Whaevr's 4Evr Accurate Ape Atoll
whaevr
2012-06-15 13:23:43

So this is my first script that I've decided to publicly release, hooray for giving back to the community right? :p
This script started out as
RyGuys Ape Atoll Agility Runner, however if you compare the two scripts I think you would find that they are now very, very different! Regardless credits are due to him.
The main feature Im trying to push here in this script is in the title!
Accuracy ;)
Progs
12 Hour run done with v1.4.5 and
SMART Manager:D

Ended up stopping it myself just so the acc wouldn't get too hot. Never failed out on its own :)


In this case it would mean that this script (should) run
regardless if you fail obstacles! It handles recovering and continuing from
ALL failed obstacles within the Ape Atoll course. Also includes grabbing and using pineapple slices to eat when health is below 50%
So (in theory) this script should be
4Evr Accurate! (Pardon the pun)
Features
-Continues course REGARDLESS of failures, why babysit? :)
-Food Support (Pineapple) grabs at 70% of hp, eats all slices at 50%
-SRL Stats
-Autocolor with CTS 2 when appropriate for speed & further accuracy as opposed to DTMs
-Failsafe for logging out and termination in the event the script happens to fail (better to have it than want it!)
-Completes laps in about 1min (61.5~ seconds at agility level 75), working on lowering this
-On screen progress report
-Text progress report
I've tested this pretty extensively myself, however I'm interested to see how it performs for others (another perk to releasing things I suppose haha)
!Requirements!
Start before or after any of the obstacles.
Example:
Stand in front of the stepping stones, hit run
or
Click on the stepping stones and when you get across hit run
Make sure that your first XP counter in runescape is set to either totalxp or agility xp
Also, with the new way that the script detects Xp Change, make sure XP Pop up is on! If Xp isnt floating above your characters head this means it is
off and the script
will not work properly
Have plenty more ideas Im most likely going to end up throwing into this.
Enjoy!
[banana]
Update 1.4.9
-Finally killed the stupid vineswing bug! Please update to this asap!
-Also fixed a bug that would randomly cause stage detection to fail at 7
!Update 1.5!
-Fixed recovering from failed obstacles! 100% sure of this thanks to much help and cooperation from
ANinjaPeanut! all of you with lower agility lvls should update to this
ASAP :D
-Changed the way xp change is detected, slightly improved laptime
-Added a failsafe for current HP reporting, as I suspect it may have been reporting -1 in some (very) rare cases
-Will randomly consume spin tickets, please have an empty inventory (apart from pineapples/pineapple slices obviously) when starting the script to avoid possible confusion
-Fixed random chance script would fail at stage 7, added another failsafe
-Changed the way script walks back after falling into the river, much more accurate
Update 1.5.1
-Changed the way failing obstacles is detected…because it just wouldnt be fun if I got everything right the first time
Update 1.5.2
-Major stability improvements overall and reworks for <75 agility players
-Changed the way pineapple is collected and cut
-Tweaked GetMMLevels, I have yet to see it return -1 yet, added a (proper) failsafe in case it happens to
-…and much more! can't remember everything at this point. Just give this one a try
Update 1.5.3
-Switched to using bitmaps to find tree obstacles, will fallback to color
-Added another failsafe to detect when an obstacle is completed
-Various other tweaks to wait times to improve speed and make the script more human like
[/banana]
Excel
2012-06-15 13:25:02
Il test this out, right now.
whaevr
2012-06-15 13:31:23
Thanks!…I would have put up a progress report of my own, however I didnt think to save any of them. (whoops, mentioned this is my first released script ha)
….and the thread looks a bit sketchy without one now that I think about it. lol
Divus
2012-06-15 14:11:44
Ahh :D this looks promising, as soon as i get 99 Runecrafting (Tonight) Ima try this out. Its good there is not just one ape atoll script out there now. :)
Excel
2012-06-15 16:28:11
Hmmm.. does it ever just stop randomly for anyone else?
whaevr
2012-06-15 17:14:48
From: Excel
Hmmm.. does it ever just stop randomly for anyone else?
If you dont mind, set debug to true and post whats going on when it gets stuck?
BigRedJapan
2012-06-15 23:42:15
Script does about 11 laps and shuts off!
whaevr
2012-06-16 00:36:05
From: Rules of Joe
Script does about 11 laps and shuts off!
Try 1.1 and where exactly is it shutting off at? I need info! :)
BigRedJapan
2012-06-16 01:53:36
It just stops at the scout and the script turns off! ill try running over night and tell you whats up tomorrow!
Excel
2012-06-16 03:12:58
From: whaevr
If you dont mind, set debug to true and post whats going on when it gets stuck?
Okay, i will run it over night aswell, then il let you know wassup.
whaevr
2012-06-16 09:07:38
From: Rules of Joe
It just stops at the scout and the script turns off! ill try running over night and tell you whats up tomorrow!
Hmm..stops at the scout you say? Was it trying to get a pineapple? or did it stop after it climbed down the vine? I'm betting it got stuck after the pineapple as thats the least tested feature in the script. Ran mine over night and I woke up to see this

Strange thing was tho the script didnt fail out! Looking at the log it should have kept running, Im guessing possibly an update kicked me off?
BigRedJapan
2012-06-16 12:09:56
Yep it just stops after it makes about 3 laps and stands next to shet or scout! Saying Xp has not changed! and went through loop 31 times!
We are at the bottom and the xp hasnt changed!
Get rid of Xp change thing!
Excel
2012-06-16 18:51:55

Well im using v1.2, this one is working great. By the way @whaevr, I noticed that the script will only start before the stepping stone, in the future are you planning to change that? As in the script can start anywhere? This will enable users to use SMARTManager or some other script restarter.
BigRedJapan
2012-06-16 20:32:38
idk it runs 11 laps and shuts off im try it again!
3 mins and it shuts off!
can you post the code you are using!
If it fails the rope swing it doesn't recover.
BigRedJapan
2012-06-16 21:01:39
If your script runs for more than 10 mins please post the code!
whaevr
2012-06-17 02:18:07
From: Excel

Well im using v1.2, this one is working great. By the way @whaevr, I noticed that the script will only start before the stepping stone, in the future are you planning to change that? As in the script can start anywhere? This will enable users to use SMARTManager or some other script restarter.
Haha v nice proggy thanks for sharing that, added to first post :D
I wasnt considering it, but saying it like that it seems like I should, especially for use with manager.
@Rules of Joe
Idk why you seem to be having issues walking back from the end of the lap, Im assuming thats where it stops for you everytime. I'll see what I can do there. Everything is set correctly as far as graphic options right?
@InH
Hmm interesting, thanks for the feedback. Does the script stop everytime it fails the ropeswing? Ugh why did I have to lvl my acc past 74 agility lol
Ezio Auditore da Firenze
2012-06-17 02:28:40
Finally a working agility script worthy of my crap level! woot! thanks mate :)!
whaevr
2012-06-17 03:45:13
From: Jonno
Finally a working agility script worthy of my crap level! woot! thanks mate :)!
You are very welcome :)
@Rule of Joe
Try 1.3 and let me know how it works now, shouldn't have a problem getting back to start now. Also make sure graphics are set to low, nothing custom set.
@InH
Should be able to recover now, let me know if its not.
I'd start working on a StartFromAnywhere function right now, but its almost 4AM here so Im turning it in for the night. Something to tackle for tomorrow
Enjoy
From: whaevr
Haha v nice proggy thanks for sharing that, added to first post :D
I wasnt considering it, but saying it like that it seems like I should, especially for use with manager.
@Rules of Joe
Idk why you seem to be having issues walking back from the end of the lap, Im assuming thats where it stops for you everytime. I'll see what I can do there. Everything is set correctly as far as graphic options right?
@InH
Hmm interesting, thanks for the feedback. Does the script stop everytime it fails the ropeswing? Ugh why did I have to lvl my acc past 74 agility lol
Yes it says EXP not gained and then looks for the rope or the other rope to finish.
