse(x, y, 1, 1, False);
wait(100 + random(100));
ClickOption('Withdraw X', 1);
wait(1000 + random(200));
TypeSend('1000');
Wait(200 + random(500));
CloseBank;
end;

procedure Walk2Shop;
begin
PerfectNorth;
Setrun(True);
if (not (RadialRoadWalk(FindFallyRoadColor, 270, 180, 50, 1, 1))) then
begin
Mouse(MMCX - 20, MMCY + 40, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
if (not (RadialRoadWalk(FindFallyRoadColor, 200, 160, 50, 1, 1))) then
begin
Mouse(MMCX, MMCY + 50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
if (not (RadialRoadWalk(FindFallyRoadColor, 200, 160, 50, 1, 1))) then
begin
Mouse(MMCX + 10, MMCY + 50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
FindRoadColor;
if (not (RadialRoadWalk(RoadColor, 90, 200, 50, 1, 1))) then
begin
Mouse(MMCX, MMCY + 50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
if (not (RadialRoadWalk(RoadColor, 120, 200, 50, 1, 1))) then
begin
Mouse(MMCX, MMCY + 50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
if (not (RadialRoadWalk(RoadColor, 120, 200, 50, 1, 1))) then
begin
Mouse(MMCX + 20, MMCY + 50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
if (not (RadialRoadWalk(RoadColor, 120, 200, 50, 1, 1))) then
begin
Mouse(MMCX + 20, MMCY + 50, 5, 5, True);
Flag;
FindSymbol(x, y, 'magic shop');
Mouse(x, y, 1, 1, True);
Flag;
repeat
FindColorTolerance(x, y, 3801403, 0, 0, 492, 324, 5);
MMouse(x, y, 1, 1);
Wait(100 + random(100));
until (IsUpText('Betty') = True);
Mouse(x, y, 1, 1, False);
Wait(100 + random(200));
ClickOption('Trade', 1);
repeat
Wait(500);
x := x + 1;
if (x = 20) then
begin
repeat
FindColorTolerance(x, y, 3801403, 0, 0, 492, 324, 5);
MMouse(x, y, 1, 1);
Wait(100 + random(100));
until (IsUpText('Betty') = True);
Mouse(x, y, 1, 1, False);
Wait(100 + random(200));
ClickOption('Trade', 1);
end;
until (FindBitmap(mage, x, y) = True);
exit;
end;
AntiRandoms;
Flag;
RadialRoadWalk(RoadColor, 90, 180, 50, 1, 1);
Flag;
AntiRandoms;
RadialRoadWalk(RoadColor, 220, 180, 50, 1, 1);
Flag;
AntiRandoms;
RadialRoadWalk(RoadColor, 270, 180, 50, 1, 1);
Flag;
AntiRandoms;
FindSymbol(x, y, 'magic shop');
Mouse(x, y, 1, 1, True);
Flag;
repeat
FindColorTolerance(x, y, 3801403, 0, 0, 492, 324, 5);
MMouse(x, y, 1, 1);
Wait(100 + random(100));
until (IsUpText('Betty') = True);
Mouse(x, y, 1, 1, False);
Wait(100 + random(200));
ClickOption('Trade', 1);
repeat
Wait(500);
x := x + 1;
if (x = 20) then
begin
repeat
FindColorTolerance(x, y, 3801403, 0, 0, 492, 324, 5);
MMouse(x, y, 1, 1);
Wait(100 + random(100));
until (IsUpText('Betty') = True);
Mouse(x, y, 1, 1, False);
Wait(100 + random(200));
ClickOption('Trade', 1);
end;
until (FindBitmap(mage, x, y) = True);
end;

procedure Buy;
begin
FindColorTolerance(x, y, 11737620, 0, 0, 515, 334, 10);
Mouse(x, y, 1, 1, False);
ClickOption('Buy 10', 1);
Wait(100 + random(200));
Mouse(x, y, 1, 1, False);
ClickOption('Buy 10', 1);
Wait(100 + random(200));
Mouse(x, y, 1, 1, False);
ClickOption('Buy 10', 1);
Wait(100 + random(200));
Mouse(485, 40, 1, 1, True);
end;

