SRL Archive - News and General

Multi Threading


H0ppy

2012-06-26 19:32:51

Hello all,

I'm in this community for couple days now. i scripted some things with different methods to learn and see whats the best in some cases.

But i'm still stuck at slow scripts… like making a proggy on ur smart while running across the map? or just clicking faster while walking or detecting things while walking… its just impssible?

So i know from other things i used lot of multithreading to fix a lot of problems en speed up things.

Is there any idea about this? i couldn't find anything about this on this forum?

greetz
Hoppy

x[Warrior]x3500

2012-06-26 19:39:24

since we are using pascal script, multithreading is not offered. many things (most notably multithreading and pointers) are not offered in this language. simba is slowly transferring to lape though, and that language supports these concepts.

H0ppy

2012-06-26 20:11:15

I see.

I hope they implent it fast because it will speed things up so much.
can u imagine what u can make witht his then?

switching to lape would be a great start :D
The concept stays the same with couple difference but thats great!
can't wait till multithreading.

Just like i read about the way jagex bann accounts … with multithreading a script will look way more to a human because were thinking about unlimited things and not just focussing about 1 :D

grtz
Hoppy

x[Warrior]x3500

2012-06-26 20:21:48

From: H0ppy
I see.

I hope they implent it fast because it will speed things up so much.
can u imagine what u can make witht his then?

switching to lape would be a great start :D
The concept stays the same with couple difference but thats great!
can't wait till multithreading.

Just like i read about the way jagex bann accounts … with multithreading a script will look way more to a human because were thinking about unlimited things and not just focussing about 1 :D

grtz
Hoppy


i completely agree with u, unfortunately, dont hold your breath on the lape integration yet. its been a very slow going process thus far.

H0ppy

2012-06-27 04:57:29

From: x[Warrior]x3500
i completely agree with u, unfortunately, dont hold your breath on the lape integration yet. its been a very slow going process thus far.


nja :D i got with a new problem for my abysrunner … checking health while running to zamorak mage :D is this even possible without multithreading?

i hope it won't take too long :(

grtz
Hoppy

Caotom

2012-06-27 05:00:22

From: H0ppy
nja :D i got with a new problem for my abysrunner … checking health while running to zamorak mage :D is this even possible without multithreading?

i hope it won't take too long :(

grtz
Hoppy


You could try clicking the run then in between each run point using a looped wait command that checks your health, antibans, looks for the entrance point, etc. until you reach your clicked destination or close to (FFlag).

~Caotom

H0ppy

2012-06-27 05:16:13

From: Caotom
You could try clicking the run then in between each run point using a looped wait command that checks your health, antibans, looks for the entrance point, etc. until you reach your clicked destination or close to (FFlag).

~Caotom


yap was thinking about that too :D but again it going to take more time.
I'll try making such a script :D but still i'm a beginner-intermediate ^^

grtz
Hoppy