(I'll check l8r)
Fixed the rope but it doesn't eat pineapples, I cut them myself, do I let the script do that? (Read the script, it gets them and cuts them)
My problem was not that it was looping over and over because it failed the first tree and kept saying at bars looking for bars ect.
whaevr
2012-06-17 14:20:34
From: InH
Yes it says EXP not gained and then looks for the rope or the other rope to finish.
(I'll check l8r)
Fixed the rope but it doesn't eat pineapples, I cut them myself, do I let the script do that? (Read the script, it gets them and cuts them)
My problem was not that it was looping over and over because it failed the first tree and kept saying at bars looking for bars ect.
Yeah it gets the pineapples and cuts them, however it gets and cuts the pineapples at around 300 hp,
but it doesnt try and eat anything until your hp is
below the EatAt constant at the beginning of the script. Which is default to 100, thinking about that now that seems kinda low. You can easily increase it though to something like 200 or 300 if you're concerned. I'll change the eating system up a bit in the next release, and explain it a bit more thoroughly in the script so people know whats going on
Good to hear theres no problems with anything else tho!
cxhaxor
2012-06-17 16:32:56
Gets stuck at the stepping stone tries to go back
Renielh
2012-06-17 23:17:13
It stops randomly :\ first time worked for like 2.5 hours without stopping but now won't work for more than a half of an hour. Help? :]
BigRedJapan
2012-06-17 23:24:56
Woot Works like a charm! Thanks
Whatever there are some bugs, never collects pineapples, and can you add a loop to make it check where it is at?
whaevr
2012-06-18 00:30:15
From: Renielh
It stops randomly :\ first time worked for like 2.5 hours without stopping but now won't work for more than a half of an hour. Help? :]
Help me help you :P
Where is it stopping?? Also enable debug and give me some debug info from simba when it stops?
@InH
Only collects pineapples when health drops below a certain point, in 1.3 this is 300 if your health drops below that and it isnt collecting then let me know. Like I said Im reworking the eating system and I will add a check for location, the idea I have now won't be totally perfect but it'll be better than nothing.
@Joe
Glad to see its working for you finally!
KillaKev
2012-06-18 14:41:55
Heres a bug….

And heres the debug…

Other than that, very accurate script :) Worked pretty well this morning.
whaevr
2012-06-19 03:08:54
From: KillaKev
Heres a bug….
http://gyazo.com/f153b520b6101b9d4ea454e72b5c4bb6.png
And heres the debug…
http://gyazo.com/74c0a71f6d58b2a5e2e0daba959baa47.png
Other than that, very accurate script :) Worked pretty well this morning.
Try 1.4 :D
KillaKev
2012-06-19 11:56:05
With the new update it appears to get stuck here..Most likely due to the high angle set when starting the script…


Edit: Again, similar situation here…Perhaps it would be best to set the angle here so it can find the colour.
whaevr
2012-06-19 13:40:10
The reason its missing that tree is not because of the high angle, it actually needs that high angle to find what its looking for. In your first screenshot it appears the compass isnt set totally south like it should be which is why the mouse is off. Which is interesting because the script continuously checks for the compass to be set to south, did you pause the script and possibly rotate the screen slightly? Judging by that screenshot the compass must be pointing slightly southwest.
In your second screenshot the compass looks like its set north? Not sure why that is, it should never be set north, Im guessing you tried changing something in the script?
I can add in an additional check to set the compass south before that vine however to be safe
KillaKev
2012-06-19 14:35:48
Yeah, I never disabled smart to change the compass so I was a bit curious myself why it had changed. Perhaps the additional check may be necessary.
whaevr
2012-06-20 00:33:30
1.4.2 will work, scripting at 3am has its drawbacks lol
I looked at how I "fixed" it last time and thought of a much more accurate way to find it in about 5 seconds flat. Turns out sleep is good for something after all
Austin
2012-06-22 13:28:02
I've been running this script for over 2 hours now without any problem whatsoever. Set up was easy, nothing hard to do. Only complaint and recommendation about it is that there's no proggy (besides one on game screen). But besides that everything's great for me so far. ;)
I'm 76 agility (so i don't fail any obstacles, so i don't know how it is for people who do fail) and have been getting on average 32k xp per hour with about 62-65 second laps. No randoms happen on Ape Atoll, so you don't have to worry about them too, which is nice. Definitely recommended for everyone that has members and is 75+ agility to train with.
I'm also surprised to see such a good script with no errors that has only been out for a week. Again, i don't know how it is for the 75- agility people, so don't yell at me if it doesn't work well for them :p. Thanks for the script and keep up the good work! I hopefully plan on getting into the upper 80's-90 with your script :)
EDIT: Aww, a few seconds after i posted this, the script logged me off. I logged back on and found myself near the hole on the top of the hill. I went to the bottom again and it took about 3 tries to start script, but its running again now. The first two tries the mouse just hovered over the bars on the platform above the beginning rock. Just fix those two problems and the script will good to go again.
Clicks on the hole and then stops.
Excel
2012-06-23 04:10:40
Man, the 1.4.3 Script is working like a charm, it starts anywhere and is compatible with SMARTManager! Well done, Bro!
catanado15
2012-06-23 05:29:50
is it recommendable to run it with 50 agility ?
Austin
2012-06-23 08:34:57
From: catanado15
is it recommendable to run it with 50 agility ?
I wouldn't run it until 70 Agility if I were you (maybe 65, but still then it would fail a lot). You need level 48 agility to do the course, so doing it at lvl 50, you would fail an obstacle about 1/4 of the time and probably only complete a course every 8 minutes or so lol, so just wait until your level's a little bit higher. Until then, try using another script for lower levels :)
catanado15
2012-06-23 11:42:19
From: AustnW
I wouldn't run it until 70 Agility if I were you (maybe 65, but still then it would fail a lot). You need level 48 agility to do the course, so doing it at lvl 50, you would fail an obstacle about 1/4 of the time and probably only complete a course every 8 minutes or so lol, so just wait until your level's a little bit higher. Until then, try using another script for lower levels :)
so, what script should i use to get 70 agility?
Excel
2012-06-23 14:08:45
From: catanado15
so, what script should i use to get 70 agility?
I would use the gnome runner, It'll be slow, but it'll be worth it.
Austin
2012-06-23 16:27:53
From: catanado15
so, what script should i use to get 70 agility?
I would recommend probably either the Barbarian basic course or the Wilderness course for the best xp at your level. There's a few scripts for those under the agility section here. Have fun training :p
xblazenx
2012-06-23 19:48:26
as soon as it gets over that stepping stone, it want's to go back and it starts clicking on it again
Austin
2012-06-24 07:38:45
From: xblazenx
as soon as it gets over that stepping stone, it want's to go back and it starts clicking on it again
Did you try stopping and restarting it again at the beginning? Sometimes you have to start/stop/start again a few times for it to work
whaevr
2012-06-24 08:16:46
From: Excel
Man, the 1.4.3 Script is working like a charm, it starts anywhere and is compatible with SMARTManager! Well done, Bro!
From: AustnW
I've been running this script for over 2 hours now without any problem whatsoever. Set up was easy, nothing hard to do. Only complaint and recommendation about it is that there's no proggy (besides one on game screen). But besides that everything's great for me so far. ;)
I'm 76 agility (so i don't fail any obstacles, so i don't know how it is for people who do fail) and have been getting on average 32k xp per hour with about 62-65 second laps. No randoms happen on Ape Atoll, so you don't have to worry about them too, which is nice. Definitely recommended for everyone that has members and is 75+ agility to train with.
