buffalozen
2012-06-13 02:28:39
While testing a few basic scripts, I found the linear movement of the virtual mouse (VM) somewhat disconcerting. To the point: is their potentially a way to add a hint of "realism" - so to speak - to the movements of the VM?
you mean move in a curve?
As far as I am aware jagex could be tracing mouse movement (as you can see in dev console that bandwith goes up with mouse movement). But in the 6 years we had this forum, we found that mouse movement can only trigger time with either lightling speed or fixed timing. Which means linear movement doesn't do much to hurt your chance of ban infact.
We do have windmouse and it looks good. But if you consider the fact that windmouse is moving to everypoint along a spline, thus might even make it more dangerous.
Yes there are a few
BrakeMMouseHumanMMouseNot perfect but certainly more 'human' I guess.
buffalozen
2012-06-13 12:57:12
I thank both of you for your help.