procedure Walk2Bank;
begin
FindRoadColor;
if (not (RadialRoadWalk(RoadColor, 0, 90, 50, 1, 1))) then
begin
Mouse(MMCX + 30, MMCY - 50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
if (not (RadialRoadWalk(RoadColor, 300, 390, 50, 1, 1))) then
begin
Mouse(MMCX - 40, MMCY - 50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
if (not (RadialRoadWalk(RoadColor, 270, 390, 50, 1, 1))) then
begin
Mouse(MMCX - 50, MMCY, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
if (not (RadialRoadWalk(RoadColor, 300, 390, 50, 1, 1))) then
begin
Mouse(MMCX, MMCY - 50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
if (not (RadialRoadWalk(RoadColor, 300, 390, 50, 1, 1))) then
begin
Mouse(MMCX, MMCY - 50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
RadialRoadWalk(RoadColor, 300, 390, 50, 1, 1);
Flag;
AntiRandoms;
RadialRoadWalk(RoadColor, 300, 390, 50, 1, 1);
Flag;
AntiRandoms;
if (not (RadialRoadWalk(FindFallyRoadColor, 330, 370, 50, 1, 1))) then
begin
Mouse(MMCX, MMCY - 50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
if (not (RadialRoadWalk(FindFallyRoadColor, 330, 370, 50, 1, 1))) then
begin
Mouse(MMCX, MMCY - 50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
if (not (RadialRoadWalk(FindFallyRoadColor, 330, 370, 50, 1, 1))) then
begin
Mouse(MMCX, MMCY - 50, 5, 5, True);
Flag;
end;
AntiRandoms;
Flag;
if (not (FindSymbol(x, y, 'bank'))) then
begin
if (not (FindColorTolerance(x, y, 5691881, MMX1, MMY1, MMX2, MMY2, 10))) then
begin
Lost := True;
Exit;
end;
end;
Mouse(x, y, 1, 1, True);
Flag;
end;

procedure EndBank;
begin
Bankx := 105 + random(5);
Banky := 175 + random(5);
repeat
MMouse(Bankx, Banky, 5, 5);
Banky := Banky + 10;
Wait(100);
if (Banky > 363) then
begin
Bankx := Bankx + 50;
Banky := 175;
end;
until (IsUpText('Bank booth') = True);
Mouse(Bankx, Banky, 1, 1, False);
Wait(1000 + Random(500));
ClickOption('Use-quickly', 1);
repeat
Wait(500);
until (FindBitmap(bankofrs, x, y));
FindColorTolerance(x, y, 11737620, 559, 209, 625, 230, 10);
Mouse(x, y, 5, 5, False);
PopUp('Store All');
Wait(200 + random(500));
FindColorTolerance(x, y, GPColor, 559, 209, 625, 230, 10);
Mouse(x, y, 5, 5, False);
PopUp('Store All');
Wait(200 + random(500));
CloseBank;
end;

procedure ProggyReport;
begin
Eyes := Loads * 28;
Gp := Eyes * 3;
Writeln('----------Crapkillers Eye of Newt Buyer----------');
Writeln('Worked for ' + TimeRunning);
Writeln('Bought ' + IntToStr(Loads) + ' Loads of Eyes');
Writeln('Bought About ' + IntToStr(Eyes) + ' Eye of Newts');
Writeln('Spent about ' + IntToStr(Gp) + ' Coins');
Writeln('-------------------------------------------------');
SRLRandomsReport;
end;

begin
SetupSRL;
DeclarePlayers;
NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
LoginPlayer;
Lost := False;
ActivateClient;
Wait(3000);
PerfectNorth;
LoadBmps;
repeat
repeat
PerfectNorth;
AntiRandoms;
StartBank;
Walk2Shop;
if (Lost = True) then Break;
Buy;
Walk2Bank;
if (Lost = True) then Break;
EndBank;
Loads := Loads + 1;
ProggyReport;
until (Loads = Players[CurrentPlayer].Integer1);
if (Lost = True) then
begin
Writeln(Players[CurrentPlayer].Name + ' is lost, switching to next player...');
NextPlayer(False);
end;
if (Lost = False) then
begin
Writeln(Players[CurrentPlayer].Name + ' has finished his/her loads, switching players...');
if (Players[CurrentPlayer].Active = True) then NextPlayer(True);
if (Players[CurrentPlayer].Active = False) then NextPlayer(False);

end;
until (False);
end.