I'm also surprised to see such a good script with no errors that has only been out for a week. Again, i don't know how it is for the 75- agility people, so don't yell at me if it doesn't work well for them :p. Thanks for the script and keep up the good work! I hopefully plan on getting into the upper 80's-90 with your script :)
EDIT: Aww, a few seconds after i posted this, the script logged me off. I logged back on and found myself near the hole on the top of the hill. I went to the bottom again and it took about 3 tries to start script, but its running again now. The first two tries the mouse just hovered over the bars on the platform above the beginning rock. Just fix those two problems and the script will good to go again.
Whew, crazy weekend. But Im back.
Thanks for the nice words, much appreciated. I take pride in my scripting and its nice to hear positive feedback like this. Glad its been working out nicely for you. :P ….for the most part lol
So Im taking it you would like a text report aswell then? Added an option for it in the latest. As far as the bug at the top of the hill unless I see a debug with it happening I can only guess that I need to tweak the autocolor, which I did in 1.4.4 If its still happening and someone could get me a debug thatd be great
Also the script shouldn't be confused any-longer and try and hover the mouse over the bars at the beginning of the course, that was a simple fix. Again thanks for bringing that to light.
@xblazenx
Hmm that is very strange I'd need to see a debug to understand why that would be happening, however in the latest I switched things up a bit on the early stage finding so hopefully this shouldnt happen anymore
Austin
2012-06-24 17:05:27
From: whaevr
So Im taking it you would like a text report aswell then? Added an option for it in the latest. As far as the bug at the top of the hill unless I see a debug with it happening I can only guess that I need to tweak the autocolor, which I did in 1.4.4 If its still happening and someone could get me a debug thatd be great
Thanks for the text report ;) Last time I began the script I had to start/stop around 15 times for it to get started (the mouse hovers over the bars and doesn't fix itself, I'm guessing since they're similar in color) so that and the hole are only problems i see atm. Not sure if it's fixed in 1.4.4, but I'll download and try right now
EDIT: Started first time for me now, hopefully it continues like that :)
salbakuta
2012-06-24 20:21:19
script keeps on logging me out after 10 minutes
whaevr
2012-06-25 16:14:57
From: salbakuta
script keeps on logging me out after 10 minutes
Darn?..
I can't help you unless you at least tell me where its logging you out at or provide some kind of debug information. Try 1.4.5 and get back to me if this problem continues
mandy4ever4
2012-06-25 19:07:56
Hm. not sure if it's just me, but when I fell from the water fall, it sorta stops.( I mean the bot will just stay still and won't do anything) When I disable the smart, I tried moving it around to help get the bot to start working again, still won't do anything. Other than that, it's completely flawless! oh…eating part is great!
whaevr
2012-06-26 00:27:53
From: mandy4ever4
Hm. not sure if it's just me, but when I fell from the water fall, it sorta stops.( I mean the bot will just stay still and won't do anything) When I disable the smart, I tried moving it around to help get the bot to start working again, still won't do anything. Other than that, it's completely flawless! oh…eating part is great!
How long did you wait before you disabled smart? If you fail an obstacle the script attempts 3 times to find it before it gives up, and then attempts to continue the course. Somewhat of a crude failsafe I added when the script wasn't as stable as it is now, to be honest forgot it was there as my character no longer fails on this course :\
….Honestly, in that retry it probably thought it refound the swing and thats why it sat there and did nothing now that I think about it. I tweaked the vineswing function a bit, lemme know if this fixes it. I can't know for sure because I dont know the exact spot where your player ends up after they fail the vineswing, Im pretty sure its fixed though.
If someone could post a screenshot of that spot that would be awesome :D
Edit:
Try 1.4.6 and lemme know if this still is a problem :P
Thanks again for this feedback, I haven't gotten much from players with <75 agility
VirgilMH
2012-06-26 04:38:08
had been using the 1.4.1 for ages ! finally sore that you updated :)
awesome work man.
tristen8878
2012-06-26 05:19:25
works flawless so far been running for 2 hours am using 1.4.6 great work :)
mandy4ever4
2012-06-26 11:04:24
From: whaevr
How long did you wait before you disabled smart? If you fail an obstacle the script attempts 3 times to find it before it gives up, and then attempts to continue the course. Somewhat of a crude failsafe I added when the script wasn't as stable as it is now, to be honest forgot it was there as my character no longer fails on this course :\
….Honestly, in that retry it probably thought it refound the swing and thats why it sat there and did nothing now that I think about it. I tweaked the vineswing function a bit, lemme know if this fixes it. I can't know for sure because I dont know the exact spot where your player ends up after they fail the vineswing, Im pretty sure its fixed though.
If someone could post a screenshot of that spot that would be awesome :D
Edit:
Try 1.4.6 and lemme know if this still is a problem :P
Thanks again for this feedback, I haven't gotten much from players with <75 agility
One last bug, (for me because I have 69 agility) it sometimes get stuck when failing at climbing the tree to get up to the monkey bars. Overall, I like the script! I'm using 1.4.6 btw.
thatoneguy
2012-06-26 12:57:49
I let it run while I was sleeping, and I hit 75 agility sometime overnight, but it seemed to work pretty flawlessly from what I can see. Woke up to full health and it standing at the rope swing.
4hrs, 138.5k XP.
Im New Sry
2012-06-26 15:18:04
Whoa, very nice job you did right here :). I am not using your script at the moment, but when I get members, first thing I'll do is run this script. Looks flawless, and your support is best I've seen around the forums :). Good luck advancing this script even more ;)
whaevr
2012-06-26 16:26:33
From: mandy4ever4
One last bug, (for me because I have 69 agility) it sometimes get stuck when failing at climbing the tree to get up to the monkey bars. Overall, I like the script! I'm using 1.4.6 btw.
So if I understand this right, your saying that it sometimes fails to get back to the stepping stone after you fall off the tree going up to the monkey bars? I'll look into this, can't at the moment but later on today. I already have an idea of how to go about this better… Damn DTMs can't be relied on for anything >_>
@thatoneguy
hmm thats actually a bit concerning, you stopping at the vineswing may have been due to the changes I made for 1.4.6, perhaps I may need to revise things a bit more if this problem keeps popping up for others. Let me know if this happens again
Toooo the rest of you: thank you all, I appreciate seeing the positive feedback and hearing how its working for you, its whats gonna keep me driven to make this thing work as smoothly as possible xD
Butigroove
2012-06-26 17:29:46
Mine gets stuck when I fail on the vine swing
30 defence
2012-06-27 22:16:37
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Slipped on the slope. ow
XP has NOT changed!
Still same is at 8
CurrentXP is set to 0
At Slope
thats what i get everytime, it does one obstacle then stops eeverytime i tried every verison, this debug was from 1.4.6…please help!
whaevr
2012-06-27 22:28:11
From: 30 defence
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Found Color!
Slipped on the slope. ow
XP has NOT changed!
Still same is at 8
CurrentXP is set to 0
At Slope
thats what i get everytime, it does one obstacle then stops eeverytime i tried every verison, this debug was from 1.4.6…please help!
….That makes absolutely no sense O-o
Where are you starting the script from?
Edit:
CurrentXP is set to 0
Theres you're problem right there. You need to set your first XP Counter in runescape to keep track of either agility xp or totalxp, the script waits for your xp to change in order to know when the obstacle is finished, if it cant keep track of that its assuming you havent completed the obstacle and will just keep waiting.
And I am working on the next revision, just running tests on it now :P
Blak Fishy
2012-06-28 01:32:21
Can some one please help me with the client it is not working for me… and the script won't either.
whaevr
2012-06-28 02:28:39
From: Blak Fishy
Can some one please help me with the client it is not working for me… and the script won't either.
Eh…by the client you mean SMART? I could help you out through team-viewer possibly if you'd like
Got 77 agility from 74 with this script! Works flawlessly especially with 75 agility.
It would be great if location detection were added/improved so it could be used more effectively with enabling/disabling SMART. :)
whaevr
2012-06-29 16:55:35
From: xxu
Got 77 agility from 74 with this script! Works flawlessly especially with 75 agility.
