SRL Archive - Outdated / Broken

Crandor Isle Addy BarMaker


EtherFreak

2012-06-24 16:56:51

So I had a runing version of this a long time ago, and I decided to remake it. It will mine addy and coal, and make addy bars. It requires 70 mining, 70 smithing, 43 magic, and you must have access to Crandor.

Currently you must start at the mine, and it will run until you have a full load, which is 18 addy bars, gems mined, and the rest will be ether coal or addy ore. I will add banking and walking to/from the mine.

Setup: Have 18 nature runes and pick in first and second inventory slots, and a fire staff equipped.

Let me know what you think, if you find this useful, and look for banking in the near future.

Sir Ducksworthy

2012-06-25 07:10:54

This is kool man, how much is the Profit Per hour?

[XoL]

2012-06-25 14:20:32

/xp per hour?

cool release

EtherFreak

2012-06-26 00:05:12

I honestly have not worked the xp per hour. I know it is the best way to make cash on f2p, and the mines out there are always empty. I think I will use the home teleport to edgeville to bank, then from there the home teleport to port sarim, and back to the mine from there.

Mjordan

2012-06-26 08:00:14

So to have access to crandor we must have completed dragon slayer, correct?

Gala

2012-06-26 11:06:37

Nice release, I will try it when I am at home :)

Yago

2012-06-26 15:06:21

From: Mjordan
So to have access to crandor we must have completed dragon slayer, correct?


Must have started it

Bam Bam

2012-08-05 21:08:40

I was just looking over this and it's a cool idea, however, it may be in your best interest to add some randomness to your waits. Also, this doesn't seem like a great way to make money. I'll have to time the next load to figure it out.

Somewhere around 50k per hour for me.

EtherFreak

2012-08-07 11:45:32

One of these days I will finish the walking of this script. The reason I like this script is the location is almost 100% bot free (except the 5 people who downloaded it ;) ). I know I can not mine in the mining guild any more, and most other mines are over run as well. If anyone knows of another location that would be suited for this script, I would port it over (as quick as I usualy get my scripts out).

Also, the static wait times are in repeat loops which should have no barring on the actual movement of the script, being their are random waits in spots that I felt they are needed. That being said, I could have missed some, and I will look them over, and correct some if they need it. I also have made some minor tweeks that I still am testing and will upload a slightly more finished version of this script.

shstiger2009

2012-08-07 12:42:12

From: EtherFreak
One of these days I will finish the walking of this script. The reason I like this script is the location is almost 100% bot free (except the 5 people who downloaded it ;) ). I know I can not mine in the mining guild any more, and most other mines are over run as well. If anyone knows of another location that would be suited for this script, I would port it over (as quick as I usualy get my scripts out).

Also, the static wait times are in repeat loops which should have no barring on the actual movement of the script, being their are random waits in spots that I felt they are needed. That being said, I could have missed some, and I will look them over, and correct some if they need it. I also have made some minor tweeks that I still am testing and will upload a slightly more finished version of this script.


Can't wait, I'm ready to test it soon!

Bam Bam

2012-08-08 19:49:45

From: EtherFreak
One of these days I will finish the walking of this script. The reason I like this script is the location is almost 100% bot free (except the 5 people who downloaded it ;) ). I know I can not mine in the mining guild any more, and most other mines are over run as well. If anyone knows of another location that would be suited for this script, I would port it over (as quick as I usualy get my scripts out).

Also, the static wait times are in repeat loops which should have no barring on the actual movement of the script, being their are random waits in spots that I felt they are needed. That being said, I could have missed some, and I will look them over, and correct some if they need it. I also have made some minor tweeks that I still am testing and will upload a slightly more finished version of this script.


How much are you making per hour running this? I didn't actually use the script to calculate GP/hr I did it by hand and figured I had an approximate value.

Edit: World switching might be a worthwhile venture with this script

Mjordan

2012-08-10 08:41:11

From: EtherFreak
One of these days I will finish the walking of this script. The reason I like this script is the location is almost 100% bot free (except the 5 people who downloaded it ;) ). I know I can not mine in the mining guild any more, and most other mines are over run as well. If anyone knows of another location that would be suited for this script, I would port it over (as quick as I usualy get my scripts out).


It's P2P but if you're looking for bot/legit free spots to mine, then North Keldagrim mines is where it's at. I've been waiting on somebody to come out with a good release for a while. The requirements are quite high so no goldfarmers or botters are there, and rarely legits.

Usa

2012-08-14 23:00:24

Problem is the respawn rate for adamantite is so high otherwise this would be really lucrative.

Goobs

2012-08-15 06:18:35

From: Usa
Problem is the respawn rate for adamantite is so high otherwise this would be really lucrative.


Hence the worldhopping!

EtherFreak

2012-08-17 01:51:32

From: ProphesyOfWolf
Hence the worldhopping!


I am trying to work on this between everything else. I find that on a world with more then 1000 people, I can mine a load without the addy being too short in demand. this is because you must mine 6 coal for every addy mined. Also, its f2p, and is available, and not spammed by bots left and right…

Edit:
I may look into the edgeville dung, or the lumby swamps. The Edgeville dung can be exited a lot faster with the home teleport to Edgeville…