crapkiller

2007-04-14 19:52:05

Hmm, for the indenting, it it just start the word after the second letter? like…

begin
blah blah blah
Or is it 3 spaces… I could shorten the bitmaps but would that really make a difference? it's as fast as it needs to be.

Ramage

2007-04-14 19:56:45

2 spaces for indents (More info http://wiki.srl-forums.com/index.php/Scripting_Standards). I have no idea of the Kaitnieks archive… I'd love to see it again :(

Shortening the bitmap should make it faster :P

crapkiller

2007-04-14 20:10:31

From: Ramage
2 spaces for indents (More info http://wiki.srl-forums.com/index.php/Scripting_Standards). I have no idea of the Kaitnieks archive… I'd love to see it again :(

Shortening the bitmap should make it faster :P


Yes but what's the point if it is more than fast enough. It doesnt need to be faster. There are waits and by the tim those waits are up it has loaded them 50 times… and kk thx for indenting stuff

ecvecvecv

2007-04-17 08:32:23

im willing to pay for this eye of newts thing and if i have to there has to be
no errors no bugs ect….

if i dont buy it can i have a normal script that has cockups every hour of the script running?
or no cockups would be even better :)

crapkiller

2007-04-17 09:22:32

From: ecvecvecv
im willing to pay for this eye of newts thing and if i have to there has to be
no errors no bugs ect….

if i dont buy it can i have a normal script that has cockups every hour of the script running?
or no cockups would be even better :)


What are cockups? when the script messes up?

ecvecvecv

2007-04-17 12:34:48

yes when he script messes up

ecvecvecv

2007-04-18 06:12:47

so would any1 make 1 for free?
or do i have to pay?
if i have to pay offer me a price

crapkiller

2007-04-19 10:58:38

From: ecvecvecv
so would any1 make 1 for free?
or do i have to pay?
if i have to pay offer me a price


Well, i can try to make it better but it would be much easier if you tested it for me and tell me where the players got lost.

ecvecvecv

2007-04-28 04:24:06

theres a run time error on line 27
he doesnt move or anything

Awkwardsaw

2007-05-04 20:58:45

on its second trip it got stuck on the stairs of the shop with the door open and everything…

Daoneyouwant

2007-05-06 15:49:18

where do you start? ….im a noob, lol, sry :)

jonol33t

2007-05-31 01:04:37

hey just to tell u this happens to me… when i start the script it opens bank gold is in perfect view still just sits there doing nothing???

alach11

2007-05-31 01:19:05

Did you do the bank fix?

NewToAutoing

2007-05-31 01:35:17

Looks very good, you did well on the standards, only a few things were off. Firstly, remember not to capitalize any bold words (That's part of the standards(which you were probably referring to when you said indenting :p))

Also
var mage, Bankx, Banky, bankofrs, Eyes, Loads, Gp: integer;
var Lost: Boolean;

Can be written like your constants are. In otherwords, like so:
var
mage, Bankx, Banky, bankofrs, Eyes, Loads, Gp: integer;
Lost: Boolean;

Other than that it all looks great :)

jason1120

2007-06-02 15:36:56

I'm a noob, and i really want to use the script, but…




What shall i do with all the pink writing?



Can someone one please post a example, with all the stuff filled in?



Thanks

smith10109

2007-06-06 21:02:05

omg… at the pink place is where you fill out your user pass and nick
example: (kinda)
user:'example123'
pass:'12345'
nick:'exa'

dawsonz

2007-06-09 10:11:01

ye dam rite a noob l0l

omg...

2007-10-21 05:52:14

Seems good,gonna try it out and if i find somethin bad ill tell ya

Mr.Klean

2007-10-21 15:43:10

Don't Gravedig

04-14-2007, 06:38 PM