It would be great if location detection were added/improved so it could be used more effectively with enabling/disabling SMART. :)
Thanks :)
Ah well, I think most scripts would get thrown off by enabling/disabling SMART. In order to handle something like that I'd have to have the script constantly checking for where its at and that would end up slowing it down.
Case in point, I dont see why you would have to continuously turn smart on/off anyway ._. Thats what the pause button is for in simba :D hah
Edit:
If anyone comes across any problems with the latest version of the script for <75 agility let me know!
BuToNz
2012-06-29 18:09:57
Strangely 1.4.7 doesn't work properly at all for me, everytime I fail an obstacle the script stops. 1.4.6 is working flawlessly for two hours now, very strange.
Many thanks for this script!
whaevr
2012-06-29 18:29:18
From: BuToNz
Strangely 1.4.7 doesn't work properly at all for me, everytime I fail an obstacle the script stops. 1.4.6 is working flawlessly for two hours now, very strange.
Many thanks for this script!
Crud, really? :| thats very strange is this the same for everyone?
Edit:
Possibly post a debug?
vaccinate
2012-06-29 18:44:03
yeah it was the same for me. i kept falling into the river and it would just sit there until log out. went back to 1.4.6 and it worked for around 30 minutes or so and then started going funny. like once it got off the monkey bars it kept running to the east and standing there instead of continuing west onto the swing.
Chris Reborn
2012-06-29 20:27:49
just wondering, do you get randoms here?
Austin
2012-06-29 20:48:21
From: idodew
just wondering, do you get randoms here?
As long as your in monkey form, no
whaevr
2012-06-29 21:28:24
Hmm alright looks like I need to switch something up. If anyone wants to volunteer to test for me (must be under level 75 agility) so I can work this out that would be extremely helpful.
You wont have to lend me your account, I'll just add you on skype or something similar and send you the script to try out as I tweak it. Send me a message on here if your interested
Excel
2012-06-30 02:41:04
Hey Whaevr or community, I just downloaded the 14.7 version of your Ape Atoll script and i seem to have a problem. I gets stuck at tree before the vine you swing down from. I have attached a Screenshot & the debug information of the incident. My character is BEHIND the tree with the swing vine. It some how gets stuck there even with SMARTManager and without. Any help is appreciated. :redface:
DEBUG INFORMATION BELOW
SMART Initialized.
Loaded: Server 1, Members: True, Signed: True, Super Detail: False.
Welcome to Runescape.
<Insert Username Here>
Screenshot of: IP Log 15 Seconds
Successfully executed.
Compiled successfully in 52 ms.
SRL Compiled in 0 msec
SMART Initialized.
Loaded: Server 1, Members: True, Signed: True, Super Detail: False.
Current player: <Insert Username Here>
Failed to find the color 3756254, no object found.
Failed to find the color 10330265, no object found.
Failed to find the color 6189122, no object found.
Failed to find the color 6319690, no object found.
Found Color 2906908
We are at stage 7
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 1
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 2
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 3
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 4
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 5
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 6
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 7
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 8
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 9
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 10
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 11
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 12
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 13
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 14
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 15
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 16
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 17
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 18
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 19
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 20
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 21
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 22
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 23
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 24
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 25
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 26
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 27
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 28
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 29
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 30
CurrentXP is set to 145284551
At Tree 2
Failed to find the color 3497592, no object found.
XP has NOT changed!
Still same is at 31
Looped through main 31 times! and no xp change. Logging out.
Successfully executed.
whaevr
2012-06-30 07:58:47
Ah well I'd recommend you go back to 1.4.6, like I mentioned before Im gonna need someone's cooperation and then I plan to fix the script up.
However, for your problem its failing because your character is in the wrong spot for that obstacle, in order to complete that obstacle they should be standing in the exact spot they land in after using the vineswing.
l337murd3r
2012-06-30 16:16:49
not sure why but mine has been getting stuck in a few places ill post some debug reports on whats goin on in a bit
heres debug info
Failed to find the color 3756254, no object found.
Failed to find the color 10330265, no object found.
Found Color 6189122
We are at stage 5
CurrentXP is set to 0
At Top
Found Color 11579568
Found RunToSwingMM
CurrentXP is set to 0
At Swing
Found Color 2842960
Found Color 929581
Breaking out of wait loop!
XP has NOT changed!
Still same is at 1
CurrentXP is set to 0
At Swing
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
Found Color 2842960
Found Color 929581
for some reason as well its resetting the exp so when it checks exp it makes it seem like its not gaining any when it is
tried 1.4.6 as well and got this
We are at stage 8
CurrentXP is set to 0
CurrentXP is set to 0
We are at bottom
Using fish DTM
CurrentXP is set to 0
At Stone
Breaking out of wait loop!
XP has NOT changed!
Still same is at 1
CurrentXP is set to 0
At Stone
Breaking out of wait loop!
XP has NOT changed!
Still same is at 2
CurrentXP is set to 0
At Stone
Breaking out of wait loop!
We have slipped on the rock!
XP has NOT changed!
Still same is at 3
CurrentXP is set to 0
Found Color!
Think you fell.. trying to go back to the stone
Walking back to start
CurrentXP is set to 0
At Stone
Breaking out of wait loop!
We have slipped on the rock!
XP has NOT changed!
Still same is at 4
CurrentXP is set to 0
Found Color!
Think you fell.. trying to go back to the stone
Walking back to start
CurrentXP is set to 0
At Stone
Successfully executed.
it successfully got the stone but didnt show no exp change and yes i do have exp amounts shown i have overall and agility
kenddy3
2012-07-01 16:19:17
Hey whaever im gonna use ur script to get 48-70 agility but i need to know some stuff where do i start the script and when deos the script start eating pineapple
whaevr
2012-07-01 16:30:24
From: kenddy3
Hey whaever im gonna use ur script to get 48-70 agility but i need to know some stuff where do i start the script and when deos the script start eating pineapple
Well, all that info is in the first post :P
Starting the script directly in front of or after any of the obstacles and it should detect where you're currently at in the course. However I'd recommend you stick to 1.4.6 as 1.4.7 people are reporting issues with it recovering from failed obstacles, I'll upload an update today and see if it doesn't fix it.
Was hoping someone would message me offering to test my ideas out so I can fix it for sure, but no messages :\
@l337murd3r
I have no idea why it would reset total experience gained, Im just using functions from SRL to determine that, not doing anything fancy to obtain it. Possibly see if the version of SRL you have needs to be updated?
edit:
Try 1.4.8, I realized what was wrong and this version should recover from failed obstacles properly
kenddy3
2012-07-01 17:52:03
whaevr well im gonna test it out then see how it geos :D
& thnks for telling me i didnt check the 1st post good well ill probally test it out today or tomorrow the script :D
im about to use ur newest verison :D
ill tell u how it geos
Limoncello
2012-07-02 13:26:46
Works perfectly :)
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Whaevrs 4Evr Accurate Ape Agility
*Total Run Time: 3 Hours, 54 Minutes and 46 Seconds
*We have gained 247240 Agility Experience!
*We are gaining 63201 Agility Experience per Hour!
*Laps Completed: 213
*Average lap time: 66
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
kenddy3
2012-07-02 17:55:00
Limoncello wht verison were u using ???
Austin
2012-07-02 18:41:06
From: Limoncello
Works perfectly :)
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Whaevrs 4Evr Accurate Ape Agility
*Total Run Time: 3 Hours, 54 Minutes and 46 Seconds
*We have gained 247240 Agility Experience!
*We are gaining 63201 Agility Experience per Hour!
*Laps Completed: 213
*Average lap time: 66
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's not possible to earn 63k agility xp an hour doing agility lol, so something must be off, or you must have been using an xp boosting item to get that much
whaevr
2012-07-02 20:21:09
From: AustnW
It's not possible to earn 63k agility xp an hour doing agility lol, so something must be off, or you must have been using an xp boosting item to get that much
Penance hornAnd thanks Limoncello :)
Total
2012-07-02 22:08:30
Going to use this to get some noobs agility lvls up if it works well. Looks good so far, will post proggies soon if they are any good. :)
EDIT: Got stuck after 1st lap. >.< Gunna have to watch it and see what happened.
whaevr
2012-07-02 22:23:26
From: TotalKillz
Going to use this to get some noobs agility lvls up if it works well. Looks good so far, will post proggies soon if they are any good. :)
EDIT: Got stuck after 1st lap. >.< Gunna have to watch it and see what happened.
Damn sorry to hear that. Please do, if you figure it lemme know! I was planning on running it tonight anyway and recording my desktop to possibly catch any bugs. Going to be working on lowering the lap time aswell
Total
2012-07-02 22:30:59
Restarted and it hasn't done it in 13 minutes, I think it had to do with failing one of the obstacles but not sure which one because I wasn't looking.
whaevr
2012-07-03 00:33:57
Alright good to hear, hope you get a good prog out of it :P
And thats unfortunate, if its failing an obstacle not much I can test for in that case..
Eustass
2012-07-03 05:22:12
while Im at work after 48min it stopped lol
At lvl 82 Agility
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Whaevrs 4Evr Accurate Ape Agility
*Total Run Time: 48 Minutes and 56 Seconds
*We have gained 25520 Agility Experience!
*We are gaining 34117 Agility Experience per Hour!
*Laps Completed: 44
*Average lap time: 61
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
whaevr
2012-07-03 09:33:53
Im aware of a problem :p yes, I just ran it over night on my account and ended up with this
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Whaevrs 4Evr Accurate Ape Agility
*Total Run Time: 4 Hours, 49 Minutes and 3 Seconds
*We have gained 161420 Agility Experience!
*We are gaining 33516 Agility Experience per Hour!
*Laps Completed: 278
*Average lap time: 62
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eustass could you tell me where the script failed out? Im betting it was at the vineswing as that is where mine failed aswell
Edit:
I believe I figured it out! Frustrating part is obv the bug only happens under a somewhat wide range of circumstances (anywhere from 48mins to 5hrs -.-" it seems) so its tough to be 100% certain that I got it, but I believe I fixed it
Eustass
2012-07-03 10:46:41
it was at the rope swing
i kept watching and it stucked again like 3 times at around 6-7mins also
it go north the rope swing and stand over there
and it kept trying to click on the hole at the left side of the waterfall
then the mouse move back on the rope to swing but it does not click there ( if it does it would fix it )
I saw someone stuck there and i know it he was using the same script =D
using the lastest version , but this problem didnt happen to me when i was using
the 1.46 and 1.47
whaevr
2012-07-03 10:49:11
From: Eustass
it was at the vineswing
i kept watching and it stucked again like 3 times at around 6-7mins also
and it kept trying to click on the hole at the left site of the waterfall
then the mouse move back on the rope to swing but it does not click there
I saw someone stuck there and i know it he was using the same script =D
xD well I suppose its nice to know its being used! Im uploading 1.4.9 right after i post this. Give it a try, so far it hasnt done it for me yet.
The problem was that the box it was searching in for the vineswing color was too big, and the vine around that hole is the same color so on the rare occasion it would click that hole instead of the vineswing. Just tightened up the search area and it should all be good now :)
Edit:
1.4.9 is up! Show me some impressive progs please! :p
Eustass
2012-07-03 10:57:57
From: whaevr
xD well I suppose its nice to know its being used! Im uploading 1.4.9 right after i post this. Give it a try, so far it hasnt done it for me yet.
The problem was that the box it was searching in for the vineswing color was too big, and the vine around that hole is the same color so on the rare occasion it would click that hole instead of the vineswing. Just tightened up the search area and it should all be good now :)
Thanks man, yeah i do really loved the script and Im using it for 99
I will probably get the Penance horn charged tonight
Just finished from work, going back home and trying it there
Will let you know if something occur
and +rep ;)
whaevr
2012-07-03 11:19:07
From: Eustass
Thanks man, yeah i do really loved the script and Im using it for 99
I will probably get the Penance horn charged tonight
Just finished from work, going back home and trying it there
Will let you know if something occur
and +rep ;)
Thanks! I appreciate the cooperation and the rep :p
and gl! Im doing the same myself xD
godofwarpublic
2012-07-03 11:31:51
my script doesn't even seem to move my character, it does log in though
edit: nvm fixed it by tweaking script…great script btw :)
whaevr
2012-07-03 11:50:31
Thanks, and if it wasnt starting your character it probably wasnt able to detect where you were at on the course. Make sure you start the script either directly in front of or after any of the obstacles.
Example:
stand in front of the stepping stones, hit run
or
click on the stepping stones and when you get across hit run
godofwarpublic
2012-07-03 14:28:14
ya i figured that, also forgot to set everything to low settings…oh umm after it falls from the monkey bars it doesn't move just stands there after my character swims back to shore
whaevr
2012-07-03 16:19:59
From: godofwarpublic
ya i figured that, also forgot to set everything to low settings…oh umm after it falls from the monkey bars it doesn't move just stands there after my character swims back to shore
Are you using the latest version??? Version 1.4.7 & 1.4.8 had issues with recovering from failed obstacles. Should have fixed that in 1.4.9 tho
godofwarpublic
2012-07-03 18:55:10
I am using the latest version, 1.4.9
chuckyb0y
2012-07-04 01:15:20
When you start next to stepping stones as first run then it goes east en walk there stand there do nothing… after thtat it try's to click on tree to go up and logs out.
using 1.4.9
i have it with most versions
whaevr
2012-07-04 06:26:39
From: chuckyb0y
When you start next to stepping stones as first run then it goes east en walk there stand there do nothing… after thtat it try's to click on tree to go up and logs out.
using 1.4.9
i have it with most versions
…post a debug? Not much I can try to look in to and fix or help you with because that has never happened to me.
Justin
2012-07-04 06:30:14
Hey man, Do you mind if I convent this to a different language and run it?
whaevr
2012-07-04 06:50:38
From: [J]ustin
Hey man, Do you mind if I convent this to a different language and run it?
…Care to elaborate? Are you trying to use it with another bot?? If thats the case I dont see how it would convert over very well seeing that its using simba functions..?
I am frizz
2012-07-04 07:29:08
Can anyone explain me how to download the bot?
Batman
2012-07-04 08:22:53
Great script, unless you fail the first stepping stone, in which case it messes up and doesn't recover :(
whaevr
2012-07-04 09:56:15
From: ANinjaPeanut
Great script, unless you fail the first stepping stone, in which case it messes up and doesn't recover :(
Post a debug of this happening! That way I can fix this problem :)
Also make sure you're using the latest version.
Batman
2012-07-04 10:32:57
From: whaevr
Post a debug of this happening! That way I can fix this problem :)
Also make sure you're using the latest version.
Just to check I'm doing it correctly, how would I obtain a debug for you? As it does throw up any errors etc. in the debug box… It literally just does nothing (Or it will run off into the shop north of the start and do nothing) until it logs out, which causes the script to terminate :/
Edit: After babysitting it for just over an hour it isn't just on the first obstacle, it's on anything that drops you in to the river :/
whaevr
2012-07-04 11:23:09
The first thing you would have to do is turn the debug function to true in the script. I have it disabled by default as it does put out quite a bit of text.
Find this line in the script
const debugOn = False; //Write debug info?
Change that to True
Now it will output debug information in simba in the log box. Take that info and get it to me please :p either ina text file and attach it or paste it up in a post
feh55
2012-07-04 15:26:45
I just want to thank you so much for this script. Great work! Ill use it to 91 agi!
Liekmudkipz
2012-07-04 17:54:10
We are at stage 3
XP has NOT changed!
Still same is at 30
CurrentXP is set to 11993095
At Bars
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Failed to find the color 4482682, no object found.
Found Color 4482682
Attempting to figure out what we should be doing...
Failed to find the color 10330265, no object found.
Failed to find the color 6189122, no object found.
Failed to find the color 6319690, no object found.
Failed to find the color 2906908, no object found.
Failed to find the color 2853705, no object found.
Failed to find the color 2853705, no object found.
Failed to find the color 6319690, no object found.
We are at stage 3
XP has NOT changed!
Still same is at 31
Looped through main 31 times! and no xp change. Logging out.
Successfully executed.
The following DTMs were not freed: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55]
It looped 30 times before that.
Justin
2012-07-04 19:35:22
From: whaevr
…Care to elaborate? Are you trying to use it with another bot?? If thats the case I dont see how it would convert over very well seeing that its using simba functions..?
No man, From English to like French (So I can bot on a French world)
[XoL]
2012-07-04 19:38:28
He means on this kind of world:
http://www.runescape.com/l=2/game.ws?j=1It has MUCH MUCH fewer people, so far less chance of ban :)
whaevr
2012-07-04 20:02:36
From: [J]ustin
No man, From English to like French (So I can bot on a French world)
Oh alright, uh yeah sure go for it! Out of curiosity what all needs to be changed?? The server smart chooses to connect to?? This is actually a great idea, I've never heard or seen anyone suggest it before haha
Total
2012-07-04 20:14:23
I haven't been able to watch it but every 5 mins to 30 mins it logs out from what I believe is failing the monkey bars. Can't really watch it 100% atm but I'll try to look out for it failing and see what happens.
EDIT: Oh new version, guess I'll test it out. :p
whaevr
2012-07-04 20:22:12
From: TotalKillz
I haven't been able to watch it but every 5 mins to 30 mins it logs out from what I believe is failing the monkey bars. Can't really watch it 100% atm but I'll try to look out for it failing and see what happens.
EDIT: Oh new version, guess I'll test it out. :p
Haha I was about to say, check out the new version. I reworked a LOT of things in it. Its going pretty strong here, and has been in test cases
@Liekmudkipz
Same to you, try the latest version!
@feh55
Thanks a lot! I really appreciate hearing the good feedback :)
Total
2012-07-04 20:33:45
Tested out the new version and it doesn't do anything once it crosses the rock. :(
Debug info
We are at stage 1
CurrentXP is set to 201316906
At Stone
Found Color 2642780
Then it does nothing.
whaevr
2012-07-04 20:35:23
From: TotalKillz
Tested out the new version and it doesn't do anything once it crosses the rock. :(
Debug info
We are at stage 1
CurrentXP is set to 201316906
At Stone
Found Color 2642780
Then it does nothing.
You've gotta be kidding me X.x
Are you lagging at all? The new way its detecting Xp change is its looking for the xp to float above your characters head. Is it possible to turn that off?? I didnt think it was
Total
2012-07-04 20:36:44
Ohhhh yeah it is. One sec I'll turn it back on.
Ok working now, for my agility script I turn off XP pop ups because I use DTMs and sometimes the little guy at the top gets in the way. Might want to put that you need XP pop ups on for it to work.
Use this if you want, I use it for my thread.
whaevr
2012-07-04 20:48:31
Whew, thank god hah
Alright thank you for that info, learned something new today :p
I'll use that image aswell, and update the main topic. Thanks!
Total
2012-07-04 20:50:53
Another problem. :p
At Tree1
Found Color 3035753
Found Color 3035753
GetMMLevels failed, trying again to stay safe
Then it continued to spam "GetMMLevels failed, trying again to stay safe" then it logged out. This happened after failing an obstacle, it was tree 1 i think, that or monkey bars.
whaevr
2012-07-04 20:55:40
…*facedesk*
The only reason that would have popped up is if the script can't get your current Hp by the compass. This is an SRL function (GetMMLevels) that I haven't even messed with in the slightest :\
When you fail an obstacle does your Hp disappear or anything? Or is there some way that number has been obstructed??
Edit:
I could just change it to look for the HP bar to appear above your head, this would clearly indicate that you've taken damage and would work just the same.
Total
2012-07-04 21:02:42
You can store the HP in a variable with 'HPPercent' and if your current hp goes lower than that variable you will know you failed. Thats how my script works anyway. I would just do
procedure Moo;
var
HPP : Integer;
begin
HPP := HPPercent;
Do the obstacle
if HPP > HPPercent then
Failed the obstacle
end;
Hopefully that can help.
If you need an account to test with you can use one of mine thats like lvl 56 agil.
whaevr
2012-07-04 21:14:38
Except that function uses GetMMLevels
function HPPercent: Integer;
var
ColorString: string;
begin
if (Players[CurrentPlayer].Level[SKILL_HITPOINTS] < 1) then
Players[CurrentPlayer].Level[SKILL_HITPOINTS] := Max(1, GetSkillInfo('hitpoints', False));
if (Players[CurrentPlayer].Level[SKILL_HITPOINTS] > 1) then
Result := Round(GetMMLevels('hp', ColorString) * 10 / Players[CurrentPlayer].Level[SKILL_HITPOINTS])
else
Result := -1;
end;
However..it looks like they round the result and multiply it by 10? My script currently doesnt do that its just
Result := GetMMLevels('health', s);
edit:
Nevermind..
Im just going to have to rethink how it checks for health, I think my problem is I force the script to check it too frequently causing it to return -1
Lemme sit on it for a min, I'm sure I'll cook something up xD
Total
2012-07-04 21:19:43
Ah, never really looked at the function. :p but yeah maybe.
whaevr
2012-07-04 21:41:35
Function srl_InFight: Boolean;
begin
Result := InRange(Length(GetFightBarTPA(MFBox)), 30, 240);
end;
Say hello to the sexy function thats gonna save my ass (hopefully) :p lol
Edit:
TotalKillz
Try the revision I just uploaded. Then when something doesnt work again you can post about it and crush my dreams again :) lol
Ashaman88
2012-07-04 21:50:26
From: whaevr
Except that function uses GetMMLevels
function HPPercent: Integer;
var
ColorString: string;
begin
if (Players[CurrentPlayer].Level[SKILL_HITPOINTS] < 1) then
Players[CurrentPlayer].Level[SKILL_HITPOINTS] := Max(1, GetSkillInfo('hitpoints', False));
if (Players[CurrentPlayer].Level[SKILL_HITPOINTS] > 1) then
Result := Round(GetMMLevels('hp', ColorString) * 10 / Players[CurrentPlayer].Level[SKILL_HITPOINTS])
else
Result := -1;
end;
However..it looks like they round the result and multiply it by 10? My script currently doesnt do that its just
Result := GetMMLevels('health', s);
edit:
Nevermind..
Im just going to have to rethink how it checks for health, I think my problem is I force the script to check it too frequently causing it to return -1
Lemme sit on it for a min, I'm sure I'll cook something up xD
Function HPLevel: Integer;
Var
ColourString: String;
Begin
Result:= GetMMLevels('HP', ColourString);
End;
That always worked for me in LRC script
whaevr
2012-07-04 21:58:39
Thats exactly what I have though, like I said I think Im just calling on the function way too frequently, and it ends up returning -1 eventually.
Im thinking that detecting the HP Bars presence on the main screen will fix it though. As its only going to appear when you fail an obstacle. Just need someone to try it now as my agility level is too high…if I had access to a char with low agility I wouldn't be releasing problematic scripts like this.
Sir Ducksworthy
2012-07-04 22:01:09
Nice first script, I looked through the code and it seems pretty solid :) Great work! mate
Agility scripts can be quite difficult to perfect what might work for you can always be much different on others pc's.
Total
2012-07-04 22:10:28
Took a while to get it to work, it kept clicking randomly and miss identifying stage 1 as stage 8 and stuff. I restarted simba then started it at the bottom of the vine and it picked up on stage 8. I've failed a couple obstacles though and it hasn't failed yet though. :)
It walked off the course somehow and wasn't finding the rock again, I just sent you a message with an account you can test with. Feel free to use it whenever.
Batman
2012-07-05 02:00:05
Great work man! Been fun getting this working lol :) 1.5 is pretty much perfect atm, been running for over an hour and hasn't messed up once :D
Great stuff :)
Edit: One tiny problem, the color for the Tropical Tree is a bit "meh"
So if anyone is getting stuck there (or just wants a more reliable color)
Then find this line:
TropicalTree.Color := 3035753;
and change it to this
TropicalTree.Color := 1715259;
:D
Earth
2012-07-05 02:02:43
Alright. Cant wait to try out the script when I wake up.
whaevr
2012-07-06 10:58:49
From: TotalKillz
Took a while to get it to work, it kept clicking randomly and miss identifying stage 1 as stage 8 and stuff. I restarted simba then started it at the bottom of the vine and it picked up on stage 8. I've failed a couple obstacles though and it hasn't failed yet though. :)
It walked off the course somehow and wasn't finding the rock again, I just sent you a message with an account you can test with. Feel free to use it whenever.
Thanks a lot man. I've made quite a few changes thanks to having access to this account. However reason its been slow going getting 1.5.2 out is because its 4th of july weekend. Family up and whatnot I've been keeping busy, and drunk. lmao
I ended up having to tweak the GetMMLevels function a tad bit, now (so far anyway) it has yet to mess up and return -1, in the event it does however, I did add a failsafe that should handle any rare failures
Deff have made a lot of progress though thanks!
edit:
Interesting suggestion to change the color, Peanut. Change the base color and nothing for the tolerance hue and saturation modifiers? I suppose if you find it works better I'll have to see for myself..
Ezio Auditore da Firenze
2012-07-06 11:00:29
From: whaevr
Thanks a lot man. I've made quite a few changes thanks to having access to this account. However reason its been slow going getting 1.5.2 out is because its 4th of july weekend. Family up and whatnot I've been keeping busy, and drunk. lmao
I ended up having to tweak the GetMMLevels function a tad bit, now (so far anyway) it has yet to mess up and return -1
Deff have made a lot of progress though thanks!
Ahh, this is good news! Hope you enjoy your weekend! :D
whaevr
2012-07-06 11:07:15
Thanks! Same to you :)
jake53142
2012-07-06 17:54:08
it runs for 5 minutes, and stops, before it completely stuffs up.
Total
2012-07-06 19:00:01
Yeah np. Not using the acc for anything atm anyways so why not. Maybe you will get some lvls testing it anyway. :p
Austin
2012-07-06 19:24:04
From: jake53142
runs for 5 minutees, tops, before it completely fucks up. script sucks.
Or maybe you suck at reading directions and/or setting up SIMBA properly. Ever think of that? Works fine for everybody else, and if somethings wrong it can easily be fixed. So stop trying to leech off of the community and expect to get everything without working for it. 2/3's of your posts are not helpful whatsoever
I don't know if this is just me but the script stops working if it fails the first or second obstacles in ape atoll other than that it ran good for a while until failing those ones. :s
Ezio Auditore da Firenze
2012-07-07 01:17:04
From: jake53142
runs for 5 minutees, tops, before it completely fucks up. script sucks.
Why don't you have some consideration for other peoples efforts? If the script sucks why don't you try and make a better one instead of leeching of the community?
whaevr
2012-07-07 08:40:46
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Whaevrs 4Evr Accurate Ape Agility
*Total Run Time: 2 Hours, 45 Minutes and 14 Seconds
*We have gained 55160 Agility Experience!
*We are gaining 20041 Agility Experience per Hour!
*Laps Completed: 120
*Average lap time: 82
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What I woke up to see this morning. This is on the acc I was lent that had a low agility level. I was disappointed to see it logged out but then further looking at the log I see the reason it logged out is because Hp became too low and it did so to be safe.
tl;dr
I'd say 1.5.2 is ready haha
Edit:
From: jake53142
runs for 5 minutees, tops, before it completely fucks up. script sucks.
From: N0t
I don't know if this is just me but the script stops working if it fails the first or second obstacles in ape atoll other than that it ran good for a while until failing those ones. :s
Unfortunate to see you two are having issues with the script, try the latest version as Im willing to bet that will fix both your problems
feh55
2012-07-07 09:38:24
I just downloaded 1.5.2 and i hope its more stable than 1.5. The only bad bad thing about 1.4.8 was that it didn't find the rope correctly. Ill post a prog when 1.5.2 shuts down!
mandy4ever4
2012-07-07 11:21:19
From: whaevr
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Whaevrs 4Evr Accurate Ape Agility
*Total Run Time: 2 Hours, 45 Minutes and 14 Seconds
*We have gained 55160 Agility Experience!
*We are gaining 20041 Agility Experience per Hour!
*Laps Completed: 120
*Average lap time: 82
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What I woke up to see this morning. This is on the acc I was lent that had a low agility level. I was disappointed to see it logged out but then further looking at the log I see the reason it logged out is because Hp became too low and it did so to be safe.
tl;dr
I'd say 1.5.2 is ready haha
Edit:
Unfortunate to see you two are having issues with the script, try the latest version as Im willing to bet that will fix both your problems
Glad you're updating this script and fixing so many bugs. I've known scripters releases a script and never(or barely) updates the script. I envy your hard work, mate! I'll try to get a proggy asap. :D ( Didn't bot in couple of days because been hearing some rumors about some random banning by mods )
richymul
2012-07-07 21:25:23
longest script has run for me is 22 mins. have it all set up the way you said. always stops after the rope swing and doesnt do the rope climb, just sits next to the house
jake53142
2012-07-08 11:10:03
my bad for sounding really pissy the other day. im sure this script is a million times better then anything i can do. i was just in a really pissed off mood. also, sorry for not explaining what was wrong, instead of just saying it sucks :/
jfishy
2012-07-08 16:46:26
This script is not working for me. As soon as it fails the first obstacle, everything gets screwed up. Thanks for your effort though.
whaevr
2012-07-08 23:59:35
Anyone feel like posting some debug info for me to go off of?
@Rich
I'll see what I can do about implementing a more stable way to handle climbing down the vine
To errbody else
DEBUG LOGS!
Fix this script or go nuts trying it seems. Bring it on. I released this damn thing least I can do for the community is make sure it works. Its all a learning process, if I dont get it now I sure as hell dont see why I cant get it right tomorrow or with the next idea I think up. Hah
mandy4ever4
2012-07-09 05:23:13
Well, I got these errors. I'm not sure, kept getting this. I just got it when I woke up :P
Sadly, I think ran for only about 3hours :(
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
Austin
2012-07-09 07:24:03
From: mandy4ever4
Well, I got these errors. I'm not sure, kept getting this. I just got it when I woke up :P
Sadly, I think ran for only about 3hours
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
GetMMLevels failed, returning last known HP as failsafe
And you had your computer counter opened with it tracking either agility or total xp?
mandy4ever4
2012-07-09 09:42:18
From: AustnW
And you had your computer counter opened with it tracking either agility or total xp?
Agility
jfishy
2012-07-09 09:46:36
I set up everything, but the failsafe in the script doesn't work when the player fails the first obstacle.
Austin
2012-07-09 11:45:18
I think that you should say this script is for75+ agility peeps in the OP. It seems to work best for them, the people who are having the most problems are ones that fail obstacles lol :p
mandy4ever4
2012-07-09 12:07:37
From: AustnW
I think that you should say this script is for75+ agility peeps in the OP. It seems to work best for them, the people who are having the most problems are ones that fail obstacles lol :p
Well, I just achieved 75 agility not too long ago. :)
bottybotterson
2012-07-09 12:49:30
Pretty new to using the software and running the scripts but I catch on pretty quick. Can get the script to run for 3-4 laps then it just stops and never goes to restart at the stepping stone. Any idea what I can do to remedy this?
whaevr
2012-07-09 16:01:32
From: bottybotterson
Pretty new to using the software and running the scripts but I catch on pretty quick. Can get the script to run for 3-4 laps then it just stops and never goes to restart at the stepping stone. Any idea what I can do to remedy this?
Find this line in the script
const debugOn = False; //write debug info??
Change the false to a true, and then when the script fails copy/paste all the text from simba's logbox into a text file and send it to me or paste it up here. A good website to use for this is
pastebinSame goes to jfishy, without any kind of debug information I can't really help you with what you've told me :\
@Mandy
Yeah I ran the script on my account overnight and the samething happened to me aswell, I think that problem is something to do with the script not being able to make it up the tree correctly so its just sitting and waiting, Im messing around with bitmaps when it comes to clicking on the trees to see if they would be better suited for this kinda situation.
@AustnW
It seems that way :p strange people are having that much problem with getting a good prog report, when I had access to the lower agility acc from totalkillz I got to 3 hrs..anyways bug reports from them is whats going to help me fix this, I have a feeling why the script is messing up at the stepping stone and already made a change for this in the current version Im working on
jfishy
2012-07-10 09:18:07
From: whaevr
Find this line in the script
const debugOn = False; //write debug info??
Change the false to a true, and then when the script fails copy/paste all the text from simba's logbox into a text file and send it to me or paste it up here. A good website to use for this is pastebin
Same goes to jfishy, without any kind of debug information I can't really help you with what you've told me :\
@Mandy
Yeah I ran the script on my account overnight and the samething happened to me aswell, I think that problem is something to do with the script not being able to make it up the tree correctly so its just sitting and waiting, Im messing around with bitmaps when it comes to clicking on the trees to see if they would be better suited for this kinda situation.
@AustnW
It seems that way :p strange people are having that much problem with getting a good prog report, when I had access to the lower agility acc from totalkillz I got to 3 hrs..anyways bug reports from them is whats going to help me fix this, I have a feeling why the script is messing up at the stepping stone and already made a change for this in the current version Im working on
I'll post a debug log next time I run this. Lol I paid someone to get me 75 agility, so I could run this without it screwing up.
whaevr
2012-07-10 16:32:05
Well, when you end up with 75 agility make sure you use the version I just uploaded, it has debug turned on by default. Figured I'd just leave it on to make it easier for people to get logs to me
Cheezburgar
2012-07-11 01:23:31
Works beautifully, but for some reason won't collect/eat pineapples. >.> I tried to fix it but I'm really quite terrible. Anyone else experiencing this?
whaevr
2012-07-11 03:17:41
From: Cheezburgar
Works beautifully, but for some reason won't collect/eat pineapples. >.> I tried to fix it but I'm really quite terrible. Anyone else experiencing this?
Only collects pineapples at lower than 70% hp and will only eat them at lower than 50% hp. No point in collecting them every run. Gotta leave some for the other bots :p
Unless its below that and isn't collecting. Theeen we may have a problem
jfishy
2012-07-12 20:18:35
From: whaevr
Only collects pineapples at lower than 70% hp and will only eat them at lower than 50% hp. No point in collecting them every run. Gotta leave some for the other bots :p
Unless its below that and isn't collecting. Theeen we may have a problem
Does your script still work after the rs update?
whaevr
2012-07-12 20:48:27
I havent tested it but, no I would assume not. The actual size of the runescape client changed with the social slayer update and basically that threw a wrench in the SRL library. Since the size of the client changed when SRL looks for something at say (200,150) what its looking for will actually not be there since the stupid nav bar lowered the whole game client by 50 pixels.
The devs are working hard to come up with a
sensible fix to this as its a bit more complicated than just going through srl and changing the hardcoded constants. You can track the progress of this
here, but please dont post there asking for an ETA.
Don't worry as soon as they announce and release a fix I'm going to be going through and fixing my script if it needs it :p I check it pretty regularly cause I'm pretty bored without being able to script lmao
…need to find another game to cheat at with simba in the meantime >_>
mandy4ever4
2012-07-12 21:42:17
From: whaevr
I havent tested it but, no I would assume not. The actual size of the runescape client changed with the social slayer update and basically that threw a wrench in the SRL library. Since the size of the client changed when SRL looks for something at say (200,150) what its looking for will actually not be there since the stupid nav bar lowered the whole game client by 50 pixels.
The devs are working hard to come up with a sensible fix to this as its a bit more complicated than just going through srl and changing the hardcoded constants. You can track the progress of this here, but please dont post there asking for an ETA.
Don't worry as soon as they announce and release a fix I'm going to be going through and fixing my script if it needs it :p I check it pretty regularly cause I'm pretty bored without being able to script lmao
…need to find another game to cheat at with simba in the meantime >_>
Sucks can't get you a progress because of this small issue.:( I did ran your script for few minutes and did very well, until the update timer appeared then I stopped it. :P
rudoku
2012-07-13 15:26:29
i cant use any scripts 0.0 i tried doin the msi thing i saw on a simba vid but all it says when i hit run is that some file.dll is missing. i tried uninstaling simba and re-installing and still no dice. so i tried downloading a script.(this one)and still i got that message. well i updated my srl and msi and my sps didnt have an update.tried again and now i get a message in the bottom saying (error) (1:1); unexpected end of file at line 0 compiling failed
some1 plz help?
jfishy
2012-07-13 23:59:16
From: rudoku
i cant use any scripts 0.0 i tried doin the msi thing i saw on a simba vid but all it says when i hit run is that some file.dll is missing. i tried uninstaling simba and re-installing and still no dice. so i tried downloading a script.(this one)and still i got that message. well i updated my srl and msi and my sps didnt have an update.tried again and now i get a message in the bottom saying (error) (1:1); unexpected end of file at line 0 compiling failed
some1 plz help?
1. Wrong section to post for help.
2. SMART is down right now. Are you living under a rock?
rudoku
2012-07-16 22:14:38
From: jfishy
1. Wrong section to post for help.
2. SMART is down right now. Are you living under a rock?
well u see i've never botted b4 or know how to do it. my friend said simba works and pointed me here. he didn't mention anything about his bot not working atm.i really need some quick agl and minning lvls and im not available to get them atm :/ really need a working bot.
tristen8878
2012-07-20 08:36:38
Made you something :)

feel free to use it in your thread :)
whaevr
2012-07-21 11:02:18
Woa thanks a bunch! I'll put it up in the first post
[Error] C:\Simba\Includes\SRL/SRL/misc/paintsmart.simba(41:33): Unknown identifier 'SmartGetDebugDC' at line 40
Compiling failed.
help?
Austin
2012-07-31 07:01:27
From: c1gz
[Error] C:\Simba\Includes\SRL/SRL/misc/paintsmart.simba(41:33): Unknown identifier 'SmartGetDebugDC' at line 40
Compiling failed.
help?
http://villavu.com/forum/showthread.php?t=84334
Austin
2012-08-03 16:17:27
Hey I was wondering when you were gonna release a newer version of this :). I updated it myself with the SmartGraphics replacement and replaced the Smart_ stuff at the bottom with SixHourFix and FixSpeed. Then I tried running it and this error comes up:
[Error] C:\Simba\Scripts\4EvrAccurateApeAtoll1.5.3.simba(172:83): Invalid number of parameters at line 171
Compiling failed.
And line 171 reads:
SMART_DrawBoxMS(False, IntToBox(Vars[0], Vars[1], Vars[2], Vars[3]), clyellow);
Just thought I'd let you know, if you haven't tried it since the update ;)
thomas1116
2012-08-04 13:57:46
i really need this script anyone can help me update it ? or someting i tried now for 1 houer i make it compile but it dosnt logg me inn says
Loading SMART:
http://world178.runescape.com/f25436841700864965Successfully executed. ….
710johnw
2012-08-07 13:38:26
after applying the fix I also get the error on line 171…
Any help would be madly appreciated, trying hard to learn to fix this stuff.